devrites 1.19.0

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Files changed (232) hide show
  1. package/.claude-plugin/marketplace.json +24 -0
  2. package/.claude-plugin/plugin.json +43 -0
  3. package/CHANGELOG.md +391 -0
  4. package/LICENSE +56 -0
  5. package/NOTICE.md +18 -0
  6. package/README.md +582 -0
  7. package/SECURITY.md +193 -0
  8. package/bin/devrites.mjs +100 -0
  9. package/docs/architecture.md +272 -0
  10. package/docs/cli-mcp.md +57 -0
  11. package/docs/command-map.md +143 -0
  12. package/docs/flow.md +360 -0
  13. package/docs/release.md +29 -0
  14. package/docs/skills.md +214 -0
  15. package/docs/usage.md +325 -0
  16. package/install.sh +359 -0
  17. package/mcp/devrites-mcp.mjs +103 -0
  18. package/pack/.claude/agents/devrites-code-reviewer.md +50 -0
  19. package/pack/.claude/agents/devrites-doubt-reviewer.md +55 -0
  20. package/pack/.claude/agents/devrites-frontend-reviewer.md +52 -0
  21. package/pack/.claude/agents/devrites-performance-reviewer.md +47 -0
  22. package/pack/.claude/agents/devrites-plan-reviewer.md +79 -0
  23. package/pack/.claude/agents/devrites-security-auditor.md +53 -0
  24. package/pack/.claude/agents/devrites-simplifier-reviewer.md +75 -0
  25. package/pack/.claude/agents/devrites-slice-wright.md +181 -0
  26. package/pack/.claude/agents/devrites-spec-reviewer.md +72 -0
  27. package/pack/.claude/agents/devrites-strategy-reviewer.md +62 -0
  28. package/pack/.claude/agents/devrites-test-analyst.md +47 -0
  29. package/pack/.claude/hooks/devrites-a1-guard.sh +81 -0
  30. package/pack/.claude/hooks/devrites-allow.sh +44 -0
  31. package/pack/.claude/hooks/devrites-cursor.sh +28 -0
  32. package/pack/.claude/hooks/devrites-orient.sh +53 -0
  33. package/pack/.claude/hooks/devrites-redwatch.sh +39 -0
  34. package/pack/.claude/hooks/devrites-refresh-indexes.sh +127 -0
  35. package/pack/.claude/hooks/devrites-reviewer-readonly.sh +28 -0
  36. package/pack/.claude/hooks/devrites-statusline.sh +18 -0
  37. package/pack/.claude/hooks/devrites-stop-gate.sh +45 -0
  38. package/pack/.claude/hooks/devrites-wright-scope.sh +35 -0
  39. package/pack/.claude/hooks/hooks.json +52 -0
  40. package/pack/.claude/rules/README.md +48 -0
  41. package/pack/.claude/rules/afk-hitl.md +245 -0
  42. package/pack/.claude/rules/agents.md +98 -0
  43. package/pack/.claude/rules/anti-patterns.md +48 -0
  44. package/pack/.claude/rules/code-review.md +38 -0
  45. package/pack/.claude/rules/coding-style.md +55 -0
  46. package/pack/.claude/rules/context-hygiene.md +97 -0
  47. package/pack/.claude/rules/core.md +119 -0
  48. package/pack/.claude/rules/development-workflow.md +40 -0
  49. package/pack/.claude/rules/documentation.md +27 -0
  50. package/pack/.claude/rules/error-handling.md +33 -0
  51. package/pack/.claude/rules/git-workflow.md +35 -0
  52. package/pack/.claude/rules/hooks.md +38 -0
  53. package/pack/.claude/rules/patterns.md +45 -0
  54. package/pack/.claude/rules/performance.md +27 -0
  55. package/pack/.claude/rules/prose-style.md +101 -0
  56. package/pack/.claude/rules/security.md +63 -0
  57. package/pack/.claude/rules/testing.md +88 -0
  58. package/pack/.claude/rules/tooling.md +72 -0
  59. package/pack/.claude/settings.json +53 -0
  60. package/pack/.claude/skills/devrites-api-interface/SKILL.md +45 -0
  61. package/pack/.claude/skills/devrites-audit/SKILL.md +73 -0
  62. package/pack/.claude/skills/devrites-browser-proof/SKILL.md +38 -0
  63. package/pack/.claude/skills/devrites-debug-recovery/SKILL.md +50 -0
  64. package/pack/.claude/skills/devrites-debug-recovery/reference/build-the-loop.md +47 -0
  65. package/pack/.claude/skills/devrites-debug-recovery/reference/cleanup-and-classify.md +17 -0
  66. package/pack/.claude/skills/devrites-debug-recovery/reference/hypotheses.md +17 -0
  67. package/pack/.claude/skills/devrites-debug-recovery/reference/instrumentation.md +21 -0
  68. package/pack/.claude/skills/devrites-debug-recovery/reference/regression-test.md +31 -0
  69. package/pack/.claude/skills/devrites-doubt/SKILL.md +75 -0
  70. package/pack/.claude/skills/devrites-frontend-craft/SKILL.md +96 -0
  71. package/pack/.claude/skills/devrites-frontend-craft/reference/craft.md +59 -0
  72. package/pack/.claude/skills/devrites-frontend-craft/reference/design-references.md +116 -0
  73. package/pack/.claude/skills/devrites-frontend-craft/reference/fullstack.md +45 -0
  74. package/pack/.claude/skills/devrites-frontend-craft/reference/quality-standards.md +215 -0
  75. package/pack/.claude/skills/devrites-frontend-craft/reference/reuse-first.md +59 -0
  76. package/pack/.claude/skills/devrites-frontend-craft/reference/shape.md +60 -0
  77. package/pack/.claude/skills/devrites-interview/SKILL.md +81 -0
  78. package/pack/.claude/skills/devrites-lib/SKILL.md +76 -0
  79. package/pack/.claude/skills/devrites-lib/scripts/analyze.sh +78 -0
  80. package/pack/.claude/skills/devrites-lib/scripts/check-acceptance.sh +75 -0
  81. package/pack/.claude/skills/devrites-lib/scripts/close-out.sh +47 -0
  82. package/pack/.claude/skills/devrites-lib/scripts/conventions.py +273 -0
  83. package/pack/.claude/skills/devrites-lib/scripts/coverage.sh +51 -0
  84. package/pack/.claude/skills/devrites-lib/scripts/devrites.sh +69 -0
  85. package/pack/.claude/skills/devrites-lib/scripts/doctor.sh +92 -0
  86. package/pack/.claude/skills/devrites-lib/scripts/evidence-fresh.sh +63 -0
  87. package/pack/.claude/skills/devrites-lib/scripts/footprint.sh +45 -0
  88. package/pack/.claude/skills/devrites-lib/scripts/learnings.sh +74 -0
  89. package/pack/.claude/skills/devrites-lib/scripts/mutation-gate.sh +52 -0
  90. package/pack/.claude/skills/devrites-lib/scripts/package-existence.sh +68 -0
  91. package/pack/.claude/skills/devrites-lib/scripts/preamble.sh +76 -0
  92. package/pack/.claude/skills/devrites-lib/scripts/progress.sh +103 -0
  93. package/pack/.claude/skills/devrites-lib/scripts/readiness.sh +62 -0
  94. package/pack/.claude/skills/devrites-lib/scripts/reconcile.sh +123 -0
  95. package/pack/.claude/skills/devrites-lib/scripts/resolve.sh +279 -0
  96. package/pack/.claude/skills/devrites-lib/scripts/stuck.sh +67 -0
  97. package/pack/.claude/skills/devrites-lib/scripts/test-integrity.sh +87 -0
  98. package/pack/.claude/skills/devrites-lib/scripts/tick-afk.sh +52 -0
  99. package/pack/.claude/skills/devrites-prose-craft/SKILL.md +105 -0
  100. package/pack/.claude/skills/devrites-prose-craft/reference/banned-phrases.md +95 -0
  101. package/pack/.claude/skills/devrites-prose-craft/reference/examples.md +88 -0
  102. package/pack/.claude/skills/devrites-prose-craft/reference/structures.md +134 -0
  103. package/pack/.claude/skills/devrites-refresh-indexes/SKILL.md +54 -0
  104. package/pack/.claude/skills/devrites-source-driven/SKILL.md +36 -0
  105. package/pack/.claude/skills/devrites-ux-shape/SKILL.md +121 -0
  106. package/pack/.claude/skills/devrites-ux-shape/reference/brief-template.md +93 -0
  107. package/pack/.claude/skills/devrites-ux-shape/reference/visual-direction-probe.md +48 -0
  108. package/pack/.claude/skills/rite/SKILL.md +135 -0
  109. package/pack/.claude/skills/rite/reference/menu.md +32 -0
  110. package/pack/.claude/skills/rite-adopt/SKILL.md +83 -0
