danoniplus 50.5.6 → 50.5.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2026/10/07
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+ * Revised : 2026/10/25
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 50.5.6`;
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- const g_revisedDate = `2026/10/07`;
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+ const g_version = `Ver 50.5.8`;
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+ const g_revisedDate = `2026/10/25`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2019/11/19
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- * Revised : 2026/09/13 (v50.5.0)
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+ * Revised : 2026/10/25 (v50.5.8)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -1542,6 +1542,7 @@ const g_transPriority = {
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  shakingX: 140,
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  shakingY: 150,
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  scale: 200,
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+ shift: 210,
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  };
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  /**
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2026/09/13
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- * Revised : 2026/10/07 (v50.5.6)
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+ * Revised : 2026/10/20 (v50.5.7)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -2458,6 +2458,7 @@ const getArrowSettings = (_retryFlg = false) => {
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  // FrzReturnの初期化
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  g_workObj.frzReturnFlg = false;
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+ g_workObj.frzReturnPausedFlg = false;
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  g_workObj.frzReturnSeq = g_frzReturnSeqFunc.get(g_stateObj.frzReturnType)();
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  if (g_workObj.frzReturnTimerId) {
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  g_timerHandler.clearTimeout(g_workObj.frzReturnTimerId);
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2026/09/13
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- * Revised : 2026/10/07 (v50.5.6)
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+ * Revised : 2026/10/25 (v50.5.8)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -44,7 +44,7 @@ const mainInit = () => {
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  }
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  addTransform(`mainSprite`, `root`, `scale(${g_workObj.scale})`, g_transPriority.scale);
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- addTransform(`mainSprite`, `main`, `translateX(${wUnit(g_workObj.playingX)}) translateY(${wUnit(g_posObj.stepY - C_STEP_Y + g_headerObj.playingY)})`, g_transPriority.base);
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+ addTransform(`mainSprite`, `main`, `translateX(${wUnit(g_workObj.playingX)}) translateY(${wUnit(g_posObj.stepY - C_STEP_Y + g_headerObj.playingY)})`, g_transPriority.shift);
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  // 曲情報・判定カウント用スプライトを作成(メインスプライトより上位)
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  const infoSprite = createEmptySprite(divRoot, `infoSprite`, mainCommonPos);
@@ -1527,6 +1527,7 @@ const mainInit = () => {
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  // FrzReturn演出はflowTimelineと独立したタイマーで動いているため、
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  // 一時停止時点で早期終了させる(位置復元はせず、通常終了時と同じ後片付けを行う)
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  resetFrzReturn();
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+ g_workObj.frzReturnPausedFlg = true;
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  }
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  g_timerHandler.clearTimeout(g_timeoutEvtId);
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  g_audio.pause();
@@ -1603,6 +1604,11 @@ const mainInit = () => {
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  pausedElapsedTime = null;
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  pausedStartAdjustment = null;
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  g_timeoutEvtId = g_timerHandler.setTimeout(flowTimeline, 1000 / g_fps);
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+
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+ if (g_workObj.frzReturnPausedFlg) {
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+ startFrzReturn();
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+ g_workObj.frzReturnPausedFlg = false;
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+ }
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  };
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  const tick = _remaining => {
@@ -1949,6 +1955,7 @@ const executeFrzReturn = (_seq, _idx, _axis) => {
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  // 画面がプレイ画面から移動した場合
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  g_workObj.frzReturnFlg = false;
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  g_workObj.frzReturnTimerId = null;
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+ g_workObj.frzReturnPausedFlg = false;
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  return;
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  }
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@@ -2389,11 +2396,10 @@ const changeLifeColor = (_state = ``) => {
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  if (_state !== `` && _state !== g_workObj.currentLifeState) {
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  const lifeCss = g_cssObj[`life_${_state}`];
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- lblLife.classList.remove(g_cssObj.life_Max, g_cssObj.life_Cleared, g_cssObj.life_Failed);
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- lifeBar.classList.remove(g_cssObj.life_Max, g_cssObj.life_Cleared, g_cssObj.life_Failed);
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- lblLife.classList.add(lifeCss);
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- lifeBar.classList.add(lifeCss);
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-
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+ [lblLife, lifeBar].forEach(elm => {
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+ elm.classList.remove(g_cssObj.life_Max, g_cssObj.life_Cleared, g_cssObj.life_Failed);
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+ elm.classList.add(lifeCss);
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+ });
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  g_workObj.currentLifeState = _state;
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "50.5.6",
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+ "version": "50.5.8",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "./js/danoni_main.js",
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  "jsdelivr": "./js/danoni_main.js",