deeptwins-cesium-engine 0.0.38 → 0.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Source/Scene/BillboardTexture.js +99 -12
- package/index.js +69 -69
- package/package.json +1 -1
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@@ -36,6 +36,60 @@ function BillboardTexture(billboardCollection) {
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this.dirty = false;
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}
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function getBillboardTextureCache(collection) {
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let cache = collection.billboardTextureCache;
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if (!defined(cache)) {
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cache = collection._billboardTextureCache;
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}
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if (!defined(cache)) {
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cache = new Map();
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collection._billboardTextureCache = cache;
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}
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return cache;
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}
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function isValidImageIndex(index) {
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return typeof index === "number" && index >= 0;
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}
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function getAtlasImageDimensions(atlas, index) {
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const rectangles = atlas.rectangles;
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if (defined(rectangles)) {
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const rectangle = rectangles[index];
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return defined(rectangle) ? rectangle : undefined;
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}
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const textureCoordinates = atlas.textureCoordinates;
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const textureCoordinate = defined(textureCoordinates)
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? textureCoordinates[index]
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: undefined;
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const texture = atlas.texture;
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if (!defined(textureCoordinate) || !defined(texture)) {
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return undefined;
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}
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return {
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width: texture.width * textureCoordinate.width,
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height: texture.height * textureCoordinate.height,
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};
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}
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function getAtlasIndexPromise(atlas, id) {
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const indexPromiseById = atlas._indexPromiseById;
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if (defined(indexPromiseById)) {
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return indexPromiseById.get(id);
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}
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const idHash = atlas._idHash;
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if (defined(idHash)) {
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return idHash[id];
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}
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return undefined;
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}
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Object.defineProperties(BillboardTexture.prototype, {
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/**
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* If defined, this error was encountered during the loading process.
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@@ -76,7 +130,10 @@ Object.defineProperties(BillboardTexture.prototype, {
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*/
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ready: {
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get: function () {
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return
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return (
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this._loadState === BillboardLoadState.LOADED &&
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isValidImageIndex(this._index)
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);
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},
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},
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@@ -162,18 +219,21 @@ BillboardTexture.prototype.unload = async function () {
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* or a URL to an Image, or a Promise for an image, or a function that creates an image.
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*/
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BillboardTexture.prototype.loadImage = async function (id, image) {
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if (
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if (
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this._id === id &&
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(this._loadState === BillboardLoadState.LOADING || this.ready)
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) {
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// This image has already been loaded
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return;
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}
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const collection = this._billboardCollection;
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const cache = collection
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const cache = getBillboardTextureCache(collection);
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let billboardTexture = cache.get(id);
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if (
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-
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-
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-
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defined(billboardTexture) &&
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(billboardTexture.loadState === BillboardLoadState.LOADING ||
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billboardTexture.ready)
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) {
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// Use the cached texture if it is in progress or successful.
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BillboardTexture.clone(billboardTexture, this);
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@@ -227,9 +287,27 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
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billboardTexture._index = index;
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billboardTexture._loadState = BillboardLoadState.LOADED;
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const
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-
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-
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const dimensions = getAtlasImageDimensions(atlas, index);
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if (!defined(dimensions)) {
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billboardTexture._loadState = BillboardLoadState.FAILED;
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billboardTexture._index = -1;
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billboardTexture._width = undefined;
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billboardTexture._height = undefined;
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if (this._id !== id) {
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// Another load was initiated and resolved resolved before this one. This operation is cancelled.
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return;
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}
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this._loadState = BillboardLoadState.FAILED;
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this._index = -1;
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this._width = undefined;
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this._height = undefined;
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return;
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}
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billboardTexture._width = dimensions.width;
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billboardTexture._height = dimensions.height;
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if (this._id !== id) {
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// Another load was initiated and resolved resolved before this one. This operation is cancelled.
