dishui 0.0.59 → 0.0.61

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Files changed (36) hide show
  1. package/dist/components/pro/Flow/Flow.js +517 -543
  2. package/dist/components/pro/Flow/Flow.js.map +1 -1
  3. package/dist/components/pro/Flow/FlowCanvas.js +1104 -957
  4. package/dist/components/pro/Flow/FlowCanvas.js.map +1 -1
  5. package/dist/components/pro/Flow/context/FlowUIContext.d.ts +3 -0
  6. package/dist/components/pro/Flow/context/FlowUIContext.js +67 -64
  7. package/dist/components/pro/Flow/context/FlowUIContext.js.map +1 -1
  8. package/dist/components/pro/Flow/edges/EdgeRenderer.js +1 -1
  9. package/dist/components/pro/Flow/edges/edgePaths.js +170 -159
  10. package/dist/components/pro/Flow/edges/edgePaths.js.map +1 -1
  11. package/dist/components/pro/Flow/hooks/useDeleteSelection.d.ts +8 -0
  12. package/dist/components/pro/Flow/hooks/useDeleteSelection.js +43 -0
  13. package/dist/components/pro/Flow/hooks/useDeleteSelection.js.map +1 -0
  14. package/dist/components/pro/Flow/hooks/useMindMap.js +19 -17
  15. package/dist/components/pro/Flow/hooks/useMindMap.js.map +1 -1
  16. package/dist/components/pro/Flow/lines/LineRenderer.js +1 -1
  17. package/dist/components/pro/Flow/nodes/NodeRenderer.d.ts +2 -0
  18. package/dist/components/pro/Flow/nodes/NodeRenderer.js +174 -145
  19. package/dist/components/pro/Flow/nodes/NodeRenderer.js.map +1 -1
  20. package/dist/components/pro/Flow/nodes/shapes.d.ts +20 -0
  21. package/dist/components/pro/Flow/nodes/shapes.js +438 -203
  22. package/dist/components/pro/Flow/nodes/shapes.js.map +1 -1
  23. package/dist/components/pro/Flow/nodes/svgIconTexture.d.ts +4 -0
  24. package/dist/components/pro/Flow/nodes/svgIconTexture.js.map +1 -1
  25. package/dist/components/pro/Flow/panels/FlowToolbar.d.ts +4 -1
  26. package/dist/components/pro/Flow/panels/FlowToolbar.js +106 -100
  27. package/dist/components/pro/Flow/panels/FlowToolbar.js.map +1 -1
  28. package/dist/components/pro/Flow/panels/InspectorPanel.js +739 -476
  29. package/dist/components/pro/Flow/panels/InspectorPanel.js.map +1 -1
  30. package/dist/components/pro/Flow/panels/toolbarIcons.d.ts +2 -0
  31. package/dist/components/pro/Flow/panels/toolbarIcons.js +30 -25
  32. package/dist/components/pro/Flow/panels/toolbarIcons.js.map +1 -1
  33. package/dist/components/pro/Flow/types.d.ts +32 -0
  34. package/dist/components/pro/Flow/types.js.map +1 -1
  35. package/dist/dishui.css +1 -1
  36. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"NodeRenderer.js","names":[],"sources":["../../../../../src/components/pro/Flow/nodes/NodeRenderer.ts"],"sourcesContent":["import { Container, Graphics, Text, Sprite, TextStyle } from 'pixi.js';\nimport type { FlowNode, FlowTextPlacement } from '../types';\nimport { drawRoundRectBorder, shapeDrawers, type ShapeDrawOptions } from './shapes';\nimport { createNodeText, formatIconLabel, normalizeIconLabelPlacement, updateNodeText } from './NodeText';\nimport { getHandlePositions, createHandleGraphics, updateHandleGraphics, type HandleDef } from './NodeHandles';\nimport { getRotationRad, getFlipScale } from './nodeUtils';\nimport { getIconTexture, subscribeIconTextureReady } from './svgIconTexture';\nimport { resolveThemeColor } from '../utils/themeColor';\n\n/**\n * Resolve the center point of a text block (title + optional sublabel) inside a\n * node of the given size, for a 9-way placement. Non-center placements pull the\n * block against the corresponding edge/corner with a small inset.\n */\nfunction resolveTextBlockCenter(\n placement: FlowTextPlacement,\n nodeW: number,\n nodeH: number,\n blockW: number,\n blockH: number,\n): { x: number; y: number } {\n const inset = 6;\n const left = inset + blockW / 2;\n const right = nodeW - inset - blockW / 2;\n const cx = nodeW / 2;\n const top = inset + blockH / 2;\n const bottom = nodeH - inset - blockH / 2;\n const cy = nodeH / 2;\n switch (placement) {\n case 'top': return { x: cx, y: top };\n case 'bottom': return { x: cx, y: bottom };\n case 'left': return { x: left, y: cy };\n case 'right': return { x: right, y: cy };\n case 'top-left': return { x: left, y: top };\n case 'top-right': return { x: right, y: top };\n case 'bottom-left': return { x: left, y: bottom };\n case 'bottom-right': return { x: right, y: bottom };\n case 'center':\n default:\n return { x: cx, y: cy };\n }\n}\n\nexport interface NodeContainer {\n container: Container;\n shape: Graphics;\n /** Rotated/flipped visual content for SVG icon stamps. */\n svgTransform: Container;\n icon: Sprite;\n text: Text;\n /** Optional muted second line (Archify card sublabel). */\n subtext: Text;\n /** Optional top-right pill background + label (Archify card tag). */\n tagBg: Graphics;\n tagText: Text;\n /** Sequence badge shown on `animAnchor` nodes. */\n animBadge: Text;\n handles: Graphics;\n handleDefs: HandleDef[];\n nodeId: string;\n subCanvasGlow: Graphics;\n}\n\n/**\n * Manages PixiJS display objects for all nodes on the current canvas.\n * Syncs from FlowNode[] data → PixiJS scene graph.\n */\nexport class NodeRenderer {\n private world: Container;\n private nodeLayer: Container;\n private nodes = new Map<string, NodeContainer>();\n private _dynamicOffset = 0;\n private _unsubscribeTextureReady: () => void;\n\n /** Call once per frame to advance the dynamic dash animation. */\n advanceAnimation(deltaMs: number): void {\n this._dynamicOffset = (this._dynamicOffset + deltaMs * 0.06) % 1000;\n }\n\n constructor(world: Container) {\n this.world = world;\n this.nodeLayer = new Container({ label: 'nodes', sortableChildren: true });\n this.world.addChild(this.nodeLayer);\n this._unsubscribeTextureReady = subscribeIconTextureReady(() => this._resync?.());\n }\n\n private _resync: (() => void) | null = null;\n\n /**\n * Reconcile PixiJS containers with the current node data.\n * Creates new containers, updates existing, removes stale.