drexler 0.2.21 → 0.2.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,15 @@
1
1
  # Changelog
2
2
 
3
+ ## 0.2.23
4
+
5
+ - Redesigned the office pet scene from the ground up against ANSI/TUI art best practices: focal hierarchy, rule-of-thirds composition, single border vocabulary, four-stop brightness ladder, density-gradient backgrounds.
6
+ - One dominant boardroom window now frames an animated city skyline made from half-block silhouettes (`▆▇█`) with lit-window flicker (`█▒` / `█░`) on a per-tower rotating phase.
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+ - Sky band carries one sun/moon glyph and a slowly drifting cloud. Window top frame shows an in-fiction clock (advances one minute every 5 frames). Window bottom frame restates the activity line plus a single DL% readout — no chrome echo.
8
+ - Mascot is centered with only two desk props: `▭ DREX` nameplate (cursor blinks while working, switches to `▭ zzz` while sleeping) and the steaming `╭c~╮` mug.
9
+ - Single horizon rule replaces the bordered desk strip + floor dots. Steam wisp lives on the horizon row.
10
+ - Activity accents (`z z Z`, `* *`, `$ $`, `~ ~`, `[$]`) live in the empty cells flanking the mascot.
11
+ - Multiple subtle animation channels (skyline flicker, cloud drift, clock, brow/eye/lock, cursor blink, steam wisp, memo rotation) cap at ~3 fps so the scene reads alive without feeling jittery.
12
+
3
13
  ## 0.2.16
4
14
 
5
15
  - Added an interactive pet system: feed, play, work, praise, rest, vibe, name, and profile commands; persistent stats with offline decay; intern→analyst→associate→VP→MD rank ladder driven by lifetime deal accumulation; 90-second cooldowns per action with in-character rejection copy.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "drexler",
3
- "version": "0.2.21",
3
+ "version": "0.2.23",
4
4
  "description": "CLI chat with Drexler, a corporate-executive AI persona built on OpenRouter Gemma 4 31B.",
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5
  "license": "MIT",
6
6
  "author": "showOS",
package/src/commands.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import { spawnSync } from "node:child_process";
2
2
  import { existsSync, writeFileSync } from "node:fs";
3
- import { resolve as pathResolve } from "node:path";
3
+ import { isAbsolute, resolve as pathResolve, sep as pathSep } from "node:path";
4
4
  import {
5
5
  getConfigPath,
6
6
  getDrexlerVersion,
@@ -499,9 +499,24 @@ function resolveWriteTarget(
499
499
  ctx.print(error(`Invalid path: ${pathArg} (no '..' segments allowed).`));
500
500
  return null;
501
501
  }
502
+ const cwd = process.cwd();
502
503
  const target = pathArg
503
- ? pathResolve(pathArg)
504
- : pathResolve(`${defaultPrefix}-${Date.now()}${requiredExt}`);
504
+ ? pathResolve(cwd, pathArg)
505
+ : pathResolve(cwd, `${defaultPrefix}-${Date.now()}${requiredExt}`);
506
+ // Sandbox relative paths to cwd. Absolute paths are user-explicit
507
+ // (e.g. `/save /tmp/notes.md`) and trusted — drexler runs with the
508
+ // user's own permissions, so they can write anywhere they could write
509
+ // from the shell. Defense in depth catches relative paths that, after
510
+ // resolution, would land outside cwd via a sneaky construction.
511
+ if (pathArg && !isAbsolute(pathArg)) {
512
+ const cwdPrefix = cwd.endsWith(pathSep) ? cwd : cwd + pathSep;
513
+ if (target !== cwd && !target.startsWith(cwdPrefix)) {
514
+ ctx.print(
515
+ error(`Invalid path: ${pathArg} (resolves outside current directory).`),
516
+ );
517
+ return null;
518
+ }
519
+ }
505
520
  if (!target.toLowerCase().endsWith(requiredExt)) {
506
521
  ctx.print(error(`Target must end in ${requiredExt}: ${target}`));
507
522
  return null;
package/src/config.ts CHANGED
@@ -151,28 +151,49 @@ async function validatePersonaFile(
151
151
  return resolved;
152
152
  }
153
153
 
154
- export async function loadConfigFile(): Promise<Partial<Config>> {
155
- const cp = configPath();
156
- const lp = legacyConfigPath();
157
- const path = existsSync(cp) ? cp : existsSync(lp) ? lp : null;
158
- if (!path) return {};
154
+ async function readConfigPath(
155
+ path: string,
156
+ ): Promise<{ raw: string; missing: false } | { raw: null; missing: true } | { raw: null; missing: false; error: NodeJS.ErrnoException }> {
159
157
  try {
160
- const raw = await readFile(path, "utf-8");
161
- const parsed: unknown = JSON.parse(raw);
162
- if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed)) {
158
+ return { raw: await readFile(path, "utf-8"), missing: false };
159
+ } catch (err) {
160
+ const code = (err as NodeJS.ErrnoException).code;
161
+ if (code === "ENOENT") return { raw: null, missing: true };
162
+ return { raw: null, missing: false, error: err as NodeJS.ErrnoException };
163
+ }
164
+ }
165
+
166
+ export async function loadConfigFile(): Promise<Partial<Config>> {
167
+ // Try canonical XDG path first, then legacy ~/.drexlerrc. Reading
168
+ // unconditionally (instead of gating on existsSync) means EACCES
169
+ // surfaces a warning rather than silently masquerading as "no file".
170
+ for (const path of [configPath(), legacyConfigPath()]) {
171
+ const result = await readConfigPath(path);
172
+ if (result.missing) continue;
173
+ if (result.raw === null) {
163
174
  console.warn(
164
- `Drexler config at ${path} is not a JSON object; ignoring (defaults applied).`,
175
+ `Drexler config at ${path} could not be read (${result.error.code ?? result.error.message}); ignoring (defaults applied).`,
176
+ );
177
+ return {};
178
+ }
179
+ try {
180
+ const parsed: unknown = JSON.parse(result.raw);
181
+ if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed)) {
182
+ console.warn(
183
+ `Drexler config at ${path} is not a JSON object; ignoring (defaults applied).`,
184
+ );
185
+ return {};
186
+ }
187
+ return parsed as Partial<Config>;
188
+ } catch (err) {
189
+ const msg = err instanceof Error ? err.message : String(err);
190
+ console.warn(
191
+ `Drexler config at ${path} could not be parsed (${msg}); ignoring (defaults applied).`,
165
192
  );
166
193
  return {};
167
194
  }
168
- return parsed as Partial<Config>;
169
- } catch (err) {
170
- const msg = err instanceof Error ? err.message : String(err);
171
- console.warn(
172
- `Drexler config at ${path} could not be read (${msg}); ignoring (defaults applied).`,
173
- );
174
- return {};
175
195
  }
196
+ return {};
176
197
  }
177
198
 
