danoniplus 38.3.1 → 39.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/css/danoni_main.css +244 -2
- package/js/danoni_main.js +452 -102
- package/js/lib/danoni_constants.js +300 -8
- package/js/template/danoni_setting.js +11 -1
- package/package.json +1 -1
- package/skin/danoni_skin_default.css +10 -1
- package/skin/danoni_skin_light.css +10 -1
- package/skin/danoni_skin_skyblue.css +10 -1
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@@ -5,7 +5,7 @@
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*
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* Source by tickle
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* Created : 2019/11/19
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-
* Revised : 2025/01
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* Revised : 2025/02/01 (v39.0.0)
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*
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* https://github.com/cwtickle/danoniplus
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*/
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@@ -111,6 +111,17 @@ const g_settingPos = {
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opacity: { heightPos: 9, y: 10, dw: 0, dh: 0 },
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hitPosition: { heightPos: 10, y: 10, dw: 0, dh: 0 },
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},
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exSetting: {
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playWindow: { heightPos: 0, y: 0, dw: 0, dh: 0 },
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stepArea: { heightPos: 1, y: 0, dw: 0, dh: 0 },
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frzReturn: { heightPos: 2.5, y: 0, dw: 0, dh: 0 },
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shaking: { heightPos: 3.5, y: 0, dw: 0, dh: 0 },
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effect: { heightPos: 5, y: 0, dw: 0, dh: 0 },
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camoufrage: { heightPos: 6, y: 0, dw: 0, dh: 0 },
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swapping: { heightPos: 7, y: 0, dw: 0, dh: 0 },
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judgRange: { heightPos: 8.5, y: 0, dw: 0, dh: 0 },
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autoRetry: { heightPos: 12.5, y: 0, dw: 0, dh: 0 },
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},
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};
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// スプライト(ムービークリップ相当)のルート
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@@ -791,6 +802,12 @@ const g_judgPosObj = {
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ii: 0, shakin: 1, matari: 2, shobon: 3, uwan: 4,
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kita: 0, sfsf: 1, iknai: 2,
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};
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const g_judgRanges = {
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'Normal': [[2, 4, 6, 8, 16], [2, 4, 8]],
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'Narrow': [[2, 3, 4, 8, 16], [2, 4, 8]],
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'Hard': [[1, 3, 5, 8, 16], [1, 3, 8]],
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'ExHard': [[1, 2, 3, 8, 16], [1, 2, 8]],
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};
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const C_CLR_DUMMY = `#777777`;
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@@ -910,8 +927,20 @@ const g_stateObj = {
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filterLock: C_FLG_OFF,
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opacity: 100,
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playWindow: `Default`,
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stepArea: `Default`,
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frzReturn: C_FLG_OFF,
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shaking: C_FLG_OFF,
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effect: C_FLG_OFF,
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camoufrage: C_FLG_OFF,
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swapping: C_FLG_OFF,
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judgRange: `Normal`,
