door_models 5.3.6 → 5.3.7

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package/dist/index.cjs.js CHANGED
@@ -1487,20 +1487,12 @@ function DoorModels(_ref7) {
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  } = doorFrame;
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  const initialDoorHeight = React.useRef(null);
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  React.useEffect(() => {
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- // If our initial height hasn't been set yet AND we have a valid height...
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  if (initialDoorHeight.current === null && doorHeight > 0) {
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- // ...set it. This will now be the stable base value for your logic.
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- // This line will only run once for the initial valid height.
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  initialDoorHeight.current = doorHeight;
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  }
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- }, [doorHeight]); // This hook listens for changes to doorHeight
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-
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- // YOUR ORIGINAL LOGIC IS UNCHANGED, we just add a safety check.
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+ }, [doorHeight]);
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  const pivotNewPosition = React.useMemo(() => {
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- // If the initial value hasn't been captured, don't move the door.
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  if (initialDoorHeight.current === null || initialDoorHeight.current === 0) return 0;
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-
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- // Your existing, correct logic now works because initialDoorHeight.current is correct.
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  return (doorHeight - initialDoorHeight.current) / 2 / 1000;
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  }, [doorHeight]);
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  const {
@@ -2002,6 +1994,19 @@ function DoorLeaf(_ref8) {
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  const occulusHeightM = mainDoorHeightM - occulusY1M - occulusY2M;
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  const occulusPositionXM = (occulusX1M - occulusX2M) / 2;
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  const occulusPositionYM = (occulusY2M - occulusY1M) / 2;
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+ React.useEffect(() => {
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+ const materialsToUpdate = [frontDoorPlaneMaterial, backDoorPlaneMaterial];
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+ materialsToUpdate.forEach(material => {
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+ // Check if the material has a texture map
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+ if (material.map) {
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+ // Set the texture to repeat
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+ material.map.wrapS = THREE__namespace.RepeatWrapping;
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+ material.map.wrapT = THREE__namespace.RepeatWrapping;
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+ material.map.repeat.set(doorWidthM, mainDoorHeightM);
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+ material.map.needsUpdate = true;
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+ }
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+ });
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+ }, [doorWidthM, mainDoorHeightM, frontDoorPlaneMaterial, backDoorPlaneMaterial]);
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  const [isOpen, setIsOpen] = React.useState(false);
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  const hingeSideX = pivot === "left" ? -doorWidthM / 2 : doorWidthM / 2;
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