dreative 0.4.1 → 0.5.1

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@@ -1,157 +1,455 @@
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- # Dreative Plan Mode — decide everything before the first line of code
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-
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- Run this protocol at the start of ANY non-trivial Mode A request (new page/site,
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- redesign at rung 2+, any request implying motion/3d/immersive/cinematic/media, or
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- "make it amazing/like <reference>"). Skip it only for trivial single-element
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- restyles and rung-1 token refreshes — and even then run §1's capability probe
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- once per session. The failure this file prevents: jumping into code with half a
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- brief, discovering mid-build that media/tools/structure are missing, and shipping
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- a page that is 60% of what the user actually wanted.
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-
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- Plan Mode is ONE planning pass → ONE structured question round → a written plan
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- → execution in the plan's order. Never turn it into a long interview; the user
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- answers once and you build.
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-
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- ## 1. Capability probe (before proposing anything)
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-
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- Enumerate what your environment can actually produce, and write the result down
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- (one line per capability in the plan file, §4). Check for:
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-
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- - **Image generation** an image-gen tool/MCP, or a CLI that produces images.
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- - **Video generation** — a video-gen tool/MCP (seamless loops, image-to-video).
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- - **Browser tools** screenshot + console + interaction (needed for the
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- verification protocol; note it if absent).
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- - **Asset tooling** anything for compression/conversion (ffmpeg on PATH,
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- sharp/squoosh in the project) for posters, loops, and frame sequences.
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-
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- Rules:
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- - Probe by LOOKING (list your tools, `which ffmpeg`, check MCP config), never by
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- assuming. A capability you didn't verify doesn't exist.
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- - If a capability is missing but the design clearly wants it (e.g. a cinematic
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- brief with no video-gen), include an **offer to install** in the question round
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- (§3): name the concrete option (an MCP server the user can add, or
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- falling back to generated stills / pre-rendered loops from image sequences)
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- and let the user decide. Never install tools silently; never silently degrade
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- either the user must know the fancy version was available.
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- - The probe result changes the blueprint: no video-gen → hero loops become
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- generated stills + ken-burns or a shader surface; no browser tools the
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- verification protocol's manual fallback (SKILL.md) must be declared up front.
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-
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- ## 2. The blueprint (section-by-section, media-first)
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-
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- Draft the page as a compact table BEFORE asking anything — the question round
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- presents choices about a concrete plan, not abstractions. Per section:
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-
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- | section | layout family | media plan | motion treatment | interaction | fallback |
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-
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- - **media plan** one of: `generate-image` (subject + exact aspect + palette/
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- light-temperature prompt notes), `generate-video` (loop subject, 5-10s,
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- seamless), `generate-sequence` (N frames for scroll scrub), `real-asset`
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- (exists in repo / user must supply name it), `none`. Media enters through
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- the motion system per `skills/media.md` name the treatment (curtain reveal,
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- mask-shaped, hover-woken, media-plane distortion…), never "add an image".
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- - **motion treatment** from motion.md/immersive.md/cinematic.md vocabulary,
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- with the dial-appropriate ambition (motion.md §9 inventory is the target).
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- - **fallback** for every ambitious cell (WebGL, sim, scrubbed sequence,
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- generated video), the concrete boring version that ships if the fancy one
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- fails runtime verification. A plan cell without a fallback is not ambitious,
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- it's fragile.
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-
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- Plus four page-level lines: register + design read (DESIGN.md §2), signature
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- element, animation stack (ONE system: GSAP+Lenis or motion/react — motion.md §0),
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- and the mobile strategy per ambitious effect (DESIGN.md §13).
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-
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- ## 3. The question round (one AskUserQuestion call, ≤4 questions)
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-
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- Bundle EVERYTHING the user must decide into one structured round (multi-select
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- where choices stack). The pool below holds more than 4 questions pick the
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- ones the request leaves genuinely open, most-decision-changing first; skip any
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- the request already answers. Structured tools always offer an "Other" free-text
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- option, so every question doubles as a remarks channel — and the round's last
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- question should explicitly invite extra direction.
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-
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- 1. **Depth** (redesigns of existing code only) — the §11 transformation-depth
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- ladder: restyle / re-layout / restructure / reimagine.
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- 2. **Treatments** (multi-select) the specialist skills with one-line plain
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- descriptions, obvious ones marked "(Recommended)":
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- motion · interaction · 3d · immersive · cinematic · refined · media
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- (generated images/video woven into the motion system) · ux (make every
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- control, form, and state actually work — recommended by default) · mobile
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- (first-class phone experience, calmer but equally crafted) · none.
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- 3. **Generated media** the concrete offer from your probe: e.g. "Generate a
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- hero video loop + 4 section images (Recommended)" / "Images only" /
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- "Placeholders, I'll supply assets". If a needed tool is missing, this is
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- where the install offer goes ("I can add <X> MCP for video generation — ok?").
