deeptwins-cesium-engine 0.0.6 → 0.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (760) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +3 -3
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +3 -3
  3. package/Build/ThirdParty/Workers/zip-web-worker.js +2 -2
  4. package/Build/Unminified/index.js +253841 -0
  5. package/Build/Unminified/index.js.map +7 -0
  6. package/Build/Workers/chunk-2BM3CVRI.js +629 -0
  7. package/Build/Workers/chunk-2UFKCAF7.js +239 -0
  8. package/Build/Workers/chunk-3IUCK72A.js +55 -0
  9. package/Build/Workers/chunk-4KYZ5PNP.js +500 -0
  10. package/Build/Workers/chunk-57WF2UZH.js +100 -0
  11. package/Build/Workers/chunk-5B622DJH.js +1800 -0
  12. package/Build/Workers/chunk-5XYZXOQA.js +287 -0
  13. package/Build/Workers/chunk-6FRUGBRI.js +305 -0
  14. package/Build/Workers/chunk-6JGSC6KZ.js +163 -0
  15. package/Build/Workers/chunk-77LN66X7.js +1481 -0
  16. package/Build/Workers/chunk-AYRKRWRC.js +44 -0
  17. package/Build/Workers/chunk-BSC2QOFK.js +75 -0
  18. package/Build/Workers/chunk-CMK2QVPO.js +73 -0
  19. package/Build/Workers/chunk-DPCHTEXU.js +963 -0
  20. package/Build/Workers/chunk-FEMICK7E.js +758 -0
  21. package/Build/Workers/chunk-GSOBY7O7.js +2717 -0
  22. package/Build/Workers/chunk-GU5CQ3F2.js +834 -0
  23. package/Build/Workers/chunk-GZY5FOGI.js +456 -0
  24. package/Build/Workers/chunk-H2TCIMSF.js +368 -0
  25. package/Build/Workers/chunk-HQQUUVRF.js +1048 -0
  26. package/Build/Workers/chunk-IBRVNECE.js +1258 -0
  27. package/Build/Workers/chunk-IGOQTAGJ.js +511 -0
  28. package/Build/Workers/chunk-IXDWK2SV.js +390 -0
  29. package/Build/Workers/chunk-JAJF3MNX.js +781 -0
  30. package/Build/Workers/chunk-JFF5SID3.js +101 -0
  31. package/Build/Workers/chunk-KEIYZIJF.js +196 -0
  32. package/Build/Workers/chunk-KTRFJXL7.js +262 -0
  33. package/Build/Workers/chunk-LFZGR6ND.js +353 -0
  34. package/Build/Workers/chunk-LXZLJ63T.js +115 -0
  35. package/Build/Workers/chunk-MXCHWJ2J.js +102 -0
  36. package/Build/Workers/chunk-NFNEFKDB.js +171 -0
  37. package/Build/Workers/chunk-NK2OV6EA.js +684 -0
  38. package/Build/Workers/chunk-NXGDOJSG.js +398 -0
  39. package/Build/Workers/chunk-P54FOIWZ.js +59 -0
  40. package/Build/Workers/chunk-PHUCJP3L.js +1073 -0
  41. package/Build/Workers/chunk-PMQOCMHF.js +220 -0
  42. package/Build/Workers/chunk-QDDYE6QQ.js +300 -0
  43. package/Build/Workers/chunk-S3UVEPIU.js +476 -0
  44. package/Build/Workers/chunk-SELKQP3X.js +435 -0
  45. package/Build/Workers/chunk-SKXVH2DJ.js +10357 -0
  46. package/Build/Workers/chunk-SZQQI7LK.js +58 -0
  47. package/Build/Workers/chunk-UEBL2D76.js +138 -0
  48. package/Build/Workers/chunk-USPJDF2M.js +691 -0
  49. package/Build/Workers/chunk-VWVKMISB.js +39 -0
  50. package/Build/Workers/chunk-W3U2EIAV.js +122 -0
  51. package/Build/Workers/chunk-W4UL6YML.js +421 -0
  52. package/Build/Workers/chunk-WO3JMYOJ.js +634 -0
  53. package/Build/Workers/chunk-XDKV2BFJ.js +959 -0
  54. package/Build/Workers/chunk-XE5HUEB2.js +139 -0
  55. package/Build/Workers/chunk-XTITFIOE.js +37 -0
  56. package/Build/Workers/chunk-XYFTL54I.js +157 -0
  57. package/Build/Workers/chunk-Y7F24Y6C.js +2857 -0
  58. package/Build/Workers/combineGeometry.js +22 -24
  59. package/Build/Workers/createBoxGeometry.js +16 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +25 -23
  61. package/Build/Workers/createCircleGeometry.js +27 -29
  62. package/Build/Workers/createCircleOutlineGeometry.js +20 -22
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +43 -43
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +35 -37
  65. package/Build/Workers/createCorridorGeometry.js +49 -46
  66. package/Build/Workers/createCorridorOutlineGeometry.js +43 -40
  67. package/Build/Workers/createCylinderGeometry.js +18 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +25 -27
  69. package/Build/Workers/createEllipseGeometry.js +25 -28
  70. package/Build/Workers/createEllipseOutlineGeometry.js +18 -21
  71. package/Build/Workers/createEllipsoidGeometry.js +17 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +16 -18
  73. package/Build/Workers/createFrustumGeometry.js +16 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +21 -21
  75. package/Build/Workers/createGeometry.js +26 -31
  76. package/Build/Workers/createGroundPolylineGeometry.js +44 -40
  77. package/Build/Workers/createPlaneGeometry.js +21 -22
  78. package/Build/Workers/createPlaneOutlineGeometry.js +13 -15
  79. package/Build/Workers/createPolygonGeometry.js +52 -51
  80. package/Build/Workers/createPolygonOutlineGeometry.js +44 -43
  81. package/Build/Workers/createPolylineGeometry.js +40 -37
  82. package/Build/Workers/createPolylineVolumeGeometry.js +44 -41
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +39 -36
  84. package/Build/Workers/createRectangleGeometry.js +53 -47
  85. package/Build/Workers/createRectangleOutlineGeometry.js +33 -32
  86. package/Build/Workers/createSimplePolylineGeometry.js +34 -33
  87. package/Build/Workers/createSphereGeometry.js +20 -20
  88. package/Build/Workers/createSphereOutlineGeometry.js +19 -19
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -16
  91. package/Build/Workers/createVectorTileGeometries.js +22 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -15
  93. package/Build/Workers/createVectorTilePolygons.js +21 -24
  94. package/Build/Workers/createVectorTilePolylines.js +14 -16
  95. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +27 -29
  96. package/Build/Workers/createVerticesFromHeightmap.js +68 -46
  97. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +280 -26
  98. package/Build/Workers/createWallGeometry.js +35 -34
  99. package/Build/Workers/createWallOutlineGeometry.js +33 -32
  100. package/Build/Workers/decodeDraco.js +14 -14
  101. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  102. package/Build/Workers/decodeI3S.js +18 -14
