data-structure-typed 0.9.16 → 1.3.0

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Files changed (264) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +665 -172
  3. package/dist/bundle.js +2 -0
  4. package/dist/bundle.js.LICENSE.txt +13 -0
  5. package/dist/data-structures/binary-tree/aa-tree.js +2 -5
  6. package/dist/data-structures/binary-tree/abstract-binary-tree.d.ts +364 -0
  7. package/dist/data-structures/binary-tree/abstract-binary-tree.js +1308 -0
  8. package/dist/data-structures/binary-tree/avl-tree.d.ts +85 -14
  9. package/dist/data-structures/binary-tree/avl-tree.js +142 -116
  10. package/dist/data-structures/binary-tree/b-tree.js +2 -5
  11. package/dist/data-structures/binary-tree/binary-indexed-tree.d.ts +39 -1
  12. package/dist/data-structures/binary-tree/binary-indexed-tree.js +54 -13
  13. package/dist/data-structures/binary-tree/binary-tree.d.ts +29 -126
  14. package/dist/data-structures/binary-tree/binary-tree.js +31 -1093
  15. package/dist/data-structures/binary-tree/bst.d.ts +117 -23
  16. package/dist/data-structures/binary-tree/bst.js +233 -240
  17. package/dist/data-structures/binary-tree/index.d.ts +1 -0
  18. package/dist/data-structures/binary-tree/index.js +1 -0
  19. package/dist/data-structures/binary-tree/rb-tree.d.ts +18 -1
  20. package/dist/data-structures/binary-tree/rb-tree.js +40 -5
  21. package/dist/data-structures/binary-tree/segment-tree.d.ts +61 -11
  22. package/dist/data-structures/binary-tree/segment-tree.js +126 -93
  23. package/dist/data-structures/binary-tree/splay-tree.js +2 -5
  24. package/dist/data-structures/binary-tree/tree-multiset.d.ts +213 -6
  25. package/dist/data-structures/binary-tree/tree-multiset.js +687 -34
  26. package/dist/data-structures/binary-tree/two-three-tree.js +2 -5
  27. package/dist/data-structures/graph/abstract-graph.d.ts +270 -36
  28. package/dist/data-structures/graph/abstract-graph.js +610 -572
  29. package/dist/data-structures/graph/directed-graph.d.ts +173 -16
  30. package/dist/data-structures/graph/directed-graph.js +345 -313
  31. package/dist/data-structures/graph/index.d.ts +1 -0
  32. package/dist/data-structures/graph/index.js +1 -0
  33. package/dist/data-structures/graph/map-graph.d.ts +79 -0
  34. package/dist/data-structures/graph/map-graph.js +111 -0
  35. package/dist/data-structures/graph/undirected-graph.d.ts +111 -9
  36. package/dist/data-structures/graph/undirected-graph.js +203 -178
  37. package/dist/data-structures/hash/coordinate-map.d.ts +38 -1
  38. package/dist/data-structures/hash/coordinate-map.js +59 -36
  39. package/dist/data-structures/hash/coordinate-set.d.ts +32 -2
  40. package/dist/data-structures/hash/coordinate-set.js +49 -33
  41. package/dist/data-structures/hash/hash-table.d.ts +2 -1
  42. package/dist/data-structures/hash/hash-table.js +4 -0
  43. package/dist/data-structures/hash/pair.d.ts +2 -1
  44. package/dist/data-structures/hash/pair.js +4 -0
  45. package/dist/data-structures/hash/tree-map.d.ts +2 -1
  46. package/dist/data-structures/hash/tree-map.js +4 -0
  47. package/dist/data-structures/hash/tree-set.d.ts +2 -1
  48. package/dist/data-structures/hash/tree-set.js +4 -0
  49. package/dist/data-structures/heap/heap.d.ts +62 -45
  50. package/dist/data-structures/heap/heap.js +124 -86
  51. package/dist/data-structures/heap/max-heap.d.ts +13 -5
  52. package/dist/data-structures/heap/max-heap.js +18 -28
  53. package/dist/data-structures/heap/min-heap.d.ts +14 -5
  54. package/dist/data-structures/heap/min-heap.js +19 -28
  55. package/dist/data-structures/index.d.ts +1 -1
  56. package/dist/data-structures/index.js +1 -1
  57. package/dist/data-structures/linked-list/doubly-linked-list.d.ts +193 -56
  58. package/dist/data-structures/linked-list/doubly-linked-list.js +484 -220
  59. package/dist/data-structures/linked-list/index.d.ts +1 -0
  60. package/dist/data-structures/linked-list/index.js +1 -0
  61. package/dist/data-structures/linked-list/singly-linked-list.d.ts +117 -315
  62. package/dist/data-structures/linked-list/singly-linked-list.js +374 -727
  63. package/dist/data-structures/linked-list/skip-linked-list.d.ts +2 -1
  64. package/dist/data-structures/linked-list/skip-linked-list.js +4 -0
  65. package/dist/data-structures/matrix/matrix.d.ts +12 -0
  66. package/dist/data-structures/matrix/matrix.js +21 -8
  67. package/dist/data-structures/matrix/matrix2d.d.ts +85 -2
  68. package/dist/data-structures/matrix/matrix2d.js +146 -80
  69. package/dist/data-structures/matrix/navigator.d.ts +36 -1
  70. package/dist/data-structures/matrix/navigator.js +46 -37
  71. package/dist/data-structures/matrix/vector2d.d.ts +142 -15
  72. package/dist/data-structures/matrix/vector2d.js +215 -109
  73. package/dist/data-structures/priority-queue/max-priority-queue.d.ts +12 -2
  74. package/dist/data-structures/priority-queue/max-priority-queue.js +33 -26
  75. package/dist/data-structures/priority-queue/min-priority-queue.d.ts +12 -2
  76. package/dist/data-structures/priority-queue/min-priority-queue.js +34 -26
  77. package/dist/data-structures/priority-queue/priority-queue.d.ts +153 -3
  78. package/dist/data-structures/priority-queue/priority-queue.js +244 -143
  79. package/dist/data-structures/queue/deque.d.ts +141 -13
  80. package/dist/data-structures/queue/deque.js +200 -82
  81. package/dist/data-structures/queue/queue.d.ts +65 -38
  82. package/dist/data-structures/queue/queue.js +110 -66
  83. package/dist/data-structures/stack/stack.d.ts +27 -32
  84. package/dist/data-structures/stack/stack.js +47 -53
  85. package/dist/data-structures/tree/index.d.ts +1 -0
  86. package/dist/data-structures/tree/index.js +17 -0
  87. package/dist/data-structures/tree/tree.d.ts +14 -0
  88. package/dist/data-structures/tree/tree.js +60 -0
  89. package/dist/data-structures/trie/trie.d.ts +33 -10
  90. package/dist/data-structures/trie/trie.js +123 -208
  91. package/dist/index.d.ts +3 -0
  92. package/dist/index.js +3 -0
  93. package/dist/interfaces/abstract-binary-tree.d.ts +90 -0
  94. package/dist/interfaces/abstract-graph.d.ts +17 -0
  95. package/dist/interfaces/avl-tree.d.ts +9 -0
