dredless 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +65 -48
- package/dist/browser/dredless.global.js +12047 -0
- package/dist/browser/dredless.global.js.map +7 -0
- package/docs/API_REFERENCE.md +2481 -2481
- package/docs/BROWSER_API.md +98 -98
- package/docs/NODE_API.md +359 -359
- package/package.json +40 -35
- package/src/browser-global.js +3 -0
- package/src/browser.d.ts +212 -212
- package/src/browser.js +133 -133
- package/src/client/core.js +1202 -1202
- package/src/client/domains/index.js +1818 -1818
- package/src/client/index.d.ts +2 -2
- package/src/client/index.js +1 -1
- package/src/compression/lz4.d.ts +1 -1
- package/src/compression/lz4.js +112 -112
- package/src/constants.js +74 -74
- package/src/crypto/chacha-native.d.ts +9 -9
- package/src/crypto/chacha-native.js +48 -48
- package/src/crypto/chacha.d.ts +25 -25
- package/src/crypto/chacha.js +274 -274
- package/src/events.js +39 -39
- package/src/index.d.ts +2277 -2277
- package/src/index.js +125 -125
- package/src/network/browser-session.js +291 -291
- package/src/network/connection.d.ts +1 -1
- package/src/network/connection.js +31 -31
- package/src/network/cookies.js +85 -85
- package/src/network/http.js +34 -34
- package/src/network/index.d.ts +4 -4
- package/src/network/index.js +4 -4
- package/src/network/servers.d.ts +7 -7
- package/src/network/servers.js +133 -133
- package/src/network/session.d.ts +7 -7
- package/src/network/session.js +320 -320
- package/src/network/ships.d.ts +12 -12
- package/src/network/ships.js +73 -73
- package/src/node.d.ts +2 -2
- package/src/node.js +8 -8
- package/src/protocol/codec/binary.d.ts +3 -3
- package/src/protocol/codec/binary.js +52 -52
- package/src/protocol/codec/msgpack.d.ts +3 -3
- package/src/protocol/codec/msgpack.js +555 -555
- package/src/protocol/inbound/frame.d.ts +1 -1
- package/src/protocol/inbound/frame.js +8 -8
- package/src/protocol/inbound/world-payload.d.ts +3 -3
- package/src/protocol/inbound/world-payload.js +21 -21
- package/src/protocol/index.d.ts +11 -11
- package/src/protocol/index.js +19 -19
- package/src/protocol/outbound/blueprint.d.ts +22 -22
- package/src/protocol/outbound/blueprint.js +36 -36
- package/src/protocol/outbound/commands.d.ts +3 -3
- package/src/protocol/outbound/commands.js +149 -149
- package/src/protocol/outbound/comms.d.ts +28 -28
- package/src/protocol/outbound/comms.js +40 -40
- package/src/protocol/outbound/inventory.d.ts +64 -64
- package/src/protocol/outbound/inventory.js +147 -147
- package/src/protocol/outbound/ship-management.d.ts +84 -84
- package/src/protocol/outbound/ship-management.js +221 -221
- package/src/protocol/outbound/sign.d.ts +18 -18
- package/src/protocol/outbound/sign.js +45 -45
- package/src/protocol/outbound/ui-config.d.ts +157 -157
- package/src/protocol/outbound/ui-config.js +578 -578
- package/src/runtime.js +36 -36
- package/src/state/generator-maze.d.ts +32 -32
- package/src/state/generator-maze.js +370 -370
- package/src/state/index.d.ts +3 -3
- package/src/state/index.js +3 -3
- package/src/state/items.js +20 -20
- package/src/state/model/decoder.js +1554 -1554
- package/src/state/model/index.d.ts +33 -33
- package/src/state/model/index.js +2 -2
- package/src/state/model/loader-config.js +1020 -1020
- package/src/state/model/reader.js +69 -69
- package/src/state/model/state.js +1257 -1257
- package/src/state/overworld.js +72 -72
- package/src/state/tilesets.js +53 -53
- package/src/state/world/index.d.ts +29 -29
- package/src/state/world/index.js +180 -180
- package/src/state/world/state.js +297 -297
package/src/state/world/state.js
CHANGED
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@@ -1,297 +1,297 @@
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import {decodeModelPayload, decodeWorldPayload, decompressWorldChunk} from "../../protocol/inbound/world-payload.js";
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import {ModelState} from "../model/index.js";
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import {overworldZoneFromId} from "../overworld.js";
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import {getTilesetForWorld} from "../tilesets.js";
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const TILE_SHAPE_NAMES = new Map([
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[0, "full"],
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[5, "bottom-half"],
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[7, "top-half"]
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]);
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function tileShapeName(shape) {
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const id = Number(shape);
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return Number.isFinite(id) ? TILE_SHAPE_NAMES.get(id) ?? null : null;
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}
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const DEFAULT_HISTORY_LIMITS = {
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eventHistory: 200,
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modelPacketHistory: 100,
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chunkHistory: 64
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};