\n */\n sync(\n flowNodes: FlowNode[],\n selectedIds: Set<string>,\n hoveredId: string | null,\n animSeqMap?: Map<string, number>,\n options?: {\n showAnchors?: boolean;\n presentation?: boolean;\n presentationAnchorId?: string;\n presentationAnchorVisible?: boolean;\n },\n ): void {\n const seen = new Set<string>();\n this._resync = () => this.sync(flowNodes, selectedIds, hoveredId, animSeqMap, options);\n\n // Animation-anchor display sequence (1-based). When a global map is\n // provided (document-wide, shared across sub-canvases) it is used directly;\n // otherwise derive a per-canvas order from stable creation index.\n const seqOf = animSeqMap ?? (() => {\n const anchors = flowNodes\n .filter((n) => n.type === 'animAnchor')\n .sort((a, b) => (a.data.animIndex ?? 0) - (b.data.animIndex ?? 0));\n const m = new Map<string, number>();\n anchors.forEach((n, i) => m.set(n.id, i + 1));\n return m;\n })();\n\n for (const node of flowNodes) {\n seen.add(node.id);\n let nc = this.nodes.get(node.id);\n if (!nc) {\n nc = this._createNode(node);\n this.nodes.set(node.id, nc);\n }\n this._updateNode(\n nc,\n node,\n selectedIds.has(node.id),\n hoveredId === node.id,\n seqOf.get(node.id),\n options,\n );\n }\n\n // Remove nodes no longer in data\n for (const [id, nc] of this.nodes) {\n if (!seen.has(id)) {\n this.nodeLayer.removeChild(nc.container);\n nc.container.destroy({ children: true });\n this.nodes.delete(id);\n }\n }\n }\n\n getNodeContainer(id: string): NodeContainer | undefined {\n return this.nodes.get(id);\n }\n\n getAllNodeContainers(): NodeContainer[] {\n return [...this.nodes.values()];\n }\n\n private _createNode(node: FlowNode): NodeContainer {\n const container = new Container({ label: `node-${node.id}` });\n container.eventMode = 'static';\n container.cursor = 'pointer';\n\n const svgTransform = new Container({ label: 'svg-transform' });\n container.addChild(svgTransform);\n\n const subCanvasGlow = new Graphics();\n subCanvasGlow.label = 'sub-canvas-glow';\n container.addChild(subCanvasGlow);\n\n const shape = new Graphics();\n shape.label = 'shape';\n container.addChild(shape);\n\n const icon = new Sprite();\n icon.label = 'svg-icon';\n icon.anchor.set(0.5, 0.5);\n icon.visible = false;\n container.addChild(icon);\n\n const text = createNodeText({\n label: node.data.label,\n color: resolveThemeColor(node.data.labelColor ?? node.data.color, '#111827'),\n fontSize: node.data.fontSize,\n width: node.width,\n height: node.height,\n });\n container.addChild(text);\n\n // Optional muted second line (Archify card sublabel).\n const subtext = new Text({\n text: '',\n style: {\n fontFamily: 'system-ui, -apple-system, sans-serif',\n fontSize: 11,\n fill: '#94a3b8',\n align: 'center',\n },\n });\n subtext.label = 'node-subtext';\n subtext.anchor.set(0.5, 0.5);\n subtext.visible = false;\n container.addChild(subtext);\n\n // Optional top-right pill (Archify card tag).\n const tagBg = new Graphics();\n tagBg.label = 'node-tag-bg';\n tagBg.visible = false;\n container.addChild(tagBg);\n const tagText = new Text({\n text: '',\n style: {\n fontFamily: 'system-ui, -apple-system, sans-serif',\n fontSize: 9,\n fill: '#cbd5e1',\n },\n });\n tagText.label = 'node-tag-text';\n tagText.anchor.set(0.5, 0.5);\n tagText.visible = false;\n container.addChild(tagText);\n\n const handleDefs = getHandlePositions(node.width, node.height);\n const handles = createHandleGraphics(container, handleDefs, false);\n\n // Sequence badge for animation anchors (top-left corner).\n const animBadge = new Text({\n text: '',\n style: { fontFamily: 'system-ui, sans-serif', fontSize: 13, fill: '#ffffff', fontWeight: '700' },\n });\n animBadge.label = 'anim-badge';\n animBadge.anchor.set(0.5, 0.5);\n animBadge.visible = false;\n container.addChild(animBadge);\n\n this.nodeLayer.addChild(container);\n\n return { container, shape, svgTransform, icon, text, subtext, tagBg, tagText, animBadge, handles, handleDefs, nodeId: node.id, subCanvasGlow };\n }\n\n private _updateNode(\n nc: NodeContainer,\n node: FlowNode,\n selected: boolean,\n hovered: boolean,\n animSeq?: number,\n options?: {\n showAnchors?: boolean;\n presentation?: boolean;\n presentationAnchorId?: string;\n presentationAnchorVisible?: boolean;\n },\n ): void {\n const { container, svgTransform, shape, icon, text, subtext, tagBg, tagText, animBadge, handles, subCanvasGlow } = nc;\n\n const isSvg = node.type === 'shapeSvg';\n const rad = getRotationRad(node.data);\n const flip = getFlipScale(node.data);\n\n container.zIndex = node.zIndex ?? 0;\n if (isSvg) {\n // Keep the label in the untransformed root. Only the icon box, icon and\n // connection handles rotate/flip around the node center.\n if (shape.parent !== svgTransform) svgTransform.addChild(shape);\n if (icon.parent !== svgTransform) svgTransform.addChild(icon);\n if (handles.parent !== svgTransform) svgTransform.addChild(handles);\n container.position.set(node.position.x, node.position.y);\n container.rotation = 0;\n container.scale.set(1, 1);\n container.pivot.set(0, 0);\n svgTransform.position.set(node.width / 2, node.height / 2);\n svgTransform.pivot.set(node.width / 2, node.height / 2);\n svgTransform.rotation = rad;\n svgTransform.scale.set(flip.sx, flip.sy);\n } else {\n if (shape.parent !== container) container.addChildAt(shape, Math.min(2, container.children.length));\n if (icon.parent !== container) container.addChild(icon);\n if (handles.parent !== container) container.addChild(handles);\n svgTransform.rotation = 0;\n svgTransform.scale.set(1, 1);\n container.position.set(node.position.x, node.position.y);\n container.rotation = rad;\n container.scale.set(flip.sx, flip.sy);\n if (rad !== 0 || flip.sx < 0 || flip.sy < 0) {\n container.pivot.set(node.width / 2, node.height / 2);\n container.position.set(node.position.x + node.width / 2, node.position.y + node.height / 2);\n } else {\n container.pivot.set(0, 0);\n }\n }\n\n const isMedia = node.type === 'mediaNode';\n const isAnchor = node.type === 'animAnchor';\n // Anchors only show their label/badge when the anchor itself is visible.