danoniplus 51.0.2 → 51.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
6
6
  * Created : 2018/10/08
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- * Revised : 2026/09/25
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+ * Revised : 2026/09/27
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 51.0.2`;
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- const g_revisedDate = `2026/09/25`;
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+ const g_version = `Ver 51.1.0`;
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+ const g_revisedDate = `2026/09/27`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2019/11/19
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- * Revised : 2026/09/25 (v51.0.2)
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+ * Revised : 2026/09/27 (v51.1.0)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -1340,6 +1340,12 @@ const g_gaugeDefObj = {
1340
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  Easy: { Border: 70, Recovery: 4, Damage: 7, Init: 25, Variable: C_FLG_ON, headerOverridable: true, deriveRecoveryFrom: `Normal` },
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  };
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1342
 
1343
+ /**
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+ * 譜面ヘッダー由来のゲージ設定をまとめて定義
1345
+ * - 定義方法はg_gaugeSelObjと類似しており、ゲージ名プロパティがない以外はほぼ同じ構造。
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+ */
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+ const g_gaugeHeaderObj = {};
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+
1343
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  /**
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  * カスタムゲージの選択状態・個別上書き値
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  * - g_gaugeSelObj[scoreId] = {
@@ -1368,11 +1374,10 @@ const g_gaugeDefObj = {
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  */
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  const g_gaugeSelObj = {};
1370
1376
 
1371
- /**
1372
- * 譜面ヘッダー由来のゲージ設定をまとめて定義
1373
- * - 定義方法はg_gaugeSelObjと類似しており、ゲージ名プロパティがない以外はほぼ同じ構造。
1377
+ /**
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+ * 最終的に適用するゲージ設定値のサマリー
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  */
1375
- const g_gaugeHeaderObj = {};
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+ const g_gaugeResolvedObj = {};
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1381
 
1377
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  /** どの名前をどの順で選択肢に出すかだけを持つ。詳細値はg_gaugeDefObj、g_gaugeHeaderObj, g_gaugeSelObjを参照 */
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  const g_gaugeOptionObj = {
@@ -1537,7 +1542,8 @@ const g_settings = {
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  settingWindowNum: 0,
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1543
 
1539
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  preconditions: [`g_rootObj`, `g_headerObj`, `g_keyObj`, `g_scoreObj`, `g_workObj`,
1540
- `g_detailObj`, `g_stateObj`, `g_attrObj`, `g_gaugeDefObj`, `g_gaugeHeaderObj`, `g_gaugeSelObj`, `g_editorTmp`, `g_editorTmp2`],
1545
+ `g_detailObj`, `g_stateObj`, `g_attrObj`,
1546
+ `g_gaugeDefObj`, `g_gaugeHeaderObj`, `g_gaugeSelObj`, `g_gaugeResolvedObj`, `g_editorTmp`, `g_editorTmp2`],
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1547
  preconditionNum: 0,
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1548
  preconditionNumSub: 0,
1543
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  };
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2026/09/13
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- * Revised : 2026/09/25 (v51.0.2)
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+ * Revised : 2026/09/27 (v51.1.0)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -228,9 +228,6 @@ const initialControl = async () => {
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  // 初期色設定(譜面ヘッダー)の初期設定
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  Object.assign(g_headerObj, resetBaseColorList(g_headerObj, g_rootObj));
230
230
 
231
- // 非分割時は getGaugeSetting が全難易度を一括構築するため、初回のみで十分
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- const loopCount = g_stateObj.dosDivideFlg ? g_headerObj.keyLabels.length : 1;
233
-
234
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  for (let j = 0; j < g_headerObj.difLabels.length; j++) {
235
232
 
236
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  // 譜面ファイルが分割されている場合、譜面詳細情報取得のために譜面をロード
@@ -261,13 +258,14 @@ const initialControl = async () => {
261
258
 
