danoniplus 51.0.3 → 51.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2026/09/26
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+ * Revised : 2026/09/27
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 51.0.3`;
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- const g_revisedDate = `2026/09/26`;
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+ const g_version = `Ver 51.1.0`;
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+ const g_revisedDate = `2026/09/27`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2019/11/19
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- * Revised : 2026/09/25 (v51.0.2)
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+ * Revised : 2026/09/27 (v51.1.0)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -1340,6 +1340,12 @@ const g_gaugeDefObj = {
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  Easy: { Border: 70, Recovery: 4, Damage: 7, Init: 25, Variable: C_FLG_ON, headerOverridable: true, deriveRecoveryFrom: `Normal` },
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  };
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+ /**
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+ * 譜面ヘッダー由来のゲージ設定をまとめて定義
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+ * - 定義方法はg_gaugeSelObjと類似しており、ゲージ名プロパティがない以外はほぼ同じ構造。
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+ */
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+ const g_gaugeHeaderObj = {};
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+
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  /**
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  * カスタムゲージの選択状態・個別上書き値
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  * - g_gaugeSelObj[scoreId] = {
@@ -1368,11 +1374,10 @@ const g_gaugeDefObj = {
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  */
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  const g_gaugeSelObj = {};
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- /**
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- * 譜面ヘッダー由来のゲージ設定をまとめて定義
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- * - 定義方法はg_gaugeSelObjと類似しており、ゲージ名プロパティがない以外はほぼ同じ構造。
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+ /**
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+ * 最終的に適用するゲージ設定値のサマリー
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  */
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- const g_gaugeHeaderObj = {};
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+ const g_gaugeResolvedObj = {};
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  /** どの名前をどの順で選択肢に出すかだけを持つ。詳細値はg_gaugeDefObj、g_gaugeHeaderObj, g_gaugeSelObjを参照 */
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  const g_gaugeOptionObj = {
@@ -1537,7 +1542,8 @@ const g_settings = {
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  settingWindowNum: 0,
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  preconditions: [`g_rootObj`, `g_headerObj`, `g_keyObj`, `g_scoreObj`, `g_workObj`,
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- `g_detailObj`, `g_stateObj`, `g_attrObj`, `g_gaugeDefObj`, `g_gaugeHeaderObj`, `g_gaugeSelObj`, `g_editorTmp`, `g_editorTmp2`],
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+ `g_detailObj`, `g_stateObj`, `g_attrObj`,
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+ `g_gaugeDefObj`, `g_gaugeHeaderObj`, `g_gaugeSelObj`, `g_gaugeResolvedObj`, `g_editorTmp`, `g_editorTmp2`],
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  preconditionNum: 0,
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  preconditionNumSub: 0,
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  };
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2026/09/13
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- * Revised : 2026/09/26 (v51.0.3)