  111. package/pack/.claude/skills/rite-adopt/reference/adoption.md +58 -0
  112. package/pack/.claude/skills/rite-adopt/reference/anti-patterns.md +19 -0
  113. package/pack/.claude/skills/rite-autocomplete/SKILL.md +96 -0
  114. package/pack/.claude/skills/rite-autocomplete/reference/decision-policy.md +35 -0
  115. package/pack/.claude/skills/rite-autocomplete/reference/loop.md +54 -0
  116. package/pack/.claude/skills/rite-autocomplete/reference/stop-conditions.md +59 -0
  117. package/pack/.claude/skills/rite-build/SKILL.md +261 -0
  118. package/pack/.claude/skills/rite-build/reference/afk-discipline.md +145 -0
  119. package/pack/.claude/skills/rite-build/reference/anti-patterns.md +25 -0
  120. package/pack/.claude/skills/rite-build/reference/checkpoint-protocol.md +149 -0
  121. package/pack/.claude/skills/rite-build/reference/evidence-standard.md +32 -0
  122. package/pack/.claude/skills/rite-build/reference/frontend-trigger.md +39 -0
  123. package/pack/.claude/skills/rite-build/reference/one-slice-cycle.md +38 -0
  124. package/pack/.claude/skills/rite-build/reference/spec-drift-guard.md +43 -0
  125. package/pack/.claude/skills/rite-build/reference/tdd.md +26 -0
  126. package/pack/.claude/skills/rite-build/reference/wright-dispatch.md +115 -0
  127. package/pack/.claude/skills/rite-define/SKILL.md +157 -0
  128. package/pack/.claude/skills/rite-define/reference/anti-patterns.md +25 -0
  129. package/pack/.claude/skills/rite-define/reference/gates.md +152 -0
  130. package/pack/.claude/skills/rite-define/reference/plan-template.md +65 -0
  131. package/pack/.claude/skills/rite-doctor/SKILL.md +50 -0
  132. package/pack/.claude/skills/rite-frame/SKILL.md +116 -0
  133. package/pack/.claude/skills/rite-frame/reference/failure-modes.md +68 -0
  134. package/pack/.claude/skills/rite-handoff/SKILL.md +95 -0
  135. package/pack/.claude/skills/rite-handoff/reference/handoff-template.md +34 -0
  136. package/pack/.claude/skills/rite-learn/SKILL.md +82 -0
  137. package/pack/.claude/skills/rite-plan/SKILL.md +82 -0
  138. package/pack/.claude/skills/rite-plan/reference/anti-patterns.md +24 -0
  139. package/pack/.claude/skills/rite-plan/reference/dependency-graph.md +33 -0
  140. package/pack/.claude/skills/rite-plan/reference/replan-and-repair.md +42 -0
  141. package/pack/.claude/skills/rite-plan/reference/slicing.md +52 -0
  142. package/pack/.claude/skills/rite-plan/reference/task-breakdown.md +34 -0
  143. package/pack/.claude/skills/rite-polish/SKILL.md +90 -0
  144. package/pack/.claude/skills/rite-polish/reference/anti-ai-slop.md +177 -0
  145. package/pack/.claude/skills/rite-polish/reference/anti-patterns.md +27 -0
  146. package/pack/.claude/skills/rite-polish/reference/backend-polish.md +80 -0
  147. package/pack/.claude/skills/rite-polish/reference/browser-polish-evidence.md +31 -0
  148. package/pack/.claude/skills/rite-polish/reference/code.md +85 -0
  149. package/pack/.claude/skills/rite-polish/reference/design-system-discovery.md +35 -0
  150. package/pack/.claude/skills/rite-polish/reference/harden-checklist.md +109 -0
  151. package/pack/.claude/skills/rite-polish/reference/ui.md +136 -0
  152. package/pack/.claude/skills/rite-pressure-test/SKILL.md +43 -0
  153. package/pack/.claude/skills/rite-prototype/SKILL.md +87 -0
  154. package/pack/.claude/skills/rite-prove/SKILL.md +120 -0
  155. package/pack/.claude/skills/rite-prove/reference/anti-patterns.md +25 -0
  156. package/pack/.claude/skills/rite-prove/reference/browser-proof.md +26 -0
  157. package/pack/.claude/skills/rite-prove/reference/failure-triage.md +25 -0
  158. package/pack/.claude/skills/rite-prove/reference/proof-ladder.md +26 -0
  159. package/pack/.claude/skills/rite-prove/reference/test-command-discovery.md +30 -0
  160. package/pack/.claude/skills/rite-quick/SKILL.md +81 -0
  161. package/pack/.claude/skills/rite-resolve/SKILL.md +113 -0
  162. package/pack/.claude/skills/rite-resolve/reference/answer-protocol.md +114 -0
  163. package/pack/.claude/skills/rite-review/SKILL.md +170 -0
  164. package/pack/.claude/skills/rite-review/reference/anti-patterns.md +32 -0
  165. package/pack/.claude/skills/rite-review/reference/cognitive-load.md +90 -0
  166. package/pack/.claude/skills/rite-review/reference/feature-scoped-review.md +26 -0
  167. package/pack/.claude/skills/rite-review/reference/five-axis-review.md +46 -0
  168. package/pack/.claude/skills/rite-review/reference/nielsen-heuristics.md +130 -0
  169. package/pack/.claude/skills/rite-review/reference/parallel-dispatch.md +62 -0
  170. package/pack/.claude/skills/rite-review/reference/performance-review.md +28 -0
  171. package/pack/.claude/skills/rite-review/reference/security-review.md +32 -0
  172. package/pack/.claude/skills/rite-seal/SKILL.md +183 -0
  173. package/pack/.claude/skills/rite-seal/reference/anti-patterns.md +27 -0
  174. package/pack/.claude/skills/rite-seal/reference/conventions-ledger.md +63 -0
  175. package/pack/.claude/skills/rite-seal/reference/final-evidence.md +72 -0
  176. package/pack/.claude/skills/rite-seal/reference/go-no-go.md +37 -0
  177. package/pack/.claude/skills/rite-seal/reference/parallel-dispatch.md +69 -0
  178. package/pack/.claude/skills/rite-seal/reference/risk-and-rollback.md +30 -0
  179. package/pack/.claude/skills/rite-seal/reference/seal-template.md +36 -0
  180. package/pack/.claude/skills/rite-ship/SKILL.md +120 -0
  181. package/pack/.claude/skills/rite-ship/reference/anti-patterns.md +25 -0
  182. package/pack/.claude/skills/rite-ship/reference/close-out.md +31 -0
  183. package/pack/.claude/skills/rite-ship/reference/design-memory.md +120 -0
  184. package/pack/.claude/skills/rite-ship/reference/git-ship.md +42 -0
  185. package/pack/.claude/skills/rite-ship/reference/ship-template.md +33 -0
  186. package/pack/.claude/skills/rite-spec/SKILL.md +126 -0
  187. package/pack/.claude/skills/rite-spec/reference/acceptance-criteria.md +31 -0
  188. package/pack/.claude/skills/rite-spec/reference/anti-patterns.md +25 -0
  189. package/pack/.claude/skills/rite-spec/reference/interview-patterns.md +56 -0
  190. package/pack/.claude/skills/rite-spec/reference/investigation.md +64 -0
  191. package/pack/.claude/skills/rite-spec/reference/question-protocol.md +61 -0
  192. package/pack/.claude/skills/rite-spec/reference/references-intake.md +57 -0
  193. package/pack/.claude/skills/rite-spec/reference/spec-checklists.md +73 -0
  194. package/pack/.claude/skills/rite-spec/reference/spec-template.md +124 -0
  195. package/pack/.claude/skills/rite-spec/reference/state-workspace.md +159 -0
  196. package/pack/.claude/skills/rite-status/SKILL.md +101 -0
  197. package/pack/.claude/skills/rite-temper/SKILL.md +119 -0
  198. package/pack/.claude/skills/rite-temper/reference/anti-patterns.md +29 -0
  199. package/pack/.claude/skills/rite-temper/reference/review-dimensions.md +65 -0
  200. package/pack/.claude/skills/rite-temper/reference/scope-modes.md +53 -0
  201. package/pack/.claude/skills/rite-temper/reference/significance.md +46 -0
  202. package/pack/.claude/skills/rite-temper/reference/strategy-template.md +90 -0
  203. package/pack/.claude/skills/rite-vet/SKILL.md +155 -0
  204. package/pack/.claude/skills/rite-vet/reference/anti-patterns.md +29 -0
  205. package/pack/.claude/skills/rite-vet/reference/artifacts.md +135 -0