\n let anchorVisible = true;\n\n // Redraw shape\n shape.clear();\n shape.alpha = 1;\n if (isSvg) {\n this._updateSvgNode(nc, node, selected);\n } else if (isMedia) {\n // Media nodes render their content in a synced DOM overlay; PixiJS only\n // draws the frame (background + border) beneath the overlay.\n icon.visible = false;\n const r = 6;\n const fill = node.data.fill && node.data.fill !== 'transparent' ? resolveThemeColor(node.data.fill, '#ffffff') : '#ffffff';\n const borderHidden = node.data.borderStyle === 'none';\n const strokeColor = selected ? '#3b82f6' : resolveThemeColor(node.data.stroke, '#374151');\n const strokeW = selected ? Math.max(node.data.strokeWidth, 2) : node.data.strokeWidth;\n shapeDrawers.shapeRoundRect(shape, {\n width: node.width,\n height: node.height,\n fill,\n stroke: strokeColor,\n strokeWidth: strokeW,\n borderStyle: selected && borderHidden ? 'solid' : node.data.borderStyle,\n dashOffset: this._dynamicOffset,\n });\n } else if (isAnchor) {\n // Animation anchors are globally visible/hidden in editing mode. During\n // presentation the current frame remains as a subtle dashed overlay.\n icon.visible = false;\n const accent = '#8b5cf6';\n const presentation = options?.presentation ?? false;\n anchorVisible = presentation\n ? (options?.presentationAnchorVisible ?? false) && options?.presentationAnchorId === node.id\n : (options?.showAnchors ?? true);\n if (anchorVisible) {\n shape.alpha = presentation ? 0.48 : 0.9;\n shapeDrawers.shapeRoundRect(shape, {\n width: node.width,\n height: node.height,\n fill: 'transparent',\n stroke: selected && !presentation ? '#3b82f6' : accent,\n strokeWidth: selected && !presentation ? 2.5 : 1.5,\n borderStyle: 'dashed',\n });\n shape.circle(0, 0, presentation ? 11 : 13).fill({\n color: selected && !presentation ? '#3b82f6' : accent,\n });\n }\n animBadge.text = String(animSeq ?? '');\n animBadge.alpha = presentation ? 0.7 : 1;\n animBadge.visible = anchorVisible;\n animBadge.position.set(0, 0);\n } else {\n icon.visible = false;\n const drawFn = shapeDrawers[node.type] ?? shapeDrawers.shapeRect;\n const borderHidden = node.data.borderStyle === 'none';\n const opts: ShapeDrawOptions = {\n width: node.width,\n height: node.height,\n fill: resolveThemeColor(node.data.fill, '#ffffff'),\n stroke: selected ? '#3b82f6' : resolveThemeColor(node.data.stroke, '#374151'),\n strokeWidth: selected ? Math.max(node.data.strokeWidth, 2) : node.data.strokeWidth,\n borderStyle: (selected && borderHidden) ? 'solid' : node.data.borderStyle,\n dashOffset: this._dynamicOffset,\n };\n drawFn(shape, opts);\n }\n if (!isAnchor) animBadge.visible = false;\n\n // Sub-canvas glow indicator\n subCanvasGlow.clear();\n if (node.data.childCanvasId) {\n const pad = 4;\n const w = node.width + pad * 2;\n const h = node.height + pad * 2;\n const pulse = 0.5 + 0.3 * Math.sin(this._dynamicOffset * 0.008);\n subCanvasGlow.roundRect(-pad, -pad, w, h, 6);\n subCanvasGlow.stroke({ color: 0x8b5cf6, width: 2.5, alpha: pulse });\n subCanvasGlow.roundRect(-pad - 2, -pad - 2, w + 4, h + 4, 8);\n subCanvasGlow.stroke({ color: 0x8b5cf6, width: 1, alpha: pulse * 0.4 });\n }\n\n // Text: counter-rotate and counter-flip so it stays upright\n const iconLabelPlacement = normalizeIconLabelPlacement(node.data.labelPlacement);\n // SVG-icon labels default to the theme font color (so they read on any\n // theme) even when the icon body uses a brand color; other node types fall\n // back to the node's own text color.\n const labelColor = node.data.labelColor\n ?? (isSvg ? 'theme:base-content' : node.data.color);\n updateNodeText(text, {\n label: isMedia\n ? ''\n : isSvg\n ? formatIconLabel(node.data.label, iconLabelPlacement)\n : node.data.label,\n color: resolveThemeColor(labelColor, '#111827'),\n fontSize: node.data.fontSize,\n width: node.width,\n height: node.height,\n });\n text.visible = !isMedia && (!isAnchor || anchorVisible);\n\n // Card extras: muted sublabel line + tag pill. Available on ordinary\n // shapes, group frames, and (when shown) animation anchors.\n const showExtras = !isSvg && !isMedia && (!isAnchor || anchorVisible);\n const sublabel = showExtras ? (node.data.sublabel ?? '').trim() : '';\n const hasSub = sublabel.length > 0;\n\n if (node.type === 'shapeCorner') {\n const half = Math.min(node.width, node.height) * 0.4;\n text.position.set((half + node.width) / 2, (half + node.height) / 2);\n } else if (isSvg) {\n const gap = 4;\n const halfTextWidth = text.width / 2;\n const halfTextHeight = text.height / 2;\n if (iconLabelPlacement === 'top') {\n text.position.set(node.width / 2, -gap - halfTextHeight);\n } else if (iconLabelPlacement === 'bottom') {\n text.position.set(node.width / 2, node.height + gap + halfTextHeight);\n } else if (iconLabelPlacement === 'left') {\n text.position.set(-gap - halfTextWidth, node.height / 2);\n } else if (iconLabelPlacement === 'right') {\n text.position.set(node.width + gap + halfTextWidth, node.height / 2);\n } else {\n text.position.set(node.width / 2, node.height / 2);\n }\n text.position.x += node.data.labelOffsetX ?? 0;\n text.position.y += node.data.labelOffsetY ?? 0;\n } else if (!isMedia) {\n // Ordinary shapes, group frames, and anchors: 9-way text placement, with\n // an optional sublabel line stacked beneath the title. Both lines stay\n // center-anchored; only the block's center point moves per placement.\n const gap = 3;\n const subFont = Math.max(9, node.data.fontSize - 3);\n if (hasSub) {\n const s = subtext.style as TextStyle;\n s.fill = resolveThemeColor(node.data.sublabelColor ?? '#94a3b8', '#94a3b8');\n s.fontSize = subFont;\n subtext.text = sublabel;\n subtext.anchor.set(0.5, 0.5);\n subtext.visible = true;\n subtext.rotation = -rad;\n subtext.scale.set(flip.sx, flip.sy);\n }\n text.anchor.set(0.5, 0.5);\n const blockH = text.height + (hasSub ? gap + subtext.height : 0);\n const blockW = Math.max(text.width, hasSub ? subtext.width : 0);\n // Anchors and group frames default their text to the top band; ordinary\n // shapes default to centered.