discord-player 6.6.8-dev.0 → 6.6.8-dev.1

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Files changed (3) hide show
  1. package/dist/index.d.ts +167 -160
  2. package/dist/index.js +226 -213
  3. package/package.json +1 -1
package/dist/index.d.ts CHANGED
@@ -1946,6 +1946,169 @@ declare class IPRotator {
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  static getRandomIP(address: string, start?: number, end?: number): string;
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  }
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+ type unsafe = any;
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+ /**
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+ * The receiver function that will be called when the context is provided
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+ */
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+ type ContextReceiver<R> = () => R;
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+ /**
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+ * The props for the context provider
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+ */
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+ interface ContextProviderProps<T, R> {
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+ /**
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+ * The value to provide
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+ */
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+ value: T;
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+ /**
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+ * The receiver function that will be called when the context is provided
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+ */
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+ receiver: ContextReceiver<R>;
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+ }
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+ declare class Context<T> {
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+ private defaultValue?;
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+ private storage;
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+ constructor(defaultValue?: T | undefined);
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+ /**
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+ * Exit out of this context
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+ */
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+ exit(scope: ContextReceiver<void>): void;
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+ /**
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+ * Whether the context is lost
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+ */
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+ get isLost(): boolean;
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+ /**
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+ * Get the current value of the context. If the context is lost and no default value is provided, undefined will be returned.
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+ */
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+ consume(): T | undefined;
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+ /**
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+ * Run a function within the context of this provider
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+ */
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+ provide<R = unsafe>({ receiver, value }: ContextProviderProps<T, R>): R;
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+ }
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+ /**
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+ * Create a new context. The default value is optional.
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+ * @param defaultValue The default value of the context
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+ * @example const userContext = createContext();
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+ *
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+ * // the value to provide
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+ * const user = {
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+ * id: 1,
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+ * name: 'John Doe'
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+ * };
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+ *
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+ * // provide the context value to the receiver
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+ * context.provide({ value: user, receiver: handler });
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+ *
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+ * function handler() {
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+ * // get the context value
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+ * const { id, name } = useContext(context);
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+ *
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+ * console.log(id, name); // 1, John Doe
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+ * }
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+ */
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+ declare function createContext<T = unsafe>(defaultValue?: T): Context<T>;
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+ /**
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+ * Get the current value of the context. If the context is lost and no default value is provided, undefined will be returned.
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+ * @param context The context to get the value from
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+ * @example const value = useContext(context);
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+ */
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+ declare function useContext<T = unsafe>(context: Context<T>): T | undefined;
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+
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+ /**
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+ * Fetch guild queue history
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+ * @param node guild queue node resolvable
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+ */
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+ declare function useHistory<Meta = unknown>(): GuildQueueHistory<Meta> | null;
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+ declare function useHistory<Meta = unknown>(node: NodeResolvable): GuildQueueHistory<Meta> | null;
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+
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+ /**
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+ * Fetch guild queue player node
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+ * @param node Guild queue node resolvable
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+ */
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+ declare function usePlayer<Meta = unknown>(): GuildQueuePlayerNode<Meta> | null;
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+ declare function usePlayer<Meta = unknown>(node: NodeResolvable): GuildQueuePlayerNode<Meta> | null;
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+
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+ /**
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+ * Fetch guild queue
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+ * @param node Guild queue node resolvable
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+ */
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+ declare function useQueue<Meta = unknown>(): GuildQueue<Meta> | null;
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+ declare function useQueue<Meta = unknown>(node: NodeResolvable): GuildQueue<Meta> | null;
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+
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+ /**
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+ * Fetch main player instance
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+ * @deprecated
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+ */
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+ declare function useMasterPlayer(): Player;
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+ /**
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+ * Fetch main player instance
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+ */
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+ declare function useMainPlayer(): Player;
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+
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+ type SetterFN$1<T, P> = (previous: P) => T;
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+ type MetadataDispatch<T> = readonly [() => T, (metadata: T | SetterFN$1<T, T>) => void];
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+ /**
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+ * Fetch or manipulate guild queue metadata
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+ * @param node Guild queue node resolvable