  103. package/Build/Workers/transcodeKTX2.js +18 -86
  104. package/Build/Workers/transferTypedArrayTest.js +1 -1
  105. package/Build/Workers/upsampleQuantizedTerrainMesh.js +21 -24
  106. package/LICENSE.md +25 -32
  107. package/README.md +1 -1
  108. package/Source/Core/ApproximateTerrainHeights.js +3 -2
  109. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +8 -8
  110. package/Source/Core/AxisAlignedBoundingBox.js +3 -38
  111. package/Source/Core/BingMapsGeocoderService.js +2 -2
  112. package/Source/Core/BoundingRectangle.js +8 -7
  113. package/Source/Core/BoundingSphere.js +11 -10
  114. package/Source/Core/BoxGeometry.js +7 -7
  115. package/Source/Core/BoxOutlineGeometry.js +9 -7
  116. package/Source/Core/Cartesian2.js +5 -4
  117. package/Source/Core/Cartesian3.js +8 -7
  118. package/Source/Core/Cartesian4.js +7 -6
  119. package/Source/Core/Cartographic.js +6 -5
  120. package/Source/Core/CatmullRomSpline.js +2 -2
  121. package/Source/Core/CesiumTerrainProvider.js +16 -13
  122. package/Source/Core/Check.d.ts +1 -4
  123. package/Source/Core/CircleGeometry.js +2 -2
  124. package/Source/Core/CircleOutlineGeometry.js +2 -2
  125. package/Source/Core/Clock.js +10 -7
  126. package/Source/Core/Color.js +37 -54
  127. package/Source/Core/ColorGeometryInstanceAttribute.js +5 -4
  128. package/Source/Core/ComponentDatatype.js +6 -4
  129. package/Source/Core/CoplanarPolygonGeometry.js +10 -8
  130. package/Source/Core/CoplanarPolygonOutlineGeometry.js +5 -5
  131. package/Source/Core/CorridorGeometry.js +20 -15
  132. package/Source/Core/CorridorOutlineGeometry.js +15 -10
  133. package/Source/Core/Credit.js +5 -4
  134. package/Source/Core/CullingVolume.js +2 -1
  135. package/Source/Core/CustomHeightmapTerrainProvider.js +3 -3
  136. package/Source/Core/CylinderGeometry.js +7 -7
  137. package/Source/Core/CylinderOutlineGeometry.js +7 -7
  138. package/Source/Core/DistanceDisplayCondition.js +8 -7
  139. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +3 -2
  140. package/Source/Core/EarthOrientationParameters.js +4 -4
  141. package/Source/Core/EllipseGeometry.js +23 -17
  142. package/Source/Core/EllipseOutlineGeometry.js +15 -12
  143. package/Source/Core/Ellipsoid.js +8 -16
  144. package/Source/Core/EllipsoidGeodesic.js +2 -1
  145. package/Source/Core/EllipsoidGeometry.js +15 -15
  146. package/Source/Core/EllipsoidOutlineGeometry.js +15 -15
  147. package/Source/Core/EllipsoidRhumbLine.js +4 -3
  148. package/Source/Core/EllipsoidTangentPlane.js +2 -1
  149. package/Source/Core/EllipsoidTerrainProvider.js +4 -4
  150. package/Source/Core/EllipsoidalOccluder.js +5 -4
  151. package/Source/Core/Event.js +53 -94
  152. package/Source/Core/FeatureDetection.js +4 -1
  153. package/Source/Core/FrustumGeometry.js +8 -7
  154. package/Source/Core/FrustumOutlineGeometry.js +4 -3
  155. package/Source/Core/GeographicProjection.js +2 -1
  156. package/Source/Core/GeographicTilingScheme.js +12 -6
  157. package/Source/Core/Geometry.js +7 -4
  158. package/Source/Core/GeometryAttribute.js +3 -3
  159. package/Source/Core/GeometryAttributes.js +2 -2
  160. package/Source/Core/GeometryInstance.js +6 -4
  161. package/Source/Core/GeometryInstanceAttribute.js +3 -3
  162. package/Source/Core/GeometryPipeline.js +4 -3
  163. package/Source/Core/GoogleEarthEnterpriseMetadata.js +25 -14
  164. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +13 -11
  165. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +4 -4
  166. package/Source/Core/GoogleGeocoderService.js +2 -2
  167. package/Source/Core/GoogleMaps.js +2 -2
  168. package/Source/Core/GregorianDate.js +9 -8
  169. package/Source/Core/GroundPolylineGeometry.js +8 -8
  170. package/Source/Core/HeadingPitchRange.js +4 -3
  171. package/Source/Core/HeadingPitchRoll.js +4 -3
  172. package/Source/Core/Heap.js +4 -3
  173. package/Source/Core/HeightmapTerrainData.js +59 -33
  174. package/Source/Core/HeightmapTessellator.js +37 -21
  175. package/Source/Core/HermitePolynomialApproximation.js +2 -1
  176. package/Source/Core/HermiteSpline.js +5 -5
  177. package/Source/Core/HilbertOrder.js +6 -0
  178. package/Source/Core/ITwinPlatform.js +22 -86
  179. package/Source/Core/Iau2006XysData.js +10 -8
  180. package/Source/Core/IntersectionTests.js +2 -81
  181. package/Source/Core/Interval.js +4 -2
  182. package/Source/Core/Ion.js +1 -1
  183. package/Source/Core/IonGeocoderService.js +10 -6
  184. package/Source/Core/IonResource.js +19 -59
  185. package/Source/Core/JulianDate.js +12 -11
  186. package/Source/Core/LinearSpline.js +2 -2
  187. package/Source/Core/ManagedArray.js +3 -2
  188. package/Source/Core/Math.js +27 -36
  189. package/Source/Core/Matrix2.js +8 -7
  190. package/Source/Core/Matrix3.js +13 -12
  191. package/Source/Core/Matrix4.js +28 -28
  192. package/Source/Core/MorphWeightSpline.js +2 -2
  193. package/Source/Core/NearFarScalar.js +7 -6
  194. package/Source/Core/Occluder.js +2 -1
  195. package/Source/Core/OffsetGeometryInstanceAttribute.js +4 -3
  196. package/Source/Core/OpenCageGeocoderService.js +2 -1
  197. package/Source/Core/OrientedBoundingBox.js +10 -9
  198. package/Source/Core/OrthographicFrustum.js +6 -6
  199. package/Source/Core/OrthographicOffCenterFrustum.js +4 -4
  200. package/Source/Core/PerspectiveFrustum.js +8 -8
  201. package/Source/Core/PerspectiveOffCenterFrustum.js +4 -4
  202. package/Source/Core/PixelFormat.js +2 -100
  203. package/Source/Core/PlaneGeometry.js +5 -5
  204. package/Source/Core/PolygonGeometry.js +19 -17
  205. package/Source/Core/PolygonGeometryLibrary.js +6 -27
  206. package/Source/Core/PolygonOutlineGeometry.js +14 -11
  207. package/Source/Core/PolygonPipeline.js +6 -5
  208. package/Source/Core/PolylineGeometry.js +15 -10
  209. package/Source/Core/PolylinePipeline.js +14 -7