178
199
  export async function saveConfig(partial: Partial<Config>): Promise<void> {
package/src/llm.ts CHANGED
@@ -11,6 +11,32 @@ const STOP_SEQUENCES = [
11
11
  ];
12
12
  const RETRY_DELAY_MS = 250;
13
13
 
14
+ function abortableDelay(ms: number, signal?: AbortSignal): Promise<void> {
15
+ return new Promise<void>((resolve, reject) => {
16
+ if (signal?.aborted) {
17
+ reject(new Error("aborted before retry"));
18
+ return;
19
+ }
20
+ const timer = setTimeout(() => {
21
+ signal?.removeEventListener("abort", onAbort);
22
+ resolve();
23
+ }, ms);
24
+ const onAbort = () => {
25
+ clearTimeout(timer);
26
+ reject(new Error("aborted before retry"));
27
+ };
28
+ signal?.addEventListener("abort", onAbort, { once: true });
29
+ });
30
+ }
31
+
32
+ function debugWarn(label: string, detail: string): void {
33
+ if (process.env.DREXLER_DEBUG && process.env.DREXLER_DEBUG !== "0") {
34
+ try {
35
+ process.stderr.write(`[drexler ${label}] ${detail}\n`);
36
+ } catch {}
37
+ }
38
+ }
39
+
14
40
  export type FetchFn = (
15
41
  url: string | URL | Request,
16
42
  init?: RequestInit,
@@ -112,7 +138,18 @@ async function attempt(
112
138
  try {
113
139
  await res.text();
114
140
  } catch {}
115
- await new Promise((r) => setTimeout(r, RETRY_DELAY_MS));
141
+ // Retry delay must be abortable — if the user hits Esc during the
142
+ // wait, we should bail immediately instead of firing the second
143
+ // request only to cancel it once issued.
144
+ try {
145
+ await abortableDelay(RETRY_DELAY_MS, opts.signal);
146
+ } catch (err) {
147
+ return {
148
+ status: "http_error",
149
+ content: "",
150
+ error: err instanceof Error ? err.message : String(err),
151
+ };
152
+ }
116
153
  return attempt(model, opts, fetchFn, true);
117
154
  }
118
155
 
@@ -189,8 +226,12 @@ export async function parseSSEStream(
189
226
  acc += tok;
190
227
  onToken(tok);
191
228
  }
192
- } catch {
193
- // tolerate malformed chunk
229
+ } catch (err) {
230
+ // Tolerate malformed chunks — OpenRouter occasionally emits
231
+ // partial JSON during slow connections. Visible only when
232
+ // DREXLER_DEBUG is set so production stays quiet.
233
+ const msg = err instanceof Error ? err.message : String(err);
234
+ debugWarn("sse parse", `${msg}: ${data.slice(0, 80)}`);
194
235
  }
195
236
  };
196
237
 
@@ -33,10 +33,16 @@ export interface PetStats {
33
33
 
34
34
  const MAX_NAME_LEN = 16;
35
35
  const NAME_SANITIZE_RE = /[^\p{L}\p{N} ._'-]/gu;
36
+ // Strip ALL Unicode format/control marks (bidi overrides, ZWJ/ZWNJ,
37
+ // BOM, word joiner, mathematical invisibles) before character-class
38
+ // filtering — otherwise a name like "Max" can render as "xaM" via an
39
+ // embedded U+202E RIGHT-TO-LEFT OVERRIDE that survives NFKC.
40
+ const NAME_BIDI_STRIP_RE = /\p{Cf}/gu;
36
41
 
37
42
  export function sanitizePetName(input: string): string {
38
43
  const cleaned = input
39
44
  .normalize("NFKC")
45
+ .replace(NAME_BIDI_STRIP_RE, "")
40
46
  .replace(NAME_SANITIZE_RE, "")
41
47
  .replace(/\s+/g, " ")
42
48
  .trim();
@@ -76,6 +82,10 @@ export function actionCooldown(
76
82
  return { ok: true, remainingMs: 0 };
77
83
  }
78
84
  const elapsed = now - last;
85
+ // Clock skew backwards (timestamp set in the future) shouldn't lock
86
+ // the user out for the cooldown window — treat as no cooldown and
87
+ // let the next stampAction overwrite the stale future value.
88
+ if (elapsed < 0) return { ok: true, remainingMs: 0 };
79
89
  if (elapsed >= PET_COOLDOWN_MS) return { ok: true, remainingMs: 0 };
80
90
  return { ok: false, remainingMs: PET_COOLDOWN_MS - elapsed };
81
91
  }
package/src/repl.ts CHANGED
@@ -69,13 +69,18 @@ export function buildMessagesWithReminder(conv: Conversation): Message[] {
69
69
  }
70
70
 
