dragonfly-schema 2.105.0 → 2.201.0

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package/dist/index.cjs CHANGED
@@ -2169,6 +2169,12 @@ var _Room2DEnergyPropertiesAbridged = class _Room2DEnergyPropertiesAbridged exte
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  this.programType = obj.programType;
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  this.hvac = obj.hvac;
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  this.shw = obj.shw;
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+ this.personCount = obj.personCount;
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+ this.lightingWatts = obj.lightingWatts;
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+ this.electricEquipmentWatts = obj.electricEquipmentWatts;
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+ this.gasEquipmentWatts = obj.gasEquipmentWatts;
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+ this.hotWaterFlow = obj.hotWaterFlow;
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+ this.infiltrationAch = obj.infiltrationAch;
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  this.processLoads = obj.processLoads;
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  this.daylightingControl = obj.daylightingControl;
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  this.windowVentControl = obj.windowVentControl;
@@ -2196,6 +2202,12 @@ var _Room2DEnergyPropertiesAbridged = class _Room2DEnergyPropertiesAbridged exte
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  data["program_type"] = this.programType;
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  data["hvac"] = this.hvac;
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  data["shw"] = this.shw;
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+ data["person_count"] = this.personCount;
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+ data["lighting_watts"] = this.lightingWatts;
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+ data["electric_equipment_watts"] = this.electricEquipmentWatts;
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+ data["gas_equipment_watts"] = this.gasEquipmentWatts;
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+ data["hot_water_flow"] = this.hotWaterFlow;
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+ data["infiltration_ach"] = this.infiltrationAch;
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  data["process_loads"] = this.processLoads;
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  data["daylighting_control"] = this.daylightingControl;
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  data["window_vent_control"] = this.windowVentControl;
@@ -2256,6 +2268,54 @@ __decorateClass([
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  (0, import_class_validator31.MaxLength)(100),
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  (0, import_class_transformer26.Expose)({ name: "shw" })
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  ], _Room2DEnergyPropertiesAbridged.prototype, "shw", 2);
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+ /** Number for the total number of people in the room or an Unassigned object to indicate that people are assigned via the program_type. */
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+ __decorateClass([
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+ (0, import_class_transformer26.Type)(() => Number),
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+ (0, import_class_validator31.IsNumber)(),
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+ (0, import_class_validator31.IsOptional)(),
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+ (0, import_class_validator31.Min)(0),
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+ (0, import_class_transformer26.Expose)({ name: "person_count" })
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+ ], _Room2DEnergyPropertiesAbridged.prototype, "personCount", 2);
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+ /** Number for the total wattage of lighting in the room or an Unassigned object to indicate that lighting is assigned via the program_type. */
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+ __decorateClass([
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+ (0, import_class_transformer26.Type)(() => Number),
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+ (0, import_class_validator31.IsNumber)(),
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+ (0, import_class_validator31.IsOptional)(),
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+ (0, import_class_validator31.Min)(0),
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+ (0, import_class_transformer26.Expose)({ name: "lighting_watts" })
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+ ], _Room2DEnergyPropertiesAbridged.prototype, "lightingWatts", 2);
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+ /** Number for the total wattage of electric equipment in the room or an Unassigned object to indicate that electric equipment is assigned via the program_type. */
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+ __decorateClass([
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+ (0, import_class_transformer26.Type)(() => Number),
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+ (0, import_class_validator31.IsNumber)(),
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+ (0, import_class_validator31.IsOptional)(),
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+ (0, import_class_validator31.Min)(0),
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+ (0, import_class_transformer26.Expose)({ name: "electric_equipment_watts" })
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+ ], _Room2DEnergyPropertiesAbridged.prototype, "electricEquipmentWatts", 2);
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+ /** Number for the total wattage of gas equipment in the room or an Unassigned object to indicate that gas equipment is assigned via the program_type. */
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+ __decorateClass([
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+ (0, import_class_transformer26.Type)(() => Number),
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+ (0, import_class_validator31.IsNumber)(),
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+ (0, import_class_validator31.IsOptional)(),
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+ (0, import_class_validator31.Min)(0),
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+ (0, import_class_transformer26.Expose)({ name: "gas_equipment_watts" })
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+ ], _Room2DEnergyPropertiesAbridged.prototype, "gasEquipmentWatts", 2);
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+ /** Number for the total flow of hot water in the room or an Unassigned object to indicate that service hot water is assigned via the program_type. */
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+ __decorateClass([
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+ (0, import_class_transformer26.Type)(() => Number),
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+ (0, import_class_validator31.IsNumber)(),
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+ (0, import_class_validator31.IsOptional)(),
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+ (0, import_class_validator31.Min)(0),
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+ (0, import_class_transformer26.Expose)({ name: "hot_water_flow" })
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+ ], _Room2DEnergyPropertiesAbridged.prototype, "hotWaterFlow", 2);
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+ /** Number for the infiltration of the room in air changes per hour or an Unassigned object to indicate that infiltration is assigned via the program_type. */
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+ __decorateClass([
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+ (0, import_class_transformer26.Type)(() => Number),
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+ (0, import_class_validator31.IsNumber)(),
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+ (0, import_class_validator31.IsOptional)(),
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+ (0, import_class_validator31.Min)(0),
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+ (0, import_class_transformer26.Expose)({ name: "infiltration_ach" })
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+ ], _Room2DEnergyPropertiesAbridged.prototype, "infiltrationAch", 2);
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  /** An optional list of Process objects for process loads within the room. These can represent wood burning fireplaces, kilns, manufacturing equipment, and various industrial processes. They can also be used to represent certain pieces of equipment to be separated from the other end uses, such as MRI machines, theatrical lighting, and elevators. */
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  __decorateClass([
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  (0, import_class_validator31.IsArray)(),