djs-builder 0.6.35 → 0.6.37

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Files changed (3) hide show
  1. package/README.md +1059 -4
  2. package/function/giveaway.js +161 -161
  3. package/package.json +2 -2
package/README.md CHANGED
@@ -656,9 +656,7 @@ module.exports = {
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  // 🎉 Level-up notification
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  if (result.leveledUp) {
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- msg.channel.send(
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- `🎊 ${msg.author} new level **${result.newLevel}** ⬆️`
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- );
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+ msg.channel.send(`🎊 ${msg.author} new level **${result.newLevel}** ⬆️`);
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  }
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  // 📊 Check your rank
@@ -699,10 +697,1067 @@ module.exports = {
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  ---
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- ## ⚡ Commands & Events
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+ <details>
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+ <summary>Giveaway System 🎉</summary>
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+
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+ ## 🎉 Giveaway System – All-in-One Contest Management 🏆✨
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+
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+ This module provides a robust and feature-rich suite of functions to effortlessly launch, monitor, manage, and conclude **Giveaways** on your Discord server. It fully supports both **Reactions** and **Buttons** for entry, featuring advanced controls like pausing, resuming, and rerolling winners. **It is highly recommended to read the Important Notes section below.** 🚨
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+
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+ ---
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+
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+ ### 📦 Module Exports
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+
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+ ```js
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+ const {
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+ Gstart,
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+ Gcheck,
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+ Greroll,
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+ Glist,
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+ Gpause,
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+ Gresume,
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+ Gdelete,
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+ GaddUser,
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+ GremoveUser,
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+ GaddTime,
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+ GremoveTime,
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+ Gdata,
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+ } = require("djs-builder");
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+ ```
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+
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+ ---
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+
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+ <details>
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+ <summary>🎬 Gstart – Launch a Brand New Giveaway</summary>
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+
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+ ### 🎬 **Gstart** – Launch a Brand New Giveaway\! 🚀
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+
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+ This is the primary function to kick off a new giveaway. It handles creating the Discord message and persists all necessary data in the database (MongoDB). This function offers deep customization for embeds and entry methods. 🎨
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+
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+ **⚙️ Essential Options:**
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+
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+ - `context`: The Message or Interaction object that triggered the command.
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+ - `endTime`: The duration until the giveaway ends (in **milliseconds** ⏱️).
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+ - `winers`: The number of winners for the contest. 🏅
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+ - `channelId`: The ID of the channel where the giveaway message will be posted. 📢
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+ - `embed` / `endEmbed`: Options to fully customize the starting message and the final end message.
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+ - `reaction`: To specify the entry method (**`button`** or **`reaction`**). 🖱️
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+
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+ **⚡ Simple Usage Example (Basic Requirements Only):**
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+
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+ This example provides a fast and minimalist way to start a giveaway with default embed colors, a simple title, and the default reaction entry type (if the `reaction` object is omitted or set to `reaction`).
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+
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+ ```js
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+ const { Gstart } = require("djs-builder");
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+
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+ module.exports = {
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+ name: "gstart",
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+ description: "Starts a new simple giveaway.",
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+ run: async (client, message, args) => {
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+ // ⏰ Giveaway ends in 1 hour
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+ const oneHour = 60 * 60 * 1000;
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+ const channelId = message.channel.id;
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+
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+ await Gstart({
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+ context: message,
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+ endTime: oneHour,
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+ winers: 1,
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+ channelId: channelId,
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+
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+ embed: {
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+ title: "🎉 Simple Test Giveaway",
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+ description: "React to enter! Prize: Discord Nitro.",
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+ },
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+ });
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+ message.reply("🎉 Simple Giveaway started successfully!");
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+ },
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+ };
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+ ```
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+
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+ > 💡 **Tip:** This example provides a fast and minimalist way to start a giveaway with the default reaction type (emoji reaction).
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  ---
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+ **⚡ Full Customization Example (Demonstrating all options):**
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+
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+ This example showcases all available configuration options for deep customization of the embeds and the button entry method.
