domma-cms 0.2.0 → 0.3.0

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Files changed (72) hide show
  1. package/README.md +2 -3
  2. package/admin/css/admin.css +1 -1200
  3. package/admin/js/api.js +1 -242
  4. package/admin/js/app.js +5 -279
  5. package/admin/js/config/sidebar-config.js +1 -115
  6. package/admin/js/lib/card.js +1 -63
  7. package/admin/js/lib/image-editor.js +1 -869
  8. package/admin/js/lib/markdown-toolbar.js +46 -421
  9. package/admin/js/templates/layouts.html +44 -7
  10. package/admin/js/templates/page-editor.html +9 -0
  11. package/admin/js/templates/settings.html +18 -1
  12. package/admin/js/templates/users.html +29 -4
  13. package/admin/js/views/collection-editor.js +3 -487
  14. package/admin/js/views/collection-entries.js +1 -484
  15. package/admin/js/views/collections.js +1 -153
  16. package/admin/js/views/dashboard.js +1 -56
  17. package/admin/js/views/documentation.js +1 -12
  18. package/admin/js/views/index.js +1 -39
  19. package/admin/js/views/layouts.js +9 -42
  20. package/admin/js/views/login.js +7 -251
  21. package/admin/js/views/media.js +1 -240
  22. package/admin/js/views/navigation.js +14 -212
  23. package/admin/js/views/page-editor.js +53 -661
  24. package/admin/js/views/pages.js +5 -72
  25. package/admin/js/views/plugins.js +13 -90
  26. package/admin/js/views/settings.js +1 -199
  27. package/admin/js/views/tutorials.js +1 -12
  28. package/admin/js/views/user-editor.js +1 -88
  29. package/admin/js/views/users.js +7 -76
  30. package/bin/cli.js +18 -9
  31. package/config/auth.json +1 -17
  32. package/config/navigation.json +15 -0
  33. package/config/site.json +5 -4
  34. package/package.json +1 -1
  35. package/plugins/domma-effects/public/celebrations/core/canvas.js +2 -104
  36. package/plugins/domma-effects/public/celebrations/core/particles.js +1 -144
  37. package/plugins/domma-effects/public/celebrations/core/physics.js +1 -166
  38. package/plugins/domma-effects/public/celebrations/index.js +1 -535
  39. package/plugins/domma-effects/public/celebrations/themes/christmas.js +1 -1805
  40. package/plugins/domma-effects/public/celebrations/themes/guy-fawkes.js +1 -1477
  41. package/plugins/domma-effects/public/celebrations/themes/halloween.js +1 -1837
  42. package/plugins/domma-effects/public/celebrations/themes/st-andrews.js +1 -1175
  43. package/plugins/domma-effects/public/celebrations/themes/st-davids.js +1 -1258
  44. package/plugins/domma-effects/public/celebrations/themes/st-georges.js +1 -1754
  45. package/plugins/domma-effects/public/celebrations/themes/st-patricks.js +1 -1290
  46. package/plugins/domma-effects/public/celebrations/themes/valentines.js +1 -1361
  47. package/plugins/example-analytics/stats.json +16 -12
  48. package/plugins/form-builder/admin/templates/form-editor.html +158 -130
  49. package/plugins/form-builder/admin/views/form-editor.js +3 -1
  50. package/plugins/form-builder/data/forms/contact-details.json +71 -35
  51. package/plugins/form-builder/data/forms/feedback.json +130 -0
  52. package/plugins/form-builder/data/submissions/feedback.json +1 -0
  53. package/plugins/form-builder/public/form-logic-engine.js +1 -568
  54. package/public/css/site.css +1 -302
  55. package/public/js/btt.js +1 -90
  56. package/public/js/cookie-consent.js +1 -61
  57. package/public/js/site.js +1 -204
  58. package/scripts/setup.js +12 -9
  59. package/server/middleware/auth.js +44 -21
  60. package/server/routes/api/auth.js +38 -8
  61. package/server/routes/api/collections.js +18 -5
  62. package/server/routes/api/layouts.js +18 -4
  63. package/server/routes/api/media.js +2 -3
  64. package/server/routes/api/navigation.js +2 -3
  65. package/server/routes/api/pages.js +3 -3
  66. package/server/routes/api/settings.js +2 -3
  67. package/server/routes/api/users.js +4 -6
  68. package/server/routes/public.js +3 -3
  69. package/server/server.js +8 -0
  70. package/server/services/markdown.js +102 -3
  71. package/server/services/userTypes.js +167 -0
  72. package/plugins/form-builder/email.js +0 -103
@@ -1,1754 +1 @@
1
- /**
2
- * St George's Day Theme for Domma Celebrations
3
- * (April 23rd, English Celebration)
4
- *
5
- * Features:
6
- * - Rose petals (red and white - English colors)
7
- * - English roses blooming
8
- * - St George's Cross (red cross on white)
9
- * - Knight silhouette (St George)
10
- * - Dragon (medieval European style)
11
- * - Shield and sword imagery
12
- * - Red and white color scheme with gold accents
13
- */
14
-
15
- export default {
16
- name: 'st-georges',
17
- displayName: 'St George\'s Day',
18
- emoji: '🏴󠁧󠁢󠁥󠁮󠁧󠁿',
19
-
20
- // Intensity configurations
21
- intensityConfig: {
22
- light: {
23
- count: 40,
24
- speedRange: [0.3, 1.0],
25
- sizeRange: [2, 4],
26
- roses: 3,
27
- knightChance: 0.0002,
28
- twinklingStars: 10
29
- },
30
- medium: {
31
- count: 80,
32
- speedRange: [0.4, 1.3],
33
- sizeRange: [2, 5],
34
- roses: 5,
35
- knightChance: 0.0004,
36
- twinklingStars: 18
37
- },
38
- heavy: {
39
- count: 120,
40
- speedRange: [0.5, 1.6],
41
- sizeRange: [3, 6],
42
- roses: 8,
43
- knightChance: 0.0006,
44
- twinklingStars: 25
45
- }
46
- },
47
-
48
- particles: ['rose-petal', 'tudor-rose', 'oak-leaf', 'sparkle'],
49
- decorations: ['english-rose', 'st-georges-cross', 'knight', 'dragon', 'shield', 'castle','twinkling-star'],
50
- colors: {
51
- primary: '#C8102E', // English red
52
- secondary: '#FFFFFF', // White
53
- tertiary: '#012169', // English blue (from Union Jack)
54
- accent: '#FFD700', // Gold
55
- greenStem: '#228B22' // Rose stem
56
- },
57
-
58
- /**
59
- * Create rose petal particle (simple red/white petal)
60
- */
61
- createRosePetal(canvasWidth, canvasHeight, config) {
62
- // 70% red petals, 30% white petals (English colors)
63
- const isRed = Math.random() < 0.7;
64
- const petalColors = isRed
65
- ? ['#C8102E', '#DC143C', '#B91C1C', '#991B1B'] // Red shades
66
- : ['#FFFFFF', '#FFF5F5', '#FECACA', '#FEE2E2']; // White to pink shades
67
-
68
- return {
69
- type: 'rose-petal',
70
- x: -30, // Start from left edge
71
- y: Math.random() * canvasHeight, // Random height
72
- vx: config.speedRange[0] + Math.random() * (config.speedRange[1] - config.speedRange[0]), // Horizontal drift
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- size: (config.sizeRange[0] + Math.random() * (config.sizeRange[1] - config.sizeRange[0])) * 1.5, // Larger petals
74
- speed: (Math.random() - 0.5) * 0.2, // Gentle vertical bobbing
75
- opacity: 0.75 + Math.random() * 0.25,
76
- windOffset: Math.random() * Math.PI * 2,
77
- windSpeed: 0.015 + Math.random() * 0.02,
78
- rotation: Math.random() * Math.PI * 2,
79
- rotationSpeed: (Math.random() - 0.5) * 0.03,
80
- color: petalColors[Math.floor(Math.random() * petalColors.length)],
81
- flutter: Math.random() * Math.PI * 2,
82
- flutterSpeed: 0.02 + Math.random() * 0.02,
83
- active: true
84
- };
85
- },
86
-
87
- /**
88
- * Create Tudor Rose particle (red and white layered rose - full flower)
89
- */
90
- createTudorRose(canvasWidth, canvasHeight, config) {
91
- return {
92
- type: 'tudor-rose',
93
- x: -30, // Start from left edge
94
- y: Math.random() * canvasHeight, // Random height
95
- vx: config.speedRange[0] + Math.random() * (config.speedRange[1] - config.speedRange[0]), // Horizontal drift
96
- size: config.sizeRange[0] + Math.random() * (config.sizeRange[1] - config.sizeRange[0]),
97
- speed: (Math.random() - 0.5) * 0.15, // Gentle vertical bobbing
98
- opacity: 0.8 + Math.random() * 0.2,
99
- windOffset: Math.random() * Math.PI * 2,
100
- windSpeed: 0.015 + Math.random() * 0.02,
101
- rotation: Math.random() * Math.PI * 2,
102
- rotationSpeed: (Math.random() - 0.5) * 0.02,
103
- petalCount: 5, // Tudor rose has 5 petals
104
- active: true
105
- };
106
- },
107
-
108
- /**
109
- * Create Oak Leaf particle (English oak - national tree)
110
- */
111
- createOakLeaf(canvasWidth, canvasHeight, config) {
112
- const colorChoice = Math.random();
113
- let color;
114
- if (colorChoice < 0.6) {
115
- color = '#2d5016'; // 60% dark green
116
- } else if (colorChoice < 0.85) {
117
- color = '#6b8e23'; // 25% olive green
118
- } else {
119
- color = '#8b4513'; // 15% autumn brown
120
- }
121
-
122
- return {
123
- type: 'oak-leaf',
124
- x: -30, // Start from left edge
125
- y: Math.random() * canvasHeight, // Random height
126
- vx: (config.speedRange[0] + Math.random() * (config.speedRange[1] - config.speedRange[0])) * 0.8, // Horizontal drift
127
- size: config.sizeRange[0] + Math.random() * (config.sizeRange[1] - config.sizeRange[0]),
128
- speed: (Math.random() - 0.5) * 0.2, // Gentle vertical bobbing
129
- opacity: 0.75 + Math.random() * 0.25,
130
- windOffset: Math.random() * Math.PI * 2,
131
- windSpeed: 0.02 + Math.random() * 0.03,
132
- rotation: Math.random() * Math.PI * 2,
133
- rotationSpeed: (Math.random() - 0.5) * 0.04,
134
- color: color,
135
- flutter: Math.random() * Math.PI * 2,
136
- flutterSpeed: 0.03 + Math.random() * 0.02,
137
- active: true
138
- };
139
- },
140
-
141
- /**
142
- * Create sparkle particle (English celebration sparkles)
143
- */
144
- createSparkle(canvasWidth, canvasHeight, config) {
145
- const colors = ['#FFD700', '#FFFFFF', '#C8102E']; // Gold, white, red
146
- return {
147
- type: 'sparkle',
148
- x: -20, // Start from left edge
149
- y: Math.random() * canvasHeight, // Random height
150
- vx: (config.speedRange[0] + Math.random() * (config.speedRange[1] - config.speedRange[0])) * 0.8, // Horizontal drift
151
- size: config.sizeRange[0] + Math.random() * (config.sizeRange[1] - config.sizeRange[0]) * 0.6,
152
- vy: (Math.random() - 0.5) * 0.2, // Minimal random vertical movement
153
- opacity: 0.6 + Math.random() * 0.4,
154
- rotation: Math.random() * Math.PI * 2,
155
- rotationSpeed: (Math.random() - 0.5) * 0.04,
