dazscript-framework 1.0.3 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,6 +2,28 @@
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  **DazScript Framework** is a TypeScript toolkit for writing [Daz Studio](https://www.daz3d.com/daz-studio) scripts. It layers a full TypeScript development experience on top of [DAZ Script](https://docs.daz3d.com/public/software/dazstudio/4/referenceguide/scripting/start) (Qt Script / ECMAScript 5.1), and ships a fluent dialog builder so you can build UIs in code without touching the Qt widget API directly.
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+ ## Table of Contents
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+
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+ - [Why use it?](#why-use-it)
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+ - [Quick Start: Hello World](#quick-start-hello-world)
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+ - [Quick Start: A Simple Dialog](#quick-start-a-simple-dialog)
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+ - [Documentation](#documentation)
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+ - [Installation & Setup](#installation--setup)
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+ - [Project Configuration](#project-configuration)
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+ - [The `action(...)` Entrypoint](#the-action-entrypoint)
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+ - [Build Output: Launcher Shims](#build-output-launcher-shims)
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+ - [Generated Setup Script](#generated-setup-script)
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+ - [Setup Keyboard Shortcuts](#setup-keyboard-shortcuts)
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+ - [Action-Level Bundles](#action-level-bundles)
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+ - [Building UIs: Dialogs & Observables](#building-uis-dialogs--observables)
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+ - [Observables](#observables)
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+ - [Dialog Builder Reference](#dialog-builder-reference)
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+ - [Available Helpers](#available-helpers)
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+ - [Directory Structure](#directory-structure)
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+ - [Development & Publishing](#development--publishing)
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+ - [Resources](#resources)
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+ - [Examples](#examples)
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+
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  ## Why use it?
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  DAZ Script gives you direct access to the entire Daz Studio API. The DazScript Framework builds on that foundation and adds:
@@ -226,7 +248,15 @@ Each built action produces two files:
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  When you rebuild, only the implementation bundle changes. The launcher path stays stable, so re-registering the action in Daz Studio is normally not required.
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- At runtime the launcher looks for the local `lib/` bundle first, then falls back to `App.getAppDataPath()/<appDataPath>`.
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+ At runtime the launcher looks for a local encrypted `script.dse` bundle first, then the local `script.dsa` bundle, then the same encrypted/plain fallback paths under `App.getAppDataPath()/<appDataPath>`.
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+
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+ To encrypt implementation bundles before packaging, run the build and then call Daz Studio through the framework CLI:
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+
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+ ```bash
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+ npx dazscript encrypt --out-dir ./out --daz-studio "C:/Program Files/DAZ 3D/DAZStudio4/DAZStudio.exe"
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+ ```
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+
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+ The `encrypt` command launches Daz Studio with `-headless -noPrompt`, converts each `out/**/lib/**/script.dsa` to `script.dse`, and deletes the source `script.dsa` after the matching encrypted file is written. Add `--keep-source` to leave the plain implementation bundles in place.
