deepwoken 0.2.91 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/generated.ts +17 -0
- package/index.ts +5 -3
- package/package.json +1 -1
- package/pkg/deepwoken.d.ts +4 -0
- package/pkg/deepwoken.js +25 -2
- package/pkg/deepwoken_bg.wasm +0 -0
- package/types.ts +77 -17
package/generated.ts
CHANGED
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@@ -5,3 +5,20 @@ export type Stat = "Strength" | "Fortitude" | "Agility" | "Intelligence" | "Will
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export const CORE_STATS: Stat[] = ["Strength", "Fortitude", "Agility", "Intelligence", "Willpower", "Charisma"];
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export const WEAPON_STATS: Stat[] = ["Heavy", "Medium", "Light"];
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export const ATTUNEMENT_STATS: Stat[] = ["Flamecharm", "Frostdraw", "Thundercall", "Galebreathe", "Shadowcast", "Ironsing", "Bloodrend"];
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export type ItemRarity = "Common" | "Uncommon" | "Rare" | "Legendary" | "Mythical" | "Unique" | "Exclusive" | "Relic" | "Unknown" | "Named" | "Hallowtide" | "Spec";
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export const ITEM_RARITIES: ItemRarity[] = ["Common", "Uncommon", "Rare", "Legendary", "Mythical", "Unique", "Exclusive", "Relic", "Unknown", "Named", "Hallowtide", "Spec"];
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+
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export type TalentRarity = "Common" | "Rare" | "Advanced" | "Faction" | "Innate" | "Memento" | "Murmur" | "Oath" | "Origin" | "Quest" | "Spec" | "Equipment" | "Outfit" | "Weapon";
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export const TALENT_RARITIES: TalentRarity[] = ["Common", "Rare", "Advanced", "Faction", "Innate", "Memento", "Murmur", "Oath", "Origin", "Quest", "Spec", "Equipment", "Outfit", "Weapon"];
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+
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export type WeaponType = "Bow" | "Club" | "Dagger" | "Fist" | "Greataxe" | "Greatcannon" | "Greathammer" | "Greatsword" | "Parrying Dagger" | "Pistol" | "Rapier" | "Rifle" | "Shield" | "Spear" | "Spear / Rifle" | "Staff" | "Sword" | "Sword / Greatsword" | "Twinblade" | "Exclusive";
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export const WEAPON_TYPES: WeaponType[] = ["Bow", "Club", "Dagger", "Fist", "Greataxe", "Greatcannon", "Greathammer", "Greatsword", "Parrying Dagger", "Pistol", "Rapier", "Rifle", "Shield", "Spear", "Spear / Rifle", "Staff", "Sword", "Sword / Greatsword", "Twinblade", "Exclusive"];
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export type EquipmentSlot = "Arms" | "Earrings" | "Face" | "Head" | "Legs" | "Rings" | "Torso";
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export const EQUIPMENT_SLOTS: EquipmentSlot[] = ["Arms", "Earrings", "Face", "Head", "Legs", "Rings", "Torso"];
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+
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export type RangeType = "Sweep" | "Lunge";
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export type MantraType = "Normal" | "Oath" | "Origin" | "Event" | "Monster";
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package/index.ts
CHANGED
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@@ -1,8 +1,8 @@
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-
export { ATTUNEMENT_STATS, CORE_STATS, WEAPON_STATS } from './types.js';
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-
export type { Aspect, Mantra, Outfit, Stat, Talent, Weapon } from './types.js';
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export { ATTUNEMENT_STATS, CORE_STATS, WEAPON_STATS, ITEM_RARITIES, TALENT_RARITIES, WEAPON_TYPES, EQUIPMENT_SLOTS } from './types.js';
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export type { Aspect, Equipment, EquipmentSlot, ItemRarity, Mantra, MantraType, Outfit, RangeType, Stat, Talent, TalentRarity, Weapon, WeaponType } from './types.js';
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export type { Atom, Clause, ClauseType, Reducability } from './requirement.js';
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import type { Aspect, Mantra, Outfit, Stat, Talent, Weapon } from './types.js';
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import type { Aspect, Equipment, Mantra, Outfit, Stat, Talent, Weapon } from './types.js';
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import type { Clause } from './requirement.js';
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const wasm = await import('./pkg/deepwoken.js');
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@@ -45,12 +45,14 @@ export class DeepData {
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getMantra(name: string): Mantra | null { return this._wasm.getMantra(name); }
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getWeapon(name: string): Weapon | null { return this._wasm.getWeapon(name); }
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getOutfit(name: string): Outfit | null { return this._wasm.getOutfit(name); }
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getEquipment(name: string): Equipment | null { return this._wasm.getEquipment(name); }
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getAspect(name: string): Aspect | null { return this._wasm.getAspect(name); }
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talents(): Talent[] { return this._wasm.talents(); }
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mantras(): Mantra[] { return this._wasm.mantras(); }
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weapons(): Weapon[] { return this._wasm.weapons(); }
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outfits(): Outfit[] { return this._wasm.outfits(); }
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equipment(): Equipment[] { return this._wasm.equipment(); }
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aspects(): Aspect[] { return this._wasm.aspects(); }
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}
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package/package.json
CHANGED
package/pkg/deepwoken.d.ts
CHANGED
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@@ -6,6 +6,7 @@ export class DeepData {
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free(): void;
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[Symbol.dispose](): void;
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aspects(): any;
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equipment(): any;
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/**
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* Fetch the latest data bundle from pocamind/data on GitHub
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*/
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@@ -19,6 +20,7 @@ export class DeepData {
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*/
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static fromJson(json: string): DeepData;
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getAspect(name: string): any;
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getEquipment(name: string): any;
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getMantra(name: string): any;
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getOutfit(name: string): any;
