deeptwins-engine-3d 0.1.48 → 0.1.50

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/dist/esm/constant.d.ts +9 -0
  2. package/dist/esm/constant.js +18 -0
  3. package/dist/esm/drawCommand/index.d.ts +2 -0
  4. package/dist/esm/drawCommand/index.js +2 -0
  5. package/dist/esm/drawCommand/viewShed/Event.d.ts +42 -0
  6. package/dist/esm/drawCommand/viewShed/Event.js +142 -0
  7. package/dist/esm/drawCommand/viewShed/RectangularSensorPrimitive.d.ts +266 -0
  8. package/dist/esm/drawCommand/viewShed/RectangularSensorPrimitive.js +1271 -0
  9. package/dist/esm/drawCommand/viewShed/ViewShadowPrimitive.d.ts +29 -0
  10. package/dist/esm/drawCommand/viewShed/ViewShadowPrimitive.js +66 -0
  11. package/dist/esm/drawCommand/viewShed/ViewShedAnalyserLayer.d.ts +182 -0
  12. package/dist/esm/drawCommand/viewShed/ViewShedAnalyserLayer.js +466 -0
  13. package/dist/esm/drawCommand/viewShed/ViewShedMap.d.ts +22 -0
  14. package/dist/esm/drawCommand/viewShed/ViewShedMap.js +1238 -0
  15. package/dist/esm/drawCommand/viewShed/config.d.ts +20 -0
  16. package/dist/esm/drawCommand/viewShed/config.js +21 -0
  17. package/dist/esm/graphicLayer/BaseLayer.js +3 -0
  18. package/dist/esm/graphicLayer/BasePrimitiveInstance.d.ts +2 -0
  19. package/dist/esm/graphicLayer/BasePrimitiveInstance.js +13 -5
  20. package/dist/esm/graphicLayer/BaseSource.d.ts +1 -1
  21. package/dist/esm/graphicLayer/BaseSource.js +6 -0
  22. package/dist/esm/graphicLayer/PolygonGroundPrimitiveImageMaterialInstance.d.ts +5 -0
  23. package/dist/esm/graphicLayer/PolygonGroundPrimitiveImageMaterialInstance.js +84 -0
  24. package/dist/esm/graphicLayer/PolygonPrimitiveImageMaterialInstance.js +7 -1
  25. package/dist/esm/graphicLayer/PolylineGroundPrimitiveInstance.js +1 -1
  26. package/dist/esm/index.d.ts +2 -0
  27. package/dist/esm/index.js +7 -2
  28. package/dist/esm/map/Map.js +2 -2
  29. package/dist/esm/material/primitive/ImageMaterialAppearance.d.ts +1 -1
  30. package/dist/esm/tool/BuildClampedPolygonGrid.d.ts +4 -0
  31. package/dist/esm/tool/BuildClampedPolygonGrid.js +273 -0
  32. package/dist/esm/tool/utils.d.ts +9 -0
  33. package/dist/esm/tool/utils.js +50 -0
  34. package/dist/esm/videoFusion/BaseVideo.js +17 -17
  35. package/dist/esm/videoFusion/VideoProject.d.ts +5 -5
  36. package/dist/esm/videoFusion/VideoProject.js +174 -184
  37. package/dist/esm/videoFusion/VideoTexture.d.ts +5 -1
  38. package/dist/esm/videoFusion/VideoTexture.js +133 -46
  39. package/dist/umd/deeptwins-engine-3d.min.js +1 -1
  40. package/package.json +5 -3
@@ -117,6 +117,15 @@ export declare const DEFAULT_GRID_STYLE: () => {
117
117
  scale: number;
118
118
  translucent: boolean;
119
119
  };
120
+ export declare const DEFAULT_VIDEO_FUSION_STYLE: () => {
121
+ edgeFeather: boolean;
122
+ clampToGround: boolean;
123
+ buildClampedPolygonGrid: {
124
+ gridSize: number;
125
+ heightBuffer: number;
126
+ };
127
+ stRotation: number;
128
+ };
120
129
  export declare const DEFAULT_VIDEO_TEXTURE_VIDEO: () => {
121
130
  loop: boolean;
122
131
  type: string;
@@ -15,6 +15,7 @@ import ModelPrimitiveInstance from "./graphicLayer/ModelPrimitiveInstance";
15
15
  import PointEntity from "./graphicLayer/PointEntity";
16
16
  import PointPrimitive from "./graphicLayer/PointPrimitive";
17
17
  import PolygonEntity from "./graphicLayer/PolygonEntity";
18
+ import PolygonGroundPrimitiveImageMaterialInstance from "./graphicLayer/PolygonGroundPrimitiveImageMaterialInstance";