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- 4. **Ambition tier** safe (clean + light motion) / expressive (full motion.md
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- dial 7-8 inventory) / award-site (dial 9-10, immersive/cinematic
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- architecture). State the cost honestly: higher tiers mean heavier builds and
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- a mandatory runtime verification pass.
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- 5. **References** "Do you have a reference a website you love, a
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- screenshot, a brand whose feel to chase?" Options like: paste a URL /
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- attach screenshots / "surprise me invent it from the brand" / match the
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- existing brand. When a URL or image arrives, actually study it before
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- designing (SKILL.md's references rule: fetch the site / read the image,
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- distill what specifically to borrow palette, type feel, layout family,
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- motion cues never guess a named site from memory).
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- 6. **Vibe & audience** (when the brief is thin) 3-4 contrasting directions
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- as options, each a one-line register + palette + energy sketch ("quiet
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- luxury: bone, near-black serif, almost no motion" vs "electric launch:
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- drenched color, kinetic type"), plus who the page must convince (buyers /
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- investors / recruiters / fans). This seeds DESIGN.md §2's design read.
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- 7. **Scope & priorities** (multi-page or vague requests) which pages/flows
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- matter most, what's in this pass vs later, and any hard constraints
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- (existing brand tokens to keep, CMS/content that must survive, deadline
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- implying the safe tier).
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- 8. **Final remarks** close the round with an open catch-all: "Anything else
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- I should know or you'd love to see specific effects, colors you hate,
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- sections to add or kill?" Options: "no, go build" / "yes (write it in
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- Other)". Everything written here lands verbatim in the plan file and is
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- honored like the brief.
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-
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- Cap at 4 per round: depth/treatments/media/references usually win; fold
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- ambition into treatments' recommendations when crowded, and vibe/scope into
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- the blueprint you present for approval. Never re-ask in later rounds;
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- ambiguity discovered mid-build resolves by the plan's spirit + doctrine
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- defaults.
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-
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- ## 4. Write the plan, then execute it
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-
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- Persist the approved plan to `.dreative/plan.md` (or the scratchpad if
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- `.dreative/` doesn't exist): capability manifest, every answer verbatim
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- (including references studied with the distilled borrow-list and all
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- free-text remarks), blueprint table, stack, mobile strategy, fallbacks. Long sessions lose context; the plan file is
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- the re-entry point — re-read it instead of re-deciding.
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-
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- **Execution order (always):**
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-
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- 1. **Assets first.** Generate every planned image/video/sequence NOW, at the
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- blueprint's aspect ratios, graded to the palette (media.md §1). Sections get
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- designed around real assets, not around placeholders that "will be swapped".
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- 2. **Foundation.** Install and WIRE the animation stack (motion.md §8), fonts,
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- tokens, providersbefore any section code.
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- 3. **Sections** in blueprint order, each honoring its row (skills tagged per
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- section apply to that section).
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- 4. **Effects + choreography** across sections (page-level timelines, transitions,
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- the signature element).
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- 5. **Verification** the full runtime protocol (SKILL.md self-critique +
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- runtime gates). Any effect that fails gets its planned fallback, and the
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- final report says so: "shipped the §2 fallback for X because Y".
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-
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- **Execution is mandatory, not advisory.** Once the plan is approved, it MUST be
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- carried out in full:
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-
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- - Work through blueprint rows top to bottom; a row is only closed when its code
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- is written AND its verification gate passes (or its named fallback shipped).
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- - Never end the session, summarize, or declare done while unshipped rows
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- remain. If interrupted or the context is compacted, re-read
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- `.dreative/plan.md` and resume from the first unshipped row — do NOT
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- re-plan, re-ask, or restart.
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- - Cutting a row requires an explicit user decision or a hard technical blocker
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- named in the report; "ran long" is not a reason.
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- - Before the final report, walk the plan file row by row and mark each one.
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-
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- Report against the plan when done: each blueprint row shipped / fallback /
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- cut (with reason), plus the motion inventory (motion.md §9) and the preservation
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- ledger when §11 applies. A build that silently diverges from its approved plan
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- is a bug even when it looks good and a plan left half-executed is a failed
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- task, not a partial success.
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+ # Dreative Plan Mode — decide everything before the first line of code
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+
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+ This skill is for **drastic change** a section, a page, or the whole site being
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+ meaningfully redesigned or built. It is not for button tweaks or single-token
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+ nudges unless the user explicitly invokes it for one.
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+
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+ **Plan Mode is MANDATORY.** Every Mode A request in scope runs this protocol
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+ do not ask "plan or build directly?", do not offer a skip, do not silently jump
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+ to code. The ONLY exception is the user explicitly saying "no plan / just do
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+ it" this session; then note you're skipping and go straight to DESIGN.md +
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+ doctrine defaults.
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+
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+ The failure this file prevents: jumping into code with half a brief, discovering
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+ mid-build that media/tools/structure are missing, and shipping a page that is
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+ 60% of what the user actually wanted.
