danoniplus 45.5.1 → 45.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2026/03/06
7
+ * Revised : 2026/03/12
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 45.5.1`;
12
- const g_revisedDate = `2026/03/06`;
11
+ const g_version = `Ver 45.5.3`;
12
+ const g_revisedDate = `2026/03/12`;
13
13
 
14
14
  // カスタム用バージョン (danoni_custom.js 等で指定可)
15
15
  let g_localVersion = ``;
@@ -7359,13 +7359,14 @@ const makeHighScore = _scoreId => {
7359
7359
  tweetDifData += `:${getStgDetailName(g_stateObj.shuffle)}`;
7360
7360
  }
7361
7361
 
7362
+ const storedExcessive = g_localStorage.highscores[scoreName]?.excessive;
7362
7363
  const resultParams = {
7363
7364
  hashTag: (hasVal(g_headerObj.hashTag) ? ` ${g_headerObj.hashTag}` : ``),
7364
7365
  tuning: g_headerObj.creatorNames[_scoreId],
7365
7366
  rankMark: g_localStorage.highscores?.[scoreName]?.rankMark || `--`,
7366
7367
  playStyleData: g_localStorage.highscores[scoreName]?.playStyle || `--`,
7367
7368
  highscore: g_localStorage.highscores[scoreName],
7368
- tweetExcessive: hasVal(g_localStorage.highscores[scoreName]?.excessive, `---`) ? `(+${g_resultObj.excessive})` : ``,
7369
+ tweetExcessive: hasVal(storedExcessive, `---`) ? `(+${storedExcessive})` : ``,
7369
7370
  musicTitle, tweetDifData, tweetFrzJdg, tweetMaxCombo, baseTwitUrl,
7370
7371
  };
7371
7372
  const resultCommon = unEscapeHtml(makeResultText(g_templateObj.resultFormatDf, resultParams));
@@ -11763,7 +11764,7 @@ const getArrowSettings = () => {
11763
11764
  const changeStepRtn = (_name, _angle) =>
11764
11765
  g_workObj[_name] = g_workObj[_name].map(v => rotateBy(v, _angle));
11765
11766
 
11766
- if (g_stateObj.playWindow.endsWith(`SideScroll`)) {
11767
+ if (g_stateObj.playWindow === `SideScroll`) {
11767
11768
  if (g_stateObj.rotateEnabled) {
11768
11769
  const sign = g_stateObj.playWindowType === `Reverse` ? -1 : 1;
11769
11770
  changeStepRtn(`stepRtn`, 90 * sign);
@@ -12005,15 +12006,14 @@ const getArrowSettings = () => {
12005
12006
  const _copiedArray = structuredClone(_array);
12006
12007
  return _array.map((_val, _i) => _array[_i] = _copiedArray[randArray[_i]]);
12007
12008
  };
12008
- if (g_stateObj.camoufrage === `Arrow` || g_stateObj.camoufrage === C_FLG_ALL) {
12009
+ if ([`Arrow`, C_FLG_ALL].includes(g_stateObj.camoufrage)) {
12009
12010
 
12010
12011
  // 矢印ヒット時に元の矢印がわかるようにするため、あえて g_workObj.stepHitRtn はそのままにする
12011
12012
  g_workObj.stepRtn = getSwapArray(g_workObj.stepRtn);
12012
12013
  g_workObj.arrowRtn = getSwapArray(g_workObj.arrowRtn);
12013
12014
  }
12014
- eachOrAll.forEach(type => {
12015
- if (g_stateObj.camoufrage === `Color` || g_stateObj.camoufrage === C_FLG_ALL) {
12016
-
12015
+ if ([`Color`, C_FLG_ALL].includes(g_stateObj.camoufrage)) {
12016
+ eachOrAll.forEach(type => {
12017
12017
  // ダミー矢印は対象外
12018
12018
  g_workObj[`arrowColors${type}`] = getSwapArray(g_workObj[`arrowColors${type}`]);
12019
12019
  g_workObj[`arrowShadowColors${type}`] = getSwapArray(g_workObj[`arrowShadowColors${type}`]);
@@ -12023,23 +12023,19 @@ const getArrowSettings = () => {
12023
12023
  });
12024
12024
  g_workObj[`frzNormalShadowColors${type}`] = getSwapArray(g_workObj[`frzNormalShadowColors${type}`]);
12025
12025
  g_workObj[`frzHitShadowColors${type}`] = getSwapArray(g_workObj[`frzHitShadowColors${type}`]);
12026
- }
12027
- });
12026
+ });
12028
12027
 
