denchclaw 2.3.6 → 2.3.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/web/.next/standalone/apps/web/.next/BUILD_ID +1 -1
- package/apps/web/.next/standalone/apps/web/.next/app-build-manifest.json +140 -105
- package/apps/web/.next/standalone/apps/web/.next/app-path-routes-manifest.json +34 -29
- package/apps/web/.next/standalone/apps/web/.next/build-manifest.json +2 -2
- package/apps/web/.next/standalone/apps/web/.next/required-server-files.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/routes-manifest.json +8 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/_not-found/page.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/_not-found/page_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/cron/route.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/cron/route.js.nft.json +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/cron/route_client-reference-manifest.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/proxy/route.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/proxy/route.js.nft.json +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/proxy/route_client-reference-manifest.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/route.js +197 -9
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/serve/[...path]/route.js +197 -9
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/serve/[...path]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/store/route.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/store/route.js.nft.json +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/store/route_client-reference-manifest.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/webhooks/[...path]/route.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/webhooks/[...path]/route.js.nft.json +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/apps/webhooks/[...path]/route_client-reference-manifest.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/active/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/active/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/active/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/runs/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/runs/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/runs/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/stop/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/stop/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/stop/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/stream/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/stream/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/stream/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/subagents/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/subagents/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/chat/subagents/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/cron/jobs/[jobId]/runs/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/cron/jobs/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/cron/runs/[sessionId]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/cron/runs/search-transcript/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/feedback/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/feedback/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/memories/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/profiles/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/profiles/switch/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/sessions/[sessionId]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/sessions/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/skills/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/terminal/port/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/web-sessions/[id]/messages/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/web-sessions/[id]/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/web-sessions/[id]/route.js.nft.json +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/web-sessions/[id]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/web-sessions/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/web-sessions/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/assets/[...path]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/browse/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/browse-file/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/context/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/copy/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/db/introspect/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/db/query/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/delete/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/delete/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/execute/route.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/execute/route.js.nft.json +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/execute/route_client-reference-manifest.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/file/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/init/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/init/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/list/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/mkdir/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/move/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/display-field/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/entries/[id]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/entries/bulk-delete/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/entries/options/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/entries/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/entries/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/fields/[fieldId]/enum-rename/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/fields/[fieldId]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/fields/reorder/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/objects/[name]/views/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/open-file/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/path-info/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/query/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/raw-file/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/rename/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/reports/execute/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/reports/execute/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/search-index/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/suggest-files/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/switch/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/switch/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/thumbnail/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/tree/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/tree/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/upload/route.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/upload/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/virtual-file/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/watch/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/api/workspace/write-binary/route_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/page.js +5 -5
- package/apps/web/.next/standalone/apps/web/.next/server/app/page_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app/workspace/page_client-reference-manifest.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/app-paths-manifest.json +34 -29
- package/apps/web/.next/standalone/apps/web/.next/server/chunks/6426.js +1 -7
- package/apps/web/.next/standalone/apps/web/.next/server/chunks/687.js +7 -0
- package/apps/web/.next/standalone/apps/web/.next/server/chunks/7173.js +1 -1
- package/apps/web/.next/standalone/apps/web/.next/server/functions-config-manifest.json +26 -21
- package/apps/web/.next/standalone/apps/web/.next/server/pages/500.html +1 -1
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/apps/cron/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/apps/proxy/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/apps/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/apps/serve/[...path]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/apps/store/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/apps/webhooks/[...path]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/chat/active/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/chat/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/chat/runs/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/chat/stop/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/chat/stream/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/chat/subagents/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/cron/jobs/[jobId]/runs/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/cron/jobs/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/cron/runs/[sessionId]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/cron/runs/search-transcript/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/feedback/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/memories/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/profiles/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/profiles/switch/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/sessions/[sessionId]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/sessions/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/skills/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/terminal/port/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/web-sessions/[id]/messages/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/web-sessions/[id]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/web-sessions/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/assets/[...path]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/browse/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/browse-file/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/context/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/copy/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/db/introspect/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/db/query/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/delete/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/execute/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/file/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/init/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/list/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/mkdir/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/move/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/display-field/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/entries/[id]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/entries/bulk-delete/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/entries/options/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/entries/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/fields/[fieldId]/enum-rename/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/fields/[fieldId]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/fields/reorder/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/objects/[name]/views/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/open-file/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/path-info/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/query/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/raw-file/route-5f5d429b1700dd0e.js +1 -0
- package/apps/web/.next/standalone/apps/web/.next/static/chunks/app/api/workspace/rename/route-5f5d429b1700dd0e.js +1 -0
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---
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name: game-builder
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description: Build 2D and 3D games as DenchClaw apps using p5.js, Three.js, Matter.js, and other game libraries. Covers game architecture, sprites, physics, particles, audio, tilemaps, and complete game examples.
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metadata: { "openclaw": { "inject": true, "always": true, "emoji": "🎮" } }
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---
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# App Game Builder
