danoniplus 45.5.0 → 45.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2026/03/05
7
+ * Revised : 2026/03/10
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 45.5.0`;
12
- const g_revisedDate = `2026/03/05`;
11
+ const g_version = `Ver 45.5.2`;
12
+ const g_revisedDate = `2026/03/10`;
13
13
 
14
14
  // カスタム用バージョン (danoni_custom.js 等で指定可)
15
15
  let g_localVersion = ``;
@@ -6558,7 +6558,7 @@ const updateSettingSummary = () => {
6558
6558
  (g_stateObj.shuffle === C_FLG_OFF || (g_stateObj.shuffle.endsWith(`Mirror`) && orgShuffleFlg)));
6559
6559
 
6560
6560
  document.getElementById(`lblSummaryDifInfo`).innerHTML = settingData.difData + `${estimatedHighscoreCondition ? '' : ` | <span class="common_kita common_bold">No Records</span>`}`;
6561
- document.getElementById(`lblSummaryPlaystyleInfo`).textContent = settingData.playStyleData;
6561
+ document.getElementById(`lblSummaryPlaystyleInfo`).textContent = settingData.playStyleData + `${g_stateObj.excessive === C_FLG_ON ? ' | Excessive' : ''}`;
6562
6562
  document.getElementById(`lblSummaryDisplayInfo`).textContent = settingData.displayData;
6563
6563
  document.getElementById(`lblSummaryDisplay2Info`).textContent = settingData.display2Data;
6564
6564
  document.getElementById(`lblSummaryEnvironment`).textContent =
@@ -7586,6 +7586,9 @@ const setDifficulty = (_initFlg) => {
7586
7586
  // ユーザカスタムイベント(初期)
7587
7587
  g_customJsObj.difficulty.forEach(func => func(_initFlg, g_canLoadDifInfoFlg));
7588
7588
 
7589
+ // 設定サマリー表示の更新
7590
+ updateSettingSummary();
7591
+
7589
7592
  // ---------------------------------------------------
7590
7593
  // 4. 譜面初期情報ロード許可フラグの設定
7591
7594
  g_canLoadDifInfoFlg = true;
@@ -7864,6 +7867,7 @@ const createOptionWindow = _sprite => {
7864
7867
  g_stateObj.fadein = nextPos(g_stateObj.fadein, _sign, 100);
7865
7868
  fadeinSlider.value = g_stateObj.fadein;
7866
7869
  lnkFadein.textContent = `${g_stateObj.fadein}${g_lblNameObj.percent}`;
7870
+ updateSettingSummary();
7867
7871
  };
7868
7872
 
7869
7873
  multiAppend(spriteList.fadein,
@@ -7879,8 +7883,10 @@ const createOptionWindow = _sprite => {
7879
7883
  );
7880
7884
 
7881
7885
  const fadeinSlider = document.getElementById(`fadeinSlider`);
7882
- fadeinSlider.addEventListener(`input`, () =>
7883
- g_stateObj.fadein = inputSlider(fadeinSlider, lnkFadein, `fadein`), false);
7886
+ fadeinSlider.addEventListener(`input`, () => {
7887
+ g_stateObj.fadein = inputSlider(fadeinSlider, lnkFadein, `fadein`);
7888
+ updateSettingSummary();
7889
+ }, false);
7884
7890
 
7885
7891
  // ---------------------------------------------------
7886
7892
  // ボリューム (Volume)
@@ -8320,6 +8326,7 @@ const setExcessive = (_btn, _val) => {
8320
8326
  g_stateObj.excessiveScoreId = g_stateObj.scoreId;
8321
8327
  }
8322
8328
  g_stateObj.excessive = g_settings.excessives[g_settings.excessiveNum];
8329
+ updateSettingSummary();
8323
8330
  _btn.classList.replace(g_cssObj[`button_Rev${g_settings.excessives[curExcessive]}`],
8324
8331
  g_cssObj[`button_Rev${g_settings.excessives[g_settings.excessiveNum]}`]);
8325
8332
  };
@@ -11756,7 +11763,7 @@ const getArrowSettings = () => {
11756
11763
  const changeStepRtn = (_name, _angle) =>
11757
11764
  g_workObj[_name] = g_workObj[_name].map(v => rotateBy(v, _angle));
11758
11765
 
