danoniplus 45.1.0 → 45.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2026/02/26
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+ * Revised : 2026/02/27
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 45.1.0`;
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- const g_revisedDate = `2026/02/26`;
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+ const g_version = `Ver 45.1.1`;
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+ const g_revisedDate = `2026/02/27`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -1692,7 +1692,7 @@ const createMultipleSprite = (_baseName, _num, { x = 0, priority = g_transPriori
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  for (let j = 0; j <= _num; j++) {
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  createEmptySprite(sprite, `${_baseName}${j}`);
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  }
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- addX(_baseName, `root`, x, { priority });
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+ addTransform(_baseName, `root`, `translateX(${x}px)`, priority);
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  return sprite;
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  };
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@@ -12085,15 +12085,15 @@ const mainInit = () => {
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  }
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  addTransform(`mainSprite`, `root`, `scale(${g_workObj.scale})`, g_transPriority.scale);
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- addXY(`mainSprite`, `root`, g_workObj.playingX, g_posObj.stepY - C_STEP_Y + g_headerObj.playingY, { priority: g_transPriority.base });
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+ addTransform(`mainSprite`, `main`, `translateX(${g_workObj.playingX}px) translateY(${g_posObj.stepY - C_STEP_Y + g_headerObj.playingY}px)`, g_transPriority.base);
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  // 曲情報・判定カウント用スプライトを作成(メインスプライトより上位)
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  const infoSprite = createEmptySprite(divRoot, `infoSprite`, mainCommonPos);
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- addXY(`infoSprite`, `root`, g_workObj.playingX, g_headerObj.playingY, { priority: g_transPriority.base });
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+ addTransform(`infoSprite`, `main`, `translateX(${g_workObj.playingX}px) translateY(${g_headerObj.playingY}px)`, g_transPriority.base);
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  // 判定系スプライトを作成(メインスプライトより上位)
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  const judgeSprite = createEmptySprite(divRoot, `judgeSprite`, mainCommonPos);
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- addXY(`judgeSprite`, `root`, g_workObj.playingX, g_headerObj.playingY, { priority: g_transPriority.base });
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+ addTransform(`judgeSprite`, `main`, `translateX(${g_workObj.playingX}px) translateY(${g_headerObj.playingY}px)`, g_transPriority.base);
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  const tkObj = getKeyInfo();
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  const [keyCtrlPtn, keyNum] = [tkObj.keyCtrlPtn, tkObj.keyNum];
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@@ -12208,11 +12208,6 @@ const mainInit = () => {
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  changeAppearanceBar(g_appearanceRanges.includes(g_stateObj.appearance)
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  ? g_hidSudObj.filterPos : g_hidSudObj.filterPosDefault[g_stateObj.appearance], 0);
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- // Shaking初期化
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- if (g_stateObj.shaking !== C_FLG_OFF) {
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- addXY(`mainSprite`, `shaking`, 0, 0, { priority: g_transPriority.shaking });
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- }
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-
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  // 現在の矢印・フリーズアローの速度、個別加算速度の初期化 (速度変化時に直す)
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  g_workObj.currentSpeed = 2;
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  g_workObj.boostSpd = 1;
@@ -13580,20 +13575,20 @@ const changeAppearanceFilter = (_num = 10) => {
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  $id(`arrowSprite${topNum + j}`).clipPath = topShape;
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  $id(`arrowSprite${bottomNum + j}`).clipPath = bottomShape;
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- addY(`filterBar${topNum + j}`, `appearance`, parseFloat($id(`arrowSprite${j}`).top) + topDist, { priority: g_transPriority.layer });
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- addY(`filterBar${bottomNum + j}`, `appearance`, parseFloat($id(`arrowSprite${j + 1}`).top) + bottomDist, { priority: g_transPriority.layer });
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+ addTransform(`filterBar${topNum + j}`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j}`).top) + topDist}px)`, g_transPriority.layer);
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+ addTransform(`filterBar${bottomNum + j}`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j + 1}`).top) + bottomDist}px)`, g_transPriority.layer);
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  if (![`Default`, `Halfway`].includes(g_stateObj.stepArea)) {
