drawnui-react 0.1.0-preview.12 → 0.1.0-preview.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/SKIPPED.md +6 -5
- package/dist/controls/GridStructure.d.ts +4 -2
- package/dist/controls/GridStructure.js +2 -2
- package/dist/controls/SkiaButton.d.ts +2 -0
- package/dist/controls/SkiaButton.js +2 -0
- package/dist/controls/SkiaEditor.d.ts +7 -0
- package/dist/controls/SkiaEditor.js +9 -1
- package/dist/controls/SkiaGif.js +1 -1
- package/dist/controls/SkiaLabelFps.d.ts +16 -0
- package/dist/controls/SkiaLabelFps.js +41 -0
- package/dist/controls/SkiaLayout.d.ts +32 -6
- package/dist/controls/SkiaLayout.js +171 -10
- package/dist/controls/SkiaLottie.js +1 -1
- package/dist/controls/SkiaScroll.d.ts +5 -4
- package/dist/controls/SkiaScroll.js +17 -8
- package/dist/controls/SkiaSlider.d.ts +8 -0
- package/dist/controls/SkiaSlider.js +39 -0
- package/dist/controls/SkiaSvg.js +1 -1
- package/dist/core/Accessibility.d.ts +59 -0
- package/dist/core/Accessibility.js +303 -3
- package/dist/core/Canvas.d.ts +6 -0
- package/dist/core/Canvas.js +9 -1
- package/dist/core/SkiaControl.d.ts +21 -1
- package/dist/core/SkiaControl.js +28 -2
- package/dist/core/SkiaEffect.js +1 -1
- package/dist/core/SkiaImageManager.js +1 -1
- package/dist/core/Super.d.ts +7 -0
- package/dist/core/Super.js +15 -1
- package/dist/core/ViewsAdapter.d.ts +7 -2
- package/dist/core/ViewsAdapter.js +10 -3
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/react/index.d.ts +4 -1
- package/dist/react/index.js +63 -9
- package/dist/react/reconciler.js +2 -1
- package/dist/vite/index.d.ts +9 -0
- package/dist/vite/index.js +36 -3
- package/package.json +3 -1
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@@ -9,7 +9,7 @@ import { RubberBandUtils, ScrollFlingAnimator, Spring, SpringWithVelocityAnimato
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* Mirrors DrawnUi SkiaScroll (plain content, no header/footer/refresh/virtualization yet).
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* Offsets are in POINTS and <= 0 while inside bounds (content moves up/left as you scroll).
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* Physics ported 1:1: deceleration fling (rate = 1 - FrictionScrolled/100) cut at the content edge,
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* rubber-band overscroll while dragging, spring bounce back on release, wheel = WheelLineSize per notch.
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* rubber-band overscroll while dragging, spring bounce back on release, wheel = WheelLineSize per notch (an event moves by its share of a notch).
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*/
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export class SkiaScroll extends SkiaControl {
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static WheelLineSize = 150;
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@@ -1041,15 +1041,20 @@ export class SkiaScroll extends SkiaControl {
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return true;
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}
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/**
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* One wheel notch = WheelLineSize points, hard-clamped, animated over AutoScrollingSpeedMs.
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*
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*
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* One wheel notch = WheelLineSize points, hard-clamped, animated over AutoScrollingSpeedMs. An event moves by its share
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* of a notch (Canvas.WheelDeltaPerNotch), so a touchpad's many small events scroll as far as the fingers moved (C#
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* aaa871c3); an event under half a notch moves the content at once (no glide). Events arriving while the previous one is still animating add onto its target, so a fast wheel spin
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* travels N steps instead of restarting from the barely-moved current offset.
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*/
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ApplyWheelScroll(delta) {
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const
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const perNotch = this.Superview?.WheelDeltaPerNotch ?? 0;
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const lines = perNotch > 0 ? delta / perNotch : Math.sign(delta);
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const step = -SkiaScroll.WheelLineSize * lines; // wheel down = content up = more negative offset
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const horizontal = this.Orientation === "Horizontal";
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-
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-
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// the target the running wheel / ScrollTo move lands on: Parameters.Destination is where its deceleration curve would
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// end if it ran on, beyond that target, so continuing from it overshot more with every event (a touchpad swipe flew away)
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const running = horizontal ? this.animatorFlingX : this.animatorFlingY, target = horizontal ? this.scrollToTargetX : this.scrollToTargetY;
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const base = running.IsRunning && target !== null ? target : horizontal ? this.offsetX : this.offsetY;
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const b = this.ContentOffsetBounds;
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const min = horizontal ? b.Left : b.Top, max = horizontal ? b.Right : b.Bottom;
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if ((step < 0 && base <= min) || (step > 0 && base >= max))
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@@ -1059,7 +1064,11 @@ export class SkiaScroll extends SkiaControl {
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x = base + step;
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else
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y = base + step;
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-
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// a notch glides over AutoScrollingSpeedMs; smaller events (a touchpad, a free-spinning or high-resolution wheel) come
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// as a stream and move the content at once, as the browser scrolls a page: easing each one over 600 ms kept the
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// content behind the fingers, a visible delay before it started to move
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const glide = perNotch <= 0 || Math.abs(delta) >= perNotch / 2;
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this.ScrollTo(x, y, glide ? this.AutoScrollingSpeedMs / 1000 : 0, true);
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return true;
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}
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}
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@@ -70,5 +70,13 @@ export declare class SkiaSlider extends SkiaControl {
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protected Paint(ctx: DrawingContext): void;
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ProcessGestures(args: SkiaGesturesParameters, apply: GestureEventProcessingInfo): SkiaControl | null;
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protected DefaultAccessibilityCanInteract(): boolean;
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/** Enter / Space do nothing: the base taps the center, which would jump the value to the middle. */
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OnAccessibilityActivated(): void;
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/**
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* Keyboard adjustment while the slider holds keyboard focus (C# SkiaSlider.OnAccessibilityKey): Right / Up increase and
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* Left / Down decrease by Step (a hundredth of the range when Step is 0), PageUp / PageDown move a tenth of the range,
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* Home / End go to Min / Max. A ranged slider moves its End thumb, which stops at Start.