  206. package/pack/.claude/skills/rite-vet/reference/cross-model.md +41 -0
  207. package/pack/.claude/skills/rite-vet/reference/depth.md +53 -0
  208. package/pack/.claude/skills/rite-vet/reference/eng-lenses.md +48 -0
  209. package/pack/.claude/skills/rite-vet/reference/review-axes.md +167 -0
  210. package/pack/.claude/skills/rite-zoom-out/SKILL.md +75 -0
  211. package/package.json +68 -0
  212. package/scripts/build-release-tarball.sh +74 -0
  213. package/scripts/check-cross-refs.py +121 -0
  214. package/scripts/check-no-global-writes.sh +44 -0
  215. package/scripts/check-rule-uniqueness.sh +73 -0
  216. package/scripts/devrites-detect.sh +175 -0
  217. package/scripts/eval-runner.py +273 -0
  218. package/scripts/grade-feature.sh +104 -0
  219. package/scripts/install-lib.sh +83 -0
  220. package/scripts/pin.sh +166 -0
  221. package/scripts/render-eval-summary.py +48 -0
  222. package/scripts/run-evals.sh +149 -0
  223. package/scripts/run-outcome-evals.sh +49 -0
  224. package/scripts/scan-pack-security.py +209 -0
  225. package/scripts/scan-supply-chain-iocs.py +127 -0
  226. package/scripts/supply-chain-iocs.json +11 -0
  227. package/scripts/sync-version.sh +56 -0
  228. package/scripts/validate-frontmatter.py +149 -0
  229. package/scripts/validate-workflow-security.py +86 -0
  230. package/scripts/validate.sh +234 -0
  231. package/uninstall.sh +137 -0
  232. package/update.sh +196 -0
@@ -0,0 +1,96 @@
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+ ---
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+ name: devrites-frontend-craft
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+ description: Implement frontend at senior designer-engineer quality — every state covered, anti-AI-slop, WCAG 2.2 AA. Use when the user says "build the UI", "ship-quality frontend", "design system", "a11y", or `/rite-build` detects UI. Not for polishing a built feature or design exploration.
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+ user-invocable: false
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+ ---
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+
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+ # devrites-frontend-craft — UI like a senior designer-engineer
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+
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+ Build UI that belongs in *this* product, handles every state, and avoids generic-AI
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+ tells. Integrated into the feature slice, not a separate design project.
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+
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+ ## 1. Foundation discovery
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+ Framework, routing, components, tokens, CSS methodology, icon set, existing UI patterns,
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+ and any `PRODUCT.md` / `DESIGN.md` / design docs. Use the project's system — don't
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+ import a new one. (Detail: `reference/design-references.md`.)
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+ - **Load the design brief + references the spec gathered** —
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+ `.devrites/work/<slug>/design-brief.md` (the UX/UI contract from `devrites-ux-shape` — the
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+ primary build target) plus `references.md` + the saved files in `references/`
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+ (screenshots, Figma, video, links). When present they are the **build target**: match the
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+ direction, layout, spacing, states, and behavior they show (pull Figma context if a Figma
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+ integration is available) — extract type / spacing / color-roles / layout / component
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+ behavior to it deliberately, don't eyeball it
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+ (`reference/design-references.md` — *Building to a supplied reference*). A reference that
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+ conflicts with the design system is a question for the user, not a silent choice.
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+
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+ ## Reuse first — search before you build
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+ Before creating any new component, style, token, icon, hook, util, or helper, search the
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+ project for an existing one and **reuse → extend → build new** — see
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+ [reference/reuse-first.md](reference/reuse-first.md) for the search targets, the AHA
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+ caveat, and the per-slice reuse record.
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+
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+ ## 2. Register detection
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+ - **Brand surface** — landing, marketing, portfolio, campaign: expressive type, larger
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+ scale contrast, motion welcome.
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+ - **Product surface** — dashboard, admin, settings, app UI, tools: system fonts
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+ legitimate, one family often enough, fixed rem scale, tight ratio, density is fine.
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+
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+ ## 3. Shape before code — build to the brief ([reference/shape.md](reference/shape.md))
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+ The feature's **`design-brief.md`** is your target — `/rite-spec` shaped it up front
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+ (`devrites-ux-shape`): design direction, key states, interaction model, the visual-direction
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+ probe. **Read it first and refine it for this slice's surface; don't re-derive the design
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+ from scratch.** Confirm the slice covers the brief's states for this surface (default,
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+ loading, empty, error, success, disabled, long-content), its information hierarchy +
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+ primary action, responsive behavior, a11y, and interaction model. **If a UI slice has no
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+ `design-brief.md`** (a spec written before shaping), shape it now via `devrites-ux-shape`
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+ before coding. **Ask before coding if the visual direction or UX flow is still ambiguous.**
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+
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+ ## 4. Build ([reference/craft.md](reference/craft.md))
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+ - Compose from existing components/tokens (reuse-first, above) before reaching for new code.