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autoRetry: C_FLG_OFF,
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rotateEnabled: true,
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flatStepHeight: C_ARW_WIDTH,
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layerNum: 2,
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};
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const C_VAL_MAXLIFE = 1000;
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@@ -995,6 +1024,7 @@ const g_settings = {
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hitPositionTerms: [50, 10],
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volumes: [0, 0.5, 1, 2, 5, 10, 25, 50, 75, 100],
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volumeNum: 0,
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appearances: [`Visible`, `Hidden`, `Hidden+`, `Sudden`, `Sudden+`, `Hid&Sud+`],
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appearanceNum: 0,
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@@ -1003,6 +1033,7 @@ const g_settings = {
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filterLockNum: 0,
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opacitys: [10, 25, 50, 75, 100],
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opacityNum: 0,
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scoreDetailDefs: [`Density`, `Speed`, `ToolDif`, `HighScore`],
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scoreDetails: [],
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@@ -1032,6 +1063,36 @@ const g_settings = {
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arrowEffect: 0,
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special: 0,
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},
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playWindows: [`Default`, `Stairs`, `R-Stairs`, `Slope`, `R-Slope`, `Distorted`, `R-Distorted`, `SideScroll`, `R-SideScroll`],
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playWindowNum: 0,
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stepAreas: [`Default`, `Halfway`, `Mismatched`, `R-Mismatched`, `X-Flower`],
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stepAreaNum: 0,
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frzReturns: [C_FLG_OFF, `X-Axis`, `Y-Axis`, `Z-Axis`, `Random`, `XY-Axis`, `XZ-Axis`, `YZ-Axis`, `Random+`],
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frzReturnNum: 0,
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shakings: [C_FLG_OFF, `Horizontal`, `Vertical`, `Drunk`],
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shakingNum: 0,
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effects: [C_FLG_OFF, `Dizzy`, `Spin`, `Wave`, `Storm`, `Blinking`, `Squids`],
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effectNum: 0,
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camoufrages: [C_FLG_OFF, `Color`, `Arrow`, `ALL`],
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camoufrageNum: 0,
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swappings: [C_FLG_OFF, `Mirror`, `X-Mirror`],
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swappingNum: 0,
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judgRanges: [`Normal`, `Narrow`, `Hard`, `ExHard`],
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judgRangeNum: 0,
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autoRetrys: [C_FLG_OFF, `Miss`, `Matari(Good)`, `Shakin(Great)`, `Fast/Slow`],
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autoRetryNum: 0,
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settingWindows: [optionInit, settingsDisplayInit, exSettingInit],
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settingWindowNum: 0,
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};
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g_settings.volumeNum = g_settings.volumes.length - 1;
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@@ -1040,10 +1101,11 @@ g_settings.opacityNum = g_settings.opacitys.length - 1;
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/**
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* 設定画面間移動
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*/
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const
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const g_moveSettingWindow = (_changePageFlg = true, _direction = 1) => {
