devtronic 1.2.2 → 1.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +154 -149
- package/package.json +1 -1
- package/templates/addons/auto-devtronic/agents/failure-analyst.md +156 -0
- package/templates/addons/auto-devtronic/agents/issue-parser.md +145 -0
- package/templates/addons/auto-devtronic/agents/quality-runner.md +85 -0
- package/templates/addons/auto-devtronic/manifest.json +16 -0
- package/templates/addons/auto-devtronic/skills/auto-devtronic/SKILL.md +611 -0
- package/templates/addons/design-best-practices/manifest.json +28 -0
- package/templates/addons/design-best-practices/reference/color-and-contrast.md +146 -0
- package/templates/addons/design-best-practices/reference/interaction-design.md +208 -0
- package/templates/addons/design-best-practices/reference/motion-design.md +167 -0
- package/templates/addons/design-best-practices/reference/responsive-design.md +180 -0
- package/templates/addons/design-best-practices/reference/spatial-design.md +161 -0
- package/templates/addons/design-best-practices/reference/typography.md +136 -0
- package/templates/addons/design-best-practices/reference/ux-writing.md +190 -0
- package/templates/addons/design-best-practices/rules/design-quality.md +53 -0
- package/templates/addons/design-best-practices/skills/design-harden/SKILL.md +142 -0
- package/templates/addons/design-best-practices/skills/design-init/SKILL.md +95 -0
- package/templates/addons/design-best-practices/skills/design-refine/SKILL.md +124 -0
- package/templates/addons/design-best-practices/skills/design-review/SKILL.md +107 -0
- package/templates/addons/design-best-practices/skills/design-system/SKILL.md +125 -0
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name: design-init
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description: One-time project design context setup — gathers visual direction, constraints, and writes Design Context to CLAUDE.md
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user-invokable: true
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---
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# Design Init
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Establish the design context for this project through a structured interview. Writes a **Design Context** section to CLAUDE.md so all future design work is grounded in project-specific decisions.
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## When to Use
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- First time working on frontend/UI for a project
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- After a major design direction change
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- When onboarding a new AI agent to an existing design system
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**Run once per project.** The output persists in CLAUDE.md.
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---
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## Process
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### 1. Codebase Scan
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Before asking questions, scan the project for existing design signals:
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- **CSS/Tailwind config** — existing color tokens, spacing scale, font stacks
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- **Component library** — shadcn/ui, Radix, MUI, custom components
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- **Design tokens** — CSS custom properties, Tailwind theme, Sass variables
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- **Existing patterns** — card styles, button variants, layout grids
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### 2. Context Interview
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Ask the user about:
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**Visual Direction**
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- What is the product? Who are the users?
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- What mood should the design convey? (e.g., professional, playful, minimal, editorial)
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- Any reference sites or design systems to draw from?
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**Constraints**
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- Existing design system or brand guidelines?
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- Accessibility requirements (WCAG AA, AAA)?
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- Device targets (mobile-first, desktop-first, responsive)?
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- Internationalization needs (RTL, long text, CJK)?
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**Typography**
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- Preferred font families (or "use system fonts")?
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- Type scale approach (modular, custom, Tailwind defaults)?
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**Color**
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- Brand colors (hex values)?
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- Light mode, dark mode, or both?
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- Color palette strategy (neutral-first, vibrant, muted)?
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### 3. Write Design Context
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Append a `## Design Context` section to CLAUDE.md:
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```markdown
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## Design Context
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### Visual Direction
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[mood, references, personality]
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### Typography
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- Display: [font], [weights]
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- Body: [font], [weights]
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- Scale: [approach]
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### Color Palette
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- Background: [hex]
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- Surface: [hex]
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- Text primary: [hex]
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- Text secondary: [hex]
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- Accent: [hex]
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- Error/Warning/Success: [hex values]
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### Spacing
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- Base unit: [4px/8px]
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- Scale: [values]
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### Constraints
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- Accessibility: [level]
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- Responsive: [approach]
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- i18n: [requirements]
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```
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---
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## Tips
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- If the user says "just use defaults", write sensible defaults with system fonts, 4px grid, neutral palette
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- Reference the project's existing tokens/config rather than inventing new ones
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- Keep the output concise — this is a reference, not a design spec
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---
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name: design-refine
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description: Directional design refinement — push the design bolder, quieter, more minimal, or more delightful
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user-invokable: true
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args:
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- name: direction
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description: "Refinement direction: bolder, quieter, minimal, delightful"
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required: true
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---
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# Design Refine
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Apply a directional design transformation to existing UI. Each direction has a distinct set of moves that shift the design's personality without breaking functionality.
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## Usage
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```
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/design-refine --direction bolder
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/design-refine --direction quieter
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/design-refine --direction minimal
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/design-refine --direction delightful
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```
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---
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## Mandatory Pre-Check
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Before refining:
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1. Read the Design Context from CLAUDE.md
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2. Identify the target files/components
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3. Run a quick design-review to understand current state
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4. Confirm direction with the user if ambiguous
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---
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## Directions
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### Bolder
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Push the design toward more visual impact and confidence.
