discord-player 7.1.0 → 7.1.1-dev.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -733,7 +733,7 @@ declare class StreamDispatcher extends EventEmitter<VoiceEvents> {
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  get streamTime(): number;
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  }
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- declare class GuildQueueHistory<Meta = unknown> {
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+ declare class GuildQueueHistory<Meta = any> {
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  queue: GuildQueue<Meta>;
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  tracks: Queue<Track<unknown>>;
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  constructor(queue: GuildQueue<Meta>);
@@ -912,7 +912,7 @@ interface StreamConfig {
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  dispatcherConfig: CreateStreamOps;
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  playerConfig: ResourcePlayOptions;
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  }
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- declare class GuildQueuePlayerNode<Meta = unknown> {
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+ declare class GuildQueuePlayerNode<Meta = any> {
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  #private;
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  queue: GuildQueue<Meta>;
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  tasksQueue: AsyncQueue;
@@ -1107,7 +1107,7 @@ type EQPreset = {
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  Techno: EqualizerBand[];
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  };
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  declare const EqualizerConfigurationPreset: Readonly<EQPreset>;
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- declare class FFmpegFilterer<Meta = unknown> {
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+ declare class FFmpegFilterer<Meta = any> {
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  #private;
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  af: GuildQueueAudioFilters<Meta>;
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  constructor(af: GuildQueueAudioFilters<Meta>);
@@ -1200,7 +1200,7 @@ interface GuildQueueAFiltersCache {
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  volume: number;
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  sampleRate: number;
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  }
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- declare class GuildQueueAudioFilters<Meta = unknown> {
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+ declare class GuildQueueAudioFilters<Meta = any> {
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  queue: GuildQueue<Meta>;
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  graph: AFilterGraph<Meta>;
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  ffmpeg: FFmpegFilterer<Meta>;
@@ -1233,7 +1233,7 @@ declare class GuildQueueAudioFilters<Meta = unknown> {
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  */
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  triggerReplay(seek?: number): Promise<boolean>;
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  }
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- declare class AFilterGraph<Meta = unknown> {
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+ declare class AFilterGraph<Meta = any> {
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  af: GuildQueueAudioFilters<Meta>;
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  constructor(af: GuildQueueAudioFilters<Meta>);
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  get ffmpeg(): (keyof QueueFilters)[];
@@ -1274,7 +1274,7 @@ interface GuildQueueStatisticsMetadata {
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  player: string;
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  };
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  }
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- declare class GuildQueueStatistics<Meta = unknown> {
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+ declare class GuildQueueStatistics<Meta = any> {
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  queue: GuildQueue<Meta>;
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  constructor(queue: GuildQueue<Meta>);
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  /**
@@ -1473,7 +1473,7 @@ declare class SyncedLyricsProvider {
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  resume(): boolean;
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  }
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- interface GuildNodeInit<Meta = unknown> {
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+ interface GuildNodeInit<Meta = any> {
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  guild: Guild;
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  queueStrategy: QueueStrategy;
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  equalizer: EqualizerBand[] | boolean;
@@ -1508,6 +1508,7 @@ interface GuildNodeInit<Meta = unknown> {
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  disableResampler: boolean;
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  disableFallbackStream: boolean;
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  enableStreamInterceptor: boolean;
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+ verifyFallbackStream: boolean;
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  }
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  interface VoiceConnectConfig {
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  deaf?: boolean;
@@ -1639,6 +1640,10 @@ declare const GuildQueueEvent: {
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  * Emitted when a queue is trying to add similar track for autoplay
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  */
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  readonly WillAutoPlay: "willAutoPlay";
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+ /**
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+ * Emitted when sample rate is updated
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+ */
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+ readonly SampleRateUpdate: "sampleRateUpdate";
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  };
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  type GuildQueueEvent = (typeof GuildQueueEvent)[keyof typeof GuildQueueEvent];
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  declare enum TrackSkipReason {
@@ -1827,6 +1832,13 @@ interface GuildQueueEvents<Meta = any> {
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  * @param done Done callback
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  */
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  [GuildQueueEvent.WillAutoPlay]: (queue: GuildQueue<Meta>, tracks: Track[], done: (track: Track | null) => void) => unknown;
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+ /**
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+ * Emitted when sample rate is updated
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+ * @param queue The queue where this event occurred
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+ * @param oldRate The old sample rate
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+ * @param newRate The new sample rate
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+ */
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+ [GuildQueueEvent.SampleRateUpdate]: (queue: GuildQueue<Meta>, oldRate: number, newRate: number) => unknown;
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  }
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  /**
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  * The queue repeat mode. This can be one of:
@@ -1854,7 +1866,7 @@ declare const QueueRepeatMode: {
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  readonly AUTOPLAY: 3;
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  };
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  type QueueRepeatMode = (typeof QueueRepeatMode)[keyof typeof QueueRepeatMode];
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- declare class GuildQueue<Meta = unknown> {
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+ declare class GuildQueue<Meta = any> {
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  #private;
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  player: Player;
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  options: GuildNodeInit<Meta>;
@@ -2016,6 +2028,18 @@ declare class GuildQueue<Meta = unknown> {
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  * @param track The track to remove
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  */
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  removeTrack(track: TrackResolvable): Track<unknown> | null;
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+ /**
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+ * Prepends a track or track resolvable to the queue
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+ * @param track The track resolvable to insert
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+ * @param index The index to insert the track at (defaults to 0). If > 0, the inserted track will be placed before the track at the given index.