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if (_changePageFlg) {
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g_settings.settingWindowNum = nextPos(g_settings.settingWindowNum, _direction, g_settings.settingWindows.length);
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}
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g_settings.settingWindows[g_settings.settingWindowNum]();
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};
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/**
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@@ -1089,6 +1151,126 @@ const g_motionFunc = {
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'Fountain': _frms => getFountainTrace(_frms, g_stateObj.speed * 2),
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};
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/**
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* PlayWindow適用関数
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*/
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const g_changeStairs = (_rad) => ` rotate(${_rad}deg)`;
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const g_changeSkew = (_rad) => ` Skew(${_rad}deg, ${_rad}deg) scaleY(0.9)`;
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const g_playWindowFunc = {
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'Default': () => ``,
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'Stairs': () => g_changeStairs(-8),
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'R-Stairs': () => g_changeStairs(8),
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'Slope': () => g_changeStairs(-45),
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'R-Slope': () => g_changeStairs(45),
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'Distorted': () => g_changeSkew(-15),
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'R-Distorted': () => g_changeSkew(15),
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'SideScroll': () => g_changeStairs(-90),
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'R-SideScroll': () => g_changeStairs(90),
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};
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const g_stepAreaFunc = {
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'Default': () => ``,
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'Halfway': () => {
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[`stepSprite`, `arrowSprite`, `frzHitSprite`].forEach(sprite => {
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$id(`${sprite}0`).top = `${g_headerObj.playingHeight / 2 - g_posObj.stepY + (g_posObj.stepYR - C_ARW_WIDTH) / 2}px`;
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$id(`${sprite}1`).top = `-${g_headerObj.playingHeight / 2 - g_posObj.stepY + (g_posObj.stepYR - C_ARW_WIDTH) / 2}px`;
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});
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},
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'Mismatched': () => {
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[`stepSprite`, `arrowSprite`, `frzHitSprite`].forEach(sprite => {
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$id(`${sprite}0`).transform = `rotate(-15deg)`;
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$id(`${sprite}1`).transform = `rotate(15deg)`;
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});
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},
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'R-Mismatched': () => {
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[`stepSprite`, `arrowSprite`, `frzHitSprite`].forEach(sprite => {
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$id(`${sprite}0`).transform = `rotate(15deg)`;
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$id(`${sprite}1`).transform = `rotate(-15deg)`;
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});
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},
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'X-Flower': () => {
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[`stepSprite`, `arrowSprite`, `frzHitSprite`].forEach(sprite => {
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$id(`${sprite}0`).transform = `rotate(-15deg)`;