\n const isGroupFrame = node.data.isGroup || node.type === 'flowGroup' || node.type === 'geometryGroup';\n const placement = node.data.textPlacement ?? (isAnchor || isGroupFrame ? 'top' : 'center');\n const c = resolveTextBlockCenter(\n placement,\n node.width,\n node.height,\n blockW,\n blockH,\n );\n const bx = c.x + (node.data.labelOffsetX ?? 0);\n const by = c.y + (node.data.labelOffsetY ?? 0);\n text.position.set(bx, by - blockH / 2 + text.height / 2);\n if (hasSub) subtext.position.set(bx, by + blockH / 2 - subtext.height / 2);\n }\n if (!hasSub) subtext.visible = false;\n\n if (isSvg) {\n text.rotation = 0;\n text.scale.set(1, 1);\n } else {\n text.rotation = -rad;\n text.scale.set(flip.sx, flip.sy);\n }\n\n // Tag pill: placed in one of four corners with its own color.\n const tag = showExtras ? (node.data.tag ?? '').trim() : '';\n if (tag) {\n tagText.text = tag;\n tagText.visible = true;\n const padX = 5;\n const padY = 2;\n const tw = tagText.width + padX * 2;\n const th = tagText.height + padY * 2;\n const margin = 6;\n const placement = node.data.tagPlacement ?? 'top-right';\n const tx = placement === 'top-left' || placement === 'bottom-left'\n ? margin\n : node.width - tw - margin;\n const ty = placement === 'top-left' || placement === 'top-right'\n ? margin\n : node.height - th - margin;\n const tagColor = resolveThemeColor(node.data.tagColor ?? node.data.stroke, '#334155');\n tagBg.clear();\n tagBg\n .roundRect(tx, ty, tw, th, 3)\n .fill({ color: tagColor, alpha: 0.18 })\n .stroke({ color: tagColor, width: 1, alpha: 0.55 });\n tagBg.visible = true;\n (tagText.style as TextStyle).fill = tagColor;\n tagText.position.set(tx + tw / 2, ty + th / 2);\n tagText.rotation = 0;\n tagText.scale.set(1, 1);\n } else {\n tagBg.visible = false;\n tagText.visible = false;\n }\n\n // Handles visibility\n handles.visible = (hovered || selected) && !(isAnchor && options?.presentation);\n if (handles.visible) {\n const defs = getHandlePositions(node.width, node.height);\n nc.handleDefs = defs;\n updateHandleGraphics(handles, defs);\n }\n }\n\n /**\n * Draw an SVG-stamp node: optional bordered box + centered icon sprite.\n * The icon texture is rasterized lazily; a redraw is requested when ready.\n */\n private _updateSvgNode(nc: NodeContainer, node: FlowNode, selected: boolean): void {\n const { shape, icon } = nc;\n const { width, height, data } = node;\n\n // Render the configured icon box independently from the solid selection\n // outline. Otherwise selecting an icon makes dotted/dashed borders appear\n // solid and hides whether the chosen border style is actually applied.\n const showBox = data.iconBox ?? false;\n const borderStyle = data.borderStyle ?? (showBox ? 'solid' : 'none');\n const borderHidden = borderStyle === 'none';\n const r = Math.min(8, width * 0.12, height * 0.12);\n if (data.fill && data.fill !== 'transparent' && (showBox || !borderHidden)) {\n shape.roundRect(0, 0, width, height, r).fill({ color: resolveThemeColor(data.fill, '#ffffff') });\n }\n if (!borderHidden && data.stroke && data.stroke !== 'transparent' && data.strokeWidth > 0) {\n drawRoundRectBorder(shape, {\n width,\n height,\n fill: 'transparent',\n stroke: resolveThemeColor(data.stroke, '#374151'),\n strokeWidth: data.strokeWidth,\n borderStyle,\n dashOffset: this._dynamicOffset,\n }, r);\n }\n if (selected) {\n shape.roundRect(0, 0, width, height, r).stroke({\n color: '#3b82f6',\n width: Math.max(data.strokeWidth, 2),\n });\n }\n\n // Icon sprite: fit within the box with padding, centered. The texture is\n // rasterized lazily; because the ticker re-runs sync every frame, it will\n // be picked up automatically once cached.\n const iconColor = resolveThemeColor(data.color, '#334155') || '#334155';\n const tex = getIconTexture(data.svgId ?? '', iconColor);\n if (tex) {\n icon.texture = tex;\n icon.visible = true;\n const pad = showBox ? Math.min(width, height) * 0.18 : 2;\n const box = Math.max(4, Math.min(width, height) - pad * 2);\n icon.width = box;\n icon.height = box;\n icon.position.set(width / 2, height / 2);\n } else {\n icon.visible = false;\n }\n }\n\n destroy(): void {\n this._unsubscribeTextureReady();\n this._resync = null;\n for (const [, nc] of this.nodes) {\n nc.container.destroy({ children: true });\n }\n this.nodes.clear();\n this.nodeLayer.destroy({ children: true });\n 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+ {"version":3,"file":"NodeRenderer.js","names":[],"sources":["../../../../../src/components/pro/Flow/nodes/NodeRenderer.ts"],"sourcesContent":["import { Container, Graphics, Text, Sprite, TextStyle } from 'pixi.js';\nimport type { FlowNode, FlowTextPlacement } from '../types';\nimport { drawRoundRectBorder, shapeDrawers, hasBorderSideOverrides, drawBorderSides, type ShapeDrawOptions } from './shapes';\nimport { createNodeText, formatIconLabel, normalizeIconLabelPlacement, updateNodeText } from './NodeText';\nimport { getHandlePositions, createHandleGraphics, updateHandleGraphics, type HandleDef } from './NodeHandles';\nimport { getRotationRad, getFlipScale } from './nodeUtils';\nimport { getIconTexture, subscribeIconTextureReady, ICON_TEXTURE_SIZE } from './svgIconTexture';\nimport { getSvgIcon } from './svgIcons';\nimport { resolveThemeColor } from '../utils/themeColor';\n\n/**\n * Resolve the center point of a text block (title + optional sublabel) inside a\n * node of the given size, for a 9-way placement. Non-center placements pull the\n * block against the corresponding edge/corner with a small inset.