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+
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+ Plan Mode is ONE planning pass a short sequence of single questions (§3) → a
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+ written plan → (optional) mockups for approval → execution in the plan's order.
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+ Questions come one at a time so each is easy to answer, but the interview stays
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+ short: only what the prompt genuinely leaves open, then build.
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+
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+ ## 1. Capability probe (before proposing anything)
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+
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+ Enumerate what your environment can actually produce, and write the result down
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+ (one line per capability in the plan file, §4). Check for:
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+
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+ - **Image generation** — an image-gen tool/MCP, or a CLI that produces images.
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+ - **Video generation** a video-gen tool/MCP (seamless loops, image-to-video).
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+ - **Browser tools** screenshot + console + interaction (needed for the
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+ verification protocol; note it if absent).
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+ - **Asset tooling** anything for compression/conversion (ffmpeg on PATH,
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+ sharp/squoosh in the project) for posters, loops, and frame sequences.
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+
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+ Rules:
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+ - Probe by LOOKING (list your tools, `which ffmpeg`, check MCP config), never by
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+ assuming. A capability you didn't verify doesn't exist.
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+ - If a capability is missing but the design clearly wants it (e.g. a cinematic
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+ brief with no video-gen), you MUST ask a real question with a real choice —
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+ **stating the gap and moving on is not an offer, it's a disclosure.** The
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+ bug this catches: saying "video generation isn't available, so I'll use
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+ stills" and continuing is a FAILURE even though it's honest. The fix is a
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+ question with at least two live options: "install <concrete MCP/tool name>
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+ now and use it" vs "skip it, use <the specific fallback>". Ask it in the
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+ question round (§3), phrased as a genuine fork, not a heads-up. Never
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+ install tools silently; never silently degrade either.
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+ - The probe result changes the blueprint: no video-gen → hero loops become
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+ generated stills + ken-burns or a shader surface; **no image-gen media
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+ cells become `source-image` (DESIGN.md §7's priority: verified stock/CDN
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+ photography), every planned cutout prop becomes a sourced-and-matted photo
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+ or is cut, and any 3D of an organic real-world subject is re-planned as a
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+ photo billboard, an abstract form, or cut (3d.md §3 rungs 2/4 coded
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+ organic geometry never becomes the fallback)**; no browser tools → the
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+ verification protocol's manual fallback (SKILL.md) must be declared up front.
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+ Missing tools change WHERE assets come from, never whether media/3D rules
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+ applysourced media carries the same treatment obligations (media.md §0).
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+
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+ ## 2. The blueprint (section-by-section, media-first)
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+
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+ Draft the page as a compact table BEFORE asking anything — the question round
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+ presents choices about a concrete plan, not abstractions. Per section:
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+
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+ | section | layout family | media plan | motion treatment | interaction | intensity | fallback |
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+
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+ - **media plan** one of: `generate-image` (subject + exact aspect + palette/
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+ light-temperature prompt notes), `generate-video` (loop subject, 5-10s,
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+ seamless), `generate-sequence` (N frames for scroll scrub), `real-asset`
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+ (exists in repo / user must supply name it), `none`. Media enters through
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+ the motion system per `skills/media.md` name the treatment (curtain reveal,
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+ mask-shaped, hover-woken, media-plane distortion…), never "add an image".
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+ At dial 7 the blueprint also names the page's ONE media set-piece
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+ (media.md §0 image tornado, disintegration on scroll, shatter/reassemble,
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+ living overlay…) and which section carries it; a dial-7+ plan whose media
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+ column is all quiet treatments is incomplete.
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+ When the set-piece is a media.md §3.5 dive (the award-tier default), its
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+ `generate-image` cell must plan a DEPTH-CAPABLE composition (a corridor,
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+ room, landscape, machinery receding — something a camera can enter) and
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+ the companion assets in the same cell: the depth map and/or the separated
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+ foreground/background plates, generated in the same prompt world.
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+ The set-piece is chosen via
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+ media.md's exploration protocol: invent three brand-native candidates not
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+ listed in the catalogs, record them + the pick in the plan file a media
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+ plan assembled only from listed effects with no rejected invention on
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+ record is minimum-effort compliance. **Custom 3D in a media cell must name
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+ its asset source in the blueprint** a GLB path, a generated/sourced
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+ texture (the actual prompt or file), or the billboard cutout it will ride
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+ on. "Custom 3D bean/bottle/plant geometry" with no named source is an
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+ invalid cell: primitives can't produce an organic subject (3d.md §3), so
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+ re-plan it as rung 2 (photo billboard) or an abstract SUPPORTING form
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+ (3d.md §3 rung 3 never the promoted signature object) at plan time
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+ don't let the build stage discover this. The user picking "custom 3D" in
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+ the media question grants the *medium*, not an exemption from the ladder.