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$id(`${sprite}1`).transform = `rotate(15deg)`;
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$id(`${sprite}2`).transform = `rotate(15deg)`;
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$id(`${sprite}3`).transform = `rotate(-15deg)`;
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});
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},
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};
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/**
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* Shaking適用関数
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*/
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const g_shakingFunc = {
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'OFF': () => true,
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'Horizontal': () => $id(`mainSprite`).left = `${(Math.abs((g_scoreObj.baseFrame / 2) % 100 - 50) - 25) / 1}px`,
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'Vertical': () => $id(`mainSprite`).top = `${(Math.abs((g_scoreObj.baseFrame / 2) % 100 - 50) - 25) / 2}px`,
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'Drunk': () => {
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if (parseFloat($id(`mainSprite`).left) === 0 && parseFloat($id(`mainSprite`).top) === 0) {
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g_workObj.drunkXFlg = [true, false][Math.floor(Math.random() * 2)];
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g_workObj.drunkYFlg = [true, false][Math.floor(Math.random() * 2)];
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}
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if (g_workObj.drunkXFlg) {
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$id(`mainSprite`).left = `${(Math.abs((g_scoreObj.baseFrame / 2) % 100 - 50) - 25) / 1}px`;
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$id(`infoSprite`).left = $id(`mainSprite`).left;
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$id(`judgeSprite`).left = $id(`mainSprite`).left;
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}
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if (g_workObj.drunkYFlg) {
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$id(`mainSprite`).top = `${(Math.abs((g_scoreObj.baseFrame / 2) % 100 - 50) - 25) / 2}px`;
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$id(`infoSprite`).top = $id(`mainSprite`).top;
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$id(`judgeSprite`).top = $id(`mainSprite`).top;
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}
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},
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};
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/**
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* FrzReturn適用関数
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*/
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const g_frzReturnFunc = {
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'OFF': () => true,
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'X-Axis': () => [`X`],
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'Y-Axis': () => [`Y`],
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'Z-Axis': () => [`Z`],
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'Random': () => [`X`, `Y`, `Z`][Math.floor(Math.random() * 3)],
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'XY-Axis': () => [`X`, `Y`],
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'XZ-Axis': () => [`X`, `Z`],
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'YZ-Axis': () => [`Y`, `Z`],
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'Random+': () => {
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const axis1 = [`X`, `Y`, `Z`][Math.floor(Math.random() * 3)];
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const axis2 = [`X`, `Y`, `Z`, undefined].filter(val => val !== axis1)[Math.floor(Math.random() * 3)];
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return [axis1, axis2];
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},
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};
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/**
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* Effect適用関数
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* @param {string} _arrowEffect