11759
- if (g_stateObj.playWindow.endsWith(`SideScroll`)) {
11766
+ if (g_stateObj.playWindow === `SideScroll`) {
11760
11767
  if (g_stateObj.rotateEnabled) {
11761
11768
  const sign = g_stateObj.playWindowType === `Reverse` ? -1 : 1;
11762
11769
  changeStepRtn(`stepRtn`, 90 * sign);
@@ -11998,15 +12005,14 @@ const getArrowSettings = () => {
11998
12005
  const _copiedArray = structuredClone(_array);
11999
12006
  return _array.map((_val, _i) => _array[_i] = _copiedArray[randArray[_i]]);
12000
12007
  };
12001
- if (g_stateObj.camoufrage === `Arrow` || g_stateObj.camoufrage === C_FLG_ALL) {
12008
+ if ([`Arrow`, C_FLG_ALL].includes(g_stateObj.camoufrage)) {
12002
12009
 
12003
12010
  // 矢印ヒット時に元の矢印がわかるようにするため、あえて g_workObj.stepHitRtn はそのままにする
12004
12011
  g_workObj.stepRtn = getSwapArray(g_workObj.stepRtn);
12005
12012
  g_workObj.arrowRtn = getSwapArray(g_workObj.arrowRtn);
12006
12013
  }
12007
- eachOrAll.forEach(type => {
12008
- if (g_stateObj.camoufrage === `Color` || g_stateObj.camoufrage === C_FLG_ALL) {
12009
-
12014
+ if ([`Color`, C_FLG_ALL].includes(g_stateObj.camoufrage)) {
12015
+ eachOrAll.forEach(type => {
12010
12016
  // ダミー矢印は対象外
12011
12017
  g_workObj[`arrowColors${type}`] = getSwapArray(g_workObj[`arrowColors${type}`]);
12012
12018
  g_workObj[`arrowShadowColors${type}`] = getSwapArray(g_workObj[`arrowShadowColors${type}`]);
@@ -12016,23 +12022,19 @@ const getArrowSettings = () => {
12016
12022
  });
12017
12023
  g_workObj[`frzNormalShadowColors${type}`] = getSwapArray(g_workObj[`frzNormalShadowColors${type}`]);
12018
12024
  g_workObj[`frzHitShadowColors${type}`] = getSwapArray(g_workObj[`frzHitShadowColors${type}`]);
12019
- }
12020
- });
12025
+ });
12021
12026
 
12022
- // 位置変更用の配列に従い、個別・全体色変化の位置変更
12023
- if (g_stateObj.camoufrage === `Color` || g_stateObj.camoufrage === C_FLG_ALL) {
12027
+ // 位置変更用の配列に従い、個別・全体色変化の位置変更
12024
12028
  const getSwapList = (_array) => {
12025
12029
  const _copiedArray = structuredClone(_array);
12026
12030
  return _array.map((_val, _i) => _array[_i] = randArray[_copiedArray[_i]]);
12027
12031
  };
12028
- usedColorKeys.forEach(type => {
12029
- if (g_workObj[type] !== undefined) {
12030
- for (let j = 0; j < g_workObj[type].length; j++) {
12031
- if (g_workObj[type][j] === undefined) {
12032
- continue;
12033
- }
12034
- g_workObj[type][j] = getSwapList(g_workObj[type][j]);
12032
+ usedColorKeys.filter(type => g_workObj[type] !== undefined).forEach(type => {
12033
+ for (let j = 0; j < g_workObj[type].length; j++) {
12034
+ if (g_workObj[type][j] === undefined) {
12035
+ continue;
12035
12036
  }
12037
+ g_workObj[type][j] = getSwapList(g_workObj[type][j]);
12036
12038
  }
12037
12039
  });
12038
12040
  }
@@ -12231,7 +12233,7 @@ const mainInit = () => {
12231
12233
 
12232
12234
  // Hidden+, Sudden+用のライン、パーセント表示
12233
12235
  const filterCss = g_stateObj.filterLock === C_FLG_OFF ? g_cssObj.life_Failed : g_cssObj.life_Cleared;
12234
- const doubleFilterFlg = ![`Default`, `Halfway`].includes(g_stateObj.stepArea);
12236
+ const doubleFilterFlg = getDoubleFilterFlg();
12235
12237
 
12236
12238
  for (let j = 0; j < g_stateObj.layerNum; j++) {
12237
12239
  const mainSpriteJ = createEmptySprite(mainSprite, `mainSprite${j}`, mainCommonPos);
@@ -12293,6 +12295,10 @@ const mainInit = () => {
12293
12295
  }
12294
12296
  }
12295
12297
 