156
- color: colors[Math.floor(Math.random() * colors.length)],
157
- twinklePhase: Math.random() * Math.PI * 2,
158
- windOffset: Math.random() * Math.PI * 2,
159
- windSpeed: 0.015 + Math.random() * 0.02,
160
- active: true,
161
- static: false
162
- };
163
- },
164
-
165
- /**
166
- * Create drifting particle (randomly picks type)
167
- * Note: St. George's Day particles drift horizontally (left-to-right), not vertically
168
- */
169
- createFallingParticle(canvasWidth, canvasHeight, config) {
170
- const choice = Math.random();
171
-
172
- // 60% rose petals, 20% full Tudor roses, 15% sparkles, 5% oak leaves
173
- if (choice < 0.6) {
174
- return this.createRosePetal(canvasWidth, canvasHeight, config);
175
- } else if (choice < 0.8) {
176
- return this.createTudorRose(canvasWidth, canvasHeight, config);
177
- } else if (choice < 0.95) {
178
- return this.createSparkle(canvasWidth, canvasHeight, config);
179
- } else {
180
- return this.createOakLeaf(canvasWidth, canvasHeight, config);
181
- }
182
- },
183
-
184
- /**
185
- * Create English rose decoration (blooming flower)
186
- */
187
- createEnglishRose(canvasWidth, canvasHeight, options = {}) {
188
- return {
189
- type: 'english-rose',
190
- x: options.x !== undefined ? options.x : Math.random() * canvasWidth * 0.8 + canvasWidth * 0.1,
191
- y: options.y !== undefined ? options.y : canvasHeight - 60 - Math.random() * 100,
192
- size: 15 + Math.random() * 10,
193
- opacity: 1,
194
- color: Math.random() < 0.7 ? '#C8102E' : '#FFFFFF', // 70% red, 30% white
195
- bloomPhase: Math.random() * Math.PI * 2,
196
- petalCount: 8 + Math.floor(Math.random() * 5),
197
- active: true,
198
- static: true
199
- };
200
- },
201
-
202
- /**
203
- * Create St George's Cross flag decoration
204
- */
205
- createStGeorgesCross(canvasWidth, canvasHeight, options = {}) {
206
- return {
207
- type: 'st-georges-cross',
208
- x: options.x !== undefined ? options.x : canvasWidth * 0.1 + Math.random() * canvasWidth * 0.8,
209
- y: options.y !== undefined ? options.y : 50 + Math.random() * 100,
210
- size: 40 + Math.random() * 20,
211
- opacity: 1,
212
- waveOffset: Math.random() * Math.PI * 2,
213
- waveSpeed: 0.001 + Math.random() * 0.001,
214
- active: true,
215
- static: true
216
- };
217
- },
218
-
219
- /**
220
- * Create knight (St George) decoration
221
- */
222
- createKnight(canvasWidth, canvasHeight) {
223
- const fromLeft = Math.random() < 0.5;
224
- return {
225
- type: 'knight',
226
- x: fromLeft ? -80 : canvasWidth + 80,
227
- y: canvasHeight - 50,
228
- baseY: canvasHeight - 50,
229
- vx: fromLeft ? 0.8 + Math.random() * 0.4 : -(0.8 + Math.random() * 0.4),
230
- size: 20 + Math.random() * 10,
231
- opacity: 1,
232
- marchPhase: Math.random() * Math.PI * 2,
233
- marchSpeed: 0.015,
234
- active: true,
235
- static: false
236
- };
237
- },
238
-
239
- /**
240
- * Create dragon decoration (medieval European style)
241
- */
242
- createDragon(canvasWidth, canvasHeight, options = {}) {
243
- const fromLeft = Math.random() < 0.5;
244
- return {
245
- type: 'dragon',
246
- x: fromLeft ? -100 : canvasWidth + 100,
247
- y: canvasHeight * 0.3 + Math.random() * canvasHeight * 0.2,
248
- baseY: canvasHeight * 0.3 + Math.random() * canvasHeight * 0.2,
249
- vx: fromLeft ? 1.5 + Math.random() * 0.5 : -(1.5 + Math.random() * 0.5),
250
- size: 30 + Math.random() * 15,
251
- opacity: 1,
252
- wingPhase: Math.random() * Math.PI * 2,
253
- wingSpeed: 0.012,
254
- breatheFirePhase: Math.random() * Math.PI * 2,
255
- active: true,
256
- static: false
257
- };
258
- },
259
-
260
- /**
261
- * Create shield decoration (with St George's Cross)
262
- */
263
- createShield(canvasWidth, canvasHeight, options = {}) {
264
- return {
265
- type: 'shield',
266
- x: options.x !== undefined ? options.x : canvasWidth * 0.2 + Math.random() * canvasWidth * 0.6,
267
- y: options.y !== undefined ? options.y : canvasHeight - 80 - Math.random() * 150,
268
- size: 20 + Math.random() * 10,
269
- opacity: 1,
270
- rotation: -Math.PI / 12 + Math.random() * (Math.PI / 6),
271
- glintPhase: Math.random() * Math.PI * 2,
272
- active: true,
273
- static: true
274
- };
275
- },
276
-
277
- /**
278
- * Create initial static decorations
279
- */
280
- createInitialDecorations(canvasWidth, canvasHeight, config) {
281
- const decorations = [];
282
-
283
- // Castle (left side)
284
- decorations.push({
285
- type: 'castle',
286
- x: 150,
287
- y: canvasHeight - 100,
288
- size: 80 + Math.random() * 20,
289
- opacity: 1,
290
- active: true,
291
- static: true
292
- });
293
-
294
- // Static dragon (perched on castle or ground, right side)
295
- decorations.push({
296
- type: 'dragon',
297
- x: canvasWidth - 200,
298
- y: canvasHeight - 60,
299
- baseY: canvasHeight - 60,
300
- vx: 0, // Static, not moving
301
- size: 25 + Math.random() * 10,
302
- opacity: 1,
303
- time: 0,
304
- wingPhase: Math.random() * Math.PI * 2,
305
- breathePhase: Math.random() * Math.PI * 2,
306
- active: true,
307
- static: true
308
- });
309
-
310
- // Knight on steed (center-left, facing dragon)
311
- decorations.push({
312
- type: 'knight',
313
- x: canvasWidth * 0.4,
314
- y: canvasHeight - 45,
315
- baseY: canvasHeight - 45,
316
- vx: 0, // Static, mounted and ready
317
- size: 20 + Math.random() * 5,
318
- opacity: 1,
319
- time: 0,
320
- legPhase: 0, // Standing still
321
- weaponRaised: true, // Lance raised toward dragon
322
- active: true,
323
- static: true
324
- });
325
-
326
- // St George's Cross flags on castle
327
- decorations.push(this.createStGeorgesCross(canvasWidth, canvasHeight, {
328
- x: 150,
329
- y: canvasHeight - 180,
330
- size: 30
331
- }));
332
-
333
- // Shields displayed (decorative)
334
- decorations.push(this.createShield(canvasWidth, canvasHeight, {
335
- x: canvasWidth * 0.15,
336
- y: canvasHeight - 60
337
- }));
338
-
339
- // Create twinkling stars
340
- const starCount = config.twinklingStars || 18;
341
- for (let i = 0; i < starCount; i++) {
342
- decorations.push(this.createTwinklingStar(canvasWidth, canvasHeight));
343
- }
344
-
345
- return decorations;
346
- },
347
-
348
- /**
349
- * Create twinkling star particle
350
- */
351
- createTwinklingStar(canvasWidth, canvasHeight) {
352
- return {
353
- type: 'twinkling-star',
354
- x: Math.random() * canvasWidth,
355
- y: Math.random() * (canvasHeight * 0.5),
356
- size: 1 + Math.random() * 2,
357
- opacity: 0.6 + Math.random() * 0.3,
358
- twinklePhase: Math.random() * Math.PI * 2,
359
- twinkleSpeed: 0.003 + Math.random() * 0.003,
360
- active: true,
361
- static: true
362
- };
363
- },
364
-
365
- /**
366
- * Spawn special St George's particles
367
- */
368
- spawnSpecialParticle(specialParticles, canvasWidth, canvasHeight, config) {
369
- const choice = Math.random();
370
-
371
- // Knight (very rare, max 1)
372
- if (choice < config.knightChance) {
373
- if (specialParticles.some(p => p.type === 'knight')) {
374
- return null;
375
- }
376
- return this.createKnight(canvasWidth, canvasHeight);
377
- }
378
-
379
- // Dragon (very rare, max 1)
380
- if (choice < config.knightChance * 1.2) {
381
- if (specialParticles.some(p => p.type === 'dragon')) {
382
- return null;
383
- }
384
- return this.createDragon(canvasWidth, canvasHeight);
385
- }
386
-
387
- // English rose (rare)
388
- if (choice < 0.0005) {
389
- const roseCount = specialParticles.filter(p => p.type === 'english-rose').length;
390
- if (roseCount < config.roses) {
391
- return this.createEnglishRose(canvasWidth, canvasHeight);
392
- }
393
- }
394
-
395
- // St George's Cross flag (rare, max 2)
396
- if (choice < 0.0003) {
397
- const flagCount = specialParticles.filter(p => p.type === 'st-georges-cross').length;
398
- if (flagCount < 2) {
399
- return this.createStGeorgesCross(canvasWidth, canvasHeight);
400
- }
401
- }
402
-
403
- // Shield (rare, max 3)
404
- if (choice < 0.0004) {
405
- const shieldCount = specialParticles.filter(p => p.type === 'shield').length;
406
- if (shieldCount < 3) {
407
- return this.createShield(canvasWidth, canvasHeight);
408
- }
409
- }
410
-
411
- return null;
412
- },
413
-
414
- /**
415
- * Draw rose petal (simple red/white petal)
416
- */
417
- drawRosePetal(ctx, particle, time) {
418
- const x = particle.x;
419
- const y = particle.y;
420
- const size = particle.size;
421
-
422
- // Flutter effect (petal curling as it drifts)
423
- const flutter = Math.sin(time * particle.flutterSpeed + particle.flutter) * 0.3;
424
-
425
- ctx.save();
426
- ctx.globalAlpha = particle.opacity;
427
- ctx.translate(x, y);
428
- ctx.rotate(particle.rotation + flutter);
429
-
430
- // Determine if this is a white or red petal based on color
431
- const isWhite = particle.color.includes('FFF') || particle.color.includes('fff');
432
-
433
- // Petal shape (heart-like rose petal)
434
- ctx.fillStyle = particle.color;
435
- ctx.strokeStyle = isWhite ? '#FFE6E6' : '#8B0000';
436
- ctx.lineWidth = size * 0.08;
437
-
438
- ctx.beginPath();
439
- // Top curves (two rounded lobes)
440
- ctx.moveTo(0, -size * 0.4);
441
- ctx.bezierCurveTo(
442
- size * 0.6, -size * 0.8,
443
- size * 0.8, -size * 0.2,
444
- size * 0.4, size * 0.2
445
- );
446
- // Bottom point
447
- ctx.lineTo(0, size * 1.0);
448
- ctx.lineTo(-size * 0.4, size * 0.2);
449
- // Left curve
450
- ctx.bezierCurveTo(
451
- -size * 0.8, -size * 0.2,
452
- -size * 0.6, -size * 0.8,
453
- 0, -size * 0.4
454
- );
455
- ctx.closePath();
456
- ctx.fill();
457
- ctx.stroke();
458
-
459
- // Central vein
460
- ctx.strokeStyle = isWhite ? 'rgba(255, 182, 193, 0.5)' : 'rgba(139, 0, 0, 0.4)';
461
- ctx.lineWidth = size * 0.06;
462
- ctx.beginPath();
463
- ctx.moveTo(0, -size * 0.3);
464
- ctx.lineTo(0, size * 0.9);
465
- ctx.stroke();
466
-
467
- ctx.restore();
468
- },
469
-
470
- /**
471
- * Draw English rose (blooming flower)
472
- */
473