18
19
  import PolygonPrimitiveImageMaterialInstance from "./graphicLayer/PolygonPrimitiveImageMaterialInstance";
19
20
  import PolygonPrimitiveInstance from "./graphicLayer/PolygonPrimitiveInstance";
20
21
  import PolylineEntity from "./graphicLayer/PolylineEntity";
@@ -184,6 +185,22 @@ export var DEFAULT_GRID_STYLE = function DEFAULT_GRID_STYLE() {
184
185
  };
185
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  };
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187
 
188
+ // 默认视频融合属性
189
+ export var DEFAULT_VIDEO_FUSION_STYLE = function DEFAULT_VIDEO_FUSION_STYLE() {
190
+ return {
191
+ edgeFeather: false,
192
+ // 边缘羽化
193
+ clampToGround: true,
194
+ // 是否贴地/贴模型
195
+ buildClampedPolygonGrid: {
196
+ // 构建贴地网格
197
+ gridSize: 20,
198
+ heightBuffer: 1
199
+ },
200
+ stRotation: 0 // 旋转角度
201
+ };
202
+ };
203
+
187
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  // 默认视频纹理video属性
188
205
  export var DEFAULT_VIDEO_TEXTURE_VIDEO = function DEFAULT_VIDEO_TEXTURE_VIDEO() {
189
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  return {
@@ -639,6 +656,7 @@ export var GRAPHIC_LAYER_TYPE_TO_CLASS = {
639
656
  polygonP: PolygonPrimitiveInstance,
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657
  polygonImageP: PolygonPrimitiveImageMaterialInstance,
641
658
  polygonGroundP: PolygonPrimitiveInstance,
659
+ polygonGroundImageP: PolygonGroundPrimitiveImageMaterialInstance,
642
660
  boxP: BoxPrimitiveInstance,
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661
  modelP: ModelPrimitiveInstance,
644
662
  labelP: LabelPrimitive,
@@ -0,0 +1,2 @@
1
+ import ViewShedAnalyserLayer from './viewShed/ViewShedAnalyserLayer';
2
+ export { ViewShedAnalyserLayer };
@@ -0,0 +1,2 @@
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+ import ViewShedAnalyserLayer from "./viewShed/ViewShedAnalyserLayer";
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+ export { ViewShedAnalyserLayer };
@@ -0,0 +1,42 @@
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+ declare class Event {
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+ listeners: any[];
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+ scopes: any[];
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+ toRemove: any[];
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+ insideRaiseEvent: boolean;
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+ constructor();
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+ /**
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+ * 当前订阅事件的侦听器个数
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+ * @type {Number}
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+ */
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+ get numberOfListeners(): number;
12
+ /**
13
+ * 注册事件触发时执行的回调函数
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+ * @param {Function} listener 事件触发时执行的回调函数
15
+ * @param {Object} [scope] 侦听器函数中this的指针
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+ * @return {Function} 用于取消侦听器监测的函数
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+ *
18
+ * @see Event#removeEventListener
19
+ * @see Event#raise
20
+ */
21
+ addEventListener(this: any, listener: any, scope: any): () => void;
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+ /**
23
+ * 注销事件触发时的回调函数
24
+ * @param {Function} listener 将要被注销的函数
25
+ * @param {Object} [scope] 侦听器函数中this的指针
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+ * @return {Boolean} 如果为真,事件被成功注销,否则,事件注销失败