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+
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+ ```js
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+ const { Gstart } = require("djs-builder");
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+ const { EmbedBuilder } = require("discord.js");
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+
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+ module.exports = {
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+   name: "gstart",
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+   description: "Starts a new highly-customized giveaway.",
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+   run: async (client, message, args) => {
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+     // ⏰ Giveaway ends in 48 hours
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+     const twoDays = 48 * 60 * 60 * 1000;
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+ const channelId = 'YOUR_GIVEAWAY_CHANNEL_ID'; // 📢 Target Channel
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+
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+     await Gstart({
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+       context: message,
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+       endTime: twoDays,
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+       winers: 5, // 5 lucky winners! 🏆
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+       channelId: channelId,
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+
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+ // 🎨 Customization for the STARTING EMBED
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+       embed: {
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+
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+ custom: new EmbedBuilder().setTitle("Raw Embed").toJSON(),// 💡 You can use 'custom' to pass a raw Discord.js EmbedBuilder JSON
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+             title: "🎉 **HUGE SERVER BOOST GIVEAWAY!**",
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+             description: "Click the button below to enter for a chance to win a free server boost!",
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+             color: "Blue", // Any valid Discord color
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+             image: "https://yourimage.com/banner.png", 🖼️
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+             thumbnail: message.guild.iconURL(),
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+       },
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+
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+ // 🛑 Customization for the ENDED EMBED
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+       endEmbed: {
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+ custom: new EmbedBuilder().setTitle("Raw Embed").toJSON(),// 💡 You can use 'custom' to pass a raw Discord.js EmbedBuilder JSON
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+             title: "🛑 Giveaway Has Concluded!",
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+             description: "Congratulations to the winners! Check the message below.",
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+             color: "Green",
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+             // Eimage and Ethumbnail can also be set here
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+       },
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+
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+ // 🖱️ Button Entry Method
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+       reaction: {
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+         type: "button", // Use 'reaction' for an emoji reaction
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+         emoji: "✅", // The emoji displayed on the button
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+         label: "Enter Giveaway!", // The text label
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+         style: 3, // Button style: Primary(1), Secondary(2), Success(3), Danger(4)
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+         id: "giveaway", // Custom ID for the button
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+
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+       },
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+     });
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+     message.reply("🎉 Giveaway started successfully!");
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+   },
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+ };
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+ ```
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+
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+ > 💡 **Flexibility Tip:** You can safely remove any option you do not wish to use (e.g., remove `endEmbed` entirely if you are happy with the default end message structure). 🗑️
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+
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+ </details>
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+
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+ ---
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+
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+ <details>
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+ <summary>⚠️ mportant Notes</summary>
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+
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+ ### ⚠️ **Important Notes** – _Read Before Use\!_ 🚨
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+
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+ This module requires specific setup steps to function correctly. Pay attention to the following crucial points:
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+
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+ - **1. The Gcheck Requirement (Monitor):**
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+
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+ - The **`Gcheck(client)`** function is responsible for **monitoring** and **ending** the giveaways once their time runs out.
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+ - **Failure to call `Gcheck(client)`** when your bot starts (e.g., in the `clientReady` event) will result in **giveaways never ending automatically\!** 🛑
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+
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+ - **2. Button Entry vs. InteractionCreate:**
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+
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+ - If you set `reaction.type` to **`button`** in `Gstart`, the system will create the button but **will NOT automatically register the participants.**
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+ - You **MUST** manually implement a listener for the **`interactionCreate`** event and use the **`GaddUser`** function to register the user entry when the button is clicked. 🖱️
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+ - _See the `GaddUser` section for a detailed code example._
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+
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+ </details>
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+
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+ ---
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+
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+ <details>
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+ <summary>📆 Gcheck – Monitor and End Time-Expired Giveaways</summary>
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+
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+ ### 📆 **Gcheck** – Monitor and End Time-Expired Giveaways 🔎
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+
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+ This function runs periodically (every 10 seconds ⏱️) to check all active, non-paused giveaways. It automatically concludes contests that have passed their `endTime`. **_This function must be called once when the bot starts up._** 🚀
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+
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+ **⚡ Simple Example (in your `clientReady` event):**
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+
875
+ ```js
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+ const { Gcheck } = require("djs-builder");
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+
878
+ module.exports = {
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+ name: "clientReady",
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+ once: true,
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+ run: (client) => {
882
+ console.log(`🤖 Bot is ready and monitoring giveaways...`);
883
+ Gcheck(client); // 👈 Start the continuous check loop!
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+ },
885
+ };
886
+ ```
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+
888
+ </details>
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+
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+ ---
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+
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+ <details>
893
+ <summary>🔄 Greroll – Redraw Winners for an Ended Contest</summary>
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+
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+ ### 🔄 **Greroll** – Redraw Winners for an Ended Contest 🎲
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+
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+ Used to redraw one or more new winners for a **completed** giveaway. It sends a new announcement message with the updated winners.
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+
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+ **⚙️ Options:**
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+
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+ - `client`: The Discord Client object. 🤖
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+ - `messageId`: The Message ID of the giveaway post. 🆔
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+
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+ **⚡ Simple Example:**
905
+
906
+ ```js
907
+ const { Greroll } = require("djs-builder");
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+
909
+ module.exports = {
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+ name: "reroll",
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+ description: "Redraws winners for an ended giveaway.",
912
+ Permissions: ["MANAGE_MESSAGES"], // 🛡️ Permission check
913
+ run: async (client, message, args) => {
914
+ const id = args[0];
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+ if (!id)
916
+ return message.reply(
917
+ "❌ **Error:** Please provide the Giveaway Message ID."
918
+ );
919
+ const result = await Greroll(client, id);
920
+ if (result?.error) {
921
+ return message.reply(`⚠️ **Reroll Failed:** ${result.error}`);
922
+ } else {
923
+ message.reply(`✅ **Success!** Reroll initiated for giveaway \`${id}\`.`);
924
+ }
925
+ },
926
+ };
927
+ ```
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+
929
+ </details>
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+
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+ ---
932
+
933
+ <details>
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+ <summary>📜 Glist – Retrieve List of Giveaways</summary>
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+
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+ ### 📜 **Glist** – Retrieve List of Giveaways 📋
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+
938
+ Fetches a list of all saved giveaways based on their current status.