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*/
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OnAccessibilityKey(key: string): boolean;
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protected DefaultAccessibilityLabel(): string | undefined;
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}
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@@ -239,5 +239,44 @@ export class SkiaSlider extends SkiaControl {
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return super.ProcessGestures(args, apply);
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}
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DefaultAccessibilityCanInteract() { return this.RespondsToGestures; }
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/** Enter / Space do nothing: the base taps the center, which would jump the value to the middle. */
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OnAccessibilityActivated() { }
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/**
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* Keyboard adjustment while the slider holds keyboard focus (C# SkiaSlider.OnAccessibilityKey): Right / Up increase and
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* Left / Down decrease by Step (a hundredth of the range when Step is 0), PageUp / PageDown move a tenth of the range,
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* Home / End go to Min / Max. A ranged slider moves its End thumb, which stops at Start.
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*/
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OnAccessibilityKey(key) {
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if (!this.RespondsToGestures)
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return false;
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const range = this.Max - this.Min, small = this.Step > 0 ? this.Step : range / 100, large = Math.max(small, range / 10);
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const low = this.EnableRange ? this.Start : this.Min;
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let value;
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switch (key) {
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case "ArrowRight":
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case "ArrowUp":
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value = this.End + small;
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break;
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case "ArrowLeft":
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case "ArrowDown":
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value = this.End - small;
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break;
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case "PageUp":
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value = this.End + large;
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break;
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case "PageDown":
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value = this.End - large;
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break;
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case "Home":
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value = low;
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break;
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case "End":
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value = this.Max;
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break;
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default: return false;
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}
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this.End = Math.min(this.Max, Math.max(low, value));
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return true;
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}
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DefaultAccessibilityLabel() { return this.EnableRange ? `${this.start} – ${this.end}` : `${this.end}`; }
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}
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package/dist/controls/SkiaSvg.js
CHANGED
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}
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const generation = ++this.loadGeneration;
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this.IsLoading = true;
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fetch(value)
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fetch(Super.ResolveAssetUrl(value))
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.then((r) => { if (!r.ok)
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throw new Error(`DrawnUi: ${r.status} loading svg '${value}'`); return r.text(); })
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.then((text) => { if (generation === this.loadGeneration)
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@@ -1,3 +1,4 @@
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import type { InputKey } from "./KeyboardManager";
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import type { SkiaControl } from "./SkiaControl";
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import { SKRect } from "./Types";
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/** ARIA role constants (DrawnUi.Models.Aria) for `AccessibilityRole`. */
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readonly RoleRegion: "region";
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readonly RoleNavigation: "navigation";
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readonly RoleMain: "main";
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readonly RoleGrid: "grid";
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readonly RoleToolbar: "toolbar";
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readonly RoleRadioGroup: "radiogroup";
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readonly RoleMenuBar: "menubar";
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/** Removes the control from the accessibility tree even when a default role would apply (inner label of a button). */
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readonly RolePresentation: "presentation";
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readonly LivePolite: "polite";
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readonly LiveAssertive: "assertive";
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/**
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* Container roles whose items the arrow keys walk (C# Aria.IsCompositeRole): a layout with one of them is one Tab stop,
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* its current item, and the arrow keys move between its items.
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*/
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readonly IsCompositeRole: (role?: string) => boolean;
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};
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/** One laid-out text line exposed for native selection (AccessibilityTextSelectable): CSS px relative to the node. */
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export interface AccessibilityTextLine {
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private pending;
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private readonly changed;
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private readonly liveUpdated;
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private readonly keyboardFocusRequested;
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/** Minimum milliseconds between snapshot rebuilds. */
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MinUpdateIntervalMs: number;
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Snapshot: AccessibilityNode[];
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OnChanged(cb: () => void): () => void;
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/** Fired immediately (bypassing the rate limit) when a live-region node's value changes. */
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OnLiveRegionUpdated(cb: (node: SkiaControl) => void): () => void;
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/**
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* Keyboard focus moved by the manager itself (arrow keys in a group): the overlay moves DOM focus to that node's
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* element (C# KeyboardFocusRequested). Returns the unsubscribe function.
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*/
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OnKeyboardFocusRequested(cb: (node: SkiaControl) => void): () => void;
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NotifyFocused(node?: SkiaControl): void;
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/**
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* Enter / Space from keyboard navigation or a screen reader: activates the node only while a tap could reach it
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* (AccessibilityCanInteract), the rule every head applies.
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*/
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static Activate(node?: SkiaControl): boolean;
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/**
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* Arrow keys, Home / End, PageUp / PageDown for the node in keyboard focus: the control gets them first, only while a
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* pan could reach it (a slider steps its value); keys it does not use move keyboard focus between the items of the
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* group around it (MoveInGroup). True when the key was used.