  96. package/dist/interfaces/binary-tree.d.ts +6 -0
  97. package/dist/interfaces/bst.d.ts +17 -0
  98. package/dist/interfaces/directed-graph.d.ts +12 -0
  99. package/{src/data-structures/types/index.ts → dist/interfaces/index.d.ts} +10 -8
  100. package/dist/interfaces/index.js +31 -0
  101. package/{src/data-structures/hash/hash-table.ts → dist/interfaces/priority-queue.d.ts} +1 -1
  102. package/dist/interfaces/rb-tree.d.ts +8 -0
  103. package/dist/interfaces/segment-tree.d.ts +1 -0
  104. package/dist/interfaces/singly-linked-list.d.ts +1 -0
  105. package/dist/interfaces/singly-linked-list.js +2 -0
  106. package/dist/interfaces/tree-multiset.d.ts +7 -0
  107. package/dist/interfaces/tree-multiset.js +2 -0
  108. package/dist/interfaces/undirected-graph.d.ts +5 -0
  109. package/dist/interfaces/undirected-graph.js +2 -0
  110. package/dist/types/data-structures/abstract-binary-tree.d.ts +34 -0
  111. package/dist/types/data-structures/abstract-binary-tree.js +25 -0
  112. package/dist/types/data-structures/abstract-graph.d.ts +11 -0
  113. package/dist/types/data-structures/abstract-graph.js +2 -0
  114. package/dist/types/data-structures/avl-tree.d.ts +4 -0
  115. package/dist/types/data-structures/avl-tree.js +2 -0
  116. package/dist/types/data-structures/binary-tree.d.ts +4 -0
  117. package/dist/types/data-structures/binary-tree.js +2 -0
  118. package/dist/types/data-structures/bst.d.ts +13 -0
  119. package/dist/types/data-structures/bst.js +9 -0
  120. package/dist/types/data-structures/directed-graph.d.ts +6 -0
  121. package/dist/types/data-structures/directed-graph.js +9 -0
  122. package/dist/types/data-structures/doubly-linked-list.d.ts +1 -0
  123. package/dist/types/data-structures/doubly-linked-list.js +2 -0
  124. package/dist/types/data-structures/heap.d.ts +3 -0
  125. package/dist/types/data-structures/heap.js +2 -0
  126. package/dist/{data-structures/types → types/data-structures}/index.d.ts +3 -1
  127. package/dist/{data-structures/types → types/data-structures}/index.js +3 -1
  128. package/dist/types/data-structures/map-graph.d.ts +1 -0
  129. package/dist/types/data-structures/map-graph.js +2 -0
  130. package/dist/{data-structures/types → types/data-structures}/navigator.d.ts +2 -2
  131. package/dist/types/data-structures/navigator.js +2 -0
  132. package/dist/{data-structures/types → types/data-structures}/priority-queue.d.ts +2 -2
  133. package/dist/types/data-structures/priority-queue.js +2 -0
  134. package/dist/types/data-structures/rb-tree.d.ts +8 -0
  135. package/dist/types/data-structures/rb-tree.js +8 -0
  136. package/dist/types/data-structures/segment-tree.js +2 -0
  137. package/dist/types/data-structures/singly-linked-list.d.ts +1 -0
  138. package/dist/types/data-structures/singly-linked-list.js +2 -0
  139. package/dist/types/data-structures/tree-multiset.d.ts +4 -0
  140. package/dist/types/data-structures/tree-multiset.js +2 -0
  141. package/dist/types/helpers.d.ts +1 -0
  142. package/dist/types/helpers.js +2 -0
  143. package/dist/types/index.d.ts +3 -0
  144. package/dist/types/index.js +19 -0
  145. package/dist/types/utils/index.d.ts +2 -0
  146. package/dist/types/utils/index.js +18 -0
  147. package/dist/types/utils/utils.d.ts +7 -0
  148. package/dist/types/utils/utils.js +2 -0
  149. package/dist/types/utils/validate-type.d.ts +19 -0
  150. package/dist/types/utils/validate-type.js +2 -0
  151. package/dist/utils/utils.d.ts +17 -103
  152. package/dist/utils/utils.js +40 -625
  153. package/package.json +96 -23
  154. package/.idea/data-structure-typed.iml +0 -12
  155. package/.idea/modules.xml +0 -8
  156. package/.idea/vcs.xml +0 -6
  157. package/dist/data-structures/trampoline.d.ts +0 -16
  158. package/dist/data-structures/trampoline.js +0 -130
  159. package/dist/data-structures/types/abstract-graph.d.ts +0 -29
  160. package/dist/data-structures/types/avl-tree.d.ts +0 -5
  161. package/dist/data-structures/types/binary-tree.d.ts +0 -16
  162. package/dist/data-structures/types/bst.d.ts +0 -7
  163. package/dist/data-structures/types/directed-graph.d.ts +0 -10
  164. package/dist/data-structures/types/doubly-linked-list.d.ts +0 -1
  165. package/dist/data-structures/types/heap.d.ts +0 -7
  166. package/dist/data-structures/types/singly-linked-list.d.ts +0 -5
  167. package/dist/data-structures/types/tree-multiset.d.ts +0 -5
  168. package/dist/data-structures/types/utils.d.ts +0 -52
  169. package/dist/data-structures/types/utils.js +0 -54
  170. package/src/data-structures/binary-tree/aa-tree.ts +0 -3
  171. package/src/data-structures/binary-tree/avl-tree.ts +0 -227
  172. package/src/data-structures/binary-tree/b-tree.ts +0 -3
  173. package/src/data-structures/binary-tree/binary-indexed-tree.ts +0 -33
  174. package/src/data-structures/binary-tree/binary-tree.ts +0 -1133
  175. package/src/data-structures/binary-tree/bst.ts +0 -395
  176. package/src/data-structures/binary-tree/diagrams/avl-tree-inserting.gif +0 -0
  177. package/src/data-structures/binary-tree/diagrams/bst-rotation.gif +0 -0
  178. package/src/data-structures/binary-tree/diagrams/segment-tree.png +0 -0
  179. package/src/data-structures/binary-tree/index.ts +0 -11
  180. package/src/data-structures/binary-tree/rb-tree.ts +0 -3
  181. package/src/data-structures/binary-tree/segment-tree.ts +0 -172
  182. package/src/data-structures/binary-tree/splay-tree.ts +0 -3
  183. package/src/data-structures/binary-tree/tree-multiset.ts +0 -18
  184. package/src/data-structures/binary-tree/two-three-tree.ts +0 -3
  185. package/src/data-structures/diagrams/README.md +0 -7
  186. package/src/data-structures/graph/abstract-graph.ts +0 -753
  187. package/src/data-structures/graph/diagrams/adjacency-list-pros-cons.png +0 -0
  188. package/src/data-structures/graph/diagrams/adjacency-list.png +0 -0
  189. package/src/data-structures/graph/diagrams/adjacency-matrix-pros-cons.png +0 -0
  190. package/src/data-structures/graph/diagrams/adjacency-matrix.png +0 -0
  191. package/src/data-structures/graph/diagrams/dfs-can-do.png +0 -0
  192. package/src/data-structures/graph/diagrams/edge-list-pros-cons.png +0 -0
  193. package/src/data-structures/graph/diagrams/edge-list.png +0 -0