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This skill covers building 2D and 3D games as DenchClaw apps. For core app structure, manifest reference, and bridge API basics, see the parent **app-builder** skill (`app-builder/SKILL.md`).
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---
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## 2D Games with p5.js
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**Always use p5.js for 2D games, simulations, generative art, and interactive 2D experiences.** p5.js is the default choice for anything 2D unless the user specifically requests something else.
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### When to Use p5.js
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- 2D games (platformer, puzzle, arcade, card games, board games)
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- Generative art and creative coding
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- Physics simulations and particle systems
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- Interactive data visualizations with animation
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- Educational simulations and demonstrations
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- Drawing and painting tools
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- Any 2D canvas-based interactive experience
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### p5.js App Template
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```
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apps/my-game.dench.app/
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.dench.yaml
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index.html
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sketch.js
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assets/ # sprites, sounds, fonts
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```
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**`.dench.yaml`:**
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```yaml
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name: "My Game"
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description: "A fun 2D game built with p5.js"
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icon: "gamepad-2"
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version: "1.0.0"
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entry: "index.html"
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runtime: "static"
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```
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No permissions needed unless the game reads/writes workspace data.
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**`index.html`:**
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```html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>My Game</title>
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<script src="https://unpkg.com/p5@1/lib/p5.min.js"></script>
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<style>
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* { margin: 0; padding: 0; }
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html, body { width: 100%; height: 100%; overflow: hidden; }
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body { display: flex; align-items: center; justify-content: center; background: #0f0f1a; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<script src="sketch.js"></script>
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</body>
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</html>
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```
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**`sketch.js` (game loop skeleton):**
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```javascript
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let isDark = true;
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function setup() {
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createCanvas(windowWidth, windowHeight);
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// Detect theme from DenchClaw
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if (window.dench) {
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window.dench.app.getTheme().then(theme => {
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isDark = theme === 'dark';
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}).catch(() => {});
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}
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}
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function draw() {
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background(isDark ? 15 : 245);
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// Game rendering goes here
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}
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function windowResized() {
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resizeCanvas(windowWidth, windowHeight);
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}
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```
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### p5.js Instance Mode (Recommended for Complex Apps)
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Use instance mode to avoid global namespace pollution. This is especially important for multi-file apps:
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```javascript
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const sketch = (p) => {
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let isDark = true;
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let player;
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p.setup = () => {
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p.createCanvas(p.windowWidth, p.windowHeight);
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player = { x: p.width / 2, y: p.height / 2, size: 30, speed: 4 };
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if (window.dench) {
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window.dench.app.getTheme().then(theme => { isDark = theme === 'dark'; }).catch(() => {});
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}
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};
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p.draw = () => {
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p.background(isDark ? 15 : 245);
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// Input handling
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if (p.keyIsDown(p.LEFT_ARROW) || p.keyIsDown(65)) player.x -= player.speed;
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if (p.keyIsDown(p.RIGHT_ARROW) || p.keyIsDown(68)) player.x += player.speed;
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if (p.keyIsDown(p.UP_ARROW) || p.keyIsDown(87)) player.y -= player.speed;
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if (p.keyIsDown(p.DOWN_ARROW) || p.keyIsDown(83)) player.y += player.speed;
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// Keep in bounds
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player.x = p.constrain(player.x, 0, p.width);
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player.y = p.constrain(player.y, 0, p.height);
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// Draw player
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p.fill(isDark ? '#6366f1' : '#4f46e5');
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p.noStroke();
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p.ellipse(player.x, player.y, player.size);
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};
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p.windowResized = () => {
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p.resizeCanvas(p.windowWidth, p.windowHeight);
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};
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};
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new p5(sketch);
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```
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### p5.js Game Architecture Patterns
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#### Game State Machine
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```javascript
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const GameState = { MENU: 'menu', PLAYING: 'playing', PAUSED: 'paused', GAME_OVER: 'gameover' };
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let state = GameState.MENU;
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let score = 0;
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let highScore = 0;
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function draw() {
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switch (state) {
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case GameState.MENU: drawMenu(); break;
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case GameState.PLAYING: drawGame(); break;
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case GameState.PAUSED: drawPause(); break;
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case GameState.GAME_OVER: drawGameOver(); break;
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}
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}
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function keyPressed() {
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if (state === GameState.MENU && (key === ' ' || key === 'Enter')) {
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state = GameState.PLAYING;
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resetGame();
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} else if (state === GameState.PLAYING && key === 'Escape') {
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state = GameState.PAUSED;
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} else if (state === GameState.PAUSED && key === 'Escape') {
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state = GameState.PLAYING;
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} else if (state === GameState.GAME_OVER && (key === ' ' || key === 'Enter')) {
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state = GameState.PLAYING;
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resetGame();
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}
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}
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function drawMenu() {
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background(15);
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fill(255);
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textAlign(CENTER, CENTER);
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textSize(48);
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text('MY GAME', width / 2, height / 2 - 60);
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textSize(18);
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fill(150);
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text('Press SPACE or ENTER to start', width / 2, height / 2 + 20);
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if (highScore > 0) {
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textSize(14);
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text('High Score: ' + highScore, width / 2, height / 2 + 60);
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}
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}
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function drawGameOver() {
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background(15);
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fill('#ef4444');
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textAlign(CENTER, CENTER);
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textSize(48);
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text('GAME OVER', width / 2, height / 2 - 60);
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fill(255);
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textSize(24);
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text('Score: ' + score, width / 2, height / 2);
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textSize(16);
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fill(150);
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text('Press SPACE to play again', width / 2, height / 2 + 50);
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}
