danoniplus 50.3.0 → 50.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/js/danoni_main.js +11 -10
  2. package/package.json +1 -1
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2026/09/08
7
+ * Revised : 2026/09/10
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 50.3.0`;
12
- const g_revisedDate = `2026/09/08`;
11
+ const g_version = `Ver 50.3.1`;
12
+ const g_revisedDate = `2026/09/10`;
13
13
 
14
14
  // カスタム用バージョン (danoni_custom.js 等で指定可)
15
15
  let g_localVersion = ``;
@@ -15537,10 +15537,11 @@ const mainInit = () => {
15537
15537
  isPaused ? resumeTimeline(true) : pauseTimeline(true);
15538
15538
  return blockCode(setCode);
15539
15539
  }
15540
+ // ポーズ中でも押下状態バッファ自体は常に最新化しておく
15541
+ g_inputKeyBuffer[setCode] = true;
15540
15542
  if (isPaused) {
15541
15543
  return blockCode(setCode);
15542
15544
  }
15543
- g_inputKeyBuffer[setCode] = true;
15544
15545
  mainKeyDownActFunc[g_stateObj.autoAll](setCode);
15545
15546
 
15546
15547
  // 曲中リトライ、タイトルバック
@@ -16577,12 +16578,12 @@ const mainInit = () => {
16577
16578
  g_timerHandler.clearTimeout(g_timeoutEvtId);
16578
16579
  g_audio.pause();
16579
16580
 
16580
- // フォーカスを失うとkeyupが届かなくなり、押しっぱなし判定・表示が残り得るため、
16581
- // ここで強制的に全キー「離した」状態に戻す
16582
- g_inputKeyBuffer = {};
16583
- g_workObj.keyHitFlg.forEach(lane => lane.fill(false));
16584
- mainKeyUpActFunc[g_stateObj.autoAll]();
16585
- divRoot.classList.add(`gamePaused`);
16581
+ // 自動ポーズ(タブ非表示等)の場合のみ強制的に全キー「離した」状態に戻す
16582
+ if (!_manual) {
16583
+ g_inputKeyBuffer = {};
16584
+ g_workObj.keyHitFlg.forEach(lane => lane.fill(false));
16585
+ mainKeyUpActFunc[g_stateObj.autoAll]();
16586
+ }
16586
16587
  };
16587
16588
 
16588
16589
  const resumeTimeline = (_manual = false) => {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "50.3.0",
3
+ "version": "50.3.1",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "./js/danoni_main.js",
6
6
  "jsdelivr": "./js/danoni_main.js",