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+ - Build the **smallest UI** the current slice needs — don't pre-build screens.
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+ - Don't add a second component library or icon set without asking.
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+ - Cover the states you shaped, not just the happy path.
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+ - **Reduce cognitive load** — no wall of options: group, mark the recommended choice, use
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+ progressive disclosure.
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+ - **Copy in the product's voice**; shift tone by moment — success brief, error empathetic
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+ + actionable, loading reassuring, destructive serious. Never humor in errors. Empty
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+ states say *why* + the next action.
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+ - **First-use**: get the user to first value fast; onboarding proves worth, it doesn't
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+ teach the whole product.
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+
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+ ## 5. Verify & record (meet the bar)
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+ - Hit the [2026 quality bar](reference/quality-standards.md): Core Web Vitals
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+ (LCP ≤2.5s / INP ≤200ms / CLS ≤0.1), WCAG 2.2 AA (keyboard, visible focus, contrast,
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+ ≥24px targets / 44px touch, no drag-only), responsive at 320/768/1024/1440 — and run
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+ its verification gate (no console errors, no axe violations, all states).
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+ - Verify in the browser (`devrites-browser-proof`) — screenshots opened and described,
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+ console clean, responsive + keyboard checked.
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+ - **Every interactive element has an asserting test at the right level** — each field,
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+ checkbox, radio, select, toggle, button, and actionable link gets a unit/component test for
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+ what it *does* (validation, toggle, options, enabled/disabled, handler); critical journeys
71
+ get one E2E. Browser proof shows it renders; the asserting test proves it works. No element
72
+ ships unverified — `rules/testing.md` "Completeness"; inventory in `test-plan.md`.
73
+ - **Append build-time refinements** to `.devrites/work/<slug>/design-brief.md` — the
74
+ design-contract artifact `devrites-ux-shape` produced at spec; this skill refines it per
75
+ slice (the "Build-time refinements" section), it does not own or recreate it. `/rite-polish`
76
+ reads it in its UI phase and `/rite-seal` includes it in its artifact read list. Record
77
+ runtime evidence in `browser-evidence.md`.
78
+
79
+ ## Fullstack (frontend + backend in one feature)
80
+ When the feature needs both sides, follow [reference/fullstack.md](reference/fullstack.md):
81
+ define the **API/data contract first** (`devrites-api-interface`), slice **vertically**
82
+ through the layers (DB → service → API → UI) one capability at a time, apply the
83
+ engineering rules to the backend and this craft to the frontend, map every contract error
84
+ to a real UI state, and **prove both layers** (contract tests + browser proof).
85
+
86
+ ## Anti-AI-slop (banned defaults unless the project's system uses them)
87
+ Purple/blue gradients · gradient text · glassmorphism by default · cards-in-cards ·
88
+ identical card grids everywhere · rounded-square icon tile above every heading ·
89
+ gray-on-color text · hero-metric cliché · decorative bounce/elastic easing · random
90
+ Inter-for-everything · modal-first thinking. Full list + rationale:
91
+ `rite-polish/reference/anti-ai-slop.md`.
92
+
93
+ ## Default vs departure
94
+ Preserve the existing identity (default, ~90%). Reject it only on an explicit signal (a
95
+ design doc naming *this* surface as the failure, or the user asking to rebuild). If
96
+ unsure, you're in default mode — the cost of a wrong departure is unrecoverable.
@@ -0,0 +1,59 @@
1
+ # Craft — build the UI
2
+
3
+ With the shape decided and the system discovered, build the smallest correct UI for the
4
+ slice. Quality is in the details and the states, not in novelty. If the brief names a
5
+ supplied Figma / screenshot / image as the build target, extract to it first — type,
6
+ spacing, color roles, layout, component behavior (`design-references.md` — *Building to a
7
+ supplied reference*).
8
+
9
+ ## Build order
10
+ 1. **Structure** — semantic markup that expresses the hierarchy from the shape note.
11
+ 2. **Compose from the system** — use existing shared components and tokens. If a needed
12
+ component doesn't exist, build it in the project's style (don't import a new library
13
+ without asking).
14
+ 3. **State coverage** — wire up every state you shaped (loading/empty/error/success/
15
+ disabled/long-content), not just the populated happy path.
16
+ 4. **Interaction** — feedback on every action; focus management; keyboard support;
17
+ sensible defaults (Enter submits, Esc closes, etc.).
18
+ 5. **Responsive** — verify the reflow at the target viewports.
19
+
20
+ ## Use the system, don't fight it
21
+ - Tokens for spacing/color/type — never hard-code a value a token covers.
22
+ - Match the nearest neighbor's patterns for forms, buttons, menus, toasts.
23
+ - One icon set (the project's). Consistent sizing/alignment.
24
+
25
+ ## Smallest UI for the slice
26
+ Build what *this* slice needs. Don't scaffold future screens, settings, or variations
27
+ "while you're here" — that's scope creep and it dodges its own review.
28
+
29
+ ## Quality tells (the difference between fine and crafted)
30
+ - The primary action is unmistakable.
31
+ - Empty states teach the next step; error states offer recovery.
32
+ - Spacing reads as deliberate; alignment holds at every breakpoint.
33
+ - Copy is in the product's voice, specific, and short.
34
+ - No console noise; no layout shift.
35
+
36
+ ## Avoid the slop
37
+ Don't reach for the banned defaults (`rite-polish/reference/anti-ai-slop.md`). If the
38
+ project genuinely uses one, follow the project — consistency wins.
39
+
40
+ ## Record
41
+ Append slice build-time refinements → `design-brief.md` (the brief `devrites-ux-shape`
42
+ produced at spec; refine it, don't recreate it). Then verify in the browser
43
+ (`devrites-browser-proof`) and record evidence before claiming the UI works.
44
+
45
+ ## NEVER (craft)
46
+
47
+ - Never hard-code a value a token covers (color, spacing, type, radius,
48
+ shadow). If the token is missing, ask before adding one.
49
+ - Never import a new component library or icon set without asking — the
50
+ project has one already.
51
+ - Never ship only the populated state. The full state set (loading / empty
52
+ / error / success / disabled / long-content) is the minimum.
53
+ - Never animate as decoration. Motion is feedback or a focus shift, not
54
+ jewellery.
55
+ - Never use raw `#000` / `#fff`, viewport queries for component-internal
56
+ reflows, or raw `z-index` numbers outside the semantic scale
57
+ (`quality-standards.md` — Numerical bar).
58
+ - Never write `console.log` or leave commented-out code in shipped UI.
59
+ - Never scaffold "future screens" — out of slice scope.
@@ -0,0 +1,116 @@
1
+ # Design references — discover, don't impose
2
+
3
+ What to read in the project before designing, and how register changes the rules.
4
+
5
+ ## Discover these
6
+ | Thing | Where |
7
+ |---|---|
8
+ | Design docs | `PRODUCT.md`, `DESIGN.md`, `docs/design/*`, Storybook, READMEs |
9
+ | Tokens | `tailwind.config.*`, CSS custom properties, `theme.*`, token files |
10
+ | Shared components | components/ui dir, design-system package, what neighbors import |
11
+ | Type | families, weights, the size scale actually in use |
12
+ | Spacing | the spacing scale / tokens in use |
13
+ | Color roles | semantic names (primary/surface/muted/danger), not raw hex |
14
+ | Icons | the one icon library already imported |
15
+ | Patterns | how existing buttons/menus/dialogs/forms/toasts behave |
16
+ | Neighbors | the closest existing feature — match its flow shape |
17
+
18
+ ## Register-specific rules
19
+ **Product surface** (dashboard/admin/app):
20
+ - System fonts are legitimate (`-apple-system, BlinkMacSystemFont, "Segoe UI",
21
+ system-ui, sans-serif`); Inter is a fine default for a reason.