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  ---
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@@ -6,6 +6,7 @@ const readline = require('readline');
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  const { runWebpack } = require('./build');
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  const { loadConfig } = require('./config-loader');
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  const { copyIcons } = require('./icons');
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+ const { runEncrypt } = require('./encrypt');
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  const { generateInstallerFiles } = require('./install-generator');
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  const { initProject } = require('./init');
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@@ -16,14 +17,18 @@ Commands:
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  init Scaffold a DazScript project in the current directory
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  build Build DazScript files
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  watch Build and watch DazScript files
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+ encrypt Encrypt built implementation bundles through Daz Studio
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  icons Copy png assets into the output directory
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  installer Generate Install.dsa.ts and Uninstall.dsa.ts
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- Options for init:
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+ Options:
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  --menu-path <path> Default menu path. Default: /MyScripts
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  --scripts-path <path> Source directory to scan. Default: ./src
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  --out-dir <path> Build output directory. Default: ./out
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  --app-data-path <path> AppData namespace used by launcher fallbacks. Example: Author/Product
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+ --daz-studio <path> Daz Studio executable for encrypt
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+ --keep-source Keep source script.dsa files after encrypting
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+ --timeout-ms <value> Daz Studio encrypt timeout. Default: 300000
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  --force Overwrite generated files
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  --help Show this message
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  `);
@@ -110,6 +115,23 @@ function parseOptions(args, defaults) {
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  continue;
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  }
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+ if (arg === '--daz-studio') {
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+ options.dazStudio = args[index + 1];
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+ index += 1;
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+ continue;
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+ }
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+
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+ if (arg === '--keep-source') {
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+ options.keepSource = true;
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+ continue;
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+ }
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+
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+ if (arg === '--timeout-ms') {
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+ options.timeoutMs = Number(args[index + 1]);
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+ index += 1;
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+ continue;
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+ }
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+
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  if (arg === '--file') {
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  options.file = args[index + 1];
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  index += 1;
@@ -158,6 +180,9 @@ async function main(argv) {
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  outDir: undefined,
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  appDataPath: undefined,
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  file: undefined,
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+ dazStudio: undefined,
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+ keepSource: false,
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+ timeoutMs: undefined,
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  });
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  if (options.help) {
@@ -192,6 +217,11 @@ async function main(argv) {
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  return;
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  }
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+ if (command === 'encrypt') {
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+ runEncrypt(workdir, resolvedOptions);
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+ return;
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+ }
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+
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  if (command === 'icons') {
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  copyIcons(workdir, resolvedOptions);
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  return;
@@ -0,0 +1,179 @@
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+ 'use strict';
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+
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+ const fs = require('fs');
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+ const os = require('os');
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+ const path = require('path');
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+ const { spawnSync } = require('child_process');
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+
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+ function toDazPath(filePath) {
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+ return path.resolve(filePath).replace(/\\/g, '/');
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+ }
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+
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+ function findImplementationScripts(dir) {
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+ const scripts = [];
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+
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+ function visit(currentDir) {
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+ if (!fs.existsSync(currentDir)) {
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+ return;
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+ }
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+
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+ for (const entry of fs.readdirSync(currentDir, { withFileTypes: true })) {
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+ const entryPath = path.join(currentDir, entry.name);
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+
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+ if (entry.isDirectory()) {
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+ visit(entryPath);
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+ continue;
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+ }
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+
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+ if (
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+ entry.isFile() &&
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+ entry.name === 'script.dsa' &&
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+ path.basename(path.dirname(entryPath)) !== 'lib' &&
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+ entryPath.split(path.sep).includes('lib')
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+ ) {
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+ scripts.push(entryPath);
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+ }
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+ }
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+ }
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+
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+ visit(dir);
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+ return scripts;
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+ }
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+
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+ function makeConverterScript() {
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+ return [
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+ '(function(){',
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+ ' function log(message) { print("[dazscript encrypt] " + message); }',
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+ ' function fail(message) {',
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+ ' print("[dazscript encrypt] ERROR " + message);',
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+ ' App.quit();',
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+ ' }',
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+ ' function splitList(value) {',
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+ ' if (!value) return [];',
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+ ' return String(value).split("|");',
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+ ' }',
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+ ' function removeSourceFile(sourcePath) {',
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+ ' var sourceFile = new DzFile(sourcePath);',
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+ ' if (sourceFile.exists() && !sourceFile.remove()) {',
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+ ' log("warning: encrypted but could not delete " + sourcePath);',
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+ ' }',
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+ ' sourceFile.deleteLater();',
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+ ' }',
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+ ' var args = App.scriptArgs;',