71
71
  // Confusable letters that look like Latin "I" — fold to ASCII before regex
72
- // so detection isn't bypassed by Cyrillic І, Turkish İ, fullwidth I, etc.
73
- const I_CONFUSABLES_RE = /[ІіİıIℐⅠ]/g;
72
+ // so detection isn't bypassed by Cyrillic І, Turkish İ, fullwidth I,
73
+ // Greek Iota Ι/ι, script ℐ, Roman numeral Ⅰ.
74
+ const I_CONFUSABLES_RE = /[ІіİıIℐⅠΙι]/g;
74
75
 
75
76
  export function detectPersonaDrift(content: string): boolean {
76
77
  const noCode = content
77
78
  .replace(/```[\s\S]*?```/g, "")
78
- .replace(/`[^`]*`/g, "");
79
+ .replace(/`[^`]*`/g, "")
80
+ // Strip LaTeX-style inline math $...$ and display math $$...$$ so
81
+ // `$I = mc^2$` doesn't trip drift detection.
82
+ .replace(/\$\$[\s\S]*?\$\$/g, "")
83
+ .replace(/\$[^\$\n]*\$/g, "");
79
84
  const folded = noCode.normalize("NFKC").replace(I_CONFUSABLES_RE, "I");
80
85
  return /\bI\b|\bI'm\b|\bI'll\b|\bI've\b|\bI'd\b/.test(folded);
81
86
  }
@@ -10,7 +10,7 @@ interface Props {
10
10
  width?: number;
11
11
  }
12
12
 
13
- const COMMAND_HINTS: Record<string, string> = {
13
+ export const COMMAND_HINTS: Record<string, string> = {
14
14
  "/help": "open directive list",
15
15
  "/clear": "reset transcript",
16
16
  "/exit": "close session",
@@ -31,6 +31,15 @@ const COMMAND_HINTS: Record<string, string> = {
31
31
  "/copy-last": "copy latest response",
32
32
  "/setup": "show config + key source",
33
33
  "/update": "bun update -g drexler --latest",
34
+ "/pet": "open pet deal desk",
35
+ "/feed": "feed Drexler a deal memo",
36
+ "/play": "corporate synergy game",
37
+ "/work": "grind the deal pipeline",
38
+ "/praise": "affirm Drexler's contributions",
39
+ "/rest": "strategic nap",
40
+ "/vibe": "let Drexler pick the move",
41
+ "/name": "/name Bartholomew",
42
+ "/profile": "print personnel file",
34
43
  };
35
44
 
36
45
  const ARGUMENT_TITLES: Record<string, { title: string; hint: string }> = {
@@ -19,16 +19,30 @@ export type Environment = "office" | "home" | "outdoors";
19
19
  const PANEL_BORDER_COLUMNS = 2;
20
20
  const PANEL_PADDING_COLUMNS = 2;
21
21
  const SCENE_ROWS = 18;
22
- const R_WALL = 0;
23
- const R_WINDOW_TOP = 1;
24
- const R_WINDOW_BOTTOM = 4;
25
- const R_ACTIVITY = 5;
26
- const R_MASCOT_START = 6;
27
- const R_DESK_SURFACE = R_MASCOT_START + BRIEFCASE_FINAL.length;
28
- const R_DESK_FRONT = R_DESK_SURFACE + 1;
29
- const R_DESK_DRAWERS = R_DESK_FRONT + 1;
30
- const R_DESK_BOTTOM = R_DESK_DRAWERS + 1;
31
- const R_FLOOR = R_DESK_BOTTOM + 1;
22
+ // Row map for the redesigned office scene.
23
+ // 0 title bar (DREXLER OFFICE · stat readout)
24
+ // 1 window top border
25
+ // 2 sky band (sun/moon, drifting cloud)
26
+ // 3 skyscraper rooflines
27
+ // 4 skyscraper upper-window grid
28
+ // 5 skyscraper lower-window grid
29
+ // 6 window bottom border (date / time stamp)
30
+ // 7 breathing row (negative space anchor)
31
+ // 8-14 mascot (BRIEFCASE_FINAL is 7 rows)
32
+ // 15 desk horizon + " DESK " label
33
+ // 16 desktop props (nameplate, steaming mug)
34
+ // 17 memo / status line
35
+ const R_TITLE = 0;
36
+ const R_WIN_TOP = 1;
37
+ const R_WIN_SKY = 2;
38
+ const R_WIN_TOPS = 3;
39
+ const R_WIN_MID = 4;
40
+ const R_WIN_BASE = 5;
41
+ const R_WIN_BOTTOM = 6;
42
+ const R_MASCOT_START = 8;
43
+ const R_DESK_LINE = R_MASCOT_START + BRIEFCASE_FINAL.length;
44
+ const R_DESK_PROPS = R_DESK_LINE + 1;
45
+ const R_MEMO = R_DESK_PROPS + 1;
32
46
 
33
47
  export const PET_SCENE_WIDTH = 52;
34
48
 
@@ -39,14 +53,6 @@ function place(base: string, text: string, x: number): string {
39
53
  return base.slice(0, x) + fit + base.slice(end);
40
54
  }
41
55
 
42
- function placeSprite(rows: string[], row: number, x: number, sprite: readonly string[]): void {
43
- for (let i = 0; i < sprite.length; i++) {
44
- const targetRow = row + i;
45
- if (targetRow < 0 || targetRow >= rows.length) continue;
46
- rows[targetRow] = place(rows[targetRow] ?? "", sprite[i] ?? "", x);
47
- }
48
- }
49
-
50
56
  function blankRow(width: number): string {
51
57
  return " ".repeat(width);
52
58
  }
@@ -57,13 +63,6 @@ function padDisplayText(input: string, width: number): string {
57
63
  return `${fitted}${" ".repeat(Math.max(0, safeWidth - displayWidth(fitted)))}`;
58
64
  }
59
65
 