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@@ -238,8 +316,8 @@ BillboardTexture.prototype.loadImage = async function (id, image) {
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this._index = index;
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this._loadState = BillboardLoadState.LOADED;
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this._width =
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this._height =
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this._width = dimensions.width;
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this._height = dimensions.height;
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this.dirty = true;
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};
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@@ -319,7 +397,16 @@ BillboardTexture.clone = function (billboardTexture, target) {
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const completeLoad = async () => {
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const id = billboardTexture._id;
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const atlas = billboardTexture._billboardCollection.textureAtlas;
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const indexPromise = getAtlasIndexPromise(atlas, id);
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if (defined(indexPromise)) {
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try {
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await indexPromise;
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} catch {
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await Promise.resolve();
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}
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} else {
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await Promise.resolve();
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}
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// Any errors should have already been handled
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if (target._id !== id) {
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package/index.js
CHANGED
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@@ -151,59 +151,6 @@ export { default as createRawPropertyDescriptor } from './Source/DataSources/cre
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export { default as exportKml } from './Source/DataSources/exportKml.js';
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export { default as getElement } from './Source/DataSources/getElement.js';
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export { default as heightReferenceOnEntityPropertyChanged } from './Source/DataSources/heightReferenceOnEntityPropertyChanged.js';
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export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
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export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
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export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
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export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
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export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
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export { default as ApproximateTerrainHeights } from './Source/Core/ApproximateTerrainHeights.js';
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export { default as ArcGISTiledElevationTerrainProvider } from './Source/Core/ArcGISTiledElevationTerrainProvider.js';
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export { default as ArcType } from './Source/Core/ArcType.js';
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@@ -487,6 +434,59 @@ export { default as subdivideArray } from './Source/Core/subdivideArray.js';
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export { default as webGLConstantToGlslType } from './Source/Core/webGLConstantToGlslType.js';
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export { default as wrapFunction } from './Source/Core/wrapFunction.js';
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export { default as writeTextToCanvas } from './Source/Core/writeTextToCanvas.js';
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export { default as _shadersAdjustTranslucentFS } from './Source/Shaders/AdjustTranslucentFS.js';
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export { default as _shadersAtmosphereCommon } from './Source/Shaders/AtmosphereCommon.js';
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export { default as _shadersBillboardCollectionFS } from './Source/Shaders/BillboardCollectionFS.js';
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export { default as _shadersBillboardCollectionVS } from './Source/Shaders/BillboardCollectionVS.js';
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export { default as _shadersBrdfLutGeneratorFS } from './Source/Shaders/BrdfLutGeneratorFS.js';
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export { default as _shadersCloudCollectionFS } from './Source/Shaders/CloudCollectionFS.js';
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export { default as _shadersCloudCollectionVS } from './Source/Shaders/CloudCollectionVS.js';
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export { default as _shadersCloudNoiseFS } from './Source/Shaders/CloudNoiseFS.js';
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export { default as _shadersCloudNoiseVS } from './Source/Shaders/CloudNoiseVS.js';
