deeptwins-engine-3d 0.1.60 → 0.1.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/Build/DeepTwins/Image/compass/pointer-white.png +0 -0
- package/dist/esm/constant.js +15 -7
- package/dist/esm/graphicLayer/BaseSource.d.ts +1 -1
- package/dist/esm/index.js +2 -2
- package/dist/esm/material/entity/ImageGlowingMaterialProperty.js +4 -2
- package/dist/esm/material/primitive/ImageGlowingMaterialAppearance.js +4 -2
- package/dist/esm/material/shader/ImageGlowingShader.glsl +2 -1
- package/dist/umd/deeptwins-engine-3d.min.js +1 -1
- package/package.json +1 -1
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package/dist/esm/constant.js
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@@ -423,7 +423,8 @@ export var DEFAULT_BASE_LAYER = {
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name: '高德影像',
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type: 'raster',
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layers: [{
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url: 'https://
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url: 'https://webst0{s}.is.autonavi.com/appmaptile?style=6&x={x}&y={y}&z={z}',
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subdomains: ['1', '2', '3', '4'],
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minimumLevel: 1,
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maximumLevel: 18,
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credit: 'gd_img'
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@@ -433,7 +434,8 @@ export var DEFAULT_BASE_LAYER = {
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name: '高德影像注记',
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type: 'raster',
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layers: [{
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url: 'https://
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url: 'https://webst0{s}.is.autonavi.com/appmaptile?style=6&x={x}&y={y}&z={z}',
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subdomains: ['1', '2', '3', '4'],
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minimumLevel: 1,
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maximumLevel: 18,
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credit: 'gd_img'
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@@ -448,7 +450,8 @@ export var DEFAULT_BASE_LAYER = {
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name: '高德电子',
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type: 'raster',
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layers: [{
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url: 'https://
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url: 'https://wprd0{s}.is.autonavi.com/appmaptile?x={x}&y={y}&z={z}&lang=zh_cn&size=1&scl=2&style=7',
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subdomains: ['1', '2', '3', '4'],
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minimumLevel: 1,
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maximumLevel: 18,
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credit: 'gd_vec'
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@@ -468,7 +471,8 @@ export var DEFAULT_BASE_LAYER = {
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name: '腾讯影像',
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type: 'raster',
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layers: [{
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url: 'https://
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url: 'https://p{s}.map.gtimg.com/sateTiles/{z}/{sx}/{sy}/{x}_{reverseY}.jpg?version=400',
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subdomains: ['0', '1', '2', '3'],
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minimumLevel: 1,
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maximumLevel: 18,
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customTags: {
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@@ -481,7 +485,8 @@ export var DEFAULT_BASE_LAYER = {
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},
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credit: 'tx_img_d'
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}, {
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url: 'https://
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url: 'https://rt{s}.map.gtimg.com/tile?z={z}&x={x}&y={reverseY}&styleid=2&version=297',
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subdomains: ['0', '1', '2', '3'],
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minimumLevel: 1,
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maximumLevel: 18,
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credit: 'tx_img_z'
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@@ -491,7 +496,8 @@ export var DEFAULT_BASE_LAYER = {
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name: '腾讯电子',
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type: 'raster',
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layers: [{
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url: 'https://
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url: 'https://rt{s}.map.gtimg.com/tile?z={z}&x={x}&y={reverseY}&styleid=1&version=297',
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subdomains: ['0', '1', '2', '3'],
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minimumLevel: 1,
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maximumLevel: 18,
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credit: 'tx_vec'
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@@ -501,7 +507,8 @@ export var DEFAULT_BASE_LAYER = {
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name: '腾讯电子黑色风格',
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type: 'raster',
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layers: [{
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url: 'https://
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url: 'https://rt{s}.map.gtimg.com/tile?z={z}&x={x}&y={reverseY}&styleid=4&scene=0',
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subdomains: ['0', '1', '2', '3'],
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minimumLevel: 1,
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maximumLevel: 18,
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credit: 'tx_vec'
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@@ -654,6 +661,7 @@ export var DEFAULT_IMAGE_MATERIAL_STYLE = function DEFAULT_IMAGE_MATERIAL_STYLE(
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export var DEFAULT_GLOW_MATERIAL_STYLE = function DEFAULT_GLOW_MATERIAL_STYLE() {
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return {
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color: Cesium.Color.WHITE,
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repeat: [1, 1],
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glowStrength: 2,
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mixRatio: 0.5
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};
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@@ -15,7 +15,7 @@ export default class BaseSource {
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remove(): void;
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setData(data: any): this | undefined;
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_toDestroy(): void;
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static analysisSourceType(data: any): "
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static analysisSourceType(data: any): "wkt" | "sourceId" | "sourceInstance" | "geoJson" | "clampedPolygonGrid" | "other";
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static wktToGeoJon(wkt: string): any;
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static geoJsonToGeoCartesian3Array(geoJson: any): any[];
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static handleFeaturePoint(feature: any): any;
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package/dist/esm/index.js
CHANGED
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@@ -62,11 +62,11 @@ DEEP_TWINS_BASE_URL && (window.CESIUM_BASE_URL = DEEP_TWINS_BASE_URL);
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// 全局加载css
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loadCss(Cesium.buildModuleUrl('Widgets/widgets.css'));
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// 打印版本信息
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console.log('DeepTwinsEngine3D Version:', "0.1.