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*/
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static Key(node: SkiaControl | undefined, key: InputKey): boolean;
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/** Last focused node of each group: where Tab enters the group. */
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private readonly groupFocus;
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private groupRequest?;
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/**
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* The arrow-key group around `control`: its nearest ancestor with a composite role (Aria.IsCompositeRole, e.g.
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* Aria.RoleList on a SkiaStack), and the item of that group holding the control (one of its children, a cell).
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*/
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static TryFindGroup(control: SkiaControl): {
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Group: SkiaControl;
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Item: SkiaControl;
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} | undefined;
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/** Remembers where keyboard focus is inside its group, so the next Tab into the group lands there. */
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private NoteFocus;
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/**
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* Whether Tab / Shift+Tab stop on this node. A group of items is one Tab stop, like a native list: its current item
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* (the one keyboard focus last had there, else the group's first usable node) plus the controls inside that same
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* item; the arrow keys move between items. Every node outside a group is a stop.
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*/
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IsTabStop(node: SkiaControl): boolean;
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/**
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* Moves keyboard focus between the items of the group around `focused`, by item index like a native list: Down / Up in
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* a Column, Right / Left in a Row, all four in a Wrap, a Grid or a Split layout (Up / Down by one row), Home / End to the
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* first / last item, PageDown / PageUp by one viewport of the scroll around it. No wrap at the ends. The target is the
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* item itself when it is an interactive node, else its first interactive node; items the pointer cannot use are
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* skipped. An item not realized (recycled cells) is scrolled in with ScrollToIndex when the group is the scroll's
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* content, and focused once drawn. True when the key belongs to the group.
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*/
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MoveInGroup(focused: SkiaControl, key: InputKey): boolean;
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/** Frame end: focus the requested item once it is drawn, skipping items that cannot take input. */
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private ProcessGroupFocus;
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private FocusFromKeyboard;
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Register(node: SkiaControl): void;
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NotifyUpdated(node: SkiaControl): void;
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ForceRebuildOnNextFrame(): void;
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* per MinUpdateIntervalMs otherwise (keeps rects in sync with scrolling); notifies only when the snapshot differs.
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*/
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OnFrameEnd(scale: number, canvasWidthPx: number, canvasHeightPx: number, requestFrame: () => void): void;
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private Rebuild;
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private static Same;
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}
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RoleSeparator: "separator", RoleProgressBar: "progressbar", RoleTooltip: "tooltip", RoleDialog: "dialog",
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RoleAlertDialog: "alertdialog", RoleStatus: "status", RoleAlert: "alert", RoleGroup: "group", RoleRegion: "region",
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RoleNavigation: "navigation", RoleMain: "main",
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// containers of items: with one of these roles a layout is an arrow-key group (IsCompositeRole)
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RoleGrid: "grid", RoleToolbar: "toolbar", RoleRadioGroup: "radiogroup", RoleMenuBar: "menubar",
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/** Removes the control from the accessibility tree even when a default role would apply (inner label of a button). */
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RolePresentation: "presentation",
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// live regions
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LivePolite: "polite", LiveAssertive: "assertive",
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/**
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* Container roles whose items the arrow keys walk (C# Aria.IsCompositeRole): a layout with one of them is one Tab stop,
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* its current item, and the arrow keys move between its items.
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*/
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IsCompositeRole(role) {
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return role === "list" || role === "listbox" || role === "grid" || role === "toolbar" || role === "radiogroup"
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|| role === "tablist" || role === "menu" || role === "menubar";
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},
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};
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const asLayout = (c) => ("ChildrenFactory" in c && "Split" in c ? c : undefined);
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const asScroll = (c) => ("ScrollToIndex" in c && "ViewportOffsetY" in c ? c : undefined);
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/**
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* Mirrors DrawnUi SkiaAccessibilityManager: registry of accessible controls + a rate-limited snapshot
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* (at most one rebuild per MinUpdateIntervalMs, taken at frame end) that the DOM overlay renders.
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pending = 0;
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changed = new Set();
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liveUpdated = new Set();
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keyboardFocusRequested = new Set();
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/** Minimum milliseconds between snapshot rebuilds. */
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MinUpdateIntervalMs = 1000;
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Snapshot = [];
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OnChanged(cb) { this.changed.add(cb); return () => this.changed.delete(cb); }
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/** Fired immediately (bypassing the rate limit) when a live-region node's value changes. */
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40
53
|
OnLiveRegionUpdated(cb) { this.liveUpdated.add(cb); return () => this.liveUpdated.delete(cb); }
|
|
41
|
-
|
|
42
|
-
|
|
54
|
+
/**
|
|
55
|
+
* Keyboard focus moved by the manager itself (arrow keys in a group): the overlay moves DOM focus to that node's
|
|
56
|
+
* element (C# KeyboardFocusRequested). Returns the unsubscribe function.
|
|
57
|
+
*/
|
|
58
|
+
OnKeyboardFocusRequested(cb) { this.keyboardFocusRequested.add(cb); return () => this.keyboardFocusRequested.delete(cb); }
|
|
59
|
+
NotifyFocused(node) {
|
|
60
|
+
if (this.FocusedNode === node)
|
|
61
|
+
return;
|
|
62
|
+
this.NoteFocus(node);
|
|
63
|
+
this.FocusedNode = node;
|
|
64
|
+
}
|
|
65
|
+
/**
|
|
66
|
+
* Enter / Space from keyboard navigation or a screen reader: activates the node only while a tap could reach it
|
|
67
|
+
* (AccessibilityCanInteract), the rule every head applies.
