ddbot.js-0374 3.1.0 → 3.1.2
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- package/package.json +1 -1
- package/src/bot/bot.js +9 -7
package/package.json
CHANGED
package/src/bot/bot.js
CHANGED
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@@ -129,6 +129,7 @@ class BotManager extends EventEmitter {
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129
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logDebug('connectBot called with botName:', botName); // логируем вызов функции
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const botInfo = this.getBotInfo(botName); // получаем инфу о боте
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if (!botInfo) {
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+
logDebug('bot not found')
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return false; // бот не найден
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}
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try {
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@@ -305,10 +306,12 @@ class BotManager extends EventEmitter {
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let chatinterval = null; // интервал для чата
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this.on(`${botName}:disconnected`, (reason) => {
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+
logDebug('internal "disconnected" event received for botName:', botName);
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clearInterval(chatinterval);
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});
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this.on(`${botName}:disconnect`, (reason) => {
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+
logDebug('internal "disconnect" event received for botName:', botName);
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clearInterval(chatinterval);
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});
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@@ -317,6 +320,7 @@ class BotManager extends EventEmitter {
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if (!botInfo) {
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return; // бот не найден фак
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} else {
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client.movement.FlagScoreboard(true); // для пинга
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botInfo.isConnected = true; // обновляем статус
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}
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this.emit(`${botName}:connect`); // емитим событие коннекта1
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@@ -392,9 +396,7 @@ class BotManager extends EventEmitter {
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for (let client_id = 0; client_id < 64; client_id++) {
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const clientInfo = client.SnapshotUnpacker.getObjClientInfo(client_id);
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const playerInfo = client.SnapshotUnpacker.getObjPlayerInfo(client_id);
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-
const
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? client.SnapshotUnpacker.getObjExDDNetCharacter(client_id)
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-
: null;
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const character = client.SnapshotUnpacker.getObjCharacter(client_id);
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if (clientInfo && clientInfo.name && playerInfo && playerInfo.m_Team !== -1) {
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playerMap.set(client_id, {
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@@ -402,10 +404,10 @@ class BotManager extends EventEmitter {
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name: clientInfo.name,
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clan: clientInfo.clan || '',
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country: clientInfo.country || -1,
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-
team: playerInfo.
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team: playerInfo.team,
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skin: clientInfo.skin || 'default',
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x:
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y:
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x: character ? character.character_core.x : null,
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y: character ? character.character_core.y : null
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});
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}
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}
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@@ -427,7 +429,7 @@ class BotManager extends EventEmitter {
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const msgraw = msg; // ориг для чата на всякий
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const text = msg.message; // само сообщение
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const client_id = msg.client_id; // айди отправителя
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-
const autormsg = msg.client_id === -1 ? "system" : this.getPlayerName(botName, client_id) || (msg.
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+
const autormsg = msg.client_id === -1 ? "system" : this.getPlayerName(botName, client_id) || (msg.author?.ClientInfo?.name || null) // имя отправителя
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const team = msg.team; // команда отправителя
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// фильтрация дубликатов сообщений
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