  194. package/src/data-structures/graph/diagrams/max-flow.png +0 -0
  195. package/src/data-structures/graph/diagrams/mst.png +0 -0
  196. package/src/data-structures/graph/diagrams/tarjan-articulation-point-bridge.png +0 -0
  197. package/src/data-structures/graph/diagrams/tarjan-complicate-simple.png +0 -0
  198. package/src/data-structures/graph/diagrams/tarjan-strongly-connected-component.png +0 -0
  199. package/src/data-structures/graph/diagrams/tarjan.mp4 +0 -0
  200. package/src/data-structures/graph/directed-graph.ts +0 -306
  201. package/src/data-structures/graph/index.ts +0 -3
  202. package/src/data-structures/graph/undirected-graph.ts +0 -155
  203. package/src/data-structures/hash/coordinate-map.ts +0 -24
  204. package/src/data-structures/hash/coordinate-set.ts +0 -20
  205. package/src/data-structures/hash/index.ts +0 -6
  206. package/src/data-structures/heap/heap.ts +0 -127
  207. package/src/data-structures/heap/index.ts +0 -3
  208. package/src/data-structures/heap/max-heap.ts +0 -23
  209. package/src/data-structures/heap/min-heap.ts +0 -25
  210. package/src/data-structures/index.ts +0 -12
  211. package/src/data-structures/linked-list/doubly-linked-list.ts +0 -250
  212. package/src/data-structures/linked-list/index.ts +0 -2
  213. package/src/data-structures/linked-list/singly-linked-list.ts +0 -736
  214. package/src/data-structures/linked-list/skip-linked-list.ts +0 -1
  215. package/src/data-structures/matrix/index.ts +0 -4
  216. package/src/data-structures/matrix/matrix.ts +0 -13
  217. package/src/data-structures/matrix/matrix2d.ts +0 -125
  218. package/src/data-structures/matrix/navigator.ts +0 -87
  219. package/src/data-structures/matrix/vector2d.ts +0 -189
  220. package/src/data-structures/priority-queue/index.ts +0 -3
  221. package/src/data-structures/priority-queue/max-priority-queue.ts +0 -13
  222. package/src/data-structures/priority-queue/min-priority-queue.ts +0 -13
  223. package/src/data-structures/priority-queue/priority-queue.ts +0 -200
  224. package/src/data-structures/queue/deque.ts +0 -139
  225. package/src/data-structures/queue/index.ts +0 -2
  226. package/src/data-structures/queue/queue.ts +0 -122
  227. package/src/data-structures/stack/index.ts +0 -1
  228. package/src/data-structures/stack/stack.ts +0 -103
  229. package/src/data-structures/trampoline.ts +0 -51
  230. package/src/data-structures/trie/index.ts +0 -1
  231. package/src/data-structures/trie/trie.ts +0 -203
  232. package/src/data-structures/types/abstract-graph.ts +0 -51
  233. package/src/data-structures/types/avl-tree.ts +0 -6
  234. package/src/data-structures/types/binary-tree.ts +0 -15
  235. package/src/data-structures/types/bst.ts +0 -5
  236. package/src/data-structures/types/directed-graph.ts +0 -18
  237. package/src/data-structures/types/doubly-linked-list.ts +0 -1
  238. package/src/data-structures/types/heap.ts +0 -8
  239. package/src/data-structures/types/navigator.ts +0 -12
  240. package/src/data-structures/types/priority-queue.ts +0 -9
  241. package/src/data-structures/types/segment-tree.ts +0 -1
  242. package/src/data-structures/types/singly-linked-list.ts +0 -15
  243. package/src/data-structures/types/tree-multiset.ts +0 -3
  244. package/src/data-structures/types/utils.ts +0 -173
  245. package/src/index.ts +0 -1
  246. package/src/utils/index.ts +0 -1
  247. package/src/utils/utils.ts +0 -505
  248. package/tsconfig.json +0 -56
  249. /package/dist/{data-structures/types/abstract-graph.js → interfaces/abstract-binary-tree.js} +0 -0
  250. /package/dist/{data-structures/types/avl-tree.js → interfaces/abstract-graph.js} +0 -0
  251. /package/dist/{data-structures/types/binary-tree.js → interfaces/avl-tree.js} +0 -0
  252. /package/dist/{data-structures/types/bst.js → interfaces/binary-tree.js} +0 -0
  253. /package/dist/{data-structures/types/directed-graph.js → interfaces/bst.js} +0 -0
  254. /package/dist/{data-structures/types/doubly-linked-list.js → interfaces/directed-graph.js} +0 -0
  255. /package/{src/data-structures/hash/pair.ts → dist/interfaces/doubly-linked-list.d.ts} +0 -0
  256. /package/dist/{data-structures/types/heap.js → interfaces/doubly-linked-list.js} +0 -0
  257. /package/{src/data-structures/hash/tree-map.ts → dist/interfaces/heap.d.ts} +0 -0
  258. /package/dist/{data-structures/types/navigator.js → interfaces/heap.js} +0 -0
  259. /package/{src/data-structures/hash/tree-set.ts → dist/interfaces/navigator.d.ts} +0 -0
  260. /package/dist/{data-structures/types/priority-queue.js → interfaces/navigator.js} +0 -0
  261. /package/dist/{data-structures/types/segment-tree.js → interfaces/priority-queue.js} +0 -0
  262. /package/dist/{data-structures/types/singly-linked-list.js → interfaces/rb-tree.js} +0 -0
  263. /package/dist/{data-structures/types/tree-multiset.js → interfaces/segment-tree.js} +0 -0
  264. /package/dist/{data-structures/types → types/data-structures}/segment-tree.d.ts +0 -0
@@ -1,73 +1,200 @@
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+ /**
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+ * data-structure-typed
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+ *
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+ * @author Tyler Zeng
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+ * @copyright Copyright (c) 2022 Tyler Zeng <zrwusa@gmail.com>
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+ * @license MIT License
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+ */
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  export declare class Vector2D {
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  x: number;
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  y: number;
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  w: number;
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  constructor(x?: number, y?: number, w?: number);
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  /**
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- * Set x and y both to zero
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+ * The function checks if the x and y values of a point are both zero.