|
|
68
|
+
*/
|
|
69
|
+
static Activate(node) {
|
|
70
|
+
if (!node || !node.AccessibilityCanInteract)
|
|
71
|
+
return false;
|
|
72
|
+
node.OnAccessibilityActivated();
|
|
73
|
+
return true;
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Arrow keys, Home / End, PageUp / PageDown for the node in keyboard focus: the control gets them first, only while a
|
|
77
|
+
* pan could reach it (a slider steps its value); keys it does not use move keyboard focus between the items of the
|
|
78
|
+
* group around it (MoveInGroup). True when the key was used.
|
|
79
|
+
*/
|
|
80
|
+
static Key(node, key) {
|
|
81
|
+
if (!node)
|
|
82
|
+
return false;
|
|
83
|
+
if (node.CanReceiveGesture("Panning") && node.OnAccessibilityKey(key))
|
|
84
|
+
return true;
|
|
85
|
+
return node.Superview?.AccessibilityManager.MoveInGroup(node, key) ?? false;
|
|
86
|
+
}
|
|
87
|
+
// ---- arrow-key groups (C# SkiaAccessibilityManager, "Arrow-key groups") ----
|
|
88
|
+
/** Last focused node of each group: where Tab enters the group. */
|
|
89
|
+
groupFocus = new WeakMap();
|
|
90
|
+
groupRequest;
|
|
91
|
+
/**
|
|
92
|
+
* The arrow-key group around `control`: its nearest ancestor with a composite role (Aria.IsCompositeRole, e.g.
|
|
93
|
+
* Aria.RoleList on a SkiaStack), and the item of that group holding the control (one of its children, a cell).
|
|
94
|
+
*/
|
|
95
|
+
static TryFindGroup(control) {
|
|
96
|
+
for (let child = control, parent = control.Parent; parent; child = parent, parent = parent.Parent) {
|
|
97
|
+
if (Aria.IsCompositeRole(parent.AccessibilityRole))
|
|
98
|
+
return { Group: parent, Item: child };
|
|
99
|
+
}
|
|
100
|
+
return undefined;
|
|
101
|
+
}
|
|
102
|
+
/** Remembers where keyboard focus is inside its group, so the next Tab into the group lands there. */
|
|
103
|
+
NoteFocus(node) {
|
|
104
|
+
const found = node && SkiaAccessibilityManager.TryFindGroup(node);
|
|
105
|
+
if (found)
|
|
106
|
+
this.groupFocus.set(found.Group, node);
|
|
107
|
+
}
|
|
108
|
+
/**
|
|
109
|
+
* Whether Tab / Shift+Tab stop on this node. A group of items is one Tab stop, like a native list: its current item
|
|
110
|
+
* (the one keyboard focus last had there, else the group's first usable node) plus the controls inside that same
|
|
111
|
+
* item; the arrow keys move between items. Every node outside a group is a stop.
|
|
112
|
+
*/
|
|
113
|
+
IsTabStop(node) {
|
|
114
|
+
const found = SkiaAccessibilityManager.TryFindGroup(node);
|
|
115
|
+
if (!found)
|
|
116
|
+
return true;
|
|
117
|
+
let stopItem;
|
|
118
|
+
const remembered = this.groupFocus.get(found.Group);
|
|
119
|
+
const current = remembered && !remembered.IsDisposed && remembered.AccessibilityCanInteract && this.Snapshot.some((n) => n.Source === remembered)
|
|
120
|
+
? SkiaAccessibilityManager.TryFindGroup(remembered) : undefined;
|
|
121
|
+
if (current && current.Group === found.Group)
|
|
122
|
+
stopItem = current.Item;
|
|
123
|
+
else {
|
|
124
|
+
for (const n of this.Snapshot) {
|
|
125
|
+
if (!n.Source.AccessibilityCanInteract)
|
|
126
|
+
continue;
|
|
127
|
+
const g = SkiaAccessibilityManager.TryFindGroup(n.Source);
|
|
128
|
+
if (g && g.Group === found.Group) {
|
|
129
|
+
stopItem = g.Item;
|
|
130
|
+
break;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
return !stopItem || stopItem === found.Item;
|
|
135
|
+
}
|
|
136
|
+
/**
|
|
137
|
+
* Moves keyboard focus between the items of the group around `focused`, by item index like a native list: Down / Up in
|
|
138
|
+
* a Column, Right / Left in a Row, all four in a Wrap, a Grid or a Split layout (Up / Down by one row), Home / End to the
|
|
139
|
+
* first / last item, PageDown / PageUp by one viewport of the scroll around it. No wrap at the ends. The target is the
|
|
140
|
+
* item itself when it is an interactive node, else its first interactive node; items the pointer cannot use are
|
|
141
|
+
* skipped. An item not realized (recycled cells) is scrolled in with ScrollToIndex when the group is the scroll's
|
|
142
|
+
* content, and focused once drawn. True when the key belongs to the group.