\n */\nfunction resolveTextBlockCenter(\n placement: FlowTextPlacement,\n nodeW: number,\n nodeH: number,\n blockW: number,\n blockH: number,\n): { x: number; y: number } {\n const inset = 6;\n const left = inset + blockW / 2;\n const right = nodeW - inset - blockW / 2;\n const cx = nodeW / 2;\n const top = inset + blockH / 2;\n const bottom = nodeH - inset - blockH / 2;\n const cy = nodeH / 2;\n switch (placement) {\n case 'top': return { x: cx, y: top };\n case 'bottom': return { x: cx, y: bottom };\n case 'left': return { x: left, y: cy };\n case 'right': return { x: right, y: cy };\n case 'top-left': return { x: left, y: top };\n case 'top-right': return { x: right, y: top };\n case 'bottom-left': return { x: left, y: bottom };\n case 'bottom-right': return { x: right, y: bottom };\n case 'center':\n default:\n return { x: cx, y: cy };\n }\n}\n\nexport interface NodeContainer {\n container: Container;\n shape: Graphics;\n /** Rotated/flipped visual content for SVG icon stamps. */\n svgTransform: Container;\n icon: Sprite;\n text: Text;\n /** Optional registry glyph rendered beside the title text (left/right). */\n titleIcon: Sprite;\n /** Optional muted second line (Archify card sublabel). */\n subtext: Text;\n /** Optional top-right pill background + label (Archify card tag). */\n tagBg: Graphics;\n tagText: Text;\n /** Sequence badge shown on `animAnchor` nodes. */\n animBadge: Text;\n handles: Graphics;\n handleDefs: HandleDef[];\n nodeId: string;\n subCanvasGlow: Graphics;\n}\n\n/**\n * Manages PixiJS display objects for all nodes on the current canvas.\n * Syncs from FlowNode[] data → PixiJS scene graph.\n */\nexport class NodeRenderer {\n private world: Container;\n private nodeLayer: Container;\n private nodes = new Map<string, NodeContainer>();\n private _dynamicOffset = 0;\n private _unsubscribeTextureReady: () => void;\n\n /** Call once per frame to advance the dynamic dash animation. */\n advanceAnimation(deltaMs: number): void {\n this._dynamicOffset = (this._dynamicOffset + deltaMs * 0.06) % 1000;\n }\n\n constructor(world: Container) {\n this.world = world;\n this.nodeLayer = new Container({ label: 'nodes', sortableChildren: true });\n this.world.addChild(this.nodeLayer);\n this._unsubscribeTextureReady = subscribeIconTextureReady(() => this._resync?.());\n }\n\n private _resync: (() => void) | null = null;\n\n /**\n * Reconcile PixiJS containers with the current node data.\n * Creates new containers, updates existing, removes stale.\n */\n sync(\n flowNodes: FlowNode[],\n selectedIds: Set<string>,\n hoveredId: string | null,\n animSeqMap?: Map<string, number>,\n options?: {\n showAnchors?: boolean;\n presentation?: boolean;\n presentationAnchorId?: string;\n presentationAnchorVisible?: boolean;\n },\n ): void {\n const seen = new Set<string>();\n this._resync = () => this.sync(flowNodes, selectedIds, hoveredId, animSeqMap, options);\n\n // Animation-anchor display sequence (1-based). When a global map is\n // provided (document-wide, shared across sub-canvases) it is used directly;\n // otherwise derive a per-canvas order from stable creation index.\n const seqOf = animSeqMap ?? (() => {\n const anchors = flowNodes\n .filter((n) => n.type === 'animAnchor')\n .sort((a, b) => (a.data.animIndex ?? 0) - (b.data.animIndex ?? 0));\n const m = new Map<string, number>();\n anchors.forEach((n, i) => m.set(n.id, i + 1));\n return m;\n })();\n\n for (const node of flowNodes) {\n seen.add(node.id);\n let nc = this.nodes.get(node.id);\n if (!nc) {\n nc = this._createNode(node);\n this.nodes.set(node.id, nc);\n }\n this._updateNode(\n nc,\n node,\n selectedIds.has(node.id),\n hoveredId === node.id,\n seqOf.get(node.id),\n options,\n );\n }\n\n // Remove nodes no longer in data\n for (const [id, nc] of this.nodes) {\n if (!seen.has(id)) {\n this.nodeLayer.removeChild(nc.container);\n nc.container.destroy({ children: true });\n this.nodes.delete(id);\n }\n }\n }\n\n getNodeContainer(id: string): NodeContainer | undefined {\n return this.nodes.get(id);\n }\n\n getAllNodeContainers(): NodeContainer[] {\n return [...this.nodes.values()];\n }\n\n private _createNode(node: FlowNode): NodeContainer {\n const container = new Container({ label: `node-${node.id}` });\n container.eventMode = 'static';\n container.cursor = 'pointer';\n\n const svgTransform = new Container({ label: 'svg-transform' });\n container.addChild(svgTransform);\n\n const subCanvasGlow = new Graphics();\n subCanvasGlow.label = 'sub-canvas-glow';\n container.addChild(subCanvasGlow);\n\n const shape = new Graphics();\n shape.label = 'shape';\n container.addChild(shape);\n\n const icon = new Sprite();\n icon.label = 'svg-icon';\n icon.anchor.set(0.5, 0.5);\n icon.visible = false;\n container.addChild(icon);\n\n const text = createNodeText({\n label: node.data.label,\n color: resolveThemeColor(node.data.labelColor ?? node.data.color, '#111827'),\n fontSize: node.data.fontSize,\n width: node.width,\n height: node.height,\n });\n container.addChild(text);\n\n // Optional glyph beside the title (lazy-rasterized registry texture).\n const titleIcon = new Sprite();\n titleIcon.label = 'node-title-icon';\n titleIcon.anchor.set(0.5, 0.5);\n titleIcon.visible = false;\n container.addChild(titleIcon);\n\n // Optional muted second line (Archify card sublabel).\n const subtext = new Text({\n text: '',\n style: {\n fontFamily: 'system-ui, -apple-system, sans-serif',\n fontSize: 11,\n fill: '#94a3b8',\n align: 'center',\n },\n });\n subtext.label = 'node-subtext';\n subtext.anchor.set(0.5, 0.5);\n subtext.visible = false;\n container.addChild(subtext);\n\n // Optional top-right pill (Archify card tag).\n const tagBg = new Graphics();\n tagBg.label = 'node-tag-bg';\n tagBg.visible = false;\n container.addChild(tagBg);\n const tagText = new Text({\n text: '',\n style: {\n fontFamily: 'system-ui, -apple-system, sans-serif',\n fontSize: 9,\n fill: '#cbd5e1',\n },\n });\n tagText.label = 'node-tag-text';\n tagText.anchor.set(0.5, 0.5);\n tagText.visible = false;\n container.addChild(tagText);\n\n const handleDefs = getHandlePositions(node.width, node.height);\n const handles = createHandleGraphics(container, handleDefs, false);\n\n // Sequence badge for animation anchors (top-left corner).