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getTalent(name: string): any;
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@@ -70,10 +72,12 @@ export interface InitOutput {
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readonly __wbg_requirement_free: (a: number, b: number) => void;
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readonly __wbg_statmap_free: (a: number, b: number) => void;
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readonly deepdata_aspects: (a: number) => [number, number, number];
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readonly deepdata_equipment: (a: number) => [number, number, number];
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readonly deepdata_fetchLatest: () => any;
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readonly deepdata_fetchLatestFrom: (a: number, b: number, c: number, d: number) => any;
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readonly deepdata_fromJson: (a: number, b: number) => [number, number, number];
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readonly deepdata_getAspect: (a: number, b: number, c: number) => [number, number, number];
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readonly deepdata_getEquipment: (a: number, b: number, c: number) => [number, number, number];
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readonly deepdata_getMantra: (a: number, b: number, c: number) => [number, number, number];
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readonly deepdata_getOutfit: (a: number, b: number, c: number) => [number, number, number];
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readonly deepdata_getTalent: (a: number, b: number, c: number) => [number, number, number];
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package/pkg/deepwoken.js
CHANGED
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@@ -28,6 +28,16 @@ export class DeepData {
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* @returns {any}
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*/
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equipment() {
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const ret = wasm.deepdata_equipment(this.__wbg_ptr);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* Fetch the latest data bundle from pocamind/data on GitHub
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* @returns {Promise<DeepData>}
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@@ -77,6 +87,19 @@ export class DeepData {
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* @param {string} name
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* @returns {any}
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*/
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getEquipment(name) {
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const ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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const len0 = WASM_VECTOR_LEN;
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const ret = wasm.deepdata_getEquipment(this.__wbg_ptr, ptr0, len0);
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if (ret[2]) {
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throw takeFromExternrefTable0(ret[1]);
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}
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return takeFromExternrefTable0(ret[0]);
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}
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/**
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* @param {string} name
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* @returns {any}
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@@ -758,12 +781,12 @@ function __wbg_get_imports() {
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return ret;
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},
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__wbindgen_cast_0000000000000001: function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx:
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// Cast intrinsic for `Closure(Closure { dtor_idx: 152, function: Function { arguments: [], shim_idx: 153, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
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const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__hfbac65673247baa3, wasm_bindgen__convert__closures_____invoke__hcf18b6c4eb572639);
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return ret;
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},
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__wbindgen_cast_0000000000000002: function(arg0, arg1) {
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// Cast intrinsic for `Closure(Closure { dtor_idx:
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// Cast intrinsic for `Closure(Closure { dtor_idx: 172, function: Function { arguments: [Externref], shim_idx: 173, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
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const ret = makeMutClosure(arg0, arg1, wasm.wasm_bindgen__closure__destroy__h22f2fd8de233cef9, wasm_bindgen__convert__closures_____invoke__h462ab53fb1f380e1);
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return ret;
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},
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package/pkg/deepwoken_bg.wasm
CHANGED
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Binary file
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package/types.ts
CHANGED
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@@ -1,33 +1,64 @@
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export type { Stat } from './generated.js';
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export { CORE_STATS, WEAPON_STATS, ATTUNEMENT_STATS } from './generated.js';
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export type { Stat, ItemRarity, TalentRarity, WeaponType, EquipmentSlot, RangeType, MantraType } from './generated.js';
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export { CORE_STATS, WEAPON_STATS, ATTUNEMENT_STATS, ITEM_RARITIES, TALENT_RARITIES, WEAPON_TYPES, EQUIPMENT_SLOTS } from './generated.js';
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import type { Stat } from './generated.js';
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import type { Stat, ItemRarity, TalentRarity, WeaponType, EquipmentSlot, RangeType, MantraType } from './generated.js';
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export interface StatValue {
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value: number;
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percentage: boolean;
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}
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export interface Talent {
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name: string;
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desc: string;
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rarity:
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rarity: TalentRarity;
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category: string;
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reqs: string;
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innates: Record<string, number>;
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not_counted_towards_total: boolean;