|
|
143
|
+
*/
|
|
144
|
+
MoveInGroup(focused, key) {
|
|
145
|
+
const found = SkiaAccessibilityManager.TryFindGroup(focused);
|
|
146
|
+
if (!found)
|
|
147
|
+
return false;
|
|
148
|
+
const { Group: group, Item: item } = found;
|
|
149
|
+
const scroll = FindScroll(group), axis = AxisOf(group), count = ItemCount(group);
|
|
150
|
+
const current = this.groupRequest?.Group === group ? this.groupRequest.Index : IndexOf(group, item);
|
|
151
|
+
if (current < 0 || count < 1)
|
|
152
|
+
return false;
|
|
153
|
+
const row = axis === "Both" ? RowLength(group, item) : 1;
|
|
154
|
+
const vertical = axis !== "Horizontal";
|
|
155
|
+
const page = () => PageSize(scroll, item, vertical) * row;
|
|
156
|
+
let target, step;
|
|
157
|
+
if ((key === "ArrowDown" && axis === "Vertical") || (key === "ArrowRight" && axis !== "Vertical")) {
|
|
158
|
+
target = current + 1;
|
|
159
|
+
step = 1;
|
|
160
|
+
}
|
|
161
|
+
else if ((key === "ArrowUp" && axis === "Vertical") || (key === "ArrowLeft" && axis !== "Vertical")) {
|
|
162
|
+
target = current - 1;
|
|
163
|
+
step = -1;
|
|
164
|
+
}
|
|
165
|
+
else if (key === "ArrowDown" && axis === "Both") {
|
|
166
|
+
target = Math.min(count - 1, current + row);
|
|
167
|
+
step = 1;
|
|
168
|
+
}
|
|
169
|
+
else if (key === "ArrowUp" && axis === "Both") {
|
|
170
|
+
target = Math.max(0, current - row);
|
|
171
|
+
step = -1;
|
|
172
|
+
}
|
|
173
|
+
else if (key === "Home") {
|
|
174
|
+
target = 0;
|
|
175
|
+
step = 1;
|
|
176
|
+
}
|
|
177
|
+
else if (key === "End") {
|
|
178
|
+
target = count - 1;
|
|
179
|
+
step = -1;
|
|
180
|
+
}
|
|
181
|
+
else if (key === "PageDown" && scroll) {
|
|
182
|
+
target = Math.min(count - 1, current + page());
|
|
183
|
+
step = 1;
|
|
184
|
+
}
|
|
185
|
+
else if (key === "PageUp" && scroll) {
|
|
186
|
+
target = Math.max(0, current - page());
|
|
187
|
+
step = -1;
|
|
188
|
+
}
|
|
189
|
+
else
|
|
190
|
+
return false;
|
|
191
|
+
if (target < 0 || target >= count || target === current)
|
|
192
|
+
return true; // at the end of the group nothing happens, the key still belongs to it
|
|
193
|
+
this.groupRequest = { Group: group, Scroll: scroll, Index: target, Step: step, Deadline: performance.now() + 3000, ScrollIssued: false };
|
|
194
|
+
group.Superview?.Update(); // resolved at the end of the next frame, together with the snapshot
|
|
195
|
+
return true;
|
|
196
|
+
}
|
|
197
|
+
/** Frame end: focus the requested item once it is drawn, skipping items that cannot take input. */
|
|
198
|
+
ProcessGroupFocus(scale, w, h, requestFrame) {
|
|
199
|
+
const request = this.groupRequest;
|
|
200
|
+
if (!request)
|
|
201
|
+
return;
|
|
202
|
+
const cell = ItemAt(request.Group, request.Index);
|
|
203
|
+
if (cell && IsDrawn(cell)) {
|
|
204
|
+
const node = FindTarget(cell);
|
|
205
|
+
if (node) {
|
|
206
|
+
this.groupRequest = undefined;
|
|
207
|
+
this.FocusFromKeyboard(node, scale, w, h);
|
|
208
|
+
return;
|
|
209
|
+
}
|
|
210
|
+
// this item cannot take input: go on to the next one in the same direction
|
|
211
|
+
request.Index += request.Step;
|
|
212
|
+
if (request.Index < 0 || request.Index >= ItemCount(request.Group)) {
|
|
213
|
+
this.groupRequest = undefined;
|
|
214
|
+
return;
|
|
215
|
+
}
|
|
216
|
+
request.Deadline = performance.now() + 3000;
|
|
217
|
+
request.ScrollIssued = false;
|
|
218
|
+
}
|
|
219
|
+
else if (performance.now() > request.Deadline || request.Group.IsDisposed) {
|
|
220
|
+
this.groupRequest = undefined;
|
|
221
|
+
return;
|
|
222
|
+
}
|
|
223
|
+
if (!request.ScrollIssued) {
|
|
224
|
+
request.ScrollIssued = true;
|
|
225
|
+
const next = ItemAt(request.Group, request.Index);
|
|
226
|
+
if ((!next || !IsDrawn(next)) && request.Scroll && request.Scroll.Content === request.Group) {
|
|
227
|
+
request.Scroll.ScrollToIndex(request.Index, true, request.Step > 0 ? "End" : "Start");
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
requestFrame(); // keep frames coming until the item is drawn
|
|
231
|
+
}
|
|
232
|
+
FocusFromKeyboard(node, scale, w, h) {
|
|
233
|
+
this.Rebuild(scale, w, h); // the overlay looks the node up in the snapshot: make sure it is there now
|
|
234
|
+
this.NoteFocus(node);
|
|
235
|
+
this.FocusedNode = node;
|
|
236
|
+
for (const cb of this.keyboardFocusRequested)
|
|
237
|
+
cb(node);
|
|
238
|
+
}
|
|
43
239
|
Register(node) { this.nodes.add(node); this.dirty = true; }
|
|
44
240
|
NotifyUpdated(node) {
|
|
45
241
|
if (!this.nodes.has(node))
|
|
@@ -70,6 +266,7 @@ export class SkiaAccessibilityManager {
|
|
|
70
266
|
* per MinUpdateIntervalMs otherwise (keeps rects in sync with scrolling); notifies only when the snapshot differs.