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+
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+ **⚙️ Options:**
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+
942
+ - `type`: Can be **`ended`**, **`active`**, **`paused`**, or **`all`**. 🌐
943
+
944
+ **⚡ Simple Example:**
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+
946
+ ```js
947
+ const { Glist } = require("djs-builder");
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+
949
+ // Retrieve all currently active (non-paused, non-ended) giveaways
950
+ const activeGiveaways = await Glist("active");
951
+
952
+ if (activeGiveaways.length > 0) {
953
+ console.log(`✅ Found ${activeGiveaways.length} Active Giveaways.`); // ... You can format and display this list to the user
954
+ } else {
955
+ console.log("No active giveaways found.");
956
+ }
957
+ ```
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+
959
+ </details>
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+
961
+ ---
962
+
963
+ <details>
964
+ <summary>⏸️ Gpause &▶️ Gresume – Stop and Continue Contests</summary>
965
+
966
+ ### ⏸️ **Gpause** & ▶️ **Gresume** – Stop and Continue Contests 🛑
967
+
968
+ Allows you to temporarily halt an ongoing giveaway, preserving the remaining time, and then resume it later. The message embed is automatically updated to reflect the pause/resume status.
969
+
970
+ **⚙️ Options:**
971
+
972
+ - `client`: The Discord Client object. 🤖
973
+ - `messageId`: The Message ID of the giveaway post. 🆔
974
+
975
+ **⚡ Simple Example (for a management command):**
976
+
977
+ ```js
978
+ const { Gpause, Gresume } = require("djs-builder");
979
+
980
+ module.exports = {
981
+ name: "g_manage",
982
+ description: "Pause or resume a giveaway.",
983
+ devOnly: true, // 👑 Developer only access
984
+ run: async (client, message, args) => {
985
+ const [action, id] = args;
986
+ if (!action || !id) return message.reply("⚠️ Missing action or ID.");
987
+
988
+ if (action === "pause") {
989
+ const result = await Gpause(client, id);
990
+ if (result?.error) return message.reply(`❌ ${result.error}`);
991
+ message.reply("⏸️ Giveaway successfully **paused**!");
992
+ } else if (action === "resume") {
993
+ const result = await Gresume(client, id);
994
+ if (result?.error) return message.reply(`❌ ${result.error}`);
995
+ message.reply("▶️ Giveaway successfully **resumed**!");
996
+ }
997
+ },
998
+ };
999
+ ```
1000
+
1001
+ </details>
1002
+
1003
+ ---
1004
+
1005
+ <details>
1006
+ <summary>🗑️ Gdelete – Permanently Remove Giveaway Data</summary>
1007
+
1008
+ ### 🗑️ **Gdelete** – Permanently Remove Giveaway Data 🗄️
1009
+
1010
+ Deletes the giveaway record entirely from the database. _Note: This does not delete the Discord message itself, only the data._
1011
+
1012
+ **⚙️ Options:**
1013
+
1014
+ - `messageId`: The Message ID of the giveaway post. 🆔
1015
+
1016
+ **⚡ Simple Example:**
1017
+
1018
+ ```js
1019
+ const { Gdelete } = require("djs-builder");
1020
+
1021
+ module.exports = {
1022
+ name: "gdelete",
1023
+ run: async (client, message, args) => {
1024
+ const messageId = args[0];
1025
+ const result = await Gdelete(messageId);
1026
+ if (result?.delete) {
1027
+ message.reply(
1028
+ `✅ **Success:** Giveaway data for \`${messageId}\` has been permanently deleted.`
1029
+ );
1030
+ } else {
1031
+ message.reply(
1032
+ `❌ **Error:** ${result?.error || "Could not delete giveaway data."}`
1033
+ );
1034
+ }
1035
+ },
1036
+ };
1037
+ ```
1038
+
1039
+ </details>
1040
+
1041
+ ---
1042
+
1043
+ <details>
1044
+ <summary>👤 GaddUser & GremoveUser – Manual Participant Control</summary>
1045
+
1046
+ ### ➕ **GaddUser** & ➖ **GremoveUser** – Manual Participant Control 🧑‍🤝‍🧑
1047
+
1048
+ These functions allow you to manually add or remove user IDs from the participant list. This is **crucial** when setting the giveaway `reaction` type to **`button`**.
1049
+
1050
+ **⚙️ Options:**
1051
+
1052
+ - `messageId`: The Message ID of the giveaway. 🆔
1053
+ - `userId`: The ID of the user to add/remove. 👤
1054
+
1055
+ ---
1056
+
1057
+ #### 💡 **InteractionCreate Setup (for Button Entry)** 🖱️
1058
+
1059
+ When using the `button` type, you **MUST** implement the following listener to handle join/leave actions dynamically.
