door_models 5.5.0 → 5.5.1

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package/dist/index.cjs.js CHANGED
@@ -295,7 +295,7 @@ const doorSettings = {
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  }
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  };
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- const _excluded = ["doorDepth"];
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+ const _excluded$2 = ["doorDepth"];
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  const ConfiguratorContext = /*#__PURE__*/React.createContext(undefined);
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  const ConfiguratorProvider = _ref => {
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  let {
@@ -592,7 +592,7 @@ const ConfiguratorProvider = _ref => {
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  const {
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  doorDepth
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  } = newSettings,
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- newFrameSettings = _objectWithoutProperties(newSettings, _excluded);
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+ newFrameSettings = _objectWithoutProperties(newSettings, _excluded$2);
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  setDoorFrame(prev => _objectSpread2(_objectSpread2({}, prev), newFrameSettings));
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  if (doorDepth !== undefined) {
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  setDoor(prev => _objectSpread2(_objectSpread2({}, prev), {}, {
@@ -2006,6 +2006,82 @@ function GlassHandle(_ref) {
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  });
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  }
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+ var frontGLB = "4876aee6b84794a5.glb";
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+
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+ const _excluded$1 = ["color"];
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+ function HandlerStandardFront(_ref) {
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+ let {
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+ color
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+ } = _ref,
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+ props = _objectWithoutProperties(_ref, _excluded$1);
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+ const {
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+ nodes,
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+ materials
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+ } = drei.useGLTF(frontGLB);
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+ React__default["default"].useLayoutEffect(() => {
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+ if (color) {
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+ Object.values(materials).forEach(material => {
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+ material.color.set(color);
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+ });
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+ }
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+ }, [materials, color]);
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+ return /*#__PURE__*/jsxRuntime.jsxs("group", _objectSpread2(_objectSpread2({}, props), {}, {
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+ dispose: null,
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+ children: [/*#__PURE__*/jsxRuntime.jsx("mesh", {
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+ geometry: nodes["001"].geometry,
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+ material: nodes["001"].material,
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+ position: [0, 0, 0.005]
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+ }), /*#__PURE__*/jsxRuntime.jsx("mesh", {
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+ geometry: nodes["002"].geometry,
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+ material: nodes["002"].material,
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+ rotation: [0, 0, -Math.PI / 2]
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+ }), /*#__PURE__*/jsxRuntime.jsx("mesh", {
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+ geometry: nodes["003"].geometry,
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+ material: nodes["003"].material,
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+ position: [0, -0.07, 0.006]
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+ })]
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+ }));
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+ }
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+ drei.useGLTF.preload(frontGLB);
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+
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+ var backGLB = "8c2e7b96d0c65ccb.glb";
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+
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+ const _excluded = ["color"];
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+ function HandlerStandardBack(_ref) {
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+ let {
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+ color
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+ } = _ref,
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+ props = _objectWithoutProperties(_ref, _excluded);
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+ const {
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+ nodes,
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+ materials
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+ } = drei.useGLTF(backGLB);
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+ React__default["default"].useLayoutEffect(() => {
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+ if (color) {
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+ Object.values(materials).forEach(material => {
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+ material.color.set(color);
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+ });
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+ }
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+ }, [materials, color]);
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+ return /*#__PURE__*/jsxRuntime.jsxs("group", _objectSpread2(_objectSpread2({}, props), {}, {
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+ dispose: null,
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+ children: [/*#__PURE__*/jsxRuntime.jsx("mesh", {
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+ geometry: nodes["001"].geometry,
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+ material: nodes["001"].material,
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+ position: [0, 0, 0.005]
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+ }), /*#__PURE__*/jsxRuntime.jsx("mesh", {
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+ geometry: nodes["002"].geometry,
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+ material: nodes["002"].material,
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+ rotation: [0, 0, Math.PI / 2]
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+ }), /*#__PURE__*/jsxRuntime.jsx("mesh", {
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+ geometry: nodes["003"].geometry,
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+ material: nodes["003"].material,
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+ position: [0, -0.07, 0.006]
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+ })]
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+ }));
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+ }
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+ drei.useGLTF.preload(backGLB);
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+
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  function StandardHandle(_ref) {
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  let {
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  position,
@@ -2014,41 +2090,12 @@ function StandardHandle(_ref) {
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  frameType,
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  handleColor
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  } = _ref;
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- const frontGLTF = drei.useGLTF("/glb/HandlerStandardFront.glb");
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- const backGLTF = drei.useGLTF("/glb/HandlerStandardBack.glb");
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-
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- // Apply color to front handle materials
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- React__default["default"].useEffect(() => {
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- if (frontGLTF.materials) {
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- Object.values(frontGLTF.materials).forEach(material => {
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- if (material) {
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- material.color.set(handleColor);
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- }
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- });
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- }
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- }, [frontGLTF.materials, handleColor]);
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-
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- // Apply color to back handle materials
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- React__default["default"].useEffect(() => {
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- if (backGLTF.materials) {
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- Object.values(backGLTF.materials).forEach(material => {
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- if (material) {
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- material.color.set(handleColor);
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- }
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- });
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- }
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- }, [backGLTF.materials, handleColor]);
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-
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  // --- Thickness ---
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  // default 5mm, but 8mm + 1–2mm if WDG frame
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  const roseThickness = frameType === "WDGF_WDG100" ? 0.008 + 0.0015 : 0.005;
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  // face offset based on thickness
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  const faceZ = doorDepthM / 2 + roseThickness / 2;
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-
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- // Clone scenes
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- const frontScene = React__default["default"].useMemo(() => frontGLTF.nodes.Scene.clone() || frontGLTF.nodes.root.clone(), [frontGLTF]);
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- const backScene = React__default["default"].useMemo(() => backGLTF.nodes.Scene.clone() || backGLTF.nodes.root.clone(), [backGLTF]);
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  return /*#__PURE__*/jsxRuntime.jsx("group", {
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  scale: 1.5,
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  position: position,
@@ -2056,16 +2103,14 @@ function StandardHandle(_ref) {
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  scale: [doorPivot === "left" ? -1 : 1, 1, 1],
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  children: [/*#__PURE__*/jsxRuntime.jsx("group", {
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  position: [0, 0, faceZ],
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- children: /*#__PURE__*/jsxRuntime.jsx("primitive", {
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- object: frontScene,
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- castShadow: CAST_SHADOW_MESHES
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+ children: /*#__PURE__*/jsxRuntime.jsx(HandlerStandardFront, {
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+ color: handleColor
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  })
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  }), /*#__PURE__*/jsxRuntime.jsx("group", {
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  position: [0, 0, -faceZ],
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  rotation: [0, Math.PI, 0],
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- children: /*#__PURE__*/jsxRuntime.jsx("primitive", {
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- object: backScene,
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- castShadow: CAST_SHADOW_MESHES
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+ children: /*#__PURE__*/jsxRuntime.jsx(HandlerStandardBack, {
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+ color: handleColor
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  })
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  })]
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  })