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+ Every 3D prop cell also names its BERTH (3d.md §1.5): which lane/stage of
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+ the section it occupies and what the layout does to make room — a prop
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+ planned "over the hero image" or with no berth is an invalid cell.
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+ At award-site ambition the blueprint must contain at least one 3D prop
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+ cell (3d.md §0's required prop GLB or cutout billboard, with its berth
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+ and asset source named); zero prop cells = incomplete plan.
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+ At dial 8 the media column additionally marks each hero/key image's
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+ treatment as quiet-class or PIXEL-class (media.md §0) and must already
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+ satisfy the coverage floor on paper: at least half pixel-class (min 3,
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+ set-piece included), each a different mechanism, quiet cells tied to the
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+ intensity curve's rests.
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+ - **Travel map (mandatory when any element persists across sections).** If
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+ the blueprint contains a fixed canvas object, a recurring signature, or any
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+ scroll-morphing prop that lives through more than one section, add a travel
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+ map under the table: one line per section giving the object's position /
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+ scale / opacity there, each berth chosen against that section's layout so
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+ it never sits over text or controls (DESIGN.md §15). No berth fits ⇒ the
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+ object is scripted HIDDEN for that section. A persistent object without a
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+ travel map is an unplanned collision that verify will find later — plan it
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+ now. The set-piece at dial 8 must also be pixel-transforming per
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+ media.md §0 (placement choreography like orbit/collapse doesn't qualify).
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+ - **Mechanism-diversity quota (dial 7 / expressive+).** Floors measure the
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+ weakest item; quotas measure the whole page. Across the blueprint's media +
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+ interaction columns count the DISTINCT mechanisms (curtain reveal, media
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+ plane, drag gallery, cursor torch, disintegration… — by name) and the
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+ DISTINCT drivers (scroll, cursor/hover, drag, click, time/idle): the page
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+ needs **≥ 4 distinct mechanisms spanning ≥ 3 distinct drivers, and no
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+ mechanism used more than twice**. Every hero/key image gets BOTH an idle
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+ life and an input response — one or the other is the floor, not the plan.
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+ "Curtain reveal ×5 + one set-piece" fails the quota: that is a page grazing
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+ its rules, not a designed page. The quota tallies go in the plan file and
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+ are re-counted at verify.
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+ - **motion treatment** — from motion.md/immersive.md/cinematic.md vocabulary,
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+ with the dial-appropriate ambition. **motion.md §9's inventory is a hard
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+ plan gate, not a target:** at expressive/award-site ambition the blueprint
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+ must enumerate every §9 item for its dial — which element carries it, what
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+ triggers it or explicitly name the item as cut with a reason. A plan that
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+ neither covers nor justifies a §9 item is incomplete; rework it before
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+ presenting, don't ship the gap to the build.
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+ - **intensity (the pacing map)** 1–10 per section: how loud this section is
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+ (motion + media + visual weight combined). The page must read as a CURVE, not
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+ a flat line: uniform intensity fails in both directions (all loud = exhausting,
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+ all quiet = the set-piece feels bolted on). Place deliberate rests ( 3)
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+ immediately before and after the set-piece so it lands; the hero and the
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+ set-piece section are the peaks, nothing else matches them. A blueprint whose
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+ intensity column is all the same number is incomplete rework the pacing
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+ before presenting.
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+ - **fallback** — for every ambitious cell (WebGL, sim, scrubbed sequence,
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+ generated video), the concrete boring version that ships if the fancy one
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+ fails runtime verification. A plan cell without a fallback is not ambitious,
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+ it's fragile.
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+
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+ Plus four page-level lines: register + design read (DESIGN.md §2), signature
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+ element, animation stack (ONE system: GSAP+Lenis or motion/react motion.md §0),
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+ and the mobile strategy per ambitious effect (DESIGN.md §13).
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+
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+ ## 3. The questions (ONE question per call, asked in sequence)
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+
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+ Ask with the structured question tool (AskUserQuestion), **one question at a
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+ time** never dump the whole pool in a single round; a wall of 4 simultaneous
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+ questions is exactly the failure this section prevents. Each answer can change
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+ what you ask next (e.g. a "cinematic" treatment pick makes the media question
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+ matter more; "restyle" depth kills the mockup question).
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+
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+ **Skip what the prompt already answers.** Before asking anything, walk the pool
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+ below against the user's prompt + attachments: a question whose answer is
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+ already CLEAR in the prompt is never asked (asking it anyway is a bug). But
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+ clear means clear — if the prompt touches a topic ambiguously ("make it
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+ animated" — which treatments? how far?), ask that question anyway, narrowed to
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+ the ambiguity ("you said animated — full scroll choreography, or calm
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+ micro-interactions?"). Restate what you inferred from the prompt in the plan
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+ file so silently-skipped questions are still auditable.