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* @param {string} _frzEffect
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* @param {string} _frzArrowEffect
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*/
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const g_setEffect = (_arrowEffect, _frzEffect = ``, _frzArrowEffect = _arrowEffect) => {
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const keyNum = g_keyObj[`${g_keyObj.defaultProp}${g_keyObj.currentKey}_${g_keyObj.currentPtn}`].length;
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for (let j = 0; j < keyNum; j++) {
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g_workObj.arrowCssMotions[j] = _arrowEffect;
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if (hasVal(_frzEffect)) {
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g_workObj.frzCssMotions[j] = _frzEffect;
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}
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if (hasVal(_frzArrowEffect)) {
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g_workObj.frzArrowCssMotions[j] = _frzArrowEffect;
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}
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}
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};
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const g_effectFunc = {
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'OFF': () => true,
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'Dizzy': () => g_setEffect(`effects-dizzy`),
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'Spin': () => g_setEffect(`effects-spin`),
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'Wave': () => g_setEffect(`effects-wave`, `effects-wave`),
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'Storm': () => g_setEffect(`effects-storm`, `effects-storm`, ``),
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'Blinking': () => g_setEffect(`effects-blinking`, `effects-blinking`, ``),
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'Squids': () => g_setEffect(`effects-squids-arrow`, `effects-squids-frz`),
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};
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const g_keycons = {
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configTypes: [`Main`, `Replaced`, `ALL`],
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configTypeNum: 0,
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@@ -1130,7 +1312,9 @@ let g_storeSettings = [`adjustment`, `volume`, `appearance`, `opacity`, `hitPosi
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let g_storeSettingsEx = [`d_stepzone`, `d_judgment`, `d_fastslow`, `d_lifegauge`,
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`d_score`, `d_musicinfo`, `d_filterline`];
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let g_canDisabledSettings = [`motion`, `scroll`, `reverse`, `shuffle`, `autoPlay`, `gauge`,
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let g_canDisabledSettings = [`motion`, `scroll`, `reverse`, `shuffle`, `autoPlay`, `gauge`,
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`excessive`, `appearance`, `playWindow`, `stepArea`, `frzReturn`, `shaking`, `effect`, `camoufrage`,
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`swapping`, `judgRange`, `autoRetry`];
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const g_hidSudFunc = {
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filterPos: _filterPos => `${_filterPos}${g_lblNameObj.percent}`,
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@@ -1754,6 +1938,33 @@ const g_shortcutObj = {
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ShiftRight_Tab: { id: `btnBack` },
|
|
1755
1939
|
Tab: { id: `btnSettings` },
|
|
1756
1940
|
},
|
|
1941
|
+
exSetting: {
|
|
1942
|
+
ShiftLeft_KeyP: { id: `lnkPlayWindowL` },
|
|
1943
|
+
ShiftLeft_KeyS: { id: `lnkStepAreaL` },
|
|
1944
|
+
ShiftLeft_KeyF: { id: `lnkFrzReturnL` },
|
|
1945
|
+
ShiftLeft_KeyH: { id: `lnkShakingL` },
|
|
1946
|
+
ShiftLeft_KeyE: { id: `lnkEffectL` },
|
|
1947
|
+
ShiftLeft_KeyC: { id: `lnkCamoufrageL` },
|
|
1948
|
+
ShiftLeft_KeyW: { id: `lnkSwappingL` },
|
|
1949
|
+
ShiftLeft_KeyJ: { id: `lnkJudgRangeL` },
|
|
1950
|
+
ShiftLeft_KeyA: { id: `lnkAutoRetryL` },
|
|
1951
|
+
|
|
1952
|
+
KeyP: { id: `lnkPlayWindowR` },
|
|
1953
|
+