12029
- // 位置変更用の配列に従い、個別・全体色変化の位置変更
12030
- if (g_stateObj.camoufrage === `Color` || g_stateObj.camoufrage === C_FLG_ALL) {
12028
+ // 位置変更用の配列に従い、個別・全体色変化の位置変更
12031
12029
  const getSwapList = (_array) => {
12032
12030
  const _copiedArray = structuredClone(_array);
12033
12031
  return _array.map((_val, _i) => _array[_i] = randArray[_copiedArray[_i]]);
12034
12032
  };
12035
- usedColorKeys.forEach(type => {
12036
- if (g_workObj[type] !== undefined) {
12037
- for (let j = 0; j < g_workObj[type].length; j++) {
12038
- if (g_workObj[type][j] === undefined) {
12039
- continue;
12040
- }
12041
- g_workObj[type][j] = getSwapList(g_workObj[type][j]);
12033
+ usedColorKeys.filter(type => g_workObj[type] !== undefined).forEach(type => {
12034
+ for (let j = 0; j < g_workObj[type].length; j++) {
12035
+ if (g_workObj[type][j] === undefined) {
12036
+ continue;
12042
12037
  }
12038
+ g_workObj[type][j] = getSwapList(g_workObj[type][j]);
12043
12039
  }
12044
12040
  });
12045
12041
  }
@@ -12238,7 +12234,7 @@ const mainInit = () => {
12238
12234
 
12239
12235
  // Hidden+, Sudden+用のライン、パーセント表示
12240
12236
  const filterCss = g_stateObj.filterLock === C_FLG_OFF ? g_cssObj.life_Failed : g_cssObj.life_Cleared;
12241
- const doubleFilterFlg = ![`Default`, `Halfway`].includes(g_stateObj.stepArea);
12237
+ const doubleFilterFlg = getDoubleFilterFlg();
12242
12238
 
12243
12239
  for (let j = 0; j < g_stateObj.layerNum; j++) {
12244
12240
  const mainSpriteJ = createEmptySprite(mainSprite, `mainSprite${j}`, mainCommonPos);
@@ -12300,6 +12296,10 @@ const mainInit = () => {
12300
12296
  }
12301
12297
  }
12302
12298
 
12299
+ // Appearanceのオプション適用時は一部描画を隠す
12300
+ changeAppearanceBar(g_appearanceRanges.includes(g_stateObj.appearance)
12301
+ ? g_hidSudObj.filterPos : g_hidSudObj.filterPosDefault[g_stateObj.appearance], 0);
12302
+
12303
12303
  // StepArea処理
12304
12304
  g_stepAreaFunc.get(g_stateObj.stepArea)();
12305
12305
 
@@ -12309,10 +12309,6 @@ const mainInit = () => {
12309
12309
  // EffectのArrowEffect追加処理
12310
12310
  g_effectFunc.get(g_stateObj.effect)();
12311
12311
 
12312
- // Appearanceのオプション適用時は一部描画を隠す
12313
- changeAppearanceBar(g_appearanceRanges.includes(g_stateObj.appearance)
12314
- ? g_hidSudObj.filterPos : g_hidSudObj.filterPosDefault[g_stateObj.appearance], 0);
12315
-
12316
12312
  // 現在の矢印・フリーズアローの速度、個別加算速度の初期化 (速度変化時に直す)
12317
12313
  g_workObj.currentSpeed = 2;
12318
12314
  g_workObj.boostSpd = 1;
@@ -13645,6 +13641,14 @@ const makeStepZone = (_j, _keyCtrlPtn) => {
13645
13641
  }
13646
13642
  };
13647
13643
 
