door_models 5.4.1 → 5.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs.js +36 -79
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.esm.js +36 -79
- package/dist/index.esm.js.map +1 -1
- package/package.json +1 -1
package/dist/index.esm.js
CHANGED
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@@ -75,8 +75,7 @@ const ConfiguratorProvider = _ref => {
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75
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let {
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children,
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initialIs2D = false,
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78
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-
initialMaterials = {}
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79
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-
totalDepth
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initialMaterials = {}
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} = _ref;
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const [materials, setMaterials] = useState(initialMaterials);
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const [is2D, setIs2D] = useState(initialIs2D);
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@@ -573,35 +572,13 @@ const ConfiguratorProvider = _ref => {
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};
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break;
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}
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576
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-
const baseTotalDepth = 103; // Define the reference depth for scaling (103mm is a common default)
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577
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const scaleFactor = totalDepth !== undefined && baseTotalDepth > 0 ? totalDepth / baseTotalDepth : 1;
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-
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// Apply the scaling factor to all depth-related settings
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if (scaleFactor !== 1) {
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if (newSettings.frameDepth !== undefined) newSettings.frameDepth *= scaleFactor;
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if (newSettings.doorDepth !== undefined) newSettings.doorDepth *= scaleFactor;
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if (newSettings.doorStopDepth !== undefined) newSettings.doorStopDepth *= scaleFactor;
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if (newSettings.secondDoorStopDepth !== undefined) newSettings.secondDoorStopDepth *= scaleFactor;
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-
if (newSettings.gasketDepth !== undefined) newSettings.gasketDepth *= scaleFactor;
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-
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// Handle string-based depths like "40mm" for notchDepth
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if (typeof newSettings.notchDepth === "string") {
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const num = parseInt(newSettings.notchDepth, 10);
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if (!isNaN(num)) {
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newSettings.notchDepth = "".concat(num * scaleFactor, "mm");
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}
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}
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}
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const isMxCaf = frameType.startsWith("MXCAF");
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setFrontCoverPanel(prev => _objectSpread2(_objectSpread2({}, prev), {}, {
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visible: isMxCaf
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depth: 12 * scaleFactor
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visible: isMxCaf
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}));
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setBackCoverPanel(prev => _objectSpread2(_objectSpread2({}, prev), {}, {
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visible: isMxCaf
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depth: 12 * scaleFactor
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visible: isMxCaf
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}));
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-
setGlassDepth(8 * scaleFactor);
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const {
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doorDepth
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} = newSettings,
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@@ -612,7 +589,7 @@ const ConfiguratorProvider = _ref => {
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theDoorDepth: doorDepth
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}));
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}
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-
}, [frameType
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}, [frameType]);
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// --- Exterior Fanlight Logic ---
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useEffect(() => {
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@@ -722,74 +699,61 @@ const useConfigurator = () => {
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const availableMaterials = {
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black: new THREE.MeshStandardMaterial({
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color: "#000000"
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side: THREE.DoubleSide
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color: "#000000"
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}),
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metal: new THREE.MeshStandardMaterial({
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color: "#aaaaaa",
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metalness: 1.0,
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roughness: 0.4
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side: THREE.DoubleSide
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roughness: 0.4
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}),
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darkgrey: new THREE.MeshStandardMaterial({
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color: "#5e5e5e"
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side: THREE.DoubleSide
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color: "#5e5e5e"
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}),
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grey: new THREE.MeshStandardMaterial({
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color: "#cccccc"
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side: THREE.DoubleSide
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color: "#cccccc"
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}),
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yellow: new THREE.MeshStandardMaterial({
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color: "#ffff00"
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side: THREE.DoubleSide
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color: "#ffff00"
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}),
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darkBrown: new THREE.MeshStandardMaterial({
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color: "#a0522d"
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side: THREE.DoubleSide
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color: "#a0522d"
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}),
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brown: new THREE.MeshStandardMaterial({
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color: "#d2b48c"
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side: THREE.DoubleSide
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color: "#d2b48c"
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}),
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glass: new THREE.MeshStandardMaterial({
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color: "#ffffff",
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roughness: 0.1,
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transparent: true,
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opacity: 0.7
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side: THREE.DoubleSide