|
|
71
267
|
*/
|
|
72
268
|
OnFrameEnd(scale, canvasWidthPx, canvasHeightPx, requestFrame) {
|
|
269
|
+
this.ProcessGroupFocus(scale, canvasWidthPx, canvasHeightPx, requestFrame);
|
|
73
270
|
if (this.nodes.size === 0 && this.Snapshot.length === 0)
|
|
74
271
|
return;
|
|
75
272
|
const now = performance.now();
|
|
@@ -80,8 +277,11 @@ export class SkiaAccessibilityManager {
|
|
|
80
277
|
this.pending = window.setTimeout(() => { this.pending = 0; requestFrame(); }, wait);
|
|
81
278
|
return;
|
|
82
279
|
}
|
|
280
|
+
this.Rebuild(scale, canvasWidthPx, canvasHeightPx);
|
|
281
|
+
}
|
|
282
|
+
Rebuild(scale, canvasWidthPx, canvasHeightPx) {
|
|
83
283
|
this.dirty = false;
|
|
84
|
-
this.lastRebuild = now;
|
|
284
|
+
this.lastRebuild = performance.now();
|
|
85
285
|
const list = [];
|
|
86
286
|
for (const n of this.nodes) {
|
|
87
287
|
if (!n.Superview) {
|
|
@@ -108,6 +308,21 @@ export class SkiaAccessibilityManager {
|
|
|
108
308
|
});
|
|
109
309
|
}
|
|
110
310
|
list.sort((a, b) => a.Rect.Top - b.Rect.Top || a.Rect.Left - b.Rect.Left);
|
|
311
|
+
// reading order: nodes whose tops are within half the smaller height form one row, read left to right, so a row of
|
|
312
|
+
// vertically centered controls of different heights keeps its visual order (C# RectComparer + LeftComparer)
|
|
313
|
+
for (let start = 0, i = 1; i <= list.length; i++) {
|
|
314
|
+
if (i < list.length) {
|
|
315
|
+
const first = list[start].Rect, next = list[i].Rect;
|
|
316
|
+
if (next.Top - first.Top < Math.min(first.Height, next.Height) / 2)
|
|
317
|
+
continue;
|
|
318
|
+
}
|
|
319
|
+
if (i - start > 1) {
|
|
320
|
+
const row = list.slice(start, i).sort((a, b) => a.Rect.Left - b.Rect.Left);
|
|
321
|
+
for (let k = 0; k < row.length; k++)
|
|
322
|
+
list[start + k] = row[k];
|
|
323
|
+
}
|
|
324
|
+
start = i;
|
|
325
|
+
}
|
|
111
326
|
if (SkiaAccessibilityManager.Same(list, this.Snapshot))
|
|
112
327
|
return;
|
|
113
328
|
this.Snapshot = list;
|
|
@@ -138,6 +353,91 @@ export class SkiaAccessibilityManager {
|
|
|
138
353
|
return true;
|
|
139
354
|
}
|
|
140
355
|
}
|
|
356
|
+
// ---- group helpers (duck-typed layouts and scrolls) ----
|
|
357
|
+
/** Children of a control (a layout's Views, a scroll's Content). */
|
|
358
|
+
function ViewsOf(c) {
|
|
359
|
+
if ("Views" in c)
|
|
360
|
+
return c.Views;
|
|
361
|
+
const content = c.Content;
|
|
362
|
+
return content ? [content] : [];
|
|
363
|
+
}
|
|
364
|
+
function FindScroll(group) {
|
|
365
|
+
for (let p = group.Parent; p; p = p.Parent) {
|
|
366
|
+
const s = asScroll(p);
|
|
367
|
+
if (s)
|
|
368
|
+
return s;
|
|
369
|
+
}
|
|
370
|
+
return undefined;
|
|
371
|
+
}
|
|
372
|
+
/** Down / Up in a Column, Right / Left in a Row, all four in a Wrap, a Grid or a Split layout. */
|
|
373
|
+
function AxisOf(group) {
|
|
374
|
+
const l = asLayout(group);
|
|
375
|
+
if (!l)
|
|
376
|
+
return "Vertical";
|
|
377
|
+
if (l.Type === "Column")
|
|
378
|
+
return l.Split <= 1 ? "Vertical" : "Both";
|
|
379
|
+
if (l.Type === "Row")
|
|
380
|
+
return "Horizontal";
|
|
381
|
+
if (l.Type === "Absolute")
|
|
382
|
+
return "Vertical";
|
|
383
|
+
return "Both";
|
|
384
|
+
}
|
|
385
|
+
/** Items per row of a 2D group: Split when set, else the items sharing the row of `item`. */
|
|
386
|
+
function RowLength(group, item) {
|
|
387
|
+
const l = asLayout(group);
|
|
388
|
+
if (l && l.Split > 1)
|
|
389
|
+
return l.Split;
|
|
390
|
+
const top = item.GetAccessibilityPixelRect();
|
|
391
|
+
if (top.Height <= 0)
|
|
392
|
+
return 1;
|
|
393
|
+
const mid = (top.Top + top.Bottom) / 2;
|
|
394
|
+
let count = 0;
|
|
395
|
+
for (const child of ViewsOf(group)) {
|
|
396
|
+
const r = child.GetAccessibilityPixelRect();
|
|
397
|
+
if (r.Height > 0 && Math.abs((r.Top + r.Bottom) / 2 - mid) < top.Height / 2)