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+ *
28
+ * @see Event#addEventListener
29
+ * @see Event#raise
30
+ */
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+ removeEventListener(listener: any, scope: any): boolean;
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+ /**
33
+ * 触发事件
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+ * @param {*} arguments 此方法接受任意数据的参数并传递给侦听器函数
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+ *
36
+ * @see Event#addEventListener
37
+ * @see Event#removeEventListener
38
+ */
39
+ raise(...args: any[]): void;
40
+ raiseEvent(...args: any[]): void;
41
+ }
42
+ export default Event;
@@ -0,0 +1,142 @@
1
+ function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
2
+ function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
3
+ function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } }
4
+ function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; }
5
+ function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
6
+ function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : String(i); }
7
+ function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
8
+ import * as Cesium from 'deeptwins-cesium';
9
+ function compareNumber(a, b) {
10
+ return b - a;
11
+ }
12
+ var Event = /*#__PURE__*/function () {
13
+ function Event() {
14
+ _classCallCheck(this, Event);
15
+ _defineProperty(this, "listeners", void 0);
16
+ _defineProperty(this, "scopes", void 0);
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+ _defineProperty(this, "toRemove", void 0);
18
+ _defineProperty(this, "insideRaiseEvent", void 0);
19
+ this.listeners = [];
20
+ this.scopes = [];
21
+ this.toRemove = [];
22
+ this.insideRaiseEvent = false;
23
+ }
24
+
25
+ /**
26
+ * 当前订阅事件的侦听器个数
27
+ * @type {Number}
28
+ */
29
+ _createClass(Event, [{
30
+ key: "numberOfListeners",
31
+ get: function get() {
32
+ return this.listeners.length - this.toRemove.length;
33
+ }
34
+
35
+ /**
36
+ * 注册事件触发时执行的回调函数
37
+ * @param {Function} listener 事件触发时执行的回调函数
38
+ * @param {Object} [scope] 侦听器函数中this的指针
39
+ * @return {Function} 用于取消侦听器监测的函数
40
+ *
41
+ * @see Event#removeEventListener
42
+ * @see Event#raise
43
+ */
44
+ }, {
45
+ key: "addEventListener",
46
+ value: function addEventListener(listener, scope) {
47
+ var _this = this;
48
+ if (typeof listener !== 'function') {
49
+ throw new Error('侦听器应该是一个函数');
50
+ }
51
+ this.listeners.push(listener);
52
+ this.scopes.push(scope);
53
+ return function () {
54
+ _this.removeEventListener(listener, scope);
55
+ };
56
+ }
57
+
58
+ /**
59
+ * 注销事件触发时的回调函数
60
+ * @param {Function} listener 将要被注销的函数
61
+ * @param {Object} [scope] 侦听器函数中this的指针
62
+ * @return {Boolean} 如果为真,事件被成功注销,否则,事件注销失败
63
+ *
64
+ * @see Event#addEventListener
65
+ * @see Event#raise
66
+ */
67
+ }, {
68
+ key: "removeEventListener",
69
+ value: function removeEventListener(listener, scope) {
70
+ if (typeof listener !== 'function') {
71
+ throw new Error('侦听器应该是一个函数');
72
+ }
73
+ var listeners = this.listeners;
74
+ var scopes = this.scopes;
75
+ var index = -1;
76
+ for (var i = 0; i < listeners.length; i++) {
77
+ if (listeners[i] === listener && scopes[i] === scope) {
78
+ index = i;
79
+ break;
80
+ }
81
+ }
82
+ if (index !== -1) {
83
+ if (this.insideRaiseEvent) {
84
+ this.toRemove.push(index);
85
+ listeners[index] = undefined;
86
+ scopes[index] = undefined;
87
+ } else {
88
