def-game 1.0.6 → 1.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -3
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -28,7 +28,7 @@ export declare class GameEngine<S extends DefaultGameLogicState, A extends Recor
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private rules;
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private storage;
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constructor(rules: GameRule<S, A>);
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-
executeAction<T extends keyof A>(action: WsEvent<T, A>):
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+
executeAction<T extends keyof A>(action: WsEvent<T, A>): GameState<S>;
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getState(): GameState<S>;
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setState(state: GameState<S>): void;
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}
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package/dist/index.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;IAYjC,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;IAerE,QAAQ,IAAI,SAAS,CAAC,CAAC,CAAC;IAIxB,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI;CAGtC"}
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package/dist/index.js
CHANGED
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@@ -14,14 +14,14 @@ class GameEngine {
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};
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this.storage.saveGameState(gameState);
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}
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-
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+
executeAction(action) {
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const tasks = this.rules.divider(action);
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-
const state =
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const state = this.storage.loadGameState();
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// ------ Game Logic ------
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const updatedQueueState = this.rules.prioritizeTasks(tasks, state);
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const newState = this.rules.doTask(updatedQueueState);
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// ------------------------
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-
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this.storage.saveGameState(newState);
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return newState; // this means that this game state is broadcasted to all players
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}
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getState() {
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