danoniplus 45.5.4 → 45.5.5

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2026/03/14
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+ * Revised : 2026/03/15
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 45.5.4`;
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- const g_revisedDate = `2026/03/14`;
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+ const g_version = `Ver 45.5.5`;
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+ const g_revisedDate = `2026/03/15`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2019/11/19
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- * Revised : 2026/03/10 (v45.5.2)
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+ * Revised : 2026/03/15 (v45.5.5)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -4739,7 +4739,7 @@ const g_lang_msgObj = {
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  scroll: `各レーンのスクロール方向をパターンに沿って設定します。\nReverse:ONでスクロール方向を反転します。`,
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  shuffle: `譜面を左右反転したり、ランダムにします。\nランダムにした場合は別譜面扱いとなり、ハイスコアは保存されません。`,
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  autoPlay: `オートプレイや一部キーを自動で打たせる設定を行います。\nオートプレイ時はハイスコアを保存しません。`,
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- gauge: `クリア条件を設定します。\n[Start] ゲージ初期値, [Border] クリア条件(ハイフン時は0),\n[Recovery] 回復量, [Damage] ダメージ量, [Accuracy] クリアに必要な正確率(オンマウスで許容ミス数表示)`,
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+ gauge: `クリア条件を設定します。\n[Start] ゲージ初期値, [Border] クリア条件(ハイフン時は0),\n[Recovery] 回復量, [Damage] ダメージ量, [Accuracy] クリアに必要な正確率、許容ミス数`,
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  excessive: `空押し判定を行うか設定します。`,
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  adjustment: `曲とのタイミングにズレを感じる場合、\n数値を変えることでフレーム単位のズレを直すことができます。\n外側のボタンは5f刻み、真ん中は1f刻み、内側は0.5f刻みで調整できます。`,
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  fadein: `譜面を途中から再生します。\n途中から開始した場合はハイスコアを保存しません。`,
@@ -4835,7 +4835,7 @@ const g_lang_msgObj = {
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  scroll: `Set the scroll direction for each lane according to the pattern.\nIf "Reverse:ON" sets, reverse the scroll direction.`,
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  shuffle: `Flip the chart left and right or make it random.\nIf you make it random, it will be treated as other charts and the high score will not be saved.`,
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  autoPlay: `Set to auto play and to hit some keys automatically.\nHigh score is not saved during auto play.`,
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- gauge: `Set the clear condition.\n[Start] initial value, [Border] borderline value (hyphen means zero),\n[Recovery] recovery amount, [Damage] damage amount,\n[Accuracy] accuracy required to clear (mouseover to see the number of allowed mistakes)`,
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+ gauge: `Set the clear condition.\n[Start] initial value, [Border] borderline value (hyphen means zero),\n[Recovery] recovery amount, [Damage] damage amount,\n[Accuracy] accuracy required to clear and the number of allowed mistakes`,
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  excessive: `Set whether to use excessive miss judgment.`,
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  adjustment: `If you feel that the timing is out of sync with the music, \nyou can correct the shift in frame units by changing the value.\nThe outer button can be adjusted in 5 frame increments, the middle in 1 frame increments, \nand the inner button in 0.5 frame increments.`,
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  fadein: `Plays the chart from the middle.\nIf you start in the middle, the high score will not be saved.`,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "45.5.4",
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+ "version": "45.5.5",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "./js/danoni_main.js",
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  "scripts": {