22
+ - One family usually carries headings, body, labels, data.
23
+ - Fixed rem scale (not fluid `clamp()` headings); tighter ratio (1.125–1.2).
24
+ - Density is a feature; tables can run dense; prose still ~65–75ch.
25
+
26
+ **Brand surface** (landing/marketing/campaign):
27
+ - More expressive type and larger scale contrast are appropriate.
28
+ - Display/body pairing can be worth it; motion is welcome (still purposeful).
29
+
30
+ ## The rule
31
+ Match what exists. A new token, font, or component library is a decision the user makes,
32
+ not a default you reach for. When the system is ambiguous, ask — don't invent the
33
+ project's intent. When a project `DESIGN.md` is present it is the **rolled-up design
34
+ memory** earlier features sealed (`../../rite-ship/reference/design-memory.md`) — the
35
+ inherited system to build *to*, ahead of re-deriving direction from scratch.
36
+
37
+ ## Scene-sentence — commit before choosing theme / direction
38
+ Dark vs light is not a default, and neither is "playful", "serious", or "editorial".
39
+ Before picking any of those, write **one sentence** that fixes the physical scene:
40
+
41
+ > *who* uses this, *where*, under *what ambient light / device*, in *what mood*.
42
+
43
+ If that sentence doesn't make the answer feel inevitable, it isn't concrete enough —
44
+ add detail until it does. Then design *for that scene*, not for the category.
45
+
46
+ Examples:
47
+ - ❌ "An observability dashboard" → forces nothing; "dark blue tech" is the reflex.
48
+ - ✅ "An on-call SRE glancing at incident severity at 2am on a 27-inch monitor in a
49
+ dim room" → forces dark, high-contrast severity colours, scannable rows.
50
+ - ❌ "A finance app" → forces nothing; "navy + gold" is the reflex.
51
+ - ✅ "A self-employed designer reconciling last month's invoices at a kitchen table
52
+ in afternoon light, on a 13-inch laptop" → forces a calm light theme with one
53
+ committed accent for the running total.
54
+
55
+ Run the sentence, not the category. When the user supplies the brief, paraphrase the
56
+ sentence back to them as confirmation before designing.
57
+
58
+ ## Named anchor references — steer with specifics, not adjectives
59
+ After the scene sentence, name **2-3 specific anchors** the surface should feel like —
60
+ real products, brands, or objects ("Linear's command bar", "a Teenage Engineering device",
61
+ "the Stripe dashboard"), **not adjectives** ("modern", "clean", "premium"). Adjectives are
62
+ unfalsifiable; a named anchor is checkable — you can hold the built UI next to it and ask
63
+ "does it read like that?" Anchors steer *direction*, not pixel-copying: take the relevant
64
+ trait (density, type voice, restraint), not the literal layout, and never the parts that
65
+ clash with this project's register or design system. The supplied `references/` files are
66
+ themselves anchors — name what trait each contributes. Record the anchors in
67
+ `design-brief.md`'s **Design direction** so build, polish, and seal share the same target.
68
+
69
+ ## Building to a supplied reference (Figma / screenshot / image)
70
+ When the spec gathered a Figma frame, screenshot, or image and the brief names it the
71
+ **build target** (not just inspiration), the reference *is* the art direction and the code
72
+ is the implementation layer. This is the build-time counterpart to the shape-time
73
+ visual-direction probe (`../../devrites-ux-shape/reference/visual-direction-probe.md`):
74
+ the probe *chose* a lane; here you *match* the chosen target.
75
+
76
+ **Extract before you write** — read the reference deliberately, don't eyeball it:
77
+ - **Type** — family, the size steps actually used, weights, line-height, letter-spacing,
78
+ the heading→body ratio. Map each to the project's type scale (or flag a missing step).
79
+ - **Spacing & rhythm** — padding, gaps, section spacing; infer the underlying step and
80
+ round to the project's 4 pt scale rather than hard-coding the measured pixel.
81
+ - **Color** — the roles in play (surface / text / accent / border), not raw hex; bind to
82
+ existing tokens, propose a token only where one is genuinely missing.
83
+ - **Layout & hierarchy** — grid, what's seen 1st / 2nd / 3rd, the density and motion the
84
+ reference implies (cross-check against the brief's Calibration).
85
+ - **Component behavior** — the states the reference shows (and the ones it can't: hover,
86
+ focus, loading, empty, error — design those from the brief, the reference won't have them).
87
+
88
+ Then implement to match, in the project's system:
89
+ - **Match the target, fill the gaps from the brief.** A static reference shows one state;
90
+ ship the full state set (`quality-standards.md` — Focus & states).
91
+ - **A reference that conflicts with the design system is a question for the user**, not a
92
+ silent override — name the conflict (token, font, spacing, a second system) and ask.
93
+ - **Don't crop a multi-section reference into pieces** to "extract" a section — work from
94
+ the cleanest whole frame; if a region is unreadable, ask for a clearer asset rather than
95
+ guessing.
96
+ - **Fidelity is faithfulness, not pixel-tracing** — carry the reference's hierarchy, rhythm,
97
+ and voice; never copy a layout that clashes with this project's register or a11y floor.
98
+ - Record what the reference dictated (and any deviation + why) in the brief's
99
+ **Build-time refinements**, so polish and seal check the build against the same target.
100
+
101
+ ## NEVER (design references)
102
+
103
+ - Never default to **Inter / DM Sans / Plus Jakarta / Fraunces / Newsreader**
104
+ because they're the "tasteful 2024 default". Use what the project uses.
105
+ - Never default to a **purple/blue gradient** when the project has a brand
106
+ palette.
107
+ - Never pick a tone (playful / serious / corporate / hand-drawn) that
108
+ contradicts the surface's **register** — brand vs product
109
+ (`devrites-frontend-craft/SKILL.md` §2).
110
+ - Never add a second design system to "modernize" without explicit user
111
+ approval. One design system per project; consistency beats local taste.
112
+ - Never invent a token. If a needed color/spacing/type slot doesn't exist,
113
+ ask whether to add it to the system.
114
+ - Never use a screenshot of another product as a target without checking
115
+ the *register* matches. A landing page reference is not a product UI
116
+ reference.
@@ -0,0 +1,45 @@
1
+ # Fullstack work (frontend + backend together)
2
+
3
+ Most UI features also need backend. Don't build the two sides blind to each other, and
4
+ don't build "all backend, then all frontend" — that hides integration risk until the end.
5
+
6
+ ## Contract first
7
+ Define the **API / data contract** before either side codes against it — shape, field
8
+ types + units, status codes, **error bodies**, pagination, idempotency. Use
9
+ `devrites-api-interface`; doubt it with `devrites-doubt` before standing it. With the
10
+ contract fixed:
11
+ - the **backend** slice can land against it (consumer stubbed),
12
+ - the **frontend** slice can build against a mock or the real contract.
13
+ Neither side blocks the other, and the seam stays stable.