1060
+
1061
+ **⚡ Example Code for Dynamic Join/Leave in `interactionCreate` Event:**
1062
+
1063
+ ```js
1064
+ const { GaddUser, GremoveUser, CreateRow } = require("djs-builder");
1065
+
1066
+ module.exports = {
1067
+ name: "interactionCreate",
1068
+ run: async (interaction) => {
1069
+ // 1. Handle Join/Entry Button Click
1070
+ if (interaction.customId === "djs-builder-giveaway") {
1071
+ const result = await GaddUser(
1072
+ interaction.message.id,
1073
+ interaction.user.id
1074
+ );
1075
+
1076
+ if (result?.error === "❌ User Already Joined") {
1077
+ // User already joined, offer a 'Leave' button dynamically
1078
+ const row = await CreateRow([
1079
+ [
1080
+ {
1081
+ label: "Leave Giveaway",
1082
+ id: "djs-builder-giveaway-leave-" + interaction.message.id, // Dynamic ID
1083
+ style: 4, // Danger Red
1084
+ },
1085
+ ],
1086
+ ]);
1087
+ return interaction.reply({
1088
+ content:
1089
+ "⚠️ You have **already joined** this giveaway! You can **leave** by clicking the button below.",
1090
+ components: row,
1091
+ flags: 64, // Ephemeral reply
1092
+ });
1093
+ }
1094
+
1095
+ await interaction.reply({
1096
+ content: "🎉 **Success!** Your entry has been registered!",
1097
+ flags: 64,
1098
+ });
1099
+ }
1100
+
1101
+ // 2. Handle Leave Button Click (Dynamically Generated ID)
1102
+ if (
1103
+ interaction.customId &&
1104
+ interaction.customId.startsWith("djs-builder-giveaway-leave-")
1105
+ ) {
1106
+ const id = interaction.customId.split("-")[4]; // Extract message ID
1107
+ const result = await GremoveUser(id, interaction.user.id);
1108
+
1109
+ // Note: The error message should ideally reflect the module's logic (User Not Joined)
1110
+ if (result?.error && result.error.includes("User Not Joined")) {
1111
+ return interaction.reply({
1112
+ content: "⚠️ You have **already left** this giveaway!",
1113
+ flags: 64,
1114
+ });
1115
+ }
1116
+
1117
+ await interaction.reply({
1118
+ content: "🎉 **Success!** Your entry has been removed!",
1119
+ flags: 64,
1120
+ });
1121
+ }
1122
+ },
1123
+ };
1124
+ ```
1125
+
1126
+ </details>
1127
+
1128
+ ---
1129
+
1130
+ <details>
1131
+ <summary>⏰ GaddTime & GremoveTime – Adjust the End Time</summary>
1132
+
1133
+ ### ➕ **GaddTime** & ➖ **GremoveTime** – Adjust the End Time 🕰️
1134
+
1135
+ Allows you to extend or shorten the duration of an active giveaway.
1136
+
1137
+ **⚙️ Options:**
1138
+
1139
+ - `messageId`: The Message ID of the giveaway. 🆔
1140
+ - `client`: The Discord Client object. 🤖
1141
+ - `time`: The amount of time (in **milliseconds** ⏳) to add or remove.
1142
+
1143
+ **⚡ Simple Example (Extending the Giveaway):**
1144
+
1145
+ ```js
1146
+ const { GaddTime } = require("djs-builder");
1147
+
1148
+ // Extend the contest by 30 minutes (1,800,000 MS)
1149
+ const halfHour = 30 * 60 * 1000;
1150
+ const result = await GaddTime(messageId, client, halfHour);
1151
+
1152
+ if (result?.error) {
1153
+ console.log(`Error adding time: ${result.error}`);
1154
+ } else {
1155
+ console.log("Time successfully added!");
1156
+ }
1157
+ ```
1158
+
1159
+ </details>
1160
+
1161
+ ---
1162
+
1163
+ <details>
1164
+ <summary>📊 Gdata – Retrieve Giveaway Data</summary>
1165
+
1166
+ ### 📊 **Gdata** – Retrieve Giveaway Data 💾
1167
+
1168
+ Fetches all saved data for a specific giveaway message.
1169
+
1170
+ **⚙️ Options:**
1171
+
1172
+ - `messageId`: The Message ID of the giveaway. 🆔
1173
+
1174
+ **⚡ Simple Example:**
1175
+
1176
+ ```js
1177
+ const { Gdata } = require("djs-builder");
1178
+
1179
+ const giveawayData = await Gdata(messageId);
1180
+
1181
+ if (giveawayData) {
1182
+ console.log(`Giveaway hosted by: <@${giveawayData.hoster}>`);
1183
+ console.log(`Current status: ${giveawayData.ended ? "Ended" : "Active"}`);
1184
+ } else {
1185
+ console.log("No data found for this message ID.");
1186
+ }
1187
+ ```
1188
+
1189
+ ---
1190
+
1191
+ 📊 **`Gdata(messageId)`** – Returned Object Structure
1192
+
1193
+ - it like :
1194
+
1195
+ ```js
1196
+ {
1197
+   "_id": "651234567890abcdef12345678", // 🔑 MongoDB unique ID
1198
+   "ended": false, // 💡 Current status of the giveaway
1199
+   "guildId": "123456789012345678", // 🏠 Server ID
1200
+   "channelId": "876543210987654321", // 📢 Channel ID
1201
+   "messageId": "987654321098765432", // 💬 Message ID of the giveaway post
1202
+   "hoster": "112233445566778899", // 👤 User ID of the giveaway host
1203
+   "winwesNumber": 1, // 🔢 Number of winners set
1204
+   "winers": [], // 🏆 Array of user IDs who won (empty if not ended)
1205
+   "paused": false, // ⏸️ True if the giveaway is paused
1206
+   "pausedTime": [], // ⏱️ Array of saved remaining times (used for resume)
1207
+   "endTime": "1730995200000", // 📅 Timestamp (MS) of when the giveaway should end
1208
+   "endType": "Time End", // 📝 How the giveaway ended (e.g., Time End, Reroll: 1 time(s))
1209
+   "reaction": "button", // 🖱️ Entry method: "reaction" or "button"
1210
+   "users": ["111111111111111111", "222222222222222222"], // 🧑‍🤝‍🧑 Array of user IDs who entered (used for button type)
1211
+   "endEmbed": {
1212
+     "title": "🛑 Giveaway Has Concluded!",
1213
+     "description": "Congratulations to the winners!",
1214
+     "color": 3066993, // Green color code
1215
+     "fields": [
1216
+       {
1217
+         "name": "🎉 Giveaway",
1218
+         "value": "- Winer(s): 1\n- Time : <t:1730995200:R>\n- Hosted By : <@112233445566778899>",
1219
+         "inline": true
1220
+       }
1221
+     ]
1222
+   },
1223
+   "__v": 0 // 🌐 Mongoose version key (internal)
1224
+ }
1225
+ ```
1226
+
1227
+ </details>
1228
+
1229
+ ---
1230
+
1231
+ <details>
1232
+ <summary>✨ General Code Example</summary>
1233
+
1234
+ ### 💡 General Code Example – The All-in-One `/giveaway` Command 🛠️
1235
+
1236
+ This complete example demonstrates how to integrate **all** functions of the Giveaway System into a single Discord Slash Command, `/giveaway`, using subcommands for clean management.
