danoniplus 45.5.8 → 45.5.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2026/03/31
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+ * Revised : 2026/04/10
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 45.5.8`;
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- const g_revisedDate = `2026/03/31`;
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+ const g_version = `Ver 45.5.11`;
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+ const g_revisedDate = `2026/04/10`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -4184,9 +4184,10 @@ const headerConvert = _dosObj => {
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  // ローカルストレージに保存済みのColorType設定からDisplayのColor設定を反映
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  if (g_localStorage.colorType !== undefined) {
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- g_colorType = g_localStorage.colorType;
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+ g_colorType = g_keycons.colorTypes.concat(g_keycons.colorSelf).includes(g_localStorage.colorType)
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+ ? g_localStorage.colorType : `Default`;
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  if (obj.colorUse) {
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- g_stateObj.d_color = boolToSwitch(g_keycons.colorDefTypes.findIndex(val => val === g_colorType) !== -1);
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+ g_stateObj.d_color = boolToSwitch(g_keycons.colorDefTypes.includes(g_colorType));
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  }
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  }
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@@ -14781,8 +14782,10 @@ const resultInit = () => {
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  const transitionData = g_resultObj.gaugeTransition;
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  for (let i = 0; i < transitionData?.length; i++) {
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- frame.push(transitionData[i][0] - startFrame);
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- life.push(transitionData[i][1]);
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+ if (i === 0 || transitionData[i - 1][1] !== transitionData[i][1]) {
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+ frame.push(transitionData[i][0] - startFrame);
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+ life.push(transitionData[i][1]);
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+ }
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  }
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  frame.push(playingFrame);
@@ -14793,11 +14796,11 @@ const resultInit = () => {
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  context.lineWidth = 2;
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  let preX, preY;
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- const borderY = g_limitObj.gaugeTransitionHeight - g_workObj.lifeBorder * g_limitObj.gaugeTransitionHeight / g_headerObj.maxLifeVal;
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+ const borderY = (g_limitObj.gaugeTransitionHeight - 2) - g_workObj.lifeBorder * (g_limitObj.gaugeTransitionHeight - 2) / g_headerObj.maxLifeVal + 1;
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  for (let i = 0; i < frame.length; i++) {
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  const x = frame[i] * g_limitObj.gaugeTransitionWidth / playingFrame;
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- const y = g_limitObj.gaugeTransitionHeight - life[i] * g_limitObj.gaugeTransitionHeight / g_headerObj.maxLifeVal;
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+ const y = (g_limitObj.gaugeTransitionHeight - 2) - life[i] * (g_limitObj.gaugeTransitionHeight - 2) / g_headerObj.maxLifeVal + 1;
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  if (i === 0) {
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  context.beginPath();
package/jsconfig.json CHANGED
@@ -1,7 +1,11 @@
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  {
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  "compilerOptions": {
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  "target": "es2020",
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- "baseUrl": "./"
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+ "paths": {
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+ "*": [
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+ "./*"
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+ ]
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+ }
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  },
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  "exclude": [
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  "node_modules"
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "45.5.8",
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+ "version": "45.5.11",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "./js/danoni_main.js",
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  "jsdelivr": "./js/danoni_main.js",