14
+
15
+ ## Slice vertically through the layers
16
+ Each slice cuts **one capability** end-to-end — data/model → service → API → UI — and
17
+ leaves a **working, demoable path**. "Create item" is a slice (persist + endpoint +
18
+ minimal form); "all the models" is not. Order by dependency; the first slice is the
19
+ thinnest end-to-end path so integration surprises surface early and cheap.
20
+
21
+ ## Apply the right discipline to each layer
22
+ - **Backend part** → the engineering rules: validate untrusted input at the boundary,
23
+ authz on every sensitive action, parameterized queries, fail closed, no secrets in
24
+ logs (`security.md`); fail-fast errors with meaningful messages (`error-handling.md`);
25
+ measure-first performance (no N+1) (`performance.md`).
26
+ - **Frontend part** → frontend craft: shape (all states), the design system, and the
27
+ 2026 [quality-standards](quality-standards.md) (CWV, WCAG 2.2, responsive, motion).
28
+ - Map the API's error/edge responses to **real UI states** — every error the contract can
29
+ return needs a handled, helpful UI state, not a blank screen.
30
+
31
+ ## Placement spans both sides
32
+ The investigation's placement analysis covers **where the backend logic lives** *and*
33
+ **where the UI component lives**, plus the contract that joins them — so each side is
34
+ correctly placed, not bolted on.
35
+
36
+ ## Prove BOTH layers
37
+ A fullstack slice is proven only when both sides have evidence:
38
+ - backend/contract: tests for the endpoint + its error/edge cases (and a real
39
+ request/response observation);
40
+ - frontend: browser proof (states exercised, console clean, responsive, a11y).
41
+ If only one side is proven, the slice is **not** done.
42
+
43
+ ## Keep them in sync
44
+ A change to the contract after both sides exist is a **Spec Drift Guard** event — it
45
+ affects FE and BE together. Stop, record it, re-plan the contract, then update both sides.
@@ -0,0 +1,215 @@
1
+ # Frontend quality standards (2026)
2
+
3
+ The measurable bar UI work is held to. Project conventions win where they're stricter;
4
+ these are the floor, not the ceiling.
5
+
6
+ ## Performance — Core Web Vitals (field/p75 targets)
7
+ - **LCP** (Largest Contentful Paint) ≤ **2.5 s**
8
+ - **INP** (Interaction to Next Paint — the current responsiveness metric, replaced FID)
9
+ ≤ **200 ms**
10
+ - **CLS** (Cumulative Layout Shift) ≤ **0.1**
11
+ - Keep an interactive page's shipped JS lean (a budget around **≤400 KB gzipped** is a
12
+ good default); lazy-load below-the-fold and heavy/optional code; minimize hydration;
13
+ size and reserve space for images/media to avoid layout shift.
14
+
15
+ ## Accessibility — WCAG 2.2 AA
16
+ - **Semantic HTML first** — real `<button>`/`<nav>`/`<label>`/headings; ARIA only to fill
17
+ gaps semantics can't.
18
+ - **Keyboard**: every interactive element operable by keyboard; logical tab order; **focus
19
+ visible** with ≥ **3:1** contrast against its background (never remove the outline
20
+ without an equal replacement).
21
+ - **Contrast**: text ≥ **4.5:1** (≥ 3:1 for large text and UI/graphics).
22
+ - **Target size**: ≥ **24×24** CSS px (WCAG 2.2 AA, SC 2.5.8); prefer **44×44** for primary
23
+ touch targets.
24
+ - **No drag-only** interactions — provide a single-pointer alternative (SC 2.5.7).
25
+ - Labels/names on all controls; errors announced; respects `prefers-reduced-motion`.
26
+ - **Test** with keyboard, a screen reader, and an automated checker (e.g. axe) — early.
27
+
28
+ ## Motion
29
+ - Purposeful only; UI feedback ~≤200 ms, transitions ~≤500 ms. Never animate to mask slow
30
+ loading. Honor `prefers-reduced-motion` (reduce/remove non-essential motion).
31
+
32
+ ## Responsive
33
+ - Fluid layouts; no fixed widths that break. Verify at **320 / 768 / 1024 / 1440** px; no
34
+ horizontal scroll; survives **200% text zoom**.
35
+
36
+ ## Design system
37
+ - Use the project's **tokens** (spacing/type/color roles) — never hard-code a value a
38
+ token covers. Compose from existing components; one icon set.
39
+
40
+ ## Numerical bar (enforceable specifics)
41
+
42
+ These are the hard numbers that move "good UI" from opinion to checkable.
43
+ Project tokens win when stricter; these are the floor.
44
+
45
+ ### Color
46
+ - **OKLCH-only** for new tokens — perceptually uniform, predictable lightness
47
+ steps across hues. Stop reaching for HSL; the lightness lies.
48
+ - Example: `oklch(0.62 0.18 264)` for a saturated primary.
49
+ - **Never `#000` / `#fff`** as raw values. Pure black/white are too harsh and
50
+ too clinical; use a near-black (`oklch(0.18 0 0)`) and near-white
51
+ (`oklch(0.98 0 0)`) or the project's surface tokens.
52
+ - Contrast follows WCAG 2.2 — text ≥ 4.5:1, UI/graphics ≥ 3:1. Verify
53
+ against the *rendered* background, not the theoretical one.
54
+ - **Tint neutrals toward the brand hue** — pure-grey neutrals look sterile.
55
+ Nudge every grey 0.005–0.01 chroma toward the brand colour — invisible at
56
+ a glance, but the surface stops feeling generic.
57
+
58
+ #### Color commitment — pick the strategy before the palette
59
+ Decide *how committed* the surface is to colour before opening the picker.
60
+ Four positions on a single axis; pick one, then design within it:
61
+
62
+ | Strategy | Rough coverage | Use for |
63
+ |---|---|---|
64
+ | **Restrained** | tinted neutrals + 1 accent ≤ ~10% of the surface | Most product UI; brand surfaces that want to look quiet. |
65
+ | **Committed** | one saturated colour carries 30–60% of the surface | Brand pages with a strong identity; product feature surfaces that need a hero colour. |
66
+ | **Multi-role** | 3–4 named colour roles, each used deliberately | Brand campaigns; product data-viz with distinct meanings. |
67
+ | **Saturated** | the surface *is* the colour — full-bleed colour ground | Brand heroes, campaign pages, splash moments. |
68
+
69
+ Two corollaries:
70
+ - The "one accent ≤ ~10%" rule belongs to **Restrained only.** Committed /
71
+ Multi-role / Saturated exceed it deliberately. Don't collapse every
72
+ surface back to Restrained by reflex.
73
+ - *Register* (brand vs product) doesn't pick the strategy by itself — brand
74
+ surfaces aren't always Saturated, product surfaces aren't always
75
+ Restrained. Pick from the scene, not the category.
76
+
77
+ ### Calibration — density & motion
78
+ Colour commitment fixes *how much colour*; two more axes fix *how much space* and
79
+ *how much movement*. Set one position on each — from the **scene sentence**, the same
80
+ way colour is picked — and carry both in `design-brief.md` so the build targets a
81
+ calibration instead of re-deciding it per slice.