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console.log('DeepTwinsEngine3D Version:', "0.1.61");
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export var DeepTwinsEngine3D = /*#__PURE__*/_createClass(function DeepTwinsEngine3D() {
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_classCallCheck(this, DeepTwinsEngine3D);
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});
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_defineProperty(DeepTwinsEngine3D, "Version", "0.1.
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_defineProperty(DeepTwinsEngine3D, "Version", "0.1.61");
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_defineProperty(DeepTwinsEngine3D, "Map", Map);
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_defineProperty(DeepTwinsEngine3D, "GroundSkyBox", GroundSkyBox);
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_defineProperty(DeepTwinsEngine3D, "RasterLayer", RasterLayer);
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@@ -1,4 +1,4 @@
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var _excluded = ["color"];
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var _excluded = ["color", "repeat"];
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; }
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function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }
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@@ -22,7 +22,7 @@ import { cloneDeep, isEqual, merge } from 'lodash';
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import { DEFAULT_GLOW_MATERIAL_STYLE } from "../../constant";
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import * as utils from "../../tool/utils";
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/* babel-plugin-inline-import '../shader/ImageGlowingShader.glsl' */
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var ImageGlowingShader = "uniform sampler2D image;\nuniform float glowStrength;\nuniform vec4 color;\nuniform float mixRatio;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n\n // \u91C7\u6837\u56FE\u7247\n vec4 texColor = texture(image, st);\n\n // \u989C\u8272\u6DF7\u5408\uFF1Amix(\u539F\u59CB\u989C\u8272, \u76EE\u6807\u989C\u8272, mixRatio)\n vec3 mixedColor = mix(texColor.rgb, texColor.rgb * color.rgb, mixRatio);\n\n // \u53D1\u5149\u589E\u5F3A\n material.diffuse = mixedColor * glowStrength;\n\n // \u900F\u660E\u5EA6\u968F\u989C\u8272\u53D8\u5316\n material.alpha = texColor.a * mix(color.a, 1.0, 1.0 - mixRatio);\n\n return material;\n}\n";
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var ImageGlowingShader = "uniform sampler2D image;\nuniform float glowStrength;\nuniform vec4 color;\nuniform float mixRatio;\nuniform vec2 repeat;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = fract(materialInput.st * repeat);\n\n // \u91C7\u6837\u56FE\u7247\n vec4 texColor = texture(image, st);\n\n // \u989C\u8272\u6DF7\u5408\uFF1Amix(\u539F\u59CB\u989C\u8272, \u76EE\u6807\u989C\u8272, mixRatio)\n vec3 mixedColor = mix(texColor.rgb, texColor.rgb * color.rgb, mixRatio);\n\n // \u53D1\u5149\u589E\u5F3A\n material.diffuse = mixedColor * glowStrength;\n\n // \u900F\u660E\u5EA6\u968F\u989C\u8272\u53D8\u5316\n material.alpha = texColor.a * mix(color.a, 1.0, 1.0 - mixRatio);\n\n return material;\n}\n";
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import BaseMaterialProperty from "./BaseMaterialProperty";
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var ImageGlowingMaterialProperty = /*#__PURE__*/function (_BaseMaterialProperty) {
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_inherits(ImageGlowingMaterialProperty, _BaseMaterialProperty);
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@@ -76,9 +76,11 @@ var ImageGlowingMaterialProperty = /*#__PURE__*/function (_BaseMaterialProperty)
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key: "handleStyle",
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value: function handleStyle(style) {
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var color = style.color,
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repeat = style.repeat,
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options = _objectWithoutProperties(style, _excluded);
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var backStyle = _objectSpread({}, options);
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backStyle.color = utils.colorString(color);
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backStyle.repeat = utils.arrCartesian2(repeat);
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return backStyle;