KeyS: { id: `lnkStepAreaR` },
|
|
1954
|
+
KeyF: { id: `lnkFrzReturnR` },
|
|
1955
|
+
KeyH: { id: `lnkShakingR` },
|
|
1956
|
+
KeyE: { id: `lnkEffectR` },
|
|
1957
|
+
KeyC: { id: `lnkCamoufrageR` },
|
|
1958
|
+
KeyW: { id: `lnkSwappingR` },
|
|
1959
|
+
KeyJ: { id: `lnkJudgRangeR` },
|
|
1960
|
+
KeyA: { id: `lnkAutoRetryR` },
|
|
1961
|
+
|
|
1962
|
+
KeyZ: { id: `btnSave` },
|
|
1963
|
+
Escape: { id: `btnBack` },
|
|
1964
|
+
Space: { id: `btnKeyConfig` },
|
|
1965
|
+
Enter: { id: `btnPlay` },
|
|
1966
|
+
Tab: { id: `btnexSetting` },
|
|
1967
|
+
},
|
|
1757
1968
|
keyConfig: {
|
|
1758
1969
|
Escape: { id: `btnBack` },
|
|
1759
1970
|
Backspace_Enter: { id: `btnPlay` },
|
|
@@ -1786,6 +1997,7 @@ const g_btnWaitFrame = {
|
|
|
1786
1997
|
option: { b_frame: 0, s_frame: 0, initial: true },
|
|
1787
1998
|
difSelector: { b_frame: 0, s_frame: 0 },
|
|
1788
1999
|
settingsDisplay: { b_frame: 0, s_frame: 0 },
|
|
2000
|
+
exSetting: { b_frame: 0, s_frame: 0 },
|
|
1789
2001
|
keyConfig: { b_frame: 0, s_frame: 30 },
|
|
1790
2002
|
loading: { b_frame: 0, s_frame: 0 },
|
|
1791
2003
|
loadingIos: { b_frame: 0, s_frame: 0 },
|
|
@@ -1799,6 +2011,7 @@ const g_btnPatterns = {
|
|
|
1799
2011
|
option: { Back: 0, KeyConfig: 0, Play: 0, Display: -5, Save: -10, Graph: -25 },
|
|
1800
2012
|
difSelector: {},
|
|
1801
2013
|
settingsDisplay: { Back: 0, KeyConfig: 0, Play: 0, Save: -10, Settings: -5 },
|
|
2014
|
+
exSetting: { Back: 0, KeyConfig: 0, Play: 0, exSetting: -5, Save: -10 },
|
|
1802
2015
|
loadingIos: { Play: 0 },
|
|
1803
2016
|
keyConfig: { Back: -3, Play: 0 },
|
|
1804
2017
|
result: { Back: -5, Copy: -5, Tweet: -5, Gitter: -5, Retry: 0 },
|
|
@@ -3042,6 +3255,16 @@ const g_lblNameObj = {
|
|
|
3042
3255
|
Opacity: `Opacity`,
|
|
3043
3256
|
HitPosition: `HitPosition`,
|
|
3044
3257
|
|
|
3258
|
+
PlayWindow: `PlayWindow`,
|
|
3259
|
+
StepArea: `StepArea`,
|
|
3260
|
+
FrzReturn: `FrzReturn`,
|
|
3261
|
+
Shaking: `Shaking`,
|
|
3262
|
+
Effect: `Effect`,
|
|
3263
|
+
Camoufrage: `Camoufrage`,
|
|
3264
|
+
Swapping: `Swapping`,
|
|
3265
|
+
JudgRange: `JudgRange`,
|
|
3266
|
+
AutoRetry: `AutoRetry`,
|
|
3267
|
+
|
|
3045
3268
|
'u_x': `x`,
|
|
3046
3269
|
'u_%': `%`,
|
|
3047
3270
|
'u_key': `key`,
|
|
@@ -3097,6 +3320,45 @@ const g_lblNameObj = {
|
|
|
3097
3320
|
'u_Sudden+': `Sudden+`,
|
|
3098
3321
|
'u_Hid&Sud+': `Hid&Sud+`,
|
|
3099
3322
|
|
|
3323
|
+
'u_Stairs': `Stairs`,
|
|
3324
|
+
'u_R-Stairs': `R-Stairs`,
|
|
3325
|
+
'u_Slope': `Slope`,
|
|
3326
|
+
'u_R-Slope': `R-Slope`,
|
|
3327
|
+
'u_Distorted': `Distorted`,
|
|
3328
|
+
'u_R-Distorted': `R-Distorted`,
|
|
3329
|
+
'u_SideScroll': `SideScroll`,
|
|
3330
|
+
'u_R-SideScroll': `R-SideScroll`,
|
|
3331
|
+
|
|
3332
|
+
'u_X-Axis': `X-Axis`,
|
|
3333
|
+
'u_Y-Axis': `Y-Axis`,
|
|
3334
|
+
'u_Z-Axis': `Z-Axis`,
|
|
3335
|
+
'u_XY-Axis': `XY-Axis`,
|
|
3336
|
+
'u_XZ-Axis': `XZ-Axis`,
|
|
3337
|
+
'u_YZ-Axis': `YZ-Axis`,
|
|
3338
|
+
|
|
3339
|
+
'u_Horizontal': `Horizontal`,
|
|
3340
|
+
'u_Vertical': `Vertical`,
|
|
3341
|
+
'u_Drunk': `Drunk`,
|
|
3342
|
+
|
|
3343
|
+
'u_Dizzy': `Dizzy`,
|
|
3344
|
+
'u_Spin': `Spin`,
|
|
3345
|
+
'u_Wave': `Wave`,
|
|
3346
|
+
'u_Storm': `Storm`,
|
|
3347
|
+
'u_Blinking': `Blinking`,
|
|
3348
|
+
'u_Squids': `Squids`,
|
|
3349
|
+
|
|
3350
|
+
'u_Color': `Color`,
|
|
3351
|
+
'u_Arrow': `Arrow`,
|
|
3352
|
+
|
|
3353
|
+
'u_Narrow': `Narrow`,
|
|
3354
|
+
'u_Hard': `Hard`,
|
|
3355
|
+
'u_ExHard': `ExHard`,
|
|
3356
|
+
|
|
3357
|
+
'u_Miss': `Miss`,
|
|
3358
|
+
'u_Matari(Good)': `Matari(Good)`,
|
|
3359
|
+
'u_Shakin(Great)': `Shakin(Great)`,
|
|
3360
|
+
'u_Fast/Slow': `Fast/Slow`,
|
|
3361
|
+
|
|
3100
3362
|
'u_Speed': `Velocity`,
|
|
3101
3363
|
'u_Density': `Density`,
|
|
3102
3364
|
'u_ToolDif': `DifLevel`,
|
|
@@ -3289,7 +3551,7 @@ const g_lang_msgObj = {
|
|
|
3289
3551
|
graph: `譜面密度や速度変化状況、\n譜面の難易度などの情報を表示します。`,
|
|
3290
3552
|
dataSave: `ハイスコア、リバース設定、\nキーコンフィグの保存の有無を設定します。`,
|
|
3291
3553
|
toDisplay: `プレイ画面上のオブジェクトの\n表示・非表示(一部透明度)を設定します。`,
|
|
3292
|
-
toSettings:
|
|
3554
|
+
toSettings: `その他の拡張設定を設定します。`,
|
|
3293
3555
|
|
|
3294
3556
|
d_stepzone: `ステップゾーンの表示`,
|
|
3295
3557
|
d_judgment: `判定キャラクタ・コンボの表示`,
|
|
@@ -3305,6 +3567,18 @@ const g_lang_msgObj = {
|
|
|
3305
3567
|
d_arroweffect: `矢印・フリーズアローモーションの有効化設定`,
|
|
3306
3568
|