|
|
398
|
+
count++;
|
|
399
|
+
}
|
|
400
|
+
return Math.max(1, count);
|
|
401
|
+
}
|
|
402
|
+
function ItemCount(group) {
|
|
403
|
+
const l = asLayout(group);
|
|
404
|
+
return l?.IsTemplated ? l.ItemsSource?.length ?? 0 : ViewsOf(group).length;
|
|
405
|
+
}
|
|
406
|
+
function IndexOf(group, item) {
|
|
407
|
+
const l = asLayout(group);
|
|
408
|
+
return l?.IsTemplated ? item.ContextIndex : ViewsOf(group).indexOf(item);
|
|
409
|
+
}
|
|
410
|
+
/** The view of an item: the realized cell of a templated layout (none when its cell is not in use), else the child. */
|
|
411
|
+
function ItemAt(group, index) {
|
|
412
|
+
const l = asLayout(group);
|
|
413
|
+
if (l?.IsTemplated) {
|
|
414
|
+
const v = l.ChildrenFactory.GetViewForIndex(index);
|
|
415
|
+
return v && v.ContextIndex === index ? v : undefined;
|
|
416
|
+
}
|
|
417
|
+
return index >= 0 && index < ViewsOf(group).length ? ViewsOf(group)[index] : undefined;
|
|
418
|
+
}
|
|
419
|
+
/** Arranged on the canvas: realized and laid out (a templated layout keeps only the cells it draws in use). */
|
|
420
|
+
function IsDrawn(control) {
|
|
421
|
+
const r = control.GetAccessibilityPixelRect();
|
|
422
|
+
return !!control.Superview && r.Width > 0 && r.Height > 0;
|
|
423
|
+
}
|
|
424
|
+
/** Items per viewport of the scroll around the group. */
|
|
425
|
+
function PageSize(scroll, item, vertical) {
|
|
426
|
+
const v = scroll.DrawingRect, size = item.MeasuredSize.Pixels;
|
|
427
|
+
const viewport = vertical ? v.Height : v.Width, s = vertical ? size.Height : size.Width;
|
|
428
|
+
return s > 0 ? Math.max(1, Math.floor(viewport / s)) : 1;
|
|
429
|
+
}
|
|
430
|
+
/** The item itself when it is an interactive node, else its first interactive node in tree order. */
|
|
431
|
+
function FindTarget(item) {
|
|
432
|
+
if (item.IsAccessibilityElement && item.AccessibilityCanInteract)
|
|
433
|
+
return item;
|
|
434
|
+
for (const child of ViewsOf(item)) {
|
|
435
|
+
const found = FindTarget(child);
|
|
436
|
+
if (found)
|
|
437
|
+
return found;
|
|
438
|
+
}
|
|
439
|
+
return undefined;
|
|
440
|
+
}
|
|
141
441
|
/** True when any ancestor is hidden (IsVisible false or Opacity 0): the subtree is not drawn, so it gets no nodes. */
|
|
142
442
|
function AccessibilityManagerHiddenByAncestor(control) {
|
|
143
443
|
let p = control.Parent;
|
package/dist/core/Canvas.d.ts
CHANGED
|
@@ -77,6 +77,12 @@ export declare class Canvas {
|
|
|
77
77
|
protected ExecuteAnimators(frameTimeNanos: number): number;
|
|
78
78
|
/** Frames drawn so far (SkiaBackdrop uses it to refresh once after a cached record). */
|
|
79
79
|
FrameIndex: number;
|
|
80
|
+
/**
|
|
81
|
+
* DrawnView.WheelDeltaPerNotch: the Wheel.Delta one mouse-wheel notch produces, 100 CSS pixels in Chrome and Edge. A
|
|
82
|
+
* scroll moves by the event's share of a notch, so a touchpad, which sends many small events, scrolls as far as the
|
|
83
|
+
* fingers moved. 0 = units unknown: every event scrolls one line.
|
|
84
|
+
*/
|
|
85
|
+
WheelDeltaPerNotch: number;
|
|
80
86
|
/** On-screen surface (SkiaBackdrop snapshots it). */
|
|
81
87
|
get Surface(): Surface | undefined;
|
|
82
88
|
/**
|
package/dist/core/Canvas.js
CHANGED
|
@@ -203,6 +203,12 @@ export class Canvas {
|
|
|
203
203
|
}
|
|
204
204
|
/** Frames drawn so far (SkiaBackdrop uses it to refresh once after a cached record). */
|
|
205
205
|
FrameIndex = 0;
|
|
206
|
+
/**
|
|
207
|
+
* DrawnView.WheelDeltaPerNotch: the Wheel.Delta one mouse-wheel notch produces, 100 CSS pixels in Chrome and Edge. A
|
|
208
|
+
* scroll moves by the event's share of a notch, so a touchpad, which sends many small events, scrolls as far as the
|
|
209
|
+
* fingers moved. 0 = units unknown: every event scrolls one line.