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+
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+ Order most-decision-changing first, keep the total short (typically 3–5 asked,
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+ hard cap 7). Structured tools always offer an "Other" free-text option, so
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+ every question doubles as a remarks channel — and the last question asked
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+ should explicitly invite extra direction.
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+
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+ 1. **Depth** (redesigns of existing code only) — the §11 transformation-depth
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+ ladder: restyle / re-layout / restructure / reimagine.
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+ 2. **Treatments** (multi-select — THE canonical skill-picker list). List every
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+ option **individually**, never pre-bundled into a combo choice (a
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+ "refined+motion+interaction+ux+mobile" single option is a bug — the user
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+ can't select a subset of a bundle). Mark the ones the request obviously
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+ implies "(Recommended)" on their own line, and always offer a literal
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+ **"select all"** option separately from any individual recommendation —
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+ for structured-question tools that support multiSelect, this is the
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+ multiSelect list itself; for text-mode fallback, spell out "say 'all' to
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+ pick every treatment below".
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+ **Word the options for a non-designer**: each label/description names what
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+ the VISITOR sees or feels, in plain words, with one concrete example —
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+ never bare technique jargon ("kinetic type", "editorial restraint",
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+ "scroll choreography" mean nothing to most users). The canonical list,
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+ with user-facing phrasing to adapt:
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+ - **motion** — "things move as you scroll: sections glide in, headlines animate, layers drift at different speeds"
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+ - **interaction** — "everything feels touchable: buttons react, cards respond to hover, small satisfying feedback everywhere"
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+ - **3d** — "real 3D on the page: an object or scene you can see depth in, lit and rendered live (like a product you scroll around)"
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+ - **immersive** — "the page feels like a place you travel through — scrolling is a journey with chapters, not a document"
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+ - **cinematic** — "dark, moody, movie-like atmosphere: glow, particles, fluid surfaces (think film title sequence)"
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+ - **refined** — "quiet luxury: lots of space, beautiful photography, very little movement — Apple/fashion-brand calm"
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+ - **media** — "AI-generated images/video made for this page and woven into the motion (hero film loop, images that come alive)"
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+ - **ux** — "everything actually works: menus, forms, cart, keyboard — pretty AND functional" (recommend by default)
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+ - **mobile** — first-class phone experience: bespoke mobile choreography and
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+ layout treatment beyond baseline responsiveness (thumb-ergonomic redesign,
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+ animations re-authored for touch, not just scaled down). **NOT recommended
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+ by default** — baseline responsive/working-on-phone is already guaranteed
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+ for every build via `ux` + DESIGN.md §13's required mobile strategy line,
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+ so don't mark this "(Recommended)" just because a build is ambitious.
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+ Recommend it only when the user asks for it, or the brief signals mobile
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+ is a primary surface (e.g. explicitly mobile-first, or a mobile-heavy
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+ audience/product).
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+ - **experimental** — user-facing phrasing: "go weird: images that tear/
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+ dissolve/reassemble as you scroll, the camera diving into scenes, one
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+ never-seen-before idea per section". Internally this is the
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+ creative-mindset dial (`skills/experimental.md`): full
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+ scroll-reactive assets (images that disperse/reform/refract as you
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+ scroll, not just sit still with particles in front), textured/materialed
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+ 3D instead of smooth plain geometry, camera/dimension shifts on
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+ scroll/interaction (zoom into a scene, rotate to a new view, transition
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+ between spatial "worlds"), willingness to try a genuinely unusual idea
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+ per section rather than the safe default of that treatment. Recommend
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+ this whenever the user's language points at "crazy", "bizarre", "wow",
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+ "never seen before", or award-tier + immersive/cinematic/3d stacked
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+ together — it's the difference between effects *placed on* the page and
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+ the page *behaving* like the reference sites when you interact with it.
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+ Plus "none — plain design doctrine only". Skip only when the user already
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+ named the treatments or the request is trivially a restyle; read each
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+ chosen `skills/<name>.md` before designing.
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+
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+ **Propose extra, request-specific skills beyond this fixed list** when the
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+ brief hints at something the 10 named treatments don't cover well (sound
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+ design, generative/procedural patterns, data-driven visuals, AR-ish
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+ camera tricks, a custom cursor system, easter eggs). Name each candidate
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+ in the same question as an extra option with a one-line description —
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+ don't invent a `skills/<name>.md` file for a one-off idea; fold ad hoc
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+ candidates into the blueprint under the closest existing skill (usually
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+ `experimental` or `interaction`) and note the specific technique inline.
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+ 3. **Media & asset types** (multi-select) — offer every asset class the probe
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+ found tools for, and let choices stack: `generated images` · `generated
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+ video loops` · `custom 3D` (real models/geometry, textures, and shaders
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+ built in code — top-tier 3D sites are made of custom 3D assets, not
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+ wallpaper images behind a canvas) · `custom props` (small isolated
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+ compositional elements — transparent-bg cutout images or lightweight
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+ textured 3D objects, per `skills/media.md` §1.5 — scattered/floating
236
+ decoration distinct from hero/gallery media) · `real assets` (in repo /
237
+ user supplies) · `placeholders only`. Mark the probe-backed recommendation
238
+ "(Recommended)".