+ listeners.splice(index, 1);
89
+ scopes.splice(index, 1);
90
+ }
91
+ return true;
92
+ }
93
+ return false;
94
+ }
95
+
96
+ /**
97
+ * 触发事件
98
+ * @param {*} arguments 此方法接受任意数据的参数并传递给侦听器函数
99
+ *
100
+ * @see Event#addEventListener
101
+ * @see Event#removeEventListener
102
+ */
103
+ }, {
104
+ key: "raise",
105
+ value: function raise() {
106
+ this.insideRaiseEvent = true;
107
+ var i;
108
+ var listeners = this.listeners;
109
+ var scopes = this.scopes;
110
+ var length = listeners.length;
111
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
112
+ args[_key] = arguments[_key];
113
+ }
114
+ for (i = 0; i < length; i++) {
115
+ var listener = listeners[i];
116
+ if (Cesium.defined(listener)) {
117
+ listeners[i].apply(scopes[i], args);
118
+ }
119
+ }
120
+ var toRemove = this.toRemove;
121
+ length = toRemove.length;
122
+ // 降序排列,从后往前删
123
+ if (length > 0) {
124
+ toRemove.sort(compareNumber);
125
+ for (i = 0; i < length; i++) {
126
+ var index = toRemove[i];
127
+ listeners.splice(index, 1);
128
+ scopes.splice(index, 1);
129
+ }
130
+ toRemove.length = 0;
131
+ }
132
+ this.insideRaiseEvent = false;
133
+ }
134
+ }, {
135
+ key: "raiseEvent",
136
+ value: function raiseEvent() {
137
+ this.raise.apply(this, arguments);
138
+ }
139
+ }]);
140
+ return Event;
141
+ }();
142
+ export default Event;
@@ -0,0 +1,266 @@
1
+ import * as Cesium from 'deeptwins-cesium';
2
+ declare class RectangularSensorPrimitive {
3
+ /**
4
+ * 模拟相控阵雷达。
5
+ * @param {Object} options 具有以下属性
6
+ * @param {Boolean} [options.show] 是否显示
7
+ * @param {Cartesian3|LonLat} [options.position] 图形位置
8
+ * @param {Matrix4} [options.modelMatrix] 模型矩阵,如果定义,则覆盖position属性
9
+ * @param {Number} [options.slice=32] 切分程度
10
+ * @param {Number} [options.radius=1] 半径
11
+ * @param {Color} [options.lineColor=Color.RED] 线的颜色
12
+ * @param {Number} [options.xHalfAngle] 水平半夹角,单位度
13
+ * @param {Number} [options.xyHalfAngle] 垂直半夹角,单位度
14
+ * @param {Boolean} [options.showSectorLines=true] 是否显示扇面线
15
+ * @param {Boolean} [options.showSectorSegmentLines=true] 是否显示扇面和圆顶面连接线
16
+ * @param {Boolean} [options.showLateralSurfaces=true] 是否显示侧面
17
+ * @param {Material} [options.material=Material.ColorType] 材质
18
+ * @param {Material} [options.lateralSurfaceMaterial=Material.ColorType] 侧面材质
19
+ * @param {Boolean} [options.showDomeSurfaces=true] 是否显示圆弧顶表面
20
+ * @param {Material} [options.domeSurfaceMaterial=Material.ColorType] 圆弧顶表面材质
21
+ * @param {Boolean} [options.showDomeLines=true] 是否显示圆弧顶表面线
22
+ * @param {Boolean} [options.showIntersection = false] 是否显示与地球相交的线
23
+ * @param {Color} [options.intersectionColor] 与地球相交的线的颜色
24
+ * @param {Number} [options.intersectionWidth=5] 与地球相交的线的宽度
25
+ * @param {Boolean} [options.showThroughEllipsoid=false] 是否穿过地球
26
+ * @param {Boolean} [options.showScanPlane=true] 是否显示扫描面
27
+ * @param {Color} [options.scanPlaneColor=Color.WHITE] 扫描面颜色
28
+ * @param {String} [options.scanPlaneMode='H'] 扫描方向,H表示水平扫描,V表示垂直扫描
29
+ * @param {Number} [options.speed=10] 扫描速度,值越大,扫描越快
30
+ */
31
+ options: any;
32
+ _createVS: any;
33
+ _createRS: any;
34
+ _createSP: any;
35
+ show: any;
36
+ slice: any;
37
+ _modelMatrix: any;
38
+ _computedModelMatrix: any;
39
+ _computedScanPlaneModelMatrix: any;
40
+ _radius: any;
41
+ _xHalfAngle: any;
42
+ _yHalfAngle: any;
43
+ _color: any;
44
+ lineColor: any;
45
+ showSectorLines: any;
46
+ showSectorSegmentLines: any;
47
+ showLateralSurfaces: any;
48
+ _material: any;
49
+ _translucent: any;