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```
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#### Sprite Management
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```javascript
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class Sprite {
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constructor(x, y, w, h) {
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this.pos = createVector(x, y);
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this.vel = createVector(0, 0);
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this.w = w;
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this.h = h;
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this.alive = true;
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}
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update() {
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this.pos.add(this.vel);
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}
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draw() {
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rectMode(CENTER);
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rect(this.pos.x, this.pos.y, this.w, this.h);
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}
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collidesWith(other) {
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return (
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this.pos.x - this.w / 2 < other.pos.x + other.w / 2 &&
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this.pos.x + this.w / 2 > other.pos.x - other.w / 2 &&
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this.pos.y - this.h / 2 < other.pos.y + other.h / 2 &&
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this.pos.y + this.h / 2 > other.pos.y - other.h / 2
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);
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}
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isOffscreen() {
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return (
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|
+
this.pos.x < -this.w || this.pos.x > width + this.w ||
|
|
238
|
+
this.pos.y < -this.h || this.pos.y > height + this.h
|
|
239
|
+
);
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
```
|
|
243
|
+
|
|
244
|
+
#### Particle System
|
|
245
|
+
|
|
246
|
+
```javascript
|
|
247
|
+
class Particle {
|
|
248
|
+
constructor(x, y, color) {
|
|
249
|
+
this.pos = createVector(x, y);
|
|
250
|
+
this.vel = p5.Vector.random2D().mult(random(1, 5));
|
|
251
|
+
this.acc = createVector(0, 0.1);
|
|
252
|
+
this.color = color;
|
|
253
|
+
this.alpha = 255;
|
|
254
|
+
this.size = random(3, 8);
|
|
255
|
+
this.life = 1.0;
|
|
256
|
+
this.decay = random(0.01, 0.04);
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
update() {
|
|
260
|
+
this.vel.add(this.acc);
|
|
261
|
+
this.pos.add(this.vel);
|
|
262
|
+
this.life -= this.decay;
|
|
263
|
+
this.alpha = this.life * 255;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
draw() {
|
|
267
|
+
noStroke();
|
|
268
|
+
fill(red(this.color), green(this.color), blue(this.color), this.alpha);
|
|
269
|
+
ellipse(this.pos.x, this.pos.y, this.size);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
isDead() {
|
|
273
|
+
return this.life <= 0;
|
|
274
|
+
}
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
let particles = [];
|
|
278
|
+
|
|
279
|
+
function spawnExplosion(x, y, col, count = 30) {
|
|
280
|
+
for (let i = 0; i < count; i++) {
|
|
281
|
+
particles.push(new Particle(x, y, col));
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
function updateParticles() {
|
|
286
|
+
for (let i = particles.length - 1; i >= 0; i--) {
|
|
287
|
+
particles[i].update();
|
|
288
|
+
particles[i].draw();
|
|
289
|
+
if (particles[i].isDead()) particles.splice(i, 1);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
```
|
|
293
|
+
|
|
294
|
+
#### Camera / Scrolling
|
|
295
|
+
|
|
296
|
+
```javascript
|
|
297
|
+
let camera = { x: 0, y: 0 };
|
|
298
|
+
|
|
299
|
+
function draw() {
|
|
300
|
+
background(15);
|
|
301
|
+
|
|
302
|
+
// Follow player
|
|
303
|
+
camera.x = lerp(camera.x, player.x - width / 2, 0.1);
|
|
304
|
+
camera.y = lerp(camera.y, player.y - height / 2, 0.1);
|
|
305
|
+
|
|
306
|
+
push();
|
|
307
|
+
translate(-camera.x, -camera.y);
|
|
308
|
+
|
|
309
|
+
// Draw world (in world coordinates)
|
|
310
|
+
drawWorld();
|
|
311
|
+
drawPlayer();
|
|
312
|
+
drawEnemies();
|
|
313
|
+
|
|
314
|
+
pop();
|
|
315
|
+
|
|
316
|
+
// Draw HUD (in screen coordinates)
|
|
317
|
+
drawHUD();
|
|
318
|
+
}
|
|
319
|
+
```
|
|
320
|
+
|
|
321
|
+
#### Tilemap Rendering
|
|
322
|
+
|
|
323
|
+
```javascript
|
|
324
|
+
const TILE_SIZE = 32;
|
|
325
|
+
const tilemap = [
|
|
326
|
+
[1, 1, 1, 1, 1, 1, 1, 1],
|
|
327
|
+
[1, 0, 0, 0, 0, 0, 0, 1],
|
|
328
|
+
[1, 0, 0, 2, 0, 0, 0, 1],
|
|
329
|
+
[1, 0, 0, 0, 0, 3, 0, 1],
|
|
330
|
+
[1, 1, 1, 1, 1, 1, 1, 1],
|
|
331
|
+
];
|
|
332
|
+
|
|
333
|
+
const TILE_COLORS = {
|
|
334
|
+
0: null, // empty
|
|
335
|
+
1: '#4a4a6a', // wall
|
|
336
|
+
2: '#22c55e', // item
|
|
337
|
+
3: '#ef4444', // enemy
|
|
338
|
+
};
|
|
339
|
+
|
|
340
|
+
function drawTilemap() {
|
|
341
|
+
for (let row = 0; row < tilemap.length; row++) {
|
|
342
|
+
for (let col = 0; col < tilemap[row].length; col++) {
|
|
343
|
+
const tile = tilemap[row][col];
|
|
344
|
+
if (TILE_COLORS[tile]) {
|
|
345
|
+
fill(TILE_COLORS[tile]);
|
|
346
|
+
noStroke();
|
|
347
|
+
rect(col * TILE_SIZE, row * TILE_SIZE, TILE_SIZE, TILE_SIZE);
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
```
|
|
353
|
+
|
|
354
|
+
#### Sound Effects (using p5.sound or Howler.js)
|
|
355
|
+
|
|
356
|
+
For sound, prefer Howler.js since p5.sound adds significant bundle size:
|
|
357
|
+
|
|
358
|
+
```html
|
|
359
|
+
<script src="https://unpkg.com/howler@2/dist/howler.min.js"></script>
|
|
360
|
+
```
|
|
361
|
+
|
|
362
|
+
```javascript
|
|
363
|
+
const sounds = {
|
|
364
|
+
jump: new Howl({ src: ['assets/jump.wav'], volume: 0.5 }),
|
|
365
|
+
hit: new Howl({ src: ['assets/hit.wav'], volume: 0.7 }),
|
|
366
|
+
coin: new Howl({ src: ['assets/coin.wav'], volume: 0.4 }),
|
|
367
|
+
music: new Howl({ src: ['assets/music.mp3'], loop: true, volume: 0.3 }),
|
|
368
|
+
};
|
|
369
|
+
```
|
|
370
|
+
|
|
371
|
+
If no sound assets are available, generate simple audio with Tone.js or the Web Audio API:
|
|
372
|
+
|
|
373
|
+
```javascript
|
|
374
|
+
function playBeep(freq = 440, duration = 0.1) {
|
|
375
|
+
const ctx = new (window.AudioContext || window.webkitAudioContext)();
|
|
376
|
+
const osc = ctx.createOscillator();
|
|
377
|
+
const gain = ctx.createGain();
|
|
378
|
+
osc.connect(gain);
|
|
379
|
+
gain.connect(ctx.destination);
|
|
380
|
+
osc.frequency.value = freq;
|
|
381
|
+
gain.gain.setValueAtTime(0.3, ctx.currentTime);
|
|
382
|
+
gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + duration);
|
|
383
|
+
osc.start();
|
|
384
|
+
osc.stop(ctx.currentTime + duration);
|
|
385
|
+
}
|
|
386
|
+
```
|
|
387
|
+
|
|
388
|
+
### p5.js with Physics (Matter.js)
|
|
389
|
+
|
|
390
|
+
For games needing realistic 2D physics (platformers, ragdoll, pinball):
|
|
391
|
+
|
|
392
|
+
```html
|
|
393
|
+
<script src="https://unpkg.com/p5@1/lib/p5.min.js"></script>
|
|
394
|
+
<script src="https://unpkg.com/matter-js@0.20/build/matter.min.js"></script>
|
|
395
|
+
```
|
|
396
|
+
|
|
397
|
+
```javascript
|
|
398
|
+
const { Engine, World, Bodies, Body, Events } = Matter;
|
|
399
|
+
|
|
400
|
+
let engine, world;
|
|
401
|
+
let ground, player;
|
|
402
|
+
|
|
403
|
+
function setup() {
|
|
404
|
+
createCanvas(windowWidth, windowHeight);
|
|
405
|
+
engine = Engine.create();
|
|
406
|
+
world = engine.world;
|
|
407
|
+
|
|
408
|
+
ground = Bodies.rectangle(width / 2, height - 20, width, 40, { isStatic: true });
|
|
409
|
+
player = Bodies.circle(width / 2, height / 2, 20, { restitution: 0.5 });
|
|
410
|
+
|
|
411
|
+
World.add(world, [ground, player]);
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
function draw() {
|
|
415
|
+
Engine.update(engine);
|
|
416
|
+
background(15);
|
|
417
|
+
|
|
418
|
+
// Draw ground
|
|
419
|
+
fill('#4a4a6a');
|
|
420
|
+
rectMode(CENTER);
|
|
421
|
+
rect(ground.position.x, ground.position.y, width, 40);
|
|
422
|
+
|
|
423
|
+
// Draw player
|
|
424
|
+
fill('#6366f1');
|
|
425
|
+
ellipse(player.position.x, player.position.y, 40);
|
|
426
|
+
}
|
|
427
|
+
|
|
428
|
+
function keyPressed() {
|
|
429
|
+
if (key === ' ') {
|
|
430
|
+
Body.applyForce(player, player.position, { x: 0, y: -0.05 });
|
|
431
|
+
}
|
|
432
|
+
}
|
|
433
|
+
```
|
|
434
|
+
|
|
435
|
+
### p5.js Responsive Canvas
|
|
436
|
+
|
|
437
|
+
Always handle window resizing and use the full viewport:
|
|
438
|
+
|
|
439
|
+
```javascript
|
|
440
|
+
function setup() {
|
|
441
|
+
createCanvas(windowWidth, windowHeight);
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
function windowResized() {
|
|
445
|
+
resizeCanvas(windowWidth, windowHeight);
|
|
446
|
+
}
|
|
447
|
+
```
|
|
448
|
+
|
|
449
|
+
For fixed-aspect-ratio games (e.g., retro pixel games), scale the canvas:
|
|
450
|
+
|
|
451
|
+
```javascript
|
|
452
|
+
const GAME_W = 320;
|
|
453
|
+
const GAME_H = 240;
|
|
454
|
+
let scaleFactor;
|
|
455
|
+
|
|
456
|
+
function setup() {
|
|
457
|
+
createCanvas(windowWidth, windowHeight);
|
|
458
|
+
pixelDensity(1);
|
|
459
|
+
noSmooth();
|
|
460
|
+
calcScale();
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
function calcScale() {
|
|
464
|
+
scaleFactor = min(windowWidth / GAME_W, windowHeight / GAME_H);
|
|
465
|
+
}
|
|
466
|
+
|
|
467
|
+
function draw() {
|
|
468
|
+
background(0);
|
|
469
|
+
push();
|
|
470
|
+
translate((width - GAME_W * scaleFactor) / 2, (height - GAME_H * scaleFactor) / 2);
|
|
471
|
+
scale(scaleFactor);
|
|
472
|
+
|
|
473
|
+
// All game drawing at GAME_W x GAME_H logical resolution
|
|
474
|
+
drawGameWorld();
|
|
475
|
+
|
|
476
|
+
pop();
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
function windowResized() {
|
|
480
|
+
resizeCanvas(windowWidth, windowHeight);
|
|
481
|
+
calcScale();
|
|
482
|
+
}
|
|
483
|
+
```
|
|
484
|
+
|
|
485
|
+
### Touch / Mobile Input for p5.js Games
|
|
486
|
+
|
|
487
|
+
```javascript
|
|
488
|
+
let touchActive = false;
|
|
489
|
+
let touchX = 0, touchY = 0;
|
|
490
|
+
|
|
491
|
+
function touchStarted() {
|
|
492
|
+
touchActive = true;
|
|
493
|
+
touchX = mouseX;
|
|
494
|
+
touchY = mouseY;
|
|
495
|
+
return false; // prevent default
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
function touchMoved() {
|
|
499
|
+
touchX = mouseX;
|
|
500
|
+
touchY = mouseY;
|
|
501
|
+
return false;
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
function touchEnded() {
|
|
505
|
+
touchActive = false;
|
|
506
|
+
return false;
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
// Unified input: works for both mouse and touch
|
|
510
|
+
function getInputX() { return mouseX; }
|
|
511
|
+
function getInputY() { return mouseY; }
|
|
512
|
+
function isInputActive() { return mouseIsPressed || touchActive; }
|
|
513
|
+
```
|
|
514
|
+
|
|
515
|
+
### p5.js High Score Persistence with DuckDB
|
|
516
|
+
|
|
517
|
+
If the game has a `database` permission, persist high scores:
|
|
518
|
+
|
|
519
|
+
```javascript
|
|
520
|
+
async function loadHighScore() {
|
|
521
|
+
try {
|
|
522
|
+
await window.dench.db.execute(`
|
|
523
|
+
CREATE TABLE IF NOT EXISTS game_scores (
|
|
524
|
+
game TEXT, score INTEGER, played_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
|
|
525
|
+
)
|
|
526
|
+
`);
|
|
527
|
+
const result = await window.dench.db.query(
|
|
528
|
+
`SELECT MAX(score) as high_score FROM game_scores WHERE game = 'my-game'`
|
|
529
|
+
);
|
|
530
|
+
return result.rows?.[0]?.high_score || 0;
|
|
531
|
+
} catch { return 0; }
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
async function saveScore(score) {
|
|
535
|
+
try {
|
|
536
|
+
await window.dench.db.execute(
|
|
537
|
+
`INSERT INTO game_scores (game, score) VALUES ('my-game', ${score})`
|
|
538
|
+
);
|
|
539
|
+
} catch {}
|
|
540
|
+
}
|
|
541
|
+
```
|
|
542
|
+
|
|
543
|
+
---
|
|
544
|
+
|
|
545
|
+
## 3D Games & Experiences with Three.js
|
|
546
|
+
|
|
547
|
+
**Always use Three.js for 3D games, visualizations, and interactive 3D experiences.** Three.js is the default choice for anything 3D.
