deck.gl 9.2.0-beta.3 → 9.2.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/dist.dev.js +45 -17
- package/dist.min.js +88 -86
- package/package.json +17 -17
package/dist/dist.dev.js
CHANGED
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@@ -1907,7 +1907,7 @@ or create a device with the 'debug: true' prop.`;
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1907
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VERSION = (
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// Version detection using build plugin
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// @ts-expect-error no-undef
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-
true ? "9.2.
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1910
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+
true ? "9.2.2" : "running from source"
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1911
1911
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);
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spector;
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preregisteredAdapters = /* @__PURE__ */ new Map();
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@@ -9603,7 +9603,7 @@ ${source4}`;
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* @param gl
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* @returns
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*/
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-
async attach(gl) {
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+
async attach(gl, props = {}) {
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const { WebGLDevice: WebGLDevice2 } = await Promise.resolve().then(() => (init_webgl_device(), webgl_device_exports));
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if (gl instanceof WebGLDevice2) {
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return gl;
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@@ -9614,9 +9614,11 @@ ${source4}`;
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if (!isWebGL(gl)) {
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throw new Error("Invalid WebGL2RenderingContext");
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}
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const createCanvasContext = props.createCanvasContext === true ? {} : props.createCanvasContext;
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return new WebGLDevice2({
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...props,
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_handle: gl,
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createCanvasContext: { canvas: gl.canvas, autoResize: false }
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createCanvasContext: { canvas: gl.canvas, autoResize: false, ...createCanvasContext }
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});
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}
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async create(props = {}) {
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@@ -43265,7 +43267,7 @@ void main() {
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if (props.gl instanceof WebGLRenderingContext) {
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log_default.error("WebGL1 context not supported.")();
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}
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-
deviceOrPromise = webgl2Adapter.attach(props.gl);
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+
deviceOrPromise = webgl2Adapter.attach(props.gl, this.props.deviceProps);
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}
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if (!deviceOrPromise) {
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deviceOrPromise = this._createDevice(props);
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@@ -44531,7 +44533,7 @@ void main() {
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}
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// Use generic value
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// Returns true if successful
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-
setConstantValue(value) {
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+
setConstantValue(context, value) {
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const isWebGPU = this.device.type === "webgpu";
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if (isWebGPU || value === void 0 || typeof value === "function") {
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if (isWebGPU && typeof value !== "function") {
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@@ -44542,7 +44544,8 @@ void main() {
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}
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return false;
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}
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-
const
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const transformedValue = this.settings.transform && context ? this.settings.transform.call(context, value) : value;
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const hasChanged = this.setData({ constant: true, value: transformedValue });
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if (hasChanged) {
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this.setNeedsRedraw();
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}
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@@ -45571,7 +45574,7 @@ void main(void) {
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typeof accessorName === "string" ? buffers[accessorName] : void 0,
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data.startIndices
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)) {
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-
} else if (typeof accessorName === "string" && !buffers[accessorName] && attribute.setConstantValue(props[accessorName])) {
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} else if (typeof accessorName === "string" && !buffers[accessorName] && attribute.setConstantValue(context, props[accessorName])) {
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} else if (attribute.needsUpdate()) {
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updated = true;
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this._updateAttribute({
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@@ -45687,7 +45690,7 @@ void main(void) {
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const { attribute, numInstances } = opts;
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debug(TRACE_ATTRIBUTE_UPDATE_START, attribute);
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if (attribute.constant) {
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attribute.setConstantValue(attribute.value);
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attribute.setConstantValue(opts.context, attribute.value);
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return;
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}
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if (attribute.allocate(numInstances)) {
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@@ -50017,6 +50020,7 @@ void main(void) {
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var uniformBlock9 = `uniform iconUniforms {
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float sizeScale;
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vec2 iconsTextureDim;
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float sizeBasis;
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float sizeMinPixels;
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float sizeMaxPixels;
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bool billboard;
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@@ -50031,6 +50035,7 @@ void main(void) {
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uniformTypes: {
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sizeScale: "f32",
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iconsTextureDim: "vec2<f32>",
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sizeBasis: "f32",
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sizeMinPixels: "f32",
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sizeMaxPixels: "f32",
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billboard: "f32",
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@@ -50084,8 +50089,9 @@ void main(void) {
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icon.sizeMinPixels, icon.sizeMaxPixels
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);
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//
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float
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// Choose correct constraint based on the 'sizeBasis' value (0.0 = width, 1.0 = height)
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float iconConstraint = icon.sizeBasis == 0.0 ? iconSize.x : iconSize.y;
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float instanceScale = iconConstraint == 0.0 ? 0.0 : sizePixels / iconConstraint;