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+ * @returns A boolean value indicating whether both the x and y properties of the object are equal to 0.
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  */
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  get isZero(): boolean;
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  /**
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- * The length / magnitude of the vector
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+ * The above function calculates the length of a vector using the Pythagorean theorem.
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+ * @returns The length of a vector, calculated using the Pythagorean theorem.
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  */
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  get length(): number;
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  /**
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- * The squared length of the vector
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+ * The function calculates the square of the length of a vector.
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+ * @returns The method is returning the sum of the squares of the x and y values.
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  */
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  get lengthSq(): number;
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  /**
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- * Return the vector with rounded values
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+ * The "rounded" function returns a new Vector2D object with the x and y values rounded to the nearest whole number.
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+ * @returns The method is returning a new instance of the Vector2D class with the x and y values rounded to the nearest
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+ * whole number.
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  */
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  get rounded(): Vector2D;
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+ /**
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+ * The function "add" takes two Vector2D objects as parameters and returns a new Vector2D object with the sum of their
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+ * x and y components.
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+ * @param {Vector2D} vector1 - The parameter `vector1` is an instance of the `Vector2D` class. It represents a
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+ * 2-dimensional vector with an `x` and `y` component.
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+ * @param {Vector2D} vector2 - The parameter "vector2" is of type Vector2D. It represents a 2-dimensional vector with
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+ * an x and y component.
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+ * @returns The method is returning a new instance of the Vector2D class with the x and y components of the two input
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+ * vectors added together.
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+ */
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  static add(vector1: Vector2D, vector2: Vector2D): Vector2D;
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+ /**
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+ * The subtract function takes two Vector2D objects as parameters and returns a new Vector2D object with the x and y
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+ * components subtracted.
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+ * @param {Vector2D} vector1 - The parameter `vector1` is an instance of the `Vector2D` class, representing a
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+ * 2-dimensional vector. It has properties `x` and `y` which represent the x and y components of the vector
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+ * respectively.
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+ * @param {Vector2D} vector2 - The parameter "vector2" is a Vector2D object. It represents the second vector that you
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+ * want to subtract from the first vector.
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+ * @returns The method is returning a new Vector2D object with the x and y components subtracted from vector1 and
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+ * vector2.
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+ */
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  static subtract(vector1: Vector2D, vector2: Vector2D): Vector2D;
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+ /**
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+ * The function subtracts a given value from the x and y components of a Vector2D object and returns a new Vector2D
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+ * object.
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+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector with
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+ * x and y components.
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+ * @param {number} value - The "value" parameter is a number that will be subtracted from both the x and y components
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+ * of the "vector" parameter.
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+ * @returns A new Vector2D object with the x and y values subtracted by the given value.
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+ */
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  static subtractValue(vector: Vector2D, value: number): Vector2D;
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+ /**
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+ * The function multiplies a Vector2D object by a given value.
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+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector with
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+ * x and y components.
71
+ * @param {number} value - The "value" parameter is a number that represents the value by which the x and y components
72
+ * of the vector will be multiplied.
73
+ * @returns A new Vector2D object with the x and y values multiplied by the given value.
74
+ */
25
75
  static multiply(vector: Vector2D, value: number): Vector2D;
76
+ /**
77
+ * The function divides the x and y components of a Vector2D by a given value and returns a new Vector2D.
78
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector with
79
+ * x and y components.
80
+ * @param {number} value - The value parameter is a number that will be used to divide the x and y components of the
81
+ * vector.
82
+ * @returns A new instance of the Vector2D class with the x and y values divided by the given value.
83
+ */
26
84
  static divide(vector: Vector2D, value: number): Vector2D;
85
+ /**
86
+ * The function checks if two Vector2D objects are equal by comparing their x and y values.
87
+ * @param {Vector2D} vector1 - The parameter `vector1` is of type `Vector2D`, which represents a 2-dimensional vector.
88
+ * It has two properties: `x` and `y`, which represent the x and y components of the vector, respectively.
89
+ * @param {Vector2D} vector2 - The parameter "vector2" is of type Vector2D.
90
+ * @returns a boolean value, which indicates whether the two input vectors are equal or not.
91
+ */
27
92
  static equals(vector1: Vector2D, vector2: Vector2D): boolean;
93
+ /**
94
+ * The function checks if two Vector2D objects are equal within a specified rounding factor.
95
+ * @param {Vector2D} vector1 - The first vector to compare.
96
+ * @param {Vector2D} vector2 - The parameter "vector2" is a Vector2D object, which represents a 2-dimensional vector.
97
+ * It is used as one of the inputs for the "equalsRounded" function.
98
+ * @param [roundingFactor=12] - The roundingFactor parameter is used to determine the threshold for considering two
99
+ * vectors as equal. If the absolute difference in the x and y components of the vectors is less than the
100
+ * roundingFactor, the vectors are considered equal.
101
+ * @returns a boolean value.
102
+ */
28
103
  static equalsRounded(vector1: Vector2D, vector2: Vector2D, roundingFactor?: number): boolean;
29
104
  /**
30
- * Normalizes the vector if it matches a certain condition
105
+ * The normalize function takes a vector as input and returns a normalized version of the vector.Normalizes the vector if it matches a certain condition
106
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D.
107
+ * @returns the normalized vector if its length is greater than a very small value (epsilon), otherwise it returns the
108
+ * original vector.
31
109
  */
32
110
  static normalize(vector: Vector2D): Vector2D;
33
111
  /**
34
- * Adjusts x and y so that the length of the vector does not exceed max
112
+ * The function truncates a vector to a maximum length if it exceeds that length.Adjusts x and y so that the length of the vector does not exceed max
113
+ * @param {Vector2D} vector - A 2D vector represented by the Vector2D class.
