drafted 1.6.0 → 1.7.1

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Files changed (2) hide show
  1. package/mcp/server.mjs +38 -6
  2. package/package.json +1 -1
package/mcp/server.mjs CHANGED
@@ -97,7 +97,7 @@ const server = new McpServer({
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  An org contains projects. Each project has a zoomable canvas with frames (HTML files) organized as /{layer}/{lane}/{filename}. Layers are predefined categories (wireframes, designs, brand-assets, etc.), lanes are groups within a layer, and frames are the individual design files.
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- WORKFLOW: project(action="list") → project(action="open") → ls / → read/write/edit. Projects span all orgs -- opening a project auto-switches org context. Every response includes a "project" field showing which project you're operating on -- always verify it matches your intent before writing.
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+ WORKFLOW: project(action="list") → project(action="open") → ls / → read/write/edit. Projects span all orgs -- opening a project auto-switches org context. Every response includes a "project" field showing which project you're operating on -- always verify it matches your intent before writing. To switch orgs without opening a project (for wiki/skill work in an org with no projects), call get_org(action="switch", orgId=...).
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  SKILLS: Drafted has a skill library -- reusable agent instructions stored as SKILL.md files. When a user says "use the X skill", call skill(action="search") to find it, then skill(action="load") to get its instructions. Skills can cover anything: UX guidelines, copywriting rules, brand voice, coding standards, review checklists, etc.
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@@ -793,7 +793,7 @@ tool('auth', 'Sign in to Drafted. `action=get_link` returns a verification URL i
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  // ── Project management tools (direct HTTP) ────────────────────────
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- tool('project', 'START HERE for project management. Dispatch by `action`: list (lists all projects across all orgs — always call first), open (switch the active project; required before reading/writing frames), create (new project, optionally from a template), update (change name/folder/description/layers), move (transfer to another org). The org switches automatically when you open a project. **Skill gate:** projects with attached skills will REJECT all mutations (write, edit, mv, rm, shape, group, connector, layout, layer, asset upload) until you have loaded each attached skill via skill(action="load"). Skills tell you HOW to do the work — they\'re not optional. Open returns the attached skill list and auto-inlines content for projects with ≤3 skills.', {
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+ tool('project', 'START HERE for project management. Dispatch by `action`: list (lists all projects across all orgs — always call first), open (switch the active project; required before reading/writing frames), create (new project, optionally from a template), update (change name/folder/description/layers), move (transfer to another org). Opening a project auto-switches the org. To change orgs WITHOUT a project (for wiki/skill work in an empty org), use get_org(action="switch", orgId=...). **Skill gate:** projects with attached skills will REJECT all mutations (write, edit, mv, rm, shape, group, connector, layout, layer, asset upload) until you have loaded each attached skill via skill(action="load"). Skills tell you HOW to do the work — they\'re not optional. Open returns the attached skill list and auto-inlines content for projects with ≤3 skills.', {
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  action: z.enum(['list', 'open', 'create', 'update', 'move']).describe('Operation to perform.'),
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  projectId: z.string().optional().describe('[open|update|move] project ID. Get IDs from action=list.'),
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  name: z.string().optional().describe('[create|update] project name'),
@@ -1157,8 +1157,29 @@ tool('layer', 'Manage layers in a project. Dispatch by `action`: add/update/remo
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  } catch (error) { return err(error); }
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  });
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- tool('get_org', {}, async () => {
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+ tool('get_org', {
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+ action: z.enum(['get', 'switch']).optional().describe('Default: "get" returns active org and member info. Use "switch" with orgId to change the active org without opening a project.'),
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+ orgId: z.string().optional().describe('[switch] target org ID to switch to. Must be one of the orgs the user is a member of.'),
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+ }, async (args = {}) => {
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  try {
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+ const action = args.action || 'get';
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+
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+ if (action === 'switch') {
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+ if (!args.orgId) throw new Error('orgId is required for action=switch');
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+ await api('POST', '/auth/switch-org', { orgId: args.orgId });
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+ // Bust the per-session org cache so subsequent calls re-fetch /auth/me.