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+ */
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+ prepend(track: Track | Queue<Track> | Array<Track>, index?: number): void;
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+ /**
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+ * Appends a track or track resolvable to the queue
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+ * @param track The track resolvable to insert
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+ * @param index The index to insert the track at (defaults to 0). If > 0, the inserted track will be placed after the track at the given index.
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+ */
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+ append(track: Track | Queue<Track> | Array<Track>, index?: number): void;
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  /**
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  * Inserts the track to the given index
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  * @param track The track to insert
@@ -2112,7 +2136,7 @@ declare class GuildQueue<Meta = unknown> {
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  get hasDebugger(): boolean;
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  }
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- interface GuildNodeCreateOptions<T = unknown> {
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+ interface GuildNodeCreateOptions<T = any> {
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  strategy?: QueueStrategy;
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  volume?: number;
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  equalizer?: EqualizerBand[];
@@ -2146,11 +2170,12 @@ interface GuildNodeCreateOptions<T = unknown> {
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  disableResampler?: boolean;
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  disableFallbackStream?: boolean;
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  enableStreamInterceptor?: boolean;
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+ verifyFallbackStream?: boolean;
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  }
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  type NodeResolvable = GuildQueue | GuildResolvable;
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- declare class GuildNodeManager<Meta = unknown> {
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+ declare class GuildNodeManager<Meta = any> {
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  player: Player;
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- cache: Collection<string, GuildQueue<unknown>>;
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+ cache: Collection<string, GuildQueue<any>>;
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  constructor(player: Player);
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  /**
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  * Create guild queue if it does not exist
@@ -2636,7 +2661,7 @@ declare const PlayerEvent: {
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  readonly VoiceStateUpdate: "voiceStateUpdate";
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  };
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  type PlayerEvent = (typeof PlayerEvent)[keyof typeof PlayerEvent];
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- interface PlayerNodeInitializationResult<T = unknown> {
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+ interface PlayerNodeInitializationResult<T = any> {
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  track: Track;
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  extractor: BaseExtractor | null;
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  searchResult: SearchResult;
@@ -2714,7 +2739,7 @@ declare class Player extends PlayerEventsEmitter<PlayerEvents> {
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  /**
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  * The player nodes (queue) manager
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  */
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- nodes: GuildNodeManager<unknown>;
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+ nodes: GuildNodeManager<any>;
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  /**
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  * The voice api utilities
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  */
@@ -2764,7 +2789,7 @@ declare class Player extends PlayerEventsEmitter<PlayerEvents> {
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  /**
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  * Alias to `Player.nodes`.
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  */
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- get queues(): GuildNodeManager<unknown>;
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+ get queues(): GuildNodeManager<any>;
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  /**
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  * Event loop latency in ms. If your bot is laggy and this returns a number above 20ms for example,
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  * some expensive task is being executed on the current thread which is slowing down the event loop.
@@ -2876,7 +2901,7 @@ declare class Player extends PlayerEventsEmitter<PlayerEvents> {
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  * @returns {string}
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  */
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  scanDeps(): string;
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- [Symbol.iterator](): Generator<GuildQueue<unknown>, void, undefined>;
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+ [Symbol.iterator](): Generator<GuildQueue<any>, void, undefined>;
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  /**
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  * Creates `Playlist` instance
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  * @param data The data to initialize a playlist
@@ -3301,7 +3326,7 @@ declare class Util {
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  static randomChoice<T>(src: T[]): T;
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  static arrayCloneShuffle<T>(src: T[]): T[];
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  }
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- declare const VALIDATE_QUEUE_CAP: (queue: GuildQueue, items: Playlist | Track | Track[]) => void;
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+ declare const VALIDATE_QUEUE_CAP: (queue: GuildQueue, items: Playlist | Track | Track[] | number) => void;
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  declare class DiscordPlayerError extends Error {
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  readonly code: ErrorCodes;