50
+ lateralSurfaceMaterial: any;
51
+ _lateralSurfaceMaterial: any;
52
+ _lateralSurfaceTranslucent: any;
53
+ showDomeSurfaces: any;
54
+ domeSurfaceMaterial: any;
55
+ showDomeLines: any;
56
+ showIntersection: any;
57
+ intersectionColor: any;
58
+ intersectionWidth: any;
59
+ _showThroughEllipsoid: any;
60
+ showScanPlane: any;
61
+ scanPlaneColor: any;
62
+ scanPlaneMode: any;
63
+ speed: any;
64
+ _scanePlaneXHalfAngle: any;
65
+ _scanePlaneYHalfAngle: any;
66
+ _time: any;
67
+ _boundingSphere: any;
68
+ _boundingSphereWC: any;
69
+ _sectorFrontCommand: any;
70
+ _sectorBackCommand: any;
71
+ _sectorVA: any;
72
+ _sectorLineCommand: any;
73
+ _sectorLineVA: any;
74
+ _sectorSegmentLineCommand: any;
75
+ _sectorSegmentLineVA: any;
76
+ _domeFrontCommand: any;
77
+ _domeBackCommand: any;
78
+ _domeVA: any;
79
+ _domeLineCommand: any;
80
+ _domeLineVA: any;
81
+ _scanPlaneFrontCommand: any;
82
+ _scanPlaneBackCommand: any;
83
+ _scanRadialCommand: any;
84
+ _scanPlaneVA: any;
85
+ _colorCommands: any;
86
+ _frontFaceRS: any;
87
+ _backFaceRS: any;
88
+ _sp: any;
89
+ _pickSP: any;
90
+ _scanePlaneSP: any;
91
+ _uniforms: any;
92
+ _scanUniforms: any;
93
+ _pickRS: any;
94
+ constructor(options: any);
95
+ get color(): any;
96
+ set color(val: any);
97
+ get boundingSphere(): any;
98
+ /**
99
+ * 水平面半夹角,单位:度
100
+ * @type {Number}
101
+ */
102
+ get xHalfAngle(): number;
103
+ set xHalfAngle(val: number);
104
+ /**
105
+ * 垂直面半夹角,单位:度
106
+ * @type {Number}
107
+ */
108
+ get yHalfAngle(): number;
109
+ set yHalfAngle(val: number);
110
+ /**
111
+ * 传感器半径
112
+ * @type {Number}
113
+ */
114
+ get radius(): any;
115
+ set radius(val: any);
116
+ /**
117
+ * 传感器模型矩阵
118
+ * @type {Matrix4}
119
+ */
120
+ get modelMatrix(): any;
121
+ set modelMatrix(val: any);
122
+ /**
123
+ * 是否传过地球
124
+ * @type {Boolean}
125
+ */
126
+ get showThroughEllipsoid(): any;
127
+ set showThroughEllipsoid(val: any);
128
+ /**
129
+ * 材质
130
+ * @type {Material}
131
+ */
132
+ get material(): any;
133
+ set material(val: any);
134
+ /**
135
+ * 每一帧在渲染时Cesium会自动调用该方法。不要主动调用该方法
136
+ * @override
137
+ * @param {frameState} frameState
138
+ */
139
+ update(frameState: any): void;
140
+ /**
141
+ * 创建顶点数组
142
+ * @param primitive: any
143
+ * @param frameState: any
144
+ */
145
+ createVertexArray(primitive: any, frameState: any): void;
146
+ /**
147
+ * 创建渲染状态
148
+ * @param primitive: any
149
+ * @param showThroughEllipsoid: any
150
+ * @param translucent: any
151
+ */
152
+ createRenderState(primitive: any, showThroughEllipsoid: any, translucent: any): void;
153
+ /**
154
+ * 创建着色器程序
155
+ * @param primitive: any
156
+ * @param frameState: any
157
+ * @param material: any
158
+ */
159
+ createShaderProgram(primitive: any, frameState: any, material: any): void;
160
+ /**
161
+ * 创建命令
162
+ * @param primitive: any
163
+ * @param translucent: any
164
+ */
165
+ createCommands(primitive: any, translucent: any): void;
166
+ /**
167
+ * 生成单位圆
168
+ * @param primitive: any
169
+ * @param xHalfAngle: any
170
+ * @param yHalfAngle: any
171
+ * @returns {Object} {zoy, zox}
172
+ */
173
+ computeUnitPosition(primitive: any, xHalfAngle: any, yHalfAngle: any): {
174
+ zoy: Cesium.Cartesian3[];
175
+ zox: Cesium.Cartesian3[];
176
+ };
177
+ /**
178
+ * 计算扇面位置
179
+ * @param primitive: any
180
+ * @param unitPosition: { zoy: any[]; zox: any[] }
181
+ * @returns {Array} 扇面位置
182
+ */
183
+ computeSectorPositions(primitive: any, unitPosition: {