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opacity: 0.7
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}),
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aluminum: new THREE.MeshStandardMaterial({
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color: "#abb0aa",
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metalness: 0.8,
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roughness: 0.5,
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envMapIntensity: 1.2
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side: THREE.DoubleSide
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envMapIntensity: 1.2
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}),
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aluminumBrighter: new THREE.MeshStandardMaterial({
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color: "#cdcdcd",
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metalness: 0.8,
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roughness: 0.5,
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envMapIntensity: 1.2
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side: THREE.DoubleSide
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envMapIntensity: 1.2
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}),
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aluminumExtraBrighter: new THREE.MeshStandardMaterial({
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color: "#ececec",
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metalness: 0.8,
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roughness: 0.5,
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envMapIntensity: 1.2
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side: THREE.DoubleSide
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envMapIntensity: 1.2
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}),
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silver: new THREE.MeshStandardMaterial({
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color: "#c0c0c0",
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metalness: 1.0,
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roughness: 0.2
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side: THREE.DoubleSide
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roughness: 0.2
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}),
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gold: new THREE.MeshStandardMaterial({
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color: "#ffd700",
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metalness: 1.0,
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roughness: 0.3
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side: THREE.DoubleSide
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roughness: 0.3
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}),
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diamond: new THREE.MeshStandardMaterial({
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color: "#e0f7fa",
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@@ -797,24 +761,20 @@ const availableMaterials = {
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roughness: 0.05,
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transparent: true,
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opacity: 0.9,
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envMapIntensity: 1.5
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side: THREE.DoubleSide
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envMapIntensity: 1.5
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}),
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test_material: new THREE.MeshStandardMaterial({
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color: "red",
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roughness: 0.1
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side: THREE.DoubleSide
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roughness: 0.1
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})
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};
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new THREE.MeshStandardMaterial({
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color: "#cccccc",
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roughness: 0.8
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side: THREE.DoubleSide
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roughness: 0.8
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});
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new THREE.MeshStandardMaterial({
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color: "#000",
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roughness: 0.8
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side: THREE.DoubleSide
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roughness: 0.8
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});
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// Helper function to check for hex color codes
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@@ -822,7 +782,7 @@ const isHexColor = str => /^#([0-9A-F]{3}){1,2}$/i.test(str);
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/**
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* A simple "builder" that creates a THREE.MeshStandardMaterial from a prop and an
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* optional map of pre-loaded textures. It
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* optional map of pre-loaded textures. It now loads textures if they are not pre-loaded.
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* @param prop - The material definition (string or object).
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* @param textures - A map of URL -> THREE.Texture, provided by useTexture.
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* @returns A THREE.MeshStandardMaterial instance.
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@@ -845,7 +805,8 @@ const buildMaterial = (prop, textures) => {
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} else if (textures && textures[sourceValue]) {
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params.map = textures[sourceValue];
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} else {
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const texture = new THREE.TextureLoader().load(sourceValue);
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params.map = texture;
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}
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if (opacity !== undefined && opacity < 1) {
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params.transparent = true;
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@@ -2284,24 +2245,20 @@ const DoorConfigurator = _ref => {
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is2D = false,
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totalWidth,
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totalHeight,
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frameDepth
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} = _ref;
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return (
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doorOpening: doorOpening,
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totalWidth: totalWidth,
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totalHeight: totalHeight
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})
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return /*#__PURE__*/jsx(ConfiguratorProvider, {
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initialIs2D: is2D,
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children: /*#__PURE__*/jsx(DoorModels, {
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doorName: doorName,
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materials: materials,
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doorPivot: doorPivot,
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doorOpening: doorOpening,
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totalWidth: totalWidth,
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totalHeight: totalHeight,
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frameDepth: frameDepth
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})
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-
);
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});
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};
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export { DoorConfigurator as default, useConfigurator };
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