60
- function centerPadDisplayText(input: string, width: number): string {
61
- const safeWidth = Math.max(1, width);
62
- const fitted = fitDisplayText(input, safeWidth);
63
- const left = Math.max(0, Math.floor((safeWidth - displayWidth(fitted)) / 2));
64
- return `${" ".repeat(left)}${fitted}${" ".repeat(Math.max(0, safeWidth - left - displayWidth(fitted)))}`;
65
- }
66
-
67
66
  function overlayFitted(row: string, text: string, x: number, width: number): string {
68
67
  return place(row, padDisplayText(text, width), x);
69
68
  }
@@ -74,50 +73,103 @@ function centerText(row: string, text: string): string {
74
73
  return place(row, safeText, x);
75
74
  }
76
75
 
77
- function sceneBoxTop(title: string, width: number): string {
78
- const safeWidth = Math.max(4, width);
79
- const label = ` ${fitDisplayText(title, Math.max(1, safeWidth - 4))} `;
80
- const ruleWidth = Math.max(0, safeWidth - 2 - displayWidth(label));
81
- return `╭${label}${"─".repeat(ruleWidth)}╮`;
76
+ function cupForEnergy(energy: number): string {
77
+ if (energy > 60) return "c~";
78
+ if (energy > 30) return "c-";
79
+ return "c_";
82
80
  }
83
81
 
84
- function sceneBoxBody(text: string, width: number): string {
85
- const safeWidth = Math.max(4, width);
86
- return `│${padDisplayText(text, safeWidth - 2)}│`;
82
+ // Skyscraper recipe. Each entry is one tower placed left-to-right with
83
+ // roof / upper-windows / lower-windows rows of equal width. The window
84
+ // pattern repeats every `period` columns. `period` and `lit` step the
85
+ // flicker over time so the lit windows rotate without ever changing the
86
+ // tower silhouette.
87
+ interface SkyscraperRecipe {
88
+ width: number;
89
+ gap: number;
90
+ // Roofline glyphs. We pad with the building's edge fill below.
91
+ roof: (width: number) => string;
92
+ upper: (width: number, frame: number, period: number) => string;
93
+ lower: (width: number, frame: number, period: number) => string;
94
+ period: number;
95
+ }
96
+
97
+ function repeatPattern(width: number, period: number, picker: (i: number) => string): string {
98
+ let out = "";
99
+ for (let i = 0; i < width; i++) out += picker(i % period);
100
+ return out;
101
+ }
102
+
103
+ function skyscraperTops(width: number): string {
104
+ // ▆▇ produces a fuller roof; flat parapets at the ends keep silhouettes square.
105
+ if (width <= 2) return "▇".repeat(width);
106
+ if (width <= 4) return "▆" + "▇".repeat(width - 2) + "▆";
107
+ return "▆▇" + "▇".repeat(width - 4) + "▇▆";
108
+ }
109
+
110
+ function skyscraperUpper(width: number, frame: number, period: number): string {
111
+ // Two-glyph alternation █▒ with a slow flicker swap that lights one
112
+ // window per tower every 4 frames. ░ reads as "lit" against ▒ "dim".
113
+ const lit = Math.floor(frame / 3) % period;
114
+ return repeatPattern(width, period, (col) => {
115
+ const base = col % 2 === 0 ? "█" : "▒";
116
+ if (col === lit) return col % 2 === 0 ? "█" : "░";
117
+ return base;
118
+ });
87
119
  }
88
120
 
89
- function sceneBoxBottom(width: number): string {
90
- const safeWidth = Math.max(4, width);
91
- return `╰${"─".repeat(safeWidth - 2)}╯`;
121
+ function skyscraperLower(width: number, frame: number, period: number): string {
122
+ // Offset flicker phase from the upper grid so the two rows feel
123
+ // independent without ever looking chaotic.
124
+ const lit = (Math.floor(frame / 3) + 1) % period;
125
+ return repeatPattern(width, period, (col) => {
126
+ const base = col % 2 === 0 ? "█" : "▒";
127
+ if (col === lit) return col % 2 === 0 ? "█" : "░";
128
+ return base;
129
+ });
92
130
  }
93
131
 
94
- function placeBoxLines(
95
- rows: string[],
96
- row: number,
97
- x: number,
98
- width: number,
99
- title: string,
100
- body: readonly string[],
101
- ): void {
102
- rows[row] = place(rows[row] ?? "", sceneBoxTop(title, width), x);
103
- for (let i = 0; i < body.length; i++) {
104
- rows[row + i + 1] = place(
105
- rows[row + i + 1] ?? "",
106
- sceneBoxBody(body[i] ?? "", width),
107
- x,
108
- );
132
+ const SKYLINE_RECIPE: ReadonlyArray<SkyscraperRecipe> = [
133
+ { width: 4, gap: 2, period: 4, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
134
+ { width: 6, gap: 2, period: 4, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
135
+ { width: 3, gap: 2, period: 3, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
136
+ { width: 7, gap: 2, period: 6, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
137
+ { width: 4, gap: 2, period: 4, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
138
+ { width: 5, gap: 3, period: 4, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
139
+ { width: 3, gap: 2, period: 3, roof: skyscraperTops, upper: skyscraperUpper, lower: skyscraperLower },
140
+ ];
141
+
142
+ function buildSkylineRows(width: number, frame: number): {
143
+ tops: string;
144
+ upper: string;
145
+ lower: string;
146
+ } {
147
+ // Compose left-to-right until we run out of room. Pad with spaces so
148
+ // the silhouette doesn't extend past the inner canvas width.
149
+ let tops = "";
150
+ let upper = "";
151
+ let lower = "";
152
+ let cursor = 0;
153
+ for (const tower of SKYLINE_RECIPE) {
154
+ if (cursor + tower.width > width) break;
155
+ tops += tower.roof(tower.width);
156
+ upper += tower.upper(tower.width, frame, tower.period);
157
+ lower += tower.lower(tower.width, frame, tower.period);
158
+ cursor += tower.width;
159
+ const gap = Math.min(tower.gap, Math.max(0, width - cursor));
160
+ if (gap > 0) {
161
+ tops += " ".repeat(gap);
162
+ upper += " ".repeat(gap);
163
+ lower += " ".repeat(gap);
164
+ cursor += gap;
165
+ }
109
166
  }
110
- rows[row + body.length + 1] = place(
111
- rows[row + body.length + 1] ?? "",
112
- sceneBoxBottom(width),
113
- x,
114
- );
115
- }
116
-
117
- function cupForEnergy(energy: number): string {
118
- if (energy > 60) return "c~";
119
- if (energy > 30) return "c-";
120
- return "c_";
167
+ const remainder = Math.max(0, width - cursor);
168
+ return {
169
+ tops: tops + " ".repeat(remainder),
170
+ upper: upper + " ".repeat(remainder),
171
+ lower: lower + " ".repeat(remainder),
172
+ };
121
173
  }
122
174
 