- drawEnglishRose(ctx, particle, time) {
474
- const x = particle.x;
475
- const y = particle.y;
476
- const size = particle.size;
477
- const bloom = 0.8 + (Math.sin(time * 0.002 + particle.bloomPhase) + 1) * 0.1;
478
-
479
- ctx.save();
480
- ctx.translate(x, y);
481
-
482
- // Stem
483
- ctx.strokeStyle = this.colors.greenStem;
484
- ctx.lineWidth = size * 0.12;
485
- ctx.beginPath();
486
- ctx.moveTo(0, 0);
487
- ctx.quadraticCurveTo(
488
- -size * 0.2, size * 0.8,
489
- 0, size * 1.5
490
- );
491
- ctx.stroke();
492
-
493
- // Leaves
494
- ctx.fillStyle = '#2D5016';
495
- [-1, 1].forEach(side => {
496
- ctx.save();
497
- ctx.translate(side * size * 0.15, size * 0.8);
498
- ctx.rotate(side * Math.PI / 6);
499
- ctx.beginPath();
500
- ctx.ellipse(0, 0, size * 0.3, size * 0.15, 0, 0, Math.PI * 2);
501
- ctx.fill();
502
- ctx.restore();
503
- });
504
-
505
- // Rose petals (layered circular pattern)
506
- ctx.fillStyle = particle.color;
507
- ctx.strokeStyle = particle.color === '#FFFFFF' ? '#FFE6E6' : '#8B0000';
508
- ctx.lineWidth = 1;
509
-
510
- // Outer layer
511
- for (let i = 0; i < particle.petalCount; i++) {
512
- const angle = (i / particle.petalCount) * Math.PI * 2;
513
- ctx.save();
514
- ctx.rotate(angle);
515
- ctx.translate(0, -size * 0.4 * bloom);
516
-
517
- ctx.beginPath();
518
- ctx.moveTo(0, size * 0.25);
519
- ctx.bezierCurveTo(
520
- -size * 0.25, -size * 0.1,
521
- -size * 0.15, -size * 0.35,
522
- 0, -size * 0.25
523
- );
524
- ctx.bezierCurveTo(
525
- size * 0.15, -size * 0.35,
526
- size * 0.25, -size * 0.1,
527
- 0, size * 0.25
528
- );
529
- ctx.closePath();
530
- ctx.fill();
531
- ctx.stroke();
532
-
533
- ctx.restore();
534
- }
535
-
536
- // Inner layer (offset rotation)
537
- ctx.globalAlpha = 0.9;
538
- for (let i = 0; i < particle.petalCount - 2; i++) {
539
- const angle = (i / (particle.petalCount - 2)) * Math.PI * 2 + (Math.PI / particle.petalCount);
540
- ctx.save();
541
- ctx.rotate(angle);
542
- ctx.translate(0, -size * 0.25 * bloom);
543
-
544
- ctx.beginPath();
545
- ctx.moveTo(0, size * 0.15);
546
- ctx.bezierCurveTo(
547
- -size * 0.15, -size * 0.05,
548
- -size * 0.1, -size * 0.2,
549
- 0, -size * 0.15
550
- );
551
- ctx.bezierCurveTo(
552
- size * 0.1, -size * 0.2,
553
- size * 0.15, -size * 0.05,
554
- 0, size * 0.15
555
- );
556
- ctx.closePath();
557
- ctx.fill();
558
-
559
- ctx.restore();
560
- }
561
-
562
- // Center (yellow stamens)
563
- ctx.globalAlpha = 1;
564
- ctx.fillStyle = '#FFD700';
565
- ctx.beginPath();
566
- ctx.arc(0, 0, size * 0.15 * bloom, 0, Math.PI * 2);
567
- ctx.fill();
568
-
569
- // Stamen dots
570
- ctx.fillStyle = '#FFA500';
571
- for (let i = 0; i < 8; i++) {
572
- const angle = (i / 8) * Math.PI * 2;
573
- const distance = size * 0.08 * bloom;
574
- ctx.beginPath();
575
- ctx.arc(
576
- Math.cos(angle) * distance,
577
- Math.sin(angle) * distance,
578
- size * 0.03,
579
- 0,
580
- Math.PI * 2
581
- );
582
- ctx.fill();
583
- }
584
-
585
- ctx.restore();
586
- },
587
-
588
- /**
589
- * Draw St George's Cross flag (redesigned)
590
- */
591
- drawStGeorgesCross(ctx, particle, time) {
592
- const x = particle.x;
593
- const y = particle.y;
594
- const size = particle.size;
595
- const waveOffset = time * particle.waveSpeed + particle.waveOffset;
596
-
597
- ctx.save();
598
- ctx.translate(x, y);
599
-
600
- // ===== FLAGPOLE (wooden with grain detail) =====
601
- const poleGradient = ctx.createLinearGradient(-size * 0.64, 0, -size * 0.56, 0);
602
- poleGradient.addColorStop(0, '#5a4a3a');
603
- poleGradient.addColorStop(0.5, '#8B4513');
604
- poleGradient.addColorStop(1, '#6a5343');
605
- ctx.fillStyle = poleGradient;
606
- ctx.fillRect(-size * 0.64, -size * 0.35, size * 0.08, size * 1.9);
607
-
608
- // Pole edge highlight
609
- ctx.strokeStyle = '#9a6333';
610
- ctx.lineWidth = 1;
611
- ctx.beginPath();
612
- ctx.moveTo(-size * 0.64, -size * 0.35);
613
- ctx.lineTo(-size * 0.64, size * 1.55);
614
- ctx.stroke();
615
-
616
- // Pole shadow
617
- ctx.strokeStyle = '#3a2a1a';
618
- ctx.beginPath();
619
- ctx.moveTo(-size * 0.56, -size * 0.35);
620
- ctx.lineTo(-size * 0.56, size * 1.55);
621
- ctx.stroke();
622
-
623
- // Gold finial (decorative top)
624
- ctx.fillStyle = '#FFD700';
625
- ctx.beginPath();
626
- ctx.arc(-size * 0.6, -size * 0.4, size * 0.06, 0, Math.PI * 2);
627
- ctx.fill();
628
- ctx.strokeStyle = '#DAA520';
629
- ctx.lineWidth = 1.5;
630
- ctx.stroke();
631
-
632
- // ===== FLAG FABRIC (smooth wave, proper cross) =====
633
- const flagWidth = size * 1.5;
634
- const flagHeight = size * 1.0;
635
- const verticalStripes = 12; // More stripes for smoother wave
636
-
637
- // Draw flag in vertical strips with wave displacement
638
- for (let i = 0; i < verticalStripes; i++) {
639
- const stripX = -size * 0.5 + (i / verticalStripes) * flagWidth;
640
- const nextStripX = -size * 0.5 + ((i + 1) / verticalStripes) * flagWidth;
641
- const stripWidth = nextStripX - stripX;
642
-
643
- // Wave calculation for this strip
644
- const wave = Math.sin(waveOffset + i * 0.4) * size * 0.12;
645
- const nextWave = Math.sin(waveOffset + (i + 1) * 0.4) * size * 0.12;
646
-
647
- // Calculate if this strip is in the cross area
648
- const stripCenter = stripX + stripWidth / 2 + size * 0.5;
649
- const normalizedX = stripCenter / flagWidth; // 0 to 1
650
-
651
- const isVerticalBar = normalizedX > 0.4 && normalizedX < 0.6;
652
-
653
- ctx.save();
654
-
655
- // ===== WHITE BACKGROUND STRIP =====
656
- ctx.fillStyle = '#FFFFFF';
657
- ctx.beginPath();
658
- ctx.moveTo(stripX, -flagHeight / 2 + wave);
659
- ctx.lineTo(nextStripX, -flagHeight / 2 + nextWave);
660
- ctx.lineTo(nextStripX, flagHeight / 2 + nextWave);
661
- ctx.lineTo(stripX, flagHeight / 2 + wave);
662
- ctx.closePath();
663
- ctx.fill();
664
-
665
- // ===== RED CROSS STRIPS =====
666
- ctx.fillStyle = '#C8102E';
667
-
668
- // Vertical bar of cross (center strip)
669
- if (isVerticalBar) {
670
- ctx.beginPath();
671
- ctx.moveTo(stripX, -flagHeight / 2 + wave);
672
- ctx.lineTo(nextStripX, -flagHeight / 2 + nextWave);
673
- ctx.lineTo(nextStripX, flagHeight / 2 + nextWave);
674
- ctx.lineTo(stripX, flagHeight / 2 + wave);
675
- ctx.closePath();
676
- ctx.fill();
677
- }
678
-
679
- // Horizontal bar of cross (middle section of each strip)
680
- ctx.beginPath();
681
- ctx.moveTo(stripX, -flagHeight * 0.15 + wave);
682
- ctx.lineTo(nextStripX, -flagHeight * 0.15 + nextWave);
683
- ctx.lineTo(nextStripX, flagHeight * 0.15 + nextWave);
684
- ctx.lineTo(stripX, flagHeight * 0.15 + wave);
685
- ctx.closePath();
686
- ctx.fill();
687
-
688
- // ===== FABRIC SHADING (alternating for depth) =====
689
- const shade = Math.sin(waveOffset + i * 0.4) * 0.15;
690
- if (shade > 0) {
691
- ctx.fillStyle = `rgba(255, 255, 255, ${shade * 0.3})`;
692
- } else {
693
- ctx.fillStyle = `rgba(0, 0, 0, ${-shade * 0.2})`;
694
- }
695
- ctx.beginPath();
696
- ctx.moveTo(stripX, -flagHeight / 2 + wave);
697
- ctx.lineTo(nextStripX, -flagHeight / 2 + nextWave);
698
- ctx.lineTo(nextStripX, flagHeight / 2 + nextWave);
699
- ctx.lineTo(stripX, flagHeight / 2 + wave);
700
- ctx.closePath();
701
- ctx.fill();
702
-
703
- // Strip edge line (fabric texture)
704
- ctx.strokeStyle = 'rgba(0, 0, 0, 0.1)';
705
- ctx.lineWidth = 0.5;
706
- ctx.beginPath();
707
- ctx.moveTo(nextStripX, -flagHeight / 2 + nextWave);
708
- ctx.lineTo(nextStripX, flagHeight / 2 + nextWave);
709
- ctx.stroke();
710
-
711
- ctx.restore();
712
- }
713
-
714
- // ===== FLAG BORDER (subtle outline) =====
715
- ctx.strokeStyle = 'rgba(0, 0, 0, 0.25)';
716
- ctx.lineWidth = 1.5;
717
- ctx.beginPath();
718
- // Top edge
719
- ctx.moveTo(-size * 0.5, -flagHeight / 2 + Math.sin(waveOffset) * size * 0.12);
720
- for (let i = 1; i <= verticalStripes; i++) {
721
- const stripX = -size * 0.5 + (i / verticalStripes) * flagWidth;
722
- const wave = Math.sin(waveOffset + i * 0.4) * size * 0.12;
723
- ctx.lineTo(stripX, -flagHeight / 2 + wave);
724
- }
725
- // Right edge
726
- ctx.lineTo(
727
- -size * 0.5 + flagWidth,
728
- flagHeight / 2 + Math.sin(waveOffset + verticalStripes * 0.4) * size * 0.12
729
- );
730
- // Bottom edge
731
- for (let i = verticalStripes; i >= 0; i--) {
732
- const stripX = -size * 0.5 + (i / verticalStripes) * flagWidth;
733
- const wave = Math.sin(waveOffset + i * 0.4) * size * 0.12;
734
- ctx.lineTo(stripX, flagHeight / 2 + wave);
735
- }
736
- // Left edge (back to pole)
737
- ctx.closePath();
738
- ctx.stroke();
739
-
740
- // ===== HOIST ATTACHMENT (flag grommets) =====
741
- ctx.fillStyle = '#A9A9A9'; // Metal grommets
742
- for (let i = 0; i < 3; i++) {
743
- const yPos = -flagHeight / 2 + (i / 2) * flagHeight;
744
- const wave = Math.sin(waveOffset) * size * 0.12;
745
- ctx.beginPath();
746
- ctx.arc(-size * 0.48, yPos + wave, size * 0.03, 0, Math.PI * 2);
747
- ctx.fill();
748
- ctx.strokeStyle = '#696969';
749
- ctx.lineWidth = 1;
750
- ctx.stroke();
751
- }
752
-
753
- ctx.restore();
754
- },
755
-
756
- /**
757
- * Draw knight (St George)
758
- */
759
- drawKnight(ctx, particle, time) {
760
- const x = particle.x;
761
- const y = particle.y;
762
- const size = particle.size;
763
- const dir = particle.vx > 0 ? 1 : -1;
764
- const marchPhase = Math.sin(time * particle.marchSpeed + particle.marchPhase) * (Math.PI / 8);
765
-
766
- ctx.save();
767
- ctx.translate(x, y);
768
- if (dir === -1) {
769
- ctx.scale(-1, 1);
770
- }
771
-
772
- // Legs (marching)
773
- ctx.strokeStyle = '#C0C0C0'; // Silver armor
774
- ctx.lineWidth = size * 0.15;
775
- ctx.beginPath();
776
- ctx.moveTo(-size * 0.15, size * 0.5);
777
- ctx.lineTo(-size * 0.2, size * 1.2 + Math.sin(marchPhase) * size * 0.15);
778
- ctx.stroke();
779
- ctx.beginPath();
780
- ctx.moveTo(size * 0.15, size * 0.5);
781
- ctx.lineTo(size * 0.2, size * 1.2 + Math.sin(marchPhase + Math.PI) * size * 0.15);
782