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**Moves:**
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- Increase type scale contrast (larger headlines, smaller labels)
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- Strengthen the accent color or introduce a second accent
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- Add asymmetric layout elements — break the grid intentionally
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- Increase whitespace around hero elements
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- Use heavier font weights for display text
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- Add a single dramatic visual moment (oversized number, full-bleed image, bold divider)
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**Anti-patterns to avoid:**
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- Don't make everything bold — select 1-2 elements to amplify
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- Don't add gradients/shadows for "boldness" — use scale and weight
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- Don't sacrifice readability for impact
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### Quieter
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Pull the design toward restraint, sophistication, and calm.
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**Moves:**
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- Reduce color saturation across the palette
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- Increase whitespace between sections
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- Soften type hierarchy — less extreme size jumps
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- Use lighter font weights for headings
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- Remove decorative elements that don't serve function
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- Mute borders and dividers (lighter colors, thinner strokes)
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**Anti-patterns to avoid:**
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- Don't make text too light to read — quiet ≠ invisible
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- Don't flatten all hierarchy — some contrast is still needed
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- Don't remove interactive affordances
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### Minimal
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Strip the design to its essential elements.
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**Moves:**
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- Remove cards/containers — let content sit on the surface
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- Reduce to 2-3 colors maximum (background, text, one accent)
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- Use a single font family with weight/size for hierarchy
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- Replace icons with text labels where possible
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- Remove borders — use spacing to define groups
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- Eliminate decorative elements entirely
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**Anti-patterns to avoid:**
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- Don't remove navigation or wayfinding cues
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- Don't make the UI ambiguous — clarity over minimalism
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- Don't sacrifice accessibility for aesthetics
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### Delightful
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Add warmth, personality, and small moments of joy.
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**Moves:**
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- Add subtle micro-interactions (button press, toggle switch, state transitions)
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- Use a warmer color temperature in neutrals
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- Add personality to empty states (friendly copy, simple illustration)
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- Introduce slight border-radius variety (not everything the same)
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- Add a subtle texture or pattern to one surface
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- Use playful but readable microcopy
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**Anti-patterns to avoid:**
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- Don't add animation to everything — pick 2-3 moments
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- Don't use clip-art style illustrations — keep quality high
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- Don't sacrifice performance for delight (heavy animations)
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- Don't make the UI feel childish when the product is serious
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---
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## Process
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1. **Confirm direction** with the user
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2. **Identify 3-5 specific moves** from the direction's list that apply to this UI
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3. **Apply changes** incrementally — one move at a time
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4. **Review after each move** — does it push the right direction without breaking anything?
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5. **Summarize** what was changed and why
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---
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## Tips
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- Refinement is about shifting a slider, not flipping a switch
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- Each direction should be noticeable but not jarring
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- The best refinement feels like the design "was always supposed to be this way"
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- Combine directions carefully: bolder + minimal can work; bolder + delightful often clashes
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---
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name: design-review
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description: Design critique with AI slop detection — visual hierarchy, information architecture, emotional resonance, actionable report
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user-invokable: true
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---
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# Design Review
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Perform a structured design critique on the current UI. Produces an actionable report covering visual quality, hierarchy, accessibility, and AI slop detection.
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## When to Use
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- After implementing a new page or component
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- Before shipping UI changes
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- When UI "feels off" but you can't pinpoint why
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- Periodic design quality audits
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---
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## Process
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### 1. Gather Context
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- Read the Design Context from CLAUDE.md (if exists)
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- Identify the files/components under review
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- Understand the purpose of the UI being reviewed
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### 2. AI Slop Test
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Check for common AI-generated design anti-patterns:
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| Signal | What to Look For |
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|--------|-----------------|
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| Generic gradients | Blue/purple gradients with no design rationale |
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| Border-radius abuse | Everything is a pill or has identical rounding |
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| Shadow soup | Drop shadows on every element |
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| Meaningless animation | Hover scales/glows on non-interactive elements |
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| Placeholder copy | "Welcome to our platform", "Lorem ipsum" in production |
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| Color overload | Rainbow dashboards, competing accents |
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| Flat hierarchy | Everything has equal visual weight |
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| Card-itis | Every piece of information boxed in a card |
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**Severity**: Flag each as `slop` (definite AI pattern) or `risk` (borderline).
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### 3. Visual Hierarchy Audit
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- Is there a clear focal point on each view?
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- Does the type hierarchy communicate importance? (H1 > H2 > body > caption)
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- Is whitespace used intentionally to group and separate?
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- Are interactive elements visually distinct from static content?
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### 4. Information Architecture
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- Is the content structure logical?
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- Can users find what they need without thinking?
