dewctl 0.5.2 → 0.5.4

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package/README.md CHANGED
@@ -3,24 +3,8 @@
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  The Dewdrop CLI builds your three.js game, uploads it to Dewdrop as you work,
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  and publishes it for players.
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- ## Start a game
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-
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- In a new, empty folder, with Node.js 24 or newer:
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-
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- ```sh
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- npx dewctl init
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- npm install
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- npx dewctl login
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- npx dewctl dev --watch
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- ```
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-
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- `dev --watch` prints a link to play your game and uploads it again each time
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- you save. When it's ready, `npx dewctl publish` puts it in front of players.
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-
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- ## Docs
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-
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- The development flow, every command, `dewdrop.json` and troubleshooting are in
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- the docs: https://alpha.dewdrop.world/docs
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+ Getting started, every command, `dewdrop.json` and troubleshooting are in the
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+ docs: https://alpha.dewdrop.world/docs
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  ## License
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "dewctl",
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- "version": "0.5.2",
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+ "version": "0.5.4",
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  "description": "Build and publish three.js games on Dewdrop.",
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  "license": "MIT",
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  "type": "module",
package/src/project.js CHANGED
@@ -157,8 +157,9 @@ export async function build(project, signal) {
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  // starter game, depending on the SDK and this CLI from npm; one holding any of them has a game of its own and gets
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  // dewdrop.json alone, so nothing of it is touched and no starter is left half written.
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  const STARTER_FILES=['package.json','src','index.html','vite.config.js'];
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- // The SDK a new game depends on, and this CLI, at its own version.
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- const SDK_RANGE='^0.4.0';
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+ // The SDK a new game depends on — the range moves with the SDK's minor, since a caret on 0.x stays within one —
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+ // and this CLI, at its own version.
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+ const SDK_RANGE='^0.5.1';
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  const CLI_RANGE=`^${JSON.parse(readFileSync(new URL('../package.json',import.meta.url),'utf8')).version}`;
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  // A game name from the project directory, or a random one when the directory name yields nothing usable.
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  function gameNameFrom(root) {