239
+ **State the cost honestly: image/video generation is token-intensive** — say
240
+ roughly how many assets the blueprint wants and that each costs real
241
+ tokens/time, so "images only" or "placeholders" is a legitimate budget
242
+ choice, not a downgrade. If a needed tool is missing, this is where the
243
+ install offer goes ("I can add <X> MCP for video generation — ok?").
244
+ 4. **Ambition tier** — present each tier with a plain description, a
245
+ best-fit use case, AND its honest tradeoff (a user choosing blind between
246
+ "cool-sounding" labels is the failure this wording prevents):
247
+ - **safe** — polished, clean, light motion. *Best for:* dashboards, apps,
248
+ content-heavy sites, corporate audiences, tight deadlines. *Tradeoff:*
249
+ looks professional, won't turn heads.
250
+ - **expressive** — rich scroll motion, 3D accents, everything still
251
+ instantly usable. *Best for:* most product, e-commerce, and marketing
252
+ sites — the show/usability sweet spot and the default recommendation.
253
+ *Tradeoff:* heavier than safe, but visitors never fight the page.
254
+ - **award-site** — the page becomes an experience: immersive 3D, cinematic
255
+ pacing, experimental transitions (dial 9-10). *Best for:* portfolios,
256
+ launches, brand showcases, agency work — anywhere wow IS the goal.
257
+ *Tradeoff:* heaviest build, longest load, and deliberately unconventional —
258
+ visitors explore rather than skim, so it can frustrate someone who just
259
+ wants the price list. Say this plainly when offering it.
260
+ Higher tiers also mean a longer build and a mandatory runtime verification
261
+ pass — state that cost too.
262
+ **Which option gets "(Recommended)" is computed, and the default bias is
263
+ UP:** when the brief carries no strong signal either way, recommend
264
+ **expressive** — unnamed ambition becomes beige (DESIGN.md §2), and this
265
+ skill exists for drastic change. Recommend **safe** only on concrete
266
+ counter-signals: explicit "minimal / corporate / clean / subtle" language,
267
+ a product/app/dashboard surface rather than a marketing page, or a hard
268
+ deadline constraint (item 7). Recommending safe to a signal-free brief is
269
+ a bug, same class as the item-8 mockup inversion.
270
+ 5. **References (ask unless the prompt already supplied them)** — "Do you have
271
+ any reference — an image/screenshot, a website you love, or a video of a
272
+ feel/motion to chase?" Options like: attach image(s) / paste a website URL /
273
+ share a video (URL or file) / "surprise me — invent it from the brand" /
274
+ match the existing brand. When a reference arrives, actually study it before
275
+ designing (SKILL.md's references rule: fetch the site / read the image,
276
+ distill what specifically to borrow — palette, type feel, layout family,
277
+ motion cues — never guess a named site from memory). **Video references:**
278
+ if the environment has no tool that can actually watch video, say so and
279
+ recommend (optional, never required) installing a video-analysis MCP so you
280
+ can study the clip's motion/pacing for real; if the user declines, fall back
281
+ to their own description of the video plus any frames/screenshots they can
282
+ paste — never pretend to have watched it.
283
+ 6. **Vibe & audience** (when the brief is thin) — 3-4 contrasting directions
284
+ as options, each a one-line register + palette + energy sketch ("quiet
285
+ luxury: bone, near-black serif, almost no motion" vs "electric launch:
286
+ drenched color, kinetic type"), plus who the page must convince (buyers /
287
+ investors / recruiters / fans). This seeds DESIGN.md §2's design read.
288
+ **Always include an explicit "describe your own theme" option** (own
289
+ words: palette, mood, a brand they admire) alongside the presets — the
290
+ presets are a starting menu, not the only path, and a user with a theme
291
+ already in mind shouldn't have to force-fit one of 3-4 canned directions.
292
+ If the user has already given any theme/description language in the
293
+ prompt, skip the presets and just confirm what was inferred instead of
294
+ re-asking.
295
+ 7. **Scope & priorities** (multi-page or vague requests) — when the codebase
296
+ has more than one page/route, always ask explicitly which are in scope:
297
+ list the discovered pages by name and offer **"all pages"** as one option
298
+ alongside individually-named pages (multi-select, so the user can pick a
299
+ subset like "home + product page" without getting everything). Never
300
+ assume "all" just because the brief said "redesign the site" — confirm it.
301
+ Also capture what's in this pass vs later, and any hard constraints
302
+ (existing brand tokens to keep, CMS/content that must survive, deadline
303
+ implying the safe tier).