d_special: `作品固有の特殊演出の有効化設定`,
|
|
3307
3569
|
|
|
3570
|
+
playWindow: `ステップゾーン及び矢印の位置を全体的に回転する等の設定です。\n[Stairs/Slope] ステップゾーンを階段状にします\n[Distorted] 画面を歪ませます`,
|
|
3571
|
+
sideScrollMsg: `\n[SideScroll] 横スクロールモードになります\n\nSlope, SideScrollを設定する場合は高さが足りているかを確認してください\nクエリパラメータ ?h=600 などで設定できます`,
|
|
3572
|
+
sideScrollDisable: `\n\nウィンドウの高さの自動拡張が無効のため、Slope, SideScrollは使用できません`,
|
|
3573
|
+
stepArea: `ステップゾーンの位置を変更します。\n[Halfway] ステップゾーンが中央に表示されます\n[Mismatched] スクロールの向きが上下で異なる方向に流れます`,
|
|
3574
|
+
frzReturn: `フリーズアロー到達時及び矢印の回復判定が100の倍数に達するごとに、X/Y/Z軸のいずれかに回転します`,
|
|
3575
|
+
shaking: `ステップゾーン及び矢印を揺らす設定です。\n[Horizontal] 横方向に揺らします\n[Vertical] 縦方向に揺らします\n[Drunk] 画面全体を上下左右ランダムに揺らします。画面酔いに注意してください`,
|
|
3576
|
+
effect: `矢印・フリーズアローにエフェクトをかけます。\n[Dizzy/Spin] 矢印が回転します\n[Wave/Storm] 矢印の軌道が左右に揺れます\n[Blinking] 矢印が点滅します\n[Squids] 矢印が伸び縮みします`,
|
|
3577
|
+
camoufrage: `ステップの見た目が配置は同じでランダムに変わります。`,
|
|
3578
|
+
swapping: `ステップゾーンの位置をグループ単位で入れ替えます。`,
|
|
3579
|
+
judgRange: `判定の許容範囲を設定します。\n[Normal] 通常、[Narrow/Hard] 辛判定、[ExHard] 激辛判定`,
|
|
3580
|
+
autoRetry: `自動リトライの条件を設定します。\n[Miss] ミス時、[Matari] マターリ時、[Shakin] シャキン時、[FS] Fast/Slow発生時`,
|
|
3581
|
+
|
|
3308
3582
|
lnkSpeedG: `譜面の進行別の速度変化状況を表示`,
|
|
3309
3583
|
lnkDensityG: `譜面の密度状況を表示`,
|
|
3310
3584
|
lnkToolDifG: `譜面の難易度、矢印・フリーズアローの分布状況を表示`,
|
|
@@ -3359,7 +3633,7 @@ const g_lang_msgObj = {
|
|
|
3359
3633
|
graph: `Displays detailed information about the chart, such as chart's density status, sequences' velocity changes, and chart's difficulty.`,
|
|
3360
3634
|
dataSave: `Set whether to save the high score, reverse setting, and key config.`,
|
|
3361
3635
|
toDisplay: `Set the display or non-display (partial transparency) of objects on the play screen.`,
|
|
3362
|
-
toSettings: `
|
|
3636
|
+
toSettings: `Set other extended settings.`,
|
|
3363
3637
|
|
|
3364
3638
|
d_stepzone: `Display step zone`,
|
|
3365
3639
|
d_judgment: `Display judgment and combo counts`,
|
|
@@ -3375,6 +3649,18 @@ const g_lang_msgObj = {
|
|
|
3375
3649
|
d_arroweffect: `Enable sequences' animations`,
|
|
3376
3650
|
d_special: `Enable setting of special effects to the work`,
|
|
3377
3651
|
|
|
3652
|
+
playWindow: `This is the setting for overall rotation of the step zone and arrow position, etc.\n[Stairs/Slope] The step zone is in a staircase shape.\n[Distorted] Distorts the screen.`,
|
|
3653
|
+
sideScrollMsg: `\n[SideScroll] It becomes a side scroll mode.\n\nWhen setting Slope or SideScroll, please make sure that the height is\nsufficient. Can be set with query parameter ?h=600, etc.`,
|
|
3654
|
+
sideScrollDisable: `\n\nSlope, SideScroll cannot be used because \nautomatic window height expansion is disabled.`,
|
|
3655
|
+
stepArea: `Change the position of the step zone.\n[Halfway] Step zones are centered.\n[Mismatched] Scroll direction flows in different directions up and down.`,
|
|
3656
|
+
frzReturn: `When the Freeze Arrow is reached, and every time the arrow's recovery judgment \nreaches a multiple of 100, it will rotate on either the X, Y, or Z axis.`,
|
|
3657
|
+
shaking: `This is the setting to shake the step zone and arrows.\n[Horizontal] Shakes horizontally.\n[Vertical] Shakes vertically.\n[Drunk] Shakes the entire screen randomly up, down, left, and right. Be careful of motion sickness.`,
|
|
3658
|
+
effect: `Applies effects to the arrows and freeze arrows.\n[Dizzy/Spin] Arrows rotate.\n[Wave/Storm] Swing from left to right.\n[Blinking] Arrows blink.\n[Squids] Arrows stretch and shrink.`,
|
|
3659
|
+
camoufrage: `The appearance of the steps changes randomly with the same placement.`,
|
|
3660
|
+
swapping: `Replaces the position of step zones on a group-by-group basis.`,
|
|
3661
|
+
judgRange: `Set the allowable range of judgment.\n[Normal] Normal judgment, [Narrow/Hard] Hard judgment, [ExHard] Very hard judgment`,
|
|
3662
|
+
autoRetry: `Set the conditions for automatic retry.\n[Miss] When missed, [Matari] When good, [Shakin] When great, [FS] When Fast/Slow occurs`,
|
|
3663
|
+
|
|
3378
3664
|
lnkSpeedG: `Displays the speed change status by progression of the chart.`,
|
|
3379
3665
|
lnkDensityG: `Displays the density status of the chart.`,
|
|
3380
3666
|
lnkToolDifG: `Displays the difficulty level of the chart and the distribution of arrows and freeze arrows.`,
|
|
@@ -3426,12 +3712,17 @@ const g_customJsObj = {
|
|
|
3426
3712
|