1237
+
1238
+ ```js
1239
+ const {
1240
+ Gstart,
1241
+ Greroll,
1242
+ Glist,
1243
+ Gpause,
1244
+ Gresume,
1245
+ Gdelete,
1246
+ GaddUser,
1247
+ GremoveUser,
1248
+ GaddTime,
1249
+ GremoveTime,
1250
+ Gdata,
1251
+ } = require("djs-builder");
1252
+ const {
1253
+ SlashCommandBuilder,
1254
+ EmbedBuilder,
1255
+ AttachmentBuilder,
1256
+ } = require("discord.js");
1257
+ const ms = require("ms");
1258
+
1259
+ module.exports = {
1260
+ data: new SlashCommandBuilder()
1261
+ .setName("giveaway")
1262
+ .setDescription("Comprehensive giveaway system management")
1263
+
1264
+ // 🎬 /giveaway start
1265
+ .addSubcommand((subcommand) =>
1266
+ subcommand
1267
+ .setName("start")
1268
+ .setDescription("Starts a new giveaway")
1269
+ .addStringOption((option) =>
1270
+ option
1271
+ .setName("prize")
1272
+ .setDescription("The prize for the winner(s)")
1273
+ .setRequired(true)
1274
+ )
1275
+ .addStringOption((option) =>
1276
+ option
1277
+ .setName("time")
1278
+ .setDescription("Duration (e.g., 1h, 30m, 7d)")
1279
+ .setRequired(true)
1280
+ )
1281
+ .addStringOption((option) =>
1282
+ option
1283
+ .setName("winner")
1284
+ .setDescription("Number of winners (e.g., 1, 3)")
1285
+ .setRequired(true)
1286
+ )
1287
+ .addChannelOption((option) =>
1288
+ option
1289
+ .setName("channel")
1290
+ .setDescription("The channel to post the giveaway in")
1291
+ )
1292
+ .addStringOption((option) =>
1293
+ option
1294
+ .setName("description")
1295
+ .setDescription("Custom description for the giveaway embed")
1296
+ )
1297
+ .addStringOption((option) =>
1298
+ option
1299
+ .setName("image")
1300
+ .setDescription("Image URL for the embed banner")
1301
+ )
1302
+ .addStringOption((option) =>
1303
+ option
1304
+ .setName("thumbnail")
1305
+ .setDescription("Thumbnail URL for the embed")
1306
+ )
1307
+ )
1308
+
1309
+ // 🔄 Management Commands: /giveaway reroll, pause, resume, delete, data
1310
+ .addSubcommand((subcommand) =>
1311
+ subcommand
1312
+ .setName("reroll")
1313
+ .setDescription("Redraw winners for an ended giveaway")
1314
+ .addStringOption((option) =>
1315
+ option
1316
+ .setName("id")
1317
+ .setDescription("Giveaway message ID")
1318
+ .setRequired(true)
1319
+ )
1320
+ )
1321
+ .addSubcommand((subcommand) =>
1322
+ subcommand
1323
+ .setName("pause")
1324
+ .setDescription("Pause an active giveaway")
1325
+ .addStringOption((option) =>
1326
+ option
1327
+ .setName("id")
1328
+ .setDescription("Giveaway message ID")
1329
+ .setRequired(true)
1330
+ )
1331
+ )
1332
+ .addSubcommand((subcommand) =>
1333
+ subcommand
1334
+ .setName("resume")
1335
+ .setDescription("Resume a paused giveaway")
1336
+ .addStringOption((option) =>
1337
+ option
1338
+ .setName("id")
1339
+ .setDescription("Giveaway message ID")
1340
+ .setRequired(true)
1341
+ )
1342
+ )
1343
+ .addSubcommand((subcommand) =>
1344
+ subcommand
1345
+ .setName("delete")
1346
+ .setDescription("Delete a giveaway's data")
1347
+ .addStringOption((option) =>
1348
+ option
1349
+ .setName("id")
1350
+ .setDescription("Giveaway message ID")
1351
+ .setRequired(true)
1352
+ )
1353
+ )
1354
+ .addSubcommand((subcommand) =>
1355
+ subcommand
1356
+ .setName("data")
1357
+ .setDescription("Get raw data for a giveaway")
1358
+ .addStringOption((option) =>
1359
+ option
1360
+ .setName("id")
1361
+ .setDescription("Giveaway message ID")
1362
+ .setRequired(true)
1363
+ )
1364
+ )
1365
+
1366
+ // 🧑‍🤝‍🧑 User Entry Management: /giveaway adduser, removeuser
1367
+ .addSubcommand((subcommand) =>
1368
+ subcommand
1369
+ .setName("adduser")
1370
+ .setDescription("Manually add user to giveaway (button entry only)")