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+ */
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+ declare function useMetadata<T = unknown>(): MetadataDispatch<T>;
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+ declare function useMetadata<T = unknown>(node: NodeResolvable): MetadataDispatch<T>;
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+
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+ interface TimelineDispatcherOptions {
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+ ignoreFilters: boolean;
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+ }
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+ /**
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+ * Fetch or manipulate current track
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+ * @param node Guild queue node resolvable
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+ * @param options Options for timeline dispatcher
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+ */
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+ declare function useTimeline(node?: NodeResolvable, options?: Partial<TimelineDispatcherOptions>): {
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+ readonly timestamp: PlayerTimestamp;
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+ readonly volume: number;
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+ readonly paused: boolean;
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+ readonly track: Track<unknown> | null;
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+ pause(): boolean;
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+ resume(): boolean;
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+ setVolume(vol: number): boolean;
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+ setPosition(time: number): Promise<boolean>;
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+ } | null;
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+
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+ /**
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+ * Global onAfterCreateStream handler
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+ * @param handler The handler callback
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+ */
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+ declare function onAfterCreateStream(handler: OnAfterCreateStreamHandler): void;
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+
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+ /**
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+ * Global onBeforeCreateStream handler
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+ * @param handler The handler callback
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+ */
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+ declare function onBeforeCreateStream(handler: OnBeforeCreateStreamHandler): void;
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+
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+ type SetterFN = (previous: number) => number;
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+ type VolumeDispatch = readonly [() => number, (volume: number | SetterFN) => boolean | undefined];
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+ /**
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+ * Fetch or manipulate player volume
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+ * @param node Guild queue node resolvable
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+ */
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+ declare function useVolume(): VolumeDispatch;
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+ declare function useVolume(node: NodeResolvable): VolumeDispatch;
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+
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+ declare const instances: Collection<string, Player>;
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+
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+ declare const getPlayer: () => Player | null;
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+ interface HooksCtx {
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+ guild: Guild;
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+ }
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+ declare const getQueue: <T = unknown>(node: NodeResolvable) => GuildQueue<T> | null;
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+ interface HookDeclarationContext {
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+ getQueue: typeof getQueue;
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+ getPlayer: typeof getPlayer;
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+ instances: typeof instances;
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+ }
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+ type HookDeclaration<T extends (...args: any[]) => any> = (context: HookDeclarationContext) => T;
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+ declare function createHook<T extends HookDeclaration<(...args: any[]) => any>>(hook: T): ReturnType<T>;
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+
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  interface PlayerNodeInitializationResult<T = unknown> {
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  track: Track;
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  extractor: BaseExtractor | null;
@@ -1979,6 +2142,10 @@ declare class Player extends PlayerEventsEmitter<PlayerEvents> {
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  * @param {PlayerInitOptions} [options] The player init options
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  */
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  constructor(client: Client, options?: PlayerInitOptions);
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+ /**
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+ * The hooks context for this player instance.
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+ */
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+ get context(): Context<HooksCtx>;
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  /**
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  * Override default voice state update handler
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  * @param handler The handler callback
@@ -2849,166 +3016,6 @@ declare class QueryResolver {
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  static validateURL(q: string): boolean;
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  }
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- type unsafe = any;
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- /**
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- * The receiver function that will be called when the context is provided
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- */
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- type ContextReceiver<R> = () => R;
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- /**
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- * The props for the context provider
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- */
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- interface ContextProviderProps<T, R> {
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- /**
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- * The value to provide
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- */
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- value: T;
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- /**
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- * The receiver function that will be called when the context is provided
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- */
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- receiver: ContextReceiver<R>;
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- }
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- declare class Context<T> {
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- private defaultValue?;
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- private storage;
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- constructor(defaultValue?: T | undefined);
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- /**
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- * Exit out of this context
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- */
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- exit(scope: ContextReceiver<void>): void;
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- /**
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- * Whether the context is lost
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- */
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- get isLost(): boolean;
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- /**
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- * Get the current value of the context. If the context is lost and no default value is provided, undefined will be returned.