13644
+ /**
13645
+ * フィルターバーが同一層で複数必要かを確認
13646
+ * @returns {boolean}
13647
+ */
13648
+ const getDoubleFilterFlg = () =>
13649
+ g_settings.stepAreaLayers.includes(g_stateObj.stepArea) ||
13650
+ (g_stateObj.stepArea === `Halfway` && g_stateObj.appearance === `Hid&Sud+`);
13651
+
13648
13652
  /**
13649
13653
  * フィルターバーの対象表示変更
13650
13654
  * @param {number} _num
@@ -13655,7 +13659,7 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13655
13659
  const step = Math.trunc(_dirPlus / 2) * 2;
13656
13660
  g_workObj.aprFilterCnt = nextPos(g_workObj.aprFilterCnt, step, g_stateObj.layerNum);
13657
13661
  }
13658
- changeAppearanceFilter(_num);
13662
+ const doubleFilterFlg = changeAppearanceFilter(_num);
13659
13663
 
13660
13664
  // フィルターバーを使用するオプションのみ以下を適用
13661
13665
  if (g_appearanceRanges.includes(g_stateObj.appearance) && g_stateObj.d_filterline === C_FLG_ON) {
@@ -13669,13 +13673,13 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13669
13673
  const displayState = (j === g_workObj.aprFilterCnt ? C_DIS_INHERIT : C_DIS_NONE);
13670
13674
  $id(`filterBar${type}`).display = displayState;
13671
13675
 
13672
- if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
13676
+ if (doubleFilterFlg) {
13673
13677
  $id(`filterBar${type}_HS`).display = displayState;
13674
13678
  }
13675
13679
  });
13676
13680
  }
13677
13681
 
13678
- // スクロールが1種類でHidden+/Sudden+の場合、対面のフィルターバーは不要なため非表示にする
13682
+ // フィルターバーの非表示条件
13679
13683
  const baseLayer = g_workObj.aprFilterCnt;
13680
13684
  const dividePosPart = g_workObj.dividePos.filter(v => Math.floor(v / 2) === g_workObj.aprFilterCnt / 2);
13681
13685
  const currentBarNum = g_hidSudObj.std[g_stateObj.appearance][
@@ -13684,12 +13688,17 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13684
13688
  : g_stateObj.reverse
13685
13689
  ];
13686
13690
 
13687
- if (g_stateObj.appearance !== `Hid&Sud+`
13688
- && dividePosPart.length > 0
13691
+ if (dividePosPart.length > 0
13689
13692
  && dividePosPart.every(v => v % 2 === dividePosPart[0] % 2)) {
13690
- $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}`).display = C_DIS_NONE;
13691
- if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
13692
- $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}_HS`).display = C_DIS_NONE;
13693
+ if (g_stateObj.appearance !== `Hid&Sud+` || (g_stateObj.appearance === `Hid&Sud+` && g_stateObj.stepArea === `Halfway`)) {
13694
+ // スクロールが1種類の場合、対面のフィルターバーは不要なため非表示にする
13695
+ $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}`).display = C_DIS_NONE;
13696
+
13697
+ if (g_settings.stepAreaLayers.includes(g_stateObj.stepArea)) {
13698
+ $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}_HS`).display = C_DIS_NONE;
13699
+ } else if (g_stateObj.appearance === `Hid&Sud+` && g_stateObj.stepArea === `Halfway`) {
13700
+ $id(`filterBar${(currentBarNum) % 2 + baseLayer}_HS`).display = C_DIS_NONE;
13701
+ }
13693
13702
  }
13694
13703
  }
13695
13704
  }
@@ -13698,6 +13707,7 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13698
13707
  /**
13699
13708
  * アルファマスクの再描画 (Appearance: Hidden+, Sudden+ 用)
13700
13709
  * @param {number} _num
13710
+ * @returns {boolean} フィルターバーを複数利用するかどうかのフラグ (changeAppearanceBarで利用)
13701
13711
  */
13702
13712
  const changeAppearanceFilter = (_num = 10) => {
13703
13713
  const MAX_FILTER_POS = 100;
@@ -13716,6 +13726,7 @@ const changeAppearanceFilter = (_num = 10) => {
13716
13726
  const appearPers = [_num, MAX_FILTER_POS - _num];
13717
13727
  const topDist = g_posObj.arrowHeight * appearPers[topNum] / MAX_FILTER_POS;
13718
13728
  const bottomDist = g_posObj.arrowHeight * appearPers[bottomNum] / MAX_FILTER_POS;
13729
+ const doubleFilterFlg = getDoubleFilterFlg();
13719
13730
 