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function normalizeLimit(value, fallback) {
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if (value === Infinity) return Infinity;
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const limit = Number(value);
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if (!Number.isFinite(limit) || limit < 0) return fallback;
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return Math.floor(limit);
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}
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function pushBounded(target, value, limit) {
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if (limit === 0) return;
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target.push(value);
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if (target.length > limit) target.splice(0, target.length - limit);
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}
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const TILE_KEY_OFFSET = 1 << 24;
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const TILE_KEY_STRIDE = 1 << 25;
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export class WorldState {
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#materialCounts = new Map();
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constructor(id, limits = {}) {
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this.historyLimits = {
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eventHistory: normalizeLimit(limits.eventHistory, DEFAULT_HISTORY_LIMITS.eventHistory),
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modelPacketHistory: normalizeLimit(limits.modelPacketHistory, DEFAULT_HISTORY_LIMITS.modelPacketHistory),
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chunkHistory: normalizeLimit(limits.chunkHistory, DEFAULT_HISTORY_LIMITS.chunkHistory)
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};
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// Totals stay truthful even though the retained arrays are capped.
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this.totalChunkCount = 0;
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this.totalEventCount = 0;
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this.id = id;
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this.seed = null;
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this.isOverworld = null;
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this.tileset = null;
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this.blockWidth = null;
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this.blockHeight = null;
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this.parentWorld = null;
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this.parentEntity = null;
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this.tiles = new Map();
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this.chunks = [];
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this.events = [];
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this.modelPackets = [];
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this.commsBubbles = [];
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this._bubbleSequence = 0;
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this.model = new ModelState({isOverworld: this.isOverworld});
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this.lastChunkPatch = null;
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this.lastPacket = null;
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this.meta = null;
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}
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readMeta(packet) {
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this.meta = packet;
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this.seed = packet.seed ?? this.seed;
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const isOverworld = packet.is_overworld ?? this.isOverworld;
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this.isOverworld = isOverworld == null ? null : Boolean(isOverworld);
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this.tileset = this.isOverworld == null ? null : getTilesetForWorld(this.isOverworld);
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this.model.setWorldKind(this.isOverworld);
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this.blockWidth = packet.block_w ?? this.blockWidth;
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this.blockHeight = packet.block_h ?? this.blockHeight;
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this.parentWorld = packet.parent_world ?? this.parentWorld;
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this.parentEntity = packet.parent_ent ?? this.parentEntity;
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this.lastPacket = packet;
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}
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// Bounded event log. Kept as a method so every call site shares the cap and
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// the running total stays accurate.