114
+ * @param {number} max - The `max` parameter is a number that represents the maximum length that the `vector` should
115
+ * have.
116
+ * @returns either the original vector or a truncated version of the vector, depending on whether the length of the
117
+ * vector is greater than the maximum value specified.
35
118
  */
36
119
  static truncate(vector: Vector2D, max: number): Vector2D;
37
120
  /**
38
- * The vector that is perpendicular to this one
121
+ * The function returns a new Vector2D object that is perpendicular to the input vector.The vector that is perpendicular to this one
122
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D.
123
+ * @returns A new Vector2D object is being returned.
39
124
  */
40
125
  static perp(vector: Vector2D): Vector2D;
41
126
  /**
42
- * returns the vector that is the reverse of this vector
127
+ * The reverse function takes a Vector2D object and returns a new Vector2D object with the negated x and y values.
128
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector. It
129
+ * has two properties: "x" and "y", which represent the x and y components of the vector, respectively.
130
+ * @returns A new Vector2D object with the negated x and y values of the input vector. Returns the vector that is the reverse of this vector
43
131
  */
44
132
  static reverse(vector: Vector2D): Vector2D;
133
+ /**
134
+ * The function takes a Vector2D object as input and returns a new Vector2D object with the absolute values of its x
135
+ * and y components.
136
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector. It
137
+ * has two properties: "x" and "y", which represent the x and y components of the vector, respectively.
138
+ * @returns The method is returning a new Vector2D object with the absolute values of the x and y components of the
139
+ * input vector.
140
+ */
45
141
  static abs(vector: Vector2D): Vector2D;
46
142
  /**
47
- * The dot product of v1 and v2
143
+ * The dot function calculates the dot product of two 2D vectors.The dot product of v1 and v2
144
+ * @param {Vector2D} vector1 - The parameter `vector1` represents a 2D vector with its x and y components.
145
+ * @param {Vector2D} vector2 - The "vector2" parameter is a Vector2D object. It represents a two-dimensional vector
146
+ * with an x and y component.
147
+ * @returns The dot product of the two input vectors.
48
148
  */
49
149
  static dot(vector1: Vector2D, vector2: Vector2D): number;
50
150
  /**
51
- * The distance between this and the vector
151
+ * The function calculates the distance between two points in a two-dimensional space.
152
+ * @param {Vector2D} vector1 - The parameter `vector1` represents the first vector in 2D space, while `vector2`
153
+ * represents the second vector. Each vector has an `x` and `y` component, which represent their respective coordinates
154
+ * in the 2D space.
155
+ * @param {Vector2D} vector2 - The `vector2` parameter represents the second vector in the calculation of distance. It
156
+ * is an instance of the `Vector2D` class, which typically has properties `x` and `y` representing the coordinates of
157
+ * the vector in a 2D space.
158
+ * @returns The distance between vector1 and vector2.
52
159
  */
53
160
  static distance(vector1: Vector2D, vector2: Vector2D): number;
54
161
  /**
55
- * The distance between this and the vector squared
162
+ * The function calculates the squared distance between two 2D vectors.
163
+ * @param {Vector2D} vector1 - The parameter `vector1` represents the first vector, which is an instance of the
164
+ * `Vector2D` class. It contains the x and y coordinates of the vector.
165
+ * @param {Vector2D} vector2 - The `vector2` parameter represents the second vector in a two-dimensional space. It has
166
+ * properties `x` and `y` which represent the coordinates of the vector.
167
+ * @returns the square of the distance between the two input vectors.
56
168
  */
57
169
  static distanceSq(vector1: Vector2D, vector2: Vector2D): number;
58
170
  /**
59
- * Returns positive if v2 is clockwise of this vector, negative if counterclockwise
171
+ * The sign function determines the sign of the cross product between two 2D vectors.
60
172
  * (assuming the Y axis is pointing down, X axis to right like a Window app)
173
+ * @param {Vector2D} vector1 - The parameter `vector1` is of type `Vector2D`, which represents a 2-dimensional vector.
174
+ * It likely has properties `x` and `y` representing the x and y components of the vector, respectively.
175
+ * @param {Vector2D} vector2 - The above code defines a function called "sign" that takes two parameters: vector1 and
176
+ * vector2. Both vector1 and vector2 are of type Vector2D.
177
+ * @returns either -1 or 1. Returns positive if v2 is clockwise of this vector, negative if counterclockwise
61
178
  */
62
179
  static sign(vector1: Vector2D, vector2: Vector2D): number;
63
180
  /**
64
- * Returns the angle between origin and the given vector in radians
65
- * @param vector
181
+ * The function calculates the angle between a given vector and the negative y-axis.
182
+ * @param {Vector2D} vector - The "vector" parameter is an instance of the Vector2D class, which represents a
183
+ * 2-dimensional vector. It has two properties: "x" and "y", which represent the x and y components of the vector,
184
+ * respectively.
185
+ * @returns the angle between the given vector and the vector (0, -1) in radians.Returns the angle between origin and the given vector in radians
66
186
  */
67
187
  static angle(vector: Vector2D): number;
188
+ /**
189
+ * The function "random" generates a random Vector2D object with x and y values within the specified range.
190
+ * @param {number} maxX - The maxX parameter represents the maximum value for the x-coordinate of the random vector.
191
+ * @param {number} maxY - The `maxY` parameter represents the maximum value for the y-coordinate of the generated
192
+ * random vector.
193
+ * @returns a new instance of the Vector2D class with random x and y values.
194
+ */
68
195
  static random(maxX: number, maxY: number): Vector2D;
69
196
  /**
70
- * Check wether both x and y are zero
197
+ * The function sets the values of x and y to zero.