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// scale and rotate vertex in "pixel" value and convert back to fraction in clipspace
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vec2 pixelOffset = positions / 2.0 * iconSize + instanceOffsets;
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@@ -50099,7 +50105,6 @@ void main(void) {
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vec3 offset = vec3(pixelOffset, 0.0);
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DECKGL_FILTER_SIZE(offset, geometry);
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gl_Position.xy += project_pixel_size_to_clipspace(offset.xy);
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-
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} else {
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vec3 offset_common = vec3(project_pixel_size(pixelOffset), 0.0);
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DECKGL_FILTER_SIZE(offset_common, geometry);
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@@ -50448,6 +50453,7 @@ void main(void) {
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sizeScale: { type: "number", value: 1, min: 0 },
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billboard: true,
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sizeUnits: "pixels",
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sizeBasis: "height",
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sizeMinPixels: { type: "number", min: 0, value: 0 },
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// min point radius in pixels
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sizeMaxPixels: { type: "number", min: 0, value: Number.MAX_SAFE_INTEGER },
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@@ -50566,7 +50572,7 @@ void main(void) {
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this.state.iconManager.finalize();
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}
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draw({ uniforms }) {
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const { sizeScale, sizeMinPixels, sizeMaxPixels, sizeUnits, billboard, alphaCutoff } = this.props;
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const { sizeScale, sizeBasis, sizeMinPixels, sizeMaxPixels, sizeUnits, billboard, alphaCutoff } = this.props;
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const { iconManager } = this.state;
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const iconsTexture = iconManager.getTexture();
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if (iconsTexture) {
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@@ -50576,6 +50582,7 @@ void main(void) {
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iconsTextureDim: [iconsTexture.width, iconsTexture.height],
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sizeUnits: UNIT[sizeUnits],
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sizeScale,
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sizeBasis: sizeBasis === "height" ? 1 : 0,
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sizeMinPixels,
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sizeMaxPixels,
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billboard,
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@@ -56287,12 +56294,21 @@ void main(void) {
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featureIds: lines.featureIds
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};
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layerProps.lines._pathType = "open";
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const vertexCount = polygons.positions.value.length / polygons.positions.size;
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const vertexValid = Array(vertexCount).fill(1);
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for (const index of polygons.primitivePolygonIndices.value) {
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vertexValid[index - 1] = 0;
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}
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layerProps.polygons.data = {
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length: polygons.polygonIndices.value.length - 1,
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startIndices: polygons.polygonIndices.value,
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attributes: {
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...polygons.attributes,
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getPolygon: polygons.positions,
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instanceVertexValid: {
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size: 1,
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value: new Uint16Array(vertexValid)
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},
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pickingColors: {
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size: 4,
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value: customPickingColors.polygons
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@@ -102273,16 +102289,24 @@ void main() {
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return;
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}
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};
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const { interleaved = false
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const { interleaved = false } = props;
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this._interleaved = interleaved;
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this._props =
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this._props = this.filterProps(props);
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}
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/** Filter out props to pass to Deck **/
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filterProps(props) {
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const { interleaved = false, useDevicePixels, ...deckProps } = props;
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if (!interleaved && useDevicePixels !== void 0) {
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deckProps.useDevicePixels = useDevicePixels;
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}
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return deckProps;
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}
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/** Update (partial) props of the underlying Deck instance. */
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setProps(props) {
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if (this._interleaved && props.layers) {
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resolveLayers(this._map, this._deck, this._props.layers, props.layers);
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}
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Object.assign(this._props, props);
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Object.assign(this._props, this.filterProps(props));
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if (this._deck && this._map) {
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this._deck.setProps({
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...this._props,
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@@ -102342,7 +102366,11 @@ void main() {
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gl,
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deck: new Deck({
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...this._props,
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gl
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gl,
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parameters: { ...getDefaultParameters(map6, false), ...this._props.parameters },
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deviceProps: {
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createCanvasContext: { autoResize: true }
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}
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})
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});
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map6.on("styledata", this._handleStyleChange);
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@@ -104904,7 +104932,7 @@ void main() {
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requestAnimationFrame(() => this._animate());
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}
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_getFps() {
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-
return Math.round(this.deck
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return Math.round(this.deck?.metrics.fps ?? 0);
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}
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};
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var FpsWidget = _FpsWidget;
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