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- addY(`filterBar${bottomNum + j}_HS`, `appearance`, parseFloat($id(`arrowSprite${j}`).top) + bottomDist, { priority: g_transPriority.layer });
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- addY(`filterBar${topNum + j}_HS`, `appearance`, parseFloat($id(`arrowSprite${j + 1}`).top) + topDist, { priority: g_transPriority.layer });
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+ addTransform(`filterBar${bottomNum + j}_HS`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j}`).top) + bottomDist}px)`, g_transPriority.layer);
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+ addTransform(`filterBar${topNum + j}_HS`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${j + 1}`).top) + topDist}px)`, g_transPriority.layer);
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  }
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  }
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  // フィルターバーのパーセント表示(フィルターバーが複数表示されるなど複雑なため、最初の階層グループの位置に追従)
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  if (g_appearanceRanges.includes(g_stateObj.appearance)) {
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  const currentBarNum = g_hidSudObj.std[g_stateObj.appearance][g_stateObj.reverse];
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- addY(`filterView`, `appearance`, parseFloat($id(`arrowSprite${currentBarNum % 2}`).top) +
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- (currentBarNum % 2 === 0 ? bottomDist : topDist), { priority: g_transPriority.layer });
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+ addTransform(`filterView`, `appearance`, `translateY(${parseFloat($id(`arrowSprite${currentBarNum % 2}`).top) +
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+ (currentBarNum % 2 === 0 ? bottomDist : topDist)}px)`, g_transPriority.layer);
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  filterView.textContent = `${_num}%`;
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  g_hidSudObj.filterPos = _num;
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  }
@@ -5,7 +5,7 @@
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  *
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  * Source by tickle
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  * Created : 2019/11/19
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- * Revised : 2026/02/26 (v45.1.0)
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+ * Revised : 2026/02/27 (v45.1.1)
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
@@ -1727,7 +1727,7 @@ const g_stepAreaFunc = new Map([
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  ['Halfway', () => {
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  g_arrowGroupSprite.forEach(sprite => {
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  for (let j = 0; j < g_stateObj.layerNum; j++) {
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- addY(`${sprite}${j}`, `stepArea`, halfwayOffset(j));
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+ addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
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  }
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  });
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  }],
@@ -1738,7 +1738,7 @@ const g_stepAreaFunc = new Map([
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  if (g_workObj.orgFlatFlg) {
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  g_arrowGroupSprite.forEach(sprite => {
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  for (let j = g_stateObj.layerNumDf; j < g_stateObj.layerNum; j++) {
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- addY(`${sprite}${j}`, `stepArea`, halfwayOffset(j));
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+ addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
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  }
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  });
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  }
@@ -1750,7 +1750,7 @@ const g_stepAreaFunc = new Map([
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  if (g_workObj.orgFlatFlg) {
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  g_arrowGroupSprite.forEach(sprite => {
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  for (let j = 0; j < g_stateObj.layerNumDf; j++) {
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- addY(`${sprite}${j}`, `stepArea`, halfwayOffset(j));
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+ addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
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  }
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  });
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  }
@@ -1758,7 +1758,7 @@ const g_stepAreaFunc = new Map([
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  ['2Step', () => {
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  g_arrowGroupSprite.forEach(sprite => {
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  for (let j = g_stateObj.layerNumDf; j < g_stateObj.layerNum; j++) {
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- addY(`${sprite}${j}`, `stepArea`, halfwayOffset(j));
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+ addTransform(`${sprite}${j}`, `stepArea`, `translateY(${halfwayOffset(j)}px)`, g_transPriority.stepArea);
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  }
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  });