|
|
548
|
+
|
|
549
|
+
### When to Use Three.js
|
|
550
|
+
|
|
551
|
+
- 3D games (first-person, third-person, flying, racing)
|
|
552
|
+
- 3D product viewers and configurators
|
|
553
|
+
- Terrain and world visualization
|
|
554
|
+
- 3D data visualization (3D scatter plots, network graphs)
|
|
555
|
+
- Architectural walkthroughs
|
|
556
|
+
- Generative 3D art
|
|
557
|
+
- Physics-based 3D simulations
|
|
558
|
+
|
|
559
|
+
### Three.js App Template
|
|
560
|
+
|
|
561
|
+
```
|
|
562
|
+
apps/my-3d-app.dench.app/
|
|
563
|
+
.dench.yaml
|
|
564
|
+
index.html
|
|
565
|
+
app.js # Main Three.js module
|
|
566
|
+
assets/
|
|
567
|
+
model.glb # 3D models (optional)
|
|
568
|
+
texture.jpg # Textures (optional)
|
|
569
|
+
```
|
|
570
|
+
|
|
571
|
+
**`.dench.yaml`:**
|
|
572
|
+
```yaml
|
|
573
|
+
name: "3D World"
|
|
574
|
+
description: "An interactive 3D experience"
|
|
575
|
+
icon: "box"
|
|
576
|
+
version: "1.0.0"
|
|
577
|
+
entry: "index.html"
|
|
578
|
+
runtime: "static"
|
|
579
|
+
```
|
|
580
|
+
|
|
581
|
+
**`index.html`:**
|
|
582
|
+
```html
|
|
583
|
+
<!DOCTYPE html>
|
|
584
|
+
<html lang="en">
|
|
585
|
+
<head>
|
|
586
|
+
<meta charset="UTF-8">
|
|
587
|
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
588
|
+
<title>3D World</title>
|
|
589
|
+
<script type="importmap">
|
|
590
|
+
{
|
|
591
|
+
"imports": {
|
|
592
|
+
"three": "https://unpkg.com/three@0.170/build/three.module.js",
|
|
593
|
+
"three/addons/": "https://unpkg.com/three@0.170/examples/jsm/"
|
|
594
|
+
}
|
|
595
|
+
}
|
|
596
|
+
</script>
|
|
597
|
+
<style>
|
|
598
|
+
* { margin: 0; padding: 0; }
|
|
599
|
+
html, body { width: 100%; height: 100%; overflow: hidden; }
|
|
600
|
+
canvas { display: block; }
|
|
601
|
+
#loading {
|
|
602
|
+
position: fixed; inset: 0; display: flex;
|
|
603
|
+
align-items: center; justify-content: center;
|
|
604
|
+
background: #0f0f1a; color: #e8e8f0;
|
|
605
|
+
font-family: -apple-system, BlinkMacSystemFont, sans-serif;
|
|
606
|
+
font-size: 18px; z-index: 10;
|
|
607
|
+
transition: opacity 0.5s;
|
|
608
|
+
}
|
|
609
|
+
#loading.hidden { opacity: 0; pointer-events: none; }
|
|
610
|
+
</style>
|
|
611
|
+
</head>
|
|
612
|
+
<body>
|
|
613
|
+
<div id="loading">Loading...</div>
|
|
614
|
+
<script type="module" src="app.js"></script>
|
|
615
|
+
</body>
|
|
616
|
+
</html>
|
|
617
|
+
```
|
|
618
|
+
|
|
619
|
+
**`app.js` (Three.js module skeleton):**
|
|
620
|
+
```javascript
|
|
621
|
+
import * as THREE from 'three';
|
|
622
|
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
623
|
+
|
|
624
|
+
// --- Scene setup ---
|
|
625
|
+
const scene = new THREE.Scene();
|
|
626
|
+
scene.background = new THREE.Color(0x0f0f1a);
|
|
627
|
+
scene.fog = new THREE.Fog(0x0f0f1a, 50, 200);
|
|
628
|
+
|
|
629
|
+
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
630
|
+
camera.position.set(0, 5, 10);
|
|
631
|
+
|
|
632
|
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
|
633
|
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
634
|
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
|
635
|
+
renderer.shadowMap.enabled = true;
|
|
636
|
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
|
637
|
+
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
|
638
|
+
renderer.toneMappingExposure = 1.0;
|
|
639
|
+
document.body.appendChild(renderer.domElement);
|
|
640
|
+
|
|
641
|
+
// --- Controls ---
|
|
642
|
+
const controls = new OrbitControls(camera, renderer.domElement);
|
|
643
|
+
controls.enableDamping = true;
|
|
644
|
+
controls.dampingFactor = 0.05;
|
|
645
|
+
controls.maxPolarAngle = Math.PI / 2;
|
|
646
|
+
|
|
647
|
+
// --- Lighting ---
|
|
648
|
+
const ambientLight = new THREE.AmbientLight(0x404060, 0.5);
|
|
649
|
+
scene.add(ambientLight);
|
|
650
|
+
|
|
651
|
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.5);
|
|
652
|
+
directionalLight.position.set(10, 20, 10);
|
|
653
|
+
directionalLight.castShadow = true;
|
|
654
|
+
directionalLight.shadow.mapSize.set(2048, 2048);
|
|
655
|
+
directionalLight.shadow.camera.near = 0.5;
|
|
656
|
+
directionalLight.shadow.camera.far = 100;
|
|
657
|
+
directionalLight.shadow.camera.left = -30;
|
|
658
|
+
directionalLight.shadow.camera.right = 30;
|
|
659
|
+
directionalLight.shadow.camera.top = 30;
|
|
660
|
+
directionalLight.shadow.camera.bottom = -30;
|
|
661
|
+
scene.add(directionalLight);
|
|
662
|
+
|
|
663
|
+
// --- Ground ---
|
|
664
|
+
const groundGeo = new THREE.PlaneGeometry(200, 200);
|
|
665
|
+
const groundMat = new THREE.MeshStandardMaterial({ color: 0x1a1a2e, roughness: 0.8 });
|
|
666
|
+
const ground = new THREE.Mesh(groundGeo, groundMat);
|
|
667
|
+
ground.rotation.x = -Math.PI / 2;
|
|
668
|
+
ground.receiveShadow = true;
|
|
669
|
+
scene.add(ground);
|
|
670
|
+
|
|
671
|
+
// --- Objects ---
|
|
672
|
+
const geometry = new THREE.BoxGeometry(2, 2, 2);
|
|
673
|
+
const material = new THREE.MeshStandardMaterial({
|
|
674
|
+
color: 0x6366f1,
|
|
675
|
+
roughness: 0.3,
|
|
676
|
+
metalness: 0.5,
|
|
677
|
+
});
|
|
678
|
+
const cube = new THREE.Mesh(geometry, material);
|
|
679
|
+
cube.position.y = 1;
|
|
680
|
+
cube.castShadow = true;
|
|
681
|
+
scene.add(cube);
|
|
682
|
+
|
|
683
|
+
// --- Theme ---
|
|
684
|
+
if (window.dench) {
|
|
685
|
+
window.dench.app.getTheme().then(theme => {
|
|
686
|
+
if (theme === 'light') {
|
|
687
|
+
scene.background = new THREE.Color(0xf0f0f5);
|
|
688
|
+
scene.fog = new THREE.Fog(0xf0f0f5, 50, 200);
|
|
689
|
+
groundMat.color.set(0xe8e8f0);
|
|
690
|
+
}
|
|
691
|
+
}).catch(() => {});
|
|
692
|
+
}
|
|
693
|
+
|
|
694
|
+
// --- Hide loading screen ---
|
|
695
|
+
document.getElementById('loading')?.classList.add('hidden');
|
|
696
|
+
|
|
697
|
+
// --- Animation loop ---
|
|
698
|
+
const clock = new THREE.Clock();
|
|
699
|
+
|
|
700
|
+
function animate() {
|
|
701
|
+
requestAnimationFrame(animate);
|
|
702
|
+
const dt = clock.getDelta();
|
|
703
|
+
const elapsed = clock.getElapsedTime();
|
|
704
|
+
|
|
705
|
+
cube.rotation.y = elapsed * 0.5;
|
|
706
|
+
cube.position.y = 1 + Math.sin(elapsed) * 0.5;
|
|
707
|
+
|
|
708
|
+
controls.update();
|
|
709
|
+
renderer.render(scene, camera);
|
|
710
|
+
}
|
|
711
|
+
|
|
712
|
+
animate();
|
|
713
|
+
|
|
714
|
+
// --- Resize ---
|
|
715
|
+
window.addEventListener('resize', () => {
|
|