262
259
  // カスタムゲージの設定(譜面ヘッダー側)
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260
  resetCustomGauge(g_rootObj, { scoreId: j });
264
- if (j < loopCount) {
265
- // ゲージ設定:分割時は各譜面ごとに上書き・補完、非分割時は初回のみ実行
266
- Object.keys(g_gaugeOptionObj.customFulls).forEach(gaugePtn =>
267
- getGaugeSetting(g_rootObj, gaugePtn, g_headerObj.difLabels.length, { scoreId: j }));
268
- }
261
+ Object.keys(g_gaugeOptionObj.customFulls).forEach(gaugePtn =>
262
+ getGaugeSetting(g_rootObj, gaugePtn, { scoreId: j }));
269
263
  }
270
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  }
265
+ // g_loadObj.mainがfalseで上のブロックが丸ごとスキップされた場合でも、
266
+ // setGaugeが必ずg_gaugeResolvedObjを引けるよう毎回解決し直す
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+ resolveGaugeValuesAll();
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+
271
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  safeExecuteCustomHooks(`g_customJsObj.preTitle`, g_customJsObj.preTitle);
272
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  const queryMusicId = getQueryParamVal(`musicId`);
273
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  g_settings.musicIdxNum = queryMusicId !== null ? Number(queryMusicId) :
@@ -2074,7 +2072,7 @@ const resetCustomGauge = (_dosObj, { scoreId = 0 } = {}) => {
2074
2072
 
2075
2073
  const scoreIdHeader = (scoreId === 0 && hasVal(_dosObj[`customGauge1`]))
2076
2074
  ? 1 : setScoreIdHeader(scoreId, g_stateObj.scoreLockFlg, false);
2077
- const dosCustomGauge = _dosObj[`customGauge${scoreIdHeader}`];
2075
+ const dosCustomGauge = _dosObj[`customGauge${scoreIdHeader}`] ?? _dosObj.customGauge;
2078
2076
  if (!hasVal(dosCustomGauge)) return;
2079
2077
 
2080
2078
  g_gaugeSelObj[scoreId] = structuredClone(g_gaugeSelObj.default ?? { __order: [] });
@@ -2103,31 +2101,17 @@ const resetCustomGauge = (_dosObj, { scoreId = 0 } = {}) => {
2103
2101
  * ゲージ別個別設定の取得
2104
2102
  * @param {object} _dosObj
2105
2103
  * @param {string} _name
2106
- * @param {number} _difLength
2107
2104
  * @param {string} [object.scoreId=0]
2108
2105
  */
2109
- const getGaugeSetting = (_dosObj, _name, _difLength, { scoreId = 0 } = {}) => {
2110
-
2111
- /** ゲージ設定上書きフラグ */
2112
- const gaugeUpdateFlg = g_stateObj.scoreLockFlg && scoreId > 0;
2106
+ const getGaugeSetting = (_dosObj, _name, { scoreId = 0 } = {}) => {
2113
2107
  const gauges = hasVal(_dosObj[`gauge${_name}`]) ? splitLF2(_dosObj[`gauge${_name}`]) : [];
2114
2108
 
2115
- const registerGaugeDetails = (_scoreId) => {
2116
- const gaugeDetails = getGaugeDetailList(_scoreId);
2117
- if (!hasVal(gaugeDetails)) return; // baseも譜面別ヘッダーもどちらも無ければ何もしない
2118
- const [border, recovery, damage, init] = gaugeDetails;
2119
- g_gaugeSelObj[_scoreId] ??= structuredClone(g_gaugeSelObj.default ?? { __order: [] });
2120
- g_gaugeSelObj[_scoreId][_name] = { ...g_gaugeSelObj[_scoreId][_name], Border: border, Recovery: recovery, Damage: damage, Init: init };
2121
- };
2122
-
2123
2109
  /**
2124
2110
  * gaugeNormal2, gaugeEasy2などの個別設定があった場合にその値から配列を作成
2125
- * @param {number} _scoreId
2126
- * @param {number[]} _defaultGaugeList
2127
2111
  * @returns {number[]}
2128
2112
  */
2129
- const getGaugeDetailList = (_scoreId) => {
2130
- const idHeader = (_scoreId === 0) ? 1 : setScoreIdHeader(_scoreId, g_stateObj.scoreLockFlg, false);
2113
+ const getGaugeDetailList = () => {
2114
+ const idHeader = (scoreId === 0) ? 1 : setScoreIdHeader(scoreId, g_stateObj.scoreLockFlg, false);
2131
2115
  if (hasVal(idHeader)) {
2132
2116
  const dosId = (idHeader || 0) - 1;
2133
2117
  const headerName = `gauge${_name}${idHeader}`;
@@ -2136,16 +2120,78 @@ const getGaugeSetting = (_dosObj, _name, _difLength, { scoreId = 0 } = {}) => {
2136
2120
  return (detailGauges[dosId] || detailGauges[0])?.split(`,`);
2137
2121
  }
2138
2122
  }
2139
- return (gauges[_scoreId] || gauges[0])?.split(`,`);
2123
+ return (gauges[scoreId] || gauges[0])?.split(`,`);
2140
2124
  };
2141
2125
 