12298
+ // Appearanceのオプション適用時は一部描画を隠す
12299
+ changeAppearanceBar(g_appearanceRanges.includes(g_stateObj.appearance)
12300
+ ? g_hidSudObj.filterPos : g_hidSudObj.filterPosDefault[g_stateObj.appearance], 0);
12301
+
12296
12302
  // StepArea処理
12297
12303
  g_stepAreaFunc.get(g_stateObj.stepArea)();
12298
12304
 
@@ -12302,10 +12308,6 @@ const mainInit = () => {
12302
12308
  // EffectのArrowEffect追加処理
12303
12309
  g_effectFunc.get(g_stateObj.effect)();
12304
12310
 
12305
- // Appearanceのオプション適用時は一部描画を隠す
12306
- changeAppearanceBar(g_appearanceRanges.includes(g_stateObj.appearance)
12307
- ? g_hidSudObj.filterPos : g_hidSudObj.filterPosDefault[g_stateObj.appearance], 0);
12308
-
12309
12311
  // 現在の矢印・フリーズアローの速度、個別加算速度の初期化 (速度変化時に直す)
12310
12312
  g_workObj.currentSpeed = 2;
12311
12313
  g_workObj.boostSpd = 1;
@@ -13638,6 +13640,14 @@ const makeStepZone = (_j, _keyCtrlPtn) => {
13638
13640
  }
13639
13641
  };
13640
13642
 
13643
+ /**
13644
+ * フィルターバーが同一層で複数必要かを確認
13645
+ * @returns {boolean}
13646
+ */
13647
+ const getDoubleFilterFlg = () =>
13648
+ g_settings.stepAreaLayers.includes(g_stateObj.stepArea) ||
13649
+ (g_stateObj.stepArea === `Halfway` && g_stateObj.appearance === `Hid&Sud+`);
13650
+
13641
13651
  /**
13642
13652
  * フィルターバーの対象表示変更
13643
13653
  * @param {number} _num
@@ -13648,7 +13658,7 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13648
13658
  const step = Math.trunc(_dirPlus / 2) * 2;
13649
13659
  g_workObj.aprFilterCnt = nextPos(g_workObj.aprFilterCnt, step, g_stateObj.layerNum);
13650
13660
  }
13651
- changeAppearanceFilter(_num);
13661
+ const doubleFilterFlg = changeAppearanceFilter(_num);
13652
13662
 
13653
13663
  // フィルターバーを使用するオプションのみ以下を適用
13654
13664
  if (g_appearanceRanges.includes(g_stateObj.appearance) && g_stateObj.d_filterline === C_FLG_ON) {
@@ -13662,13 +13672,13 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13662
13672
  const displayState = (j === g_workObj.aprFilterCnt ? C_DIS_INHERIT : C_DIS_NONE);
13663
13673
  $id(`filterBar${type}`).display = displayState;
13664
13674
 
13665
- if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
13675
+ if (doubleFilterFlg) {
13666
13676
  $id(`filterBar${type}_HS`).display = displayState;
13667
13677
  }
13668
13678
  });
13669
13679
  }
13670
13680
 
13671
- // スクロールが1種類でHidden+/Sudden+の場合、対面のフィルターバーは不要なため非表示にする
13681
+ // フィルターバーの非表示条件
13672
13682
  const baseLayer = g_workObj.aprFilterCnt;
13673
13683
  const dividePosPart = g_workObj.dividePos.filter(v => Math.floor(v / 2) === g_workObj.aprFilterCnt / 2);
13674
13684
  const currentBarNum = g_hidSudObj.std[g_stateObj.appearance][
@@ -13677,12 +13687,17 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13677
13687
  : g_stateObj.reverse
13678
13688
  ];
13679
13689
 