123
175
  function progressTicker(frame: number): string {
@@ -214,134 +266,124 @@ function mascotStateForActivity(activity: PetActivity, frame: number): MascotSta
214
266
  }
215
267
  }
216
268
 
217
- function drawOfficeBackground(rows: string[], width: number, frame: number, stats: PetStats): void {
218
- const wallLabel = "DREXLER OFFICE";
219
- const dealPct = `${Math.round(stats.deals).toString().padStart(3)}%`;
220
- rows[R_WALL] = centerText("─".repeat(width), wallLabel);
221
- rows[R_WALL] = place(
222
- rows[R_WALL],
223
- fitDisplayText(`pipe ${dealPct}`, Math.max(1, width - 2)),
224
- Math.max(0, width - displayWidth(`pipe ${dealPct}`) - 1),
225
- );
226
-
227
- const compact = width < 62;
228
- const windowWidth = compact
229
- ? 18
230
- : Math.min(30, Math.max(20, Math.floor(width * 0.32)));
231
- const boardWidth = compact
232
- ? Math.min(26, Math.max(20, width - windowWidth - 5))
233
- : Math.min(36, Math.max(26, Math.floor(width * 0.36)));
234
- const boardX = Math.max(windowWidth + 3, width - boardWidth - 2);
235
- const windowRight = 1 + windowWidth;
236
- const gapWidth = boardX - windowRight;
237
- const cloud = frame % 6 < 3 ? "(~~)" : " (~~)";
238
- const sun = frame % 12 < 6 ? "\\o/" : "-o-";
239
- const city = frame % 10 < 5 ? "▂▄▆ city" : "▃▅▇ city";
240
- const tape = frame % 8 < 4 ? "▁▃▅▇" : "▂▄▆█";
241
- const cursor = frame % 4 < 2 ? ">" : "*";
242
-
243
- placeBoxLines(rows, R_WINDOW_TOP, 1, windowWidth, "Window", [
244
- `╔╤╤╗ ${sun} ${cloud}`,
245
- `║▥▥║ ${city}`,
246
- ]);
247
- placeBoxLines(
248
- rows,
249
- R_WINDOW_TOP,
250
- boardX,
251
- Math.min(boardWidth, width - boardX),
252
- "Deal Board",
253
- [
254
- `DL ${dealPct} FEE ${Math.round(stats.happiness).toString().padStart(3)}%`,
255
- `PIPE ${tape} $ ${cursor}`,
256
- ],
269
+ function drawTitleBar(rows: string[], width: number, stats: PetStats): void {
270
+ // Single-line title bar: "DREXLER OFFICE ─ … ─ deals 38% ─" with
271
+ // padded glyphs around each segment so the eye reads them as labels
272
+ // on a rule, not a rule running through text. The right-aligned
273
+ // readout names the most-pressing stat. Avoids the previous chrome
274
+ // echo where the same percentage appeared in both the title and the
275
+ // desk strip.
276
+ const label = " DREXLER OFFICE ";
277
+ const worst = pickWorstStat(stats);
278
+ const readout = ` ${worst.key} ${Math.round(worst.value)}% `;
279
+ rows[R_TITLE] = centerText("─".repeat(width), label);
280
+ rows[R_TITLE] = place(
281
+ rows[R_TITLE],
282
+ fitDisplayText(readout, Math.max(1, width - 2)),
283
+ Math.max(0, width - displayWidth(readout) - 1),
257
284
  );
285
+ }
258
286
 
259
- if (gapWidth >= 7) {
260
- const clockX = windowRight + Math.floor((gapWidth - 5) / 2);
261
- const hour = frame % 8 < 4 ? "09" : "10";
262
- placeSprite(rows, R_WINDOW_TOP, clockX, [
263
- "╭──╮",
264
- `│${hour}│`,
265
- "╰──╯",
266
- ]);
267
- }
287
+ function clockFromFrame(frame: number): string {
288
+ // Slow ambient clock advances roughly one minute every 5 frames.
289
+ const startHour = 9; // boardroom opens at 9 AM corporate time.
290
+ const totalMinutes = startHour * 60 + Math.floor(frame / 5);
291
+ const hour = Math.floor(totalMinutes / 60) % 24;
292
+ const minute = totalMinutes % 60;
293
+ return `${hour.toString().padStart(2, "0")}:${minute.toString().padStart(2, "0")}`;
294
+ }
268
295
 
269
- rows[R_ACTIVITY] = centerText(
270
- "─".repeat(width),
271
- buildActivityLine("idle", frame),
296
+ function drawBoardroomWindow(
297
+ rows: string[],
298
+ width: number,
299
+ frame: number,
300
+ stats: PetStats,
301
+ activity: PetActivity,
302
+ ): void {
303
+ // Outer rounded window frame spans nearly the full panel width. The
304
+ // city skyline lives entirely inside the frame; nothing else competes
305
+ // with it for upper-half attention.
306
+ const winX = 1;
307
+ const winWidth = Math.max(20, width - 2);
308
+ const innerWidth = Math.max(8, winWidth - 2);
309
+
310
+ // Top frame carries a quiet label so the eye knows what it's looking at.
311
+ const topLabel = ` Skyline · ${clockFromFrame(frame)} `;
312
+ const topRuleWidth = Math.max(0, innerWidth - displayWidth(topLabel));
313
+ rows[R_WIN_TOP] = place(
314
+ rows[R_WIN_TOP],
315
+ `╭${topLabel}${"─".repeat(topRuleWidth)}╮`,
316
+ winX,
272
317
  );
273
- }
274
318
 