2142
- if (gaugeUpdateFlg) {
2143
- registerGaugeDetails(scoreId);
2144
- } else {
2145
- for (let j = 0; j < _difLength; j++) {
2146
- registerGaugeDetails(j);
2147
- }
2126
+ const gaugeDetails = getGaugeDetailList();
2127
+ if (!hasVal(gaugeDetails)) return;
2128
+ const [border, recovery, damage, init] = gaugeDetails;
2129
+ g_gaugeSelObj[scoreId] ??= structuredClone(g_gaugeSelObj.default ?? { __order: [] });
2130
+ g_gaugeSelObj[scoreId][_name] = { ...g_gaugeSelObj[scoreId][_name], Border: border, Recovery: recovery, Damage: damage, Init: init };
2131
+ };
2132
+
2133
+ /**
2134
+ * 全ゲージ名の最終値(Border/Recovery/Damage/Init/Variable)を決定する関数
2135
+ */
2136
+ const resolveGaugeValuesAll = () => {
2137
+ for (let j = 0; j < g_headerObj.difLabels.length; j++) {
2138
+ resolveGaugeValues(j);
2148
2139
  }
2140
+ }
2141
+
2142
+ /**
2143
+ * (scoreId)単位で、その譜面の全ゲージ名の最終値(Border/Recovery/Damage/Init/Variable)を
2144
+ * 事前に解決し、g_gaugeResolvedObj[scoreId]として保持する。
2145
+ * カーソル位置には依存しない、譜面が決まれば決まる値なので、getGaugeSetting(j)の直後に1回だけ呼ぶ
2146
+ * @param {number} _scoreId
2147
+ */
2148
+ const resolveGaugeValues = (_scoreId) => {
2149
+ const getGaugeCalc = (_val, _defaultVal) => setVal(convertStrToVal(
2150
+ replaceStr(_val, g_escapeStr.gaugeParamName)?.split(`{0}`).join(_scoreId)
2151
+ ), _defaultVal, C_TYP_CALC);
2152
+ const resolveBorder = (_border, _defaultVal) => (_border === `x` ? `x` : getGaugeCalc(_border, _defaultVal));
2153
+
2154
+ const currentGaugeSel = g_gaugeSelObj[_scoreId] || g_gaugeSelObj[0] || g_gaugeSelObj.default;
2155
+ const header = g_gaugeHeaderObj[_scoreId];
2156
+ const isCustom = currentGaugeSel?.__order?.length > 0;
2157
+ const order = isCustom
2158
+ ? currentGaugeSel.__order
2159
+ : g_gaugeOptionObj[header.Border === `x` ? `survival` : `border`];
2160
+
2161
+ // __order内で最初に出てくるheaderOverridable「系統」だけにdifDataを適用する(Light/EasyはOriginal/Normalの系統扱い)
2162
+ const getGaugeRoot = _name => g_gaugeDefObj[_name]?.deriveRecoveryFrom ?? _name;
2163
+ const firstOverridableRoot = getGaugeRoot(order.find(name => g_gaugeDefObj[name]?.headerOverridable));
2164
+
2165
+ const resolved = { __order: order.concat(), __custom: isCustom };
2166
+ order.forEach(name => {
2167
+ const def = g_gaugeDefObj[name] ?? {};
2168
+
2169
+ // Step1:基本設定(g_gaugeDefObj)をまず適用
2170
+ const value = { Border: def.Border, Recovery: def.Recovery, Damage: def.Damage, Init: def.Init };
2171
+
2172
+ // Step2:譜面ヘッダー(headerOverridable、系統一致のみ)
2173
+ if (def.headerOverridable && (!isCustom || getGaugeRoot(name) === firstOverridableRoot)) {
2174
+ value.Border = resolveBorder(header.Border, value.Border);
2175
+ value.Recovery = getGaugeCalc(header.Recovery, value.Recovery) * (hasVal(def.deriveRecoveryFrom) ? 2 : 1);
2176
+ value.Damage = getGaugeCalc(header.Damage, value.Damage);
2177
+ value.Init = getGaugeCalc(header.Init, value.Init);
2178
+ }
2179
+
2180
+ // Step3:ゲージ個別設定(最優先)
2181
+ const override = currentGaugeSel?.[name];
2182
+ if (override?.Recovery !== undefined) {
2183
+ if (hasVal(override.Border)) {
2184
+ value.Border = resolveBorder(override.Border, value.Border);
2185
+ }
2186
+ value.Recovery = getGaugeCalc(override.Recovery, value.Recovery);
2187
+ value.Damage = getGaugeCalc(override.Damage, value.Damage);
2188
+ value.Init = getGaugeCalc(override.Init, value.Init);
2189
+ }
2190
+
2191
+ value.Variable = override?.Variable ?? def.Variable ?? C_FLG_OFF;
2192
+ resolved[name] = value;
2193
+ });
2194
+ g_gaugeResolvedObj[_scoreId] = resolved;
2149
2195
  };
2150
2196
 