  210. package/Source/Core/PolylineVolumeGeometry.js +13 -8
  211. package/Source/Core/PolylineVolumeOutlineGeometry.js +12 -7
  212. package/Source/Core/QuantizedMeshTerrainData.js +73 -36
  213. package/Source/Core/Quaternion.js +8 -7
  214. package/Source/Core/QuaternionSpline.js +2 -2
  215. package/Source/Core/Ray.js +3 -2
  216. package/Source/Core/Rectangle.js +19 -18
  217. package/Source/Core/RectangleGeometry.js +25 -17
  218. package/Source/Core/RectangleGeometryLibrary.js +1 -1
  219. package/Source/Core/RectangleOutlineGeometry.js +14 -11
  220. package/Source/Core/Request.js +6 -6
  221. package/Source/Core/RequestScheduler.js +6 -4
  222. package/Source/Core/Resource.js +28 -33
  223. package/Source/Core/S2Cell.js +21 -8
  224. package/Source/Core/ScreenSpaceEventHandler.js +5 -4
  225. package/Source/Core/ShowGeometryInstanceAttribute.js +2 -1
  226. package/Source/Core/Simon1994PlanetaryPositions.js +9 -9
  227. package/Source/Core/SimplePolylineGeometry.js +11 -8
  228. package/Source/Core/SphereGeometry.js +2 -1
  229. package/Source/Core/SphereOutlineGeometry.js +2 -1
  230. package/Source/Core/Spherical.js +8 -7
  231. package/Source/Core/Spline.js +2 -1
  232. package/Source/Core/SteppedSpline.js +2 -2
  233. package/Source/Core/TaskProcessor.js +10 -3
  234. package/Source/Core/TerrainData.js +1 -2
  235. package/Source/Core/TerrainEncoding.js +49 -219
  236. package/Source/Core/TerrainMesh.js +10 -215
  237. package/Source/Core/TerrainProvider.js +1 -152
  238. package/Source/Core/TileProviderError.js +2 -1
  239. package/Source/Core/TimeInterval.js +7 -7
  240. package/Source/Core/TimeIntervalCollection.js +7 -7
  241. package/Source/Core/Tipsify.js +5 -5
  242. package/Source/Core/Transforms.js +34 -38
  243. package/Source/Core/TranslationRotationScale.js +6 -3
  244. package/Source/Core/VRTheWorldTerrainProvider.js +7 -7
  245. package/Source/Core/VertexFormat.js +10 -10
  246. package/Source/Core/VerticalExaggeration.js +1 -1
  247. package/Source/Core/VideoSynchronizer.js +6 -6
  248. package/Source/Core/WallGeometry.js +11 -8
  249. package/Source/Core/WallOutlineGeometry.js +10 -7
  250. package/Source/Core/WebMercatorProjection.js +2 -1
  251. package/Source/Core/WebMercatorTilingScheme.js +11 -5
  252. package/Source/Core/arrayRemoveDuplicates.js +2 -1
  253. package/Source/Core/binarySearch.js +1 -1
  254. package/Source/Core/clone.js +3 -1
  255. package/Source/Core/combine.js +2 -1
  256. package/Source/Core/createWorldBathymetryAsync.js +5 -5
  257. package/Source/Core/createWorldTerrainAsync.js +7 -7
  258. package/Source/Core/defaultValue.js +1 -1
  259. package/Source/Core/destroyObject.js +5 -1
  260. package/Source/Core/getAbsoluteUri.js +2 -1
  261. package/Source/Core/getMagic.js +2 -1
  262. package/Source/Core/getStringFromTypedArray.js +3 -2
  263. package/Source/Core/loadImageFromTypedArray.js +9 -11
  264. package/Source/Core/mergeSort.js +1 -1
  265. package/Source/Core/oneTimeWarning.js +2 -1
  266. package/Source/Core/writeTextToCanvas.js +14 -10
  267. package/Source/DataSources/BillboardGraphics.js +54 -28
  268. package/Source/DataSources/BillboardVisualizer.js +6 -9
  269. package/Source/DataSources/BoundingSphereState.js +3 -3
  270. package/Source/DataSources/BoxGraphics.js +18 -13
  271. package/Source/DataSources/CallbackPositionProperty.js +2 -1
  272. package/Source/DataSources/Cesium3DTilesetGraphics.js +8 -6
  273. package/Source/DataSources/CheckerboardMaterialProperty.js +2 -2
  274. package/Source/DataSources/CompositePositionProperty.js +2 -1
  275. package/Source/DataSources/ConstantPositionProperty.js +2 -1
  276. package/Source/DataSources/CorridorGraphics.js +35 -23
  277. package/Source/DataSources/CylinderGraphics.js +25 -18
  278. package/Source/DataSources/CzmlDataSource.js +60 -34
  279. package/Source/DataSources/DataSourceClock.js +14 -13
  280. package/Source/DataSources/DataSourceCollection.js +3 -2
  281. package/Source/DataSources/DataSourceDisplay.js +7 -7
  282. package/Source/DataSources/EllipseGraphics.js +40 -26
  283. package/Source/DataSources/EllipsoidGeometryUpdater.js +2 -1
  284. package/Source/DataSources/EllipsoidGraphics.js +32 -21
  285. package/Source/DataSources/Entity.js +9 -7
  286. package/Source/DataSources/EntityCluster.js +28 -53
  287. package/Source/DataSources/EntityView.js +2 -1
  288. package/Source/DataSources/GeoJsonDataSource.js +12 -12
  289. package/Source/DataSources/GeometryUpdater.js +17 -12
  290. package/Source/DataSources/GeometryVisualizer.js +3 -2
  291. package/Source/DataSources/GpxDataSource.js +7 -4
  292. package/Source/DataSources/GridMaterialProperty.js +2 -2
  293. package/Source/DataSources/GroundGeometryUpdater.js +2 -1
  294. package/Source/DataSources/ImageMaterialProperty.js +2 -2
  295. package/Source/DataSources/KmlDataSource.js +221 -146
  296. package/Source/DataSources/LabelGraphics.js +56 -27
  297. package/Source/DataSources/LabelVisualizer.js +2 -1
  298. package/Source/DataSources/ModelGraphics.js +63 -29
  299. package/Source/DataSources/ModelVisualizer.js +2 -1
  300. package/Source/DataSources/NodeTransformationProperty.js +2 -2
  301. package/Source/DataSources/PathGraphics.js +12 -10
  302. package/Source/DataSources/PlaneGraphics.js +15 -13
  303. package/Source/DataSources/PointGraphics.js +32 -17
  304. package/Source/DataSources/PolygonGraphics.js +45 -28
  305. package/Source/DataSources/PolylineDashMaterialProperty.js +2 -2
  306. package/Source/DataSources/PolylineGeometryUpdater.js +14 -9
  307. package/Source/DataSources/PolylineGlowMaterialProperty.js +2 -2
  308. package/Source/DataSources/PolylineGraphics.js +23 -16
  309. package/Source/DataSources/PolylineOutlineMaterialProperty.js +2 -2
  310. package/Source/DataSources/PolylineVisualizer.js +3 -2