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  }],
@@ -1781,36 +1781,37 @@ const g_stepAreaFunc = new Map([
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  const getShakingDist = () => (Math.abs((g_scoreObj.baseFrame / 2) % 100 - 50) - 25);
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  const g_shakingFunc = new Map([
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  ['OFF', () => true],
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- ['Horizontal', () => addX(`mainSprite`, `shaking`, getShakingDist())],
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- ['Vertical', () => addY(`mainSprite`, `shaking`, getShakingDist() / 2)],
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+ ['Horizontal', () => addTransform(`mainSprite`, `shakingX`, `translateX(${getShakingDist()}px)`, g_transPriority.shaking)],
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+ ['Vertical', () => addTransform(`mainSprite`, `shakingY`, `translateY(${getShakingDist() / 2}px)`, g_transPriority.shaking)],
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  ['X-Horizontal', () => {
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  for (let j = 0; j < g_stateObj.layerNum; j++) {
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- addX(`mainSprite${j}`, `shaking`, getDirFromLayer(j) * (4 / 3) * getShakingDist());
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+ addTransform(`mainSprite${j}`, `shakingX`, `translateX(${getDirFromLayer(j) * (4 / 3) * getShakingDist()}px)`, g_transPriority.shaking);
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  }
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  }],
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  ['X-Vertical', () => {
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  for (let j = 0; j < g_stateObj.layerNum; j++) {
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- addY(`mainSprite${j}`, `shaking`, getDirFromLayer(j) * getShakingDist());
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+ addTransform(`mainSprite${j}`, `shakingY`, `translateY(${getDirFromLayer(j) * getShakingDist()}px)`, g_transPriority.shaking);
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  }
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  }],
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  ['Drunk', () => {
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- const shakeX = g_posXs.mainSprite?.get(`shaking`) ?? 0;
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- const shakeY = g_posYs.mainSprite?.get(`shaking`) ?? 0;
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+ // Drunkは揺れの軸が途中で変わるため、基準位置取得のためにmainSpriteのみaddX, addYを使用
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+ const shakeX = g_posXs.mainSprite?.get(`shakingX`) ?? 0;
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+ const shakeY = g_posYs.mainSprite?.get(`shakingY`) ?? 0;
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  if (shakeX === 0 && shakeY === 0) {
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  g_workObj.drunkXFlg = Math.random() < 0.5;
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  g_workObj.drunkYFlg = Math.random() < 0.5;
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  }
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  if (g_workObj.drunkXFlg) {
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  const deltaX = getShakingDist();
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- addX(`mainSprite`, `shaking`, deltaX);
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- addX(`infoSprite`, `shaking`, deltaX);
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- addX(`judgeSprite`, `shaking`, deltaX);
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+ addX(`mainSprite`, `shakingX`, deltaX, { priority: g_transPriority.shaking });
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+ addTransform(`infoSprite`, `shakingX`, `translateX(${deltaX}px)`, g_transPriority.shaking);
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+ addTransform(`judgeSprite`, `shakingX`, `translateX(${deltaX}px)`, g_transPriority.shaking);
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  }
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  if (g_workObj.drunkYFlg) {
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  const deltaY = getShakingDist() / 2;
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- addY(`mainSprite`, `shaking`, deltaY);
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- addY(`infoSprite`, `shaking`, deltaY);
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- addY(`judgeSprite`, `shaking`, deltaY);
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+ addY(`mainSprite`, `shakingY`, deltaY, { priority: g_transPriority.shaking });
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+ addTransform(`infoSprite`, `shakingY`, `translateY(${deltaY}px)`, g_transPriority.shaking);
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+ addTransform(`judgeSprite`, `shakingY`, `translateY(${deltaY}px)`, g_transPriority.shaking);
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  }
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  }],
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  ['S-Drunk', () => {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "45.1.0",
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+ "version": "45.1.1",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "./js/danoni_main.js",
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  "scripts": {