2151
2197
  /**
@@ -2184,11 +2230,21 @@ const restoreLegacyGaugeHeaderReference = () => {
2184
2230
  })
2185
2231
  };
2186
2232
 
2233
+ /**
2234
+ * 【反映用】カスタムスクリプトが旧形式で作った個別ゲージ設定の適用
2235
+ * - g_gaugeOptionObj[`gauge${name}s`](旧形式)で用意した各ゲージ名の個別設定を
2236
+ * まとめてg_gaugeSelObjへ反映し、影響する全譜面分のg_gaugeResolvedObjを再計算する。
2237
+ * - カスタムJS側はこの1関数を呼ぶだけでよく、applyLegacyGaugeOverride単体での呼び出しは不要
2238
+ */
2239
+ const applyLegacyGaugeOverrides = () => {
2240
+ Object.keys(g_gaugeOptionObj.customFulls).forEach(name => applyLegacyGaugeOverride(name));
2241
+ resolveGaugeValuesAll();
2242
+ };
2243
+
2187
2244
  /**
2188
2245
  * 【反映用】カスタムスクリプトが旧形式で作った個別ゲージ設定
2189
2246
  * - g_gaugeOptionObj[`gauge${_name}s`] = { lifeBorders, lifeRecoverys, lifeDamages, lifeInits }
2190
2247
  * (それぞれscoreId順の配列)を、新プロパティ g_gaugeSelObj[scoreId][_name] へ変換して反映する
2191
- * - 本体からの呼び出しは無いため、カスタムスクリプト側で呼び出しする想定
2192
2248
  * @param {string} _name ゲージ名
2193
2249
  */
2194
2250
  const applyLegacyGaugeOverride = (_name) => {
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2026/09/13
8
- * Revised : 2026/09/25 (v51.0.2)
8
+ * Revised : 2026/09/27 (v51.1.0)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -2175,110 +2175,25 @@ const setReverseView = _btn => {
2175
2175
  * ゲージ設定メイン
2176
2176
  * @param {number} _scrollNum
2177
2177
  */
2178
- const setGauge = (() => {
2179
-
2180
- const getGaugeCalc = (_val, _defaultVal) => setVal(convertStrToVal(
2181
- replaceStr(_val, g_escapeStr.gaugeParamName)?.split(`{0}`).join(g_stateObj.scoreId)
2182
- ), _defaultVal, C_TYP_CALC);
2183
-
2184
- /** Border値からライフ制/ノルマ制を切り替える */
2185
- const applyLifeModeSwitch = (_border) => {
2186
- if (_border === `x`) {
2187
- g_stateObj.lifeBorder = 0;
2188
- g_stateObj.lifeMode = C_LFE_SURVIVAL;
2189
- } else {
2190
- g_stateObj.lifeBorder = getGaugeCalc(_border, g_stateObj.lifeBorder);
2191
- g_stateObj.lifeMode = C_LFE_BORDER;
2192
- }
2193
- };
2194
-
2195
- let currentGaugeSel = null;
2196
-
2197
- const resolveCustomGaugeSel = () => {
2198
- currentGaugeSel = g_gaugeSelObj[g_stateObj.scoreId] || g_gaugeSelObj[0] || g_gaugeSelObj.default;
2199
- };
2200
-
2201
- /**
2202
- * 【Step1】ゲージ種別(g_gaugeType)を確定し、ゲージ配列とカーソル位置を入れ替える
2203
- * @param {number} _scrollNum
2204
- * @param {boolean} _gaugeInitFlg true時は前回選択していたゲージ名を引き継がず、配列の先頭を強制的に使う
2205
- */
2206
- const resolveGaugeType = (_scrollNum, _gaugeInitFlg) => {
2207