13720
13731
  for (let j = 0; j < g_stateObj.layerNum; j += 2) {
13721
13732
  $id(`arrowSprite${topNum + j}`).clipPath = topShape;
@@ -13724,7 +13735,7 @@ const changeAppearanceFilter = (_num = 10) => {
13724
13735
  addTransform(`filterBar${topNum + j}`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j}`).top) + topDist}px)`, g_transPriority.layer);
13725
13736
  addTransform(`filterBar${bottomNum + j}`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j + 1}`).top) + bottomDist}px)`, g_transPriority.layer);
13726
13737
 
13727
- if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
13738
+ if (doubleFilterFlg) {
13728
13739
  addTransform(`filterBar${bottomNum + j}_HS`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j}`).top) + bottomDist}px)`, g_transPriority.layer);
13729
13740
  addTransform(`filterBar${topNum + j}_HS`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j + 1}`).top) + topDist}px)`, g_transPriority.layer);
13730
13741
  }
@@ -13741,6 +13752,8 @@ const changeAppearanceFilter = (_num = 10) => {
13741
13752
 
13742
13753
  // ユーザカスタムイベント(アルファマスクの再描画)
13743
13754
  g_customJsObj.appearanceFilter.forEach(func => func(topNum, bottomNum));
13755
+
13756
+ return doubleFilterFlg;
13744
13757
  };
13745
13758
 