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recordEvent(event) {
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this.totalEventCount += 1;
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pushBounded(this.events, event, this.historyLimits.eventHistory);
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return event;
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}
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addCommsBubble(packet) {
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const raw = packet?.bubble && typeof packet.bubble === "object" ? packet.bubble : {};
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const color = Number.isFinite(Number(raw.color)) ? Number(raw.color) : null;
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const bubble = {
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sequence: ++this._bubbleSequence,
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worldId: this.id,
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entity: Number.isFinite(Number(raw.model_id)) ? Number(raw.model_id) : null,
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modelId: Number.isFinite(Number(raw.model_id)) ? Number(raw.model_id) : null,
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message: typeof raw.msg === "string" ? raw.msg : "",
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color,
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colorCss: color == null ? null : `rgb(${(color >> 16) & 0xff},${(color >> 8) & 0xff},${color & 0xff})`,
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durationSeconds: Number.isFinite(Number(raw.time)) ? Number(raw.time) : null,
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raw: {...raw}
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};
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this.commsBubbles.push(bubble);
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if (this.commsBubbles.length > 50) this.commsBubbles.splice(0, this.commsBubbles.length - 50);
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this.recordEvent({type: "comms-bubble", packet, bubble});
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this.lastPacket = packet;
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return bubble;
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}
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decodeEncrypted(data) {
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if (!data || this.seed == null) return null;
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return decodeWorldPayload(data, this.id, this.seed);
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}
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applyTile(value) {
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if (!Array.isArray(value) || value.length !== 6) return null;
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const [x, y, material, shape, hp, color] = value;
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return this.setTile({x, y, material, shape, hp, integrity: hp, color});
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}
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applyChunk(value) {
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if (!Array.isArray(value) || value.length !== 7) return null;
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const [chunkX, chunkY, minX, minY, maxX, maxY, compressedPatch] = value;
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// Index the decompressed bytes directly; spreading into a plain array cost
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// ~16k boxed elements for a full chunk.
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const patch = decompressWorldChunk(compressedPatch);
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const width = maxX - minX + 1;
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const height = maxY - minY + 1;
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const count = width * height;
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const hasColor = patch.length >= count * 4;
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const tiles = new Array(count);
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const baseX = chunkX << 6;
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const baseY = chunkY << 6;
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for (let i = 0; i < count; i++) {
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const localX = minX + (i % width);
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const localY = minY + Math.floor(i / width);
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const hp = patch[i + count * 2];
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tiles[i] = this.#storeTile(this.#buildTile(
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baseX + localX,
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baseY + localY,
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patch[i],
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patch[i + count],
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hp,
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hasColor ? patch[i + count * 3] : null
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));
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}
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this.totalChunkCount += 1;
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pushBounded(this.chunks, {chunkX, chunkY, minX, minY, maxX, maxY, tiles}, this.historyLimits.chunkHistory);
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this.lastChunkPatch = {chunkX, chunkY, minX, minY, maxX, maxY, count, hasColor};
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return tiles;
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}
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setTile(tile) {
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return this.#storeTile(this.normalizeTile(tile));
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}
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// Chunk decoding produces millions of tiles at join time, so build the final
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// object in one pass instead of a literal plus a spread copy.
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#buildTile(x, y, material, shape, hp, color) {
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const def = this.tileDefinition(material);
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const maxHp = def?.hp ?? null;
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const value = hp ?? null;
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return {
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x,
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y,
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material,
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shape,
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hp: value,
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integrity: value,
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color,
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materialName: def?.name ?? null,
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shapeName: tileShapeName(shape),
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solid: def?.solid ?? null,
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maxHp,
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hpRatio: typeof value === "number" ? value / 255 : null,
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hpValue: typeof value === "number" && typeof maxHp === "number" ? Math.round((value / 255) * maxHp) : null
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};
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}
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// Numeric key: a template string per tile was a measurable share of chunk
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// decode. The map is only ever read through values()/size, so the key format
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// is internal.