71
198
  */
72
199
  zero(): void;
73
200
  }
@@ -1,184 +1,290 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.Vector2D = void 0;
4
- var Vector2D = /** @class */ (function () {
5
- function Vector2D(x, y, w // needed for matrix multiplication
4
+ /**
5
+ * data-structure-typed
6
+ *
7
+ * @author Tyler Zeng
8
+ * @copyright Copyright (c) 2022 Tyler Zeng <zrwusa@gmail.com>
9
+ * @license MIT License
10
+ */
11
+ class Vector2D {
12
+ constructor(x = 0, y = 0, w = 1 // needed for matrix multiplication
6
13
  ) {
7
- if (x === void 0) { x = 0; }
8
- if (y === void 0) { y = 0; }
9
- if (w === void 0) { w = 1; }
10
14
  this.x = x;
11
15
  this.y = y;
12
16
  this.w = w;
13
17
  }
14
- Object.defineProperty(Vector2D.prototype, "isZero", {
15
- /**
16
- * Set x and y both to zero
17
- */
18
- get: function () {
19
- return this.x === 0 && this.y === 0;
20
- },
21
- enumerable: false,
22
- configurable: true
23
- });
24
- Object.defineProperty(Vector2D.prototype, "length", {
25
- /**
26
- * The length / magnitude of the vector
27
- */
28
- get: function () {
29
- return Math.sqrt((this.x * this.x) + (this.y * this.y));
30
- },
31
- enumerable: false,
32
- configurable: true
33
- });
34
- Object.defineProperty(Vector2D.prototype, "lengthSq", {
35
- /**
36
- * The squared length of the vector
37
- */
38
- get: function () {
39
- return (this.x * this.x) + (this.y * this.y);
40
- },
41
- enumerable: false,
42
- configurable: true
43
- });
44
- Object.defineProperty(Vector2D.prototype, "rounded", {
45
- /**
46
- * Return the vector with rounded values
47
- */
48
- get: function () {
49
- return new Vector2D(Math.round(this.x), Math.round(this.y));
50
- },
51
- enumerable: false,
52
- configurable: true
53
- });
54
- Vector2D.add = function (vector1, vector2) {
18
+ /**
19
+ * The function checks if the x and y values of a point are both zero.
20
+ * @returns A boolean value indicating whether both the x and y properties of the object are equal to 0.
21
+ */
22
+ get isZero() {
23
+ return this.x === 0 && this.y === 0;
24
+ }
25
+ /**
26
+ * The above function calculates the length of a vector using the Pythagorean theorem.
27
+ * @returns The length of a vector, calculated using the Pythagorean theorem.
28
+ */
29
+ get length() {
30
+ return Math.sqrt((this.x * this.x) + (this.y * this.y));
31
+ }
32
+ /**
33
+ * The function calculates the square of the length of a vector.
34
+ * @returns The method is returning the sum of the squares of the x and y values.
35
+ */
36
+ get lengthSq() {
37
+ return (this.x * this.x) + (this.y * this.y);
38
+ }
39
+ /**
40
+ * The "rounded" function returns a new Vector2D object with the x and y values rounded to the nearest whole number.
41
+ * @returns The method is returning a new instance of the Vector2D class with the x and y values rounded to the nearest
42
+ * whole number.
43
+ */
44
+ get rounded() {
45
+ return new Vector2D(Math.round(this.x), Math.round(this.y));
46
+ }
47
+ /**
48
+ * The function "add" takes two Vector2D objects as parameters and returns a new Vector2D object with the sum of their
49
+ * x and y components.
50
+ * @param {Vector2D} vector1 - The parameter `vector1` is an instance of the `Vector2D` class. It represents a
51
+ * 2-dimensional vector with an `x` and `y` component.
52
+ * @param {Vector2D} vector2 - The parameter "vector2" is of type Vector2D. It represents a 2-dimensional vector with
53
+ * an x and y component.
54
+ * @returns The method is returning a new instance of the Vector2D class with the x and y components of the two input
55
+ * vectors added together.
56
+ */
57
+ static add(vector1, vector2) {
55
58
  return new Vector2D(vector1.x + vector2.x, vector1.y + vector2.y);
56
- };
57
- Vector2D.subtract = function (vector1, vector2) {
59
+ }
60
+ /**
61
+ * The subtract function takes two Vector2D objects as parameters and returns a new Vector2D object with the x and y
62
+ * components subtracted.
63
+ * @param {Vector2D} vector1 - The parameter `vector1` is an instance of the `Vector2D` class, representing a
64
+ * 2-dimensional vector. It has properties `x` and `y` which represent the x and y components of the vector
65
+ * respectively.
66
+ * @param {Vector2D} vector2 - The parameter "vector2" is a Vector2D object. It represents the second vector that you
67
+ * want to subtract from the first vector.
68
+ * @returns The method is returning a new Vector2D object with the x and y components subtracted from vector1 and
69
+ * vector2.
70
+ */
71
+ static subtract(vector1, vector2) {
58
72
  return new Vector2D(vector1.x - vector2.x, vector1.y - vector2.y);
59
- };
60
- Vector2D.subtractValue = function (vector, value) {
73
+ }
74
+ /**
75
+ * The function subtracts a given value from the x and y components of a Vector2D object and returns a new Vector2D
76
+ * object.
77
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector with
78
+ * x and y components.
79
+ * @param {number} value - The "value" parameter is a number that will be subtracted from both the x and y components
80
+ * of the "vector" parameter.
81
+ * @returns A new Vector2D object with the x and y values subtracted by the given value.
82
+ */
83
+ static subtractValue(vector, value) {
61
84
  return new Vector2D(vector.x - value, vector.y - value);
62
- };
63
- Vector2D.multiply = function (vector, value) {
85
+ }
86
+ /**
87
+ * The function multiplies a Vector2D object by a given value.
88
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector with
89
+ * x and y components.
90
+ * @param {number} value - The "value" parameter is a number that represents the value by which the x and y components
91
+ * of the vector will be multiplied.
92
+ * @returns A new Vector2D object with the x and y values multiplied by the given value.
93
+ */
94
+ static multiply(vector, value) {
64
95
  return new Vector2D(vector.x * value, vector.y * value);
65
- };
66
- Vector2D.divide = function (vector, value) {
96
+ }
97
+ /**
98
+ * The function divides the x and y components of a Vector2D by a given value and returns a new Vector2D.
99
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector with
100
+ * x and y components.
101
+ * @param {number} value - The value parameter is a number that will be used to divide the x and y components of the
102
+ * vector.
103
+ * @returns A new instance of the Vector2D class with the x and y values divided by the given value.
104
+ */
105
+ static divide(vector, value) {
67
106
  return new Vector2D(vector.x / value, vector.y / value);
68
- };
69
- Vector2D.equals = function (vector1, vector2) {
107
+ }
108
+ /**
109
+ * The function checks if two Vector2D objects are equal by comparing their x and y values.
110
+ * @param {Vector2D} vector1 - The parameter `vector1` is of type `Vector2D`, which represents a 2-dimensional vector.
111
+ * It has two properties: `x` and `y`, which represent the x and y components of the vector, respectively.
112
+ * @param {Vector2D} vector2 - The parameter "vector2" is of type Vector2D.
113
+ * @returns a boolean value, which indicates whether the two input vectors are equal or not.