  311. package/Source/DataSources/PolylineVolumeGraphics.js +17 -15
  312. package/Source/DataSources/PositionPropertyArray.js +2 -1
  313. package/Source/DataSources/Property.js +2 -1
  314. package/Source/DataSources/PropertyArray.js +2 -2
  315. package/Source/DataSources/PropertyBag.js +2 -1
  316. package/Source/DataSources/RectangleGraphics.js +35 -23
  317. package/Source/DataSources/Rotation.js +5 -4
  318. package/Source/DataSources/SampledPositionProperty.js +3 -2
  319. package/Source/DataSources/SampledProperty.js +11 -6
  320. package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +26 -54
  321. package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +2 -1
  322. package/Source/DataSources/StripeMaterialProperty.js +2 -2
  323. package/Source/DataSources/TimeIntervalCollectionPositionProperty.js +2 -1
  324. package/Source/DataSources/VelocityOrientationProperty.js +2 -1
  325. package/Source/DataSources/VelocityVectorProperty.js +2 -1
  326. package/Source/DataSources/WallGraphics.js +23 -15
  327. package/Source/DataSources/createPropertyDescriptor.js +3 -2
  328. package/Source/DataSources/exportKml.js +44 -38
  329. package/Source/Renderer/AutomaticUniforms.js +2 -63
  330. package/Source/Renderer/Buffer.js +5 -37
  331. package/Source/Renderer/BufferUsage.js +1 -3
  332. package/Source/Renderer/ClearCommand.js +2 -2
  333. package/Source/Renderer/ComputeCommand.js +3 -3
  334. package/Source/Renderer/Context.js +51 -126
  335. package/Source/Renderer/CubeMap.js +6 -6
  336. package/Source/Renderer/CubeMapFace.js +12 -11
  337. package/Source/Renderer/DrawCommand.js +25 -14
  338. package/Source/Renderer/Framebuffer.js +3 -3
  339. package/Source/Renderer/FramebufferManager.js +39 -25
  340. package/Source/Renderer/MultisampleFramebuffer.js +2 -2
  341. package/Source/Renderer/Pass.js +8 -10
  342. package/Source/Renderer/RenderState.js +92 -63
  343. package/Source/Renderer/Renderbuffer.js +6 -8
  344. package/Source/Renderer/Sampler.js +2 -15
  345. package/Source/Renderer/ShaderBuilder.js +9 -9
  346. package/Source/Renderer/ShaderProgram.js +3 -3
  347. package/Source/Renderer/ShaderSource.js +3 -3
  348. package/Source/Renderer/Texture.js +23 -27
  349. package/Source/Renderer/UniformState.js +11 -18
  350. package/Source/Renderer/VertexArray.js +32 -48
  351. package/Source/Renderer/VertexArrayFacade.js +11 -7
  352. package/Source/Renderer/createUniform.js +0 -3
  353. package/Source/Renderer/createUniformArray.js +0 -1
  354. package/Source/Scene/Appearance.js +4 -4
  355. package/Source/Scene/ArcGisMapServerImageryProvider.js +38 -24
  356. package/Source/Scene/ArcGisMapService.js +1 -1
  357. package/Source/Scene/B3dmParser.js +3 -2
  358. package/Source/Scene/BatchTable.js +2 -2
  359. package/Source/Scene/BatchTableHierarchy.js +63 -8
  360. package/Source/Scene/Billboard.js +196 -170
  361. package/Source/Scene/BillboardCollection.js +241 -173
  362. package/Source/Scene/BingMapsImageryProvider.js +8 -8
  363. package/Source/Scene/BoundingVolumeSemantics.js +62 -54
  364. package/Source/Scene/BoxEmitter.js +2 -1
  365. package/Source/Scene/BufferLoader.js +2 -2
  366. package/Source/Scene/Camera.js +64 -45
  367. package/Source/Scene/CameraFlightPath.js +6 -6
  368. package/Source/Scene/Cesium3DContentGroup.js +2 -2
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  724. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +0 -800
  725. package/Source/Scene/Model/ImageryConfiguration.js +0 -26
  726. package/Source/Scene/Model/ImageryCoverage.js +0 -488
  727. package/Source/Scene/Model/ImageryFlags.js +0 -31
  728. package/Source/Scene/Model/ImageryInput.js +0 -60
  729. package/Source/Scene/Model/ImageryPipelineStage.js +0 -1046
  730. package/Source/Scene/Model/MappedPositions.js +0 -84
  731. package/Source/Scene/Model/ModelImagery.js +0 -410
  732. package/Source/Scene/Model/ModelImageryMapping.js +0 -489
  733. package/Source/Scene/Model/ModelPrimitiveImagery.js +0 -972
  734. package/Source/Scene/Model/ModelReader.js +0 -810
  735. package/Source/Scene/VoxelBoundsCollection.js +0 -494
  736. package/Source/Scene/VoxelMetadataOrder.js +0 -24
  737. package/Source/Scene/getMeshPrimitives.js +0 -72
  738. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.glsl +0 -10
  739. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +0 -12
  740. package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +0 -9
  741. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +0 -11
  742. package/Source/Shaders/Model/EdgeDetectionStageFS.glsl +0 -58
  743. package/Source/Shaders/Model/EdgeDetectionStageFS.js +0 -60
  744. package/Source/Shaders/Model/EdgeVisibilityStageFS.glsl +0 -83
  745. package/Source/Shaders/Model/EdgeVisibilityStageFS.js +0 -85
  746. package/Source/Shaders/PrimitiveGaussianSplatFS.glsl +0 -18
  747. package/Source/Shaders/PrimitiveGaussianSplatFS.js +0 -20
  748. package/Source/Shaders/PrimitiveGaussianSplatVS.glsl +0 -189
  749. package/Source/Shaders/PrimitiveGaussianSplatVS.js +0 -190
  750. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +0 -30
  751. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +0 -32
  752. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +0 -97
  753. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +0 -99
  754. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +0 -193
  755. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +0 -195
  756. package/Source/Workers/createVerticesFromCesium3DTilesTerrain.js +0 -46
  757. package/Source/Workers/gaussianSplatSorter.js +0 -34
  758. package/Source/Workers/gaussianSplatTextureGenerator.js +0 -39
  759. package/Source/Workers/incrementallyBuildTerrainPicker.js +0 -108
  760. package/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +0 -55
@@ -1,6 +1,5 @@
1
1
  //This file is automatically rebuilt by the Cesium build process.