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+ ' var sourceList = splitList(args[0]);',
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+ ' var deleteSources = String(args[1]) == "delete";',
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+ ' if (!sourceList.length) {',
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+ ' log("no implementation scripts found");',
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+ ' App.quit();',
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+ ' return;',
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+ ' }',
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+ ' var failures = 0;',
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+ ' for (var i = 0; i < sourceList.length; i += 1) {',
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+ ' var sourcePath = sourceList[i];',
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+ ' var destPath = sourcePath.replace(/\\.dsa$/i, ".dse");',
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+ ' var script = new DzScript();',
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+ ' log("encrypt " + sourcePath);',
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+ ' if (!script.loadFromFile(sourcePath)) {',
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+ ' failures += 1;',
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+ ' log("failed to load " + sourcePath);',
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+ ' script.deleteLater();',
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+ ' continue;',
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+ ' }',
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+ ' if (!script.checkSyntax()) {',
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+ ' failures += 1;',
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+ ' log("syntax error in " + sourcePath + " line " + script.errorLine() + ": " + script.errorMessage());',
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+ ' script.deleteLater();',
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+ ' continue;',
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+ ' }',
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+ ' var writeError = script.saveFile(destPath, DzScript.EncDAZScriptFile);',
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+ ' script.deleteLater();',
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+ ' if (Number(writeError) != 0) {',
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+ ' failures += 1;',
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+ ' log("failed to save " + destPath + " error=" + writeError);',
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+ ' continue;',
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+ ' }',
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+ ' if (deleteSources) {',
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+ ' removeSourceFile(sourcePath);',
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+ ' }',
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+ ' log("wrote " + destPath);',
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+ ' }',
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+ ' if (failures) {',
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+ ' fail(String(failures) + " script(s) failed");',
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+ ' return;',
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+ ' }',
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+ ' log("complete");',
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+ ' App.quit();',
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+ '})();',
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+ '',
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+ ].join('\n');
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+ }
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+
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+ function runEncrypt(workdir, options) {
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+ if (!options.dazStudio) {
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+ throw new Error('Missing required option: --daz-studio <path>');
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+ }
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+
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+ const outDir = path.resolve(workdir, options.outDir || './out');
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+ const dazStudioPath = path.resolve(workdir, options.dazStudio);
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+
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+ if (!fs.existsSync(dazStudioPath)) {
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+ throw new Error(`Daz Studio executable not found: ${dazStudioPath}`);
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+ }
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+
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+ if (!fs.existsSync(outDir)) {
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+ throw new Error(`Output directory not found: ${outDir}`);
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+ }
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+
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+ const implementationScripts = findImplementationScripts(outDir);
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+ if (!implementationScripts.length) {
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+ console.log(`[dazscript encrypt] no implementation scripts found under ${outDir}`);
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+ return;
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+ }
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+
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+ const tempDir = fs.mkdtempSync(path.join(os.tmpdir(), 'dazscript-encrypt-'));
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+ const converterPath = path.join(tempDir, 'encrypt-output.dsa');
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+ fs.writeFileSync(converterPath, makeConverterScript(), 'utf8');
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+
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+ const args = [
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+ '-headless',
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+ '-noPrompt',
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+ '-scriptArg',
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+ implementationScripts.map(toDazPath).join('|'),
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+ '-scriptArg',
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+ options.keepSource ? 'keep' : 'delete',
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+ toDazPath(converterPath),
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+ ];
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+
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+ console.log(`[dazscript encrypt] encrypting ${implementationScripts.length} implementation script(s)`);
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+ const result = spawnSync(dazStudioPath, args, {
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+ encoding: 'utf8',
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+ stdio: 'inherit',
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+ timeout: options.timeoutMs || 300000,
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+ });
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+
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+ fs.rmSync(tempDir, { recursive: true, force: true });
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+
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+ if (result.error) {
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+ throw result.error;
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+ }
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+
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+ if (result.status !== 0) {
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+ throw new Error(`Daz Studio exited with code ${result.status}`);
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+ }
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+
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+ const missingOutputs = implementationScripts.filter((scriptPath) => {
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+ const encryptedPath = scriptPath.replace(/\.dsa$/i, '.dse');
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+ return !fs.existsSync(encryptedPath);
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+ });
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+
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+ if (missingOutputs.length) {
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+ throw new Error(
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+ 'Daz Studio did not produce encrypted output for:\n' +
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+ missingOutputs.map((scriptPath) => ` ${scriptPath}`).join('\n')
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+ );
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+ }
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+ }
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+
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+ module.exports = {
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+ runEncrypt,
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+ };
@@ -16,17 +16,20 @@ function getActionOutputPath(workdir, outDir, sourceFile) {
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  return relativeSourceFile.replace(/\.ts$/, '');
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  }
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- function getImplementationRelativePath(outputRelativePath) {
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+ function getImplementationRelativePath(outputRelativePath, extension = 'dsa') {
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  const outputDirectory = path.posix.dirname(outputRelativePath);
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  const outputBaseName = path.posix.basename(outputRelativePath, '.dsa');
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  const implementationDirectory = outputDirectory === '.'
