def-game 1.0.3 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +14 -14
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +6 -6
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -6,30 +6,30 @@ export type WsEvent<T extends keyof M, M extends Record<string, any>> = {
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type: T;
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payload: M[T];
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};
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9
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-
export type Task = {
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9
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+
export type Task<L extends DefaultGameLogicState> = {
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type: string;
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-
execute:
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+
execute: (gs: L) => TaskResult<L>;
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};
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-
export interface TaskResult<
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+
export interface TaskResult<L extends DefaultGameLogicState> {
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type: string;
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-
state:
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+
state: L;
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}
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-
export type GameState<
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-
gameLogicState:
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-
taskQueue: Task[];
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+
export type GameState<L extends DefaultGameLogicState> = {
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gameLogicState: L;
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taskQueue: Task<L>[];
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};
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-
export interface GameRule<
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-
initialGameLogicState: () =>
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divider<T extends keyof A>(event: WsEvent<T, A>): Task[];
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-
prioritizeTasks(newTasks: Task[], gameState: GameState<
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-
doTask(state: GameState<
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+
export interface GameRule<L extends DefaultGameLogicState, A extends Record<string, any>> {
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initialGameLogicState: () => L;
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divider<T extends keyof A>(event: WsEvent<T, A>): Task<L>[];
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prioritizeTasks(newTasks: Task<L>[], gameState: GameState<L>): GameState<L>;
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doTask(state: GameState<L>): GameState<L>;
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}
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export declare class GameEngine<S extends DefaultGameLogicState, A extends Record<string, any>> {
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private rules;
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private storage;
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constructor(rules: GameRule<S, A>);
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executeAction<T extends keyof A>(action: WsEvent<T, A>): Promise<GameState<S>>;
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-
getState():
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-
setState(state: GameState<S>):
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+
getState(): GameState<S>;
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setState(state: GameState<S>): void;
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}
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//# sourceMappingURL=index.d.ts.map
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package/dist/index.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;
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1
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,MAAM,WAAW,iBAAiB;CACjC;AAED,MAAM,WAAW,qBAAqB;CACrC;AAED,MAAM,MAAM,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI;IACpE,IAAI,EAAE,CAAC,CAAC;IACR,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;CACjB,CAAC;AACF,MAAM,MAAM,IAAI,CAAC,CAAC,SAAS,qBAAqB,IAAI;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,CAAC;CACrC,CAAC;AACF,MAAM,WAAW,UAAU,CAAC,CAAC,SAAS,qBAAqB;IACvD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,CAAC,CAAC;CACZ;AACD,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,qBAAqB,IAAI;IACrD,cAAc,EAAE,CAAC,CAAC;IAClB,SAAS,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;CACxB,CAAC;AACF,MAAM,WAAW,QAAQ,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IACpF,qBAAqB,EAAE,MAAM,CAAC,CAAC;IAC/B,OAAO,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;IAC5D,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;CAC7C;AAGD,qBAAa,UAAU,CAAC,CAAC,SAAS,qBAAqB,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAClF,OAAO,CAAC,KAAK,CAAiB;IAC9B,OAAO,CAAC,OAAO,CAAsB;gBAEzB,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;IAY3B,aAAa,CAAC,CAAC,SAAS,MAAM,CAAC,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IAepF,QAAQ,IAAI,SAAS,CAAC,CAAC,CAAC;IAIxB,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC,GAAG,IAAI;CAGtC"}
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package/dist/index.js
CHANGED
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@@ -24,11 +24,11 @@ class GameEngine {
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await this.storage.saveGameState(newState);
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return newState; // this means that this game state is broadcasted to all players
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}
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-
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-
return
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getState() {
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return this.storage.loadGameState();
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}
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-
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-
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+
setState(state) {
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this.storage.saveGameState(state);
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}
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}
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exports.GameEngine = GameEngine;
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@@ -36,13 +36,13 @@ class InMemoryGameStateStorage {
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constructor() {
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this.state = null;
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}
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-
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+
loadGameState() {
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if (this.state === null) {
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throw new Error('Game state is not initialized');
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}
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return this.state;
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}
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-
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+
saveGameState(state) {
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this.state = state;
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}
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}
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