2
- export default "uniform float u_threePointDepthTestDistance;\n\
3
- #ifdef INSTANCED\n\
2
+ export default "#ifdef INSTANCED\n\
4
3
  in vec2 direction;\n\
5
4
  #endif\n\
6
5
  in vec4 positionHighAndScale;\n\
@@ -11,10 +10,10 @@ in vec4 compressedAttribute2; // label horizontal origin,
11
10
  in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range)\n\
12
11
  in vec4 scaleByDistance; // near, nearScale, far, farScale\n\
13
12
  in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale\n\
14
- in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistanceSq, dimensions\n\
13
+ in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions\n\
15
14
  in vec2 sdf; // sdf outline color (rgb) and width (w)\n\
16
15
  in float splitDirection; // splitDirection\n\
17
- #if defined(VS_THREE_POINT_DEPTH_CHECK) || defined(FS_THREE_POINT_DEPTH_CHECK)\n\
16
+ #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK)\n\
18
17
  in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates\n\
19
18
  #endif\n\
20
19
  #ifdef VECTOR_TILE\n\
@@ -22,12 +21,12 @@ in float a_batchId;\n\
22
21
  #endif\n\
23
22
  \n\
24
23
  out vec2 v_textureCoordinates;\n\
25
- #ifdef FS_THREE_POINT_DEPTH_CHECK\n\
24
+ #ifdef FRAGMENT_DEPTH_CHECK\n\
26
25
  out vec4 v_textureCoordinateBounds;\n\
27
26
  out vec4 v_originTextureCoordinateAndTranslate;\n\
27
+ out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize\n\
28
28
  out mat2 v_rotationMatrix;\n\
29
29
  #endif\n\
30
- out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize\n\
31
30
  \n\
32
31
  out vec4 v_pickColor;\n\
33
32
  out vec4 v_color;\n\
@@ -94,7 +93,7 @@ vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 dir
94
93
  return positionEC;\n\
95
94
  }\n\
96
95
  \n\
97
- #ifdef VS_THREE_POINT_DEPTH_CHECK\n\
96
+ #ifdef VERTEX_DEPTH_CHECK\n\
98
97
  float getGlobeDepth(vec4 positionEC)\n\
99
98
  {\n\
100
99
  vec4 posWC = czm_eyeToWindowCoordinates(positionEC);\n\
@@ -139,7 +138,7 @@ void main()\n\
139
138
  origin.y = floor(compressed * SHIFT_RIGHT3);\n\
140
139
  compressed -= origin.y * SHIFT_LEFT3;\n\
141
140
  \n\
142
- #ifdef FS_THREE_POINT_DEPTH_CHECK\n\
141
+ #ifdef FRAGMENT_DEPTH_CHECK\n\
143
142
  vec2 depthOrigin = origin.xy;\n\
144
143
  #endif\n\
145
144
  origin -= vec2(1.0);\n\
@@ -167,21 +166,19 @@ void main()\n\
167
166
  \n\
168
167
  temp = compressedAttribute0.z * SHIFT_RIGHT8;\n\
169
168
  translate.x = floor(temp) - UPPER_BOUND;\n\
170
- translate.x *= SHIFT_RIGHT2; // undo translateX scaling (helps preserve subpixel precision, see BillboardCollection.js attribute writer for more info)\n\
171
169
  \n\
172
170
  translate.y += (temp - floor(temp)) * SHIFT_LEFT8;\n\
173
171
  translate.y -= UPPER_BOUND;\n\
174
- translate.y *= SHIFT_RIGHT2;\n\
175
172
  \n\
176
173
  temp = compressedAttribute1.x * SHIFT_RIGHT8;\n\
177
174
  float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2);\n\
178
175
  \n\
179
176
  vec2 imageSize = vec2(floor(temp), temp2);\n\
180
177
  \n\
181
- #ifdef FS_THREE_POINT_DEPTH_CHECK\n\
178
+ #ifdef FRAGMENT_DEPTH_CHECK\n\
182
179
  float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2));\n\
183
180
  float applyTranslate = 0.0;\n\
184
- if (labelHorizontalOrigin != 0.0) // is a label, so set apply translate to true\n\
181
+ if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false\n\
185
182
  {\n\
186
183
  applyTranslate = 1.0;\n\
187
184
  labelHorizontalOrigin -= 2.0;\n\
@@ -202,7 +199,7 @@ void main()\n\
202
199
  translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0;\n\
203
200
  #endif\n\
204
201
  \n\
205
- #if defined(VS_THREE_POINT_DEPTH_CHECK) || defined(FS_THREE_POINT_DEPTH_CHECK)\n\
202
+ #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK)\n\
206
203
  temp = compressedAttribute3.w;\n\
207
204
  temp = temp * SHIFT_RIGHT12;\n\
208
205
  \n\
@@ -251,6 +248,10 @@ void main()\n\
251
248
  \n\
252
249
  vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
253
250
  vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
251
+ \n\
252
+ #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK)\n\
253
+ float eyeDepth = positionEC.z;\n\
254
+ #endif\n\
254
255
  \n\
255
256
  positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz);\n\
256
257
  positionEC.xyz *= show;\n\
@@ -309,56 +310,35 @@ void main()\n\
309
310
  mat2 rotationMatrix;\n\
310
311
  float mpp;\n\
311
312
  \n\
312
- float enableDepthCheck = 1.0;\n\
313
313
  #ifdef DISABLE_DEPTH_DISTANCE\n\
314
- float disableDepthTestDistanceSq = compressedAttribute3.z;\n\
315
- if (disableDepthTestDistanceSq == 0.0 && czm_minimumDisableDepthTestDistance != 0.0)\n\
316
- {\n\
317
- disableDepthTestDistanceSq = czm_minimumDisableDepthTestDistance;\n\
318
- }\n\
319
- \n\
320
- if (lengthSq < disableDepthTestDistanceSq || disableDepthTestDistanceSq < 0.0)\n\
321
- {\n\
322
- enableDepthCheck = 0.0;\n\
323
- }\n\
314
+ float disableDepthTestDistance = compressedAttribute3.z;\n\
324
315
  #endif\n\
325
316
  \n\
326
- v_compressed.y = enableDepthCheck;\n\
327
- \n\
328
- #ifdef VS_THREE_POINT_DEPTH_CHECK\n\
329
- if (lengthSq < (u_threePointDepthTestDistance * u_threePointDepthTestDistance) && (enableDepthCheck == 1.0)) {\n\
317
+ #ifdef VERTEX_DEPTH_CHECK\n\
318
+ if (lengthSq < disableDepthTestDistance) {\n\
330
319
  float depthsilon = 10.0;\n\
331
- vec2 depthOrigin;\n\
332
- // Horizontal origin for labels comes from a special attribute. If that value is 0, this is a billboard - use the regular origin. \n\
333
- // Otherwise, transform the label origin to -1, 0, 1 (right, center, left).\n\
334
- depthOrigin.x = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2));\n\
335
- depthOrigin.x = czm_branchFreeTernary(depthOrigin.x == 0.0, origin.x, depthOrigin.x - 2.0);\n\
336
- depthOrigin.y = origin.y;\n\
337
- \n\
338
- vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), depthOrigin, vec2(0.0), pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
320
+ \n\
321
+ vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy;\n\
322
+ vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
339
323
  float globeDepth1 = getGlobeDepth(pEC1);\n\
340
324
  \n\
341
325
  if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1)\n\
342
326
  {\n\
343
- vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), depthOrigin, vec2(0.0), pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
327
+ vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
344
328
  float globeDepth2 = getGlobeDepth(pEC2);\n\
345
329
  \n\
346
330
  if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2)\n\
347
331
  {\n\
348
- vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), depthOrigin, vec2(0.0), pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
332
+ vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
349
333
  float globeDepth3 = getGlobeDepth(pEC3);\n\
350
334
  if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3)\n\
351
335
  {\n\
352
- // \"Discard\" this vertex, as three key points fail depth test.\n\
353
336
  positionEC.xyz = vec3(0.0);\n\
354
337
  }\n\
355
338
  }\n\
356
339
  }\n\
357
340
  }\n\
358
341
  #endif\n\
359
- // Write out the eyespace depth before applying the screen space offset, but after potentially \"discarding\" the vertex\n\
360
- // by setting its eyespace position to zero, via the three-point depth test above.\n\
361
- v_compressed.x = positionEC.z;\n\
362
342
  \n\
363
343
  positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp);\n\
364
344
  gl_Position = czm_projection * positionEC;\n\
@@ -369,14 +349,17 @@ if (lengthSq < (u_threePointDepthTestDistance * u_threePointDepthTestDistance) &
369
349
  #endif\n\
370
350
  \n\
371
351
  #ifdef DISABLE_DEPTH_DISTANCE\n\
352
+ if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0)\n\
353
+ {\n\