716
|
+
camera.aspect = window.innerWidth / window.innerHeight;
|
|
717
|
+
camera.updateProjectionMatrix();
|
|
718
|
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
719
|
+
});
|
|
720
|
+
```
|
|
721
|
+
|
|
722
|
+
### Three.js Common Addons
|
|
723
|
+
|
|
724
|
+
Load additional Three.js modules as needed via the import map:
|
|
725
|
+
|
|
726
|
+
```javascript
|
|
727
|
+
// First-person controls
|
|
728
|
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
|
|
729
|
+
|
|
730
|
+
// GLTF model loading
|
|
731
|
+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
|
732
|
+
|
|
733
|
+
// Post-processing
|
|
734
|
+
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
|
735
|
+
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
|
736
|
+
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
|
|
737
|
+
|
|
738
|
+
// Environment maps
|
|
739
|
+
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
|
|
740
|
+
|
|
741
|
+
// Text
|
|
742
|
+
import { FontLoader } from 'three/addons/loaders/FontLoader.js';
|
|
743
|
+
import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
|
|
744
|
+
|
|
745
|
+
// Sky
|
|
746
|
+
import { Sky } from 'three/addons/objects/Sky.js';
|
|
747
|
+
|
|
748
|
+
// Water
|
|
749
|
+
import { Water } from 'three/addons/objects/Water.js';
|
|
750
|
+
|
|
751
|
+
// Physics integration (use cannon-es via CDN)
|
|
752
|
+
// Add to importmap: "cannon-es": "https://unpkg.com/cannon-es@0.20/dist/cannon-es.js"
|
|
753
|
+
import * as CANNON from 'cannon-es';
|
|
754
|
+
```
|
|
755
|
+
|
|
756
|
+
### Three.js First-Person Game Pattern
|
|
757
|
+
|
|
758
|
+
```javascript
|
|
759
|
+
import * as THREE from 'three';
|
|
760
|
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
|
|
761
|
+
|
|
762
|
+
const scene = new THREE.Scene();
|
|
763
|
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
|
764
|
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
|
765
|
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
766
|
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
|
|
767
|
+
document.body.appendChild(renderer.domElement);
|
|
768
|
+
|
|
769
|
+
const controls = new PointerLockControls(camera, document.body);
|
|
770
|
+
|
|
771
|
+
// Click to enter pointer lock
|
|
772
|
+
document.addEventListener('click', () => {
|
|
773
|
+
if (!controls.isLocked) controls.lock();
|
|
774
|
+
});
|
|
775
|
+
|
|
776
|
+
// Movement state
|
|
777
|
+
const velocity = new THREE.Vector3();
|
|
778
|
+
const direction = new THREE.Vector3();
|
|
779
|
+
const keys = { forward: false, backward: false, left: false, right: false, jump: false };
|
|
780
|
+
|
|
781
|
+
document.addEventListener('keydown', (e) => {
|
|
782
|
+
switch (e.code) {
|
|
783
|
+
case 'KeyW': case 'ArrowUp': keys.forward = true; break;
|
|
784
|
+
case 'KeyS': case 'ArrowDown': keys.backward = true; break;
|
|
785
|
+
case 'KeyA': case 'ArrowLeft': keys.left = true; break;
|
|
786
|
+
case 'KeyD': case 'ArrowRight': keys.right = true; break;
|
|
787
|
+
case 'Space': keys.jump = true; break;
|
|
788
|
+
}
|
|
789
|
+
});
|
|
790
|
+
|
|
791
|
+
document.addEventListener('keyup', (e) => {
|
|
792
|
+
switch (e.code) {
|
|
793
|
+
case 'KeyW': case 'ArrowUp': keys.forward = false; break;
|
|
794
|
+
case 'KeyS': case 'ArrowDown': keys.backward = false; break;
|
|
795
|
+
case 'KeyA': case 'ArrowLeft': keys.left = false; break;
|
|
796
|
+
case 'KeyD': case 'ArrowRight': keys.right = false; break;
|
|
797
|
+
case 'Space': keys.jump = false; break;
|
|
798
|
+
}
|
|
799
|
+
});
|
|
800
|
+
|
|
801
|
+
let onGround = true;
|
|
802
|
+
const MOVE_SPEED = 50;
|
|
803
|
+
const JUMP_FORCE = 12;
|
|
804
|
+
const GRAVITY = 30;
|
|
805
|
+
|
|
806
|
+
const clock = new THREE.Clock();
|
|
807
|
+
|
|
808
|
+
function animate() {
|
|
809
|
+
requestAnimationFrame(animate);
|
|
810
|
+
const dt = Math.min(clock.getDelta(), 0.1);
|
|
811
|
+
|
|
812
|
+
if (controls.isLocked) {
|
|
813
|
+
// Apply friction
|
|
814
|
+
velocity.x -= velocity.x * 10.0 * dt;
|
|
815
|
+
velocity.z -= velocity.z * 10.0 * dt;
|
|
816
|
+
velocity.y -= GRAVITY * dt;
|
|
817
|
+
|
|
818
|
+
direction.z = Number(keys.forward) - Number(keys.backward);
|
|
819
|
+
direction.x = Number(keys.right) - Number(keys.left);
|
|
820
|
+
direction.normalize();
|
|
821
|
+
|
|
822
|
+
if (keys.forward || keys.backward) velocity.z -= direction.z * MOVE_SPEED * dt;
|
|
823
|
+
if (keys.left || keys.right) velocity.x -= direction.x * MOVE_SPEED * dt;
|
|
824
|
+
if (keys.jump && onGround) { velocity.y = JUMP_FORCE; onGround = false; }
|
|
825
|
+
|
|
826
|
+
controls.moveRight(-velocity.x * dt);
|
|
827
|
+
controls.moveForward(-velocity.z * dt);
|
|
828
|
+
camera.position.y += velocity.y * dt;
|
|
829
|
+
|
|
830
|
+
if (camera.position.y < 1.7) {
|
|
831
|
+
velocity.y = 0;
|
|
832
|
+
camera.position.y = 1.7;
|
|
833
|
+
onGround = true;
|
|
834
|
+
}
|
|
835
|
+
}
|
|
836
|
+
|
|
837
|
+
renderer.render(scene, camera);
|
|
838
|
+
}
|
|
839
|
+
|
|
840
|
+
animate();
|
|
841
|
+
```
|
|
842
|
+
|
|
843
|
+
### Three.js GLTF Model Loading
|
|
844
|
+
|
|
845
|
+
```javascript
|
|
846
|
+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
|
847
|
+
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
|
|
848
|
+
|
|
849
|
+
const loader = new GLTFLoader();
|
|
850
|
+
const dracoLoader = new DRACOLoader();
|
|
851
|
+
dracoLoader.setDecoderPath('https://unpkg.com/three@0.170/examples/jsm/libs/draco/');
|
|
852
|
+
loader.setDRACOLoader(dracoLoader);
|
|
853
|
+
|
|
854
|
+
// Load a model from the app's assets folder
|
|
855
|
+
loader.load('assets/model.glb', (gltf) => {
|
|
856
|
+
const model = gltf.scene;
|
|
857
|
+
model.traverse((child) => {
|
|
858
|
+
if (child.isMesh) {
|
|
859
|
+
child.castShadow = true;
|
|
860
|
+
child.receiveShadow = true;
|
|
861
|
+
}
|
|
862
|
+
});
|
|
863
|
+
model.scale.setScalar(1);
|
|
864
|
+
scene.add(model);
|
|
865
|
+
|
|
866
|
+
// If the model has animations
|
|
867
|
+
if (gltf.animations.length > 0) {
|
|
868
|
+
const mixer = new THREE.AnimationMixer(model);
|
|
869
|
+
const action = mixer.clipAction(gltf.animations[0]);
|
|
870
|
+
action.play();
|
|
871
|
+
// In animate loop: mixer.update(dt);
|
|
872
|
+
}
|
|
873
|
+
}, undefined, (error) => {
|
|
874
|
+
console.error('Model load error:', error);
|
|
875
|
+
});