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#storeTile(normalized) {
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const key = ((normalized.y + TILE_KEY_OFFSET) * TILE_KEY_STRIDE) + (normalized.x + TILE_KEY_OFFSET);
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const previous = this.tiles.get(key);
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if (previous !== undefined) this.#countMaterial(previous.material, -1);
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this.#countMaterial(normalized.material, 1);
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this.tiles.set(key, normalized);
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return normalized;
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}
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#countMaterial(material, delta) {
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const id = Number(material);
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const next = (this.#materialCounts.get(id) || 0) + delta;
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if (next > 0) this.#materialCounts.set(id, next);
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else this.#materialCounts.delete(id);
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}
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normalizeTile(tile) {
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const def = this.tileDefinition(tile.material);
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const hp = tile.hp ?? tile.integrity ?? null;
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const maxHp = def?.hp ?? null;
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return {
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...tile,
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hp,
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integrity: hp,
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materialName: def?.name ?? null,
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shapeName: tileShapeName(tile.shape),
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solid: def?.solid ?? null,
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maxHp,
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hpRatio: typeof hp === "number" ? hp / 255 : null,
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hpValue: typeof hp === "number" && typeof maxHp === "number" ? Math.round((hp / 255) * maxHp) : null
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};
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}
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// Counts are maintained as tiles are stored; this used to rescan every tile
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// on each call and ran on every snapshot.
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materials() {
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return [...this.#materialCounts.entries()]
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.sort((a, b) => a[0] - b[0])
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.map(([material, count]) => {
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const def = this.tileDefinition(material);
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return {
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material,
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name: def?.name ?? null,
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count,
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solid: def?.solid ?? null,
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hp: def?.hp ?? null
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};
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});
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}
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snapshot({includeTiles = false, includeModel = false, includeBlocks = false} = {}) {
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const model = this.model.snapshot({includeTables: includeModel, includeBlocks});
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const overworldZone = this.isOverworld ? overworldZoneFromId(this.id) : null;
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return {
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id: this.id,
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is_overworld: this.isOverworld,
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overworldZone,
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shipMetadata: this.model.shipMetadata(),
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tileset: this.tileset,
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seed: this.seed,
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block_w: this.blockWidth,
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block_h: this.blockHeight,
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parent_world: this.parentWorld,
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parent_ent: this.parentEntity,
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251
|
-
tileCount: this.tiles.size,
|
|
252
|
-
chunkCount: this.totalChunkCount,
|