354
+ disableDepthTestDistance = czm_minimumDisableDepthTestDistance;\n\
355
+ }\n\
372
356
  \n\
373
- if (disableDepthTestDistanceSq != 0.0)\n\
357
+ if (disableDepthTestDistance != 0.0)\n\
374
358
  {\n\
375
359
  // Don't try to \"multiply both sides\" by w. Greater/less-than comparisons won't work for negative values of w.\n\
376
360
  float zclip = gl_Position.z / gl_Position.w;\n\
377
361
  bool clipped = (zclip < -1.0 || zclip > 1.0);\n\
378
- // disableDepthTestDistanceSq can be less than zero if it's explicitly set to -1 in JS (as a sentinel value equivalent to infinity)\n\
379
- if (!clipped && (disableDepthTestDistanceSq < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistanceSq)))\n\
362
+ if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance)))\n\
380
363
  {\n\
381
364
  // Position z on the near plane.\n\
382
365
  gl_Position.z = -gl_Position.w;\n\
@@ -387,7 +370,7 @@ if (lengthSq < (u_threePointDepthTestDistance * u_threePointDepthTestDistance) &
387
370
  }\n\
388
371
  #endif\n\
389
372
  \n\
390
- #ifdef FS_THREE_POINT_DEPTH_CHECK\n\
373
+ #ifdef FRAGMENT_DEPTH_CHECK\n\
391
374
  if (sizeInMeters) {\n\
392
375
  translate /= mpp;\n\
393
376
  dimensions /= mpp;\n\
@@ -399,13 +382,21 @@ if (lengthSq < (u_threePointDepthTestDistance * u_threePointDepthTestDistance) &
399
382
  #else\n\
400
383
  v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0);\n\
401
384
  #endif\n\
385
+ \n\
386
+ float enableDepthCheck = 0.0;\n\
387
+ if (lengthSq < disableDepthTestDistance)\n\
388
+ {\n\
389
+ enableDepthCheck = 1.0;\n\
390
+ }\n\
391
+ \n\
402
392
  float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12));\n\
403
393
  float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12));\n\
404
394
  \n\
405
395
  float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12));\n\
406
396
  float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12));\n\
407
397
  \n\
408
- v_compressed.y += applyTranslate * SHIFT_LEFT1;\n\
398
+ v_compressed.x = eyeDepth;\n\
399
+ v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck;\n\
409
400
  v_compressed.z = dw * SHIFT_LEFT12 + dh;\n\
410
401
  v_compressed.w = iw * SHIFT_LEFT12 + ih;\n\
411
402
  v_originTextureCoordinateAndTranslate.xy = depthOrigin;\n\
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passCesium3DTile = 5.0;
9
+ const float czm_passCesium3DTile = 4.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passCesium3DTile = 5.0;\n\
10
+ const float czm_passCesium3DTile = 4.0;\n\
11
11
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passCesium3DTileClassification = 6.0;
9
+ const float czm_passCesium3DTileClassification = 5.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passCesium3DTileClassification = 6.0;\n\
10
+ const float czm_passCesium3DTileClassification = 5.0;\n\
11
11
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passCesium3DTileClassificationIgnoreShow = 7.0;
9
+ const float czm_passCesium3DTileClassificationIgnoreShow = 6.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passCesium3DTileClassificationIgnoreShow = 7.0;\n\
10
+ const float czm_passCesium3DTileClassificationIgnoreShow = 6.0;\n\
11
11
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passOpaque = 8.0;
9
+ const float czm_passOpaque = 7.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passOpaque = 8.0;\n\
10
+ const float czm_passOpaque = 7.0;\n\
11
11
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passOverlay = 12.0;
9
+ const float czm_passOverlay = 10.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passOverlay = 12.0;\n\
10
+ const float czm_passOverlay = 10.0;\n\
11
11
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passTranslucent = 9.0;
9
+ const float czm_passTranslucent = 8.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passTranslucent = 9.0;\n\
10
+ const float czm_passTranslucent = 8.0;\n\
11
11
  ";
@@ -6,4 +6,4 @@
6
6
  *
7
7
  * @see czm_pass
8
8
  */
9
- const float czm_passVoxels = 10.0;
9
+ const float czm_passVoxels = 9.0;
@@ -7,5 +7,5 @@ export default "/**\n\
7
7
  *\n\
8
8
  * @see czm_pass\n\
9
9
  */\n\
10
- const float czm_passVoxels = 10.0;\n\
10
+ const float czm_passVoxels = 9.0;\n\
11
11
  ";
@@ -14,11 +14,9 @@ import czm_oneOverTwoPi from './Constants/oneOverTwoPi.js'
14
14
  import czm_passCesium3DTile from './Constants/passCesium3DTile.js'
15
15
  import czm_passCesium3DTileClassification from './Constants/passCesium3DTileClassification.js'
16
16
  import czm_passCesium3DTileClassificationIgnoreShow from './Constants/passCesium3DTileClassificationIgnoreShow.js'
17
- import czm_passCesium3DTileEdges from './Constants/passCesium3DTileEdges.js'
18
17
  import czm_passClassification from './Constants/passClassification.js'
19
18
  import czm_passCompute from './Constants/passCompute.js'
20
19
  import czm_passEnvironment from './Constants/passEnvironment.js'
21
- import czm_passGaussianSplats from './Constants/passGaussianSplats.js'
22
20
  import czm_passGlobe from './Constants/passGlobe.js'
23
21
  import czm_passOpaque from './Constants/passOpaque.js'
24
22
  import czm_passOverlay from './Constants/passOverlay.js'
@@ -154,11 +152,9 @@ export default {
154
152
  czm_passCesium3DTile : czm_passCesium3DTile,
155
153
  czm_passCesium3DTileClassification : czm_passCesium3DTileClassification,
156
154
  czm_passCesium3DTileClassificationIgnoreShow : czm_passCesium3DTileClassificationIgnoreShow,
157
- czm_passCesium3DTileEdges : czm_passCesium3DTileEdges,
158
155
  czm_passClassification : czm_passClassification,
159
156
  czm_passCompute : czm_passCompute,
160
157
  czm_passEnvironment : czm_passEnvironment,
161
- czm_passGaussianSplats : czm_passGaussianSplats,
162
158
  czm_passGlobe : czm_passGlobe,
163
159
  czm_passOpaque : czm_passOpaque,
164
160
  czm_passOverlay : czm_passOverlay,
@@ -30,8 +30,7 @@
30
30
  */
31
31
  vec4 czm_modelToWindowCoordinates(vec4 position)
32
32
  {
33
- vec4 positionEC = czm_modelView * position;
34
- vec4 q = czm_projection * positionEC;
33
+ vec4 q = czm_modelViewProjection * position; // clip coordinates
35
34
  q.xyz /= q.w; // normalized device coordinates
36
35
  q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates
37
36
  return q;
@@ -31,8 +31,7 @@ export default "/**\n\
31
31
  */\n\
32
32
  vec4 czm_modelToWindowCoordinates(vec4 position)\n\
33
33
  {\n\
34
- vec4 positionEC = czm_modelView * position;\n\
35
- vec4 q = czm_projection * positionEC;\n\
34
+ vec4 q = czm_modelViewProjection * position; // clip coordinates\n\
36
35
  q.xyz /= q.w; // normalized device coordinates\n\
37
36
  q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates\n\
38
37
  return q;\n\
@@ -76,6 +76,7 @@ vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth)
76
76
  vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0);
77
77
  vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord);
78
78
  eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision
79
+ return eyeCoordinate;
79
80
  #else
80
81
  vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0);
81
82
  vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord);
@@ -77,6 +77,7 @@ vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth)\
77
77
  vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0);\n\
78
78
  vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord);\n\
79
79
  eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision\n\
80
+ return eyeCoordinate;\n\
80
81
  #else\n\
81
82
  vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0);\n\
82
83
  vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord);\n\
@@ -11,10 +11,10 @@ void main()
11
11
  // but doing it here allows us to change the radii without rewriting the vertex data, and
12
12
  // allows all ellipsoids to reuse the same vertex data.
