dsh-claude-motion 2.9.2 → 2.10.0

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package/README.md CHANGED
@@ -21,17 +21,18 @@ its own `claude-motion` skill (in `.agents/skills/` or `.dsh/skills/`) uses that
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  - `skills/claude-motion/`: the skill as baoyu-design publishes it (`SKILL.md`, `artifact-type/reference/`, and the
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  prebuilt `scripts/`: the player page and `artifact.mjs`, which is also its server).
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- - `lib/index.js`: the plugin. It registers the skill with the Harness skill registry and, when the skill loads, tells the
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- agent which Node executable runs `scripts/artifact.mjs`: the Host's own Node, the Node runtime the desktop app ships,
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- or `node` on PATH. Set `node` in the `claude-motion` row's config to choose another. Whenever the agent opens the
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- player, the plugin also waits for comments, so a comment's **Send to Agent** box is there: send one and the agent
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- wakes up, changes the film, and replies in the comment. The player's **Continue**, **Finalize**, **Make the
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- animation** and **Ask Agent** buttons reach the agent the same way.
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- - `lib/client.js`: the part that runs in the app's window. It shows a comment, or a button's request, sent to the agent
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- as a card in the chat; **View thread** on a comment's card opens it in the player. It also adds **Artifacts** to the left
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- sidebar, one entry for all the baoyu-design plugins: the films and everything else the agent has opened, each a
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- click away from its conversation and editor.
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- - `cordis.patch.yml`: the bundle layer that mounts the plugin row.
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+ - `lib/index.js`: the plugin. It registers the skill with the Harness skill registry and, when the skill loads, tells
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+ the agent which Node executable runs `scripts/artifact.mjs`: the Host's own Node, the Node runtime the desktop app
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+ ships, or `node` on PATH. Set `node` in the `claude-motion` row's config to choose another. That is all this row does,
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+ so you can turn it off and [keep the skill to one agent preset](https://github.com/JimLiu/baoyu-design/blob/main/dsh-plugins/README.md#keep-a-skill-to-one-preset).
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+ - `cordis.patch.yml`: the bundle layer that mounts two rows: this plugin's, and its row of `dsh-claude-artifacts`.
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+
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+ [`dsh-claude-artifacts`](https://www.npmjs.com/package/dsh-claude-artifacts) installs with this plugin and does the rest,
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+ whichever way the skill is set up: whenever the agent opens the player it waits for comments, so a comment's **Send to Agent** box is there: send one and
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+ the agent wakes up, changes the film, and replies in the comment. The player's **Continue**, **Finalize**, **Make the
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+ animation** and **Ask Agent** buttons reach the agent the same way. It shows what is sent as a card in the chat, and adds **Artifacts**
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+ to the left sidebar, one entry for all the baoyu-design plugins: the films and everything else the agent has opened,
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+ each a click away from its conversation and editor.
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  The player's server listens on 127.0.0.1 only and reads and writes only the film's folder.
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package/cordis.patch.yml CHANGED
@@ -1,7 +1,13 @@
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  # dsh-claude-motion bundle patch: installing the package (the Plugins page, or
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  # `dsh plugin --profile <name> add <spec>`) adds it to the profile's bundles,
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- # and this layer mounts its one plugin row, which registers the claude-motion
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- # skill with the profile's skill registry.
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+ # and this layer mounts two rows. claude-motion registers the skill with the
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+ # profile's skill registry, for every preset; to give it to one preset, turn this
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+ # row off and declare dsh-claude-motion among that preset's plugins. claude-artifacts-motion
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+ # is dsh-claude-artifacts, what the baoyu-design plugins share (the Artifacts page, comments
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+ # reaching the agent). It stays on whichever that is. Each plugin mounts it under its own id, so
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+ # that the plugin can be removed while another one is installed; one of the rows does the work.
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  - insert:
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+ - id: claude-artifacts-motion
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+ name: dsh-claude-artifacts
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  - id: claude-motion
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  name: dsh-claude-motion