82
+
83
+ **Density** — information per viewport; drives which spacing steps dominate:
84
+
85
+ | Position | Feels like | Spacing steps that dominate | Use for |
86
+ |---|---|---|---|
87
+ | **Airy** | gallery / calm / room to breathe | `32 / 48 / 64 / 80 / 96` | brand pages, onboarding, focus moments, low-data surfaces |
88
+ | **Balanced** | most product UI | `16 / 20 / 24 / 32` | dashboards, forms, settings — the default |
89
+ | **Dense** | cockpit / data-rich / power tool | `4 / 8 / 12 / 16` | tables, monitors, terminals, pro tools lived in all day |
90
+
91
+ **Motion** — how much the surface moves; drives which motion classes (table below) are in play:
92
+
93
+ | Position | Feels like | Motion classes in play | Use for |
94
+ |---|---|---|---|
95
+ | **Minimal** | crisp, almost still | Instant + State | dense tools, regulated/trust surfaces, reduced-motion-leaning |
96
+ | **Standard** | responsive, purposeful | Instant + State + Layout | most product + brand UI — the default |
97
+ | **Expressive** | choreographed, scroll-aware | + Entrance, deliberate sequencing | brand heroes, launch/campaign moments, story scroll |
98
+
99
+ Corollaries (same shape as colour commitment):
100
+ - Pick from the **scene sentence**, not the category — "an on-call SRE at 2am" → Dense +
101
+ Minimal; "a launch hero in afternoon light" → Airy + Expressive. Register doesn't decide
102
+ it by itself.
103
+ - `prefers-reduced-motion` overrides Motion **downward at runtime** regardless of position —
104
+ an Expressive surface still ships a Minimal path.
105
+ - The position is a target, not a straitjacket: a surface may break density locally for
106
+ emphasis — name the exception in the brief, don't let the whole page drift off it.
107
+
108
+ ### Spacing
109
+ - **4pt base scale** (`4 / 8 / 12 / 16 / 20 / 24 / 32 / 40 / 48 / 64 / 80 /
110
+ 96`). Project tokens may use a multiplier; never hardcode in-between
111
+ values.
112
+ - Inline spacing rhythms in multiples of 4 px. Optical alignments may need a
113
+ 1 – 2 px nudge — record the *why* in a comment.
114
+
115
+ ### Typography scale
116
+ - **Brand surfaces**: fluid `clamp()` headings (e.g.,
117
+ `clamp(2rem, 1rem + 3vw, 3.5rem)`). Display/body pairing OK.
118
+ - **Product surfaces**: **fixed rem scale** (1.125 – 1.2 ratio). One family
119
+ usually carries headings, body, labels, data.
120
+ - Body line-height ~1.5; headings ~1.1 – 1.25. Prose width ~ 65–75 ch.
121
+
122
+ ### Motion
123
+ | Class | Duration | Use |
124
+ |---|---|---|
125
+ | Instant | 100 – 150 ms | Hover/press, tooltip enter, color shifts |
126
+ | State | 200 – 300 ms | Toggle, focus ring, dropdown |
127
+ | Layout | 300 – 500 ms | Modal/drawer enter, route transitions |
128
+ | Entrance | 500 – 800 ms | Page entrance, hero animation |
129
+
130
+ - **Exit at ~75 % of enter.** A 300 ms enter pairs with a 225 ms exit.
131
+ - **Bounce / elastic easing banned** unless the project's design system
132
+ explicitly uses it.
133
+ - Honor `prefers-reduced-motion` — reduce or remove non-essential motion
134
+ entirely.
135
+
136
+ ### Dark mode (three-axis compensation)
137
+ A token-flip dark mode is sterile. When the project ships dark, compensate
138
+ three axes from light:
139
+ - **Line-height** `+0.05 – 0.10` (text breathes more on dark surfaces).
140
+ - **Letter-spacing** `+0.01 – 0.02 em` (perceived spacing tightens on dark).
141
+ - **Weight** `+1 step` for very small or low-contrast text.
142
+
143
+ If the project has dark tokens already, follow them. If not and dark is in
144
+ scope, propose the compensation rather than ship a flat invert.
145
+
146
+ ### Focus & states (8 required)
147
+ Every interactive element ships **8 visual/interaction states**:
148
+ `default`, `hover`, `active`, `focus-visible`, `disabled`, `loading`,
149
+ `selected`, and an error/invalid surface when relevant.
150
+ - `:focus-visible` ring: **2 – 3 px**, **≥ 3:1** contrast against the
151
+ background, **offset 2 px** so the focus is unambiguous on dense layouts.
152
+
153
+ ### Container queries vs viewport queries
154
+ - **Component breakpoints** — use **container queries** (`@container`). The
155
+ same card adapts to its column whether the viewport is 320 or 1920.
156
+ - **Page-level layout** — use viewport queries
157
+ (`@media (min-width: ...)`) for sidebar collapses, header reflows.
158
+ - Mixing the two is normal; using only one is usually a code smell.
159
+
160
+ ### Semantic z-index scale
161
+ Pick a scale per surface role; never use raw `z-index: 9999`. Suggested
162
+ floor:
163
+
164
+ | Role | z |
165
+ |---|---|
166
+ | Base content | `auto` / `0` |
167
+ | Sticky header | `50` |
168
+ | Dropdown / popover | `100` |
169
+ | Drawer / sheet | `200` |
170
+ | Modal | `300` |
171
+ | Toast | `400` |
172
+ | System dialog / debug overlay | `500` |
173
+
174
+ ### Materiality (elevation & surface)
175
+ Depth is earned, not defaulted. Reach **down** this ladder in order; stop at the first
176
+ rung that carries the structure.
177
+ - **Hairline first.** A **1 px border / divider** (a hairline in a near-neutral token)
178
+ defines structure before any shadow does. Borders separate; shadows lift. Most "cards"
179
+ want a hairline, not elevation.
180
+ - **Elevation is a token scale, not an ad-hoc value.** When a surface genuinely lifts
181
+ (menu, popover, dragged item), use a **small shadow set from the design system** with one
182
+ consistent light source — never a one-off `box-shadow`. The elevation step and the
183
+ semantic z-index role move together.
184
+ - **Texture needs contrast.** Grain / noise / pattern earns its place only when it reads
185
+ against the surface. Invisible texture is bytes with no signal — drop it.
186
+ - **Asset-led material.** Rich material (photographic grain, real product imagery,
187
+ generated art) comes from a **real raster / generated asset**, not an SVG/CSS
188
+ approximation of one. Don't fake a photo with gradients; ship the asset or use a flat
189
+ token.
190
+ - **No decorative glass.** `backdrop-filter: blur(...)` is for a fixed/sticky surface over
191
+ moving content (a sticky header, a sheet over scroll), never a default panel look
192
+ (`rite-polish/reference/anti-ai-slop.md`).
193
+
194
+ ### NEVER (UI numerical bar)
195
+ - Never ship a pure `#000` or `#fff` raw value.
196
+ - Never hard-code a spacing value the 4 pt scale or project tokens cover.
197
+ - Never use bounce/elastic easing without an explicit design-system reason.
198
+ - Never animate an exit at 100 % of enter duration (feels uncontrolled).
199
+ - Never use raw `z-index` numbers outside the semantic scale.
200
+ - Never use viewport queries for component-internal reflows when the
201
+ component is reused at different widths.
202
+ - Never ship dark mode as a flat token invert (compensate three axes).
203
+ - Never reach for a shadow where a 1 px hairline carries the structure.
204
+ - Never invent a one-off `box-shadow` outside the elevation token set.
205
+ - Never ship texture / grain that doesn't read against its surface.