- ctx.stroke();
783
-
784
- // Boots
785
- ctx.fillStyle = '#2F4F4F';
786
- ctx.fillRect(-size * 0.25, size * 1.15, size * 0.2, size * 0.2);
787
- ctx.fillRect(size * 0.05, size * 1.15, size * 0.2, size * 0.2);
788
-
789
- // Body (chainmail/armor)
790
- ctx.fillStyle = '#C0C0C0';
791
- ctx.fillRect(-size * 0.4, 0, size * 0.8, size * 0.6);
792
-
793
- // Surcoat (white with red cross)
794
- ctx.fillStyle = '#FFFFFF';
795
- ctx.fillRect(-size * 0.35, size * 0.05, size * 0.7, size * 0.5);
796
-
797
- // Red cross on surcoat
798
- ctx.fillStyle = '#C8102E';
799
- ctx.fillRect(-size * 0.1, size * 0.05, size * 0.2, size * 0.5); // Vertical
800
- ctx.fillRect(-size * 0.35, size * 0.2, size * 0.7, size * 0.2); // Horizontal
801
-
802
- // Shield (left side)
803
- ctx.save();
804
- ctx.translate(-size * 0.5, size * 0.3);
805
- ctx.rotate(-Math.PI / 6);
806
-
807
- // Shield shape
808
- ctx.fillStyle = '#FFFFFF';
809
- ctx.strokeStyle = '#FFD700';
810
- ctx.lineWidth = 2;
811
- ctx.beginPath();
812
- ctx.moveTo(0, -size * 0.4);
813
- ctx.lineTo(size * 0.25, -size * 0.3);
814
- ctx.lineTo(size * 0.25, size * 0.2);
815
- ctx.lineTo(0, size * 0.4);
816
- ctx.lineTo(-size * 0.25, size * 0.2);
817
- ctx.lineTo(-size * 0.25, -size * 0.3);
818
- ctx.closePath();
819
- ctx.fill();
820
- ctx.stroke();
821
-
822
- // Red cross on shield
823
- ctx.fillStyle = '#C8102E';
824
- ctx.fillRect(-size * 0.05, -size * 0.3, size * 0.1, size * 0.6);
825
- ctx.fillRect(-size * 0.2, -size * 0.05, size * 0.4, size * 0.1);
826
-
827
- ctx.restore();
828
-
829
- // Sword (right side, raised)
830
- ctx.strokeStyle = '#708090';
831
- ctx.lineWidth = size * 0.1;
832
- ctx.beginPath();
833
- ctx.moveTo(size * 0.4, -size * 0.2);
834
- ctx.lineTo(size * 0.6, -size * 0.8);
835
- ctx.stroke();
836
-
837
- // Sword crossguard
838
- ctx.lineWidth = size * 0.15;
839
- ctx.beginPath();
840
- ctx.moveTo(size * 0.3, -size * 0.3);
841
- ctx.lineTo(size * 0.5, -size * 0.3);
842
- ctx.stroke();
843
-
844
- // Sword pommel
845
- ctx.fillStyle = '#FFD700';
846
- ctx.beginPath();
847
- ctx.arc(size * 0.4, -size * 0.15, size * 0.08, 0, Math.PI * 2);
848
- ctx.fill();
849
-
850
- // Helmet
851
- ctx.fillStyle = '#708090';
852
- ctx.beginPath();
853
- ctx.arc(0, -size * 0.3, size * 0.35, 0, Math.PI * 2);
854
- ctx.fill();
855
-
856
- // Visor slot
857
- ctx.fillStyle = '#000000';
858
- ctx.fillRect(-size * 0.25, -size * 0.35, size * 0.5, size * 0.1);
859
-
860
- // Plume (red)
861
- ctx.fillStyle = '#C8102E';
862
- ctx.beginPath();
863
- ctx.moveTo(0, -size * 0.65);
864
- ctx.bezierCurveTo(
865
- -size * 0.15, -size * 0.85,
866
- -size * 0.1, -size * 1.0,
867
- 0, -size * 0.95
868
- );
869
- ctx.bezierCurveTo(
870
- size * 0.1, -size * 1.0,
871
- size * 0.15, -size * 0.85,
872
- 0, -size * 0.65
873
- );
874
- ctx.closePath();
875
- ctx.fill();
876
-
877
- ctx.restore();
878
- },
879
-
880
- /**
881
- * Draw dragon (medieval European style)
882
- */
883
- drawDragon(ctx, particle, time) {
884
- const x = particle.x;
885
- const y = particle.y;
886
- const size = particle.size;
887
- const dir = particle.vx > 0 ? 1 : -1;
888
- const wingAngle = Math.sin(time * particle.wingSpeed + particle.wingPhase) * (Math.PI / 3);
889
-
890
- ctx.save();
891
- ctx.translate(x, y);
892
- if (dir === -1) {
893
- ctx.scale(-1, 1);
894
- }
895
-
896
- // Wings (bat-like, dark green)
897
- ctx.fillStyle = '#2F4F2F';
898
- ctx.strokeStyle = '#1C3020';
899
- ctx.lineWidth = 2;
900
-
901
- // Left wing
902
- ctx.save();
903
- ctx.translate(-size * 0.3, -size * 0.2);
904
- ctx.rotate(wingAngle);
905
- ctx.beginPath();
906
- ctx.moveTo(0, 0);
907
- ctx.bezierCurveTo(
908
- -size * 0.4, -size * 0.3,
909
- -size * 0.6, -size * 0.2,
910
- -size * 0.7, 0
911
- );
912
- ctx.bezierCurveTo(
913
- -size * 0.6, size * 0.1,
914
- -size * 0.4, size * 0.05,
915
- 0, 0
916
- );
917
- ctx.closePath();
918
- ctx.fill();
919
- ctx.stroke();
920
- ctx.restore();
921
-
922
- // Right wing
923
- ctx.save();
924
- ctx.translate(size * 0.3, -size * 0.2);
925
- ctx.rotate(-wingAngle);
926
- ctx.beginPath();
927
- ctx.moveTo(0, 0);
928
- ctx.bezierCurveTo(
929
- size * 0.4, -size * 0.3,
930
- size * 0.6, -size * 0.2,
931
- size * 0.7, 0
932
- );
933
- ctx.bezierCurveTo(
934
- size * 0.6, size * 0.1,
935
- size * 0.4, size * 0.05,
936
- 0, 0
937
- );
938
- ctx.closePath();
939
- ctx.fill();
940
- ctx.stroke();
941
- ctx.restore();
942
-
943
- // Body (serpentine, dark green)
944
- ctx.fillStyle = '#556B2F';
945
- ctx.strokeStyle = '#2F4F2F';
946
- ctx.lineWidth = 2;
947
-
948
- // Main body (oval)
949
- ctx.beginPath();
950
- ctx.ellipse(0, 0, size * 0.5, size * 0.3, 0, 0, Math.PI * 2);
951
- ctx.fill();
952
- ctx.stroke();
953
-
954
- // Tail (curved)
955
- ctx.strokeStyle = '#556B2F';
956
- ctx.lineWidth = size * 0.2;
957
- ctx.lineCap = 'round';
958
- ctx.beginPath();
959
- ctx.moveTo(-size * 0.4, 0);
960
- ctx.quadraticCurveTo(
961
- -size * 0.8, size * 0.2,
962
- -size * 1.2, 0
963
- );
964
- ctx.stroke();
965
-
966
- // Tail spikes
967
- ctx.strokeStyle = '#8B0000';
968
- ctx.lineWidth = 2;
969
- for (let i = 0; i < 3; i++) {
970
- const tx = -size * 0.6 - i * size * 0.2;
971
- const ty = size * 0.1;
972
- ctx.beginPath();
973
- ctx.moveTo(tx, ty);
974
- ctx.lineTo(tx, ty - size * 0.15);
975
- ctx.stroke();
976
- }
977
-
978
- // Neck
979
- ctx.fillStyle = '#556B2F';
980
- ctx.beginPath();
981
- ctx.moveTo(size * 0.3, -size * 0.1);
982
- ctx.lineTo(size * 0.5, -size * 0.4);
983
- ctx.lineTo(size * 0.5, -size * 0.2);
984
- ctx.closePath();
985
- ctx.fill();
986
-
987
- // Head (reptilian)
988
- ctx.fillStyle = '#6B8E23';
989
- ctx.beginPath();
990
- ctx.ellipse(size * 0.65, -size * 0.35, size * 0.25, size * 0.2, -Math.PI / 6, 0, Math.PI * 2);
991
- ctx.fill();
992
- ctx.stroke();
993
-
994
- // Snout
995
- ctx.beginPath();
996
- ctx.moveTo(size * 0.75, -size * 0.35);
997
- ctx.lineTo(size * 0.95, -size * 0.35);
998
- ctx.lineTo(size * 0.85, -size * 0.25);
999
- ctx.closePath();
1000
- ctx.fill();
1001
-
1002
- // Horns
1003
- ctx.strokeStyle = '#8B4513';
1004
- ctx.lineWidth = 3;
1005
- [size * 0.55, size * 0.65].forEach(hx => {
1006
- ctx.beginPath();
1007
- ctx.moveTo(hx, -size * 0.5);
1008
- ctx.lineTo(hx, -size * 0.7);
1009
- ctx.stroke();
1010
- });
1011
-
1012
- // Eye (red, glowing)
1013
- ctx.fillStyle = '#FF0000';
1014
- ctx.shadowBlur = 8;
1015
- ctx.shadowColor = '#FF0000';
1016
- ctx.beginPath();
1017
- ctx.arc(size * 0.7, -size * 0.4, size * 0.05, 0, Math.PI * 2);
1018
- ctx.fill();
1019
- ctx.shadowBlur = 0;
1020
-
1021
- // Fire breath (occasional)
1022
- if (Math.sin(time * 0.005 + particle.breatheFirePhase) > 0.7) {
1023
- const fireGradient = ctx.createLinearGradient(size * 0.95, -size * 0.35, size * 1.5, -size * 0.35);
1024
- fireGradient.addColorStop(0, 'rgba(255, 100, 0, 0.8)');
1025
- fireGradient.addColorStop(0.5, 'rgba(255, 200, 0, 0.5)');
1026
- fireGradient.addColorStop(1, 'rgba(255, 255, 0, 0)');
1027
-
1028
- ctx.fillStyle = fireGradient;
1029
- ctx.beginPath();
1030
- ctx.moveTo(size * 0.95, -size * 0.35);
1031
- ctx.lineTo(size * 1.5, -size * 0.45);
1032
- ctx.lineTo(size * 1.5, -size * 0.25);
1033
- ctx.closePath();
1034
- ctx.fill();
1035
-
1036
- // Fire particles
1037
- for (let i = 0; i < 5; i++) {
1038
- const fx = size * 1.0 + Math.random() * size * 0.5;
1039
- const fy = -size * 0.35 + (Math.random() - 0.5) * size * 0.3;
1040
- ctx.fillStyle = `rgba(255, ${100 + Math.random() * 100}, 0, ${Math.random() * 0.8})`;
1041
- ctx.beginPath();
1042
- ctx.arc(fx, fy, size * 0.05, 0, Math.PI * 2);
1043
- ctx.fill();
1044
- }
1045
- }
1046
-
1047
- // Belly scales
1048
- ctx.fillStyle = '#9ACD32';
1049
- for (let i = 0; i < 3; i++) {
1050
- ctx.beginPath();
1051
- ctx.arc(-size * 0.2 + i * size * 0.2, size * 0.1, size * 0.08, 0, Math.PI * 2);
1052
- ctx.fill();
1053
- }
1054
-
1055
- ctx.restore();
1056
- },
1057
-
1058
- /**
1059
- * Draw shield with St George's Cross
1060
- */
1061
- drawShield(ctx, particle, time) {
1062
- const x = particle.x;
1063
- const y = particle.y;
1064
- const size = particle.size;
1065
- const glint = (Math.sin(time * 0.003 + particle.glintPhase) + 1) * 0.5;
1066
-
1067
- ctx.save();
1068
- ctx.translate(x, y);
1069
- ctx.rotate(particle.rotation);
1070
-
1071
- // Shield outline (kite shield shape)
1072
- ctx.fillStyle = '#FFFFFF';
1073
- ctx.strokeStyle = '#FFD700';
1074
- ctx.lineWidth = 2;
1075
-
1076
- ctx.beginPath();
1077
- ctx.moveTo(0, -size * 0.7);
1078
- ctx.lineTo(size * 0.5, -size * 0.5);
1079
- ctx.lineTo(size * 0.5, size * 0.3);
1080
- ctx.lineTo(0, size * 0.7);
1081
- ctx.lineTo(-size * 0.5, size * 0.3);
1082
- ctx.lineTo(-size * 0.5, -size * 0.5);
1083
- ctx.closePath();
1084
- ctx.fill();
1085
- ctx.stroke();
1086
-
1087
- // St George's Cross
1088
- ctx.fillStyle = '#C8102E';
1089
- // Vertical bar
1090
- ctx.fillRect(-size * 0.1, -size * 0.6, size * 0.2, size * 1.2);
1091
- // Horizontal bar
1092
- ctx.fillRect(-size * 0.45, -size * 0.1, size * 0.9, size * 0.2);
1093
-
1094
- // Metallic edge highlights
1095
- ctx.strokeStyle = `rgba(255, 215, 0, ${glint * 0.8})`;
1096
- ctx.lineWidth = 3;
1097
- ctx.beginPath();
1098
- ctx.moveTo(0, -size * 0.7);
1099
- ctx.lineTo(size * 0.5, -size * 0.5);
1100
- ctx.lineTo(size * 0.5, size * 0.3);
1101
- ctx.stroke();
1102
-
1103
- // Central boss (decorative)
1104
- ctx.fillStyle = '#FFD700';
1105
- ctx.strokeStyle = '#DAA520';
1106
- ctx.lineWidth = 1;
1107
- ctx.beginPath();
1108
- ctx.arc(0, 0, size * 0.15, 0, Math.PI * 2);
1109
- ctx.fill();
1110
- ctx.stroke();
1111
-
1112
- // Glint on boss
1113
- ctx.fillStyle = `rgba(255, 255, 255, ${glint * 0.6})`;
1114
- ctx.beginPath();
1115
- ctx.arc(-size * 0.05, -size * 0.05, size * 0.06, 0, Math.PI * 2);
1116
- ctx.fill();
1117
-
1118
- ctx.restore();
1119
- },
1120
-
1121
- /**