|
253
|
-
lastChunkPatch: this.lastChunkPatch,
|
|
254
|
-
lastPacket: this.lastPacket,
|
|
255
|
-
meta: this.meta,
|
|
256
|
-
materials: this.materials(),
|
|
257
|
-
model,
|
|
258
|
-
entities: model.entities,
|
|
259
|
-
blocks: model.blocks,
|
|
260
|
-
transforms: model.transforms,
|
|
261
|
-
machines: model.machines,
|
|
262
|
-
players: model.players,
|
|
263
|
-
shipControls: model.shipControls,
|
|
264
|
-
commsBubbles: this.commsBubbles.slice(),
|
|
265
|
-
tiles: includeTiles ? [...this.tiles.values()] : undefined
|
|
266
|
-
};
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
table(id) {
|
|
270
|
-
return this.model.table(id);
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
record(tableId, entityId) {
|
|
274
|
-
return this.model.record(tableId, entityId);
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
tileDefinition(material) {
|
|
278
|
-
if (!this.tileset || !Array.isArray(this.tileset.tiles)) return null;
|
|
279
|
-
return this.tileset.tiles[Number(material)] || null;
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
entity(entityId) {
|
|
283
|
-
return this.model.entity(entityId);
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
entities() {
|
|
287
|
-
return this.model.entities();
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
blocks() {
|
|
291
|
-
return this.model.blocks();
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
blockAt(x, y) {
|
|
295
|
-
return this.model.blockAt(x, y);
|
|
296
|
-
}
|
|
297
|
-
}
|
|
1
|
+
import {decodeModelPayload, decodeWorldPayload, decompressWorldChunk} from "../../protocol/inbound/world-payload.js";
|
|
2
|
+
import {ModelState} from "../model/index.js";
|
|
3
|
+
import {overworldZoneFromId} from "../overworld.js";
|
|
4
|
+
import {getTilesetForWorld} from "../tilesets.js";
|
|
5
|
+
|
|
6
|
+
const TILE_SHAPE_NAMES = new Map([
|
|
7
|
+
[0, "full"],
|
|
8
|
+
[5, "bottom-half"],
|
|
9
|
+
[7, "top-half"]
|
|
10
|
+
]);
|
|
11
|
+
|
|
12
|
+
function tileShapeName(shape) {
|
|
13
|
+
const id = Number(shape);
|
|
14
|
+
return Number.isFinite(id) ? TILE_SHAPE_NAMES.get(id) ?? null : null;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
const DEFAULT_HISTORY_LIMITS = {
|
|
18
|
+
eventHistory: 200,
|
|
19
|
+
modelPacketHistory: 100,
|
|
20
|
+
chunkHistory: 64
|
|
21
|
+
};
|
|
22
|
+
|
|
23
|
+
function normalizeLimit(value, fallback) {
|
|
24
|
+
if (value === Infinity) return Infinity;
|
|
25
|
+
const limit = Number(value);
|
|
26
|
+
if (!Number.isFinite(limit) || limit < 0) return fallback;
|
|
27
|
+
return Math.floor(limit);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
function pushBounded(target, value, limit) {
|
|
31
|
+
if (limit === 0) return;
|
|
32
|
+
target.push(value);
|
|
33
|
+
if (target.length > limit) target.splice(0, target.length - limit);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
const TILE_KEY_OFFSET = 1 << 24;
|
|
37
|
+
const TILE_KEY_STRIDE = 1 << 25;
|
|
38
|
+
|
|
39
|
+
export class WorldState {
|
|
40
|
+
#materialCounts = new Map();
|
|
41
|
+
|
|
42
|
+
constructor(id, limits = {}) {
|
|
43
|
+
this.historyLimits = {
|
|
44
|
+
eventHistory: normalizeLimit(limits.eventHistory, DEFAULT_HISTORY_LIMITS.eventHistory),
|
|
45
|
+
modelPacketHistory: normalizeLimit(limits.modelPacketHistory, DEFAULT_HISTORY_LIMITS.modelPacketHistory),
|
|
46
|
+
chunkHistory: normalizeLimit(limits.chunkHistory, DEFAULT_HISTORY_LIMITS.chunkHistory)
|
|
47
|
+
};
|
|
48
|
+
// Totals stay truthful even though the retained arrays are capped.
|
|
49
|
+
this.totalChunkCount = 0;
|
|
50
|
+
this.totalEventCount = 0;
|
|
51
|
+
this.id = id;
|
|
52
|
+
this.seed = null;
|
|
53
|
+
this.isOverworld = null;
|
|
54
|
+
this.tileset = null;
|
|
55
|
+
this.blockWidth = null;
|
|
56
|
+
this.blockHeight = null;
|
|
57
|
+
this.parentWorld = null;
|
|
58
|
+
this.parentEntity = null;
|
|
59
|
+
this.tiles = new Map();
|
|
60
|
+
this.chunks = [];
|
|
61
|
+
this.events = [];
|
|
62
|
+
this.modelPackets = [];
|
|
63
|
+
this.commsBubbles = [];
|
|
64
|
+
this._bubbleSequence = 0;
|
|
65
|
+
this.model = new ModelState({isOverworld: this.isOverworld});
|
|
66
|
+
this.lastChunkPatch = null;
|
|
67
|
+
this.lastPacket = null;
|
|
68
|
+
this.meta = null;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
readMeta(packet) {
|
|
72
|
+
this.meta = packet;
|
|
73
|
+
this.seed = packet.seed ?? this.seed;
|
|
74
|
+
const isOverworld = packet.is_overworld ?? this.isOverworld;
|
|
75
|
+
this.isOverworld = isOverworld == null ? null : Boolean(isOverworld);
|
|
76
|
+
this.tileset = this.isOverworld == null ? null : getTilesetForWorld(this.isOverworld);
|
|
77
|
+
this.model.setWorldKind(this.isOverworld);
|
|
78
|
+
this.blockWidth = packet.block_w ?? this.blockWidth;
|
|
79
|
+
this.blockHeight = packet.block_h ?? this.blockHeight;
|
|
80
|
+
this.parentWorld = packet.parent_world ?? this.parentWorld;
|
|
81
|
+
this.parentEntity = packet.parent_ent ?? this.parentEntity;
|
|
82
|
+
this.lastPacket = packet;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
// Bounded event log. Kept as a method so every call site shares the cap and
|
|
86
|
+
// the running total stays accurate.
