deeptwins-engine-3d 0.1.49 → 0.1.50

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Files changed (32) hide show
  1. package/dist/esm/constant.d.ts +9 -0
  2. package/dist/esm/constant.js +16 -0
  3. package/dist/esm/drawCommand/index.d.ts +2 -0
  4. package/dist/esm/drawCommand/index.js +2 -0
  5. package/dist/esm/drawCommand/viewShed/Event.d.ts +42 -0
  6. package/dist/esm/drawCommand/viewShed/Event.js +142 -0
  7. package/dist/esm/drawCommand/viewShed/RectangularSensorPrimitive.d.ts +266 -0
  8. package/dist/esm/drawCommand/viewShed/RectangularSensorPrimitive.js +1271 -0
  9. package/dist/esm/drawCommand/viewShed/ViewShadowPrimitive.d.ts +29 -0
  10. package/dist/esm/drawCommand/viewShed/ViewShadowPrimitive.js +66 -0
  11. package/dist/esm/drawCommand/viewShed/ViewShedAnalyserLayer.d.ts +182 -0
  12. package/dist/esm/drawCommand/viewShed/ViewShedAnalyserLayer.js +466 -0
  13. package/dist/esm/drawCommand/viewShed/ViewShedMap.d.ts +22 -0
  14. package/dist/esm/drawCommand/viewShed/ViewShedMap.js +1238 -0
  15. package/dist/esm/drawCommand/viewShed/config.d.ts +20 -0
  16. package/dist/esm/drawCommand/viewShed/config.js +21 -0
  17. package/dist/esm/graphicLayer/PolygonGroundPrimitiveImageMaterialInstance.js +1 -1
  18. package/dist/esm/index.d.ts +2 -1
  19. package/dist/esm/index.js +7 -4
  20. package/dist/esm/map/Map.js +1 -1
  21. package/dist/esm/material/primitive/ImageMaterialAppearance.d.ts +1 -1
  22. package/dist/esm/tool/BuildClampedPolygonGrid.d.ts +2 -9
  23. package/dist/esm/tool/BuildClampedPolygonGrid.js +195 -73
  24. package/dist/esm/tool/utils.d.ts +1 -0
  25. package/dist/esm/tool/utils.js +21 -0
  26. package/dist/esm/videoFusion/BaseVideo.js +17 -17
  27. package/dist/esm/videoFusion/VideoProject.d.ts +5 -5
  28. package/dist/esm/videoFusion/VideoProject.js +174 -184
  29. package/dist/esm/videoFusion/VideoTexture.d.ts +5 -1
  30. package/dist/esm/videoFusion/VideoTexture.js +133 -46
  31. package/dist/umd/deeptwins-engine-3d.min.js +1 -1
  32. package/package.json +4 -2
@@ -0,0 +1,29 @@
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+ declare class ViewShadowPrimitive {
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+ /**
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+ * 视域分析图元
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+ * @private
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+ * @extends CustomPrimitive
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+ * @param {Cesium.ShadowMap} shadowMap 视域阴影
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+ */
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+ _shadowMap: any;
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+ _show: boolean;
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+ constructor(shadowMap: any);
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+ /**
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+ * 是否渲染该图元
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+ * @type {boolean}
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+ */
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+ get show(): boolean;
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+ set show(val: boolean);
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+ /**
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+ * 场景渲染时scene会自动调用该方法,请勿主动调用。
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+ * @override
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+ * @param {FrameState} frameState
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+ */
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+ update(frameState: any): void;
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+ /**
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+ * 销毁对象并释放WebGL资源
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+ */
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+ destroy(): void;
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+ isDestroyed(): boolean;
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+ }
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+ export default ViewShadowPrimitive;
@@ -0,0 +1,66 @@
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+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
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+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
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+ function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
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+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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+ import * as Cesium from 'deeptwins-cesium';
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+ var ViewShadowPrimitive = /*#__PURE__*/function () {
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+ function ViewShadowPrimitive(shadowMap) {
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+ _classCallCheck(this, ViewShadowPrimitive);
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+ /**
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+ * 视域分析图元
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+ * @private
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+ * @extends CustomPrimitive
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+ * @param {Cesium.ShadowMap} shadowMap 视域阴影
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+ */
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+ _defineProperty(this, "_shadowMap", void 0);
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+ _defineProperty(this, "_show", void 0);
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+ if (!Cesium.defined(shadowMap)) {
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+ throw new Error('parameter shadowMap is required.');
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+ }
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+ this._shadowMap = shadowMap;
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+ this._show = true;
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+ }
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+ /**
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+ * 是否渲染该图元
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+ * @type {boolean}
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+ */
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+ _createClass(ViewShadowPrimitive, [{
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+ key: "show",
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+ get: function get() {
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+ return this._show;
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+ },
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+ set: function set(val) {
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+ this._show = val;
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+ }
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+ /**
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+ * 场景渲染时scene会自动调用该方法,请勿主动调用。
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+ * @override
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+ * @param {FrameState} frameState
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+ */
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+ }, {
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+ key: "update",