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- */
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- getValue(): T | undefined;
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- /**
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- * Run a function within the context of this provider
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- */
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- provide<R = unsafe>({ receiver, value }: ContextProviderProps<T, R>): R;
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- }
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- /**
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- * Create a new context. The default value is optional.
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- * @param defaultValue The default value of the context
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- * @example const userContext = createContext();
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- *
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- * // the value to provide
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- * const user = {
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- * id: 1,
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- * name: 'John Doe'
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- * };
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- *
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- * // provide the context value to the receiver
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- * context.provide({ value: user, receiver: handler });
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- *
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- * function handler() {
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- * // get the context value
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- * const { id, name } = useContext(context);
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- *
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- * console.log(id, name); // 1, John Doe
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- * }
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- */
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- declare function createContext<T = unsafe>(defaultValue?: T): Context<T>;
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- /**
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- * Get the current value of the context. If the context is lost and no default value is provided, undefined will be returned.
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- * @param context The context to get the value from
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- * @example const value = useContext(context);
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- */
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- declare function useContext<T = unsafe>(context: Context<T>): T | undefined;
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-
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- /**
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- * Fetch guild queue history
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- * @param node guild queue node resolvable
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- */
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- declare function useHistory<Meta = unknown>(): GuildQueueHistory<Meta> | null;
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- declare function useHistory<Meta = unknown>(node: NodeResolvable): GuildQueueHistory<Meta> | null;
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-
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- /**
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- * Fetch guild queue player node
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- * @param node Guild queue node resolvable
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- */
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- declare function usePlayer<Meta = unknown>(): GuildQueuePlayerNode<Meta> | null;
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- declare function usePlayer<Meta = unknown>(node: NodeResolvable): GuildQueuePlayerNode<Meta> | null;
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-
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- /**
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- * Fetch guild queue
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- * @param node Guild queue node resolvable
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- */
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- declare function useQueue<Meta = unknown>(): GuildQueue<Meta> | null;
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- declare function useQueue<Meta = unknown>(node: NodeResolvable): GuildQueue<Meta> | null;
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-
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- /**
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- * Fetch main player instance
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- * @deprecated
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- */
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- declare function useMasterPlayer(): Player;
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- /**
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- * Fetch main player instance
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- */
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- declare function useMainPlayer(): Player;
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-
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- type SetterFN$1<T, P> = (previous: P) => T;
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- type MetadataDispatch<T> = readonly [() => T, (metadata: T | SetterFN$1<T, T>) => void];
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- /**
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- * Fetch or manipulate guild queue metadata
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- * @param node Guild queue node resolvable
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- */
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- declare function useMetadata<T = unknown>(): MetadataDispatch<T>;
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- declare function useMetadata<T = unknown>(node: NodeResolvable): MetadataDispatch<T>;
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-
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- interface TimelineDispatcherOptions {
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- ignoreFilters: boolean;
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- }