|
|
87
|
+
recordEvent(event) {
|
|
88
|
+
this.totalEventCount += 1;
|
|
89
|
+
pushBounded(this.events, event, this.historyLimits.eventHistory);
|
|
90
|
+
return event;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
addCommsBubble(packet) {
|
|
94
|
+
const raw = packet?.bubble && typeof packet.bubble === "object" ? packet.bubble : {};
|
|
95
|
+
const color = Number.isFinite(Number(raw.color)) ? Number(raw.color) : null;
|
|
96
|
+
const bubble = {
|
|
97
|
+
sequence: ++this._bubbleSequence,
|
|
98
|
+
worldId: this.id,
|
|
99
|
+
entity: Number.isFinite(Number(raw.model_id)) ? Number(raw.model_id) : null,
|
|
100
|
+
modelId: Number.isFinite(Number(raw.model_id)) ? Number(raw.model_id) : null,
|
|
101
|
+
message: typeof raw.msg === "string" ? raw.msg : "",
|
|
102
|
+
color,
|
|
103
|
+
colorCss: color == null ? null : `rgb(${(color >> 16) & 0xff},${(color >> 8) & 0xff},${color & 0xff})`,
|
|
104
|
+
durationSeconds: Number.isFinite(Number(raw.time)) ? Number(raw.time) : null,
|
|
105
|
+
raw: {...raw}
|
|
106
|
+
};
|
|
107
|
+
this.commsBubbles.push(bubble);
|
|
108
|
+
if (this.commsBubbles.length > 50) this.commsBubbles.splice(0, this.commsBubbles.length - 50);
|
|
109
|
+
this.recordEvent({type: "comms-bubble", packet, bubble});
|
|
110
|
+
this.lastPacket = packet;
|
|
111
|
+
return bubble;
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
decodeEncrypted(data) {
|
|
115
|
+
if (!data || this.seed == null) return null;
|
|
116
|
+
return decodeWorldPayload(data, this.id, this.seed);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
applyTile(value) {
|
|
120
|
+
if (!Array.isArray(value) || value.length !== 6) return null;
|
|
121
|
+
const [x, y, material, shape, hp, color] = value;
|
|
122
|
+
return this.setTile({x, y, material, shape, hp, integrity: hp, color});
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
applyChunk(value) {
|
|
126
|
+
if (!Array.isArray(value) || value.length !== 7) return null;
|
|
127
|
+
const [chunkX, chunkY, minX, minY, maxX, maxY, compressedPatch] = value;
|
|
128
|
+
// Index the decompressed bytes directly; spreading into a plain array cost
|
|
129
|
+
// ~16k boxed elements for a full chunk.