\n const animBadge = new Text({\n text: '',\n style: { fontFamily: 'system-ui, sans-serif', fontSize: 13, fill: '#ffffff', fontWeight: '700' },\n });\n animBadge.label = 'anim-badge';\n animBadge.anchor.set(0.5, 0.5);\n animBadge.visible = false;\n container.addChild(animBadge);\n\n this.nodeLayer.addChild(container);\n\n return { container, shape, svgTransform, icon, text, titleIcon, subtext, tagBg, tagText, animBadge, handles, handleDefs, nodeId: node.id, subCanvasGlow };\n }\n\n private _updateNode(\n nc: NodeContainer,\n node: FlowNode,\n selected: boolean,\n hovered: boolean,\n animSeq?: number,\n options?: {\n showAnchors?: boolean;\n presentation?: boolean;\n presentationAnchorId?: string;\n presentationAnchorVisible?: boolean;\n },\n ): void {\n const { container, svgTransform, shape, icon, text, titleIcon, subtext, tagBg, tagText, animBadge, handles, subCanvasGlow } = nc;\n\n const isSvg = node.type === 'shapeSvg';\n const rad = getRotationRad(node.data);\n const flip = getFlipScale(node.data);\n\n container.zIndex = node.zIndex ?? 0;\n if (isSvg) {\n // Keep the label in the untransformed root. Only the icon box, icon and\n // connection handles rotate/flip around the node center.\n if (shape.parent !== svgTransform) svgTransform.addChild(shape);\n if (icon.parent !== svgTransform) svgTransform.addChild(icon);\n if (handles.parent !== svgTransform) svgTransform.addChild(handles);\n container.position.set(node.position.x, node.position.y);\n container.rotation = 0;\n container.scale.set(1, 1);\n container.pivot.set(0, 0);\n svgTransform.position.set(node.width / 2, node.height / 2);\n svgTransform.pivot.set(node.width / 2, node.height / 2);\n svgTransform.rotation = rad;\n svgTransform.scale.set(flip.sx, flip.sy);\n } else {\n if (shape.parent !== container) container.addChildAt(shape, Math.min(2, container.children.length));\n if (icon.parent !== container) container.addChild(icon);\n if (handles.parent !== container) container.addChild(handles);\n svgTransform.rotation = 0;\n svgTransform.scale.set(1, 1);\n container.position.set(node.position.x, node.position.y);\n container.rotation = rad;\n container.scale.set(flip.sx, flip.sy);\n if (rad !== 0 || flip.sx < 0 || flip.sy < 0) {\n container.pivot.set(node.width / 2, node.height / 2);\n container.position.set(node.position.x + node.width / 2, node.position.y + node.height / 2);\n } else {\n container.pivot.set(0, 0);\n }\n }\n\n const isMedia = node.type === 'mediaNode';\n const isAnchor = node.type === 'animAnchor';\n // Anchors only show their label/badge when the anchor itself is visible.\n let anchorVisible = true;\n\n // Redraw shape\n shape.clear();\n shape.alpha = 1;\n if (isSvg) {\n this._updateSvgNode(nc, node, selected);\n } else if (isMedia) {\n // Media nodes render their content in a synced DOM overlay; PixiJS only\n // draws the frame (background + border) beneath the overlay.\n icon.visible = false;\n const r = 6;\n const fill = node.data.fill && node.data.fill !== 'transparent' ? resolveThemeColor(node.data.fill, '#ffffff') : '#ffffff';\n const borderHidden = node.data.borderStyle === 'none';\n const perSideBorders = hasBorderSideOverrides(node.data, node.type);\n const strokeColor = selected ? '#3b82f6' : resolveThemeColor(node.data.stroke, '#374151');\n const strokeW = selected ? Math.max(node.data.strokeWidth, 2) : node.data.strokeWidth;\n shapeDrawers.shapeRoundRect(shape, {\n width: node.width,\n height: node.height,\n fill,\n stroke: perSideBorders ? 'transparent' : strokeColor,\n strokeWidth: strokeW,\n borderStyle: selected && borderHidden ? 'solid' : node.data.borderStyle,\n dashOffset: this._dynamicOffset,\n });\n if (perSideBorders) {\n // Independent sides replace the full outline; the selection ring is\n // drawn separately so selection stays visible.\n const stroke = resolveThemeColor(node.data.stroke, '#374151');\n if (selected) {\n shape.roundRect(0, 0, node.width, node.height, r).stroke({ color: '#3b82f6', width: Math.max(node.data.strokeWidth, 2) });\n }\n drawBorderSides(shape, 'mediaNode', node.width, node.height, node.data.borderSides, stroke, node.data.strokeWidth, borderHidden ? undefined : node.data.borderStyle, this._dynamicOffset);\n }\n } else if (isAnchor) {\n // Animation anchors are globally visible/hidden in editing mode. During\n // presentation the current frame remains as a subtle dashed overlay.\n icon.visible = false;\n const accent = '#8b5cf6';\n const presentation = options?.presentation ?? false;\n anchorVisible = presentation\n ? (options?.presentationAnchorVisible ?? false) && options?.presentationAnchorId === node.id\n : (options?.showAnchors ?? true);\n if (anchorVisible) {\n shape.alpha = presentation ? 0.48 : 0.9;\n shapeDrawers.shapeRoundRect(shape, {\n width: node.width,\n height: node.height,\n fill: 'transparent',\n stroke: selected && !presentation ? '#3b82f6' : accent,\n strokeWidth: selected && !presentation ? 2.5 : 1.5,\n borderStyle: 'dashed',\n });\n shape.circle(0, 0, presentation ? 11 : 13).fill({\n color: selected && !presentation ? '#3b82f6' : accent,\n });\n }\n animBadge.text = String(animSeq ?? '');\n animBadge.alpha = presentation ? 0.7 : 1;\n animBadge.visible = anchorVisible;\n animBadge.position.set(0, 0);\n } else {\n icon.visible = false;\n const drawFn = shapeDrawers[node.type] ?? shapeDrawers.shapeRect;\n // Independent per-side borders (top/right/bottom/left) replace the full\n // outline for shapes with four well-defined sides; the drawer then only\n // fills and the sides are stroked separately below.