1371
+ .addStringOption((option) =>
1372
+ option
1373
+ .setName("id")
1374
+ .setDescription("Giveaway message ID")
1375
+ .setRequired(true)
1376
+ )
1377
+ .addUserOption((option) =>
1378
+ option.setName("user").setDescription("User to add").setRequired(true)
1379
+ )
1380
+ )
1381
+ .addSubcommand((subcommand) =>
1382
+ subcommand
1383
+ .setName("removeuser")
1384
+ .setDescription(
1385
+ "Manually remove user from giveaway (button entry only)"
1386
+ )
1387
+ .addStringOption((option) =>
1388
+ option
1389
+ .setName("id")
1390
+ .setDescription("Giveaway message ID")
1391
+ .setRequired(true)
1392
+ )
1393
+ .addUserOption((option) =>
1394
+ option
1395
+ .setName("user")
1396
+ .setDescription("User to remove")
1397
+ .setRequired(true)
1398
+ )
1399
+ )
1400
+
1401
+ // ⏱️ Time Modification: /giveaway addtime, removetime
1402
+ .addSubcommand((subcommand) =>
1403
+ subcommand
1404
+ .setName("addtime")
1405
+ .setDescription("Add time to an active giveaway")
1406
+ .addStringOption((option) =>
1407
+ option
1408
+ .setName("id")
1409
+ .setDescription("Giveaway message ID")
1410
+ .setRequired(true)
1411
+ )
1412
+ .addStringOption((option) =>
1413
+ option
1414
+ .setName("time")
1415
+ .setDescription("Time to add (e.g., 30m, 1h)")
1416
+ .setRequired(true)
1417
+ )
1418
+ )
1419
+ .addSubcommand((subcommand) =>
1420
+ subcommand
1421
+ .setName("removetime")
1422
+ .setDescription("Remove time from an active giveaway")
1423
+ .addStringOption((option) =>
1424
+ option
1425
+ .setName("id")
1426
+ .setDescription("Giveaway message ID")
1427
+ .setRequired(true)
1428
+ )
1429
+ .addStringOption((option) =>
1430
+ option
1431
+ .setName("time")
1432
+ .setDescription("Time to remove (e.g., 10m)")
1433
+ .setRequired(true)
1434
+ )
1435
+ )
1436
+ // 📜 giveaways list
1437
+ .addSubcommand((subcommand) =>
1438
+ subcommand
1439
+ .setName("list")
1440
+ .setDescription("List giveaways")
1441
+ .addStringOption((option) =>
1442
+ option
1443
+ .setName("type")
1444
+ .setDescription("Type of giveaways to list")
1445
+ .setRequired(true)
1446
+ .addChoices(
1447
+ { name: "Ended", value: "ended" },
1448
+ { name: "Active", value: "active" },
1449
+ { name: "Paused", value: "paused" },
1450
+ { name: "All", value: "all" }
1451
+ )
1452
+ )
1453
+ ),
1454
+
1455
+ // ⚙️ Command Execution
1456
+ run: async (interaction, client) => {
1457
+ await interaction.deferReply({ flags: 64 }); // Acknowledge command immediately
1458
+
1459
+ const command = interaction.options.getSubcommand();
1460
+ const id = interaction.options.getString("id");
1461
+
1462
+ if (command === "start") {
1463
+ // 🚀 START LOGIC
1464
+ const channel =
1465
+ interaction.options.getChannel("channel") || interaction.channel;
1466
+ const description = interaction.options.getString("description");
1467
+ const image = interaction.options.getString("image");
1468
+ const thumbnail = interaction.options.getString("thumbnail");
1469
+ const timeString = interaction.options.getString("time");
1470
+ const winnerCount = parseInt(interaction.options.getString("winner"));
1471
+ const prize = interaction.options.getString("prize");
1472
+
1473
+ const durationMs = ms(timeString);
1474
+ const endTimeMs = Date.now() + durationMs;
1475
+
1476
+
1477
+ if (!durationMs) {
1478
+ return interaction.editReply(
1479
+ "❌ **Error:** Invalid time format provided (e.g., 1h, 30m)."
1480
+ );
1481
+ }
1482
+ if (isNaN(winnerCount) || winnerCount < 1) {
1483
+ return interaction.editReply(
1484
+ "❌ **Error:** Winner count must be a number greater than 0."