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+ const sess = getSessionState();
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+ sess.cachedOrgId = null;
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+ sess.cachedOrgIdTime = 0;
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+ // Clear active project too — projects are scoped to orgs, so the
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+ // previous one isn't valid in the new org.
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+ setMcpActiveProject(null, null);
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+ const me = await api('GET', '/auth/me');
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+ const orgs = (await api('GET', '/api/orgs')).orgs || [];
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+ const activeOrg = (orgs || []).map(o => ({ id: o.orgId || o.id, name: o.orgName || o.name })).find(o => o.id === me?.orgId) || null;
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+ return ok({ switched: true, activeOrg, note: 'Active org switched. Wiki and skill calls now target this org. Active project cleared — open a project (or stay org-scoped for wiki/skill).' });
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+ }
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+
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  // Source of truth = THIS MCP session's bound org (what mutations will actually
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  // hit). Each session is independent on purpose — multiple agents can run in
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  // parallel against different orgs. /auth/me reads sessions.org_id directly.
@@ -1180,7 +1201,7 @@ tool('get_org', {}, async () => {
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  activeOrg,
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  orgs,
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  members: members.map(m => ({ id: m.userId, name: m.username, email: m.email, role: m.role })),
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- note: "activeOrg is the org bound to THIS MCP session — what mutations will actually target. Browser tabs and other MCP sessions for the same user can be on different orgs.",
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+ note: "activeOrg is the org bound to THIS MCP session — what mutations will actually target. To switch orgs without creating a project, call get_org(action=\"switch\", orgId=\"...\"). Browser tabs and other MCP sessions for the same user can be on different orgs.",
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  });
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  } catch (error) { return err(error); }
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  });
@@ -1735,6 +1756,7 @@ tool('skill', 'Manage the Drafted skill library. Skills are reusable prompts/gui
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  limit: z.number().optional().describe('[search] max results (default 25, max 100)'),
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  skill: z.string().optional().describe('[load] skill ID (UUID) or slug'),
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  skillId: z.string().optional().describe('[update|remove|attach|detach|favorite|unfavorite|read_file|update_file] skill ID'),
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+ projectId: z.string().optional().describe('[list] project to list skills for (defaults to active project; falls back to org-attached skills if no project)'),
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  name: z.string().optional().describe('[add|update] skill name'),
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  description: z.string().optional().describe('[add|update] one-line description'),
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  content: z.string().optional().describe('[add|update] root SKILL.md content; [update_file] file content'),
@@ -1771,8 +1793,18 @@ tool('skill', 'Manage the Drafted skill library. Skills are reusable prompts/gui
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  return ok(result);
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  }
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  case 'list': {
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- if (!getState().projectId) throw new Error('No active project. Call project(action="open") first.');
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- return ok(await api('GET', `/api/projects/${getState().projectId}/skills`));
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+ // Prefer the explicit projectId param; otherwise the active project;
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+ // otherwise fall back to org-attached skills so list works in
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+ // empty-org / wiki-only sessions where there's no project to bind to.
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+ const explicit = args.projectId;
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+ const active = getState().projectId;
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+ if (explicit || active) {
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+ const pid = explicit || active;
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+ return ok(await api('GET', `/api/projects/${pid}/skills`));
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+ }
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+ const orgId = await getCurrentOrgId();
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+ if (!orgId) throw new Error('No active org. Call get_org first or pass projectId.');
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+ return ok(await api('GET', `/api/orgs/${orgId}/skills`));
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  }
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  case 'add': {
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  const { name, description, content, tags, triggerPatterns } = args;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "drafted",
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- "version": "1.6.0",
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+ "version": "1.7.1",
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  "description": "Drafted CLI - Design preview server for Claude agents",
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  "type": "module",
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  "files": [