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}
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}]);
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var _excluded = ["color"];
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var _excluded = ["color", "repeat"];
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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function _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; }
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function _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }
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import { DEFAULT_GLOW_MATERIAL_STYLE, DEFAULT_MATERIAL_APPEARANCE } from "../../constant";
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import * as utils from "../../tool/utils";
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/* babel-plugin-inline-import '../shader/ImageGlowingShader.glsl' */
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var ImageGlowingShader = "uniform sampler2D image;\nuniform float glowStrength;\nuniform vec4 color;\nuniform float mixRatio;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = materialInput.st;\n\n // \u91C7\u6837\u56FE\u7247\n vec4 texColor = texture(image, st);\n\n // \u989C\u8272\u6DF7\u5408\uFF1Amix(\u539F\u59CB\u989C\u8272, \u76EE\u6807\u989C\u8272, mixRatio)\n vec3 mixedColor = mix(texColor.rgb, texColor.rgb * color.rgb, mixRatio);\n\n // \u53D1\u5149\u589E\u5F3A\n material.diffuse = mixedColor * glowStrength;\n\n // \u900F\u660E\u5EA6\u968F\u989C\u8272\u53D8\u5316\n material.alpha = texColor.a * mix(color.a, 1.0, 1.0 - mixRatio);\n\n return material;\n}\n";
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var ImageGlowingShader = "uniform sampler2D image;\nuniform float glowStrength;\nuniform vec4 color;\nuniform float mixRatio;\nuniform vec2 repeat;\n\nczm_material czm_getMaterial(czm_materialInput materialInput) {\n czm_material material = czm_getDefaultMaterial(materialInput);\n vec2 st = fract(materialInput.st * repeat);\n\n // \u91C7\u6837\u56FE\u7247\n vec4 texColor = texture(image, st);\n\n // \u989C\u8272\u6DF7\u5408\uFF1Amix(\u539F\u59CB\u989C\u8272, \u76EE\u6807\u989C\u8272, mixRatio)\n vec3 mixedColor = mix(texColor.rgb, texColor.rgb * color.rgb, mixRatio);\n\n // \u53D1\u5149\u589E\u5F3A\n material.diffuse = mixedColor * glowStrength;\n\n // \u900F\u660E\u5EA6\u968F\u989C\u8272\u53D8\u5316\n material.alpha = texColor.a * mix(color.a, 1.0, 1.0 - mixRatio);\n\n return material;\n}\n";
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import BaseMaterialAppearance from "./BaseMaterialAppearance";
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var ImageGlowingMaterialAppearance = /*#__PURE__*/function (_BaseMaterialAppearan) {
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_inherits(ImageGlowingMaterialAppearance, _BaseMaterialAppearan);
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key: "handleMaterial",
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value: function handleMaterial(style) {
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var color = style.color,
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repeat = style.repeat,
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options = _objectWithoutProperties(style, _excluded);
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var backStyle = _objectSpread({}, options);
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backStyle.color = utils.colorString(color);
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backStyle.repeat = utils.arrCartesian2(repeat);
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return backStyle;
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}
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}]);
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uniform float glowStrength;
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uniform vec4 color;
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uniform float mixRatio;
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uniform vec2 repeat;
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czm_material czm_getMaterial(czm_materialInput materialInput) {
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vec2 st = materialInput.st;
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vec2 st = fract(materialInput.st * repeat);
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// 采样图片
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vec4 texColor = texture(image, st);
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