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- /**
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- * Fetch or manipulate current track
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- * @param node Guild queue node resolvable
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- * @param options Options for timeline dispatcher
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- */
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- declare function useTimeline(node?: NodeResolvable, options?: Partial<TimelineDispatcherOptions>): {
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- readonly timestamp: PlayerTimestamp;
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- readonly volume: number;
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- readonly paused: boolean;
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- readonly track: Track<unknown> | null;
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- pause(): boolean;
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- resume(): boolean;
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- setVolume(vol: number): boolean;
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- setPosition(time: number): Promise<boolean>;
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- } | null;
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-
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- /**
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- * Global onAfterCreateStream handler
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- * @param handler The handler callback
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- */
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- declare function onAfterCreateStream(handler: OnAfterCreateStreamHandler): void;
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-
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- /**
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- * Global onBeforeCreateStream handler
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- * @param handler The handler callback
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- */
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- declare function onBeforeCreateStream(handler: OnBeforeCreateStreamHandler): void;
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-
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- type SetterFN = (previous: number) => number;
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- type VolumeDispatch = readonly [() => number, (volume: number | SetterFN) => boolean | undefined];
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- /**
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- * Fetch or manipulate player volume
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- * @param node Guild queue node resolvable
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- */
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- declare function useVolume(): VolumeDispatch;
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- declare function useVolume(node: NodeResolvable): VolumeDispatch;
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-
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- declare const instances: Collection<string, Player>;
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-
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- declare const getPlayer: () => Player | null;
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- declare const getQueue: <T = unknown>(node: NodeResolvable) => GuildQueue<T> | null;
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- interface HookDeclarationContext {
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- getQueue: typeof getQueue;
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- getPlayer: typeof getPlayer;
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- instances: typeof instances;
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- }
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- type HookDeclaration<T extends (...args: any[]) => any> = (context: HookDeclarationContext) => T;
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- declare function createHook<T extends HookDeclaration<(...args: any[]) => any>>(hook: T): ReturnType<T>;
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-
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  declare const version: string;
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  export { AFilterGraph, AsyncQueue, AsyncQueueAcquisitionOptions, AsyncQueueEntry, AsyncQueueExceptionHandler, AudioFilters, BaseExtractor, Context, ContextProviderProps, ContextReceiver, CreateStreamOps, DiscordPlayerQueryResultCache, Encodable, EqualizerConfigurationPreset, ExtractorExecutionContext, ExtractorExecutionEvents, ExtractorExecutionFN, ExtractorExecutionResult, ExtractorInfo, ExtractorLoaderOptionDict, ExtractorResolvable, ExtractorSearchContext, ExtractorStreamable, FFMPEG_ARGS_PIPED, FFMPEG_ARGS_STRING, FFMPEG_SRATE_REGEX, FFmpegFilterer, FFmpegStreamOptions, FilterGraph, FiltersName, GuildNodeCreateOptions, GuildNodeInit, GuildNodeManager, GuildQueue, GuildQueueAFiltersCache, GuildQueueAudioFilters, GuildQueueEvent, GuildQueueEvents, GuildQueueHistory, GuildQueuePlayerNode, GuildQueueStatistics, GuildQueueStatisticsMetadata, HookDeclaration, HookDeclarationContext, IPBlock, IPRotationConfig, IPRotator, MetadataDispatch, NextFunction, NodeResolvable, OnAfterCreateStreamHandler, OnBeforeCreateStreamHandler, PlayOptions, Player, PlayerEvent, PlayerEvents, PlayerEventsEmitter, PlayerInitOptions, PlayerNodeInitializationResult, PlayerNodeInitializerOptions, PlayerProgressbarOptions, PlayerSearchResult, PlayerTimestamp, PlayerTriggeredReason, Playlist, PlaylistInitData, PlaylistJSON, PostProcessedResult, QueryCache, QueryCacheOptions, QueryCacheProvider, QueryCacheResolverContext, QueryExtractorSearch, QueryResolver, QueryType, QueueFilters, QueueRepeatMode, RawTrackData, RawTrackInit, ResolvedQuery, ResourcePlayOptions, SearchOptions, SearchQueryType, SearchResult, SearchResultData, SerializedPlaylist, SerializedTrack, SerializedType, SetterFN$1 as SetterFN, SkipOptions, StreamConfig, StreamDispatcher, TimeData, TimelineDispatcherOptions, Track, TrackJSON, TrackLike, TrackResolvable, TrackSkipReason, TrackSource, TypeUtil, Util, VALIDATE_QUEUE_CAP, VoiceConnectConfig, VoiceEvents, VoiceReceiverNode, VoiceReceiverOptions, VoiceStateHandler, VoiceUtils, WithMetadata, createContext, createFFmpegStream, createHook, decode, deserialize, encode, onAfterCreateStream, onBeforeCreateStream, serialize, tryIntoThumbnailString, useContext, useHistory, useMainPlayer, useMasterPlayer, useMetadata, usePlayer, useQueue, useTimeline, useVolume, version };