\n const perSideBorders = hasBorderSideOverrides(node.data, node.type);\n const borderHidden = node.data.borderStyle === 'none';\n const baseStroke = resolveThemeColor(node.data.stroke, '#374151');\n const opts: ShapeDrawOptions = {\n width: node.width,\n height: node.height,\n fill: resolveThemeColor(node.data.fill, '#ffffff'),\n stroke: perSideBorders ? 'transparent' : (selected ? '#3b82f6' : baseStroke),\n strokeWidth: selected ? Math.max(node.data.strokeWidth, 2) : node.data.strokeWidth,\n borderStyle: (selected && borderHidden) ? 'solid' : node.data.borderStyle,\n dashOffset: this._dynamicOffset,\n };\n drawFn(shape, opts);\n if (perSideBorders) {\n if (selected) {\n const r = node.type === 'shapeRect' ? 0 : Math.min(12, node.width * 0.1, node.height * 0.1);\n shape.roundRect(0, 0, node.width, node.height, r).stroke({ color: '#3b82f6', width: Math.max(node.data.strokeWidth, 2) });\n }\n const style = (selected && borderHidden) ? 'solid' : node.data.borderStyle;\n drawBorderSides(shape, node.type, node.width, node.height, node.data.borderSides, baseStroke, node.data.strokeWidth, style, this._dynamicOffset);\n }\n }\n if (!isAnchor) animBadge.visible = false;\n\n // Sub-canvas glow indicator\n subCanvasGlow.clear();\n if (node.data.childCanvasId) {\n const pad = 4;\n const w = node.width + pad * 2;\n const h = node.height + pad * 2;\n const pulse = 0.5 + 0.3 * Math.sin(this._dynamicOffset * 0.008);\n subCanvasGlow.roundRect(-pad, -pad, w, h, 6);\n subCanvasGlow.stroke({ color: 0x8b5cf6, width: 2.5, alpha: pulse });\n subCanvasGlow.roundRect(-pad - 2, -pad - 2, w + 4, h + 4, 8);\n subCanvasGlow.stroke({ color: 0x8b5cf6, width: 1, alpha: pulse * 0.4 });\n }\n\n // Text: counter-rotate and counter-flip so it stays upright\n const iconLabelPlacement = normalizeIconLabelPlacement(node.data.labelPlacement);\n // SVG-icon labels default to the theme font color (so they read on any\n // theme) even when the icon body uses a brand color; other node types fall\n // back to the node's own text color.\n const labelColor = node.data.labelColor\n ?? (isSvg ? 'theme:base-content' : node.data.color);\n updateNodeText(text, {\n label: isMedia\n ? ''\n : isSvg\n ? formatIconLabel(node.data.label, iconLabelPlacement)\n : node.data.label,\n color: resolveThemeColor(labelColor, '#111827'),\n fontSize: node.data.fontSize,\n width: node.width,\n height: node.height,\n });\n text.visible = !isMedia && (!isAnchor || anchorVisible);\n\n // Card extras: muted sublabel line + tag pill. Available on ordinary\n // shapes, group frames, and (when shown) animation anchors.\n const showExtras = !isSvg && !isMedia && (!isAnchor || anchorVisible);\n const sublabel = showExtras ? (node.data.sublabel ?? '').trim() : '';\n const hasSub = sublabel.length > 0;\n\n // Title icon: optional registry glyph beside the title text. Ordinary\n // shapes, group frames and (visible) anchors only — SVG stamps already are\n // an icon, and media nodes render their own overlay.\n const titleIconId = showExtras ? (node.data.titleIcon ?? '').trim() : '';\n const titleIconGap = 6;\n const titleIconSize = Math.max(8, node.data.titleIconSize ?? Math.round(node.data.fontSize * 1.15));\n const titleIconScale = titleIconSize / ICON_TEXTURE_SIZE;\n const hasTitleIcon = titleIconId.length > 0;\n if (hasTitleIcon) {\n // Default tint keeps each icon's own identity: brand icons (languages /\n // frameworks) use their authentic brandColor, everything else follows the\n // title color (a theme token, so it tracks theme switches). An explicit\n // `titleIconColor` always wins.\n const fallbackTint = getSvgIcon(titleIconId)?.brandColor ?? labelColor;\n const tint = resolveThemeColor(node.data.titleIconColor ?? fallbackTint, '#111827') || '#111827';\n const tex = getIconTexture(titleIconId, tint);\n if (tex) {\n titleIcon.texture = tex;\n titleIcon.visible = true;\n } else {\n titleIcon.visible = false;\n }\n } else {\n titleIcon.visible = false;\n }\n\n if (node.type === 'shapeCorner') {\n titleIcon.visible = false;\n const half = Math.min(node.width, node.height) * 0.4;\n text.position.set((half + node.width) / 2, (half + node.height) / 2);\n } else if (isSvg) {\n const gap = 4;\n const halfTextWidth = text.width / 2;\n const halfTextHeight = text.height / 2;\n if (iconLabelPlacement === 'top') {\n text.position.set(node.width / 2, -gap - halfTextHeight);\n } else if (iconLabelPlacement === 'bottom') {\n text.position.set(node.width / 2, node.height + gap + halfTextHeight);\n } else if (iconLabelPlacement === 'left') {\n text.position.set(-gap - halfTextWidth, node.height / 2);\n } else if (iconLabelPlacement === 'right') {\n text.position.set(node.width + gap + halfTextWidth, node.height / 2);\n } else {\n text.position.set(node.width / 2, node.height / 2);\n }\n text.position.x += node.data.labelOffsetX ?? 0;\n text.position.y += node.data.labelOffsetY ?? 0;\n } else if (!isMedia) {\n // Ordinary shapes, group frames, and anchors: 9-way text placement, with\n // an optional sublabel line stacked beneath the title. Both lines stay\n // center-anchored; only the block's center point moves per placement.\n const gap = 3;\n const subFont = Math.max(9, node.data.fontSize - 3);\n if (hasSub) {\n const s = subtext.style as TextStyle;\n s.fill = resolveThemeColor(node.data.sublabelColor ?? '#94a3b8', '#94a3b8');\n s.fontSize = subFont;\n subtext.text = sublabel;\n subtext.anchor.set(0.5, 0.5);\n subtext.visible = true;\n subtext.rotation = -rad;\n subtext.scale.set(flip.sx, flip.sy);\n }\n text.anchor.set(0.5, 0.5);\n // Title + optional icon form a horizontally centered group; a sublabel\n // (when present) stays centered under the whole block.\n const iconInBlock = titleIcon.visible;\n const titleGroupW = text.width + (iconInBlock ? titleIconSize + titleIconGap : 0);\n const blockH = Math.max(text.height, iconInBlock ? titleIconSize : 0) + (hasSub ? gap + subtext.height : 0);\n const blockW = Math.max(titleGroupW, hasSub ? subtext.width : 0);\n // Anchors and group frames default their text to the top band; ordinary\n // shapes default to centered.