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export { default as _shadersCompareAndPackTranslucentDepth } from './Source/Shaders/CompareAndPackTranslucentDepth.js';
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export { default as _shadersCompositeOITFS } from './Source/Shaders/CompositeOITFS.js';
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export { default as _shadersComputeIrradianceFS } from './Source/Shaders/ComputeIrradianceFS.js';
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export { default as _shadersComputeRadianceMapFS } from './Source/Shaders/ComputeRadianceMapFS.js';
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export { default as _shadersConvolveSpecularMapFS } from './Source/Shaders/ConvolveSpecularMapFS.js';
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export { default as _shadersConvolveSpecularMapVS } from './Source/Shaders/ConvolveSpecularMapVS.js';
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export { default as _shadersDepthPlaneFS } from './Source/Shaders/DepthPlaneFS.js';
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export { default as _shadersDepthPlaneVS } from './Source/Shaders/DepthPlaneVS.js';
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export { default as _shadersEllipsoidFS } from './Source/Shaders/EllipsoidFS.js';
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export { default as _shadersEllipsoidVS } from './Source/Shaders/EllipsoidVS.js';
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export { default as _shadersFXAA3_11 } from './Source/Shaders/FXAA3_11.js';
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export { default as _shadersGlobeFS } from './Source/Shaders/GlobeFS.js';
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export { default as _shadersGlobeVS } from './Source/Shaders/GlobeVS.js';
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export { default as _shadersGroundAtmosphere } from './Source/Shaders/GroundAtmosphere.js';
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export { default as _shadersPointPrimitiveCollectionFS } from './Source/Shaders/PointPrimitiveCollectionFS.js';
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export { default as _shadersPointPrimitiveCollectionVS } from './Source/Shaders/PointPrimitiveCollectionVS.js';
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export { default as _shadersPolygonSignedDistanceFS } from './Source/Shaders/PolygonSignedDistanceFS.js';
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export { default as _shadersPolylineCommon } from './Source/Shaders/PolylineCommon.js';
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export { default as _shadersPolylineFS } from './Source/Shaders/PolylineFS.js';
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export { default as _shadersPolylineShadowVolumeFS } from './Source/Shaders/PolylineShadowVolumeFS.js';
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export { default as _shadersPolylineShadowVolumeMorphFS } from './Source/Shaders/PolylineShadowVolumeMorphFS.js';
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export { default as _shadersPolylineShadowVolumeMorphVS } from './Source/Shaders/PolylineShadowVolumeMorphVS.js';
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export { default as _shadersPolylineShadowVolumeVS } from './Source/Shaders/PolylineShadowVolumeVS.js';
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export { default as _shadersPolylineVS } from './Source/Shaders/PolylineVS.js';
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export { default as _shadersReprojectWebMercatorFS } from './Source/Shaders/ReprojectWebMercatorFS.js';
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export { default as _shadersReprojectWebMercatorVS } from './Source/Shaders/ReprojectWebMercatorVS.js';
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export { default as _shadersShadowVolumeAppearanceFS } from './Source/Shaders/ShadowVolumeAppearanceFS.js';
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473
|
+
export { default as _shadersShadowVolumeAppearanceVS } from './Source/Shaders/ShadowVolumeAppearanceVS.js';
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474
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+
export { default as _shadersShadowVolumeFS } from './Source/Shaders/ShadowVolumeFS.js';
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475
|
+
export { default as _shadersSkyAtmosphereCommon } from './Source/Shaders/SkyAtmosphereCommon.js';
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476
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+
export { default as _shadersSkyAtmosphereFS } from './Source/Shaders/SkyAtmosphereFS.js';
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|
477
|
+
export { default as _shadersSkyAtmosphereVS } from './Source/Shaders/SkyAtmosphereVS.js';
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|
478
|
+
export { default as _shadersSkyBoxFS } from './Source/Shaders/SkyBoxFS.js';
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|
479
|
+
export { default as _shadersSkyBoxVS } from './Source/Shaders/SkyBoxVS.js';
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|
480
|
+
export { default as _shadersSunFS } from './Source/Shaders/SunFS.js';
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|
481
|
+
export { default as _shadersSunTextureFS } from './Source/Shaders/SunTextureFS.js';
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482
|
+
export { default as _shadersSunVS } from './Source/Shaders/SunVS.js';
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|
483
|
+
export { default as _shadersVector3DTileClampedPolylinesFS } from './Source/Shaders/Vector3DTileClampedPolylinesFS.js';