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+ * Revised : 2026/09/27 (v51.1.0)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -262,6 +262,10 @@ const initialControl = async () => {
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  getGaugeSetting(g_rootObj, gaugePtn, { scoreId: j }));
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  }
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  }
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+ // g_loadObj.mainがfalseで上のブロックが丸ごとスキップされた場合でも、
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+ // setGaugeが必ずg_gaugeResolvedObjを引けるよう毎回解決し直す
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+ resolveGaugeValuesAll();
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+
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  safeExecuteCustomHooks(`g_customJsObj.preTitle`, g_customJsObj.preTitle);
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  const queryMusicId = getQueryParamVal(`musicId`);
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  g_settings.musicIdxNum = queryMusicId !== null ? Number(queryMusicId) :
@@ -2068,7 +2072,7 @@ const resetCustomGauge = (_dosObj, { scoreId = 0 } = {}) => {
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  const scoreIdHeader = (scoreId === 0 && hasVal(_dosObj[`customGauge1`]))
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  ? 1 : setScoreIdHeader(scoreId, g_stateObj.scoreLockFlg, false);
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- const dosCustomGauge = _dosObj[`customGauge${scoreIdHeader}`];
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+ const dosCustomGauge = _dosObj[`customGauge${scoreIdHeader}`] ?? _dosObj.customGauge;
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  if (!hasVal(dosCustomGauge)) return;
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  g_gaugeSelObj[scoreId] = structuredClone(g_gaugeSelObj.default ?? { __order: [] });
@@ -2126,6 +2130,70 @@ const getGaugeSetting = (_dosObj, _name, { scoreId = 0 } = {}) => {
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  g_gaugeSelObj[scoreId][_name] = { ...g_gaugeSelObj[scoreId][_name], Border: border, Recovery: recovery, Damage: damage, Init: init };
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  };
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+ /**
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+ * 全ゲージ名の最終値(Border/Recovery/Damage/Init/Variable)を決定する関数
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+ */
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+ const resolveGaugeValuesAll = () => {
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+ for (let j = 0; j < g_headerObj.difLabels.length; j++) {
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+ resolveGaugeValues(j);
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+ }
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+ }
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+
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+ /**
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+ * (scoreId)単位で、その譜面の全ゲージ名の最終値(Border/Recovery/Damage/Init/Variable)を
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+ * 事前に解決し、g_gaugeResolvedObj[scoreId]として保持する。
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+ * カーソル位置には依存しない、譜面が決まれば決まる値なので、getGaugeSetting(j)の直後に1回だけ呼ぶ
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+ * @param {number} _scoreId
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+ */
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+ const resolveGaugeValues = (_scoreId) => {
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+ const getGaugeCalc = (_val, _defaultVal) => setVal(convertStrToVal(