|
|
876
|
+
```
|
|
877
|
+
|
|
878
|
+
### Three.js Post-Processing (Bloom, etc.)
|
|
879
|
+
|
|
880
|
+
```javascript
|
|
881
|
+
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
|
882
|
+
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
|
883
|
+
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
|
|
884
|
+
|
|
885
|
+
const composer = new EffectComposer(renderer);
|
|
886
|
+
composer.addPass(new RenderPass(scene, camera));
|
|
887
|
+
|
|
888
|
+
const bloomPass = new UnrealBloomPass(
|
|
889
|
+
new THREE.Vector2(window.innerWidth, window.innerHeight),
|
|
890
|
+
0.5, // strength
|
|
891
|
+
0.4, // radius
|
|
892
|
+
0.85 // threshold
|
|
893
|
+
);
|
|
894
|
+
composer.addPass(bloomPass);
|
|
895
|
+
|
|
896
|
+
// In animate loop, replace renderer.render(scene, camera) with:
|
|
897
|
+
// composer.render();
|
|
898
|
+
|
|
899
|
+
// On resize, also update:
|
|
900
|
+
// composer.setSize(window.innerWidth, window.innerHeight);
|
|
901
|
+
```
|
|
902
|
+
|
|
903
|
+
### Three.js Procedural Terrain
|
|
904
|
+
|
|
905
|
+
```javascript
|
|
906
|
+
function createTerrain(width, depth, resolution) {
|
|
907
|
+
const geometry = new THREE.PlaneGeometry(width, depth, resolution, resolution);
|
|
908
|
+
const vertices = geometry.attributes.position.array;
|
|
909
|
+
|
|
910
|
+
for (let i = 0; i < vertices.length; i += 3) {
|
|
911
|
+
const x = vertices[i];
|
|
912
|
+
const z = vertices[i + 1];
|
|
913
|
+
vertices[i + 2] = noise(x * 0.02, z * 0.02) * 15;
|
|
914
|
+
}
|
|
915
|
+
|
|
916
|
+
geometry.computeVertexNormals();
|
|
917
|
+
|
|
918
|
+
const material = new THREE.MeshStandardMaterial({
|
|
919
|
+
color: 0x3a7d44,
|
|
920
|
+
roughness: 0.9,
|
|
921
|
+
flatShading: true,
|
|
922
|
+
});
|
|
923
|
+
|
|
924
|
+
const mesh = new THREE.Mesh(geometry, material);
|
|
925
|
+
mesh.rotation.x = -Math.PI / 2;
|
|
926
|
+
mesh.receiveShadow = true;
|
|
927
|
+
return mesh;
|
|
928
|
+
}
|
|
929
|
+
|
|
930
|
+
// Simple noise function (for procedural generation without dependencies)
|
|
931
|
+
function noise(x, y) {
|
|
932
|
+
const n = Math.sin(x * 12.9898 + y * 78.233) * 43758.5453;
|
|
933
|
+
return n - Math.floor(n);
|
|
934
|
+
}
|
|
935
|
+
```
|
|
936
|
+
|
|
937
|
+
### Three.js HUD / UI Overlay
|
|
938
|
+
|
|
939
|
+
Since Three.js renders to a canvas, use HTML overlays for UI:
|
|
940
|
+
|
|
941
|
+
```html
|
|
942
|
+
<div id="hud" style="
|
|
943
|
+
position: fixed; top: 0; left: 0; right: 0;
|
|
944
|
+
padding: 16px; pointer-events: none;
|
|
945
|
+
font-family: -apple-system, BlinkMacSystemFont, sans-serif;
|
|
946
|
+
color: white; z-index: 5;
|
|
947
|
+
">
|
|
948
|
+
<div id="score" style="font-size: 24px; font-weight: 700;"></div>
|
|
949
|
+
<div id="health-bar" style="
|
|
950
|
+
width: 200px; height: 8px; border-radius: 4px;
|
|
951
|
+
background: rgba(255,255,255,0.2); margin-top: 8px;
|
|
952
|
+
">
|
|
953
|
+
<div id="health-fill" style="
|
|
954
|
+
width: 100%; height: 100%; border-radius: 4px;
|
|
955
|
+
background: #22c55e; transition: width 0.3s;
|
|
956
|
+
"></div>
|
|
957
|
+
</div>
|
|
958
|
+
</div>
|
|
959
|
+
```
|
|
960
|
+
|
|
961
|
+
```javascript
|
|
962
|
+
function updateHUD(score, health) {
|
|
963
|
+
document.getElementById('score').textContent = `Score: ${score}`;
|
|
964
|
+
document.getElementById('health-fill').style.width = `${health}%`;
|
|
965
|
+
document.getElementById('health-fill').style.background =
|
|
966
|
+
health > 50 ? '#22c55e' : health > 25 ? '#f59e0b' : '#ef4444';
|
|
967
|
+
}
|
|
968
|
+
```
|
|
969
|
+
|
|
970
|
+
---
|
|
971
|
+
|
|
972
|
+
## Full Game Examples
|
|
973
|
+
|
|
974
|
+
### Example 1: Arcade Game (p5.js)
|
|
975
|
+
|
|
976
|
+
A complete asteroid-dodge game with scoring, particles, and game states.
|
|
977
|
+
|
|
978
|
+
**`.dench.yaml`:**
|
|
979
|
+
```yaml
|
|
980
|
+
name: "Asteroid Dodge"
|
|
981
|
+
description: "Dodge the falling asteroids! Arrow keys or WASD to move."
|
|
982
|
+
icon: "rocket"
|
|
983
|
+
version: "1.0.0"
|
|
984
|
+
entry: "index.html"
|
|
985
|
+
runtime: "static"
|
|
986
|
+
```
|
|
987
|
+
|
|
988
|
+
**`index.html`:**
|
|
989
|
+
```html
|
|
990
|
+
<!DOCTYPE html>
|
|
991
|
+
<html lang="en">
|
|
992
|
+
<head>
|
|
993
|
+
<meta charset="UTF-8">
|
|
994
|
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
995
|
+
<title>Asteroid Dodge</title>
|
|
996
|
+
<script src="https://unpkg.com/p5@1/lib/p5.min.js"></script>
|
|
997
|
+
<style>
|
|
998
|
+
* { margin: 0; padding: 0; }
|
|
999
|
+
html, body { width: 100%; height: 100%; overflow: hidden; background: #0a0a1a; }
|
|
1000
|
+
canvas { display: block; }
|
|
1001
|
+
</style>
|
|
1002
|
+
</head>
|
|
1003
|
+
<body>
|
|
1004
|
+
<script src="game.js"></script>
|
|
1005
|
+
</body>
|
|
1006
|
+
</html>
|
|
1007
|
+
```
|
|
1008
|
+
|
|
1009
|
+
**`game.js`:**
|
|
1010
|
+
```javascript
|
|
1011
|
+
const State = { MENU: 0, PLAY: 1, OVER: 2 };
|
|
1012
|
+
let state = State.MENU;
|
|
1013
|
+
let player, asteroids, particles, stars;
|
|
1014
|
+
let score, highScore = 0, spawnTimer, difficulty;
|
|
1015
|
+
|
|
1016
|
+
function setup() {
|
|
1017
|
+
createCanvas(windowWidth, windowHeight);
|
|
1018
|
+
textFont('system-ui');
|
|
1019
|
+
|
|
1020
|
+
stars = Array.from({ length: 100 }, () => ({
|
|
1021
|
+
x: random(width), y: random(height), s: random(1, 3), b: random(100, 255)
|
|
1022
|
+
}));
|
|
1023
|
+
|
|
1024
|
+
if (window.dench) {
|
|
1025
|
+
window.dench.app.getTheme().catch(() => {});
|
|
1026
|
+
}
|
|
1027
|
+
}
|
|
1028
|
+
|
|
1029
|
+
function resetGame() {
|
|
1030
|
+
player = { x: width / 2, y: height - 80, size: 24, speed: 5, lives: 3, invincible: 0 };
|
|
1031
|
+
asteroids = [];
|
|
1032
|
+
particles = [];
|
|
1033
|
+
score = 0;
|
|
1034
|
+
spawnTimer = 0;
|
|
1035
|
+
difficulty = 1;
|
|
1036
|
+
}
|
|
1037
|
+
|
|
1038
|
+
function draw() {
|
|
1039
|
+
background(10, 10, 26);
|
|
1040
|
+
drawStars();
|
|
1041
|
+
|
|
1042
|
+
switch (state) {
|
|
1043
|
+
case State.MENU: drawMenu(); break;
|
|
1044
|
+
case State.PLAY: updateGame(); drawGame(); drawHUD(); break;
|
|
1045
|
+