- applyLifeModeSwitch(g_gaugeHeaderObj[g_stateObj.scoreId].Border);
2208
- g_gaugeType = (currentGaugeSel?.__order?.length > 0 ? C_LFE_CUSTOM : g_stateObj.lifeMode);
2209
-
2210
- g_settings.gauges = structuredClone(g_gaugeType === C_LFE_CUSTOM
2211
- ? currentGaugeSel.__order
2212
- : g_gaugeOptionObj[g_gaugeType.toLowerCase()]);
2213
- g_settings.gaugeNum = (_gaugeInitFlg ? 0 : getCurrentNo(g_settings.gauges, g_stateObj.gauge));
2214
- g_stateObj.gauge = g_settings.gauges[g_settings.gaugeNum];
2215
-
2216
- setSetting(_scrollNum, `gauge`);
2217
- g_stateObj.lifeVariable = currentGaugeSel?.[g_stateObj.gauge]?.Variable
2218
- ?? g_gaugeDefObj[g_stateObj.gauge]?.Variable
2219
- ?? C_FLG_OFF;
2220
- };
2221
-
2222
- /** 【Step2:基本設定】g_gaugeDefObjのカーソル位置に対応する初期設定を適用 */
2223
- const applyBaseGaugeSettings = () => {
2224
- const def = g_gaugeDefObj[g_stateObj.gauge];
2225
- if (!hasVal(def)) return;
2226
- g_stateObj.lifeMode = (def.Border === `x` ? C_LFE_SURVIVAL : C_LFE_BORDER);
2227
- g_stateObj.lifeBorder = (def.Border === `x` ? 0 : def.Border);
2228
- g_stateObj.lifeInit = def.Init;
2229
- g_stateObj.lifeRcv = def.Recovery;
2230
- g_stateObj.lifeDmg = def.Damage;
2231
- };
2232
-
2233
- /** 【Step3:譜面ヘッダー】headerOverridable指定ゲージのみ、difData由来の値で上書き */
2234
- const applyHeaderGaugeSettings = () => {
2235
- const def = g_gaugeDefObj[g_stateObj.gauge];
2236
- if (!def?.headerOverridable) return;
2237
- if (g_gaugeType === C_LFE_CUSTOM) {
2238
- // カスタム選択でOriginal/Normal等headerOverridable対象が複数混在する場合、
2239
- // difDataは1つしか値を持たないため、選択順で最初に出てきた「系統」だけに適用する。
2240
- // Light/EasyはOriginal/Normalの系統として扱う(deriveRecoveryFromで判定)
2241
- const getGaugeRoot = _name => g_gaugeDefObj[_name]?.deriveRecoveryFrom ?? _name;
2242
- const firstOverridableRoot = getGaugeRoot(
2243
- g_settings.gauges.find(name => g_gaugeDefObj[name]?.headerOverridable)
2244
- );
2245
- if (getGaugeRoot(g_stateObj.gauge) !== firstOverridableRoot) return;
2246
- }
2247
- const header = g_gaugeHeaderObj[g_stateObj.scoreId];
2248
- applyLifeModeSwitch(header.Border);
2249
- g_stateObj.lifeInit = getGaugeCalc(header.Init, g_stateObj.lifeInit);
2250
- g_stateObj.lifeRcv = getGaugeCalc(header.Recovery, g_stateObj.lifeRcv)
2251
- * (hasVal(def.deriveRecoveryFrom) ? 2 : 1);
2252
- g_stateObj.lifeDmg = getGaugeCalc(header.Damage, g_stateObj.lifeDmg);
2253
- };
2254
-
2255
- /**
2256
- * 【Step4:ゲージ個別設定(最優先)】gaugeXXXで明示的に設定された値があれば上書き。