|
|
130
|
+
const patch = decompressWorldChunk(compressedPatch);
|
|
131
|
+
const width = maxX - minX + 1;
|
|
132
|
+
const height = maxY - minY + 1;
|
|
133
|
+
const count = width * height;
|
|
134
|
+
const hasColor = patch.length >= count * 4;
|
|
135
|
+
const tiles = new Array(count);
|
|
136
|
+
const baseX = chunkX << 6;
|
|
137
|
+
const baseY = chunkY << 6;
|
|
138
|
+
for (let i = 0; i < count; i++) {
|
|
139
|
+
const localX = minX + (i % width);
|
|
140
|
+
const localY = minY + Math.floor(i / width);
|
|
141
|
+
const hp = patch[i + count * 2];
|
|
142
|
+
tiles[i] = this.#storeTile(this.#buildTile(
|
|
143
|
+
baseX + localX,
|
|
144
|
+
baseY + localY,
|
|
145
|
+
patch[i],
|
|
146
|
+
patch[i + count],
|
|
147
|
+
hp,
|
|
148
|
+
hasColor ? patch[i + count * 3] : null
|
|
149
|
+
));
|
|
150
|
+
}
|
|
151
|
+
this.totalChunkCount += 1;
|
|
152
|
+
pushBounded(this.chunks, {chunkX, chunkY, minX, minY, maxX, maxY, tiles}, this.historyLimits.chunkHistory);
|
|
153
|
+
this.lastChunkPatch = {chunkX, chunkY, minX, minY, maxX, maxY, count, hasColor};
|
|
154
|
+
return tiles;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
setTile(tile) {
|
|
158
|
+
return this.#storeTile(this.normalizeTile(tile));
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
// Chunk decoding produces millions of tiles at join time, so build the final
|
|
162
|
+
// object in one pass instead of a literal plus a spread copy.
|
|
163
|
+
#buildTile(x, y, material, shape, hp, color) {
|
|
164
|
+
const def = this.tileDefinition(material);
|
|
165
|
+
const maxHp = def?.hp ?? null;
|
|
166
|
+
const value = hp ?? null;
|
|
167
|
+
return {
|
|
168
|
+
x,
|
|
169
|
+
y,
|
|
170
|
+
material,
|
|
171
|
+
shape,
|
|
172
|
+
hp: value,
|
|
173
|
+
integrity: value,
|
|
174
|
+
color,
|
|
175
|
+
materialName: def?.name ?? null,
|
|
176
|
+
shapeName: tileShapeName(shape),
|
|
177
|
+
solid: def?.solid ?? null,
|
|
178
|
+
maxHp,
|
|
179
|
+
hpRatio: typeof value === "number" ? value / 255 : null,
|
|
180
|
+
hpValue: typeof value === "number" && typeof maxHp === "number" ? Math.round((value / 255) * maxHp) : null
|
|
181
|
+
};
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
// Numeric key: a template string per tile was a measurable share of chunk
|
|
185
|
+
// decode. The map is only ever read through values()/size, so the key format
|
|
186
|
+
// is internal.
|
|
187
|
+
#storeTile(normalized) {
|
|
188
|
+
const key = ((normalized.y + TILE_KEY_OFFSET) * TILE_KEY_STRIDE) + (normalized.x + TILE_KEY_OFFSET);
|
|
189
|
+
const previous = this.tiles.get(key);
|
|
190
|
+
if (previous !== undefined) this.#countMaterial(previous.material, -1);
|
|
191
|
+
this.#countMaterial(normalized.material, 1);
|
|
192
|
+
this.tiles.set(key, normalized);
|
|
193
|
+
return normalized;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
#countMaterial(material, delta) {
|
|
197
|
+
const id = Number(material);
|
|
198
|
+
const next = (this.#materialCounts.get(id) || 0) + delta;
|
|
199
|
+
if (next > 0) this.#materialCounts.set(id, next);
|
|
200
|
+
else this.#materialCounts.delete(id);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
normalizeTile(tile) {
|
|
204
|
+
const def = this.tileDefinition(tile.material);
|
|
205
|
+
const hp = tile.hp ?? tile.integrity ?? null;
|
|
206
|
+
const maxHp = def?.hp ?? null;
|
|
207
|
+
return {
|
|
208
|
+
...tile,
|
|
209
|
+
hp,
|
|
210
|
+
integrity: hp,
|
|
211
|
+
materialName: def?.name ?? null,
|
|
212
|
+
shapeName: tileShapeName(tile.shape),
|
|
213
|
+
solid: def?.solid ?? null,
|
|
214
|
+
maxHp,
|
|
215
|
+
hpRatio: typeof hp === "number" ? hp / 255 : null,
|
|
216
|
+
hpValue: typeof hp === "number" && typeof maxHp === "number" ? Math.round((hp / 255) * maxHp) : null
|
|
217
|
+
};
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
// Counts are maintained as tiles are stored; this used to rescan every tile
|
|
221
|
+
// on each call and ran on every snapshot.
