danoniplus 42.5.0 → 42.5.2

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Files changed (2) hide show
  1. package/js/danoni_main.js +40 -19
  2. package/package.json +1 -1
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2025/08/22
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+ * Revised : 2025/08/27
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 42.5.0`;
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- const g_revisedDate = `2025/08/22`;
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+ const g_version = `Ver 42.5.2`;
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+ const g_revisedDate = `2025/08/27`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -3045,6 +3045,8 @@ const resetGaugeSetting = _scoreId => {
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  */
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  const copySetColor = (_baseObj, _scoreId) => {
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  const obj = {};
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+ // Todo: dosIdを引数にして、dosIdと一致するscoreIdを算出
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+ // 算出したscoreIdすべてに対して下記処理を実行
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  const srcIdHeader = setScoreIdHeader(_scoreId, g_stateObj.scoreLockFlg, true);
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  const targetIdHeader = setScoreIdHeader(_scoreId, false, true);
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  [``, `Shadow`].forEach(pattern =>
@@ -11211,20 +11213,33 @@ const getArrowSettings = () => {
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  g_workObj.dividePos[j] = baseLayer * 2 + ((posj <= divideCnt ? 0 : 1) + (scrollDirOptions[j] === 1 ? 0 : 1) + (g_stateObj.reverse === C_FLG_OFF ? 0 : 1)) % 2;
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  g_workObj.scrollDir[j] = (posj <= divideCnt ? 1 : -1) * scrollDirOptions[j] * (g_stateObj.reverse === C_FLG_OFF ? 1 : -1);
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- eachOrAll.forEach(type => {
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- g_workObj[`arrowColors${type}`][j] = g_headerObj.setColor[colorj];
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- g_workObj[`dummyArrowColors${type}`][j] = g_headerObj.setDummyColor[colorj];
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- g_workObj[`arrowShadowColors${type}`][j] = g_headerObj.setShadowColor[colorj] || ``;
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- g_workObj[`dummyArrowShadowColors${type}`][j] = g_headerObj.setDummyColor[colorj] || ``;
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-
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- g_typeLists.frzColor.forEach((frzType, k) => {
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- g_workObj[`frz${frzType}Colors${type}`][j] = g_headerObj.frzColor[colorj][k] || ``;
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- g_workObj[`dummyFrz${frzType}Colors${type}`][j] =
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- frzType.includes(`Shadow`) ? `` : g_headerObj.setDummyColor[colorj] || ``;
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- });
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- g_workObj[`frzNormalShadowColors${type}`][j] = g_headerObj.frzShadowColor[colorj][0] || ``;
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- g_workObj[`frzHitShadowColors${type}`][j] = g_headerObj.frzShadowColor[colorj][1] || ``;
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+ // 個別色設定
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+ g_workObj.arrowColors[j] = g_headerObj.setColor[colorj];
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+ g_workObj.dummyArrowColors[j] = g_headerObj.setDummyColor[colorj];
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+ g_workObj.arrowShadowColors[j] = g_headerObj.setShadowColor[colorj] || ``;
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+ g_workObj.dummyArrowShadowColors[j] = g_headerObj.setDummyColor[colorj] || ``;
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+
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+ g_typeLists.frzColor.forEach((frzType, k) => {
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+ g_workObj[`frz${frzType}Colors`][j] = g_headerObj.frzColor[colorj][k] || ``;
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+ g_workObj[`dummyFrz${frzType}Colors`][j] =
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+ frzType.includes(`Shadow`) ? `` : g_headerObj.setDummyColor[colorj] || ``;
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+ });
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+ g_workObj.frzNormalShadowColors[j] = g_headerObj.frzShadowColor[colorj][0] || ``;
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+ g_workObj.frzHitShadowColors[j] = g_headerObj.frzShadowColor[colorj][1] || ``;
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+
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+ // 全体色設定
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+ g_workObj.arrowColorsAll[j] = ``;
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+ g_workObj.dummyArrowColorsAll[j] = ``;
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+ g_workObj.arrowShadowColorsAll[j] = ``;
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+ g_workObj.dummyArrowShadowColorsAll[j] = ``;
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+
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+ g_typeLists.frzColor.forEach((frzType, k) => {
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+ g_workObj[`frz${frzType}ColorsAll`][j] = ``;
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+ g_workObj[`dummyFrz${frzType}ColorsAll`][j] = ``;
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  });
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+ g_workObj.frzNormalShadowColorsAll[j] = ``;
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+ g_workObj.frzHitShadowColorsAll[j] = ``;
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+
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  }
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  g_workObj.orgFlatFlg = g_workObj.dividePos.every(v => v % 2 === g_workObj.dividePos[0] % 2);
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  g_stateObj.layerNumDf = Math.max(g_stateObj.layerNumDf, Math.ceil((Math.max(...g_workObj.dividePos) + 1) / 2) * 2);
@@ -12475,7 +12490,13 @@ const mainInit = () => {
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  // フリーズアロー色の設定
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  // - 通常時 (矢印枠/矢印塗りつぶし/帯): g_attrObj[frzName].Normal / NormalShadow / NormalBar
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  // - ヒット時 (矢印枠/矢印塗りつぶし/帯): g_attrObj[frzName].Hit / HitShadow / HitBar
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- g_typeLists.frzColor.forEach(val => g_attrObj[frzName][val] = g_workObj[`${_name}${val}Colors`][_j]);
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+ // - ヒット時(矢印枠/矢印塗りつぶし/帯別の生成時全体色): g_attrObj[frzName].HitAll / HitShadowAll / HitBarAll
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+ g_typeLists.frzColor.forEach(val => {
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+ g_attrObj[frzName][val] = g_workObj[`${_name}${val}Colors`][_j];
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+ if (val.startsWith(`Hit`)) {
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+ g_attrObj[frzName][`${val}All`] = g_workObj[`${_name}${val}ColorsAll`][_j];
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+ }
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+ });
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  arrowSprite[g_workObj.dividePos[_j]].appendChild(frzRoot);
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  let shadowColor = _shadowColor === `Default` ? _normalColor : _shadowColor;
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@@ -13227,9 +13248,9 @@ const changeHitFrz = (_j, _k, _name, _difFrame = 0) => {
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  * @returns {string}
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  */
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  const getColor = (_type) => {
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- const cColor = g_workObj[`${_name}${_type}Colors`][_j];
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  const cColorAll = g_workObj[`${_name}${_type}ColorsAll`][_j];
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- return currentFrz[_type] !== cColor && cColorAll === cColor ? cColorAll : currentFrz[_type];
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+ return currentFrz[_type] !== cColorAll && currentFrz[`${_type}All`] !== cColorAll
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+ ? cColorAll : currentFrz[_type];
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  };
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  const tmpHitColor = getColor(`Hit`);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "42.5.0",
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+ "version": "42.5.2",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "./js/danoni_main.js",
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  "scripts": {