13680
- if (g_stateObj.appearance !== `Hid&Sud+`
13681
- && dividePosPart.length > 0
13690
+ if (dividePosPart.length > 0
13682
13691
  && dividePosPart.every(v => v % 2 === dividePosPart[0] % 2)) {
13683
- $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}`).display = C_DIS_NONE;
13684
- if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
13685
- $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}_HS`).display = C_DIS_NONE;
13692
+ if (g_stateObj.appearance !== `Hid&Sud+` || (g_stateObj.appearance === `Hid&Sud+` && g_stateObj.stepArea === `Halfway`)) {
13693
+ // スクロールが1種類の場合、対面のフィルターバーは不要なため非表示にする
13694
+ $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}`).display = C_DIS_NONE;
13695
+
13696
+ if (g_settings.stepAreaLayers.includes(g_stateObj.stepArea)) {
13697
+ $id(`filterBar${(currentBarNum + 1) % 2 + baseLayer}_HS`).display = C_DIS_NONE;
13698
+ } else if (g_stateObj.appearance === `Hid&Sud+` && g_stateObj.stepArea === `Halfway`) {
13699
+ $id(`filterBar${(currentBarNum) % 2 + baseLayer}_HS`).display = C_DIS_NONE;
13700
+ }
13686
13701
  }
13687
13702
  }
13688
13703
  }
@@ -13691,6 +13706,7 @@ const changeAppearanceBar = (_num = 10, _dirPlus = 2) => {
13691
13706
  /**
13692
13707
  * アルファマスクの再描画 (Appearance: Hidden+, Sudden+ 用)
13693
13708
  * @param {number} _num
13709
+ * @returns {boolean} フィルターバーを複数利用するかどうかのフラグ (changeAppearanceBarで利用)
13694
13710
  */
13695
13711
  const changeAppearanceFilter = (_num = 10) => {
13696
13712
  const MAX_FILTER_POS = 100;
@@ -13709,6 +13725,7 @@ const changeAppearanceFilter = (_num = 10) => {
13709
13725
  const appearPers = [_num, MAX_FILTER_POS - _num];
13710
13726
  const topDist = g_posObj.arrowHeight * appearPers[topNum] / MAX_FILTER_POS;
13711
13727
  const bottomDist = g_posObj.arrowHeight * appearPers[bottomNum] / MAX_FILTER_POS;
13728
+ const doubleFilterFlg = getDoubleFilterFlg();
13712
13729
 
13713
13730
  for (let j = 0; j < g_stateObj.layerNum; j += 2) {
13714
13731
  $id(`arrowSprite${topNum + j}`).clipPath = topShape;
@@ -13717,7 +13734,7 @@ const changeAppearanceFilter = (_num = 10) => {
13717
13734
  addTransform(`filterBar${topNum + j}`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j}`).top) + topDist}px)`, g_transPriority.layer);
13718
13735
  addTransform(`filterBar${bottomNum + j}`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j + 1}`).top) + bottomDist}px)`, g_transPriority.layer);
13719
13736
 
13720
- if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
13737
+ if (doubleFilterFlg) {
13721
13738
  addTransform(`filterBar${bottomNum + j}_HS`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j}`).top) + bottomDist}px)`, g_transPriority.layer);
13722
13739
  addTransform(`filterBar${topNum + j}_HS`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j + 1}`).top) + topDist}px)`, g_transPriority.layer);
13723
13740
  }
@@ -13734,6 +13751,8 @@ const changeAppearanceFilter = (_num = 10) => {
13734
13751
 
13735
13752
  // ユーザカスタムイベント(アルファマスクの再描画)
13736
13753
  g_customJsObj.appearanceFilter.forEach(func => func(topNum, bottomNum));
13754
+
13755
+ return doubleFilterFlg;
13737
13756
  };
13738
13757
 