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+ replaceStr(_val, g_escapeStr.gaugeParamName)?.split(`{0}`).join(_scoreId)
2151
+ ), _defaultVal, C_TYP_CALC);
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+ const resolveBorder = (_border, _defaultVal) => (_border === `x` ? `x` : getGaugeCalc(_border, _defaultVal));
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+
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+ const currentGaugeSel = g_gaugeSelObj[_scoreId] || g_gaugeSelObj[0] || g_gaugeSelObj.default;
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+ const header = g_gaugeHeaderObj[_scoreId];
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+ const isCustom = currentGaugeSel?.__order?.length > 0;
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+ const order = isCustom
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+ ? currentGaugeSel.__order
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+ : g_gaugeOptionObj[header.Border === `x` ? `survival` : `border`];
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+
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+ // __order内で最初に出てくるheaderOverridable「系統」だけにdifDataを適用する(Light/EasyはOriginal/Normalの系統扱い)
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+ const getGaugeRoot = _name => g_gaugeDefObj[_name]?.deriveRecoveryFrom ?? _name;
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+ const firstOverridableRoot = getGaugeRoot(order.find(name => g_gaugeDefObj[name]?.headerOverridable));
2164
+
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+ const resolved = { __order: order.concat(), __custom: isCustom };
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+ order.forEach(name => {
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+ const def = g_gaugeDefObj[name] ?? {};
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+
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+ // Step1:基本設定(g_gaugeDefObj)をまず適用
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+ const value = { Border: def.Border, Recovery: def.Recovery, Damage: def.Damage, Init: def.Init };
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+
2172
+ // Step2:譜面ヘッダー(headerOverridable、系統一致のみ)
2173
+ if (def.headerOverridable && (!isCustom || getGaugeRoot(name) === firstOverridableRoot)) {
2174
+ value.Border = resolveBorder(header.Border, value.Border);
2175
+ value.Recovery = getGaugeCalc(header.Recovery, value.Recovery) * (hasVal(def.deriveRecoveryFrom) ? 2 : 1);
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+ value.Damage = getGaugeCalc(header.Damage, value.Damage);
2177
+ value.Init = getGaugeCalc(header.Init, value.Init);
2178
+ }
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+
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+ // Step3:ゲージ個別設定(最優先)
2181
+ const override = currentGaugeSel?.[name];
2182
+ if (override?.Recovery !== undefined) {
2183
+ if (hasVal(override.Border)) {
2184
+ value.Border = resolveBorder(override.Border, value.Border);
2185
+ }
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+ value.Recovery = getGaugeCalc(override.Recovery, value.Recovery);
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+ value.Damage = getGaugeCalc(override.Damage, value.Damage);
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+ value.Init = getGaugeCalc(override.Init, value.Init);
2189
+ }
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+
2191
+ value.Variable = override?.Variable ?? def.Variable ?? C_FLG_OFF;
2192
+ resolved[name] = value;
2193
+ });
2194
+ g_gaugeResolvedObj[_scoreId] = resolved;
2195
+ };
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+
2129
2197
  /**
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  * 【参照用】g_gaugeOptionObjの旧プロパティを参照できるようにする関数
