dragonfly-schema 1.1400.3 → 1.1401.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +8 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +8 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -2487,6 +2487,8 @@ var _Room2D = class _Room2D extends import_honeybee_schema10.IDdBaseModel {
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__publicField(this, "ceiling_plenum_depth");
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/** A number for the depth that a floor plenum extends into the room. Setting this to a positive value will result in a separate plenum room being split off of the Room2D volume during translation from Dragonfly to Honeybee. The top of this floor plenum will always be at this Room2D floor height plus the value specified here. Setting this to zero indicates that the room has no floor plenum. */
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__publicField(this, "floor_plenum_depth");
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+
/** Text string for for the zone identifier to which this Room2D belongs. Room2Ds sharing the same zone identifier are considered part of the same zone in a Building. If the zone identifier has not been specified, it will be the same as the Room2D identifier in the destination engine. Note that this property has no character restrictions. */
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__publicField(this, "zone");
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/** A list of boundary conditions that match the number of segments in the input floor_geometry + floor_holes. These will be used to assign boundary conditions to each of the walls of the Room in the resulting model. Their order should align with the order of segments in the floor_boundary and then with each hole segment. If None, all boundary conditions will be Outdoors or Ground depending on whether ceiling height of the room is at or below 0 (the assumed ground plane). */
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__publicField(this, "boundary_conditions");
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/** A list of WindowParameter objects that dictate how the window geometries will be generated for each of the walls. If None, no windows will exist over the entire Room2D. */
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@@ -2521,6 +2523,7 @@ var _Room2D = class _Room2D extends import_honeybee_schema10.IDdBaseModel {
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this.has_ceiling = obj.has_ceiling;
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this.ceiling_plenum_depth = obj.ceiling_plenum_depth;
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this.floor_plenum_depth = obj.floor_plenum_depth;
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this.zone = obj.zone;
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this.boundary_conditions = obj.boundary_conditions;
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this.window_parameters = obj.window_parameters;
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this.shading_parameters = obj.shading_parameters;
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@@ -2555,6 +2558,7 @@ var _Room2D = class _Room2D extends import_honeybee_schema10.IDdBaseModel {
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data["has_ceiling"] = this.has_ceiling;
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data["ceiling_plenum_depth"] = this.ceiling_plenum_depth;
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data["floor_plenum_depth"] = this.floor_plenum_depth;
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data["zone"] = this.zone;
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data["boundary_conditions"] = this.boundary_conditions;
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data["window_parameters"] = this.window_parameters;
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data["shading_parameters"] = this.shading_parameters;
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@@ -2629,6 +2633,10 @@ __decorateClass([
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(0, import_class_validator35.IsOptional)(),
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(0, import_class_validator35.Min)(0)
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], _Room2D.prototype, "floor_plenum_depth", 2);
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__decorateClass([
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(0, import_class_validator35.IsString)(),
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(0, import_class_validator35.IsOptional)()
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], _Room2D.prototype, "zone", 2);
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__decorateClass([
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(0, import_class_validator35.IsArray)(),
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(0, import_class_validator35.IsOptional)(),
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