deeptwins-engine-3d 0.1.31 → 0.1.32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/esm/index.js
CHANGED
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@@ -51,7 +51,7 @@ loadCss(Cesium.buildModuleUrl('Widgets/widgets.css'));
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51
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export var DeepTwinsEngine3D = /*#__PURE__*/_createClass(function DeepTwinsEngine3D() {
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_classCallCheck(this, DeepTwinsEngine3D);
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});
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54
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-
_defineProperty(DeepTwinsEngine3D, "Version", "0.1.
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54
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+
_defineProperty(DeepTwinsEngine3D, "Version", "0.1.32");
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_defineProperty(DeepTwinsEngine3D, "Map", Map);
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_defineProperty(DeepTwinsEngine3D, "GroundSkyBox", GroundSkyBox);
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_defineProperty(DeepTwinsEngine3D, "RasterLayer", RasterLayer);
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package/dist/esm/map/Map.d.ts
CHANGED
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@@ -61,6 +61,7 @@ export default class Map extends Cesium.Viewer implements MapContext {
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flyToGraphicLayers(layers: any[], options: any): void;
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flyToPoints(geoJson: any, options: any): void;
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addTrafficHistory(TrafficHistoryLayer: any): any;
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64
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+
addTerrainUrl(url: string): Promise<unknown>;
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addTerrain(terrain: any): Promise<unknown>;
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resetTerrain(): void;
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showModuleLayer(isShow: boolean): void;
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package/dist/esm/map/Map.js
CHANGED
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@@ -606,15 +606,33 @@ var Map = /*#__PURE__*/function (_Cesium$Viewer) {
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return new TrafficHistoryLayer(this);
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}
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609
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// 添加地形url
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610
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}, {
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611
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key: "addTerrainUrl",
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612
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value: function addTerrainUrl(url) {
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613
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var _this5 = this;
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614
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var terrain = new Cesium.Terrain(Cesium.CesiumTerrainProvider.fromUrl(url));
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615
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this.scene.setTerrain(terrain);
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616
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return new Promise(function (resolve, reject) {
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617
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terrain.readyEvent.addEventListener(function (provider) {
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618
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_this5.scene.globe.enableLighting = true;
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619
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resolve(provider);
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});
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terrain.errorEvent.addEventListener(function (error) {
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reject(error);
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});
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});
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}
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+
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// 添加地形
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}, {
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key: "addTerrain",
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value: function addTerrain(terrain) {
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-
var
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+
var _this6 = this;
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this.scene.setTerrain(terrain);
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return new Promise(function (resolve, reject) {
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terrain.readyEvent.addEventListener(function (provider) {
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617
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-
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635
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_this6.scene.globe.enableLighting = true;
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resolve(provider);
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});
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terrain.errorEvent.addEventListener(function (error) {
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