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  ? path.posix.join('lib', outputBaseName)
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  : path.posix.join(outputDirectory, 'lib', outputBaseName);
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- return path.posix.join(implementationDirectory, 'script.dsa');
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+ return path.posix.join(implementationDirectory, `script.${extension}`);
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  }
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  function makeLauncherSource(implementationRelativePath, appDataImplementationRelativePath) {
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+ const encryptedImplementationRelativePath = implementationRelativePath.replace(/\.dsa$/, '.dse');
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+ const encryptedAppDataImplementationRelativePath = appDataImplementationRelativePath.replace(/\.dsa$/, '.dse');
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+
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  return [
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  '// Auto-generated launcher shim.',
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  '// The installed Daz action points at this stable file.',
@@ -34,7 +37,9 @@ function makeLauncherSource(implementationRelativePath, appDataImplementationRel
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  '// and from the AppData fallback location second.',
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  '',
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  `var implementationRelativePath = '${implementationRelativePath}';`,
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+ `var encryptedImplementationRelativePath = '${encryptedImplementationRelativePath}';`,
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  `var appDataImplementationRelativePath = '${appDataImplementationRelativePath}';`,
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+ `var encryptedAppDataImplementationRelativePath = '${encryptedAppDataImplementationRelativePath}';`,
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  'var launcherFileName = getScriptFileName();',
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  'var launcherInfo = new DzFileInfo(launcherFileName);',
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  'var launcherDirectory = typeof launcherInfo.canonicalPath == "function"',
@@ -42,10 +47,20 @@ function makeLauncherSource(implementationRelativePath, appDataImplementationRel
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47
  ' : launcherInfo.path();',
43
48
  'launcherInfo.deleteLater();',
44
49
  '',
45
- "var implementationPath = launcherDirectory + '/' + implementationRelativePath;",
50
+ "var implementationPath = launcherDirectory + '/' + encryptedImplementationRelativePath;",
46
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  'var implementationFile = new DzFile(implementationPath);',
47
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  'if (!implementationFile.exists()) {',
48
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  ' implementationFile.deleteLater();',
54
+ " implementationPath = launcherDirectory + '/' + implementationRelativePath;",
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+ ' implementationFile = new DzFile(implementationPath);',
56
+ '}',
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+ 'if (!implementationFile.exists()) {',
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+ ' implementationFile.deleteLater();',
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+ " implementationPath = App.getAppDataPath() + '/' + encryptedAppDataImplementationRelativePath;",
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+ ' implementationFile = new DzFile(implementationPath);',
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+ '}',
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+ 'if (!implementationFile.exists()) {',
63
+ ' implementationFile.deleteLater();',
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  " implementationPath = App.getAppDataPath() + '/' + appDataImplementationRelativePath;",
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  ' implementationFile = new DzFile(implementationPath);',
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  '}',
@@ -86,6 +101,10 @@ function createActionLaunchers(workdir, options) {
86
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  const launcherPath = path.join(outDir, outputRelativePath);
87
102
  const implementationRelativePath = getImplementationRelativePath(outputRelativePath);
88
103
  const implementationPath = path.join(outDir, implementationRelativePath);
104
+ const encryptedImplementationPath = path.join(
105
+ outDir,
106
+ getImplementationRelativePath(outputRelativePath, 'dse')
107
+ );
89
108
 
90
109
  if (!fs.existsSync(launcherPath)) {
91
110
  return;
@@ -95,6 +114,9 @@ function createActionLaunchers(workdir, options) {
95
114
  if (fs.existsSync(implementationPath)) {
96
115
  fs.unlinkSync(implementationPath);
97
116
  }
117
+ if (fs.existsSync(encryptedImplementationPath)) {
118
+ fs.unlinkSync(encryptedImplementationPath);
119
+ }
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120
 
99
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  fs.renameSync(launcherPath, implementationPath);
100
122
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "dazscript-framework",
3
- "version": "1.0.3",
3
+ "version": "1.0.4",
4
4
  "author": "Freddy Diaz",
5
5
  "license": "MPL-2.0",
6
6
  "description": "",