184
+ zoy: any[];
185
+ zox: any[];
186
+ }): any[];
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+ /**
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+ * 创建扇面顶点数组
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+ * @param context: any
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+ * @param positions: any[]
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+ * @returns {VertexArray}
192
+ */
193
+ createSectorVertexArray(context: any, positions: any): any;
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+ /**
195
+ * 创建扇面边线顶点数组
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+ * @param context: any
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+ * @param positions: any[]
198
+ * @returns {VertexArray}
199
+ */
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+ createSectorLineVertexArray(context: any, positions: any): any;
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+ /**
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+ * 创建扇面圆顶面连接线顶点数组
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+ * @param context: any
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+ * @param positions: any[]
205
+ * @returns {VertexArray}
206
+ */
207
+ createSectorSegmentLineVertexArray(context: any, positions: any): any;
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+ /**
209
+ * 创建圆顶面顶点数组
210
+ * @param context: any
211
+ * @returns {VertexArray}
212
+ */
213
+ createDomeVertexArray(context: any): any;
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+ /**
215
+ * 创建圆顶面边线顶点数组
216
+ * @param context: any
217
+ * @returns {VertexArray}
218
+ */
219
+ createDomeLineVertexArray(context: any): any;
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+ /**
221
+ * 创建扫描面顶点数组
222
+ * @param context: any
223
+ * @param positions: any[]
224
+ * @returns {VertexArray}
225
+ */
226
+ createScanPlaneVertexArray(context: any, positions: any): any;
227
+ /**
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+ * 创建通用着色器程序
229
+ * @param primitive: any
230
+ * @param frameState: any
231
+ * @param material: any
232
+ * @returns {ShaderProgram}
233
+ */
234
+ createCommonShaderProgram(primitive: any, frameState: any, material: any): void;
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+ /**
236
+ * 创建扫描面着色器程序
237
+ * @param primitive: any
238
+ * @param frameState: any
239
+ * @param material: any
240
+ * @returns {ShaderProgram}
241
+ */
242
+ createScanPlaneShaderProgram(primitive: any, frameState: any, material: any): void;
243
+ /**
244
+ * 创建命令
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+ * @param primitive: any
246
+ * @param frontCommand: any
247
+ * @param backCommand: any
248
+ * @param frontFaceRS: any
249
+ * @param backFaceRS: any
250
+ * @param sp: any
251
+ * @param va: any
252
+ * @param uniforms: any
253
+ * @param modelMatrix: any
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+ * @param translucent: any
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+ * @param pass: any
256
+ * @param isLine: any
257
+ * @returns {any}
258
+ */
259
+ createCommand(primitive: any, frontCommand: any, backCommand: any, frontFaceRS: any, backFaceRS: any, sp: any, va: any, uniforms: any, modelMatrix: any, translucent: any, pass: any, isLine?: any): any;
260
+ /**
261
+ * 销毁对象,清理所有资源
262
+ */
263
+ destroy(): void;
264
+ isDestroyed(): boolean;
265
+ }
266
+ export default RectangularSensorPrimitive;