|
|
222
|
+
materials() {
|
|
223
|
+
return [...this.#materialCounts.entries()]
|
|
224
|
+
.sort((a, b) => a[0] - b[0])
|
|
225
|
+
.map(([material, count]) => {
|
|
226
|
+
const def = this.tileDefinition(material);
|
|
227
|
+
return {
|
|
228
|
+
material,
|
|
229
|
+
name: def?.name ?? null,
|
|
230
|
+
count,
|
|
231
|
+
solid: def?.solid ?? null,
|
|
232
|
+
hp: def?.hp ?? null
|
|
233
|
+
};
|
|
234
|
+
});
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
snapshot({includeTiles = false, includeModel = false, includeBlocks = false} = {}) {
|
|
238
|
+
const model = this.model.snapshot({includeTables: includeModel, includeBlocks});
|
|
239
|
+
const overworldZone = this.isOverworld ? overworldZoneFromId(this.id) : null;
|
|
240
|
+
return {
|
|
241
|
+
id: this.id,
|
|
242
|
+
is_overworld: this.isOverworld,
|
|
243
|
+
overworldZone,
|
|
244
|
+
shipMetadata: this.model.shipMetadata(),
|
|
245
|
+
tileset: this.tileset,
|
|
246
|
+
seed: this.seed,
|
|
247
|
+
block_w: this.blockWidth,
|
|
248
|
+
block_h: this.blockHeight,
|
|
249
|
+
parent_world: this.parentWorld,
|
|
250
|
+
parent_ent: this.parentEntity,
|
|
251
|
+
tileCount: this.tiles.size,
|
|
252
|
+
chunkCount: this.totalChunkCount,
|
|
253
|
+
lastChunkPatch: this.lastChunkPatch,
|
|
254
|
+
lastPacket: this.lastPacket,
|
|
255
|
+
meta: this.meta,
|
|
256
|
+
materials: this.materials(),
|
|
257
|
+
model,
|
|
258
|
+
entities: model.entities,
|
|
259
|
+
blocks: model.blocks,
|
|
260
|
+
transforms: model.transforms,
|
|
261
|
+
machines: model.machines,
|
|
262
|
+
players: model.players,
|
|
263
|
+
shipControls: model.shipControls,
|
|
264
|
+
commsBubbles: this.commsBubbles.slice(),
|
|
265
|
+
tiles: includeTiles ? [...this.tiles.values()] : undefined
|
|
266
|
+
};
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
table(id) {
|
|
270
|
+
return this.model.table(id);
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
record(tableId, entityId) {
|
|
274
|
+
return this.model.record(tableId, entityId);
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
tileDefinition(material) {
|
|
278
|
+
if (!this.tileset || !Array.isArray(this.tileset.tiles)) return null;
|
|
279
|
+
return this.tileset.tiles[Number(material)] || null;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
entity(entityId) {
|
|
283
|
+
return this.model.entity(entityId);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
entities() {
|
|
287
|
+
return this.model.entities();
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
blocks() {
|
|
291
|
+
return this.model.blocks();
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
blockAt(x, y) {
|
|
295
|
+
return this.model.blockAt(x, y);
|
|
296
|
+
}
|
|
297
|
+
}
|