13
13
  vec4 p = vec4(u_radii * position, 1.0);
14
-
15
- vec4 pEC = czm_modelView * p;
16
- v_positionEC = pEC.xyz; // position in eye coordinates
17
- gl_Position = czm_projection * pEC;
14
+
15
+ v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates
16
+ gl_Position = czm_modelViewProjection * p; // position in clip coordinates
17
+
18
18
  // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums
19
19
  // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the
20
20
  // ellipsoid (does not write depth) that was rendered in the farther frustum.
@@ -12,10 +12,10 @@ void main()\n\
12
12
  // but doing it here allows us to change the radii without rewriting the vertex data, and\n\
13
13
  // allows all ellipsoids to reuse the same vertex data.\n\
14
14
  vec4 p = vec4(u_radii * position, 1.0);\n\
15
- \n\
16
- vec4 pEC = czm_modelView * p;\n\
17
- v_positionEC = pEC.xyz; // position in eye coordinates\n\
18
- gl_Position = czm_projection * pEC;\n\
15
+ \n\
16
+ v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates\n\
17
+ gl_Position = czm_modelViewProjection * p; // position in clip coordinates\n\
18
+ \n\
19
19
  // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums\n\
20
20
  // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the\n\
21
21
  // ellipsoid (does not write depth) that was rendered in the farther frustum.\n\
@@ -28,9 +28,7 @@
28
28
  */
29
29
 
30
30
  // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples
31
- // Original source (archived): https://archive.org/details/nvidiagame-works-graphics-samples-master
32
31
  // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h
33
- // Shader link in fork: https://github.com/lyntel/GraphicsSamples/blob/3d30817ebeeade64fe6a4fc3aa1fe4265c29b6fd/samples/es3-kepler/FXAA/FXAA3_11.h
34
32
 
35
33
  // Steps used to integrate into Cesium:
36
34
  // * The following defines are set:
@@ -57,9 +57,7 @@ export default "/**\n\
57
57
  */\n\
58
58
  \n\
59
59
  // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples\n\
60
- // Original source (archived): https://archive.org/details/nvidiagame-works-graphics-samples-master\n\
61
60
  // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h\n\
62
- // Shader link in fork: https://github.com/lyntel/GraphicsSamples/blob/3d30817ebeeade64fe6a4fc3aa1fe4265c29b6fd/samples/es3-kepler/FXAA/FXAA3_11.h\n\
63
61
  \n\
64
62
  // Steps used to integrate into Cesium:\n\
65
63
  // * The following defines are set:\n\
@@ -87,47 +87,25 @@ flat in int v_regionIndex;
87
87
  uniform float u_minimumBrightness;
88
88
  #endif
89
89
 
90
- // Based on colorCorrect
91
- // The colorCorrect flag can only be true when tileProvider.hue/saturation/brightnessShift
92
- // are nonzero AND when (applyFog || showGroundAtmosphere) in the tile provider
93
- // - The tileProvider.hue/saturation/brightnessShift are just passed through
94
- // from the Globe hue/saturation/brightness, like atmosphereBrightnessShift
95
- // - The applyFog depends on enableFog, and some tile distance from the viewer
96
- // - The showGroundAtmosphere is a flag that is passed through from the Globe,
97
- // and is true by default when the ellipsoid is WGS84
98
90
  #ifdef COLOR_CORRECT
99
91
  uniform vec3 u_hsbShift; // Hue, saturation, brightness
100
92
  #endif
101
93
 
102
- // Based on highlightFillTile
103
- // This is set for terrain tiles when they are "fill" tiles, and
104
- // the terrainProvider.fillHighlightColor was set to a value with
105
- // nonzero alpha
106
94
  #ifdef HIGHLIGHT_FILL_TILE
107
95
  uniform vec4 u_fillHighlightColor;
108
96
  #endif
109
97
 
110
- // Based on translucent
111
- // This is set depending on the GlobeTranslucencyState
112
98
  #ifdef TRANSLUCENT
113
99
  uniform vec4 u_frontFaceAlphaByDistance;
114
100
  uniform vec4 u_backFaceAlphaByDistance;
115
101
  uniform vec4 u_translucencyRectangle;
116
102
  #endif
117
103
 
118
- // Based on showUndergroundColor
119
- // This is set when GlobeSurfaceTileProvider.isUndergroundVisible
120
- // returns true, AND the tileProvider.undergroundColor had a value with
121
- // nonzero alpha, and the tileProvider.undergroundColorAlphaByDistance
122
- // was in the right range
123
104
  #ifdef UNDERGROUND_COLOR
124
105
  uniform vec4 u_undergroundColor;
125
106
  uniform vec4 u_undergroundColorAlphaByDistance;
126
107
  #endif
127
108
 
128
- // Based on enableLighting && hasVertexNormals
129
- // The enableLighting flag is passed in directly from the Globe.