1122
- * Draw English medieval castle (redesigned for visual impact)
1123
- */
1124
- drawCastle(ctx, particle) {
1125
- const x = particle.x;
1126
- const y = particle.y;
1127
- const size = particle.size;
1128
-
1129
- ctx.save();
1130
- ctx.globalAlpha = particle.opacity;
1131
- ctx.translate(x, y);
1132
-
1133
- // Define stone colors
1134
- const stoneBase = '#9a958f';
1135
- const stoneDark = '#6a655f';
1136
- const stoneShadow = '#4a4540';
1137
- const stoneHighlight = '#b5b0aa';
1138
-
1139
- // ===== MAIN KEEP (central rectangular tower) =====
1140
- const keepWidth = size * 1.4;
1141
- const keepHeight = size * 1.0;
1142
-
1143
- // Keep shadow (depth)
1144
- ctx.fillStyle = stoneShadow;
1145
- ctx.fillRect(-keepWidth / 2 + size * 0.05, -keepHeight + size * 0.05, keepWidth, keepHeight);
1146
-
1147
- // Keep base
1148
- const keepGradient = ctx.createLinearGradient(-keepWidth / 2, -keepHeight, keepWidth / 2, -keepHeight);
1149
- keepGradient.addColorStop(0, stoneDark);
1150
- keepGradient.addColorStop(0.5, stoneBase);
1151
- keepGradient.addColorStop(1, stoneDark);
1152
- ctx.fillStyle = keepGradient;
1153
- ctx.fillRect(-keepWidth / 2, -keepHeight, keepWidth, keepHeight);
1154
-
1155
- // Keep outline
1156
- ctx.strokeStyle = stoneShadow;
1157
- ctx.lineWidth = 2;
1158
- ctx.strokeRect(-keepWidth / 2, -keepHeight, keepWidth, keepHeight);
1159
-
1160
- // Detailed stone blocks on keep
1161
- ctx.strokeStyle = 'rgba(74, 69, 64, 0.4)';
1162
- ctx.lineWidth = 1;
1163
- const blockHeight = size * 0.12;
1164
- const blockWidth = size * 0.18;
1165
- for (let row = 0; row < 8; row++) {
1166
- const yPos = -keepHeight + row * blockHeight;
1167
- const offset = (row % 2) * (blockWidth / 2); // Staggered bricks
1168
- for (let col = 0; col < 8; col++) {
1169
- const xPos = -keepWidth / 2 + col * blockWidth + offset;
1170
- ctx.strokeRect(xPos, yPos, blockWidth, blockHeight);
1171
- }
1172
- }
1173
-
1174
- // Keep battlements (larger, more detailed)
1175
- ctx.fillStyle = stoneBase;
1176
- const battlementWidth = size * 0.15;
1177
- const battlementHeight = size * 0.12;
1178
- for (let i = 0; i < 9; i++) {
1179
- if (i % 2 === 0) {
1180
- const xPos = -keepWidth / 2 + i * (keepWidth / 8);
1181
- // Merlon (raised part)
1182
- ctx.fillRect(xPos, -keepHeight - battlementHeight, battlementWidth, battlementHeight);
1183
- ctx.strokeRect(xPos, -keepHeight - battlementHeight, battlementWidth, battlementHeight);
1184
- // Arrow slit in merlon
1185
- ctx.fillStyle = stoneShadow;
1186
- ctx.fillRect(xPos + battlementWidth / 2 - size * 0.015, -keepHeight - battlementHeight + size * 0.02, size * 0.03, battlementHeight - size * 0.04);
1187
- ctx.fillStyle = stoneBase;
1188
- }
1189
- }
1190
-
1191
- // ===== LEFT TOWER (round, larger) =====
1192
- const towerRadius = size * 0.22;
1193
- const towerHeight = size * 1.2;
1194
- const leftTowerX = -size * 0.85;
1195
- const leftTowerY = -towerHeight / 2;
1196
-
1197
- // Tower shadow
1198
- ctx.fillStyle = stoneShadow;
1199
- ctx.beginPath();
1200
- ctx.ellipse(leftTowerX + size * 0.03, leftTowerY + size * 0.03, towerRadius, towerHeight / 2, 0, 0, Math.PI * 2);
1201
- ctx.fill();
1202
-
1203
- // Tower body with gradient
1204
- const leftTowerGradient = ctx.createRadialGradient(leftTowerX - towerRadius * 0.3, leftTowerY, 0, leftTowerX, leftTowerY, towerRadius);
1205
- leftTowerGradient.addColorStop(0, stoneHighlight);
1206
- leftTowerGradient.addColorStop(0.5, stoneBase);
1207
- leftTowerGradient.addColorStop(1, stoneDark);
1208
- ctx.fillStyle = leftTowerGradient;
1209
- ctx.beginPath();
1210
- ctx.ellipse(leftTowerX, leftTowerY, towerRadius, towerHeight / 2, 0, 0, Math.PI * 2);
1211
- ctx.fill();
1212
- ctx.strokeStyle = stoneShadow;
1213
- ctx.lineWidth = 2;
1214
- ctx.stroke();
1215
-
1216
- // Tower battlements (conical top)
1217
- ctx.fillStyle = stoneBase;
1218
- for (let i = 0; i < 6; i++) {
1219
- if (i % 2 === 0) {
1220
- const angle = (i / 6) * Math.PI;
1221
- const xOffset = Math.cos(angle) * towerRadius;
1222
- ctx.fillRect(leftTowerX + xOffset - size * 0.06, -towerHeight - size * 0.1, size * 0.12, size * 0.1);
1223
- ctx.strokeRect(leftTowerX + xOffset - size * 0.06, -towerHeight - size * 0.1, size * 0.12, size * 0.1);
1224
- }
1225
- }
1226
-
1227
- // Tower windows (arrow slits)
1228
- ctx.fillStyle = '#1a1510';
1229
- for (let i = 0; i < 3; i++) {
1230
- const yWin = leftTowerY - towerHeight * 0.2 + i * towerHeight * 0.25;
1231
- ctx.fillRect(leftTowerX - size * 0.02, yWin, size * 0.04, size * 0.15);
1232
- // Splay at bottom (wider inside)
1233
- ctx.beginPath();
1234
- ctx.moveTo(leftTowerX - size * 0.02, yWin + size * 0.15);
1235
- ctx.lineTo(leftTowerX - size * 0.06, yWin + size * 0.18);
1236
- ctx.lineTo(leftTowerX + size * 0.06, yWin + size * 0.18);
1237
- ctx.lineTo(leftTowerX + size * 0.02, yWin + size * 0.15);
1238
- ctx.fill();
1239
- }
1240
-
1241
- // ===== RIGHT TOWER (round, larger) =====
1242
- const rightTowerX = size * 0.85;
1243
-
1244
- // Tower shadow
1245
- ctx.fillStyle = stoneShadow;
1246
- ctx.beginPath();
1247
- ctx.ellipse(rightTowerX + size * 0.03, leftTowerY + size * 0.03, towerRadius, towerHeight / 2, 0, 0, Math.PI * 2);
1248
- ctx.fill();
1249
-
1250
- // Tower body with gradient
1251
- const rightTowerGradient = ctx.createRadialGradient(rightTowerX + towerRadius * 0.3, leftTowerY, 0, rightTowerX, leftTowerY, towerRadius);
1252
- rightTowerGradient.addColorStop(0, stoneHighlight);
1253
- rightTowerGradient.addColorStop(0.5, stoneBase);
1254
- rightTowerGradient.addColorStop(1, stoneDark);
1255
- ctx.fillStyle = rightTowerGradient;
1256
- ctx.beginPath();
1257
- ctx.ellipse(rightTowerX, leftTowerY, towerRadius, towerHeight / 2, 0, 0, Math.PI * 2);
1258
- ctx.fill();
1259
- ctx.strokeStyle = stoneShadow;
1260
- ctx.lineWidth = 2;
1261
- ctx.stroke();
1262
-
1263
- // Tower battlements
1264
- ctx.fillStyle = stoneBase;
1265
- for (let i = 0; i < 6; i++) {
1266
- if (i % 2 === 0) {
1267
- const angle = (i / 6) * Math.PI;
1268
- const xOffset = Math.cos(angle) * towerRadius;
1269
- ctx.fillRect(rightTowerX + xOffset - size * 0.06, -towerHeight - size * 0.1, size * 0.12, size * 0.1);
1270
- ctx.strokeRect(rightTowerX + xOffset - size * 0.06, -towerHeight - size * 0.1, size * 0.12, size * 0.1);
1271
- }
1272
- }
1273
-
1274
- // Tower windows
1275
- ctx.fillStyle = '#1a1510';
1276
- for (let i = 0; i < 3; i++) {
1277
- const yWin = leftTowerY - towerHeight * 0.2 + i * towerHeight * 0.25;
1278
- ctx.fillRect(rightTowerX - size * 0.02, yWin, size * 0.04, size * 0.15);
1279
- ctx.beginPath();
1280
- ctx.moveTo(rightTowerX - size * 0.02, yWin + size * 0.15);
1281
- ctx.lineTo(rightTowerX - size * 0.06, yWin + size * 0.18);
1282
- ctx.lineTo(rightTowerX + size * 0.06, yWin + size * 0.18);
1283
- ctx.lineTo(rightTowerX + size * 0.02, yWin + size * 0.15);
1284
- ctx.fill();
1285
- }
1286
-
1287
- // ===== GATEWAY (impressive arched entrance) =====
1288
- const gateWidth = size * 0.35;
1289
- const gateHeight = size * 0.5;
1290
-
1291
- // Gateway arch recess (depth)
1292
- ctx.fillStyle = stoneShadow;
1293
- ctx.beginPath();
1294
- ctx.moveTo(-gateWidth, -size * 0.05);
1295
- ctx.lineTo(-gateWidth, -gateHeight);
1296
- ctx.arc(0, -gateHeight, gateWidth, Math.PI, 0, false);
1297
- ctx.lineTo(gateWidth, -size * 0.05);
1298
- ctx.closePath();
1299
- ctx.fill();
1300
-
1301
- // Gateway arch surround (stonework)
1302
- ctx.strokeStyle = stoneDark;
1303
- ctx.lineWidth = size * 0.06;
1304
- ctx.beginPath();
1305
- ctx.arc(0, -gateHeight, gateWidth - size * 0.03, Math.PI, 0, false);
1306
- ctx.stroke();
1307
-
1308
- // Decorative voussoirs (arch stones)
1309
- ctx.strokeStyle = 'rgba(74, 69, 64, 0.6)';
1310
- ctx.lineWidth = 2;
1311
- for (let i = 0; i < 9; i++) {
1312
- const angle = Math.PI + (i / 8) * Math.PI;
1313
- ctx.beginPath();
1314
- ctx.moveTo(0, -gateHeight);
1315
- ctx.lineTo(Math.cos(angle) * gateWidth, -gateHeight + Math.sin(angle) * gateWidth);
1316
- ctx.stroke();
1317
- }
1318
-
1319
- // Gateway opening (dark)
1320
- ctx.fillStyle = '#0a0a08';
1321
- ctx.beginPath();
1322
- ctx.moveTo(-gateWidth + size * 0.1, -size * 0.05);
1323
- ctx.lineTo(-gateWidth + size * 0.1, -gateHeight + size * 0.05);
1324
- ctx.arc(0, -gateHeight + size * 0.05, gateWidth - size * 0.1, Math.PI, 0, false);
1325
- ctx.lineTo(gateWidth - size * 0.1, -size * 0.05);
1326
- ctx.closePath();
1327
- ctx.fill();
1328
-
1329
- // Portcullis (heavy iron bars)
1330
- ctx.strokeStyle = '#2a2520';
1331
- ctx.lineWidth = 4;
1332
- const barCount = 7;
1333
- for (let i = 0; i < barCount; i++) {
1334
- const xBar = -gateWidth + size * 0.15 + (i / (barCount - 1)) * (gateWidth * 2 - size * 0.3);
1335
- ctx.beginPath();
1336
- ctx.moveTo(xBar, -size * 0.05);
1337
- ctx.lineTo(xBar, -gateHeight + size * 0.15);
1338
- ctx.stroke();
1339
- }
1340
- // Horizontal bars
1341
- ctx.lineWidth = 3;
1342
- for (let i = 0; i < 4; i++) {
1343
- const yBar = -size * 0.1 - i * size * 0.12;
1344
- ctx.beginPath();
1345
- ctx.moveTo(-gateWidth + size * 0.15, yBar);
1346
- ctx.lineTo(gateWidth - size * 0.15, yBar);
1347
- ctx.stroke();
1348
- }
1349
-
1350
- // ===== BUTTRESSES (structural supports) =====
1351
- ctx.fillStyle = stoneDark;
1352
- // Left buttress
1353
- ctx.beginPath();
1354
- ctx.moveTo(-keepWidth / 2, 0);
1355
- ctx.lineTo(-keepWidth / 2 - size * 0.08, 0);
1356
- ctx.lineTo(-keepWidth / 2 - size * 0.05, -keepHeight * 0.6);
1357
- ctx.lineTo(-keepWidth / 2, -keepHeight * 0.6);
1358
- ctx.closePath();
1359
- ctx.fill();
1360
- ctx.strokeStyle = stoneShadow;
1361
- ctx.stroke();
1362
-
1363
- // Right buttress
1364
- ctx.beginPath();
1365
- ctx.moveTo(keepWidth / 2, 0);
1366
- ctx.lineTo(keepWidth / 2 + size * 0.08, 0);
1367
- ctx.lineTo(keepWidth / 2 + size * 0.05, -keepHeight * 0.6);
1368
