danoniplus 50.5.2 → 50.5.3

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package/js/danoni_main.js CHANGED
@@ -8,7 +8,7 @@
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 50.5.2`;
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+ const g_version = `Ver 50.5.3`;
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  const g_revisedDate = `2026/09/23`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -134,6 +134,7 @@ const waitUntilLoaded = () => {
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  // プレイ画面(g_currentPage === `main`)でのみ有効化される、タブ非表示検知(常時1個だけ登録)
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  g_handler.addListener(document, `visibilitychange`, () => {
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  if (g_currentPage !== `main`) return;
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+ if (g_scoreObj.baseFrame > g_scoreObj.lastFrame) return;
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  document.hidden ? g_timelineHooks.pause() : g_timelineHooks.resume();
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  });
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  })();
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2026/09/13
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- * Revised :
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+ * Revised : 2026/09/23 (v50.5.3)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -356,6 +356,7 @@ const prepareScoreData = () => {
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  // 最終フレーム数の取得
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  let lastFrame = getLastFrame(g_scoreObj) + g_headerObj.blankFrame;
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+ g_scoreObj.lastFrame = lastFrame - g_headerObj.blankFrame + 20; // Pause適用条件で使用(キータッチのラグを考慮して20フレーム加えておく)
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  // 最初の矢印データがあるフレーム数を取得
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  let firstArrowFrame = getFirstArrowFrame(g_scoreObj);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "50.5.2",
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+ "version": "50.5.3",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "./js/danoni_main.js",
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  "jsdelivr": "./js/danoni_main.js",