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2199
  * (initXXX/rcvXXX/dmgXXX/clearXXX/typeXXX/varXXX)
@@ -2162,11 +2230,21 @@ const restoreLegacyGaugeHeaderReference = () => {
2162
2230
  })
2163
2231
  };
2164
2232
 
2233
+ /**
2234
+ * 【反映用】カスタムスクリプトが旧形式で作った個別ゲージ設定の適用
2235
+ * - g_gaugeOptionObj[`gauge${name}s`](旧形式)で用意した各ゲージ名の個別設定を
2236
+ * まとめてg_gaugeSelObjへ反映し、影響する全譜面分のg_gaugeResolvedObjを再計算する。
2237
+ * - カスタムJS側はこの1関数を呼ぶだけでよく、applyLegacyGaugeOverride単体での呼び出しは不要
2238
+ */
2239
+ const applyLegacyGaugeOverrides = () => {
2240
+ Object.keys(g_gaugeOptionObj.customFulls).forEach(name => applyLegacyGaugeOverride(name));
2241
+ resolveGaugeValuesAll();
2242
+ };
2243
+
2165
2244
  /**
2166
2245
  * 【反映用】カスタムスクリプトが旧形式で作った個別ゲージ設定
2167
2246
  * - g_gaugeOptionObj[`gauge${_name}s`] = { lifeBorders, lifeRecoverys, lifeDamages, lifeInits }
2168
2247
  * (それぞれscoreId順の配列)を、新プロパティ g_gaugeSelObj[scoreId][_name] へ変換して反映する
2169
- * - 本体からの呼び出しは無いため、カスタムスクリプト側で呼び出しする想定
2170
2248
  * @param {string} _name ゲージ名
2171
2249
  */
2172
2250
  const applyLegacyGaugeOverride = (_name) => {
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2026/09/13
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- * Revised : 2026/09/25 (v51.0.2)
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+ * Revised : 2026/09/27 (v51.1.0)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -2175,110 +2175,25 @@ const setReverseView = _btn => {
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  * ゲージ設定メイン
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  * @param {number} _scrollNum
2177
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  */
2178
- const setGauge = (() => {
2179
-
2180
- const getGaugeCalc = (_val, _defaultVal) => setVal(convertStrToVal(
2181
- replaceStr(_val, g_escapeStr.gaugeParamName)?.split(`{0}`).join(g_stateObj.scoreId)
2182
- ), _defaultVal, C_TYP_CALC);
2183
-
2184
- /** Border値からライフ制/ノルマ制を切り替える */
2185
- const applyLifeModeSwitch = (_border) => {
2186
- if (_border === `x`) {
2187
- g_stateObj.lifeBorder = 0;
2188
- g_stateObj.lifeMode = C_LFE_SURVIVAL;
2189
- } else {
2190
- g_stateObj.lifeBorder = getGaugeCalc(_border, g_stateObj.lifeBorder);
2191
- g_stateObj.lifeMode = C_LFE_BORDER;
2192
- }
2193
- };
2194
-
2195
- let currentGaugeSel = null;
2196
-
2197
- const resolveCustomGaugeSel = () => {
2198
- currentGaugeSel = g_gaugeSelObj[g_stateObj.scoreId] || g_gaugeSelObj[0] || g_gaugeSelObj.default;
2199
- };
2200
-
2201
- /**
2202
- * 【Step1】ゲージ種別(g_gaugeType)を確定し、ゲージ配列とカーソル位置を入れ替える
2203
- * @param {number} _scrollNum
2204
- * @param {boolean} _gaugeInitFlg true時は前回選択していたゲージ名を引き継がず、配列の先頭を強制的に使う
2205
- */
2206
- const resolveGaugeType = (_scrollNum, _gaugeInitFlg) => {
2207
- applyLifeModeSwitch(g_gaugeHeaderObj[g_stateObj.scoreId].Border);
2208
- g_gaugeType = (currentGaugeSel?.__order?.length > 0 ? C_LFE_CUSTOM : g_stateObj.lifeMode);
2209
-
2210
- g_settings.gauges = structuredClone(g_gaugeType === C_LFE_CUSTOM
2211
- ? currentGaugeSel.__order
2212
- : g_gaugeOptionObj[g_gaugeType.toLowerCase()]);
2213
- g_settings.gaugeNum = (_gaugeInitFlg ? 0 : getCurrentNo(g_settings.gauges, g_stateObj.gauge));
2214
- g_stateObj.gauge = g_settings.gauges[g_settings.gaugeNum];
2215
-
2216
- setSetting(_scrollNum, `gauge`);
2217
- g_stateObj.lifeVariable = currentGaugeSel?.[g_stateObj.gauge]?.Variable
2218
- ?? g_gaugeDefObj[g_stateObj.gauge]?.Variable
2219
- ?? C_FLG_OFF;
2220
- };
2221
-
2222
- /** 【Step2:基本設定】g_gaugeDefObjのカーソル位置に対応する初期設定を適用 */
2223
- const applyBaseGaugeSettings = () => {
2224
- const def = g_gaugeDefObj[g_stateObj.gauge];
2225
- if (!hasVal(def)) return;
2226
- g_stateObj.lifeMode = (def.Border === `x` ? C_LFE_SURVIVAL : C_LFE_BORDER);
2227
- g_stateObj.lifeBorder = (def.Border === `x` ? 0 : def.Border);