|
|
210
|
+
*/
|
|
211
|
+
WheelDeltaPerNotch = 100;
|
|
206
212
|
/** On-screen surface (SkiaBackdrop snapshots it). */
|
|
207
213
|
get Surface() { return this.surface; }
|
|
208
214
|
/**
|
|
@@ -383,7 +389,9 @@ export class Canvas {
|
|
|
383
389
|
args.Scale = this.RenderingScale;
|
|
384
390
|
args.Location = new SKPoint((e.clientX - rect.left) * this.RenderingScale, (e.clientY - rect.top) * this.RenderingScale);
|
|
385
391
|
args.StartingLocation = args.Location;
|
|
386
|
-
|
|
392
|
+
// lines and pages to pixels, then the dominant axis (the .NET browser heads, fc8980c1)
|
|
393
|
+
const factor = e.deltaMode === 1 ? 40 : e.deltaMode === 2 ? 800 : 1;
|
|
394
|
+
args.Wheel = { Delta: (Math.abs(e.deltaY) >= Math.abs(e.deltaX) ? e.deltaY : e.deltaX) * factor };
|
|
387
395
|
if (this.gestures === "Lock") {
|
|
388
396
|
e.preventDefault();
|
|
389
397
|
this.OnGestureEvent(args, "Wheel");
|
|
@@ -3,6 +3,7 @@ import { type Color, type LayoutOptions, SKRect, ScaledSize, type SkiaCacheType,
|
|
|
3
3
|
import { type AnimatorBase, type IOverlayEffect } from "./Animators";
|
|
4
4
|
import { Easing } from "./Easing";
|
|
5
5
|
import type { Canvas } from "./Canvas";
|
|
6
|
+
import type { InputKey } from "./KeyboardManager";
|
|
6
7
|
import { ContextMenuEventArgs, ControlTappedEventArgs, GestureEventProcessingInfo, type LockTouch, SKPoint, SkiaGesturesInfo, SkiaGesturesParameters } from "./Gestures";
|
|
7
8
|
import { type CachedTexture, type IPostRendererEffect, type SkiaEffect } from "./SkiaEffect";
|
|
8
9
|
/** Mirrors DrawnUi DrawingContext: ctx.Context.Canvas / Surface, ctx.Destination (pixels), ctx.Scale. */
|
|
@@ -251,7 +252,11 @@ export declare class SkiaControl {
|
|
|
251
252
|
protected DefaultAccessibilityLabel(): string | undefined;
|
|
252
253
|
get AccessibilityHint(): string | undefined;
|
|
253
254
|
set AccessibilityHint(v: string | undefined);
|
|
254
|
-
/**
|
|
255
|
+
/**
|
|
256
|
+
* Whether keyboard navigation and assistive technology may focus and use this node: the explicit value, else the class
|
|
257
|
+
* default (true when the control handles Tapped), and in both cases only while a tap could reach the control
|
|
258
|
+
* (CanReceiveGesture), so Tab, Enter / Space and screen-reader activation never use a control the pointer cannot.
|
|
259
|
+
*/
|
|
255
260
|
get AccessibilityCanInteract(): boolean;
|
|
256
261
|
set AccessibilityCanInteract(v: boolean);
|
|
257
262
|
protected DefaultAccessibilityCanInteract(): boolean;
|
|
@@ -288,6 +293,21 @@ export declare class SkiaControl {
|
|
|
288
293
|
OnAccessibilityActivated(): void;
|
|
289
294
|
/** Overlay focus arrives on / leaves this node (inputs may activate their sink here). */
|
|
290
295
|
OnAccessibilityFocused(_focused: boolean): void;
|
|
296
|
+
/**
|
|
297
|
+
* Keyboard navigation hands this control the keys it may use while it holds keyboard focus (ArrowLeft / Right / Up /
|
|
298
|
+
* Down, Home, End, PageUp, PageDown, DOM `event.code` names). Return true when the key was used; the default uses none,
|
|
299
|
+
* so the key moves focus inside the arrow-key group around the control.
|
|
300
|
+
*/
|
|
301
|
+
OnAccessibilityKey(_key: InputKey): boolean;
|
|
302
|
+
/**
|
|
303
|
+
* Whether a pointer gesture of this kind would reach this control, by the rules the gesture dispatch applies: the
|
|
304
|
+
* control and every ancestor draw, none of them is InputTransparent, no ancestor keeps this gesture from its children
|
|
305
|
+
* (LockChildrenGestures, PassNone included) and the control accepts input (AcceptsInput). Opacity does not count, as
|
|
306
|
+
* for the pointer. Keyboard navigation uses it: Tapped for Tab and Enter / Space, Panning for the arrow keys.
|
|
307
|
+
*/
|
|
308
|
+
CanReceiveGesture(gesture: SkiaGesturesParameters["Type"]): boolean;
|
|
309
|
+
/** False while the control ignores gestures itself, e.g. a disabled button. Default true. */
|
|
310
|
+
protected AcceptsInput(): boolean;
|
|
291
311
|
NotifyAccessibilityFocused(focused: boolean): void;
|
|
292
312
|
/** DrawnUi SmartMax: larger of two sizes, an infinite one loses. */
|
|
293
313
|
protected static SmartMax(a: number, b: number): number;
|