206
+
207
+ ## Verification gate (a UI slice isn't done until all pass)
208
+ - [ ] Renders with **no console errors/warnings**
209
+ - [ ] **Keyboard**: tab through reaches everything; focus visible; Esc/Enter behave
210
+ - [ ] **Screen reader** conveys content + structure
211
+ - [ ] **All states**: default / loading / empty / error / success / disabled
212
+ - [ ] **Responsive** at 320 / 768 / 1024 / 1440; no overflow; zoom-safe
213
+ - [ ] **No accessibility violations** (axe or equivalent)
214
+ - [ ] Meets the **CWV budget** above (measure, don't assume)
215
+ - [ ] Aligned to the **design system** (tokens, components, type, spacing)
@@ -0,0 +1,59 @@
1
+ # Reuse first — frontend application
2
+
3
+ Frontend-specific application of the canonical reuse rule in
4
+ [`.claude/rules/coding-style.md`](../../../rules/coding-style.md#reuse-before-you-write)
5
+ (and the slightly longer treatment in `rules/patterns.md`). Same principle —
6
+ **reuse → extend → build new**, with the AHA caveat. This file walks it through for
7
+ components, styles, tokens, icons, hooks, utils, and helpers in a UI feature.
8
+
9
+ Consistency comes from **one source of truth**. Before creating any new component, style,
10
+ token, icon, hook, util, or helper for the feature, **search the project** for an
11
+ existing one that fits. Reuse it. Don't duplicate.
12
+
13
+ This applies to UI **and** non-UI code: utilities, helpers, types, validators, schemas,
14
+ formatters, hooks, query helpers — anything that might already exist.
15
+
16
+ ## The decision (in order)
17
+ 1. **Search first.** Use a code-intelligence index if available — codebase-memory-mcp first,
18
+ cross-checked with codegraph + graphify, else standard methods (LSP / Read/Grep/Glob); see
19
+ `../../../rules/tooling.md` — to find
20
+ similar definitions; fall back to grep/glob over `components/`, design tokens, hooks/,
21
+ utils/, lib/. Look for things doing the *same job*, not just the same name.
22
+ 2. **Exact fit → REUSE.** Compose / import the existing thing. No copy, no fork.
23
+ 3. **Close fit → EXTEND.** Add a variant/prop/option that the existing component or util
24
+ can carry without distortion. Adding a prop to a button is fine; adding ten props that
25
+ each branch the internals is not.
26
+ 4. **No fit → BUILD NEW**, in the project's idiom. If a similar need is likely to recur,
27
+ propose adding it to the shared system (component library / utils module). If it's
28
+ truly one-off, build it locally — don't pre-abstract.
29
+
30
+ ## When to *avoid* reuse (the AHA caveat)
31
+ Reuse is good; **forcing** it isn't. **Avoid Hasty Abstractions**: if making the existing
32
+ thing fit means warping its API or breaking its contract for one caller, **don't**.
33
+ Duplication is cheaper than the wrong abstraction. Build a sibling component/util and let
34
+ a real pattern emerge from two or three callers before consolidating.
35
+
36
+ ## Record the decision (per slice)
37
+ On each slice, note what was reused / extended / created new — so the seal can see the
38
+ consistency story and reviewers can spot silent duplication.
39
+
40
+ ```
41
+ Existing reused: <Button, useToast, formatCents>
42
+ Extended: <Card — added variant="elevated">
43
+ Created new: <ExportProgress (no prior equivalent; propose for shared lib)>
44
+ ```
45
+
46
+ ## Anti-patterns to name
47
+ - Silently re-implementing an existing component / hook / util because it was easier than
48
+ finding it. Search first.
49
+ - Copy-pasting a component from `components/` into the feature folder. That's a fork.
50
+ - Adding a second icon set / second toast library / second date util because the existing
51
+ one didn't quite fit — almost always extend the existing or ask first.
52
+ - Forcing reuse via 8 boolean props that branch the internals — that's an abstraction
53
+ collapsing under its own weight. Split it.
54
+
55
+ ## Search hints
56
+ - **UI**: `components/ui/`, design-system package imports neighboring features use,
57
+ `tokens.*` / Tailwind config / theme files, icon barrel files, layout primitives.
58
+ - **Non-UI**: `lib/`, `utils/`, `helpers/`, `services/`, `validators/`, `schemas/`,
59
+ `hooks/`, language stdlib equivalents.
@@ -0,0 +1,60 @@
1
+ # Shape before code
2
+
3
+ Decide what the UI *is* before how it looks. Aesthetics follow structure; structure
4
+ follows the user's goal. Skipping this is how you get pretty UI that doesn't work.
5
+
6
+ **The feature-level shape already exists.** `/rite-spec` ran `devrites-ux-shape` and wrote
7
+ `design-brief.md` (design direction, key states, interaction model). In `/rite-build` this
8
+ is a **per-slice refinement of that brief for the surface you're about to code** — confirm
9
+ the answers below against the brief and fill any slice-specific gaps; don't re-derive the
10
+ design. **Only shape from scratch here** when a UI slice has no `design-brief.md` (a spec
11
+ written before shaping) — then run `devrites-ux-shape` first, or answer these and write the
12
+ brief inline.
13
+
14
+ ## Answer these before writing markup
15
+ 1. **User goal** — what is the user here to accomplish? One sentence.
16
+ 2. **Primary action** — the single most important thing on this surface. It must be
17
+ visually obvious. Everything else is secondary.
18
+ 3. **Information hierarchy** — what must be seen first, second, third. Rank content;
19
+ the layout expresses the ranking.
20
+ 4. **States** — design all of them, not just the happy path:
21
+ - default / populated
22
+ - loading (initial + subsequent)
23
+ - empty (with a clear next action — welcoming, not a dead end)
24
+ - error (what happened + how to recover)
25
+ - success
26
+ - disabled / read-only / no-permission
27
+ - long content / overflow / many items
28
+ 5. **Responsive** — how it reflows from small (375) to large (1280). What collapses,
29
+ stacks, hides, or scrolls.
30
+ 6. **Accessibility** — focus order, labels, contrast, keyboard operability, semantics.
31
+ 7. **Interaction model** — what's inline vs. navigated vs. (rarely) a modal; optimistic
32
+ vs. pending; how feedback is given.
33
+
34
+ ## Ask when ambiguous
35
+ If the visual direction or the UX flow isn't determined by the existing system + the
36
+ spec, ask the user (show 2–3 concrete options) before building. Guessing a flow is
37
+ expensive to undo once coded.
38
+
39
+ ## Output
40
+ The answers live in the feature's `design-brief.md` (shaped at spec by `devrites-ux-shape`).
41
+ In build, append any slice-specific refinement to its **Build-time refinements** section;
42
+ if you shaped from scratch (no brief existed), write the brief now per
43
+ `../../devrites-ux-shape/reference/brief-template.md`. This drives the build and the polish
44
+ checklist.
45
+
46
+ ## NEVER (shape)
47
+
48
+ - Never start coding markup without naming the **primary action** for the
49
+ surface.
50
+ - Never design only the populated/happy state. Empty / loading / error /
51
+ disabled / long-content are not optional.
52
+ - Never decide the visual direction by personal taste when the project has
53
+ an existing system. Discover first (`design-references.md`).
54
+ - Never invent a new flow when a neighboring feature already has one — match
55
+ the neighbor, then deviate only with a recorded reason.
56
+ - Never paper over an ambiguous spec with a "reasonable guess". Ask the user
57
+ with 2 – 3 concrete options.
58
+ - Never name a state for the *technical* condition (`isLoadingTrue`) when
59
+ the *user-facing* name (`Loading your invoices…`) tells the user what's
60
+ happening.