case State.OVER: drawGame(); drawHUD(); drawGameOver(); break;
|
|
1046
|
+
}
|
|
1047
|
+
}
|
|
1048
|
+
|
|
1049
|
+
function drawStars() {
|
|
1050
|
+
noStroke();
|
|
1051
|
+
for (const s of stars) {
|
|
1052
|
+
fill(255, s.b);
|
|
1053
|
+
ellipse(s.x, s.y, s.s);
|
|
1054
|
+
s.y += s.s * 0.3;
|
|
1055
|
+
if (s.y > height) { s.y = 0; s.x = random(width); }
|
|
1056
|
+
}
|
|
1057
|
+
}
|
|
1058
|
+
|
|
1059
|
+
function drawMenu() {
|
|
1060
|
+
fill(255);
|
|
1061
|
+
textAlign(CENTER, CENTER);
|
|
1062
|
+
textSize(min(width * 0.08, 56));
|
|
1063
|
+
textStyle(BOLD);
|
|
1064
|
+
text('ASTEROID DODGE', width / 2, height / 2 - 60);
|
|
1065
|
+
textSize(min(width * 0.03, 18));
|
|
1066
|
+
textStyle(NORMAL);
|
|
1067
|
+
fill(180);
|
|
1068
|
+
text('Arrow keys or WASD to move', width / 2, height / 2 + 10);
|
|
1069
|
+
fill(99, 102, 241);
|
|
1070
|
+
text('Press SPACE or ENTER to start', width / 2, height / 2 + 50);
|
|
1071
|
+
if (highScore > 0) {
|
|
1072
|
+
fill(120);
|
|
1073
|
+
textSize(14);
|
|
1074
|
+
text('High Score: ' + highScore, width / 2, height / 2 + 90);
|
|
1075
|
+
}
|
|
1076
|
+
}
|
|
1077
|
+
|
|
1078
|
+
function updateGame() {
|
|
1079
|
+
// Player movement
|
|
1080
|
+
if (keyIsDown(LEFT_ARROW) || keyIsDown(65)) player.x -= player.speed;
|
|
1081
|
+
if (keyIsDown(RIGHT_ARROW) || keyIsDown(68)) player.x += player.speed;
|
|
1082
|
+
if (keyIsDown(UP_ARROW) || keyIsDown(87)) player.y -= player.speed;
|
|
1083
|
+
if (keyIsDown(DOWN_ARROW) || keyIsDown(83)) player.y += player.speed;
|
|
1084
|
+
player.x = constrain(player.x, player.size, width - player.size);
|
|
1085
|
+
player.y = constrain(player.y, player.size, height - player.size);
|
|
1086
|
+
if (player.invincible > 0) player.invincible--;
|
|
1087
|
+
|
|
1088
|
+
// Spawn asteroids
|
|
1089
|
+
difficulty = 1 + score / 500;
|
|
1090
|
+
spawnTimer++;
|
|
1091
|
+
if (spawnTimer > max(15, 45 - difficulty * 3)) {
|
|
1092
|
+
asteroids.push({
|
|
1093
|
+
x: random(width), y: -30,
|
|
1094
|
+
size: random(15, 35),
|
|
1095
|
+
vy: random(2, 4) * difficulty,
|
|
1096
|
+
vx: random(-1, 1),
|
|
1097
|
+
rot: random(TWO_PI),
|
|
1098
|
+
rotSpeed: random(-0.05, 0.05),
|
|
1099
|
+
});
|
|
1100
|
+
spawnTimer = 0;
|
|
1101
|
+
}
|
|
1102
|
+
|
|
1103
|
+
// Update asteroids
|
|
1104
|
+
for (let i = asteroids.length - 1; i >= 0; i--) {
|
|
1105
|
+
const a = asteroids[i];
|
|
1106
|
+
a.y += a.vy;
|
|
1107
|
+
a.x += a.vx;
|
|
1108
|
+
a.rot += a.rotSpeed;
|
|
1109
|
+
|
|
1110
|
+
if (a.y > height + 50) {
|
|
1111
|
+
asteroids.splice(i, 1);
|
|
1112
|
+
score += 10;
|
|
1113
|
+
continue;
|
|
1114
|
+
}
|
|
1115
|
+
|
|
1116
|
+
// Collision
|
|
1117
|
+
if (player.invincible <= 0 && dist(player.x, player.y, a.x, a.y) < player.size + a.size / 2) {
|
|
1118
|
+
spawnParticles(a.x, a.y, color(239, 68, 68), 20);
|
|
1119
|
+
asteroids.splice(i, 1);
|
|
1120
|
+
player.lives--;
|
|
1121
|
+
player.invincible = 90;
|
|
1122
|
+
if (player.lives <= 0) {
|
|
1123
|
+
highScore = max(highScore, score);
|
|
1124
|
+
state = State.OVER;
|
|
1125
|
+
}
|
|
1126
|
+
}
|
|
1127
|
+
}
|
|
1128
|
+
|
|
1129
|
+
// Update particles
|
|
1130
|
+
for (let i = particles.length - 1; i >= 0; i--) {
|
|
1131
|
+
const p = particles[i];
|
|
1132
|
+
p.x += p.vx; p.y += p.vy; p.vy += 0.05; p.life -= 0.02;
|
|
1133
|
+
if (p.life <= 0) particles.splice(i, 1);
|
|
1134
|
+
}
|
|
1135
|
+
|
|
1136
|
+
score++;
|
|
1137
|
+
}
|
|
1138
|
+
|
|
1139
|
+
function drawGame() {
|
|
1140
|
+
// Draw asteroids
|
|
1141
|
+
for (const a of asteroids) {
|
|
1142
|
+
push();
|
|
1143
|
+
translate(a.x, a.y);
|
|
1144
|
+
rotate(a.rot);
|
|
1145
|
+
fill(120, 120, 140);
|
|
1146
|
+
stroke(80, 80, 100);
|
|
1147
|
+
strokeWeight(1);
|
|
1148
|
+
beginShape();
|
|
1149
|
+
for (let i = 0; i < 7; i++) {
|
|
1150
|
+
const angle = map(i, 0, 7, 0, TWO_PI);
|
|
1151
|
+
const r = a.size / 2 * (0.7 + 0.3 * sin(i * 2.5));
|
|
1152
|
+
vertex(cos(angle) * r, sin(angle) * r);
|
|
1153
|
+
}
|
|
1154
|
+
endShape(CLOSE);
|
|
1155
|
+
pop();
|
|
1156
|
+
}
|
|
1157
|
+
|
|
1158
|
+
// Draw particles
|
|
1159
|
+
noStroke();
|
|
1160
|
+
for (const p of particles) {
|
|
1161
|
+
fill(red(p.col), green(p.col), blue(p.col), p.life * 255);
|
|
1162
|
+
ellipse(p.x, p.y, p.size * p.life);
|
|
1163
|
+
}
|
|
1164
|
+
|
|
1165
|
+
// Draw player
|
|
1166
|
+
if (state === State.PLAY) {
|
|
1167
|
+
if (player.invincible <= 0 || frameCount % 6 < 3) {
|
|
1168
|
+
push();
|
|
1169
|
+
translate(player.x, player.y);
|
|
1170
|
+
fill(99, 102, 241);
|
|
1171
|
+
noStroke();
|
|
1172
|
+
triangle(0, -player.size, -player.size * 0.6, player.size * 0.6, player.size * 0.6, player.size * 0.6);
|
|
1173
|
+
fill(129, 140, 248);
|
|
1174
|
+
triangle(0, -player.size * 0.5, -player.size * 0.3, player.size * 0.3, player.size * 0.3, player.size * 0.3);
|
|
1175
|
+
pop();
|
|
1176
|
+
}
|
|
1177
|
+
}
|
|
1178
|
+
}
|
|
1179
|
+
|
|
1180
|
+
function drawHUD() {
|
|
1181
|
+
fill(255);
|
|
1182
|
+
noStroke();
|
|
1183
|
+
textAlign(LEFT, TOP);
|
|
1184
|
+
textSize(20);
|
|
1185
|
+
textStyle(BOLD);
|
|
1186
|
+
text('Score: ' + score, 20, 20);
|
|
1187
|
+
textStyle(NORMAL);
|
|
1188
|
+
textSize(14);
|
|
1189
|
+
fill(200);
|
|
1190
|
+
for (let i = 0; i < player.lives; i++) {
|
|
1191
|
+
fill(239, 68, 68);
|
|
1192
|
+
ellipse(20 + i * 22, 55, 14);
|
|
1193
|
+
}
|
|
1194
|
+
}
|
|
1195
|
+
|
|
1196
|
+
function drawGameOver() {
|
|
1197
|
+
fill(0, 0, 0, 150);
|
|
1198
|
+
rect(0, 0, width, height);
|
|
1199
|
+
fill(239, 68, 68);
|
|
1200
|
+
textAlign(CENTER, CENTER);
|
|
1201
|
+
textSize(min(width * 0.07, 48));
|
|
1202
|
+
textStyle(BOLD);
|
|
1203
|
+
text('GAME OVER', width / 2, height / 2 - 40);
|
|
1204
|
+
fill(255);
|
|
1205
|
+
textSize(22);
|
|
1206
|
+
textStyle(NORMAL);
|
|
1207
|
+
text('Score: ' + score, width / 2, height / 2 + 10);
|
|
1208
|
+
fill(180);
|
|
1209
|
+
textSize(16);
|
|
1210
|
+
text('Press SPACE to play again', width / 2, height / 2 + 50);
|
|
1211
|
+
}
|
|
1212
|
+
|
|
1213
|
+
function spawnParticles(x, y, col, count) {
|
|
1214
|
+
for (let i = 0; i < count; i++) {