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count_towards_talent_total: boolean;
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vaulted: boolean;
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voi: boolean;
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exclusive?: string[];
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stats?: Record<string, number>;
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additional_info?: string;
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icon?: string;
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roll2able?: boolean;
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}
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export interface Weapon {
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name: string;
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type:
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type: WeaponType;
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rarity: ItemRarity;
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damage: number | null;
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posture_damage: number | null;
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range: number | null;
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reqs: string;
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enchantable: boolean;
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equip_motifs: boolean;
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voi: boolean;
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desc: string;
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damage_types?: string[];
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range_type?: RangeType;
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attack_duration?: number;
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endlag?: number | null;
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swing_speed?: number;
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scaling?: Record<string, number>;
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bleed_damage?: number;
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chip_damage?: number;
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penetration?: number;
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posture_max?: number;
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posture_restoration?: number;
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talents?: string[];
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}
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export interface MantraDamageLevel {
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level: string;
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damage: number;
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scaling: Record<string, number>;
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posture_damage: number | null;
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}
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export interface MantraDamageVariant {
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variant: string | null;
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levels: MantraDamageLevel[];
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}
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export interface Mantra {
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desc: string;
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stars: number;
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category: string;
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type:
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type: MantraType;
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attributes: string[];
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reqs: string;
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vaulted: boolean;
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voi: boolean;
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damage?: MantraDamageVariant[];
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scaling?: Record<string, number>;
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modifiers?: string[];
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sparks?: string[];
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related_talents?: string[];
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shared_cooldowns?: string[];
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miscellaneous?: string;
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}
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export interface Outfit {
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name: string;
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pants_id: string | null;
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shirt_id: string | null;
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category: string;
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durability: number;
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resistances: Record<string, number>;
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@@ -51,6 +92,23 @@ export interface Outfit {
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reqs: string;
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mats: Record<string, number>;
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notes: number;
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voi: boolean;
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desc: string;
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}
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export interface Equipment {
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name: string;
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equippable: boolean;
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type: EquipmentSlot;
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rarity: ItemRarity;
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set: string | null;
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variants: string[];
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talents: string[];
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innates: Record<string, StatValue>;
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pips: Record<string, number>;
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reqs: string;
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voi: boolean;
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desc: string;
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}
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export interface AspectVariantInfo {
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@@ -65,4 +123,6 @@ export interface Aspect {
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innate: Partial<Record<Stat, number>>;
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is_pathfinder: boolean;
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variants: Record<string, AspectVariantInfo>;
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talent?: string[];
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exclude_cosmetics?: string[];
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}
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