13739
13758
  /**
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2026/03/05 (v45.5.0)
8
+ * Revised : 2026/03/10 (v45.5.2)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -1738,6 +1738,7 @@ const g_playWindowFunc = new Map([
1738
1738
  const g_arrowGroupSprite = [`stepSprite`, `arrowSprite`, `frzHitSprite`];
1739
1739
  const halfwayOffset = _j => (_j % 2 === 0 ? 1 : -1) * (g_headerObj.playingHeight / 2 - g_posObj.stepY + (g_posObj.stepYR - C_ARW_WIDTH) / 2);
1740
1740
  const getDirFromLayer = _j => (_j % 2 === 0 ? 1 : -1) * (_j < g_stateObj.layerNumDf ? 1 : -1);
1741
+ const getDirFromRev = () => g_stateObj.reverse === C_FLG_OFF ? 1 : -1;
1741
1742
  const g_stepAreaFunc = new Map([
1742
1743
  ['Default', () => ``],
1743
1744
  ['Halfway', () => {
@@ -1746,6 +1747,32 @@ const g_stepAreaFunc = new Map([
1746
1747
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1747
1748
  }
1748
1749
  });
1750
+
1751
+ // Appearanceフィルターの差分適用
1752
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1753
+
1754
+ // Hidden+, Sudden+の場合はレイヤー毎に座標を画面中央から見てフィルターバーを外側へシフト
1755
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1756
+ addTransform(
1757
+ `filterBar${j}`, `stepArea`,
1758
+ `translateY(calc(${g_hidSudObj[g_stateObj.appearance] === 0 ? 1 : -1} * ${halfwayOffset(j)}px))`,
1759
+ g_transPriority.stepArea
1760
+ );
1761
+ }
1762
+
1763
+ // Hid&Sud+の場合は片側に2つのフィルターバーが必要なため、
1764
+ // 追加したフィルターバーを元のフィルターバーに対して反転するようにシフト
1765
+ if (g_stateObj.appearance === `Hid&Sud+`) {
1766
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1767
+ addTransform(
1768
+ `filterBar${j}_HS`, `stepArea`,
1769
+ `translateY(calc(${(-1) * (g_hidSudObj[g_stateObj.appearance] === 0 ? 1 : -1)} * ${halfwayOffset(j)}px))`,
1770
+ g_transPriority.stepArea
1771
+ );
1772
+ }
1773
+ }
1774
+ addTransform(`filterView`, `stepArea`, `translateY(${halfwayOffset(Number(g_settings.reverseNum))}px)`, g_transPriority.stepArea);
1775
+ }
1749
1776
  }],
1750
1777
  ['Mismatched', () => {
1751
1778
  for (let j = 0; j < g_stateObj.layerNum; j++) {
@@ -1757,6 +1784,27 @@ const g_stepAreaFunc = new Map([
1757
1784
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1758
1785
  }
1759
1786
  });
1787
+
1788
+ // Appearanceフィルターの差分適用
1789
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1790
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1791
+ if (j % 2 === 0) {
1792
+ // Hidden+用のフィルターバー補正
1793
+ addTransform(
1794
+ `filterBar${j + Number(g_settings.reverseNum)}_HS`, `stepArea`,
1795
+ `translateY(calc((${getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1796
+ g_transPriority.stepArea
1797
+ );
1798
+ } else {
1799
+ // Sudden+用のフィルターバー補正
1800
+ addTransform(
1801
+ `filterBar${j - Number(g_settings.reverseNum)}`, `stepArea`,
1802
+ `translateY(calc((${(-1) * getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1803
+ g_transPriority.stepArea
1804
+ );
1805
+ }
1806
+ }
1807
+ }
1760
1808
  }
1761
1809
  }],
1762
1810
  ['R-Mismatched', () => {
@@ -1769,6 +1817,27 @@ const g_stepAreaFunc = new Map([
1769
1817
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1770
1818
  }
1771
1819
  });
1820
+
1821
+ // Appearanceフィルターの差分適用
1822
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1823
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1824
+ if (j % 2 === 0) {
1825
+ // Hidden+用のフィルターバー補正
1826
+ addTransform(
1827
+ `filterBar${j + Number(g_settings.reverseNum)}`, `stepArea`,
1828
+ `translateY(calc((${getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1829
+ g_transPriority.stepArea
1830
+ );
1831
+ } else {
1832
+ // Sudden+用のフィルターバー補正
1833
+ addTransform(
1834
+ `filterBar${j - Number(g_settings.reverseNum)}_HS`, `stepArea`,
1835
+ `translateY(calc((${(-1) * getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1836
+ g_transPriority.stepArea
1837
+ );
1838
+ }
1839
+ }
1840
+ }
1772
1841
  }
1773
1842
  }],
1774
1843
  ['2Step', () => {
@@ -1777,6 +1846,27 @@ const g_stepAreaFunc = new Map([
1777
1846
  addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
1778
1847
  }
1779
1848
  });
1849
+
1850
+ // Appearanceフィルターの差分適用
1851
+ if (g_appearanceRanges.includes(g_stateObj.appearance)) {
1852
+ for (let j = 0; j < g_stateObj.layerNumDf; j++) {
1853
+ addTransform(
1854
+ `filterBar${j}_HS`, `stepArea`,
1855
+ `translateY(calc((${g_hidSudObj[g_stateObj.appearance] === 0 ? 1 : -1}) * ${halfwayOffset(j)}px))`,
1856
+ g_transPriority.stepArea
1857
+ );
1858
+ }
1859
+ if (g_stateObj.appearance === `Hid&Sud+`) {
1860
+ // 2Stepは逆方向スクロールが存在しないため、2つごとに設定
1861
+ for (let j = 0; j < g_stateObj.layerNumDf; j += 2) {
1862
+ addTransform(
1863
+ `filterBar${j + Number(g_settings.reverseNum)}_HS`, `stepArea`,
1864
+ `translateY(calc((${getDirFromRev()}) * ${halfwayOffset(j)}px))`,
1865
+ g_transPriority.stepArea
1866
+ );
1867
+ }
1868
+ }
1869
+ }
1780
1870
  }],
1781
1871
  ['X-Flower', () => {
1782
1872
  for (let j = 0; j < g_stateObj.layerNum; j++) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "45.5.0",
3
+ "version": "45.5.2",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "./js/danoni_main.js",
6
6
  "scripts": {