114
+ */
115
+ static equals(vector1, vector2) {
70
116
  return vector1.x === vector2.x && vector1.y === vector2.y;
71
- };
72
- Vector2D.equalsRounded = function (vector1, vector2, roundingFactor) {
73
- if (roundingFactor === void 0) { roundingFactor = 12; }
74
- var vector = Vector2D.abs(Vector2D.subtract(vector1, vector2));
117
+ }
118
+ /**
119
+ * The function checks if two Vector2D objects are equal within a specified rounding factor.
120
+ * @param {Vector2D} vector1 - The first vector to compare.
121
+ * @param {Vector2D} vector2 - The parameter "vector2" is a Vector2D object, which represents a 2-dimensional vector.
122
+ * It is used as one of the inputs for the "equalsRounded" function.
123
+ * @param [roundingFactor=12] - The roundingFactor parameter is used to determine the threshold for considering two
124
+ * vectors as equal. If the absolute difference in the x and y components of the vectors is less than the
125
+ * roundingFactor, the vectors are considered equal.
126
+ * @returns a boolean value.
127
+ */
128
+ static equalsRounded(vector1, vector2, roundingFactor = 12) {
129
+ const vector = Vector2D.abs(Vector2D.subtract(vector1, vector2));
75
130
  if (vector.x < roundingFactor && vector.y < roundingFactor) {
76
131
  return true;
77
132
  }
78
133
  return false;
79
- };
134
+ }
80
135
  /**
81
- * Normalizes the vector if it matches a certain condition
136
+ * The normalize function takes a vector as input and returns a normalized version of the vector.Normalizes the vector if it matches a certain condition
137
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D.
138
+ * @returns the normalized vector if its length is greater than a very small value (epsilon), otherwise it returns the
139
+ * original vector.
82
140
  */
83
- Vector2D.normalize = function (vector) {
84
- var length = vector.length;
141
+ static normalize(vector) {
142
+ const length = vector.length;
85
143
  if (length > 2.220446049250313e-16) { // Epsilon
86
144
  return Vector2D.divide(vector, length);
87
145
  }
88
146
  return vector;
89
- };
147
+ }
90
148
  /**
91
- * Adjusts x and y so that the length of the vector does not exceed max
149
+ * The function truncates a vector to a maximum length if it exceeds that length.Adjusts x and y so that the length of the vector does not exceed max
150
+ * @param {Vector2D} vector - A 2D vector represented by the Vector2D class.
151
+ * @param {number} max - The `max` parameter is a number that represents the maximum length that the `vector` should
152
+ * have.
153
+ * @returns either the original vector or a truncated version of the vector, depending on whether the length of the
154
+ * vector is greater than the maximum value specified.
92
155
  */
93
- Vector2D.truncate = function (vector, max) {
156
+ static truncate(vector, max) {
94
157
  if (vector.length > max) {
95
158
  return Vector2D.multiply(Vector2D.normalize(vector), max);
96
159
  }
97
160
  return vector;
98
- };
161
+ }
99
162
  /**
100
- * The vector that is perpendicular to this one
163
+ * The function returns a new Vector2D object that is perpendicular to the input vector.The vector that is perpendicular to this one
164
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D.
165
+ * @returns A new Vector2D object is being returned.
101
166
  */
102
- Vector2D.perp = function (vector) {
167
+ static perp(vector) {
103
168
  return new Vector2D(-vector.y, vector.x);
104
- };
169
+ }
105
170
  /**
106
- * returns the vector that is the reverse of this vector
171
+ * The reverse function takes a Vector2D object and returns a new Vector2D object with the negated x and y values.
172
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector. It
173
+ * has two properties: "x" and "y", which represent the x and y components of the vector, respectively.
174
+ * @returns A new Vector2D object with the negated x and y values of the input vector. Returns the vector that is the reverse of this vector
107
175
  */
108
- Vector2D.reverse = function (vector) {
176
+ static reverse(vector) {
109
177
  return new Vector2D(-vector.x, -vector.y);
110
- };
111
- Vector2D.abs = function (vector) {
178
+ }
179
+ /**
180
+ * The function takes a Vector2D object as input and returns a new Vector2D object with the absolute values of its x
181
+ * and y components.
182
+ * @param {Vector2D} vector - The parameter "vector" is of type Vector2D, which represents a 2-dimensional vector. It
183
+ * has two properties: "x" and "y", which represent the x and y components of the vector, respectively.
184
+ * @returns The method is returning a new Vector2D object with the absolute values of the x and y components of the
185
+ * input vector.
186
+ */
187
+ static abs(vector) {
112
188
  return new Vector2D(Math.abs(vector.x), Math.abs(vector.y));
113
- };
189
+ }
114
190
  /**
115
- * The dot product of v1 and v2
191
+ * The dot function calculates the dot product of two 2D vectors.The dot product of v1 and v2
192
+ * @param {Vector2D} vector1 - The parameter `vector1` represents a 2D vector with its x and y components.
193
+ * @param {Vector2D} vector2 - The "vector2" parameter is a Vector2D object. It represents a two-dimensional vector
194
+ * with an x and y component.
195
+ * @returns The dot product of the two input vectors.
116
196
  */
117
- Vector2D.dot = function (vector1, vector2) {
197
+ static dot(vector1, vector2) {
118
198
  return (vector1.x * vector2.x) + (vector1.y * vector2.y);
119
- };
199
+ }
120
200
  // /**
121
201
  // * Transform vectors based on the current tranformation matrices: translation, rotation and scale
122
202
  // * @param vectors The vectors to transform
123
203
  // */
124
- // public static transform(vector: Vector2D, transformation: Matrix2D): Vector2D {
204
+ // static transform(vector: Vector2D, transformation: Matrix2D): Vector2D {
125
205
  // return Matrix2D.multiplyByVector(transformation, vector)
126
206
  // }
127
207
  // /**
128
208
  // * Transform vectors based on the current tranformation matrices: translation, rotation and scale
129
209
  // * @param vectors The vectors to transform
130
210
  // */
131
- // public static transformList(vectors: Vector2D[], transformation: Matrix2D): Vector2D[] {
211
+ // static transformList(vectors: Vector2D[], transformation: Matrix2D): Vector2D[] {
132
212
  // return vectors.map(vector => Matrix2D.multiplyByVector(transformation, vector))
133
213
  // }
134
214
  /**
135
- * The distance between this and the vector
215
+ * The function calculates the distance between two points in a two-dimensional space.
