dsh-deepseek-style-theme 1.43.11 → 1.43.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/client.js +31 -5
- package/package.json +1 -1
package/lib/client.js
CHANGED
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@@ -1844,10 +1844,18 @@ html[data-dshome-blur="off"] body{
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* blends all three across the noise field, so three near-identical colours
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* flatten the flow into a single wash.
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*/
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// Two tones carry the hue, the third is white (light) or near-black (dark) --
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// the user's own rule: 白蓝 / 黑蓝, 白红 / 黑红, 白绿 / 黑绿. What changed is
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// that the two hue tones now carry real chroma: the previous set was
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// (hue + #FFFFFF + near-white), and the display shader averages all three
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// across the screen, so a pale lead plus two whites washed every mode into
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// the same blue-white (measured: canvas 235,240,252 with the token green).
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// Averaged now: blue 67,122,226 / red 219,78,87 / green 40,164,115, i.e. the
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// expected channel leads in every family, in both schemes.
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const FLUID_COLORS = {
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-
green: { light: ['#
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-
blue: { light: ['#
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-
red: { light: ['#
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green: { light: ['#0FA76A', '#5FCB9E', '#0B7A52'], dark: ['#0A5C3A', '#0E7A4E', '#03130C'] },
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blue: { light: ['#1E6FE8', '#7FA8F5', '#2B57C9'], dark: ['#0B2E7A', '#123B8F', '#050A18'] },
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red: { light: ['#E23A44', '#F08A90', '#C02630'], dark: ['#8A1520', '#5E0F16', '#140507'] }
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};
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/** Edge-tint hue for the glass dispersion, following the DSTT colour. */
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const FLUID_HUES = { green: 152, blue: 221, red: 356 };
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@@ -2047,7 +2055,7 @@ html[data-dshome-blur="off"] body{
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if (!supportsWebgl2()) return startParticles();
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// Which build is running, readable from the page (see README). One line in
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// the console answers "is the bundle I just installed actually live?".
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-
try { window.__dshomeBuild = '1.43.
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try { window.__dshomeBuild = '1.43.12 bold-hue'; } catch (error) {}
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const canvas = document.createElement('canvas');
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canvas.setAttribute('data-dsh-deepseek-canvas', '');
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const style = canvas.style;
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@@ -2067,6 +2075,23 @@ html[data-dshome-blur="off"] body{
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document.body.appendChild(canvas);
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const fluid = attachFluidShader(canvas, dshomeFluidParams());
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// ── palette follows the token, every frame ────────────────────────────
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// The mount above resolves the palette ONCE. Measured failure: with the
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// token green the body background computed green while the canvas kept
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// painting its mount palette -- six light/dark x blue/red/green
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// screenshots all sampled the same blue (159,187,238). Subscriptions and
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// a MutationObserver were not enough either (1.43.6 tried), because the
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// colour driver writes the token before this canvas exists. So the
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// palette is derived from the DOM and compared per frame: two
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// getAttribute calls when nothing changed, and it cannot miss a writer.
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let fluidKey = JSON.stringify(dshomeFluidParams());
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const fluidSync = setInterval(() => {
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let next;
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try { next = JSON.stringify(dshomeFluidParams()); } catch (error) { return; }
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if (next === fluidKey) return;
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fluidKey = next;
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try { fluid.setParams(JSON.parse(next)); } catch (error) {}
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}, 200);
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// The fluid is deliberately autonomous: no pointer feed (the `fluidBrush`
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// setting, off by default) and no button stir either. The ported
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// `attachFluidInteractions` is therefore NOT wired — it is kept in the
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@@ -2128,13 +2153,14 @@ html[data-dshome-blur="off"] body{
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dispersion.dispose();
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stopParallax();
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stopSpotter();
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clearInterval(fluidSync);
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fluid.dispose();
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canvas.remove();
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};
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}
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function startParticles() {
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-
try { window.__dshomeBuild = '1.43.
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try { window.__dshomeBuild = '1.43.12 bold-hue'; } catch (error) {}
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const canvas = document.createElement('canvas');
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canvas.setAttribute('data-dsh-deepseek-canvas', '');
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const style = canvas.style;
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "dsh-deepseek-style-theme",
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"description": "DeepSeek official-home style theme: WebGL fluid-flow background, liquid glass with SVG edge refraction, glass sidebar and composer, frosted header, running-subagent progress panel, and DeepSeek brand link for the dsh web GUI",
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"version": "1.43.
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"version": "1.43.12",
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"type": "module",
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"keywords": [
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"deepseek",
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