304
+ 8. **Mockups first?** — offer to build 1:1 mockups BEFORE the full build:
305
+ "Mockup the key pages first" / "Straight to build". **Which one is marked
306
+ "(Recommended)" is NOT static — compute it from the depth + ambition
307
+ answers already given:** reimagine or restructure depth, OR award-site
308
+ ambition, mean this is among the biggest changes the tool can make, so
309
+ **"Mockup first" is the recommended option.** Recommend "Straight to
310
+ build" only when depth is restyle/re-layout AND ambition is safe/
311
+ expressive. Getting this backwards (recommending straight-to-build on a
312
+ reimagine + award-site combo) is a bug, not a stylistic choice. When depth
313
+ is restructure/reimagine OR ambition is award-site, also offer a third
314
+ option: **"two divergent mockups"** — the two strongest concepts from the
315
+ explore pass (DESIGN.md §2) each built as a mockup, user picks. State the
316
+ honest cost (a second mockup is real tokens/time); it's an offer, never
317
+ the default. If yes to any mockup option, execute §4b before touching
318
+ real code.
319
+ 9. **Final remarks** — close the round with an open catch-all: "Anything else
320
+ I should know or you'd love to see — specific effects, colors you hate,
321
+ sections to add or kill?" Options: "no, go build" / "yes (write it in
322
+ Other)". Everything written here lands verbatim in the plan file and is
323
+ honored like the brief. **This question is asked on every single round,
324
+ with no exception** — it is the fixed closer, never trimmed, never
325
+ replaced by ending the round on whatever question happened to be last
326
+ (e.g. references or mockups). If references was the last substantive
327
+ question asked, final remarks still follows it as its own separate call.
328
+
329
+ When trimming to stay under the cap: depth / treatments / references / media
330
+ usually win; fold ambition into treatments' recommendations when crowded, and
331
+ vibe/scope into the blueprint you present for approval. **Mockups (§8) and
332
+ final remarks (§9) are never trimmed** — they are the last two questions of
333
+ every round, in that order, regardless of how many others got cut. Never
334
+ re-ask a question already answered (in the prompt or in an earlier answer);
335
+ ambiguity discovered mid-build resolves by the plan's spirit + doctrine
336
+ defaults.
337
+
338
+ ### Calibration references (what the top tiers actually look like)
339
+
340
+ When the user picks award-site ambition or 3d/immersive/cinematic treatments,
341
+ these are the bar (fetch and study whichever is closest before designing):
342
+
343
+ - https://www.experiencethebestyou.com/en-GB/ — coordinated scroll choreography
344
+ + heavy custom 3D/motion throughout.
345
+ - https://unseen.co/projects/contra/ and https://unseen.co/projects/letter/ —
346
+ WebGL media planes, shader transitions, kinetic type (browse
347
+ https://unseen.co/projects for more in the same family).
348
+ - https://25residences.com/ — luxury real-estate register, cinematic pacing.
349
+ - https://www.ciaoenergy.com/ — THE reference for a real 3D product on the
350
+ page (stack verified from source): ONE `can.glb` + a small `base.glb`, an
351
+ `.hdr` environment map for lighting, `MeshPhysicalMaterial`, and six
352
+ per-flavor **label textures** (AVIF) swapped onto the same geometry via
353
+ `TextureLoader` — one model, N palettes. Scroll drives it with plain
354
+ `ScrollTrigger.create`; backgrounds are pre-rendered per-flavor video
355
+ loops, not live sims. Lesson: photoreal product 3D = real GLB + real label
356
+ texture + HDRI environment — never coded geometry (3d.md §3) — and the
357
+ cheap parts (backgrounds) are pre-rendered video.
358
+ - https://www.cinetica.studio/ — the "composed chaos" register (stack
359
+ verified): Webflow + the FULL GSAP plugin suite (ScrollTrigger, SplitText,
360
+ ScrambleText, Flip, Draggable, InertiaPlugin, Observer, CustomEase) +
361
+ Lenis + embedded WebGL shader scenes (Unicorn Studio) + Spline + video.
362
+ Lesson: the crazy feel is mostly ELABORATE TEXT/LAYOUT CHOREOGRAPHY
363
+ (scramble, split-line, flip transitions, drag/inertia) layered over a few
364
+ shader surfaces — not one giant 3D scene.
365
+ - https://www.penguin-capital.co.jp/en and https://designxhand.com/experience
366
+ — the clean-expressive pole: Next.js/custom builds with three.js + GSAP +
367
+ Lenis (+ Lottie), a single full-page background canvas
368
+ (`pointer-events: none`) behind calm editorial type. Lesson: one quiet
369
+ WebGL layer + disciplined type can read premium-crazy without cinematic
370
+ darkness.
371
+
372
+ These teardowns were verified July 2026 and will age — sites redesign and
373
+ registers move on. At award-site ambition, when browser tools exist, spend ONE
374
+ fetch on a current source (Awwwards SOTD or godly.website) to confirm the
375
+ register you're chasing is still the frontier, and note in plan.md what you
376
+ saw. The stack LESSONS above outlive the sites themselves; the aesthetics
377
+ don't.