130
- // The hasVertexNormals flag is from the tileProvider
131
109
  #ifdef ENABLE_VERTEX_LIGHTING
132
110
  uniform float u_lambertDiffuseMultiplier;
133
111
  uniform float u_vertexShadowDarkness;
@@ -307,16 +285,7 @@ vec3 computeEllipsoidPosition()
307
285
  vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0);
308
286
  xy *= czm_viewport.zw * mpp * 0.5;
309
287
 
310
- vec3 direction;
311
- if (czm_orthographicIn3D == 1.0)
312
- {
313
- direction = vec3(0.0, 0.0, -1.0);
314
- }
315
- else
316
- {
317
- direction = normalize(vec3(xy, -czm_currentFrustum.x));
318
- }
319
-
288
+ vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x));
320
289
  czm_ray ray = czm_ray(vec3(0.0), direction);
321
290
 
322
291
  vec3 ellipsoid_center = czm_view[3].xyz;
@@ -88,47 +88,25 @@ flat in int v_regionIndex;\n\
88
88
  uniform float u_minimumBrightness;\n\
89
89
  #endif\n\
90
90
  \n\
91
- // Based on colorCorrect\n\
92
- // The colorCorrect flag can only be true when tileProvider.hue/saturation/brightnessShift \n\
93
- // are nonzero AND when (applyFog || showGroundAtmosphere) in the tile provider\n\
94
- // - The tileProvider.hue/saturation/brightnessShift are just passed through\n\
95
- // from the Globe hue/saturation/brightness, like atmosphereBrightnessShift\n\
96
- // - The applyFog depends on enableFog, and some tile distance from the viewer\n\
97
- // - The showGroundAtmosphere is a flag that is passed through from the Globe,\n\
98
- // and is true by default when the ellipsoid is WGS84\n\
99
91
  #ifdef COLOR_CORRECT\n\
100
92
  uniform vec3 u_hsbShift; // Hue, saturation, brightness\n\
101
93
  #endif\n\
102
94
  \n\
103
- // Based on highlightFillTile\n\
104
- // This is set for terrain tiles when they are \"fill\" tiles, and\n\
105
- // the terrainProvider.fillHighlightColor was set to a value with\n\
106
- // nonzero alpha\n\
107
95
  #ifdef HIGHLIGHT_FILL_TILE\n\
108
96
  uniform vec4 u_fillHighlightColor;\n\
109
97
  #endif\n\
110
98
  \n\
111
- // Based on translucent\n\
112
- // This is set depending on the GlobeTranslucencyState\n\
113
99
  #ifdef TRANSLUCENT\n\
114
100
  uniform vec4 u_frontFaceAlphaByDistance;\n\
115
101
  uniform vec4 u_backFaceAlphaByDistance;\n\
116
102
  uniform vec4 u_translucencyRectangle;\n\
117
103
  #endif\n\
118
104
  \n\
119
- // Based on showUndergroundColor\n\
120
- // This is set when GlobeSurfaceTileProvider.isUndergroundVisible \n\
121
- // returns true, AND the tileProvider.undergroundColor had a value with \n\
122
- // nonzero alpha, and the tileProvider.undergroundColorAlphaByDistance\n\
123
- // was in the right range\n\
124
105
  #ifdef UNDERGROUND_COLOR\n\
125
106
  uniform vec4 u_undergroundColor;\n\
126
107
  uniform vec4 u_undergroundColorAlphaByDistance;\n\
127
108
  #endif\n\
128
109
  \n\
129
- // Based on enableLighting && hasVertexNormals\n\
130
- // The enableLighting flag is passed in directly from the Globe.\n\
131
- // The hasVertexNormals flag is from the tileProvider\n\
132
110
  #ifdef ENABLE_VERTEX_LIGHTING\n\
133
111
  uniform float u_lambertDiffuseMultiplier;\n\
134
112
  uniform float u_vertexShadowDarkness;\n\
@@ -308,16 +286,7 @@ vec3 computeEllipsoidPosition()\n\
308
286
  vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0);\n\
309
287
  xy *= czm_viewport.zw * mpp * 0.5;\n\
310
288
  \n\
311
- vec3 direction;\n\
312
- if (czm_orthographicIn3D == 1.0)\n\
313
- {\n\
314
- direction = vec3(0.0, 0.0, -1.0);\n\
315
- }\n\
316
- else\n\
317
- {\n\
318
- direction = normalize(vec3(xy, -czm_currentFrustum.x));\n\
319
- }\n\
320
- \n\
289
+ vec3 direction = normalize(vec3(xy, -czm_currentFrustum.x));\n\
321
290
  czm_ray ray = czm_ray(vec3(0.0), direction);\n\
322
291
  \n\
323
292
  vec3 ellipsoid_center = czm_view[3].xyz;\n\
@@ -114,8 +114,7 @@ vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinate
114
114
  float yPositionFraction = get2DYPositionFraction(textureCoordinates);
115
115
  vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0);
116
116
  vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime);
117
- vec4 morphPositionEC = czm_modelView * morphPosition;
118
- return czm_projection * morphPositionEC;
117
+ return czm_modelViewProjection * morphPosition;
119
118
  }
120
119
 
121
120
  #ifdef QUANTIZATION_BITS12
@@ -141,7 +140,7 @@ void main()
141
140
  #elif defined(INCLUDE_WEB_MERCATOR_Y)
142
141
  float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x;
143
142
  float encodedNormal = 0.0;
144
- #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)
143
+ #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)
145
144
  float webMercatorT = textureCoordinates.y;
146
145
  float encodedNormal = compressed0.w;
147
146
  #else
@@ -115,8 +115,7 @@ vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinate
115
115
  float yPositionFraction = get2DYPositionFraction(textureCoordinates);\n\
116
116
  vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0);\n\
117
117
  vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime);\n\
118
- vec4 morphPositionEC = czm_modelView * morphPosition;\n\
119
- return czm_projection * morphPositionEC;\n\
118
+ return czm_modelViewProjection * morphPosition;\n\
120
119
  }\n\
121
120
  \n\
122
121
  #ifdef QUANTIZATION_BITS12\n\
@@ -142,7 +141,7 @@ void main()\n\
142
141
  #elif defined(INCLUDE_WEB_MERCATOR_Y)\n\
143
142
  float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x;\n\
144
143
  float encodedNormal = 0.0;\n\
145
- #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)\n\
144
+ #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)\n\
146
145
  float webMercatorT = textureCoordinates.y;\n\
147
146
  float encodedNormal = compressed0.w;\n\
148
147
  #else\n\
@@ -444,10 +444,6 @@ void materialStage(inout czm_modelMaterial material, ProcessedAttributes attribu
444
444
  baseColorWithAlpha = u_baseColorFactor;
445
445
  #endif
446
446
 
447
- #ifdef HAS_IMAGERY
448
- baseColorWithAlpha = blendBaseColorWithImagery(baseColorWithAlpha);
449
- #endif // HAS_IMAGERY
450
-
451
447
  #ifdef HAS_POINT_CLOUD_COLOR_STYLE
452
448
  baseColorWithAlpha = v_pointCloudColor;
453
449
  #elif defined(HAS_COLOR_0)
@@ -444,10 +444,6 @@ void materialStage(inout czm_modelMaterial material, ProcessedAttributes attribu
444
444
  #elif defined(HAS_BASE_COLOR_FACTOR)\n\
445
445
  baseColorWithAlpha = u_baseColorFactor;\n\
446
446
  #endif\n\
447
- \n\
448
- #ifdef HAS_IMAGERY\n\
449
- baseColorWithAlpha = blendBaseColorWithImagery(baseColorWithAlpha);\n\
450
- #endif // HAS_IMAGERY\n\
451
447
  \n\
452
448
  #ifdef HAS_POINT_CLOUD_COLOR_STYLE\n\
453
449
  baseColorWithAlpha = v_pointCloudColor;\n\