- ctx.lineTo(keepWidth / 2, -keepHeight * 0.6);
1369
- ctx.closePath();
1370
- ctx.fill();
1371
- ctx.stroke();
1372
-
1373
- // ===== ST GEORGE'S CROSS FLAG =====
1374
- ctx.save();
1375
- ctx.translate(0, -towerHeight - size * 0.15);
1376
-
1377
- // Flagpole (wooden)
1378
- const poleGradient = ctx.createLinearGradient(-size * 0.02, 0, size * 0.02, 0);
1379
- poleGradient.addColorStop(0, '#5a4a3a');
1380
- poleGradient.addColorStop(0.5, '#8b7355');
1381
- poleGradient.addColorStop(1, '#5a4a3a');
1382
- ctx.fillStyle = poleGradient;
1383
- ctx.fillRect(-size * 0.02, 0, size * 0.04, -size * 0.45);
1384
- ctx.strokeStyle = '#3a2a1a';
1385
- ctx.lineWidth = 1;
1386
- ctx.strokeRect(-size * 0.02, 0, size * 0.04, -size * 0.45);
1387
-
1388
- // Gold finial (decorative top)
1389
- ctx.fillStyle = '#FFD700';
1390
- ctx.beginPath();
1391
- ctx.arc(0, -size * 0.45, size * 0.04, 0, Math.PI * 2);
1392
- ctx.fill();
1393
- ctx.strokeStyle = '#DAA520';
1394
- ctx.stroke();
1395
-
1396
- // Flag (white with red St George's cross)
1397
- const flagWidth = size * 0.4;
1398
- const flagHeight = size * 0.25;
1399
- ctx.fillStyle = '#FFFFFF';
1400
- ctx.fillRect(0, -size * 0.42, flagWidth, flagHeight);
1401
- ctx.strokeStyle = 'rgba(0, 0, 0, 0.1)';
1402
- ctx.strokeRect(0, -size * 0.42, flagWidth, flagHeight);
1403
-
1404
- // Red cross (St George)
1405
- ctx.fillStyle = '#C8102E';
1406
- // Vertical bar
1407
- ctx.fillRect(flagWidth * 0.4, -size * 0.42, flagWidth * 0.2, flagHeight);
1408
- // Horizontal bar
1409
- ctx.fillRect(0, -size * 0.42 + flagHeight * 0.4, flagWidth, flagHeight * 0.2);
1410
-
1411
- ctx.restore();
1412
-
1413
- ctx.restore();
1414
- },
1415
-
1416
- /**
1417
- * Draw Tudor Rose (iconic English rose with 5 petals, red outer/white inner)
1418
- */
1419
- drawTudorRose(ctx, particle) {
1420
- const x = particle.x;
1421
- const y = particle.y;
1422
- const size = particle.size;
1423
-
1424
- ctx.save();
1425
- ctx.globalAlpha = particle.opacity;
1426
- ctx.translate(x, y);
1427
- ctx.rotate(particle.rotation);
1428
-
1429
- // Outer petals (red) - 5 petals
1430
- ctx.fillStyle = '#C8102E';
1431
- ctx.strokeStyle = '#8B0000';
1432
- ctx.lineWidth = size * 0.05;
1433
-
1434
- for (let i = 0; i < 5; i++) {
1435
- const angle = (i / 5) * Math.PI * 2 - Math.PI / 2;
1436
- ctx.save();
1437
- ctx.rotate(angle);
1438
-
1439
- // Heart-shaped petal
1440
- ctx.beginPath();
1441
- ctx.moveTo(0, 0);
1442
- ctx.bezierCurveTo(-size * 0.5, -size * 0.4, -size * 0.6, -size * 0.8, 0, -size * 1.2);
1443
- ctx.bezierCurveTo(size * 0.6, -size * 0.8, size * 0.5, -size * 0.4, 0, 0);
1444
- ctx.closePath();
1445
- ctx.fill();
1446
- ctx.stroke();
1447
-
1448
- ctx.restore();
1449
- }
1450
-
1451
- // Inner petals (white) - 5 petals, offset
1452
- ctx.fillStyle = '#FFFFFF';
1453
- ctx.strokeStyle = '#E0E0E0';
1454
- for (let i = 0; i < 5; i++) {
1455
- const angle = (i / 5) * Math.PI * 2 - Math.PI / 2 + Math.PI / 5;
1456
- ctx.save();
1457
- ctx.rotate(angle);
1458
-
1459
- // Smaller heart-shaped petal
1460
- ctx.beginPath();
1461
- ctx.moveTo(0, 0);
1462
- ctx.bezierCurveTo(-size * 0.3, -size * 0.25, -size * 0.35, -size * 0.5, 0, -size * 0.7);
1463
- ctx.bezierCurveTo(size * 0.35, -size * 0.5, size * 0.3, -size * 0.25, 0, 0);
1464
- ctx.closePath();
1465
- ctx.fill();
1466
- ctx.stroke();
1467
-
1468
- ctx.restore();
1469
- }
1470
-
1471
- // Golden center
1472
- ctx.fillStyle = '#FFD700';
1473
- ctx.strokeStyle = '#DAA520';
1474
- ctx.lineWidth = size * 0.05;
1475
- ctx.beginPath();
1476
- ctx.arc(0, 0, size * 0.2, 0, Math.PI * 2);
1477
- ctx.fill();
1478
- ctx.stroke();
1479
-
1480
- // Stamens
1481
- ctx.fillStyle = '#FFA500';
1482
- for (let i = 0; i < 5; i++) {
1483
- const angle = (i / 5) * Math.PI * 2;
1484
- const dist = size * 0.12;
1485
- ctx.beginPath();
1486
- ctx.arc(Math.cos(angle) * dist, Math.sin(angle) * dist, size * 0.04, 0, Math.PI * 2);
1487
- ctx.fill();
1488
- }
1489
-
1490
- ctx.restore();
1491
- },
1492
-
1493
- /**
1494
- * Draw Oak Leaf (lobed English oak leaf)
1495
- */
1496
- drawOakLeaf(ctx, particle) {
1497
- const x = particle.x;
1498
- const y = particle.y;
1499
- const size = particle.size;
1500
-
1501
- ctx.save();
1502
- ctx.globalAlpha = particle.opacity;
1503
- ctx.translate(x, y);
1504
- ctx.rotate(particle.rotation);
1505
-
1506
- // Leaf color
1507
- ctx.fillStyle = particle.color;
1508
- ctx.strokeStyle = particle.color === '#8b4513' ? '#654321' : '#1a3a0a';
1509
- ctx.lineWidth = size * 0.08;
1510
-
1511
- // Oak leaf shape (characteristic lobes)
1512
- ctx.beginPath();
1513
- ctx.moveTo(0, size * 1.5); // Stem end
1514
-
1515
- // Right side lobes (3 lobes)
1516
- ctx.bezierCurveTo(size * 0.3, size * 1.2, size * 0.4, size * 1.0, size * 0.5, size * 0.8);
1517
- ctx.bezierCurveTo(size * 0.7, size * 0.7, size * 0.8, size * 0.5, size * 0.6, size * 0.3);
1518
- ctx.bezierCurveTo(size * 0.8, size * 0.2, size * 0.9, 0, size * 0.7, -size * 0.3);
1519
- ctx.bezierCurveTo(size * 0.85, -size * 0.5, size * 0.8, -size * 0.8, size * 0.5, -size * 1.0);
1520
-
1521
- // Tip
1522
- ctx.bezierCurveTo(size * 0.3, -size * 1.2, 0, -size * 1.3, -size * 0.3, -size * 1.2);
1523
-
1524
- // Left side lobes (3 lobes, mirror)
1525
- ctx.bezierCurveTo(-size * 0.8, -size * 0.8, -size * 0.85, -size * 0.5, -size * 0.7, -size * 0.3);
1526
- ctx.bezierCurveTo(-size * 0.9, 0, -size * 0.8, size * 0.2, -size * 0.6, size * 0.3);
1527
- ctx.bezierCurveTo(-size * 0.8, size * 0.5, -size * 0.7, size * 0.7, -size * 0.5, size * 0.8);
1528
- ctx.bezierCurveTo(-size * 0.4, size * 1.0, -size * 0.3, size * 1.2, 0, size * 1.5);
1529
-
1530
- ctx.closePath();
1531
- ctx.fill();
1532
- ctx.stroke();
1533
-
1534
- // Central vein
1535
- ctx.strokeStyle = particle.color === '#8b4513' ? '#654321' : '#0a2505';
1536
- ctx.lineWidth = size * 0.06;
1537
- ctx.beginPath();
1538
- ctx.moveTo(0, size * 1.4);
1539
- ctx.lineTo(0, -size * 1.15);
1540
- ctx.stroke();
1541
-
1542
- // Side veins (branching)
1543
- ctx.lineWidth = size * 0.03;
1544
- for (let i = 0; i < 4; i++) {
1545
- const yPos = size * 0.8 - i * size * 0.5;
1546
- ctx.beginPath();
1547
- ctx.moveTo(0, yPos);
1548
- ctx.lineTo(size * 0.4, yPos - size * 0.15);
1549
- ctx.stroke();
1550
- ctx.beginPath();
1551
- ctx.moveTo(0, yPos);
1552
- ctx.lineTo(-size * 0.4, yPos - size * 0.15);
1553
- ctx.stroke();
1554
- }
1555
-
1556
- ctx.restore();
1557
- },
1558
-
1559
- /**
1560
- * Draw sparkle (English celebration sparkle)
1561
- */
1562
- drawSparkle(ctx, particle, time) {
1563
- const x = particle.x;
1564
- const y = particle.y;
1565
- const size = particle.size;
1566
- const twinkle = 0.6 + Math.sin(time * 0.004 + particle.twinklePhase) * 0.4;
1567
-
1568
- ctx.save();
1569
- ctx.globalAlpha = particle.opacity * twinkle;
1570
- ctx.translate(x, y);
1571
- ctx.rotate(particle.rotation);
1572
-
1573
- // Draw 4-pointed sparkle
1574
- ctx.fillStyle = particle.color;
1575
- ctx.shadowColor = particle.color;
1576
- ctx.shadowBlur = size * 2;
1577
-
1578
- ctx.beginPath();
1579
- ctx.moveTo(0, -size);
1580
- ctx.lineTo(size * 0.3, -size * 0.3);
1581
- ctx.lineTo(size, 0);
1582
- ctx.lineTo(size * 0.3, size * 0.3);
1583
- ctx.lineTo(0, size);
1584
- ctx.lineTo(-size * 0.3, size * 0.3);
1585
- ctx.lineTo(-size, 0);
1586
- ctx.lineTo(-size * 0.3, -size * 0.3);
1587
- ctx.closePath();
1588
- ctx.fill();
1589
-
1590
- ctx.restore();
1591
- },
1592
-
1593
- /**
1594
- * Draw Royal Crown (St Edward's Crown style)
1595
- */
1596
- drawCrown(ctx, particle) {
1597
- const x = particle.x;
1598
- const y = particle.y;
1599
- const size = particle.size;
1600
- const glint = (Math.sin(particle.glint) + 1) * 0.5;
1601
-
1602
- ctx.save();
1603
- ctx.globalAlpha = particle.opacity;
1604
- ctx.translate(x, y);
1605
- ctx.rotate(particle.rotation);
1606
-
1607
- // Crown base (golden)
1608
- const crownGradient = ctx.createLinearGradient(-size, 0, size, 0);
1609
- crownGradient.addColorStop(0, '#B8860B');
1610
- crownGradient.addColorStop(0.5, '#FFD700');
1611
- crownGradient.addColorStop(1, '#B8860B');
1612
- ctx.fillStyle = crownGradient;
1613
- ctx.strokeStyle = '#8B6914';
1614
- ctx.lineWidth = size * 0.05;
1615
-
1616
- // Crown band (base)
1617
- ctx.beginPath();
1618
- ctx.ellipse(0, size * 0.3, size * 0.8, size * 0.25, 0, 0, Math.PI * 2);
1619
- ctx.fill();
1620
- ctx.stroke();
1621
-
1622
- // Lower band detail (jewels band)
1623
- ctx.strokeStyle = '#8B0000';
1624
- ctx.lineWidth = size * 0.08;
1625
- ctx.beginPath();
1626
- ctx.ellipse(0, size * 0.3, size * 0.7, size * 0.2, 0, 0, Math.PI * 2);
1627
- ctx.stroke();
1628
-
1629
- // Crown arches (5 points)
1630
- ctx.fillStyle = crownGradient;
1631
- ctx.strokeStyle = '#8B6914';
1632
- ctx.lineWidth = size * 0.05;
1633
-
1634
- for (let i = 0; i < 5; i++) {
1635
- const angle = (i / 5) * Math.PI * 2 - Math.PI / 2;
1636
- const baseX = Math.cos(angle) * size * 0.7;
1637
- const baseY = size * 0.3 + Math.sin(angle) * size * 0.2;
1638
-
1639
- // Fleur-de-lis point
1640
- ctx.save();
1641
- ctx.translate(baseX, baseY);
1642
- ctx.rotate(angle + Math.PI / 2);
1643
-
1644
- ctx.beginPath();
1645
- // Center spike
1646
- ctx.moveTo(0, -size * 0.8);
1647
- ctx.lineTo(-size * 0.12, -size * 0.3);
1648
- ctx.lineTo(size * 0.12, -size * 0.3);
1649
- ctx.closePath();
1650
- ctx.fill();
1651
- ctx.stroke();
1652
-
1653
- // Side curves
1654
- ctx.beginPath();
1655
- ctx.moveTo(-size * 0.12, -size * 0.3);
1656
- ctx.bezierCurveTo(-size * 0.25, -size * 0.5, -size * 0.28, -size * 0.65, -size * 0.2, -size * 0.75);
1657
- ctx.lineTo(-size * 0.15, -size * 0.65);
1658
- ctx.bezierCurveTo(-size * 0.18, -size * 0.55, -size * 0.15, -size * 0.4, -size * 0.08, -size * 0.32);
1659
- ctx.fill();
1660
- ctx.stroke();
1661
-
1662
- ctx.beginPath();
1663
- ctx.moveTo(size * 0.12, -size * 0.3);
1664