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- Are labels clear and consistent?
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- Do empty states guide users toward action?
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### 5. Emotional Resonance
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- Does the design match the intended mood/brand?
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- Is there a human touch (warmth, personality)?
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- Would a real user trust this interface?
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### 6. Accessibility Quick Check
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- Color contrast ratios (4.5:1 body text, 3:1 large text)
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- Focus indicators visible?
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- Touch targets adequate (44x44px minimum)?
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- Screen reader landmarks present?
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---
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## Output Format
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```markdown
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## Design Review: [Component/Page Name]
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### AI Slop Score: [0-10] (0 = no slop, 10 = fully generic)
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**Flagged patterns:**
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- [pattern]: [severity] — [specific location and fix]
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### Visual Hierarchy: [Strong / Adequate / Weak]
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- [finding 1]
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- [finding 2]
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### Information Architecture: [Clear / Adequate / Confused]
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- [finding 1]
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### Accessibility: [Pass / Needs Work / Fail]
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- [finding 1]
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### Recommended Actions (priority order)
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1. [Most impactful fix]
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2. [Second fix]
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3. [Third fix]
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```
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---
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## Tips
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- Be specific: "The card shadow is too heavy at `shadow-lg`" not "shadows need work"
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- Suggest concrete CSS/Tailwind changes
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- Reference the Design Context for project-specific standards
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- Praise what works — don't just list problems
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---
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name: design-system
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description: Design system extraction and normalization — find patterns or apply consistent tokens across the codebase
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user-invokable: true
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args:
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- name: mode
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description: "Mode: extract (find patterns and tokens) or normalize (apply system consistently)"
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required: true
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---
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# Design System
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Two modes for working with design tokens and patterns:
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- **Extract** — Scan the codebase, find recurring values, propose a token system
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- **Normalize** — Apply an existing token system consistently across all files
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## Usage
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```
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/design-system --mode extract
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/design-system --mode normalize
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```
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---
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## Extract Mode
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Scan the codebase for design patterns and propose a unified token system.
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### Process
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1. **Scan for values**
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- Colors: hex, rgb, hsl, oklch values in CSS/Tailwind/JS
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- Typography: font sizes, weights, line heights, font families
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- Spacing: margin, padding, gap values
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- Borders: radius values, border widths, colors
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- Shadows: box-shadow definitions
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- Breakpoints: media query values
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2. **Cluster similar values**
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- Group colors within ΔE < 3 (perceptually identical)
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- Group spacing within 2px tolerance
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- Identify size scale patterns (linear, modular)
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3. **Propose token system**
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```
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## Extracted Design Tokens
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### Colors (N unique → M tokens)
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--color-bg: #fafafa (used 23 times as #fafafa, #f9f9f9, #fafbfc)
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--color-text: #1a1a1a (used 18 times as #1a1a1a, #171717, #1c1c1c)
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...
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### Typography (N declarations → M scale steps)
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--text-xs: 12px (used 8 times)
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--text-sm: 14px (used 15 times)
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...
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### Spacing (N values → M tokens)
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--space-1: 4px
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--space-2: 8px
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...
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```
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4. **Flag inconsistencies**
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- Near-duplicate colors that should be unified
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- Off-grid spacing values
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- Typography values that don't fit a scale
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- Hardcoded values that should reference tokens
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### Output
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A report with:
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- Proposed token definitions (CSS custom properties or Tailwind config)
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- Migration checklist: which files need which replacements
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- Inconsistency count and severity
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---
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## Normalize Mode
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Apply an existing design system (from Design Context, Tailwind config, or CSS custom properties) consistently across the codebase.
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### Process
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1. **Load the canonical token system**
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- Read Design Context from CLAUDE.md
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- Read Tailwind config (`tailwind.config.*`)
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- Read CSS custom properties (`:root` declarations)
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2. **Scan for deviations**
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- Find hardcoded values that should use tokens
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- Find near-matches (e.g., `#333` when `--text-primary` is `#2d2d2d`)
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- Find inconsistent patterns (some buttons use tokens, others don't)
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3. **Apply corrections**
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- Replace hardcoded values with token references
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- Unify near-duplicate values to the canonical token
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- Update component styles to use the design system
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4. **Generate migration report**
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```
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## Normalization Report
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107
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### Files Modified: N
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### Replacements: M
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| File | Change | Before → After |
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|------|--------|---------------|
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| Button.tsx | color | #333 → var(--text-primary) |
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| Card.tsx | spacing | 18px → var(--space-5) |
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+
```
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---
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## Tips
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120
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|
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121
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- Run extract before normalize on projects without a formal design system
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122
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- Extract can reveal design debt — use it for audits
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123
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- Normalize is non-destructive: review the migration report before applying
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124
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- For Tailwind projects, prefer theme config tokens over CSS custom properties
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125
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- Consider running design-review after normalize to verify visual consistency
|