2228
- g_stateObj.lifeInit = def.Init;
2229
- g_stateObj.lifeRcv = def.Recovery;
2230
- g_stateObj.lifeDmg = def.Damage;
2231
- };
2232
-
2233
- /** 【Step3:譜面ヘッダー】headerOverridable指定ゲージのみ、difData由来の値で上書き */
2234
- const applyHeaderGaugeSettings = () => {
2235
- const def = g_gaugeDefObj[g_stateObj.gauge];
2236
- if (!def?.headerOverridable) return;
2237
- if (g_gaugeType === C_LFE_CUSTOM) {
2238
- // カスタム選択でOriginal/Normal等headerOverridable対象が複数混在する場合、
2239
- // difDataは1つしか値を持たないため、選択順で最初に出てきた「系統」だけに適用する。
2240
- // Light/EasyはOriginal/Normalの系統として扱う(deriveRecoveryFromで判定)
2241
- const getGaugeRoot = _name => g_gaugeDefObj[_name]?.deriveRecoveryFrom ?? _name;
2242
- const firstOverridableRoot = getGaugeRoot(
2243
- g_settings.gauges.find(name => g_gaugeDefObj[name]?.headerOverridable)
2244
- );
2245
- if (getGaugeRoot(g_stateObj.gauge) !== firstOverridableRoot) return;
2246
- }
2247
- const header = g_gaugeHeaderObj[g_stateObj.scoreId];
2248
- applyLifeModeSwitch(header.Border);
2249
- g_stateObj.lifeInit = getGaugeCalc(header.Init, g_stateObj.lifeInit);
2250
- g_stateObj.lifeRcv = getGaugeCalc(header.Recovery, g_stateObj.lifeRcv)
2251
- * (hasVal(def.deriveRecoveryFrom) ? 2 : 1);
2252
- g_stateObj.lifeDmg = getGaugeCalc(header.Damage, g_stateObj.lifeDmg);
2253
- };
2254
-
2255
- /**
2256
- * 【Step4:ゲージ個別設定(最優先)】gaugeXXXで明示的に設定された値があれば上書き。
2257
- * g_gaugeSelObj[scoreId][name]は既に単一譜面分の値なので、g_headerObj用の
2258
- * applyLifeModeSwitch/applyLifeCategory(配列アクセス版)は使わず直接適用する
2259
- */
2260
- const applyIndividualGaugeSettings = () => {
2261
- const override = currentGaugeSel?.[g_stateObj.gauge];
2262
- if (override?.Recovery === undefined) return; // gaugeXXXヘッダー由来の上書きが無い(overrideが無い/Variableのみの場合を含む)
2263
- if (hasVal(override.Border)) {
2264
- applyLifeModeSwitch(override.Border);
2265
- }
2266
- g_stateObj.lifeInit = getGaugeCalc(override.Init, g_stateObj.lifeInit);
2267
- g_stateObj.lifeRcv = getGaugeCalc(override.Recovery, g_stateObj.lifeRcv);
2268
- g_stateObj.lifeDmg = getGaugeCalc(override.Damage, g_stateObj.lifeDmg);
2269
- };
2270
-
2271
- return (_scrollNum, _gaugeInitFlg = false) => {
2272
- resolveCustomGaugeSel();
2273
- resolveGaugeType(_scrollNum, _gaugeInitFlg);
2274
- applyBaseGaugeSettings();
2275
- applyHeaderGaugeSettings();
2276
- applyIndividualGaugeSettings();
2277
-
2278
- lblGauge2.innerHTML = gaugeFormat(g_stateObj.lifeMode,
2279
- g_stateObj.lifeBorder, g_stateObj.lifeRcv, g_stateObj.lifeDmg, g_stateObj.lifeInit, g_stateObj.lifeVariable);
2280
- };
2281
- })();
2178
+ const setGauge = (_scrollNum, _gaugeInitFlg = false) => {
2179
+ const resolved = g_gaugeResolvedObj[g_stateObj.scoreId];
2180
+
2181
+ g_settings.gauges = structuredClone(resolved.__order);
2182
+ g_settings.gaugeNum = (_gaugeInitFlg ? 0 : getCurrentNo(g_settings.gauges, g_stateObj.gauge));
2183
+ g_stateObj.gauge = g_settings.gauges[g_settings.gaugeNum];
2184
+ setSetting(_scrollNum, `gauge`);
2185
+
2186
+ const value = resolved[g_stateObj.gauge];
2187
+ g_stateObj.lifeMode = (value.Border === `x` ? C_LFE_SURVIVAL : C_LFE_BORDER);
2188
+ g_stateObj.lifeBorder = (value.Border === `x` ? 0 : value.Border);
2189
+ g_stateObj.lifeInit = value.Init;
2190
+ g_stateObj.lifeRcv = value.Recovery;
2191
+ g_stateObj.lifeDmg = value.Damage;
2192
+ g_stateObj.lifeVariable = value.Variable;
2193
+
2194
+ lblGauge2.innerHTML = gaugeFormat(g_stateObj.lifeMode,
2195
+ g_stateObj.lifeBorder, g_stateObj.lifeRcv, g_stateObj.lifeDmg, g_stateObj.lifeInit, g_stateObj.lifeVariable);
2196
+ };
2282
2197
 
2283
2198
  /**
2284
2199
  * ゲージ設定の詳細表示を整形
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "51.0.3",
3
+ "version": "51.1.0",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "./js/danoni_main.js",
6
6
  "jsdelivr": "./js/danoni_main.js",