- ctx.bezierCurveTo(size * 0.25, -size * 0.5, size * 0.28, -size * 0.65, size * 0.2, -size * 0.75);
1665
- ctx.lineTo(size * 0.15, -size * 0.65);
1666
- ctx.bezierCurveTo(size * 0.18, -size * 0.55, size * 0.15, -size * 0.4, size * 0.08, -size * 0.32);
1667
- ctx.fill();
1668
- ctx.stroke();
1669
-
1670
- ctx.restore();
1671
- }
1672
-
1673
- // Cross on top (St Edward's Crown has a cross)
1674
- ctx.fillStyle = '#FFD700';
1675
- ctx.strokeStyle = '#8B6914';
1676
- ctx.lineWidth = size * 0.04;
1677
- ctx.beginPath();
1678
- // Vertical bar
1679
- ctx.fillRect(-size * 0.05, -size * 0.9, size * 0.1, size * 0.25);
1680
- ctx.strokeRect(-size * 0.05, -size * 0.9, size * 0.1, size * 0.25);
1681
- // Horizontal bar
1682
- ctx.fillRect(-size * 0.15, -size * 0.82, size * 0.3, size * 0.08);
1683
- ctx.strokeRect(-size * 0.15, -size * 0.82, size * 0.3, size * 0.08);
1684
-
1685
- // Jewels (red rubies, blue sapphires)
1686
- const jewels = [
1687
- { x: 0, y: size * 0.3, color: '#DC143C', size: 0.12 }, // Center ruby
1688
- { x: size * 0.4, y: size * 0.3, color: '#0000CD', size: 0.08 }, // Right sapphire
1689
- { x: -size * 0.4, y: size * 0.3, color: '#0000CD', size: 0.08 }, // Left sapphire
1690
- ];
1691
-
1692
- for (const jewel of jewels) {
1693
- ctx.fillStyle = jewel.color;
1694
- ctx.beginPath();
1695
- ctx.arc(jewel.x, jewel.y, size * jewel.size, 0, Math.PI * 2);
1696
- ctx.fill();
1697
-
1698
- // Glint effect
1699
- ctx.fillStyle = `rgba(255, 255, 255, ${glint * 0.7})`;
1700
- ctx.beginPath();
1701
- ctx.arc(jewel.x - size * jewel.size * 0.3, jewel.y - size * jewel.size * 0.3, size * jewel.size * 0.4, 0, Math.PI * 2);
1702
- ctx.fill();
1703
- }
1704
-
1705
- ctx.restore();
1706
- },
1707
-
1708
- /**
1709
- * Draw twinkling star
1710
- */
1711
- drawTwinklingStar(ctx, particle, time) {
1712
- const x = particle.x;
1713
- const y = particle.y;
1714
- const size = particle.size;
1715
-
1716
- const twinkleIntensity = 0.5 + Math.sin(time * particle.twinkleSpeed + particle.twinklePhase) * 0.5;
1717
-
1718
- const starColor = `rgba(255, 220, 220, ${twinkleIntensity})`;
1719
- const glowColor = `rgba(255, 180, 180, ${twinkleIntensity * 0.4})`;
1720
-
1721
- ctx.save();
1722
- ctx.translate(x, y);
1723
-
1724
- ctx.shadowColor = glowColor;
1725
- ctx.shadowBlur = size * 3 * twinkleIntensity;
1726
- ctx.fillStyle = starColor;
1727
-
1728
- ctx.beginPath();
1729
- for (let i = 0; i < 4; i++) {
1730
- const angle = (i * Math.PI) / 2;
1731
- const outerX = Math.cos(angle) * size;
1732
- const outerY = Math.sin(angle) * size;
1733
- const innerAngle = angle + Math.PI / 4;
1734
- const innerX = Math.cos(innerAngle) * (size * 0.3);
1735
- const innerY = Math.sin(innerAngle) * (size * 0.3);
1736
-
1737
- if (i === 0) {
1738
- ctx.moveTo(outerX, outerY);
1739
- } else {
1740
- ctx.lineTo(outerX, outerY);
1741
- }
1742
- ctx.lineTo(innerX, innerY);
1743
- }
1744
- ctx.closePath();
1745
- ctx.fill();
1746
-
1747
- ctx.shadowBlur = size * 2 * twinkleIntensity;
1748
- ctx.beginPath();
1749
- ctx.arc(0, 0, size * 0.25, 0, Math.PI * 2);
1750
- ctx.fill();
1751
-
1752
- ctx.restore();
1753
- }
1754
- };
1
+ export default{name:"st-georges",displayName:"St George's Day",emoji:"\u{1F3F4}\u{E0067}\u{E0062}\u{E0065}\u{E006E}\u{E0067}\u{E007F}",intensityConfig:{light:{count:40,speedRange:[.3,1],sizeRange:[2,4],roses:3,knightChance:2e-4,twinklingStars:10},medium:{count:80,speedRange:[.4,1.3],sizeRange:[2,5],roses:5,knightChance:4e-4,twinklingStars:18},heavy:{count:120,speedRange:[.5,1.6],sizeRange:[3,6],roses:8,knightChance:6e-4,twinklingStars:25}},particles:["rose-petal","tudor-rose","oak-leaf","sparkle"],decorations:["english-rose","st-georges-cross","knight","dragon","shield","castle","twinkling-star"],colors:{primary:"#C8102E",secondary:"#FFFFFF",tertiary:"#012169",accent:"#FFD700",greenStem:"#228B22"},createRosePetal(e,l,n){const a=Math.random()<.7?["#C8102E","#DC143C","#B91C1C","#991B1B"]:["#FFFFFF","#FFF5F5","#FECACA","#FEE2E2"];return{type:"rose-petal",x:-30,y:Math.random()*l,vx:n.speedRange[0]+Math.random()*(n.speedRange[1]-n.speedRange[0]),size:(n.sizeRange[0]+Math.random()*(n.sizeRange[1]-n.sizeRange[0]))*1.5,speed:(Math.random()-.5)*.2,opacity:.75+Math.random()*.25,windOffset:Math.random()*Math.PI*2,windSpeed:.015+Math.random()*.02,rotation:Math.random()*Math.PI*2,rotationSpeed:(Math.random()-.5)*.03,color:a[Math.floor(Math.random()*a.length)],flutter:Math.random()*Math.PI*2,flutterSpeed:.02+Math.random()*.02,active:!0}},createTudorRose(e,l,n){return{type:"tudor-rose",x:-30,y:Math.random()*l,vx:n.speedRange[0]+Math.random()*(n.speedRange[1]-n.speedRange[0]),size:n.sizeRange[0]+Math.random()*(n.sizeRange[1]-n.sizeRange[0]),speed:(Math.random()-.5)*.15,opacity:.8+Math.random()*.2,windOffset:Math.random()*Math.PI*2,windSpeed:.015+Math.random()*.02,rotation:Math.random()*Math.PI*2,rotationSpeed:(Math.random()-.5)*.02,petalCount:5,active:!0}},createOakLeaf(e,l,n){const s=Math.random();let a;return s<.6?a="#2d5016":s<.85?a="#6b8e23":a="#8b4513",{type:"oak-leaf",x:-30,y:Math.random()*l,vx:(n.speedRange[0]+Math.random()*(n.speedRange[1]-n.speedRange[0]))*.8,size:n.sizeRange[0]+Math.random()*(n.sizeRange[1]-n.sizeRange[0]),speed:(Math.random()-.5)*.2,opacity:.75+Math.random()*.25,windOffset:Math.random()*Math.PI*2,windSpeed:.02+Math.random()*.03,rotation:Math.random()*Math.PI*2,rotationSpeed:(Math.random()-.5)*.04,color:a,flutter:Math.random()*Math.PI*2,flutterSpeed:.03+Math.random()*.02,active:!0}},createSparkle(e,l,n){const s=["#FFD700","#FFFFFF","#C8102E"];return{type:"sparkle",x:-20,y:Math.random()*l,vx:(n.speedRange[0]+Math.random()*(n.speedRange[1]-n.speedRange[0]))*.8,size:n.sizeRange[0]+Math.random()*(n.sizeRange[1]-n.sizeRange[0])*.6,vy:(Math.random()-.5)*.2,opacity:.6+Math.random()*.4,rotation:Math.random()*Math.PI*2,rotationSpeed:(Math.random()-.5)*.04,color:s[Math.floor(Math.random()*s.length)],twinklePhase:Math.random()*Math.PI*2,windOffset:Math.random()*Math.PI*2,windSpeed:.015+Math.random()*.02,active:!0,static:!1}},createFallingParticle(e,l,n){const s=Math.random();return s<.6?this.createRosePetal(e,l,n):s<.8?this.createTudorRose(e,l,n):s<.95?this.createSparkle(e,l,n):this.createOakLeaf(e,l,n)},createEnglishRose(e,l,n={}){return{type:"english-rose",x:n.x!==void 0?n.x:Math.random()*e*.8+e*.1,y:n.y!==void 0?n.y:l-60-Math.random()*100,size:15+Math.random()*10,opacity:1,color:Math.random()<.7?"#C8102E":"#FFFFFF",bloomPhase:Math.random()*Math.PI*2,petalCount:8+Math.floor(Math.random()*5),active:!0,static:!0}},createStGeorgesCross(e,l,n={}){return{type:"st-georges-cross",x:n.x!==void 0?n.x:e*.1+Math.random()*e*.8,y:n.y!==void 0?n.y:50+Math.random()*100,size:40+Math.random()*20,opacity:1,waveOffset:Math.random()*Math.PI*2,waveSpeed:.001+Math.random()*.001,active:!0,static:!0}},createKnight(e,l){const n=Math.random()<.5;return{type:"knight",x:n?-80:e+80,y:l-50,baseY:l-50,vx:n?.8+Math.random()*.4:-(.8+Math.random()*.4),size:20+Math.random()*10,opacity:1,marchPhase:Math.random()*Math.PI*2,marchSpeed:.015,active:!0,static:!1}},createDragon(e,l,n={}){const s=Math.random()<.5;return{type:"dragon",x:s?-100:e+100,y:l*.3+Math.random()*l*.2,baseY:l*.3+Math.random()*l*.2,vx:s?1.5+Math.random()*.5:-(1.5+Math.random()*.5),size:30+Math.random()*15,opacity:1,wingPhase:Math.random()*Math.PI*2,wingSpeed:.012,breatheFirePhase:Math.random()*Math.PI*2,active:!0,static:!1}},createShield(e,l,n={}){return{type:"shield",x:n.x!==void 0?n.x:e*.2+Math.random()*e*.6,y:n.y!==void 0?n.y:l-80-Math.random()*150,size:20+Math.random()*10,opacity:1,rotation:-Math.PI/12+Math.random()*(Math.PI/6),glintPhase:Math.random()*Math.PI*2,active:!0,static:!0}},createInitialDecorations(e,l,n){const s=[];s.push({type:"castle",x:150,y:l-100,size:80+Math.random()*20,opacity:1,active:!0,static:!0}),s.push({type:"dragon",x:e-200,y:l-60,baseY:l-60,vx:0,size:25+Math.random()*10,opacity:1,time:0,wingPhase:Math.random()*Math.PI*2,breathePhase:Math.random()*Math.PI*2,active:!0,static:!0}),s.push({type:"knight",x:e*.4,y:l-45,baseY:l-45,vx:0,size:20+Math.random()*5,opacity:1,time:0,legPhase:0,weaponRaised:!0,active:!0,static:!0}),s.push(this.createStGeorgesCross(e,l,{x:150,y:l-180,size:30})),s.push(this.createShield(e,l,{x:e*.15,y:l-60}));const a=n.twinklingStars||18;for(let o=0;o<a;o++)s.push(this.createTwinklingStar(e,l));return s},createTwinklingStar(e,l){return{type:"twinkling-star",x:Math.random()*e,y:Math.random()*(l*.5),size:1+Math.random()*2,opacity:.6+Math.random()*.3,twinklePhase:Math.random()*Math.PI*2,twinkleSpeed:.003+Math.random()*.003,active:!0,static:!0}},spawnSpecialParticle(e,l,n,s){const a=Math.random();return a<s.knightChance?e.some(o=>o.type==="knight")?null:this.createKnight(l,n):a<s.knightChance*1.2?e.some(o=>o.type==="dragon")?null:this.createDragon(l,n):a<5e-4&&e.filter(r=>r.type==="english-rose").length<s.roses?this.createEnglishRose(l,n):a<3e-4&&e.filter(r=>r.type==="st-georges-cross").length<2?this.createStGeorgesCross(l,n):a<4e-4&&e.filter(r=>r.type==="shield").length<3?this.createShield(l,n):null},drawRosePetal(e,l,n){const s=l.x,a=l.y,o=l.size,r=Math.sin(n*l.flutterSpeed+l.flutter)*.3;e.save(),e.globalAlpha=l.opacity,e.translate(s,a),e.rotate(l.rotation+r);const h=l.color.includes("FFF")||l.color.includes("fff");e.fillStyle=l.color,e.strokeStyle=h?"#FFE6E6":"#8B0000",e.lineWidth=o*.08,e.beginPath(),e.moveTo(0,-o*.4),e.bezierCurveTo(o*.6,-o*.8,o*.8,-o*.2,o*.4,o*.2),e.lineTo(0,o*1),e.lineTo(-o*.4,o*.2),e.bezierCurveTo(-o*.8,-o*.2,-o*.6,-o*.8,0,-o*.4),e.closePath(),e.fill(),e.stroke(),e.strokeStyle=h?"rgba(255, 182, 193, 0.5)":"rgba(139, 0, 0, 0.4)",e.lineWidth=o*.06,e.beginPath(),e.moveTo(0,-o*.3),e.lineTo(0,o*.9),e.stroke(),e.restore()},drawEnglishRose(e,l,n){const s=l.x,a=l.y,o=l.size,r=.8+(Math.sin(n*.002+l.bloomPhase)+1)*.1;e.save(),e.translate(s,a),e.strokeStyle=this.colors.greenStem,e.lineWidth=o*.12,e.beginPath(),e.moveTo(0,0),e.quadraticCurveTo(-o*.2,o*.8,0,o*1.5),e.stroke(),e.fillStyle="#2D5016",[-1,1].forEach(h=>{e.save(),e.translate(h*o*.15,o*.8),e.rotate(h*Math.PI/6),e.beginPath(),e.ellipse(0,0,o*.3,o*.15,0,0,Math.PI*2),e.fill(),e.restore()}),e.fillStyle=l.color,e.strokeStyle=l.color==="#FFFFFF"?"