|
|
484
|
+
export { default as _shadersVector3DTileClampedPolylinesVS } from './Source/Shaders/Vector3DTileClampedPolylinesVS.js';
|
|
485
|
+
export { default as _shadersVector3DTilePolylinesVS } from './Source/Shaders/Vector3DTilePolylinesVS.js';
|
|
486
|
+
export { default as _shadersVectorTileVS } from './Source/Shaders/VectorTileVS.js';
|
|
487
|
+
export { default as _shadersViewportQuadFS } from './Source/Shaders/ViewportQuadFS.js';
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|
488
|
+
export { default as _shadersViewportQuadVS } from './Source/Shaders/ViewportQuadVS.js';
|
|
489
|
+
export { default as CesiumWidget } from './Source/Widget/CesiumWidget.js';
|
|
490
490
|
export { default as AlphaMode } from './Source/Scene/AlphaMode.js';
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|
491
491
|
export { default as Appearance } from './Source/Scene/Appearance.js';
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|
492
492
|
export { default as ArcGisBaseMapType } from './Source/Scene/ArcGisBaseMapType.js';
|
|
@@ -899,22 +899,6 @@ export { default as _shadersPrimitiveOutlineStageVS } from './Source/Shaders/Mod
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|
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899
899
|
export { default as _shadersSelectedFeatureIdStageCommon } from './Source/Shaders/Model/SelectedFeatureIdStageCommon.js';
|
|
900
900
|
export { default as _shadersSkinningStageVS } from './Source/Shaders/Model/SkinningStageVS.js';
|
|
901
901
|
export { default as _shadersVerticalExaggerationStageVS } from './Source/Shaders/Model/VerticalExaggerationStageVS.js';
|
|
902
|
-
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
903
|
-
export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
|
|
904
|
-
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
905
|
-
export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
|
|
906
|
-
export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
|
|
907
|
-
export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
|
|
908
|
-
export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
|
|
909
|
-
export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
|
|
910
|
-
export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
|
|
911
|
-
export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
|
|
912
|
-
export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
|
|
913
|
-
export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
|
|
914
|
-
export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
915
|
-
export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
|
|
916
|
-
export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
|
|
917
|
-
export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
|
|
918
902
|
export { default as _shadersAcesTonemappingStage } from './Source/Shaders/PostProcessStages/AcesTonemappingStage.js';
|
|
919
903
|
export { default as _shadersAdditiveBlend } from './Source/Shaders/PostProcessStages/AdditiveBlend.js';
|
|
920
904
|
export { default as _shadersAmbientOcclusionGenerate } from './Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js';
|
|
@@ -941,6 +925,22 @@ export { default as _shadersPbrNeutralTonemapping } from './Source/Shaders/PostP
|
|
|
941
925
|
export { default as _shadersPointCloudEyeDomeLighting } from './Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js';
|
|
942
926
|
export { default as _shadersReinhardTonemapping } from './Source/Shaders/PostProcessStages/ReinhardTonemapping.js';
|
|
943
927
|
export { default as _shadersSilhouette } from './Source/Shaders/PostProcessStages/Silhouette.js';
|
|
928
|
+
export { default as _shadersIntersectBox } from './Source/Shaders/Voxels/IntersectBox.js';
|
|
929
|
+
export { default as _shadersIntersectClippingPlanes } from './Source/Shaders/Voxels/IntersectClippingPlanes.js';
|
|
930
|
+
export { default as _shadersIntersectCylinder } from './Source/Shaders/Voxels/IntersectCylinder.js';
|
|
931
|
+
export { default as _shadersIntersectDepth } from './Source/Shaders/Voxels/IntersectDepth.js';
|
|
932
|
+
export { default as _shadersIntersectEllipsoid } from './Source/Shaders/Voxels/IntersectEllipsoid.js';
|
|
933
|
+
export { default as _shadersIntersectLongitude } from './Source/Shaders/Voxels/IntersectLongitude.js';
|
|
934
|
+
export { default as _shadersIntersection } from './Source/Shaders/Voxels/Intersection.js';
|
|
935
|
+
export { default as _shadersIntersectionUtils } from './Source/Shaders/Voxels/IntersectionUtils.js';
|
|
936
|
+
export { default as _shadersMegatexture } from './Source/Shaders/Voxels/Megatexture.js';
|
|
937
|
+
export { default as _shadersOctree } from './Source/Shaders/Voxels/Octree.js';
|
|
938
|
+
export { default as _shadersVoxelFS } from './Source/Shaders/Voxels/VoxelFS.js';
|
|
939
|
+
export { default as _shadersVoxelUtils } from './Source/Shaders/Voxels/VoxelUtils.js';
|
|
940
|
+
export { default as _shadersVoxelVS } from './Source/Shaders/Voxels/VoxelVS.js';
|
|
941
|
+
export { default as _shadersconvertUvToBox } from './Source/Shaders/Voxels/convertUvToBox.js';
|
|
942
|
+
export { default as _shadersconvertUvToCylinder } from './Source/Shaders/Voxels/convertUvToCylinder.js';
|
|
943
|
+
export { default as _shadersconvertUvToEllipsoid } from './Source/Shaders/Voxels/convertUvToEllipsoid.js';
|
|
944
944
|
export { default as ForEach } from './Source/Scene/GltfPipeline/ForEach.js';
|
|
945
945
|
export { default as addBuffer } from './Source/Scene/GltfPipeline/addBuffer.js';
|
|
946
946
|
export { default as addDefaults } from './Source/Scene/GltfPipeline/addDefaults.js';
|