def-game 1.0.5 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -28,7 +28,7 @@ export declare class GameEngine<S extends DefaultGameLogicState, A extends Recor
28
28
  private rules;
29
29
  private storage;
30
30
  constructor(rules: GameRule<S, A>);
31
- executeAction<T extends keyof A>(action: WsEvent<T, A>): Promise<GameState<S>>;
31
+ executeAction<T extends keyof A>(action: WsEvent<T, A>): GameState<S>;
32
32
  getState(): GameState<S>;
33
33
  setState(state: GameState<S>): void;
34
34
  }
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;IAY3B,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAepF,QAAQ,IAAI,SAAS,CAAC,CAAC,CAAC;IAIxB,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI;CAGtC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;IAYjC,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;IAerE,QAAQ,IAAI,SAAS,CAAC,CAAC,CAAC;IAIxB,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI;CAGtC"}
package/dist/index.js CHANGED
@@ -14,14 +14,14 @@ class GameEngine {
14
14
  };
15
15
  this.storage.saveGameState(gameState);
16
16
  }
17
- async executeAction(action) {
17
+ executeAction(action) {
18
18
  const tasks = this.rules.divider(action);
19
- const state = await this.storage.loadGameState();
19
+ const state = this.storage.loadGameState();
20
20
  // ------ Game Logic ------
21
21
  const updatedQueueState = this.rules.prioritizeTasks(tasks, state);
22
22
  const newState = this.rules.doTask(updatedQueueState);
23
23
  // ------------------------
24
- await this.storage.saveGameState(newState);
24
+ this.storage.saveGameState(newState);
25
25
  return newState; // this means that this game state is broadcasted to all players
26
26
  }
27
27
  getState() {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "def-game",
3
- "version": "1.0.5",
3
+ "version": "1.0.7",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",