275
- function drawOfficeFurniture(rows: string[], width: number, frame: number): void {
276
- const lampX = 1;
277
- const cabinetX = Math.max(1, width - 8);
278
- const shade = frame % 8 < 4 ? "╭░░░░╮" : "╭▒▒▒▒╮";
279
- const plantTop = frame % 6 < 3 ? " ╲│╱ " : " ╱│╲ ";
280
-
281
- placeSprite(rows, R_MASCOT_START, lampX, [
282
- ` ${shade} `,
283
- " ╱▒▒▒▒╲",
284
- " ╰─┬──╯",
285
- " │ ",
286
- " ╭─┴─╮ ",
287
- " │IN ",
288
- " ╰───╯ ",
289
- ]);
290
-
291
- placeSprite(rows, R_MASCOT_START, cabinetX, [
292
- plantTop,
293
- " ╲│╱ ",
294
- " ╰┬╯ ",
295
- "╭FILE╮",
296
- "│▤▤▤│",
297
- "├────┤",
298
- "│▤▤▤│",
299
- ]);
319
+ // Sky row: sun/moon left, drifting cloud right, otherwise empty so
320
+ // the skyline has clean air to breathe.
321
+ const sunGlyph = frame % 24 < 12 ? "☼" : "☾";
322
+ const cloudOffset = (Math.floor(frame / 2) % (innerWidth - 6)) + 2;
323
+ let sky = " ".repeat(innerWidth);
324
+ sky = place(sky, sunGlyph, 1);
325
+ sky = place(sky, "(~~)", cloudOffset);
326
+ rows[R_WIN_SKY] = place(rows[R_WIN_SKY], `│${sky}│`, winX);
327
+
328
+ // Skyscrapers. Centered horizontally inside the inner canvas so the
329
+ // skyline reads as one continuous silhouette.
330
+ const skylineWidth = Math.max(8, innerWidth - 4);
331
+ const { tops, upper, lower } = buildSkylineRows(skylineWidth, frame);
332
+ const padLeft = Math.max(0, Math.floor((innerWidth - skylineWidth) / 2));
333
+ const padRight = Math.max(0, innerWidth - padLeft - skylineWidth);
334
+ const wrapSkylineRow = (row: string): string =>
335
+ `│${" ".repeat(padLeft)}${row}${" ".repeat(padRight)}│`;
336
+ rows[R_WIN_TOPS] = place(rows[R_WIN_TOPS], wrapSkylineRow(tops), winX);
337
+ rows[R_WIN_MID] = place(rows[R_WIN_MID], wrapSkylineRow(upper), winX);
338
+ rows[R_WIN_BASE] = place(rows[R_WIN_BASE], wrapSkylineRow(lower), winX);
339
+
340
+ // Bottom frame restates the current activity for at-a-glance status.
341
+ const bottomLabel = ` ${buildActivityLine(activity, frame)} · DL ${Math.round(stats.deals).toString().padStart(3)}% `;
342
+ const fittedBottom = fitDisplayText(bottomLabel, Math.max(1, innerWidth - 2));
343
+ const bottomRuleWidth = Math.max(0, innerWidth - displayWidth(fittedBottom));
344
+ rows[R_WIN_BOTTOM] = place(
345
+ rows[R_WIN_BOTTOM],
346
+ `╰${fittedBottom}${"─".repeat(bottomRuleWidth)}╯`,
347
+ winX,
348
+ );
300
349
  }
301
350
 
302
351
  function drawActivityAccents(
303
352
  rows: string[],
304
353
  width: number,
305
354
  activity: PetActivity,
306
- frame: number,
355
+ _frame: number,
307
356
  mascotX: number,
308
357
  ): void {
309
- rows[R_ACTIVITY] = centerText(
310
- "─".repeat(width),
311
- buildActivityLine(activity, frame),
312
- );
313
-
358
+ // Accents are now small, single-glyph flourishes positioned in the
359
+ // empty cells immediately flanking the mascot. No competing props,
360
+ // so accents always have clean space to land on.
314
361
  const mascotRight = mascotX + MASCOT_WIDTH;
315
- const leftAccentX = Math.max(1, mascotX - 3);
316
- const fileX = Math.max(1, width - 8);
317
- const rightAccentX = Math.min(fileX - 6, mascotRight + 2);
362
+ const leftAccentX = Math.max(1, mascotX - 4);
363
+ const rightAccentX = Math.min(width - 2, mascotRight + 2);
318
364
 