1485
+ );
1486
+ }
1487
+
1488
+ const giveaway = await Gstart({
1489
+ context: interaction,
1490
+ channelId: channel.id,
1491
+ winers: winnerCount,
1492
+ endTime: endTimeMs,
1493
+ embed: {
1494
+ title: `🎉 ${prize} Giveaway!`,
1495
+ image: image,
1496
+ thumbnail: thumbnail,
1497
+ description: description,
1498
+ },
1499
+ reaction: {
1500
+ type: "button",
1501
+ label: "Enter Giveaway",
1502
+ style: 1,
1503
+ emoji: "🎉",
1504
+ },
1505
+ });
1506
+
1507
+ if (giveaway?.error) {
1508
+ return interaction.editReply(`❌ **Error:** ${giveaway.error}`);
1509
+ }
1510
+
1511
+ return interaction.editReply(
1512
+ `✅ **Success!** Giveaway for **${prize}** has been started in ${channel}!`
1513
+ );
1514
+ } else if (command === "list") {
1515
+ // 📜 LIST LOGIC
1516
+ const type = interaction.options.getString("type");
1517
+ const giveaways = await Glist(type);
1518
+ const MAX_EMBED_LENGTH = 4000;
1519
+ const MAX_MESSAGE_LENGTH = 2000;
1520
+
1521
+ if (!giveaways || giveaways.length === 0) {
1522
+ return interaction.editReply(`❌ No **${type}** giveaways found.`);
1523
+ }
1524
+
1525
+ const listContent = giveaways
1526
+ .map(
1527
+ (g, i) =>
1528
+ `**#${i + 1}** | ID: \`${g.messageId}\` | Hoster: <@${
1529
+ g.hoster
1530
+ }> | End: <t:${Math.floor(g.endTime / 1000)}:R>`
1531
+ )
1532
+ .join("\n");
1533
+
1534
+ const title = `📜 **${type.toUpperCase()} Giveaways:** (${
1535
+ giveaways.length
1536
+ } found)`;
1537
+
1538
+
1539
+ if (listContent.length <= MAX_MESSAGE_LENGTH) {
1540
+ // Output as a simple message (Under 2000 chars)
1541
+ return interaction.editReply({
1542
+ content: `${title}\n\n${listContent}`,
1543
+ });
1544
+ } else if (listContent.length <= MAX_EMBED_LENGTH) {
1545
+ // Output as an Embed (Over 2000, under 4096)
1546
+ const embed = new EmbedBuilder()
1547
+ .setTitle(title.replace(/\*\*/g, ""))
1548
+ .setDescription(listContent)
1549
+ .setColor("Blue");
1550
+
1551
+ return interaction.editReply({
1552
+ content: `Too many results for a single message, displaying via Embed.`,
1553
+ embeds: [embed],
1554
+ });
1555
+ } else {
1556
+ // Output as an attachment/JSON file (Over 4096 chars)
1557
+ const jsonFile = new AttachmentBuilder(
1558
+ Buffer.from(JSON.stringify(giveaways, null, 2)),
1559
+ { name: `${type}_giveaways_list.json` }
1560
+ );
1561
+
1562
+ return interaction.editReply({
1563
+ content: `⚠️ **Warning:** The list is too long! Sending ${giveaways.length} results in a JSON file.`,
1564
+ files: [jsonFile],
1565
+ });
1566
+ }
1567
+ } else if (command === "pause") {
1568
+ // ⏸️ PAUSE LOGIC
1569
+ const result = await Gpause(client, id);
1570
+ if (result?.error)
1571
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1572
+ return interaction.editReply(
1573
+ `⏸️ Giveaway \`${id}\` paused successfully!`
1574
+ );
1575
+ } else if (command === "resume") {
1576
+ // ▶️ RESUME LOGIC
1577
+ const result = await Gresume(client, id);
1578
+ if (result?.error)
1579
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1580
+ return interaction.editReply(
1581
+ `▶️ Giveaway \`${id}\` resumed successfully!`
1582
+ );
1583
+ } else if (command === "reroll") {
1584
+ // 🔄 REROLL LOGIC
1585
+ const result = await Greroll(client, id);
1586
+ if (result?.error)
1587
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1588
+ return interaction.editReply(
1589
+ `🔄 Reroll command sent for giveaway \`${id}\`! Check the channel for the new winner.`
1590
+ );
1591
+ } else if (command === "delete") {
1592
+ // 🗑️ DELETE LOGIC
1593
+ const result = await Gdelete(id);
1594
+ if (result?.error)
1595
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1596
+ return interaction.editReply(
1597
+ `🗑️ Giveaway data for \`${id}\` deleted successfully!`
1598
+ );
1599
+
1600
+ // ➕ USER MANAGEMENT LOGIC
1601
+ } else if (command === "adduser") {
1602
+ const user = interaction.options.getUser("user");
1603
+ const result = await GaddUser(id, user.id);
1604
+ if (result?.error)
1605
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1606
+ return interaction.editReply(
1607
+ `➕ User **${user.tag}** added to giveaway \`${id}\`.`
1608
+ );
1609
+ } else if (command === "removeuser") {
1610
+ // ➖ REMOVE USER LOGIC
1611
+ const user = interaction.options.getUser("user");
1612
+ const result = await GremoveUser(id, user.id);
1613
+ if (result?.error)
1614
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1615
+ return interaction.editReply(
1616
+ `➖ User **${user.tag}** removed from giveaway \`${id}\`.`
1617
+ );
1618
+
1619
+ // ⏳ TIME MANAGEMENT LOGIC
1620
+ } else if (command === "addtime") {
1621
+ const timeString = interaction.options.getString("time");
1622
+ const timeMs = ms(timeString);
1623
+
1624
+ if (!timeMs) {
1625
+ return interaction.editReply(
1626
+ "❌ **Error:** Invalid time format provided (e.g., 1h, 30m)."
1627
+ );
1628
+ }
1629
+
1630
+ const result = await GaddTime(id, client, timeMs);
1631
+ if (result?.error)
1632
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1633
+ return interaction.editReply(
1634
+ `⏱️ Added ${timeString} to giveaway \`${id}\`.`
1635
+ );
1636
+ } else if (command === "removetime") {
1637
+ // ⏪ REMOVE TIME LOGIC
1638
+ const timeString = interaction.options.getString("time");
1639
+ const timeMs = ms(timeString);
1640
+
1641
+ if (!timeMs) {
1642
+ return interaction.editReply(
1643
+ "❌ **Error:** Invalid time format provided (e.g., 1h, 30m)."