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+ value: function update(frameState) {
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+ frameState.shadowMaps.push(this._shadowMap);
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+ }
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+ /**
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+ * 销毁对象并释放WebGL资源
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+ */
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+ }, {
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+ key: "destroy",
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+ value: function destroy() {
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+ if (this._shadowMap && !this._shadowMap.isDestroyed()) {
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+ this._shadowMap.destroy();
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+ }
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+ }
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+ }, {
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+ key: "isDestroyed",
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+ value: function isDestroyed() {
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+ return false;
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+ }
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+ }]);
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+ return ViewShadowPrimitive;
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+ }();
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+ export default ViewShadowPrimitive;
@@ -0,0 +1,182 @@
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+ import * as Cesium from 'deeptwins-cesium';
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+ declare class ViewShedAnalyserLayer {
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+ /**
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+ * <p>视域分析</p>
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+ * @extends BaseAnalyser
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+ * @param {Cesium.Viewer} viewer viewer对象
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+ * @param {Object} options 具有以下属性
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+ * @param {Cesium.Cartesian3} options.observe 观察位置,即视点所在的位置
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+ * @param {Cesium.Cartesian3} options.viewPosition 相机方法向视锥机远裁剪面的交点
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+ * @param {Number} [options.far] 远裁剪面的距离
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+ * @param {Number} [options.near=0.001*options.far] 近裁剪面的距离
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+ * @param {Number} [options.aspectRatio=1.5] 视锥宽高比
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+ * @param {Number} [options.fov=120] 视锥体的水面夹角,单位度
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+ *
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+ */
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+ viewer: Cesium.Viewer;
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+ options: any;
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+ _observe: Cesium.Cartesian3;
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+ _viewPosition: Cesium.Cartesian3;
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+ _debug: boolean;
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+ _far: number;
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+ _near: number;
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+ _aspectRatio: number;
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+ _fov: number;
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+ _direction: Cesium.Cartesian3;
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+ _up: Cesium.Cartesian3;
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+ _heading: any;
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+ _pitch: any;
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+ _roll: any;
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+ _frustum: any;
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+ _viewCamera: any;
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+ _shadowMap: any;
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+ preAnalysis: any;
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+ preDo: any;
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+ postAnalysis: any;
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+ postDo: any;
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+ constructor(viewer: Cesium.Viewer, options: any);
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+ /**
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+ * 视锥体
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+ * @type {any}
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+ */
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+ get frustum(): any;
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+ /**
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+ * 是否显示辅助调试的元素
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+ * @type {Boolean}
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+ */
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+ get debug(): boolean;
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+ set debug(val: boolean);
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+ /**
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+ * 观察位置,即相机所在的位置
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+ * @type {Cesium.Cartesian3}
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+ */
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+ get observe(): Cesium.Cartesian3;
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+ set observe(val: Cesium.Cartesian3);
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+ /**
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+ * 相机方法向视锥机远裁剪面的交点
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+ * @type {Cesium.Cartesian3}
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+ */
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+ get viewPosition(): Cesium.Cartesian3;
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+ set viewPosition(val: Cesium.Cartesian3);
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+ /**
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+ * 相机方向,由viewPosition和observe决定
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+ * @readonly
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+ * @type {Cesium.Cartesian3}
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+ */
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+ get direction(): Cesium.Cartesian3;
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+ /**
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+ * 相机远裁剪面到视点的距离
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+ * @type {Number}
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+ */
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+ get far(): number;
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+ set far(val: number);
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+ /**
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+ * 相机近裁剪面到视点的距离
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+ * @type {Number}
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+ */
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+ get near(): number;