319
365
  switch (activity) {
320
366
  case "eating":
321
- rows[R_MASCOT_START + 5] = place(
322
- rows[R_MASCOT_START + 5],
323
- "╭$╮",
324
- Math.max(1, Math.min(fileX - 5, rightAccentX + 1)),
325
- );
367
+ rows[R_MASCOT_START + 3] = place(rows[R_MASCOT_START + 3], "[$]", rightAccentX);
326
368
  break;
327
369
  case "playing":
328
370
  rows[R_MASCOT_START + 2] = place(rows[R_MASCOT_START + 2], "*", leftAccentX);
329
- rows[R_MASCOT_START + 2] = place(rows[R_MASCOT_START + 2], "*", Math.min(fileX - 2, rightAccentX + 6));
371
+ rows[R_MASCOT_START + 2] = place(rows[R_MASCOT_START + 2], "*", rightAccentX);
330
372
  break;
331
373
  case "working":
332
374
  rows[R_MASCOT_START + 1] = place(rows[R_MASCOT_START + 1], "$", leftAccentX);
333
- rows[R_MASCOT_START + 3] = place(rows[R_MASCOT_START + 3], "$", Math.min(fileX - 2, rightAccentX + 6));
375
+ rows[R_MASCOT_START + 3] = place(rows[R_MASCOT_START + 3], "$", rightAccentX);
334
376
  break;
335
377
  case "sleeping":
336
378
  rows[R_MASCOT_START] = place(rows[R_MASCOT_START], "z z Z", rightAccentX);
337
379
  break;
338
380
  case "praised":
339
381
  rows[R_MASCOT_START + 1] = place(rows[R_MASCOT_START + 1], "* *", leftAccentX);
340
- rows[R_MASCOT_START + 1] = place(rows[R_MASCOT_START + 1], "* *", Math.min(fileX - 4, rightAccentX + 4));
382
+ rows[R_MASCOT_START + 1] = place(rows[R_MASCOT_START + 1], "* *", rightAccentX);
341
383
  break;
342
384
  case "vibing":
343
385
  rows[R_MASCOT_START + 3] = place(rows[R_MASCOT_START + 3], "~ ~", leftAccentX);
344
- rows[R_MASCOT_START + 3] = place(rows[R_MASCOT_START + 3], "~ ~", Math.min(fileX - 4, rightAccentX + 4));
386
+ rows[R_MASCOT_START + 3] = place(rows[R_MASCOT_START + 3], "~ ~", rightAccentX);
345
387
  break;
346
388
  default:
347
389
  break;
@@ -361,82 +403,55 @@ function drawMascot(rows: string[], width: number, activity: PetActivity, frame:
361
403
  return mascotX;
362
404
  }
363
405
 
364
- function drawDesktopObjects(
406
+ function drawDeskHorizon(rows: string[], width: number): void {
407
+ // One quiet horizon line anchors the mascot in the room. The
408
+ // " DESK " label sits at the rule's center and identifies the
409
+ // working surface without needing a bordered strip below.
410
+ const label = " DREXLER DEAL DESK ";
411
+ const fitted = fitDisplayText(label, Math.max(1, width - 4));
412
+ const labelWidth = displayWidth(fitted);
413
+ const leftRule = Math.max(2, Math.floor((width - labelWidth) / 2));
414
+ const rightRule = Math.max(2, width - leftRule - labelWidth);
415
+ rows[R_DESK_LINE] = `${"─".repeat(leftRule)}${fitted}${"─".repeat(rightRule)}`;
416
+ }
417
+
418
+ function drawDeskProps(
365
419
  rows: string[],
366
420
  width: number,
367
421
  activity: PetActivity,
368
422
  frame: number,
369
423
  stats: PetStats,
370
424
  ): void {
425
+ // Two props only: the mascot nameplate on the left and a coffee mug
426
+ // on the right. Both sit on the desk-props row so they share a
427
+ // baseline with the mascot above and never float.
371
428
  const mascotX = Math.max(0, Math.floor((width - MASCOT_WIDTH) / 2));
372
429
  const mascotRight = mascotX + MASCOT_WIDTH;
373
- const cabinetX = Math.max(1, width - 8);
374
- const laptopX = Math.max(8, mascotX - 9);
375
- const papersX = Math.min(cabinetX - 10, mascotRight + 2);
376
- const mugX = Math.min(cabinetX - 5, mascotRight + 6);
377
- const cursor = frame % 2 === 0 ? "_" : " ";
378
- const screen =
379
- activity === "working"
380
- ? `$>${cursor}DL`
381
- : activity === "sleeping"
382
- ? "zzz..."
383
- : "DREX";
384
- const steam = stats.energy > 30
385
- ? frame % 4 < 2 ? " ((" : " ))"
386
- : " ";
387
- const paperFace = frame % 6 < 3 ? "▱▱▱" : "▰▱▱";
388
-
389
- placeSprite(rows, R_MASCOT_START + 4, laptopX, [
390
- "╭──────╮",
391
- `│${padDisplayText(screen, 6)}│`,
392
- "╰─┬──┬─╯",
393
- ]);
394
-
395
- if (papersX > mascotRight) {
396
- rows[R_MASCOT_START + 6] = place(rows[R_MASCOT_START + 6], paperFace, papersX);
397
- }
398
-
430
+ const nameplateX = Math.max(2, mascotX - 12);
431
+ const mugX = Math.min(width - 6, mascotRight + 4);
432
+ const cursorAt = activity === "working" && frame % 2 === 0 ? "_" : " ";
433
+ const namePlate = activity === "sleeping" ? "▭ zzz " : `▭ DREX${cursorAt}`;
434
+ rows[R_DESK_PROPS] = place(rows[R_DESK_PROPS], namePlate, nameplateX);
399
435
  if (mugX > mascotRight + 1) {
400
- rows[R_MASCOT_START + 4] = place(rows[R_MASCOT_START + 4], steam, mugX + 1);
401
- rows[R_MASCOT_START + 5] = place(rows[R_MASCOT_START + 5], "╭─╮", mugX);
402
- rows[R_MASCOT_START + 6] = place(rows[R_MASCOT_START + 6], `╰${cupForEnergy(stats.energy)}╯`, mugX);
436
+ // Steam wisp lives on the desk horizon row, just above the mug.
437
+ // Letting it tick frame-by-frame gives the room one quiet ambient
438
+ // beat without competing with the skyline flicker.
439
+ const steam = stats.energy > 30
440
+ ? frame % 4 < 2 ? " ((" : " ))"
441
+ : "";
442
+ if (steam) {
443
+ rows[R_DESK_LINE] = place(rows[R_DESK_LINE], steam, mugX + 1);
444
+ }
445
+ rows[R_DESK_PROPS] = place(rows[R_DESK_PROPS], `╭${cupForEnergy(stats.energy)}╮`, mugX);
403
446
  }
404
447
  }
405
448
 