378
+
379
+ Common thread: their 3D is **custom models, textures, and shaders**, not
380
+ generated wallpapers behind text. If the environment has 3D-capable tooling and
381
+ the user opted in, build real 3D material (geometry, materials, lighting,
382
+ shader surfaces per `skills/3d.md`); reserve generated images/video for what
383
+ 3D can't do. This tier only happens when the user explicitly chose it in the
384
+ question round — never impose it.
385
+
386
+ ## 4. Write the plan, then execute it
387
+
388
+ Persist the approved plan to `.dreative/plan.md` (or the scratchpad if
389
+ `.dreative/` doesn't exist): capability manifest, the **full Q&A transcript**
390
+ (each question asked + the answer, verbatim, including free-text remarks),
391
+ each SKIPPED question with the inference drawn from the prompt, references
392
+ studied with the distilled borrow-list, the concept exploration (DESIGN.md §2:
393
+ the three divergent concepts, the pick, and the rejects' one-line reasons —
394
+ same duty as media.md's set-piece exploration), blueprint table, stack, mobile
395
+ strategy, fallbacks. Long sessions lose context; the plan file is the re-entry
396
+ point — a resumed session re-reads it instead of re-deciding or re-asking.
397
+
398
+ **Then show the plan to the user in chat, before touching code.** Writing
399
+ `plan.md` is not the same as the user having seen it — after the last
400
+ question (§3.9) is answered, post a readable recap in the same conversation:
401
+ the blueprint table (§2), the ambition/depth/treatments chosen, the asset
402
+ plan and its honest cost, references studied and what was borrowed, and any
403
+ install offers taken. This is a plan RECAP, not another approval gate — don't
404
+ block on it unless mockups (§4b) were opted into — but skipping straight from
405
+ the last answer to "building now" without ever surfacing the plan is a bug:
406
+ the user answered several questions and is owed a look at what they add up to
407
+ before code starts. Keep it scannable (the table + a few bullets), not a
408
+ restatement of this whole file.
409
+
410
+ ## 4b. Mockups (when the user opted in)
411
+
412
+ Pick the page(s) with the **biggest/most important planned change** (usually
413
+ 1–2; the blueprint tells you which). For each, build a mockup that is a **1:1
414
+ replica of exactly what the full build would produce** — same stack, same
415
+ markup structure, same type/color/spacing, same motion and effects actually
416
+ running (real GSAP/Lenis/three.js code, not a note saying "animation here").
417
+ It is built for VISUAL judgment, not function: strip data fetching, handlers,
418
+ and routing to representative literals — like SKILL.md's replica/design-page
419
+ files (single file, default export, self-contained). The rule is: what the
420
+ user sees in the mockup is what they'd see in the shipped page; nothing in the
421
+ mockup that the build wouldn't do, nothing in the build's look that the mockup
422
+ hides.
423
+
424
+ If the user chose **two divergent mockups** (§3.8), build the highest-impact
425
+ page twice — once per surviving explore-pass concept (genuinely different
426
+ palette/type/signature, not two tints of one idea) — and present both;
427
+ the user's pick becomes the committed concept and its reject reason goes in
428
+ the plan file.
429
+
430
+ Write mockups to `.dreative/mockups/<page>.tsx` (or the scratchpad), serve or
431
+ screenshot them for the user, and ask one approval question: approve / tweak
432
+ (what) / rethink. Approved mockups become the source of truth — the full build
433
+ replicates them exactly and extends the system to the remaining pages. Fold
434
+ tweak feedback into the plan file before building.
435
+
436
+ **Execution order (always):**
437
+
438
+ 1. **Assets first.** Generate every planned image/video/sequence NOW, at the
439
+ blueprint's aspect ratios, graded to the palette (media.md §1). Sections get
440
+ designed around real assets, not around placeholders that "will be swapped".
441
+ 2. **Foundation.** Install and WIRE the animation stack (motion.md §8), fonts,
442
+ tokens, providers — before any section code.
443
+ 3. **Sections** in blueprint order, each honoring its row (skills tagged per
444
+ section apply to that section).
445
+ 4. **Effects + choreography** across sections (page-level timelines, transitions,
446
+ the signature element).
447
+ 5. **Verification** — the full runtime protocol (SKILL.md §V: runtime gates +
448
+ self-critique, mobile first, evidence written to `.dreative/verify.md`).
449
+ Any effect that fails gets its planned fallback, and the final report says
450
+ so: "shipped the §2 fallback for X because Y".
451
+
452
+ Report against the plan when done: each blueprint row → shipped / fallback /
453
+ cut (with reason), plus the motion inventory (motion.md §9) and the preservation
454
+ ledger when §11 applies. A build that silently diverges from its approved plan
455
+ is a bug even when it looks good.