\n const isGroupFrame = node.data.isGroup || node.type === 'flowGroup' || node.type === 'geometryGroup';\n const placement = node.data.textPlacement ?? (isAnchor || isGroupFrame ? 'top' : 'center');\n const c = resolveTextBlockCenter(\n placement,\n node.width,\n node.height,\n blockW,\n blockH,\n );\n const bx = c.x + (node.data.labelOffsetX ?? 0);\n const by = c.y + (node.data.labelOffsetY ?? 0);\n const titleCy = by - blockH / 2 + text.height / 2;\n if (iconInBlock) {\n const groupLeft = bx - titleGroupW / 2;\n if ((node.data.titleIconSide ?? 'left') === 'right') {\n text.position.set(groupLeft + text.width / 2, titleCy);\n titleIcon.position.set(groupLeft + text.width + titleIconGap + titleIconSize / 2, titleCy);\n } else {\n titleIcon.position.set(groupLeft + titleIconSize / 2, titleCy);\n text.position.set(groupLeft + titleIconSize + titleIconGap + text.width / 2, titleCy);\n }\n } else {\n text.position.set(bx, titleCy);\n }\n if (hasSub) subtext.position.set(bx, by + blockH / 2 - subtext.height / 2);\n }\n if (!hasSub) subtext.visible = false;\n\n if (isSvg) {\n text.rotation = 0;\n text.scale.set(1, 1);\n } else {\n text.rotation = -rad;\n text.scale.set(flip.sx, flip.sy);\n // Keep the glyph upright and mirrored with the title, like the text.\n // Scale (not width/height — those are scale setters in disguise and the\n // write here would clobber them) is derived from the texture's natural\n // raster size so `titleIconSize` stays authoritative.\n titleIcon.rotation = -rad;\n titleIcon.scale.set(titleIconScale * flip.sx, titleIconScale * flip.sy);\n }\n\n // Tag pill: placed in one of four corners with its own color.\n const tag = showExtras ? (node.data.tag ?? '').trim() : '';\n if (tag) {\n tagText.text = tag;\n tagText.visible = true;\n const padX = 5;\n const padY = 2;\n const tw = tagText.width + padX * 2;\n const th = tagText.height + padY * 2;\n const margin = 6;\n const placement = node.data.tagPlacement ?? 'top-right';\n const tx = placement === 'top-left' || placement === 'bottom-left'\n ? margin\n : node.width - tw - margin;\n const ty = placement === 'top-left' || placement === 'top-right'\n ? margin\n : node.height - th - margin;\n const tagColor = resolveThemeColor(node.data.tagColor ?? node.data.stroke, '#334155');\n tagBg.clear();\n tagBg\n .roundRect(tx, ty, tw, th, 3)\n .fill({ color: tagColor, alpha: 0.18 })\n .stroke({ color: tagColor, width: 1, alpha: 0.55 });\n tagBg.visible = true;\n (tagText.style as TextStyle).fill = tagColor;\n tagText.position.set(tx + tw / 2, ty + th / 2);\n tagText.rotation = 0;\n tagText.scale.set(1, 1);\n } else {\n tagBg.visible = false;\n tagText.visible = false;\n }\n\n // Handles visibility\n handles.visible = (hovered || selected) && !(isAnchor && options?.presentation);\n if (handles.visible) {\n const defs = getHandlePositions(node.width, node.height);\n nc.handleDefs = defs;\n updateHandleGraphics(handles, defs);\n }\n }\n\n /**\n * Draw an SVG-stamp node: optional bordered box + centered icon sprite.\n * The icon texture is rasterized lazily; a redraw is requested when ready.\n */\n private _updateSvgNode(nc: NodeContainer, node: FlowNode, selected: boolean): void {\n const { shape, icon } = nc;\n const { width, height, data } = node;\n\n // Render the configured icon box independently from the solid selection\n // outline. Otherwise selecting an icon makes dotted/dashed borders appear\n // solid and hides whether the chosen border style is actually applied.\n const showBox = data.iconBox ?? false;\n const borderStyle = data.borderStyle ?? (showBox ? 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@@ -1,4 +1,6 @@
1
1
  import { Graphics } from 'pixi.js';
2
+ import type { FlowNodeData, FlowBorderSides } from '../types';
3
+ import { type PathSeg } from '../utils/dashedLine';
2
4
  export interface ShapeDrawOptions {
3
5
  width: number;
4
6
  height: number;
@@ -28,5 +30,23 @@ export declare function drawRightTriangle(g: Graphics, o: ShapeDrawOptions): voi
28
30
  export declare function drawCorner(g: Graphics, o: ShapeDrawOptions): void;
29
31
  export declare function drawFlowGroup(g: Graphics, o: ShapeDrawOptions): void;
30
32
  export declare const drawGeometryGroup: typeof drawFlowGroup;
33
+ export type BorderSideName = 'top' | 'right' | 'bottom' | 'left';
34
+ export declare const BORDER_SIDE_NAMES: BorderSideName[];
35
+ /** Shape types whose geometry has four well-defined sides. Other shapes ignore
36
+ * `borderSides` and keep a full outline. */
37
+ export declare const BORDER_SIDE_TYPES: Set<string>;
38
+ /** True when `borderSides` carries at least one effective override AND the
39
+ * shape type supports per-side borders. */
40
+ export declare function hasBorderSideOverrides(data: FlowNodeData, type?: string): boolean;
41
+ /** Build the drawable path of one side of the shape. Corners are owned by the
42
+ * side that starts there (clockwise): top owns the top-left arc, right the
43
+ * top-right arc, and so on — with uniform styling the four sides reconstruct
44
+ * the full outline seamlessly. */
45
+ export declare function buildBorderSideSegments(type: string, w: number, h: number, side: BorderSideName): PathSeg[];
46
+ /** Draw the four sides of a node independently, honoring per-side color /
47
+ * width / visibility overrides (falling back to the node's defaults). The
48
+ * node's `borderStyle` (solid / dashed / dotted / dynamic) applies to every
49
+ * side. `defaultColor` is the node's (already theme-resolved) stroke. */
50
+ export declare function drawBorderSides(g: Graphics, type: string, width: number, height: number, sides: FlowBorderSides | undefined, defaultColor: string, defaultWidth: number, borderStyle: string | undefined, dashOffset: number): void;
31
51
  /** Lookup table mapping shape type to draw function */
32
52
  export declare const shapeDrawers: Record<string, (g: Graphics, o: ShapeDrawOptions) => void>;