2257
- * g_gaugeSelObj[scoreId][name]は既に単一譜面分の値なので、g_headerObj用の
2258
- * applyLifeModeSwitch/applyLifeCategory(配列アクセス版)は使わず直接適用する
2259
- */
2260
- const applyIndividualGaugeSettings = () => {
2261
- const override = currentGaugeSel?.[g_stateObj.gauge];
2262
- if (override?.Recovery === undefined) return; // gaugeXXXヘッダー由来の上書きが無い(overrideが無い/Variableのみの場合を含む)
2263
- if (hasVal(override.Border)) {
2264
- applyLifeModeSwitch(override.Border);
2265
- }
2266
- g_stateObj.lifeInit = getGaugeCalc(override.Init, g_stateObj.lifeInit);
2267
- g_stateObj.lifeRcv = getGaugeCalc(override.Recovery, g_stateObj.lifeRcv);
2268
- g_stateObj.lifeDmg = getGaugeCalc(override.Damage, g_stateObj.lifeDmg);
2269
- };
2270
-
2271
- return (_scrollNum, _gaugeInitFlg = false) => {
2272
- resolveCustomGaugeSel();
2273
- resolveGaugeType(_scrollNum, _gaugeInitFlg);
2274
- applyBaseGaugeSettings();
2275
- applyHeaderGaugeSettings();
2276
- applyIndividualGaugeSettings();
2277
-
2278
- lblGauge2.innerHTML = gaugeFormat(g_stateObj.lifeMode,
2279
- g_stateObj.lifeBorder, g_stateObj.lifeRcv, g_stateObj.lifeDmg, g_stateObj.lifeInit, g_stateObj.lifeVariable);
2280
- };
2281
- })();
2178
+ const setGauge = (_scrollNum, _gaugeInitFlg = false) => {
2179
+ const resolved = g_gaugeResolvedObj[g_stateObj.scoreId];
2180
+
2181
+ g_settings.gauges = structuredClone(resolved.__order);
2182
+ g_settings.gaugeNum = (_gaugeInitFlg ? 0 : getCurrentNo(g_settings.gauges, g_stateObj.gauge));
2183
+ g_stateObj.gauge = g_settings.gauges[g_settings.gaugeNum];
2184
+ setSetting(_scrollNum, `gauge`);
2185
+
2186
+ const value = resolved[g_stateObj.gauge];
2187
+ g_stateObj.lifeMode = (value.Border === `x` ? C_LFE_SURVIVAL : C_LFE_BORDER);
2188
+ g_stateObj.lifeBorder = (value.Border === `x` ? 0 : value.Border);
2189
+ g_stateObj.lifeInit = value.Init;
2190
+ g_stateObj.lifeRcv = value.Recovery;
2191
+ g_stateObj.lifeDmg = value.Damage;
2192
+ g_stateObj.lifeVariable = value.Variable;
2193
+
2194
+ lblGauge2.innerHTML = gaugeFormat(g_stateObj.lifeMode,
2195
+ g_stateObj.lifeBorder, g_stateObj.lifeRcv, g_stateObj.lifeDmg, g_stateObj.lifeInit, g_stateObj.lifeVariable);
2196
+ };
2282
2197
 
2283
2198
  /**
2284
2199
  * ゲージ設定の詳細表示を整形
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "51.0.2",
3
+ "version": "51.1.0",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "./js/danoni_main.js",
6
6
  "jsdelivr": "./js/danoni_main.js",