option: [],
|
|
3427
3713
|
difficulty: [],
|
|
3428
3714
|
settingsDisplay: [],
|
|
3715
|
+
exSetting: [],
|
|
3429
3716
|
keyconfig: [],
|
|
3430
3717
|
|
|
3431
3718
|
preloading: [],
|
|
3432
3719
|
loading: [],
|
|
3433
3720
|
progress: [],
|
|
3434
3721
|
main: [],
|
|
3722
|
+
|
|
3723
|
+
makeArrow: [],
|
|
3724
|
+
makeFrzArrow: [],
|
|
3725
|
+
|
|
3435
3726
|
dummyArrow: [],
|
|
3436
3727
|
dummyFrz: [],
|
|
3437
3728
|
|
|
@@ -3459,6 +3750,7 @@ const g_skinJsObj = {
|
|
|
3459
3750
|
title: [],
|
|
3460
3751
|
option: [],
|
|
3461
3752
|
settingsDisplay: [],
|
|
3753
|
+
exSetting: [],
|
|
3462
3754
|
keyconfig: [],
|
|
3463
3755
|
|
|
3464
3756
|
preloading: [],
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
'use strict';
|
|
2
2
|
/**
|
|
3
3
|
* Dancing☆Onigiri 設定用jsファイル
|
|
4
|
-
* Template Update:
|
|
4
|
+
* Template Update: 2025/02/01 (v39.0.0)
|
|
5
5
|
*
|
|
6
6
|
* このファイルでは、作品全体に対しての初期設定を行うことができます。
|
|
7
7
|
* 譜面データ側で個別に同様の項目が設定されている場合は、譜面データ側の設定が優先されます。
|
|
@@ -246,6 +246,16 @@ g_presetObj.settingUse = {
|
|
|
246
246
|
// background: `true`,
|
|
247
247
|
// arrowEffect: `true`,
|
|
248
248
|
// special: `true`,
|
|
249
|
+
|
|
250
|
+
// playWindow: `true`,
|
|
251
|
+
// stepArea: `true`,
|
|
252
|
+
// frzReturn : `true`,
|
|
253
|
+
// shaking : `true`,
|
|
254
|
+
// effect : `true`,
|
|
255
|
+
// camoufrage : `true`,
|
|
256
|
+
// swapping : `true`,
|
|
257
|
+
// judgRange : `true`,
|
|
258
|
+
// autoRetry : `true`,
|
|
249
259
|
};
|
|
250
260
|
|
|
251
261
|
/*
|
package/package.json
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
スキンcssファイル (default)
|
|
6
6
|
|
|
7
7
|
Created : 2019/11/04
|
|
8
|
-
Revised :
|
|
8
|
+
Revised : 2025/02/01 (v39.0.0)
|
|
9
9
|
|
|
10
10
|
https://github.com/cwtickle/danoniplus
|
|
11
11
|
------------------------------------------ */
|
|
@@ -43,6 +43,15 @@
|
|
|
43
43
|
--settings-appearance-x: #cc99ff;
|
|
44
44
|
--settings-opacity-x: #ee99ff;
|
|
45
45
|
--settings-hitPosition-x: #ff99ff;
|
|
46
|
+
--settings-playWindow-x: #9999ff;
|
|
47
|
+
--settings-stepArea-x: #6699ff;
|
|
48
|
+
--settings-frzReturn-x: #99ccff;
|
|
49
|
+
--settings-shaking-x: #99ffff;
|
|
50
|
+
--settings-effect-x: #99ffcc;
|
|
51
|
+
--settings-camoufrage-x: #99ff99;
|
|
52
|
+
--settings-swapping-x: #ccff99;
|
|
53
|
+
--settings-judgRange-x: #ffff99;
|
|
54
|
+
--settings-autoRetry-x: #cc99ff;
|
|
46
55
|
|
|
47
56
|
/* 譜面選択部分背景 */
|
|
48
57
|
--settings-difSelector: #111111;
|
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
スキンcssファイル (light)
|
|
6
6
|
|
|
7
7
|
Created : 2019/11/04
|
|
8
|
-
Revised :
|
|
8
|
+
Revised : 2025/02/01 (v39.0.0)
|
|
9
9
|
|
|
10
10
|
https://github.com/cwtickle/danoniplus
|
|
11
11
|
------------------------------------------ */
|
|
@@ -43,6 +43,15 @@
|
|
|
43
43
|
--settings-appearance-x: #9900ff;
|
|
44
44
|
--settings-opacity-x: #cc00ff;
|
|
45
45
|
--settings-hitPosition-x: #ff00ff;
|
|
46
|
+
--settings-playWindow-x: #000099;
|
|
47
|
+
--settings-stepArea-x: #222299;
|
|
48
|
+
--settings-frzReturn-x: #003377;
|
|
49
|
+
--settings-shaking-x: #007777;
|
|
50
|
+
--settings-effect-x: #337744;
|
|
51
|
+
--settings-camoufrage-x: #337733;
|
|
52
|
+
--settings-swapping-x: #557733;
|
|
53
|
+
--settings-judgRange-x: #777700;
|
|
54
|
+
--settings-autoRetry-x: #9900ff;
|
|
46
55
|
|
|
47
56
|
/* 譜面選択部分背景 */
|
|
48
57
|
--settings-difSelector: #eeeeee;
|
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
スキンcssファイル (skyblue)
|
|
6
6
|
|
|
7
7
|
Created : 2019/11/04
|
|
8
|
-
Revised :
|
|
8
|
+
Revised : 2025/02/01 (v39.0.0)
|
|
9
9
|
|
|
10
10
|
https://github.com/cwtickle/danoniplus
|
|
11
11
|
------------------------------------------ */
|
|
@@ -43,6 +43,15 @@
|
|
|
43
43
|
--settings-appearance-x: #9900ff;
|
|
44
44
|
--settings-opacity-x: #cc00ff;
|
|
45
45
|
--settings-hitPosition-x: #ff00ff;
|
|
46
|
+
--settings-playWindow-x: #000099;
|
|
47
|
+
--settings-stepArea-x: #000099;
|
|
48
|
+
--settings-frzReturn-x: #003399;
|
|
49
|
+
--settings-shaking-x: #003399;
|
|
50
|
+
--settings-effect-x: #006699;
|
|
51
|
+
--settings-camoufrage-x: #009999;
|
|
52
|
+
--settings-swapping-x: #006699;
|
|
53
|
+
--settings-judgRange-x: #003399;
|
|
54
|
+
--settings-autoRetry-x: #000099;
|
|
46
55
|
|
|
47
56
|
/* 譜面選択部分背景 */
|
|
48
57
|
--settings-difSelector: #ccddee;
|