#FFE6E6":"#8B0000",e.lineWidth=1;for(let h=0;h<l.petalCount;h++){const t=h/l.petalCount*Math.PI*2;e.save(),e.rotate(t),e.translate(0,-o*.4*r),e.beginPath(),e.moveTo(0,o*.25),e.bezierCurveTo(-o*.25,-o*.1,-o*.15,-o*.35,0,-o*.25),e.bezierCurveTo(o*.15,-o*.35,o*.25,-o*.1,0,o*.25),e.closePath(),e.fill(),e.stroke(),e.restore()}e.globalAlpha=.9;for(let h=0;h<l.petalCount-2;h++){const t=h/(l.petalCount-2)*Math.PI*2+Math.PI/l.petalCount;e.save(),e.rotate(t),e.translate(0,-o*.25*r),e.beginPath(),e.moveTo(0,o*.15),e.bezierCurveTo(-o*.15,-o*.05,-o*.1,-o*.2,0,-o*.15),e.bezierCurveTo(o*.1,-o*.2,o*.15,-o*.05,0,o*.15),e.closePath(),e.fill(),e.restore()}e.globalAlpha=1,e.fillStyle="#FFD700",e.beginPath(),e.arc(0,0,o*.15*r,0,Math.PI*2),e.fill(),e.fillStyle="#FFA500";for(let h=0;h<8;h++){const t=h/8*Math.PI*2,i=o*.08*r;e.beginPath(),e.arc(Math.cos(t)*i,Math.sin(t)*i,o*.03,0,Math.PI*2),e.fill()}e.restore()},drawStGeorgesCross(e,l,n){const s=l.x,a=l.y,o=l.size,r=n*l.waveSpeed+l.waveOffset;e.save(),e.translate(s,a);const h=e.createLinearGradient(-o*.64,0,-o*.56,0);h.addColorStop(0,"#5a4a3a"),h.addColorStop(.5,"#8B4513"),h.addColorStop(1,"#6a5343"),e.fillStyle=h,e.fillRect(-o*.64,-o*.35,o*.08,o*1.9),e.strokeStyle="#9a6333",e.lineWidth=1,e.beginPath(),e.moveTo(-o*.64,-o*.35),e.lineTo(-o*.64,o*1.55),e.stroke(),e.strokeStyle="#3a2a1a",e.beginPath(),e.moveTo(-o*.56,-o*.35),e.lineTo(-o*.56,o*1.55),e.stroke(),e.fillStyle="#FFD700",e.beginPath(),e.arc(-o*.6,-o*.4,o*.06,0,Math.PI*2),e.fill(),e.strokeStyle="#DAA520",e.lineWidth=1.5,e.stroke();const t=o*1.5,i=o*1,f=12;for(let y=0;y<f;y++){const g=-o*.5+y/f*t,P=-o*.5+(y+1)/f*t,z=P-g,T=Math.sin(r+y*.4)*o*.12,S=Math.sin(r+(y+1)*.4)*o*.12,k=(g+z/2+o*.5)/t,u=k>.4&&k<.6;e.save(),e.fillStyle="#FFFFFF",e.beginPath(),e.moveTo(g,-i/2+T),e.lineTo(P,-i/2+S),e.lineTo(P,i/2+S),e.lineTo(g,i/2+T),e.closePath(),e.fill(),e.fillStyle="#C8102E",u&&(e.beginPath(),e.moveTo(g,-i/2+T),e.lineTo(P,-i/2+S),e.lineTo(P,i/2+S),e.lineTo(g,i/2+T),e.closePath(),e.fill()),e.beginPath(),e.moveTo(g,-i*.15+T),e.lineTo(P,-i*.15+S),e.lineTo(P,i*.15+S),e.lineTo(g,i*.15+T),e.closePath(),e.fill();const C=Math.sin(r+y*.4)*.15;C>0?e.fillStyle=`rgba(255, 255, 255, ${C*.3})`:e.fillStyle=`rgba(0, 0, 0, ${-C*.2})`,e.beginPath(),e.moveTo(g,-i/2+T),e.lineTo(P,-i/2+S),e.lineTo(P,i/2+S),e.lineTo(g,i/2+T),e.closePath(),e.fill(),e.strokeStyle="rgba(0, 0, 0, 0.1)",e.lineWidth=.5,e.beginPath(),e.moveTo(P,-i/2+S),e.lineTo(P,i/2+S),e.stroke(),e.restore()}e.strokeStyle="rgba(0, 0, 0, 0.25)",e.lineWidth=1.5,e.beginPath(),e.moveTo(-o*.5,-i/2+Math.sin(r)*o*.12);for(let y=1;y<=f;y++){const g=-o*.5+y/f*t,P=Math.sin(r+y*.4)*o*.12;e.lineTo(g,-i/2+P)}e.lineTo(-o*.5+t,i/2+Math.sin(r+f*.4)*o*.12);for(let y=f;y>=0;y--){const g=-o*.5+y/f*t,P=Math.sin(r+y*.4)*o*.12;e.lineTo(g,i/2+P)}e.closePath(),e.stroke(),e.fillStyle="#A9A9A9";for(let y=0;y<3;y++){const g=-i/2+y/2*i,P=Math.sin(r)*o*.12;e.beginPath(),e.arc(-o*.48,g+P,o*.03,0,Math.PI*2),e.fill(),e.strokeStyle="#696969",e.lineWidth=1,e.stroke()}e.restore()},drawKnight(e,l,n){const s=l.x,a=l.y,o=l.size,r=l.vx>0?1:-1,h=Math.sin(n*l.marchSpeed+l.marchPhase)*(Math.PI/8);e.save(),e.translate(s,a),r===-1&&e.scale(-1,1),e.strokeStyle="#C0C0C0",e.lineWidth=o*.15,e.beginPath(),e.moveTo(-o*.15,o*.5),e.lineTo(-o*.2,o*1.2+Math.sin(h)*o*.15),e.stroke(),e.beginPath(),e.moveTo(o*.15,o*.5),e.lineTo(o*.2,o*1.2+Math.sin(h+Math.PI)*o*.15),e.stroke(),e.fillStyle="#2F4F4F",e.fillRect(-o*.25,o*1.15,o*.2,o*.2),e.fillRect(o*.05,o*1.15,o*.2,o*.2),e.fillStyle="#C0C0C0",e.fillRect(-o*.4,0,o*.8,o*.6),e.fillStyle="#FFFFFF",e.fillRect(-o*.35,o*.05,o*.7,o*.5),e.fillStyle="#C8102E",e.fillRect(-o*.1,o*.05,o*.2,o*.5),e.fillRect(-o*.35,o*.2,o*.7,o*.2),e.save(),e.translate(-o*.5,o*.3),e.rotate(-Math.PI/6),e.fillStyle="#FFFFFF",e.strokeStyle="#FFD700",e.lineWidth=2,e.beginPath(),e.moveTo(0,-o*.4),e.lineTo(o*.25,-o*.3),e.lineTo(o*.25,o*.2),e.lineTo(0,o*.4),e.lineTo(-o*.25,o*.2),e.lineTo(-o*.25,-o*.3),e.closePath(),e.fill(),e.stroke(),e.fillStyle="#C8102E",e.fillRect(-o*.05,-o*.3,o*.1,o*.6),e.fillRect(-o*.2,-o*.05,o*.4,o*.1),e.restore(),e.strokeStyle="#708090",e.lineWidth=o*.1,e.beginPath(),e.moveTo(o*.4,-o*.2),e.lineTo(o*.6,-o*.8),e.stroke(),e.lineWidth=o*.15,e.beginPath(),e.moveTo(o*.3,-o*.3),e.lineTo(o*.5,-o*.3),e.stroke(),e.fillStyle="#FFD700",e.beginPath(),e.arc(o*.4,-o*.15,o*.08,0,Math.PI*2),e.fill(),e.fillStyle="#708090",e.beginPath(),e.arc(0,-o*.3,o*.35,0,Math.PI*2),e.fill(),e.fillStyle="#000000",e.fillRect(-o*.25,-o*.35,o*.5,o*.1),e.fillStyle="#C8102E",e.beginPath(),e.moveTo(0,-o*.65),e.bezierCurveTo(-o*.15,-o*.85,-o*.1,-o*1,0,-o*.95),e.bezierCurveTo(o*.1,-o*1,o*.15,-o*.85,0,-o*.65),e.closePath(),e.fill(),e.restore()},drawDragon(e,l,n){const s=l.x,a=l.y,o=l.size,r=l.vx>0?1:-1,h=Math.sin(n*l.wingSpeed+l.wingPhase)*(Math.PI/3);e.save(),e.translate(s,a),r===-1&&e.scale(-1,1),e.fillStyle="#2F4F2F",e.strokeStyle="#1C3020",e.lineWidth=2,e.save(),e.translate(-o*.3,-o*.2),e.rotate(h),e.beginPath(),e.moveTo(0,0),e.bezierCurveTo(-o*.4,-o*.3,-o*.6,-o*.2,-o*.7,0),e.bezierCurveTo(-o*.6,o*.1,-o*.4,o*.05,0,0),e.closePath(),e.fill(),e.stroke(),e.restore(),e.save(),e.translate(o*.3,-o*.2),e.rotate(-h),e.beginPath(),e.moveTo(0,0),e.bezierCurveTo(o*.4,-o*.3,o*.6,-o*.2,o*.7,0),e.bezierCurveTo(o*.6,o*.1,o*.4,o*.05,0,0),e.closePath(),e.fill(),e.stroke(),e.restore(),e.fillStyle="#556B2F",e.strokeStyle="#2F4F2F",e.lineWidth=2,e.beginPath(),e.ellipse(0,0,o*.5,o*.3,0,0,Math.PI*2),e.fill(),e.stroke(),e.strokeStyle="#556B2F",e.lineWidth=o*.2,e.lineCap="round",e.beginPath(),e.moveTo(-o*.4,0),e.quadraticCurveTo(-o*.8,o*.2,-o*1.2,0),e.stroke(),e.strokeStyle="#8B0000",e.lineWidth=2;for(let t=0;t<3;t++){const i=-o*.6-t*o*.2,f=o*.1;e.beginPath(),e.moveTo(i,f),e.lineTo(i,f-o*.15),e.stroke()}if(e.fillStyle="#556B2F",e.beginPath(),e.moveTo(o*.3,-o*.1),e.lineTo(o*.5,-o*.4),e.lineTo(o*.5,-o*.2),e.closePath(),e.fill(),e.fillStyle="#6B8E23",e.beginPath(),e.ellipse(o*.65,-o*.35,o*.25,o*.2,-Math.PI/6,0,Math.PI*2),e.fill(),e.stroke(),e.beginPath(),e.moveTo(o*.75,-o*.35),e.lineTo(o*.95,-o*.35),e.lineTo(o*.85,-o*.25),e.closePath(),e.fill(),e.strokeStyle="#8B4513",e.lineWidth=3,[o*.55,o*.65].forEach(t=>{e.beginPath(),e.moveTo(t,-o*.5),e.lineTo(t,-o*.7),e.stroke()}),e.fillStyle="#FF0000",e.shadowBlur=8,e.shadowColor="#FF0000",e.beginPath(),e.arc(o*.7,-o*.4,o*.05,0,Math.PI*2),e.fill(),e.shadowBlur=0,Math.sin(n*.005+l.breatheFirePhase)>.7){const t=e.createLinearGradient(o*.95,-o*.35,o*1.5,-o*.35);t.addColorStop(0,"rgba(255, 100, 0, 0.8)"),t.addColorStop(.5,"rgba(255, 200, 0, 0.5)"),t.addColorStop(1,"rgba(255, 255, 0, 0)"),e.fillStyle=t,e.beginPath(),e.moveTo(o*.95,-o*.35),e.lineTo(o*1.5,-o*.45),e.lineTo(o*1.5,-o*.25),e.closePath(),e.fill();for(let i=0;i<5;i++){const f=o*1+Math.random()*o*.5,y=-o*.35+(Math.random()-.5)*o*.3;e.fillStyle=`rgba(255, ${100+Math.random()*100}, 0, ${Math.random()*.8})`,e.beginPath(),e.arc(f,y,o*.05,0,Math.PI*2),e.fill()}}e.fillStyle="#9ACD32";for(let t=0;t<3;t++)e.beginPath(),e.arc(-o*.2+t*o*.2,o*.1,o*.08,0,Math.PI*2),e.fill();e.restore()},drawShield(e,l,n){const s=l.x,a=l.y,o=l.size,r=(Math.sin(n*.003+l.glintPhase)+1)*.5;e.save(),e.translate(s,a),e.rotate(l.rotation),e.fillStyle="#FFFFFF",e.strokeStyle="#FFD700",e.lineWidth=2,e.beginPath(),e.moveTo(0,-o*.7),e.lineTo(o*.5,-o*.5),e.lineTo(o*.5,o*.3),e.lineTo(0,o*.7),e.lineTo(-o*.5,o*.3),e.lineTo(-o*.5,-o*.5),e.closePath(),e.fill(),e.stroke(),e.fillStyle="#C8102E",e.fillRect(-o*.1,-o*.6,o*.2,o*1.2),e.fillRect(-o*.45,-o*.1,o*.9,o*.2),e.strokeStyle=`rgba(255, 215, 0, 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d=0;d<9;d++)if(d%2===0){const M=-i/2+d*(i/8);e.fillRect(M,-f-T,z,T),e.strokeRect(M,-f-T,z,T),e.fillStyle=h,e.fillRect(M+z/2-a*.015,-f-T+a*.02,a*.03,T-a*.04),e.fillStyle=o}const S=a*.22,m=a*1.2,k=-a*.85,u=-m/2;e.fillStyle=h,e.beginPath(),e.ellipse(k+a*.03,u+a*.03,S,m/2,0,0,Math.PI*2),e.fill();const C=e.createRadialGradient(k-S*.3,u,0,k,u,S);C.addColorStop(0,t),C.addColorStop(.5,o),C.addColorStop(1,r),e.fillStyle=C,e.beginPath(),e.ellipse(k,u,S,m/2,0,0,Math.PI*2),e.fill(),e.strokeStyle=h,e.lineWidth=2,e.stroke(),e.fillStyle=o;for(let d=0;d<6;d++)if(d%2===0){const M=d/6*Math.PI,R=Math.cos(M)*S;e.fillRect(k+R-a*.06,-m-a*.1,a*.12,a*.1),e.strokeRect(k+R-a*.06,-m-a*.1,a*.12,a*.1)}e.fillStyle="#1a1510";for(let d=0;d<3;d++){const M=u-m*.2+d*m*.25;e.fillRect(k-a*.02,M,a*.04,a*.15),e.beginPath(),e.moveTo(k-a*.02,M+a*.15),e.lineTo(k-a*.06,M+a*.18),e.lineTo(k+a*.06,M+a*.18),e.lineTo(k+a*.02,M+a*.15),e.fill()}const F=a*.85;e.fillStyle=h,e.beginPath(),e.ellipse(F+a*.03,u+a*.03,S,m/2,0,0,Math.PI*2),e.fill();const p=e.createRadialGradient(F+S*.3,u,0,F,u,S);p.addColorStop(0,t),p.addColorStop(.5,o),p.addColorStop(1,r),e.fillStyle=p,e.beginPath(),e.ellipse(F,u,S,m/2,0,0,Math.PI*2),e.fill(),e.strokeStyle=h,e.lineWidth=2,e.stroke(),e.fillStyle=o;for(let d=0;d<6;d++)if(d%2===0){const M=d/6*Math.PI,R=Math.cos(M)*S;e.fillRect(F+R-a*.06,-m-a*.1,a*.12,a*.1),e.strokeRect(F+R-a*.06,-m-a*.1,a*.12,a*.1)}e.fillStyle="#1a1510";for(let d=0;d<3;d++){const M=u-m*.2+d*m*.25;e.fillRect(F-a*.02,M,a*.04,a*.15),e.beginPath(),e.moveTo(F-a*.02,M+a*.15),e.lineTo(F-a*.06,M+a*.18),e.lineTo(F+a*.06,M+a*.18),e.lineTo(F+a*.02,M+a*.15),e.fill()}const b=a*.35,v=a*.5;e.fillStyle=h,e.beginPath(),e.moveTo(-b,-a*.05),e.lineTo(-b,-v),e.arc(0,-v,b,Math.PI,0,!1),e.lineTo(b,-a*.05),e.closePath(),e.fill(),e.strokeStyle=r,e.lineWidth=a*.06,e.beginPath(),e.arc(0,-v,b-a*.03,Math.PI,0,!1),e.stroke(),e.strokeStyle="rgba(74, 69, 64, 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