|
|
1215
|
+
const angle = random(TWO_PI);
|
|
1216
|
+
const speed = random(1, 5);
|
|
1217
|
+
particles.push({
|
|
1218
|
+
x, y, vx: cos(angle) * speed, vy: sin(angle) * speed,
|
|
1219
|
+
size: random(4, 10), col, life: 1.0,
|
|
1220
|
+
});
|
|
1221
|
+
}
|
|
1222
|
+
}
|
|
1223
|
+
|
|
1224
|
+
function keyPressed() {
|
|
1225
|
+
if (state === State.MENU && (key === ' ' || key === 'Enter')) {
|
|
1226
|
+
state = State.PLAY;
|
|
1227
|
+
resetGame();
|
|
1228
|
+
} else if (state === State.OVER && (key === ' ' || key === 'Enter')) {
|
|
1229
|
+
state = State.PLAY;
|
|
1230
|
+
resetGame();
|
|
1231
|
+
}
|
|
1232
|
+
}
|
|
1233
|
+
|
|
1234
|
+
function windowResized() {
|
|
1235
|
+
resizeCanvas(windowWidth, windowHeight);
|
|
1236
|
+
}
|
|
1237
|
+
```
|
|
1238
|
+
|
|
1239
|
+
### Example 2: 3D Scene Viewer (Three.js)
|
|
1240
|
+
|
|
1241
|
+
**`.dench.yaml`:**
|
|
1242
|
+
```yaml
|
|
1243
|
+
name: "3D Playground"
|
|
1244
|
+
description: "Interactive 3D scene with orbit controls"
|
|
1245
|
+
icon: "box"
|
|
1246
|
+
version: "1.0.0"
|
|
1247
|
+
entry: "index.html"
|
|
1248
|
+
runtime: "static"
|
|
1249
|
+
```
|
|
1250
|
+
|
|
1251
|
+
**`index.html`:**
|
|
1252
|
+
```html
|
|
1253
|
+
<!DOCTYPE html>
|
|
1254
|
+
<html lang="en">
|
|
1255
|
+
<head>
|
|
1256
|
+
<meta charset="UTF-8">
|
|
1257
|
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
1258
|
+
<title>3D Playground</title>
|
|
1259
|
+
<script type="importmap">
|
|
1260
|
+
{
|
|
1261
|
+
"imports": {
|
|
1262
|
+
"three": "https://unpkg.com/three@0.170/build/three.module.js",
|
|
1263
|
+
"three/addons/": "https://unpkg.com/three@0.170/examples/jsm/"
|
|
1264
|
+
}
|
|
1265
|
+
}
|
|
1266
|
+
</script>
|
|
1267
|
+
<style>
|
|
1268
|
+
* { margin: 0; padding: 0; }
|
|
1269
|
+
html, body { width: 100%; height: 100%; overflow: hidden; }
|
|
1270
|
+
canvas { display: block; }
|
|
1271
|
+
</style>
|
|
1272
|
+
</head>
|
|
1273
|
+
<body>
|
|
1274
|
+
<script type="module" src="scene.js"></script>
|
|
1275
|
+
</body>
|
|
1276
|
+
</html>
|
|
1277
|
+
```
|
|
1278
|
+
|
|
1279
|
+
**`scene.js`:**
|
|
1280
|
+
```javascript
|
|
1281
|
+
import * as THREE from 'three';
|
|
1282
|
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
1283
|
+
|
|
1284
|
+
const scene = new THREE.Scene();
|
|
1285
|
+
let bgColor = 0x0f0f1a;
|
|
1286
|
+
|
|
1287
|
+
if (window.dench) {
|
|
1288
|
+
window.dench.app.getTheme().then(t => {
|
|
1289
|
+
bgColor = t === 'light' ? 0xf0f0f5 : 0x0f0f1a;
|
|
1290
|
+
scene.background = new THREE.Color(bgColor);
|
|
1291
|
+
scene.fog = new THREE.Fog(bgColor, 30, 100);
|
|
1292
|
+
}).catch(() => {});
|
|
1293
|
+
}
|
|
1294
|
+
|
|
1295
|
+
scene.background = new THREE.Color(bgColor);
|
|
1296
|
+
scene.fog = new THREE.Fog(bgColor, 30, 100);
|
|
1297
|
+
|
|
1298
|
+
const camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.1, 500);
|
|
1299
|
+
camera.position.set(8, 6, 12);
|
|
1300
|
+
|
|
1301
|
+
const renderer = new THREE.WebGLRenderer({ antialias: true });
|
|
1302
|
+
renderer.setSize(innerWidth, innerHeight);
|
|
1303
|
+
renderer.setPixelRatio(Math.min(devicePixelRatio, 2));
|
|
1304
|
+
renderer.shadowMap.enabled = true;
|
|
1305
|
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
|
1306
|
+
document.body.appendChild(renderer.domElement);
|
|
1307
|
+
|
|
1308
|
+
const controls = new OrbitControls(camera, renderer.domElement);
|
|
1309
|
+
controls.enableDamping = true;
|
|
1310
|
+
|
|
1311
|
+
scene.add(new THREE.AmbientLight(0x404060, 0.6));
|
|
1312
|
+
const sun = new THREE.DirectionalLight(0xffffff, 1.5);
|
|
1313
|
+
sun.position.set(10, 20, 10);
|
|
1314
|
+
sun.castShadow = true;
|
|
1315
|
+
sun.shadow.mapSize.set(1024, 1024);
|
|
1316
|
+
scene.add(sun);
|
|
1317
|
+
|
|
1318
|
+
const ground = new THREE.Mesh(
|
|
1319
|
+
new THREE.PlaneGeometry(60, 60),
|
|
1320
|
+
new THREE.MeshStandardMaterial({ color: 0x1a1a2e, roughness: 0.8 })
|
|
1321
|
+
);
|
|
1322
|
+
ground.rotation.x = -Math.PI / 2;
|
|
1323
|
+
ground.receiveShadow = true;
|
|
1324
|
+
scene.add(ground);
|
|
1325
|
+
|
|
1326
|
+
const shapes = [];
|
|
1327
|
+
const colors = [0x6366f1, 0x22c55e, 0xf59e0b, 0xef4444, 0x06b6d4];
|
|
1328
|
+
|
|
1329
|
+
for (let i = 0; i < 12; i++) {
|
|
1330
|
+
const geos = [
|
|
1331
|
+
new THREE.BoxGeometry(1, 1, 1),
|
|
1332
|
+
new THREE.SphereGeometry(0.6, 32, 32),
|
|
1333
|
+
new THREE.ConeGeometry(0.5, 1.2, 6),
|
|
1334
|
+
new THREE.TorusGeometry(0.5, 0.2, 16, 32),
|
|
1335
|
+
new THREE.OctahedronGeometry(0.6),
|
|
1336
|
+
];
|
|
1337
|
+
const geo = geos[Math.floor(Math.random() * geos.length)];
|
|
1338
|
+
const mat = new THREE.MeshStandardMaterial({
|
|
1339
|
+
color: colors[Math.floor(Math.random() * colors.length)],
|
|
1340
|
+
roughness: 0.3, metalness: 0.5,
|
|
1341
|
+
});
|
|
1342
|
+
const mesh = new THREE.Mesh(geo, mat);
|
|
1343
|
+
mesh.position.set(
|
|
1344
|
+
(Math.random() - 0.5) * 16,
|
|
1345
|
+
0.5 + Math.random() * 3,
|
|
1346
|
+
(Math.random() - 0.5) * 16
|
|
1347
|
+
);
|
|
1348
|
+
mesh.castShadow = true;
|
|
1349
|
+
mesh.userData = {
|
|
1350
|
+
baseY: mesh.position.y,
|
|
1351
|
+
phase: Math.random() * Math.PI * 2,
|
|
1352
|
+
rotSpeed: (Math.random() - 0.5) * 0.02,
|
|
1353
|
+
};
|
|
1354
|
+
scene.add(mesh);
|
|
1355
|
+
shapes.push(mesh);
|
|
1356
|
+
}
|
|
1357
|
+
|
|
1358
|
+
const clock = new THREE.Clock();
|
|
1359
|
+
|
|
1360
|
+
function animate() {
|
|
1361
|
+
requestAnimationFrame(animate);
|
|
1362
|
+
const t = clock.getElapsedTime();
|
|
1363
|
+
|
|
1364
|
+
for (const s of shapes) {
|
|
1365
|
+
s.position.y = s.userData.baseY + Math.sin(t + s.userData.phase) * 0.4;
|
|
1366
|
+
s.rotation.y += s.userData.rotSpeed;
|
|
1367
|
+
}
|
|
1368
|
+
|
|
1369
|
+
controls.update();
|
|
1370
|
+
renderer.render(scene, camera);
|
|
1371
|
+
}
|
|
1372
|
+
animate();
|
|
1373
|
+
|
|
1374
|
+
addEventListener('resize', () => {
|
|
1375
|
+
camera.aspect = innerWidth / innerHeight;
|
|
1376
|
+
camera.updateProjectionMatrix();
|
|
1377
|
+
renderer.setSize(innerWidth, innerHeight);
|
|
1378
|
+
});
|
|
1379
|
+
```
|