13746
13759
  /**
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2026/03/05 (v45.5.0)
8
+ * Revised : 2026/03/10 (v45.5.2)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -1738,6 +1738,7 @@ const g_playWindowFunc = new Map([
1738
1738
  const g_arrowGroupSprite = [`stepSprite`, `arrowSprite`, `frzHitSprite`];
1739
1739
  const halfwayOffset = _j => (_j % 2 === 0 ? 1 : -1) * (g_headerObj.playingHeight / 2 - g_posObj.stepY + (g_posObj.stepYR - C_ARW_WIDTH) / 2);
1740
1740
  const getDirFromLayer = _j => (_j % 2 === 0 ? 1 : -1) * (_j < g_stateObj.layerNumDf ? 1 : -1);
1741
+ const getDirFromRev = () => g_stateObj.reverse === C_FLG_OFF ? 1 : -1;
1741
1742
  const g_stepAreaFunc = new Map([
1742
1743
  ['Default', () => ``],
1743
1744
  ['Halfway', () => {
@@ -1746,6 +1747,32 @@ const g_stepAreaFunc = new Map([
1746
1747
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1747
1748
  }
1748
1749
  });
1750
+
1751
+ // Appearanceフィルターの差分適用
1752
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1753
+
1754
+ // Hidden+, Sudden+の場合はレイヤー毎に座標を画面中央から見てフィルターバーを外側へシフト
1755
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1756
+ addTransform(
1757
+ `filterBar${j}`, `stepArea`,
1758
+ `translateY(calc(${g_hidSudObj[g_stateObj.appearance] === 0 ? 1 : -1} * ${halfwayOffset(j)}px))`,
1759
+ g_transPriority.stepArea
1760
+ );
1761
+ }
1762
+
1763
+ // Hid&Sud+の場合は片側に2つのフィルターバーが必要なため、
1764
+ // 追加したフィルターバーを元のフィルターバーに対して反転するようにシフト
1765
+ if (g_stateObj.appearance === `Hid&Sud+`) {
1766
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1767
+ addTransform(
1768
+ `filterBar${j}_HS`, `stepArea`,
1769
+ `translateY(calc(${(-1) * (g_hidSudObj[g_stateObj.appearance] === 0 ? 1 : -1)} * ${halfwayOffset(j)}px))`,
1770
+ g_transPriority.stepArea
1771
+ );
1772
+ }
1773
+ }
1774
+ addTransform(`filterView`, `stepArea`, `translateY(${halfwayOffset(Number(g_settings.reverseNum))}px)`, g_transPriority.stepArea);
1775
+ }
1749
1776
  }],
1750
1777
  ['Mismatched', () => {
1751
1778
  for (let j = 0; j < g_stateObj.layerNum; j++) {
@@ -1757,6 +1784,27 @@ const g_stepAreaFunc = new Map([
1757
1784
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1758
1785
  }
1759
1786
  });
1787
+
1788
+ // Appearanceフィルターの差分適用
1789
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1790
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1791
+ if (j % 2 === 0) {
1792
+ // Hidden+用のフィルターバー補正
1793
+ addTransform(
1794
+ `filterBar${j + Number(g_settings.reverseNum)}_HS`, `stepArea`,
1795
+ `translateY(calc((${getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1796
+ g_transPriority.stepArea
1797
+ );
1798
+ } else {
1799
+ // Sudden+用のフィルターバー補正
1800
+ addTransform(
1801
+ `filterBar${j - Number(g_settings.reverseNum)}`, `stepArea`,
1802
+ `translateY(calc((${(-1) * getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1803
+ g_transPriority.stepArea
1804
+ );
1805
+ }
1806
+ }
1807
+ }
1760
1808
  }
1761
1809
  }],
1762
1810
  ['R-Mismatched', () => {
@@ -1769,6 +1817,27 @@ const g_stepAreaFunc = new Map([
1769
1817
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1770
1818
  }
1771
1819
  });
1820
+
1821
+ // Appearanceフィルターの差分適用
1822
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1823
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1824
+ if (j % 2 === 0) {
1825
+ // Hidden+用のフィルターバー補正
1826
+ addTransform(
1827
+ `filterBar${j + Number(g_settings.reverseNum)}`, `stepArea`,
1828
+ `translateY(calc((${getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1829
+ g_transPriority.stepArea
1830
+ );
1831
+ } else {
1832
+ // Sudden+用のフィルターバー補正
1833
+ addTransform(
1834
+ `filterBar${j - Number(g_settings.reverseNum)}_HS`, `stepArea`,
1835
+ `translateY(calc((${(-1) * getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1836
+ g_transPriority.stepArea
1837
+ );
1838
+ }
1839
+ }
1840
+ }
1772
1841
  }
1773
1842
  }],
1774
1843
  ['2Step', () => {
@@ -1777,6 +1846,27 @@ const g_stepAreaFunc = new Map([
1777
1846
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1778
1847
  }
1779
1848
  });
1849
+
1850
+ // Appearanceフィルターの差分適用
1851
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1852
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1853
+ addTransform(
1854
+ `filterBar${j}_HS`, `stepArea`,
1855
+ `translateY(calc((${g_hidSudObj[g_stateObj.appearance] === 0 ? 1 : -1}) * ${halfwayOffset(j)}px))`,
1856
+ g_transPriority.stepArea
1857
+ );
1858
+ }
1859
+ if (g_stateObj.appearance === `Hid&Sud+`) {
1860
+ // 2Stepは逆方向スクロールが存在しないため、2つごとに設定
1861
+ for (let j = 0; j < g_stateObj.layerNumDf; j += 2) {
1862
+ addTransform(
1863
+ `filterBar${j + Number(g_settings.reverseNum)}_HS`, `stepArea`,
1864
+ `translateY(calc((${getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1865
+ g_transPriority.stepArea
1866
+ );
1867
+ }
1868
+ }
1869
+ }
1780
1870
  }],
1781
1871
  ['X-Flower', () => {
1782
1872
  for (let j = 0; j < g_stateObj.layerNum; j++) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "45.5.1",
3
+ "version": "45.5.3",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "./js/danoni_main.js",
6
6
  "scripts": {