406
- function drawDesk(rows: string[], width: number, stats: PetStats): void {
407
- const deskX = width > PET_SCENE_WIDTH ? 2 : 1;
408
- const deskWidth = Math.max(4, width - deskX * 2);
409
- const deskInner = Math.max(1, deskWidth - 2);
410
- const surface = `▱▱▱ [${cupForEnergy(stats.energy)}] ▬▬▬▬▬ COV OK`;
411
- const front = `[IN] DREXLER DEAL DESK ║ PIPE ${Math.round(stats.deals)}% [OUT]`;
412
- const drawers = width < 68
413
- ? "╭────╮ ╭────╮ ╭────╮"
414
- : "╭────╮ ╭────╮ ╭────╮ ╭────╮";
415
-
416
- rows[R_DESK_SURFACE] = place(
417
- rows[R_DESK_SURFACE],
418
- `╭${padDisplayText(surface, deskInner)}╮`,
419
- deskX,
420
- );
421
- rows[R_DESK_FRONT] = place(
422
- rows[R_DESK_FRONT],
423
- `│${padDisplayText(front, deskInner)}│`,
424
- deskX,
425
- );
426
- rows[R_DESK_DRAWERS] = place(
427
- rows[R_DESK_DRAWERS],
428
- `│${centerPadDisplayText(drawers, deskInner)}│`,
429
- deskX,
430
- );
431
- rows[R_DESK_BOTTOM] = place(
432
- rows[R_DESK_BOTTOM],
433
- `╰${"─".repeat(Math.max(0, deskInner))}╯`,
434
- deskX,
435
- );
436
- rows[R_FLOOR] = centerText(
437
- rows[R_FLOOR],
438
- fitDisplayText("░░░░░░░ deal-room carpet shadow ░░░░░░░", width),
439
- );
449
+ function drawMemo(rows: string[], width: number, stats: PetStats, frame: number): void {
450
+ // Memo row carries the rotating status message. Centered, dim — the
451
+ // closing punctuation of the scene rather than a competing chrome
452
+ // strip with its own border.
453
+ const memo = ${getStatusMsg(stats, frame)} ·`;
454
+ rows[R_MEMO] = centerText(" ".repeat(width), fitDisplayText(memo, width));
440
455
  }
441
456
 
442
457
  function buildScene(
@@ -448,16 +463,22 @@ function buildScene(
448
463
  const sceneWidth = Math.max(PET_SCENE_WIDTH, Math.floor(width));
449
464
  const rows: string[] = Array.from({ length: SCENE_ROWS }, () => blankRow(sceneWidth));
450
465
 
451
- drawOfficeBackground(rows, sceneWidth, frame, stats);
452
- drawOfficeFurniture(rows, sceneWidth, frame);
466
+ drawTitleBar(rows, sceneWidth, stats);
467
+ drawBoardroomWindow(rows, sceneWidth, frame, stats, activity);
453
468
  const mascotX = drawMascot(rows, sceneWidth, activity, frame);
454
- drawDesktopObjects(rows, sceneWidth, activity, frame, stats);
455
- drawDesk(rows, sceneWidth, stats);
469
+ drawDeskHorizon(rows, sceneWidth);
470
+ drawDeskProps(rows, sceneWidth, activity, frame, stats);
471
+ drawMemo(rows, sceneWidth, stats, frame);
456
472
  drawActivityAccents(rows, sceneWidth, activity, frame, mascotX);
457
473
  return rows.map((row) => overlayFitted(blankRow(sceneWidth), row, 0, sceneWidth));
458
474
  }
459
475
 
460
476
  // ─── row colors ───────────────────────────────────────────────────────────────
477
+ // Four-stop brightness ladder so the eye finds a hierarchy:
478
+ // dim → chrome (title rule, memo)
479
+ // primaryDim → window frame, desk horizon, skyline silhouettes
480
+ // primary → desk props, mascot body
481
+ // primaryLight → mascot eyes + activity accents
461
482
  function rowColor(i: number, activity: PetActivity, frame: number, t: Theme): string {
462
483
  if (i >= R_MASCOT_START && i < R_MASCOT_START + BRIEFCASE_FINAL.length) {
463
484
  if (activity === "sleeping") return t.dim;
@@ -467,23 +488,20 @@ function rowColor(i: number, activity: PetActivity, frame: number, t: Theme): st
467
488
  if (activity === "working" && frame % 32 >= 26) return t.error;
468
489
  return t.primary;
469
490
  }
470
- if (i === R_ACTIVITY) {
491
+ if (i === R_TITLE) return t.dim;
492
+ if (i === R_WIN_SKY) return t.dim;
493
+ if (i === R_WIN_TOPS || i === R_WIN_MID || i === R_WIN_BASE) return t.primaryDim;
494
+ if (i === R_WIN_TOP || i === R_WIN_BOTTOM) return t.primaryDim;
495
+ if (i === R_DESK_LINE) return t.primaryDim;
496
+ if (i === R_DESK_PROPS) return t.primary;
497
+ if (i === R_MEMO) {
471
498
  if (activity === "working" && frame % 32 >= 26) return t.error;
472
499
  if (activity === "sleeping") return t.dim;
473
500
  if (activity === "praised") return t.warning;
474
501
  if (activity === "eating") return t.warning;
475
502
  if (activity === "playing") return t.primaryLight;
476
- return t.primaryLight;
503
+ return t.dim;
477
504
  }
478
- if (
479
- i === R_DESK_SURFACE ||
480
- i === R_DESK_FRONT ||
481
- i === R_DESK_DRAWERS ||
482
- i === R_DESK_BOTTOM ||
483
- i === R_FLOOR
484
- ) return t.primaryDim;
485
- if (i === R_WALL) return t.dim;
486
- if (i >= R_WINDOW_TOP && i <= R_WINDOW_BOTTOM) return t.primaryDim;
487
505
  return t.primaryDim;
488
506
  }
489
507