def-game 1.0.4 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +6 -6
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -29,7 +29,7 @@ export declare class GameEngine<S extends DefaultGameLogicState, A extends Recor
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private storage;
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constructor(rules: GameRule<S, A>);
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executeAction<T extends keyof A>(action: WsEvent<T, A>): Promise<GameState<S>>;
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-
getState():
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-
setState(state: GameState<S>):
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+
getState(): GameState<S>;
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+
setState(state: GameState<S>): void;
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}
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//# sourceMappingURL=index.d.ts.map
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package/dist/index.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;IAY3B,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;IAY3B,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAepF,QAAQ,IAAI,SAAS,CAAC,CAAC,CAAC;IAIxB,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI;CAGtC"}
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package/dist/index.js
CHANGED
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@@ -24,11 +24,11 @@ class GameEngine {
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await this.storage.saveGameState(newState);
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return newState; // this means that this game state is broadcasted to all players
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}
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-
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-
return
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getState() {
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return this.storage.loadGameState();
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}
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-
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-
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+
setState(state) {
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this.storage.saveGameState(state);
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}
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}
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exports.GameEngine = GameEngine;
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@@ -36,13 +36,13 @@ class InMemoryGameStateStorage {
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constructor() {
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this.state = null;
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}
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-
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+
loadGameState() {
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if (this.state === null) {
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throw new Error('Game state is not initialized');
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}
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return this.state;
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}
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-
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+
saveGameState(state) {
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this.state = state;
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}
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}
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