216
+ * @param {Vector2D} vector1 - The parameter `vector1` represents the first vector in 2D space, while `vector2`
217
+ * represents the second vector. Each vector has an `x` and `y` component, which represent their respective coordinates
218
+ * in the 2D space.
219
+ * @param {Vector2D} vector2 - The `vector2` parameter represents the second vector in the calculation of distance. It
220
+ * is an instance of the `Vector2D` class, which typically has properties `x` and `y` representing the coordinates of
221
+ * the vector in a 2D space.
222
+ * @returns The distance between vector1 and vector2.
136
223
  */
137
- Vector2D.distance = function (vector1, vector2) {
138
- var ySeparation = vector2.y - vector1.y;
139
- var xSeparation = vector2.x - vector1.x;
224
+ static distance(vector1, vector2) {
225
+ const ySeparation = vector2.y - vector1.y;
226
+ const xSeparation = vector2.x - vector1.x;
140
227
  return Math.sqrt((ySeparation * ySeparation) + (xSeparation * xSeparation));
141
- };
228
+ }
142
229
  /**
143
- * The distance between this and the vector squared
230
+ * The function calculates the squared distance between two 2D vectors.
231
+ * @param {Vector2D} vector1 - The parameter `vector1` represents the first vector, which is an instance of the
232
+ * `Vector2D` class. It contains the x and y coordinates of the vector.
233
+ * @param {Vector2D} vector2 - The `vector2` parameter represents the second vector in a two-dimensional space. It has
234
+ * properties `x` and `y` which represent the coordinates of the vector.
235
+ * @returns the square of the distance between the two input vectors.
144
236
  */
145
- Vector2D.distanceSq = function (vector1, vector2) {
146
- var ySeparation = vector2.y - vector1.y;
147
- var xSeparation = vector2.x - vector1.x;
237
+ static distanceSq(vector1, vector2) {
238
+ const ySeparation = vector2.y - vector1.y;
239
+ const xSeparation = vector2.x - vector1.x;
148
240
  return (ySeparation * ySeparation) + (xSeparation * xSeparation);
149
- };
241
+ }
150
242
  /**
151
- * Returns positive if v2 is clockwise of this vector, negative if counterclockwise
243
+ * The sign function determines the sign of the cross product between two 2D vectors.
152
244
  * (assuming the Y axis is pointing down, X axis to right like a Window app)
245
+ * @param {Vector2D} vector1 - The parameter `vector1` is of type `Vector2D`, which represents a 2-dimensional vector.
246
+ * It likely has properties `x` and `y` representing the x and y components of the vector, respectively.
247
+ * @param {Vector2D} vector2 - The above code defines a function called "sign" that takes two parameters: vector1 and
248
+ * vector2. Both vector1 and vector2 are of type Vector2D.
249
+ * @returns either -1 or 1. Returns positive if v2 is clockwise of this vector, negative if counterclockwise
153
250
  */
154
- Vector2D.sign = function (vector1, vector2) {
251
+ static sign(vector1, vector2) {
155
252
  if (vector1.y * vector2.x > vector1.x * vector2.y) {
156
253
  return -1;
157
254
  }
158
255
  return 1;
159
- };
256
+ }
160
257
  /**
161
- * Returns the angle between origin and the given vector in radians
162
- * @param vector
258
+ * The function calculates the angle between a given vector and the negative y-axis.
259
+ * @param {Vector2D} vector - The "vector" parameter is an instance of the Vector2D class, which represents a
260
+ * 2-dimensional vector. It has two properties: "x" and "y", which represent the x and y components of the vector,
261
+ * respectively.
262
+ * @returns the angle between the given vector and the vector (0, -1) in radians.Returns the angle between origin and the given vector in radians
163
263
  */
164
- Vector2D.angle = function (vector) {
165
- var origin = new Vector2D(0, -1);
166
- var radian = Math.acos(Vector2D.dot(vector, origin) / (vector.length * origin.length));
264
+ static angle(vector) {
265
+ const origin = new Vector2D(0, -1);
266
+ const radian = Math.acos(Vector2D.dot(vector, origin) / (vector.length * origin.length));
167
267
  return Vector2D.sign(vector, origin) === 1 ? ((Math.PI * 2) - radian) : radian;
168
- };
169
- Vector2D.random = function (maxX, maxY) {
170
- var randX = Math.floor(Math.random() * maxX - (maxX / 2));
171
- var randY = Math.floor(Math.random() * maxY - (maxY / 2));
268
+ }
269
+ /**
270
+ * The function "random" generates a random Vector2D object with x and y values within the specified range.
271
+ * @param {number} maxX - The maxX parameter represents the maximum value for the x-coordinate of the random vector.
272
+ * @param {number} maxY - The `maxY` parameter represents the maximum value for the y-coordinate of the generated
273
+ * random vector.
274
+ * @returns a new instance of the Vector2D class with random x and y values.
275
+ */
276
+ static random(maxX, maxY) {
277
+ const randX = Math.floor(Math.random() * maxX - (maxX / 2));
278
+ const randY = Math.floor(Math.random() * maxY - (maxY / 2));
172
279
  return new Vector2D(randX, randY);
173
- };
280
+ }
174
281
  /**
175
- * Check wether both x and y are zero
282
+ * The function sets the values of x and y to zero.
176
283
  */
177
- Vector2D.prototype.zero = function () {
284
+ zero() {
178
285
  this.x = 0;
179
286
  this.y = 0;
180
- };
181
- return Vector2D;
182
- }());
287
+ }
288
+ }
183
289
  exports.Vector2D = Vector2D;
184
290
  exports.default = Vector2D;
@@ -1,5 +1,15 @@
1
+ /**
2
+ * data-structure-typed
3
+ *
4
+ * @author Tyler Zeng
5
+ * @copyright Copyright (c) 2022 Tyler Zeng <zrwusa@gmail.com>
6
+ * @license MIT License
7
+ */
1
8
  import { PriorityQueue } from './priority-queue';
2
- import type { PriorityQueueOptions } from '../types';
9
+ import type { PriorityQueueOptions } from '../../types';
3
10
  export declare class MaxPriorityQueue<T = number> extends PriorityQueue<T> {
4
- constructor(options?: PriorityQueueOptions<T>);
11
+ constructor(options?: Omit<PriorityQueueOptions<number>, 'comparator'>);
12
+ constructor(options: PriorityQueueOptions<T>);
13
+ static heapify<T extends number>(options?: Omit<PriorityQueueOptions<T>, 'comparator'>): MaxPriorityQueue<T>;
14
+ static heapify<T>(options: PriorityQueueOptions<T>): MaxPriorityQueue<T>;
5
15
  }