1644
+ );
1645
+ }
1646
+
1647
+ const result = await GremoveTime(id, client, timeMs);
1648
+ if (result?.error)
1649
+ return interaction.editReply(`❌ **Error:** ${result.error}`);
1650
+ return interaction.editReply(
1651
+ `⏱️ Removed ${timeString} from giveaway \`${id}\`.`
1652
+ );
1653
+
1654
+ // 📊 DATA LOGIC
1655
+ } else if (command === "data") {
1656
+ const id = interaction.options.getString("id");
1657
+ console.log(id);
1658
+ const data = await Gdata(id);
1659
+ if (data?.error)
1660
+ return interaction.editReply(`❌ **Error:** ${data.error}`);
1661
+
1662
+
1663
+ const giveawayEmbed = new EmbedBuilder()
1664
+ .setTitle(`📊 Giveaway Data: ${id}`)
1665
+ .setColor(data.ended ? 0xFF0000 : data.paused ? 0xFFC0CB : 0x00FF00)
1666
+ .setDescription(`**Jump to Message 🔗 ** : ${data.messageId ? `https://discord.com/channels/${data.guildId}/${data.channelId}/${data.messageId}` : 'N/A'}`)
1667
+
1668
+
1669
+
1670
+ giveawayEmbed.addFields(
1671
+ {
1672
+ name: "✨ Status",
1673
+ value: data.ended ? "ENDED 🛑" : data.paused ? "PAUSED ⏸️" : "ACTIVE ✅",
1674
+ inline: true
1675
+ },
1676
+ {
1677
+ name: "🏆 Winners",
1678
+ value: data.winwesNumber.toString(),
1679
+ inline: true
1680
+ },
1681
+ {
1682
+ name: "🙋‍♂️ Hoster",
1683
+ value: `<@${data.hoster}>`,
1684
+ inline: true
1685
+ },
1686
+
1687
+ {
1688
+ name: "⏳ Ends In",
1689
+ value: `<t:${Math.floor(data.endTime / 1000)}:R>`,
1690
+ inline: true
1691
+ },
1692
+ {
1693
+ name: "🎟️ Entries",
1694
+ value: data.reaction === "button" ? data.users.length.toString() : "N/A (Reaction Type)",
1695
+ inline: true
1696
+ },
1697
+ {
1698
+ name: "🖱️ Entry Type",
1699
+ value: data.reaction.toUpperCase(),
1700
+ inline: true
1701
+ }
1702
+ );
1703
+
1704
+
1705
+ if (data.ended && data.winers.length > 0) {
1706
+ giveawayEmbed.addFields({
1707
+ name: "🏅 Past Winners",
1708
+ value: data.winers.map(u => `<@${u}>`).join(', ') || "N/A",
1709
+ inline: false
1710
+ });
1711
+ }
1712
+
1713
+ return interaction.editReply({
1714
+ embeds: [giveawayEmbed],
1715
+ content: `Data retrieved for giveaway \`${id}\`.`
1716
+ });
1717
+ }
1718
+ },
1719
+ };
1720
+
1721
+ ```
1722
+
1723
+ ---
1724
+
1725
+ <summary>📝 Final Improvements and Notes: ✨🚀</summary>
1726
+
1727
+ ### 📝 Final Improvements and Notes: ✨🚀
1728
+
1729
+ - **1. Time Parsing via `ms`:** ⏰⏳
1730
+
1731
+ - for time inputs (e.g., `1h`, `30m`) to be correctly converted into milliseconds.
1732
+
1733
+ - **2. List Command Robustness:** 📜🛡️
1734
+
1735
+ - The **`list`** command logic handles large result sets automatically to avoid the Discord 2000-character limit error:
1736
+ - Under 2000 characters: Sent as a direct, formatted message.
1737
+ - Between 2000 and 4000 characters: Sent inside an **EmbedBuilder**.
1738
+ - Over 4000 characters: Sent as a **JSON attachment**, preventing API errors.
1739
+
1740
+ - **3. Function Call Integrity:** ⚙️✅
1741
+
1742
+ - The **`client`** object is correctly passed to **`GaddTime`** and **`GremoveTime`** (`id, client, timeMs`), meeting the module's requirements for management functions.
1743
+
1744
+ - **4. Enhanced User Experience (UX):** 🎯🌟
1745
+
1746
+ - The `channel` option uses **`.addChannelOption()`** for a native Discord selector.
1747
+ - Validation is included for **`winnerCount`** and time formats. 🚫
1748
+
1749
+ - **5. Private and Immediate Feedback:** 🔒💬
1750
+
1751
+ - Uses **`interaction.deferReply({ flags: 64 })`** (ephemeral/private) and **`interaction.editReply()`** for fast, clean, and non-intrusive status updates.
1752
+
1753
+ </details>
1754
+
1755
+ </details>
1756
+
1757
+ ---
1758
+
1759
+ ## ⚡ Commands & Events
1760
+
706
1761
  **💡 Commands & Events made easy!**
707
1762
  With `djs-builder`, handling **commands** and **events** is smooth, fast, and fully customizable.
708
1763
  You get built-in features like: