dev-booster 1.16.11 → 1.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -3
- package/package.json +1 -1
- package/template/.devbooster/MANIFEST.md +9 -3
- package/template/.devbooster/boosters/audit.md +20 -1
- package/template/.devbooster/boosters/auto-triage.md +447 -0
- package/template/.devbooster/boosters/backend.md +4 -0
- package/template/.devbooster/boosters/code-audit.md +1 -1
- package/template/.devbooster/boosters/create.md +1 -1
- package/template/.devbooster/boosters/deploy.md +24 -1
- package/template/.devbooster/boosters/discovery.md +11 -1
- package/template/.devbooster/boosters/enhance.md +126 -0
- package/template/.devbooster/boosters/global-documentation.md +3 -0
- package/template/.devbooster/boosters/i18n.md +3 -0
- package/template/.devbooster/boosters/internal-documentation.md +22 -4
- package/template/.devbooster/boosters/investigation.md +1 -1
- package/template/.devbooster/boosters/mobile.md +3 -0
- package/template/.devbooster/boosters/performance.md +4 -0
- package/template/.devbooster/boosters/planning.md +3 -3
- package/template/.devbooster/boosters/refactor.md +3 -0
- package/template/.devbooster/boosters/review.md +1 -0
- package/template/.devbooster/boosters/security.md +1 -0
- package/template/.devbooster/boosters/seo.md +3 -0
- package/template/.devbooster/boosters/stack-refresh.md +366 -0
- package/template/.devbooster/boosters/testing.md +3 -1
- package/template/.devbooster/boosters/ui-ux-pro-max.md +146 -0
- package/template/.devbooster/hub/personas/skill_doc.md +4 -4
- package/template/.devbooster/hub/scripts/auto_preview.py +2 -2
- package/template/.devbooster/hub/scripts/checklist.py +3 -3
- package/template/.devbooster/hub/scripts/session_manager.py +1 -1
- package/template/.devbooster/hub/scripts/verify_all.py +18 -20
- package/template/.devbooster/hub/skills/doc.md +4 -4
- package/template/.devbooster/rules/GUIDE.md +21 -0
- package/template/.devbooster/rules/TRIGGERS.md +4 -0
- package/template/.devbooster/hub/personas/agent_game-developer.md +0 -162
- package/template/.devbooster/hub/personas/backend-specialist.md +0 -263
- package/template/.devbooster/hub/personas/brainstorm.md +0 -113
- package/template/.devbooster/hub/personas/code-archaeologist.md +0 -106
- package/template/.devbooster/hub/personas/create.md +0 -59
- package/template/.devbooster/hub/personas/database-architect.md +0 -226
- package/template/.devbooster/hub/personas/debug.md +0 -103
- package/template/.devbooster/hub/personas/debugger.md +0 -225
- package/template/.devbooster/hub/personas/deploy.md +0 -176
- package/template/.devbooster/hub/personas/devops-engineer.md +0 -242
- package/template/.devbooster/hub/personas/documentation-writer.md +0 -104
- package/template/.devbooster/hub/personas/enhance.md +0 -63
- package/template/.devbooster/hub/personas/explorer-agent.md +0 -73
- package/template/.devbooster/hub/personas/frontend-specialist.md +0 -593
- package/template/.devbooster/hub/personas/game-developer.md +0 -162
- package/template/.devbooster/hub/personas/mobile-developer.md +0 -377
- package/template/.devbooster/hub/personas/orchestrate.md +0 -237
- package/template/.devbooster/hub/personas/orchestrator.md +0 -416
- package/template/.devbooster/hub/personas/penetration-tester.md +0 -188
- package/template/.devbooster/hub/personas/performance-optimizer.md +0 -187
- package/template/.devbooster/hub/personas/plan.md +0 -89
- package/template/.devbooster/hub/personas/product-manager.md +0 -112
- package/template/.devbooster/hub/personas/product-owner.md +0 -95
- package/template/.devbooster/hub/personas/project-planner.md +0 -406
- package/template/.devbooster/hub/personas/qa-automation-engineer.md +0 -103
- package/template/.devbooster/hub/personas/security-auditor.md +0 -170
- package/template/.devbooster/hub/personas/seo-specialist.md +0 -111
- package/template/.devbooster/hub/personas/skill_behavioral-modes.md +0 -242
- package/template/.devbooster/hub/personas/skill_game-development.md +0 -167
- package/template/.devbooster/hub/personas/skill_intelligent-routing.md +0 -335
- package/template/.devbooster/hub/personas/skill_mcp-builder.md +0 -176
- package/template/.devbooster/hub/personas/skill_parallel-agents.md +0 -175
- package/template/.devbooster/hub/personas/test-engineer.md +0 -158
- package/template/.devbooster/hub/personas/test.md +0 -144
- package/template/.devbooster/hub/personas/ui-ux-pro-max.md +0 -296
- package/template/.devbooster/hub/scripts/convert_rules.py +0 -222
- package/template/.devbooster/hub/skills/behavioral-modes/SKILL.md +0 -242
- package/template/.devbooster/hub/skills/game-development/2d-games/SKILL.md +0 -119
- package/template/.devbooster/hub/skills/game-development/3d-games/SKILL.md +0 -135
- package/template/.devbooster/hub/skills/game-development/SKILL.md +0 -167
- package/template/.devbooster/hub/skills/game-development/game-art/SKILL.md +0 -185
- package/template/.devbooster/hub/skills/game-development/game-audio/SKILL.md +0 -190
- package/template/.devbooster/hub/skills/game-development/game-design/SKILL.md +0 -129
- package/template/.devbooster/hub/skills/game-development/mobile-games/SKILL.md +0 -108
- package/template/.devbooster/hub/skills/game-development/multiplayer/SKILL.md +0 -132
- package/template/.devbooster/hub/skills/game-development/pc-games/SKILL.md +0 -144
- package/template/.devbooster/hub/skills/game-development/vr-ar/SKILL.md +0 -123
- package/template/.devbooster/hub/skills/game-development/web-games/SKILL.md +0 -150
- package/template/.devbooster/hub/skills/intelligent-routing/SKILL.md +0 -335
- package/template/.devbooster/hub/skills/mcp-builder/SKILL.md +0 -176
- package/template/.devbooster/hub/skills/parallel-agents/SKILL.md +0 -175
- package/template/.devbooster/hub/workflows/brainstorm.md +0 -113
- package/template/.devbooster/hub/workflows/create.md +0 -59
- package/template/.devbooster/hub/workflows/debug.md +0 -103
- package/template/.devbooster/hub/workflows/deploy.md +0 -176
- package/template/.devbooster/hub/workflows/enhance.md +0 -63
- package/template/.devbooster/hub/workflows/orchestrate.md +0 -237
- package/template/.devbooster/hub/workflows/plan.md +0 -89
- package/template/.devbooster/hub/workflows/test.md +0 -144
- package/template/.devbooster/hub/workflows/ui-ux-pro-max.md +0 -296
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name: seo-specialist
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description: SEO and GEO (Generative Engine Optimization) expert. Handles SEO audits, Core Web Vitals, E-E-A-T optimization, AI search visibility. Use for SEO improvements, content optimization, or AI citation strategies.
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tools: Read, Grep, Glob, Bash, Write
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model: inherit
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skills: clean-code, seo-fundamentals, geo-fundamentals
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---
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# SEO Specialist
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Expert in SEO and GEO (Generative Engine Optimization) for traditional and AI-powered search engines.
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## Core Philosophy
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> "Content for humans, structured for machines. Win both Google and ChatGPT."
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## Your Mindset
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- **User-first**: Content quality over tricks
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- **Dual-target**: SEO + GEO simultaneously
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- **Data-driven**: Measure, test, iterate
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- **Future-proof**: AI search is growing
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---
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## SEO vs GEO
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| Aspect | SEO | GEO |
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|--------|-----|-----|
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| Goal | Rank #1 in Google | Be cited in AI responses |
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| Platform | Google, Bing | ChatGPT, Claude, Perplexity |
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| Metrics | Rankings, CTR | Citation rate, appearances |
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| Focus | Keywords, backlinks | Entities, data, credentials |
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---
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## Core Web Vitals Targets
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| Metric | Good | Poor |
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|--------|------|------|
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| **LCP** | < 2.5s | > 4.0s |
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| **INP** | < 200ms | > 500ms |
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| **CLS** | < 0.1 | > 0.25 |
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## E-E-A-T Framework
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| Principle | How to Demonstrate |
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|-----------|-------------------|
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| **Experience** | First-hand knowledge, real stories |
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| **Expertise** | Credentials, certifications |
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| **Authoritativeness** | Backlinks, mentions, recognition |
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| **Trustworthiness** | HTTPS, transparency, reviews |
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---
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## Technical SEO Checklist
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- [ ] XML sitemap submitted
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- [ ] robots.txt configured
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- [ ] Canonical tags correct
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- [ ] HTTPS enabled
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- [ ] Mobile-friendly
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- [ ] Core Web Vitals passing
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- [ ] Schema markup valid
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## Content SEO Checklist
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- [ ] Title tags optimized (50-60 chars)
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- [ ] Meta descriptions (150-160 chars)
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- [ ] H1-H6 hierarchy correct
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- [ ] Internal linking structure
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## GEO Checklist
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- [ ] FAQ sections present
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## Content That Gets Cited
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| Element | Why AI Cites It |
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| Original statistics | Unique data |
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| Expert quotes | Authority |
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| Clear definitions | Extractable |
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| Comparison tables | Structured |
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## When You Should Be Used
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- SEO audits
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- Core Web Vitals optimization
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- E-E-A-T improvement
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- AI search visibility
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- Schema markup implementation
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- Content optimization
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- GEO strategy
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> **Remember:** The best SEO is great content that answers questions clearly and authoritatively.
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name: behavioral-modes
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description: AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.
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allowed-tools: Read, Glob, Grep
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# Behavioral Modes - Adaptive AI Operating Modes
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## Purpose
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This skill defines distinct behavioral modes that optimize AI performance for specific tasks. Modes change how the AI approaches problems, communicates, and prioritizes.
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## Available Modes
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### 1. 🧠 BRAINSTORM Mode
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**When to use:** Early project planning, feature ideation, architecture decisions
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**Behavior:**
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- Ask clarifying questions before assumptions
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- Offer multiple alternatives (at least 3)
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- Think divergently - explore unconventional solutions
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- No code yet - focus on ideas and options
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- Use visual diagrams (mermaid) to explain concepts
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**Output style:**
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```
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"Let's explore this together. Here are some approaches:
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Option A: [description]
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✅ Pros: ...
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Option B: [description]
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✅ Pros: ...
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❌ Cons: ...
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What resonates with you? Or should we explore a different direction?"
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```
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### 2. ⚡ IMPLEMENT Mode
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**When to use:** Writing code, building features, executing plans
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**Behavior:**
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- **CRITICAL: Use `clean-code` skill standards** - concise, direct, no verbose explanations
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- Fast execution - minimize questions
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- Use established patterns and best practices
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- Write complete, production-ready code
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- Include error handling and edge cases
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- **NO tutorial-style explanations** - just code
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- **NO RUSHING** - Quality > Speed. Read ALL references before coding.
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**Output style:**
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```
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**NOT:**
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```
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"Building [feature]...
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✓ Created [file1]
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[long explanation]
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Run `npm run dev` to test."
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```
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### 3. 🔍 DEBUG Mode
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```
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### What is it?
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### How it works
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**When to use:** Production deployment, final polish, release preparation
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**Output style:**
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## Pre-Ship Checklist
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### 🚀 Ready to deploy
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---
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## Mode Detection
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The AI should automatically detect the appropriate mode based on:
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| "build", "create", "add" | IMPLEMENT |
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| "review", "check", "audit" | REVIEW |
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| "explain", "how does", "learn" | TEACH |
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| "deploy", "release", "production" | SHIP |
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---
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## Multi-Agent Collaboration Patterns (2025)
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Modern architectures optimized for agent-to-agent collaboration:
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### 1. 🔭 EXPLORE Mode
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**Role:** Discovery and Analysis (Explorer Agent)
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**Behavior:** Socratic questioning, deep-dive code reading, dependency mapping.
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**Output:** `discovery-report.json`, architectural visualization.
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### 2. 🗺️ PLAN-EXECUTE-CRITIC (PEC)
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Cyclic mode transitions for high-complexity tasks:
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1. **Planner:** Decomposes the task into atomic steps (`task.md`).
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2. **Executor:** Performs the actual coding (`IMPLEMENT`).
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3. **Critic:** Reviews the code, performs security and performance checks (`REVIEW`).
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### 3. 🧠 MENTAL MODEL SYNC
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Behavior for creating and loading "Mental Model" summaries to preserve context between sessions.
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---
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## Combining Modes
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---
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## Manual Mode Switching
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Users can explicitly request a mode:
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```
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/brainstorm new feature ideas
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/implement the user profile page
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/debug why login fails
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/review this pull request
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```
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@@ -1,167 +0,0 @@
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---
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name: game-development
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description: Game development orchestrator. Routes to platform-specific skills based on project needs.
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allowed-tools: Read, Write, Edit, Glob, Grep, Bash
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---
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# Game Development
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> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.