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+ set near(val: number);
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+ /**
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+ * 视锥体水平夹角,单位:度
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+ * @type {Number}
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+ */
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+ get fov(): number;
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+ set fov(val: number);
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+ /**
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+ * 视锥宽高比
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+ * @type {Number}
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+ */
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+ get aspectRatio(): number;
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+ set aspectRatio(val: number);
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+ /**
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+ * 旋转角,单位:度
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+ * @type {Number}
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+ * @readonly
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+ */
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+ get heading(): number;
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+ /**
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+ * 俯仰角,单位:度
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+ * @type {Number}
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+ * @readonly
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+ */
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+ get pitch(): number;
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+ /**
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+ * 翻滚角,单位:度
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+ * @type {Number}
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+ * @readonly
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+ */
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+ get roll(): number;
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+ update(): void;
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+ /**
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+ * 更新视角
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+ */
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+ updateHeadingPitchRoll(): void;
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+ /**
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+ * 获取俯仰角
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+ * @param direction: Cesium.Cartesian3
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+ * @returns {number}
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+ */
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+ getPitch(direction: Cesium.Cartesian3): number;
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+ /**
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+ * 获取偏航角
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+ * @param direction: Cesium.Cartesian3
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+ * @param up: Cesium.Cartesian3
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+ * @returns {number}
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+ */
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+ getHeading(direction: Cesium.Cartesian3, up: Cesium.Cartesian3): number;
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+ /**
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+ * 获取横滚角
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+ * @param direction: Cesium.Cartesian3
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+ * @param up: Cesium.Cartesian3
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+ * @param right: Cesium.Cartesian3
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+ * @returns {number}
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+ */
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+ getRoll(direction: Cesium.Cartesian3, up: Cesium.Cartesian3, right: Cesium.Cartesian3): number;
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+ /**
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+ * 创建或更新相机
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+ */
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+ createOrupdateCamera(): void;
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+ /**
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+ * 创建或更新视锥体
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+ * @returns {void}
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+ */
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+ createOrUpdateFrustum(): void;
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+ /**
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+ * 创建或更新Shadow
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+ * @returns
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+ */
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+ createOrUpdateShadowMap(): any;
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+ /**
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+ * 相机向左旋转
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+ * @param {Number} angle 旋转角度,单位:度
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+ */
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+ rotateLeft(angle: number): void;
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+ /**
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+ * 相机向右旋转
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+ * @param {Number} angle 旋转角度,单位:度
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+ */
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+ rotateRight(angle: number): void;
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+ /**
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+ * 相机向下旋转
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+ * @param {Number} angle 旋转角度,单位:度
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+ */
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+ rotateDown(angle: number): void;
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+ /**
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+ * 相机向上旋转
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+ * @param {Number} angle 旋转角度,单位:度
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+ */
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+ rotateUp(angle: number): void;
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+ /**
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+ * 执行视域分析
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+ */
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+ do(): void;
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+ /**
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+ * 清除视域分析
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+ */
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+ clear(): void;
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+ /**
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+ * 销毁视域分析
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+ */
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+ destroy(): void;
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+ }
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+ export default ViewShedAnalyserLayer;