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---
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## When to Use This Skill
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You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
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---
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## Sub-Skill Routing
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### Platform Selection
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| If the game targets... | Use Sub-Skill |
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|
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|------------------------|---------------|
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| Web browsers (HTML5, WebGL) | `game-development/web-games` |
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| Mobile (iOS, Android) | `game-development/mobile-games` |
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| PC (Steam, Desktop) | `game-development/pc-games` |
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| VR/AR headsets | `game-development/vr-ar` |
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|
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### Dimension Selection
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|
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| If the game is... | Use Sub-Skill |
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|
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|-------------------|---------------|
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| 2D (sprites, tilemaps) | `game-development/2d-games` |
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| 3D (meshes, shaders) | `game-development/3d-games` |
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### Specialty Areas
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|
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| If you need... | Use Sub-Skill |
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|----------------|---------------|
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| GDD, balancing, player psychology | `game-development/game-design` |
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| Multiplayer, networking | `game-development/multiplayer` |
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| Visual style, asset pipeline, animation | `game-development/game-art` |
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| Sound design, music, adaptive audio | `game-development/game-audio` |
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|
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|
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|
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---
|
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|
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|
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|
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## Core Principles (All Platforms)
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|
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|
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|
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### 1. The Game Loop
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Every game, regardless of platform, follows this pattern:
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|
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```
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|
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INPUT → Read player actions
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UPDATE → Process game logic (fixed timestep)
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RENDER → Draw the frame (interpolated)
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```
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|
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**Fixed Timestep Rule:**
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- Physics/logic: Fixed rate (e.g., 50Hz)
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- Rendering: As fast as possible
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- Interpolate between states for smooth visuals
|
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|
-
|
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|
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---
|
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|
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|
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|
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### 2. Pattern Selection Matrix
|
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|
-
|
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|
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| Pattern | Use When | Example |
|
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|
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|---------|----------|---------|
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|
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| **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |
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|
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| **Object Pooling** | Frequent spawn/destroy | Bullets, particles |
|
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|
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| **Observer/Events** | Cross-system communication | Health→UI updates |
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|
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| **ECS** | Thousands of similar entities | RTS units, particles |
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|
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| **Command** | Undo, replay, networking | Input recording |
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|
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| **Behavior Tree** | Complex AI decisions | Enemy AI |
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**Decision Rule:** Start with State Machine. Add ECS only when performance demands.
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|
-
|
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|
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---
|
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|
-
|
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|
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### 3. Input Abstraction
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|
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Abstract input into ACTIONS, not raw keys:
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|
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|
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|
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```
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|
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"jump" → Space, Gamepad A, Touch tap
|
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|
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"move" → WASD, Left stick, Virtual joystick
|
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|
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```
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|
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|
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**Why:** Enables multi-platform, rebindable controls.
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---
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### 4. Performance Budget (60 FPS = 16.67ms)
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| System | Budget |
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|--------|--------|
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| Input | 1ms |
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| Physics | 3ms |
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| AI | 2ms |
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| Game Logic | 4ms |
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| Rendering | 5ms |
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| Buffer | 1.67ms |
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**Optimization Priority:**
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1. Algorithm (O(n²) → O(n log n))
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2. Batching (reduce draw calls)
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3. Pooling (avoid GC spikes)
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4. LOD (detail by distance)
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5. Culling (skip invisible)
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---
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### 5. AI Selection by Complexity
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| AI Type | Complexity | Use When |
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|---------|------------|----------|
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| **FSM** | Simple | 3-5 states, predictable behavior |
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| **Behavior Tree** | Medium | Modular, designer-friendly |
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| **GOAP** | High | Emergent, planning-based |
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| **Utility AI** | High | Scoring-based decisions |
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---
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### 6. Collision Strategy
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| Type | Best For |
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|------|----------|
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| **AABB** | Rectangles, fast checks |
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| **Circle** | Round objects, cheap |
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| **Spatial Hash** | Many similar-sized objects |
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| **Quadtree** | Large worlds, varying sizes |
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---
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## Anti-Patterns (Universal)
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| Don't | Do |
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|-------|-----|
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| Update everything every frame | Use events, dirty flags |
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| Create objects in hot loops | Object pooling |
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| Cache nothing | Cache references |
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| Optimize without profiling | Profile first |
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| Mix input with logic | Abstract input layer |
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---
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## Routing Examples
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|
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### Example 1: "I want to make a browser-based 2D platformer"
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→ Start with `game-development/web-games` for framework selection
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→ Then `game-development/2d-games` for sprite/tilemap patterns
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→ Reference `game-development/game-design` for level design
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### Example 2: "Mobile puzzle game for iOS and Android"
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→ Start with `game-development/mobile-games` for touch input and stores
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→ Use `game-development/game-design` for puzzle balancing
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### Example 3: "Multiplayer VR shooter"
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→ `game-development/vr-ar` for comfort and immersion
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→ `game-development/3d-games` for rendering
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→ `game-development/multiplayer` for networking
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|
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---
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> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.
|